Warbanners: Death Speaker, the first of the Warbanners DLC expansions, is now available to buy, play, and master!
Battle through 8 exciting new missions designed for Warbanners veterans, explore new tactics, and experience a reworked combat system. Bring the Orc hordes to the mythical ruins, flirt with immortality, and discover the history of Targun the Bloodthirsty in this meticulously designed, tactically taxing new campaign.
Warbanenrs: Death Speaker is available on Windows and Linux for $4.99 -- with launch week discounts for both Death Speaker and Warbanners base game (Ends April 5th).
Warbanners: Death Speaker Releasing March 29th!
In two days from now experienced fantasy generals will get the chance to lead a powerful Orc clan to victory, invade ancient dwarven ruins, and share the power of the gods with Warbanners' inaugural DLC: Death Speaker!
The new campaign will launch this Thursday, March 29th for $4.99 on Windows and Linux, and wargamers that are wise enough to grab it early will definitely benefit...
Changes:
Fixed a small error where the player's turn was sometimes incorrectly transferred following an enemy's escape.
Warbanners version 1.2.1 Selectable RNG
New in this version, you can now choose (in the "Options" menu) from three different types of Random Number Generators, which determine your hits and misses. The three types are:
"D100" 1 virtual die with 100 faces is rolled. This can lead to unpredictable results.
"5D20" 5 virtual dice each with 20 faces are rolled. The extreme highs and lows are much less likely with this type. This is the default system.
"Tokens" This version has no virtual dice, instead each attack is given a unique set of 20 virtual "tokens", based on the chance of success in the battle, and with the higher chance of success, more tokens will be white. So, for example, if an attack has a 60% chance of success, the unit will be given 12 white tokens and 8 black ones. Each time that unit tries to hit, one token will be selected, if it's white, the unit hits, if it's black, the unit misses, and the chosen token is removed. This continues until all tokens are used, then another 20 are created. This means that in a long engagement, if the example unit attempts to hit 20 times, they will hit exactly 12 of those 20 times.
Warbanners v1.1.9 and announcing ‘Death Speaker’ DLC!
Added a visual effect for assistant Set-Shamar.
Added a Morale mechanic:
- When a unit dies, all allies in the radius of two hexes lose an additional 2 Morale. All other units lose their Morale as before (for example, the loss of an ally affects people more, orcs less).
- When a unit panics, all his allies lose 2 Morale. All allies in the radius of two hexes lose an additional 3 Morale (total loss of 5 Morale).
We don’t necessarily suggest memorizing all the nuances of changing Morale -- just remember that it affects almost everything that happens on the battlefield.
Another very important change is that we have eliminated most of the irritations of truly random calculations! The game no longer rolls virtual dice. In this new iteration each attack is assigned a unique set of 20 black and white digital tokens. The higher the chance of success, the more of tokens will be white. An attack with a 60% chance of success would for example get 12 white and 8 black tokens.
The game would then chose a random token for the first attack. A white one would translate to a hit, whereas a black one would be a miss. Thus, out of 20 attacks conducted with a 60% chance to hit there will always be 12 hits and 8 misses, as each following attack with a 60% chance from this set would access the same token-pool, but with one less token. When the tokens run out, the game will pick up 20 new ones. This type of calculation applies to all enemies, player units, and allies.
Periodically complaints are received that there are too many enemies, and they literally crush by their number. I decided to count the number of player units (together with allies) and the number of enemies in the first 12 missions, at normal difficulty level. So:
Mission 1. Player and allies: 9 units. Enemies: 5
Mission 2. Player and allies: 7 units. Enemies: 8
Mission 3. Player and allies: 7 units. Enemies: 6
Mission 4. Player and allies: 8 units. Enemies: 10
Mission 5. Player and allies: 13 units. Enemies: 8
Mission 6. Player and allies: 8 units. Enemies: 8
Mission 7. Player and allies: 9 units. Enemies: 9
Mission 8. Player and allies: 14 units. Enemies: 15
Mission 9. Player and allies: 10 units. Enemies: 11
Mission 10. Player and allies: 17 units. Enemies: 21
Mission 11. Player and allies: 26 units. Enemies: 27
Mission 12. Player and allies: 11 units. Enemies: 16
At the "hard" level, total enemy units are increased, and decreased on the "easy" level (naturally).
Not everyone knows that the game has a setting that allows you to reduce the health of all units (player units and enemies) by 30%. This setting can be turned on or off at any time and will kick in at the start of the next fight! For example, you can go through 3 missions with the setting turned on, then 2 with off, then 4 more with it back on – if you think that the battles are too tight, boldly turn on the setting!
The release of Warbanners took place on October 18, 2017. Since that moment, we have released a total of 19 updates!
Major changes made since launch:
- Added the "Undo move" button.
- Added the "Arena" area to the world map, where you can earn gold and experience.
- Added the new "Halberdier" unit.
- Resurrection of units has become virtually free of cost (the player receives compensation for losses in battle).
- Corrected some units, spells and skills.
- Improved balance in almost all missions (first by making the "easy" level easier), with major balance changes implemented for a trio of missions.
- Fixed issues with ultra-wide monitors and features, fixed a few small errors.
- Thanks to the efforts of volunteers: added localization in 5 languages! Translations for French, Spanish and Italian are currently underway.
I am happy to announce that our work on DLC “Death Speaker” is nearing completion. Death Speaker - is the first (and, probably, the last) paid DLC to Warbanners. In Death Speaker, the player will be led by an orc clan. The campaign consists of 8 missions and is completely linear. Approximate duration of the passage is about 5 hours. The release of the DLC is scheduled for either later this month or in April. The price will be $ 4.99.
Death Speaker
Thank you for all the support!
Warbanners Version 1.1.8 -- Turkish Localization!
Added Turkish language! Many thanks to Lale Aleksandra Baş (https://twitter.com/drimadae)!
Other changes:
- Some players ran into issues with the firing of units, so we increased the "Disband" button in the army camp.
- A couple of very small edits of different locations.
P.S. Please consider writing a review if you enjoyed Warbanners!
Only about 1% (yes, just ONE out of every hundred buyers) has actually left a review to this point, which means review scores can be hugely swayed by just a single new review -- this can be pretty nerve-wracking as a developer.
We aren't asking for great epic works of prose, even a simple 'cool game' and a thumbs up is just as effective. Many thanks to everyone who have already done this! Beyond purchasing the game itself, it's the single best and easiest thing that you can do to support us.
Warbanners Version 1.1.7 -- Chinese Localization!
Added Chinese language! Many thanks to Project Gutenberg | 游戏 古 登堡 计划 !
Other changes:
- AI change - magicians no longer fire from catapults.
- Fixed a bug where halberdiers could not attack units on the wall from the stairs.
Also, we are planning a sale this weekend to celebrate (we wanted to start it today, but didn't press the button in time) -- just something to keep in mind if you're considering a purchase!
Warbanners v1.1.6 Polish language!
Added Polish language! Many thanks, Marcin Kędzior!
A small change - Halberdiers are now in the arena as part of the enemy armies.
I also forgot to mention that in version 1.1.5 on certain maps some Swordsmen have been replaced by Halberdiers. A Halberdier will appear in the starting army of the player as well — you may already know it yourself...
Warbanners v1.1.5. Balance and the Halberdist unit!
A new unit is available for hire - the Halberdist (upgrade: 'Dig' and 'Defender')! Peasants are no longer available for hire. Their business is not war, but agriculture...
Balance updates:
Runesmith received +1 Armor;
Singing sword received +1 Strength;
Dancer received +1 to the Armor and +2 to Stamina;
Karranak received +1 for Speed.
Active skill "Throwing Knife" - cooldown is now equal to 2.
Units that have the maximum (not current!) Health or Stamina equal to 1 now die permanently.
Fixed a bonus from the "Giant's Scourge" feature - now the unit receives a +4 to Strength if defender has Ability “Rider” or “Huge" (previously received +3).
P.S. Translation into Chinese is tested. Active work is underway to translate into Spanish, Italian, Polish, French and Portuguese (Brazilian) languages.
Warbanners v1.1.4 Released
A few small changes:
- Corrections on a few inaccuracies in the Portuguese translation of the manual.
- A small addition to the game manual in connection to the addition of the "arena" and the "undo" button.
- The "Poison Cloud" spell now poisons units regardless of their Magic Resistance.
PS Chinese localization is currently being tested!
"Arena" has been added to the world map – an area where you can fight with enemies at any point to earn some gold and experience. For your opposition, you may choose greenskins, humans, undead or dwarves. The strength of the enemy army automatically adjusts to the strength of your army, taking into account the level of difficulty. Fights in the arena have nothing to do with the plot of the campaign.
Other changes:
- Zombies, skeletons, ents, spiders, raptors and poisonous toads will no longer be able to shoot from the catapult.
- Algorithm of the random number generator has been altered. Thanks for the advice, wabbit!