Features: - Updated warbands section in main menu
- Added shortcuts to warbands from campaigns map
- Added "Greetings" to battle emotes
Updates: - Updated campaigns flags on main map
- Updated main map layout
Warbands header was accidentally removed, so it will return shortly.
Hotfix v.170417
Fixes:
- Graphics issues on battle debriefing screen fixed
- Fixed issue on campaigns screen resulting in unclickable buttons
- Message window graphics issues fixed
Patch Notes v.170417
Fixes:
- Fixed issues with coins/boosters visualisation
- Fixed issue with friends list in "Duels with friends" window
- Fixed campaigns flags layout on main campaign screen
- Fixed battle debriefing layout and animation
- Fixed tooltip layout issue
- Added notification icon on Collections tab if there're any unnoticed chests or boosters
- Localizations updated
Patch Notes v.170414 (UI update)
Features: - Major main menu GUI changes.
- Casual (Training) Mode is back
Fixes: - Fixed Arena issue with players being rewarded after 13 victories, while still having 2 battles left
- Fixed pathfinding interface occasionally appearing while unit is moving
- Fixed Unity canvases issue resulting in main menu screen being inactive for some time
Hotfix v.170406
Fixed: - Fixed units disappearing from units list after switching to Arena Warband
- Fixed Tate Mochi "Protect With Shield" ability stacking
- Fixed issue with timeline not refreshing on unit's stats update
Updates: - Missing Arena localizations added
Update v.170406 (Arena draft)
Arena added. A place to test your best legendary warriors against other players in tense 4x4 battles. You'll need to build up your Arena warband, which can be found in warbands selection. The more battles you will stand, the higher your rewards will be.
Fixes: - Fixed issue with "Avoid death" being activated on another character
- Fixed another issue provoking endless Counting Battle Results
- Fixed issue with Ronin delaying his turn after activating Unstoppable passive
- Fixed issue with Move a Rock ability crashing the match is some cases
- Fixed spare starter quest with empty hint field
- Fixed issue with "Dismantle all" button showing wrong dust gain
- Fixed issue with cards illustrations layout
Updates: - Updated translations for some cards and GUI
A major UI overhaul is coming in a few weeks, so please be patient about current Arena interface and note us if anything goes wrong in a Technical Issues Thread, as always. Training mode will be back too.
Thanks, everyone!
Patch Notes v.170329
Fixes: - Fixed Ronin With Two Swords ability Steel Breakthrough issue resulting in a battle crash.
- Fixed battle debriefing units layout issue.
- Fixed issue with inactive "apply" button.
Updates: - Updated Katana Ronin ability "Unstopable". Additional Agility points can be used only for movement.
- Updated Naginata Guard "Wide Swing". Cost in MP increased to 4.
Patch Notes v.170328 (overall Armour increase)
Features: - Units armour was updated due to a new scheme.
Cloth - 1Ar
Leather armour - 2Ar
Partial heavy armour - 3Ar
Full heavy armour (not available yet) - 4Ar
- Level cap temporarily removed. In the upcoming seasonal reset all levels >29 will be counted as level 30.
Fixes: - Added token with a question mark, placed before actual token is revealed.
- Fixed few minor GUI issues.
- Fixed Hit'n'Run Order issue allowing units to move 4 hexes instead of 3.
- Fixed units placement differences in Skirmish lobby and on a battlefield.
- Fixed units layout in Skirmish debriefing.
Updates: - Updated Teppo Sanzoku. "Blunt Attack" replaced with "Sure Shot" ability.
- Updated Nodati Kasira. "Nodati Swing" ability updated. Armour increased due to a new rules, Toughness decreased by 1.
- Updated Katana Ronin. "Unstopable" ability added.
- Updated Kanabo Sanzoku. "Heavy Armor" passive ability added, "Taunt" now moves target 2 hexes towards Samzoku. "Bigger Target" removed. Armour increased to 3, and Toughness decreased to 3.
- Updated "Enraged" ability. Now stacks.
Fixes: - Fixed Muhomono's Cautious ability issue reducing unit's movement
- Fixed issue with Ronin with 2 swords being placed in other unit's hex
- Fixed Oath of a Servant ability being activated only on one of two 4WP units nearby
- Fixed (partially) endless turn issue
- Updated Muhomono's Agressive Thrust cost in MP (5 instead of 4)
- Added status description for units guarded by Tate-Mochi's shield protection
- Minor interface animations tweaks
Graphics and performance optimization might need some additional tuning, so please report if anything goes wrong.