Quick fix on some major performance issues that were introduced in 0.0.3.9
- Explosives should also cause less of a lagspike...
but are still pretty broken
Warbox 0.0.3.9
NEW CHANGES
ARTIFICIAL INTELLIGENCE
AI Squad Leaders will focus on the offensive instead of sitting in spawn
AI Subordinates stick closer together with their Squad Leaders
MAPS
MilitaryAirport now has navigation obstacles to lessen AI from running around in the open
DesertBattlefield edited navigation obstacles
RuralTown edited navigation obstacles
BUGFIXES
Fixed AI Not moving on ALL maps
Fixed HilltopFOB Ground textures
Fixed thunderstorm sounds playing on MiddleEasternTown
Fixed thunderstorm sounds playing on DesertBattlefield
WARBOX 0.0.3.8
You may notice characters are able to take significant damage before dying. It's part of the new medical system that I'm still working on. Instead of a set health value and a character dying when the value reaches 0, character health uses a new vital system that is still early in the works. Remember this is TEMPORARY. In the meantime, have fun lighting characters up with a massive amount of bullets.
NEW CONTENT
ANIMATION
Added dedicated ThirdPerson AK Animations
Added dedicated ThirdPerson LMG Animations
GAMEPLAY
GUERILLA HUNT
A gamemode that randomly generates an objective and spawns enemies. Eliminate all enemies and capture the objective to win. (WORK IN PROGRESS)
Fixed respawned characters wouldn't use facial animation settings
Fixed helmet straps not following facial animations
OPTIMIZATION
Added option for UE4 character head models
Slight performance improvement for Character Animation Blueprint
Fixed facial animations still being used after being turned off by player
Warbox 0.0.3.7
UNREAL ENGINE 5.1 UPDATE
You will now notice more stability in the physics engine, and better shadows.
KNOWN ISSUES
Ragdoll sometimes has seizures
Multilayer Wounds for clothing (This is due to the new runtime merge optimization)
Medical System
Scenarios
NEW CONTENT
COSMETIC
Added 6B47
Added 6B47 Covered
Added 6B43 with Rig
Added 6B43 with Rig Full Load
GAMEPLAY
Added Preset faction for sandbox BlackMeadowPMC
Added Preset faction for sandbox RedThornPMC
Added 81mm Mortar (Use sandbox spawn menu)
Added First iteration of FP Leaning
Added Limb Flinging Dismemberment
Added Limb bleeding blood pools
Added Blood around amputation points
UI
Added Keybinds (WORK IN PROGRESS)
VFX
Added mortar concrete explosion vfx
WEAPONS
Added AKM
Added 3 different AKM Sights
Added Remington870
NEW CHANGES
Temporarily removed flag poles (Objectives still work)
Improved Third Person Crosshair
Improved blood splatter spawning from bullet hits
Improved smoke artillery impact sfx
Improved concrete grenade explosion vfx
Adjusted dismemberment damage
Increased Gun Run damage
Improved Combat Shirt long sleeve geometry
Adjusted rifle holster position to reduce clipping
BUGFIXES
Fixed AI issue where they'd just stand around during a firefight started
Fixed some scenarios and challenges where AI don't have weapons
Fixed throwable weapons breaking when picking up
Fixed FP view height when crouched or prone
Fixed bug where customization system forced use of headgear
Fixed bug where you could hear command artillery incomming SFX everywhere
Fixed bug where switching between FP and TP view would break while ragdolled
Fixed bug where player could pickup weapons when ragdolled
Fixed customization menu font visibility
Fixed combat shirt rolled menu item duplicate
Fixed Injured animations (WORK IN PROGRESS)
Fixed ADS zoom in issue
OPTIMIZATION
Added New runtime mesh merge system (Significantly reduced draw calls) = UP TO ALMOST 10 FPS INCREASE
Deleted a few unused materials
INCOMMING UPDATE WARBOX 0.0.3.7
Here is the stuff I've been working on for 0.0.3.7! Update will drop at the end of this month. Some of the things on here won't be included in the update, just showcasing progress.
JOIN THE DISCORD TO GET EARLY SNEAK PEAKS! https://discord.gg/B59r8n7
ANIMATIONS
WORK IN PROGRESS FOR THE MEDICAL SYSTEM
NEW CONTENT
UPGRADED TO UNREAL ENGINE 5.1 RUSSIAN GEAR
DECIDE THE FUTURE OF WARBOX
Take part in the Poll to decide what I should work on for the next update.
VOTE HERE NOW https://strawpoll.com/warbox0037focus/results
BE MORE INVOLVED BY JOINING THE DISCORD https://discord.gg/B59r8n7
Warbox 0.0.3.6
I am sorry for the file size fluctuating. The project gained another 10GB due to packaging issues. I'm still struggling with the proper settings please bear with me going forward in future updates.
Make sure to join the discord to get more up to date information. https://discord.gg/B59r8n7
NEW CONTENT
AUDIO
Added voicelines for Russian_02 (Unifinished)
Added voicelines for Russian_03 (Unfinished)
COSMETIC
Added MULITILAYER DAMAGE (Only works on some models)
Fixed weapon attachments floating after AI picks up weapon
Fixed G18 FP Grip animations
Fixed Non Pistol Grip TP animations
Fixed facial animation setting not saving in menu
Fixed a lot of collision issues related to the character
Fixed footsteps sounds not playing at all
Warbox Plans for 0.0.3.6
FPS SYSTEM IMPROVEMENTS
What you see in this video is procedural recoil and procedural weapon sway. This video also shows off the AKM-S rifle which will be included in 0.0.3.6 which is part of my effort to remake and readd a lot of the content from Unreal Engine 4 Warbox into Unreal Engine 5 Warbox.
STEAM WORKSHOP DETAILS
I am also working on Steam Worskhop Integration into Warbox. This will take a lot of time to get done because this involves reworking some of the systems in Warbox to be compatible with Steam Workshop. That being said I cannot guarantee that Steam Workshop Integration will be included in the 0.0.3.6 update.
WHAT TO EXPECT WITH INITIAL STEAM WORKSHOP INTEGRATION
Sharing custom character creations (Sharing individual characters with other players)
Sharing custom character creations in sets (Sharing entire player made factions with other players)
EXTRA NOTES
There is a lot more new content, new changes, bugfixes, and more that will be included in Warbox 0.0.3.6. If you want to keep up with Warbox's development, join the Discord to be up to date. https://discord.gg/B59r8n7
Some people ask... "Why use Discord when I can use Steam Announcements?"
When posting a Steam Announcement, each one has to get looked over and verified before being visible to the public. Discord allows me to make rapid fire posts and keep the community updated in real time.
Anyways thanks for the support. Be sure to stay tuned for Warbox 0.0.3.6. The goal is to get the update out at the end of November.
WARBOX 0.0.3.5
IMPORTANT NOTES
So, I've recently made huge discoveries looking for the problems that cause low frames per second. The main culprit I've always known was the facial animations and skeleton. I've finally found a way to massively increase fps by creating an automatic system that disables facial animations when a character is far away. I've also added a setting that lets players decide if they even want to use facial animations at all. It is up to the player if they want to get the most fps out as possible or stick with the new system that I've added.
This change has displayed a 30fps increase on my end. I would love to get feedback on this. Let me know in the discussions if this update helped your performance.
NEW CHANGES
Added facial animation checkbox to graphics setting screen (DISABLE FOR BEST POSSIBLE FPS)
BUGFIXES
Visual
Fixed floating head when character is dead and far away
Fixed G43 physics bouncing
OPTIMIZATION
Level Of Detail
Added automatic system that enables and disables facial animations based on distance (BIG Increase in FPS)
Adjusted LOD sync values between character assets
Added Shirt meshes to LOD sync
Added Pants meshes to LOD sync
Added Shoes meshes to LOD sync
Added Vest meshes to LOD sync
Added Headgear meshes to LOD sync
Adjusted Metahuman face LODs
Added Combat Boot LODs
Added Combat Pants LODs
Added Combat Shirt LODs
Added Military Jacket LODs
Added Cargo Pants LODs
Added Knee Pad Pants LODs
Added Gorka Jacket LODs
Added Gorka Pants LODs
Added TacTec Vest LODs
Added LODs to all available headgear
WARBOX 0.0.3.4
Yeah yeah... I know I've still forgot to change the main menu to display the proper game version...
- FP Arms upgraded with temporary model - Spectator Interaction now uses Right Click Menu - Character physics asset Improved Hitboxes - Boonie hat now has cloth physics - Removed music track at beginning of sandbox mode - Spectator collision removed (Fly around through everything) - Adjusted audio for strafing runs - Adjusted 3rd person sprint animation weapon position (WIP) - Adjusted MCX left hand positioning - Adjusted G18 Animation Poses (WIP) - ACOG FOV and positioning adjusted - ELCAN FOV and positioning adjusted
BUGFIXES
- Fixed sound class for ragdoll impact SFX - Fixed Kaska 1M M2 Helmet Texture - Fixed Kaska 1M M2 Cover Texture - Fixed recoil screen shake when AI fires weapon - Fixed bullet flyby SFX inconsistencies - Fixed prone collision issues when command abilities are used - Fixed prone idle animation clipping Issues - Fixed aircraft rotation issue during strafing run - Fixed weapon being lowered even when aiming - Fixed M16A2 floating when dropped