This update mostly focuses on bugfixes. Helmskeeper is now playable again.
NEW CONTENT
Visual improvements in the Menu
Customization menu visual improvements
Icons now hover under characters for better visibility in sandbox mode
Placeholder vehicle interaction animation system (AI ONLY FOR NOW)
Vehicle Start and Stop Functionality (AI ONLY FOR NOW)
Vehicle Health Systems (AI ONLY FOR NOW)
NEW CHANGES
Added commanders to default factions (BlackMeadow and RedThorn)
AI will prioritize picking up new weapons over other behaviors
AI will prioritize fighting with guns Before AI would charge each other and fist fight when they had a perfectly good weapon in their hands.
Improved MSV Vest textures
Added more cover in forest areas in Helmskeeper to compensate cover generation bug
Updated Helmskeeper with Texture remake
BUGFIXES
Fixed some AI freeze issues on Helmskeeper
Fixed some spawning issues for OPFOR in Helmskeeper
Fixed most spawning issues for BLUFOR in Helmskeeper
Updated Helmskeeper AI navigation and cover logic
Fixed Helmskeeper Textures
Fixed 240 Third Person Poses
KNOWN BUGS
AI Cover logic won't generate for trees. This makes AI freeze when in combat and there is no cover.
Weapon attachments glitch out for AI after ragdolling.
AI uses wrong reload when using shotguns resulting in extremely long reload times
AI will sometimes glitch out and get confused on deciding whether to pick their weapon up or attempt to charge the enemy when in combat
If AI is left with only a grenade, they will get stuck trying to throw the grenade when in combat
Most Third person animations are still buggy
INCOMMING WARBOX 0.0.4.6
It's been a while. I've had quite a few events that have hindered me being able to work on this game. From a small motorcycle accident to catching covid it has been a really long time since any updates have hit Steam. The game is not dead but progress is slow.
INCOMMING UPDATE SNEAK PEAK
VEHICLES
I've made more progress on the vehicle system, this is pretty insignificant of a change, but everything takes time, and the finished system will be worth the wait.
QUALITY OF LIFE IMPROVEMENTS
New improvements to the overall quality and presentation of the menu UI and display. This has mostly been a side product of me practicing animations. Eventually there will be animations for each weapon which will improve the overall quality and look of the customization screen.
GAMEPLAY WORK IN PROGRESS
Some of you may recognize the way these icons look. Anyways, I've been improving on my C++ skills recently and have been working on a new customizable feature for custom soldiers that Players will be edit and share with each other, it will be the most early form of "Modding" for Warbox. More on this soon.
FINAL NOTES
In other parts not shown here I've been working on AI behaviours for when they drop their weapons. This has been a major issue with the current AI. Getting knocked down dropping your weapon and slowly jogging toward the enemy is not how someone in combat should react. Expect to see this solved with 0.0.4.6.
With all that out of the way, I'm planning the release of 0.0.4.6 no later than the end of this month.
See you soon, Mantaliss.
WARBOX 0.0.4.5
Still solving issues related to game size and the packaging process. Please bear with me.
NEW CONTENT
Added Audio Ducking (Gunshots deafen footsteps, and voices) This results in less audio clipping and an improved soundscape throughout the game
Added 6B47 PMC
Added 6B47 Opened Cover There is now a total of 4 6B47 Helmet Variations
Added W.A.S Vest (Unfinished)
Added US Army MSV (Unfinished)
Added US Army ACH
Added US Army ACH Covered
Added US Army ACH Scrim
Added SSO ACU
Added SSO Combat Pants
NEW CHANGES
Improved Audio
Improved 6B47 Base Model
Updated RedThorn with new content
Updated BlackMeadow with new content
Improved Multicam texture quality
OPTIMIZATION
Reduced Draw calls for all 6B47 Helmet variations
Reduced Material Slots for all 6B47 Helmet Variations
BUGFIXES
Characters will go into prone after being ragdolled (Mostly works)
Characters wounded in the neck will no longer be able to get up unless healed
Bleeding heartbeat SFX will only play for player controlled characters
Improved SFX Ducking resulting in less audio clipping
Fixed SFX for player movement and vocals playing after death
Fixed 6B47 Shading Issues
Fixed 6B43 weight painting issues
Fixed 6B43 Customization issues
Fixed some Camo customization issues
Fixed Military Jacket Customization Issues
KNOWN BUGS
Character bug in main menu
Character animation bugs when aiming in third person
WARBOX 0.0.4.4
Still solving issues related to game size and the packaging process. Please bear with me.
This is the first update that has been packaged by my Main PC now that I am back from the military. File transfer and sync issues were a big problem for me so new bugs may be present, but this update was necessary to assess the damage.
NEW CONTENT
Added RPG-7
Added M4A1
Added Lungs now uses Nanite
Added Heart now uses Nanite
Added Brain now uses Nanite
Added Skull now uses Nanite
Added FP Prone movement animation
Added Shrapnel simulation (HEAVY WORK IN PROGRESS)
Added reworked head gore
NEW CHANGES
Added Organ system Characters hit in the heart or brain will die immediately. Characters can be hit in the head but will be unconscious if they survive. Characters hit in the lungs will immediately be knocked down. System is still early work in progress.
Reworked and Improved Weapon Customization
Reworked and Improved Customization Menu UI Keep in mind a lot is unfinished
Ragdolls a little more active before death
OPTIMIZATION
Reduced reference calls in movement system
Testing more performant bleed particles
Fixed a few performance issues in main menu
Internal Organs now use Nanite
BUGFIXES
Fixed Combat Jacket Multilayer Wounds
Fixed AI shooting while knocked down
Fixed Remington870 ADS
Fixed AKMS Aim Center
Fixed Bullet Impact decals on environment
Fixed Customize item low poly LOD
Fixed Head gore always rendering
Fixed TP M4 Finger pose animation
Fixed BlackMeadow faction helmet using wrong texture
Fixed MICH Helmet scaling to fit character
Fixed Multilayer holes in clothing
Fixed Crye Combat Shirt fitment and clipping issues
KNOWN BUGS
Only customizable weapon is now the M4A1. I still need time to go through and update each weapon.
WARBOX 0.0.4.3
Still solving issues related to game size and the packaging process. Please bear with me.
Humvee was added to military airport for testing purposes. Vehicles will be here soon, this is just the first working version.
NEW CONTENT
Added Objective Markers
Escape Scenario now has an objective
Neck shots are back
New Audio
New BAR audio
New G43 audio
New G18 audio
New Kar98K audio
New ASVAL audio
Added SVD
Added Deagle Pistol
British_02 Voice Lines
NEW CHANGES
Most maps revisited and updated
Thompson now uses AK 3rd person poses (PLACEHOLDER)
FP movement animations additive blended with reload animations
Preset Factions Improved voice randomization
Reworked HUD display for health status
Adjusted injury values to make characters tank less bullets and get injured faster
Limited dismemberment to slice above the calf and forearms for a better look
More environmental stains from dismemberment
AI stick to cover a lot more often
AI will prioritize reloading and healing when in cover
OPTIMIZATION
Reduced EQS calls for AI behavior when taking cover
BUGFIXES
Fixed A few animation issues with Mortar
Fixed M18 Smoke not attaching to hand
Fixed character animations prone constant stepping
Fixed character animations bending at the knees very low
Dismembered limbs can now collide with other physics bodies
Fixed Dismembered Limb metallic body part issues
Fixed Player third person reload animation
Fixed Automatic weapons still firing when dropped
WARBOX 0.0.4.2
Still solving issues related to game size and the packaging process. Please bear with me.
Weapon customization may have additional bugs. I was in the middle of adding new features for it that I wasn't able to finish for this update. Just know that 0.0.4.3 will have huge improvements to the weapon customization and AI improvements.
NEW CONTENT
- Proper loading screens - Improved Main Menu Environment details - Head 01 (4 Variations) - Head 02 (4 Variations) - Head 03 (4 Variations) - Head 04 (4 Variations) - Added TW Helmet - Added Protec Helmet - Added Combat Jacket - Added UA Combat Shirt - Added UA Combat Pants - Added Vitus Vest
NEW CHANGES
- Customization for gear/clothing is now centered on the actual character and not off to the side - Disabled respawn for enemies in Guerilla Hunt - New Optimized Character Models - Replaced Balaclava mask with better model - Removed Metahuman Models - Removed Gore Model - Removed Skull Model - Changed preset faction cosmetics
OPTIMIZATION
- Shader Compilation Screen - Async Loading of Levels
BUGFIXES
- Fixed some UI images being blurry - Fixed matches not ending even when one team is eliminated - Fixed LOD always being low quality - Fixed Preset faction texture errors
WARBOX INCOMMING 0.0.4.2 OPTIMIZATION AND MAJOR IMPROVEMENTS!
GET READY
New performance friendly character models, new content, and bugfixes are all coming soon!
WARBOX 0.0.4.1
Added options to enable or disable the multilayer wound system.
WARBOX 0.0.4.0
Engine update to Unreal Engine 5.1.1
NEW CONTENT
MELEE COMBAT
This has been a much needed addition. AI will no longer run at eachother and stand next to eachother in a staring contest.
- Characters receiving blunt damage will have a negative effect on their "Conscious Level"
- Characters can be knocked unconscious from blunt damage
- Characters can wake back up from being knocked out
- Blunt damage to the head causes increased loss of "Conscious level"
NIGHT VISION
WORK IN PROGRESS
Added Night Vision (For now only available using IHPS+IVAS)
Added NVG keybind
CUSTOMIZATION
Added ATACS-FG
Added IHPS Helmet
Added IHPS Helmet Covered
Added IVAS
MEDICAL SYSTEM
WORK IN PROGRESS
This system has taken a huge amount of development time compared to all other features. There are many different values and aspects I need to balance and consider for this system. IT IS NOT FINISHED.
Player can apply self aid
Player can work as a medic to help wounded
AI can apply self aid
AI can work as a medic to help wounded
Added Tourniquet Self use animations for all limbs