Warbands: Bushido cover
Warbands: Bushido screenshot
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Genre: Strategy, Tactical, Indie

Warbands: Bushido

Patch Notes v.170917 (Ranked Battles)



Features:
- Ranked Mode added (starts from lvl 20) with monthly rewards
- Game Guide updated with context GUI help pages
- IPv6 support added


Updates:
- Updated reconnection system
- Another music track added


What is Ranked Mode?
Since 20th level, each victory in Skirmish battles will add a star to a player's rating, while each loss will remove one. So with victories player's Rank will grow, and at the end of current season all Ranked players will be awarded with chests, according to their progress.

Patch Notes v.170830

Fixes:
- Fixed major issue with "Dismantle Spare Cards" button, causing infinite load screen for some scenarios
- Fixed Kensei issue with delayed parry animation of Yadome Jutsu ability
- Fixed issue with unit's active zone refresh rate
- Fixed issues in starter quests description
- Fixed issue with invisible blocks on some Skirmish maps
- Fixed issue with blurred cards illustrations
- Fixed issue with unchangeable player name
- Fixed issue with missing sounds on reward events windows
- Fixed major issue with ghost coins added for achievents completion
- Fixed issue with main menu buttons not hiding correctly
- Beta-test and Early Access mentions removed


Updates:
- Two more battle music tracks added

Patch Notes v.170826

Features:
- Scenarios achievements added


Fixes:
- Fixed issue with barrels disappearing if "hide trees crowns" turned off
- Fixed pathfinding issues within enemie's Control Zone
- Fixed order of starter quests hints
- Fixed issue with Katana Ronin returning damage from several opportunity attacks
- Fixed issue with disappearing tokens on scenario levels restart
- Fixed issue with units occasionaly ignoring Concentration Order card


Updates:
- Units abilities illustrations added
- Units upgrade window updated
- Kamon colors updated
- Hint added for silver coins panel on scenario scrolls
- Minor changes in game shop
- Minor resources optimization

Update v.170818 (Dice mechanics update)



Features:
- Die hit chance temporarily been changed from 3/6 to 4/6. We'll test it for a weekend and please let us know what you think about it in special topic New dice mechanics discussion.

Fixes:
- Fixed Provocation order issue
- Fixed Odavara campaign map miniature

Update v.170817 (Odawara scenario)



Features:
- Odawara scenario added with Taisho (General) unit as a reward for completion
- Scenarios unit type restictions removed
- Homecoming campaign draft disabled and will be removed soon


Fixes:
- Fixed issue with Tsuyo Ashigaru's Hadome ability inactive in some cases
- Fixed issue with emote target icon stuck over units after misclick
- Fixed issues in Scenario quests localizations
- Fixed issue with Rissian text on some buttons in other localizations
- Fixed issue with wrong unit name in Gekokujo achievement


Updates:
- Updated Provocation ability. Now pushes target towards active unit
- Pressing "Start tutorial" button in starting window now opens tutorial scenario scroll
- Updated few pages in Game Guide

Announcement! Dice mechanics major update incoming tomorrow.


Hello, everyone!

It's just a tiny announcement of upcoming core mechanics update.

Tomorrow (friday), die hit chance will be changed from 1/2 to 2/3.
I.e. from
miss-miss-miss-hit-hit-critical
it will change to
miss-miss-hit-hit-hit-critical.

We'll be really grateful, if you'll let us know what you think about it, and how battles were affected by that change. Let us know in the new pinned topic "New dice mechanics discussion", which is free for all languages.

We hope that it will add more action, make battles faster, and mechanics like positioning penalties and Order cards will become more resultative and significant.

----

Thank you all for your help during EA, your opinions and for playing Warbands even on early stages! All that really helps us to make the game better.

Patch Notes v.170810

Fixes:
- Fixed warband table layouts on various warbands
- Fixed Kensei attacking ability, now triggers only on successful attack
- Fixed bug with random cards stacking in Samurai campaign
- Fixed issue with Concentration Order


Updates:
- Scenario warband now has 10 units slots
- Fixed a few errors in various localizations

Update v.170803 (Samurai scenario + Kensei unit)



Features:
- New "Samurai" singe-player scenario added
Fend off the attacking waves of bandits, using all available weaponry, traps, and other items placed on the battlefield.
- New Kensei unit added as a reward for scenario completion.


Fixes:
- Fixed issue with "Accept" button in cards list on narrow screen resolutions (<4:3)
- Fixed issue with trees and roofs not hiding on mouse over in Replayer


Updates:
- Battle GUI minor changes
- "Battle was marked" window added
- Replayer minimal speed slowed down a bit
- Few cards illustrations added

Patch Notes v.170728 (minor quests and server changes)

Updates:
- Quests conditions updated (reduced mostly)
- New Starter quest, describing crafting system added
- 50 Dust added for new players for starter quest purposes
- Changed queve for starter quests

- Minor server productivity optimization

Patch Notes v.170721

Fixes:
- Fixed few minor scenario issues
- Fixed issue with dismantled cards causing scenario crashes
- Fixed issue with Arena replays being named as Skirmish
- Fixed issue with 10th mission of the main campaign


Updates:
- Yari Ashigaru "Viper Thrust" ability updated with "-1Dice" condition
- Few missing thanslation added