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Warbox

WARBOX 0.0.4.6

This update mostly focuses on bugfixes. Helmskeeper is now playable again.

NEW CONTENT



  • Visual improvements in the Menu
  • Customization menu visual improvements
  • Icons now hover under characters for better visibility in sandbox mode
  • Placeholder vehicle interaction animation system (AI ONLY FOR NOW)
  • Vehicle Start and Stop Functionality (AI ONLY FOR NOW)
  • Vehicle Health Systems (AI ONLY FOR NOW)


NEW CHANGES



  • Added commanders to default factions (BlackMeadow and RedThorn)
  • AI will prioritize picking up new weapons over other behaviors
  • AI will prioritize fighting with guns
    Before AI would charge each other and fist fight when they had a perfectly good weapon in their hands.
  • Improved MSV Vest textures
  • Added more cover in forest areas in Helmskeeper to compensate cover generation bug
  • Updated Helmskeeper with Texture remake


BUGFIXES



  • Fixed some AI freeze issues on Helmskeeper
  • Fixed some spawning issues for OPFOR in Helmskeeper
  • Fixed most spawning issues for BLUFOR in Helmskeeper
  • Updated Helmskeeper AI navigation and cover logic
  • Fixed Helmskeeper Textures
  • Fixed 240 Third Person Poses


KNOWN BUGS



  • AI Cover logic won't generate for trees. This makes AI freeze when in combat and there is no cover.
  • Weapon attachments glitch out for AI after ragdolling.
  • AI uses wrong reload when using shotguns resulting in extremely long reload times
  • AI will sometimes glitch out and get confused on deciding whether to pick their weapon up or attempt to charge the enemy when in combat
  • If AI is left with only a grenade, they will get stuck trying to throw the grenade when in combat
  • Most Third person animations are still buggy

INCOMMING WARBOX 0.0.4.6

It's been a while. I've had quite a few events that have hindered me being able to work on this game. From a small motorcycle accident to catching covid it has been a really long time since any updates have hit Steam. The game is not dead but progress is slow.

INCOMMING UPDATE SNEAK PEAK


VEHICLES


I've made more progress on the vehicle system, this is pretty insignificant of a change, but everything takes time, and the finished system will be worth the wait.



QUALITY OF LIFE IMPROVEMENTS


New improvements to the overall quality and presentation of the menu UI and display. This has mostly been a side product of me practicing animations. Eventually there will be animations for each weapon which will improve the overall quality and look of the customization screen.


GAMEPLAY WORK IN PROGRESS


Some of you may recognize the way these icons look. Anyways, I've been improving on my C++ skills recently and have been working on a new customizable feature for custom soldiers that Players will be edit and share with each other, it will be the most early form of "Modding" for Warbox. More on this soon.




FINAL NOTES


In other parts not shown here I've been working on AI behaviours for when they drop their weapons. This has been a major issue with the current AI. Getting knocked down dropping your weapon and slowly jogging toward the enemy is not how someone in combat should react. Expect to see this solved with 0.0.4.6.

With all that out of the way, I'm planning the release of 0.0.4.6 no later than the end of this month.

See you soon,
Mantaliss.

WARBOX 0.0.4.5

Still solving issues related to game size and the packaging process. Please bear with me.

NEW CONTENT



  • Added Audio Ducking (Gunshots deafen footsteps, and voices)
    This results in less audio clipping and an improved soundscape throughout the game
  • Added 6B47 PMC

  • Added 6B47 Opened Cover

    There is now a total of 4 6B47 Helmet Variations
  • Added W.A.S Vest (Unfinished)
  • Added US Army MSV (Unfinished)
  • Added US Army ACH

  • Added US Army ACH Covered

  • Added US Army ACH Scrim

  • Added SSO ACU
  • Added SSO Combat Pants


NEW CHANGES



  • Improved Audio
  • Improved 6B47 Base Model
  • Updated RedThorn with new content
  • Updated BlackMeadow with new content
  • Improved Multicam texture quality


OPTIMIZATION



  • Reduced Draw calls for all 6B47 Helmet variations
  • Reduced Material Slots for all 6B47 Helmet Variations



BUGFIXES



  • Characters will go into prone after being ragdolled (Mostly works)
  • Characters wounded in the neck will no longer be able to get up unless healed
  • Bleeding heartbeat SFX will only play for player controlled characters
  • Improved SFX Ducking resulting in less audio clipping
  • Fixed SFX for player movement and vocals playing after death
  • Fixed 6B47 Shading Issues
  • Fixed 6B43 weight painting issues
  • Fixed 6B43 Customization issues
  • Fixed some Camo customization issues
  • Fixed Military Jacket Customization Issues


KNOWN BUGS



  • Character bug in main menu
  • Character animation bugs when aiming in third person

WARBOX 0.0.4.4

Still solving issues related to game size and the packaging process. Please bear with me.

This is the first update that has been packaged by my Main PC now that I am back from the military. File transfer and sync issues were a big problem for me so new bugs may be present, but this update was necessary to assess the damage.

NEW CONTENT



  • Added RPG-7
  • Added M4A1
  • Added Lungs now uses Nanite
  • Added Heart now uses Nanite
  • Added Brain now uses Nanite
  • Added Skull now uses Nanite
  • Added FP Prone movement animation
  • Added Shrapnel simulation (HEAVY WORK IN PROGRESS)

  • Added reworked head gore


NEW CHANGES



  • Added Organ system

    Characters hit in the heart or brain will die immediately. Characters can be hit in the head but will be unconscious if they survive. Characters hit in the lungs will immediately be knocked down. System is still early work in progress.
  • Reworked and Improved Weapon Customization
  • Reworked and Improved Customization Menu UI
    Keep in mind a lot is unfinished

  • Ragdolls a little more active before death


OPTIMIZATION



  • Reduced reference calls in movement system
  • Testing more performant bleed particles
  • Fixed a few performance issues in main menu
  • Internal Organs now use Nanite



BUGFIXES



  • Fixed Combat Jacket Multilayer Wounds
  • Fixed AI shooting while knocked down
  • Fixed Remington870 ADS
  • Fixed AKMS Aim Center
  • Fixed Bullet Impact decals on environment
  • Fixed Customize item low poly LOD
  • Fixed Head gore always rendering
  • Fixed TP M4 Finger pose animation
  • Fixed BlackMeadow faction helmet using wrong texture
  • Fixed MICH Helmet scaling to fit character
  • Fixed Multilayer holes in clothing
  • Fixed Crye Combat Shirt fitment and clipping issues


KNOWN BUGS


Only customizable weapon is now the M4A1. I still need time to go through and update each weapon.

WARBOX 0.0.4.3

Still solving issues related to game size and the packaging process. Please bear with me.

Humvee was added to military airport for testing purposes. Vehicles will be here soon, this is just the first working version.


NEW CONTENT



  • Added Objective Markers

  • Escape Scenario now has an objective
  • Neck shots are back

  • New Audio
  • New BAR audio
  • New G43 audio
  • New G18 audio
  • New Kar98K audio
  • New ASVAL audio


  • Added SVD
  • Added Deagle Pistol
  • British_02 Voice Lines



NEW CHANGES



  • Most maps revisited and updated
  • Thompson now uses AK 3rd person poses (PLACEHOLDER)
  • FP movement animations additive blended with reload animations
  • Preset Factions Improved voice randomization
  • Reworked HUD display for health status
  • Adjusted injury values to make characters tank less bullets and get injured faster

  • Limited dismemberment to slice above the calf and forearms for a better look
  • More environmental stains from dismemberment

  • AI stick to cover a lot more often
  • AI will prioritize reloading and healing when in cover



OPTIMIZATION



  • Reduced EQS calls for AI behavior when taking cover



BUGFIXES



  • Fixed A few animation issues with Mortar
  • Fixed M18 Smoke not attaching to hand
  • Fixed character animations prone constant stepping
  • Fixed character animations bending at the knees very low
  • Dismembered limbs can now collide with other physics bodies
  • Fixed Dismembered Limb metallic body part issues
  • Fixed Player third person reload animation
  • Fixed Automatic weapons still firing when dropped

WARBOX 0.0.4.2

Still solving issues related to game size and the packaging process. Please bear with me.

Weapon customization may have additional bugs. I was in the middle of adding new features for it that I wasn't able to finish for this update. Just know that 0.0.4.3 will have huge improvements to the weapon customization and AI improvements.

NEW CONTENT


- Proper loading screens
- Improved Main Menu Environment details
- Head 01 (4 Variations)
- Head 02 (4 Variations)
- Head 03 (4 Variations)
- Head 04 (4 Variations)




- Added TW Helmet

- Added Protec Helmet


- Added Combat Jacket
- Added UA Combat Shirt
- Added UA Combat Pants
- Added Vitus Vest


NEW CHANGES


- Customization for gear/clothing is now centered on the actual character and not off to the side

- Disabled respawn for enemies in Guerilla Hunt
- New Optimized Character Models
- Replaced Balaclava mask with better model
- Removed Metahuman Models
- Removed Gore Model
- Removed Skull Model
- Changed preset faction cosmetics

OPTIMIZATION


- Shader Compilation Screen
- Async Loading of Levels

BUGFIXES


- Fixed some UI images being blurry
- Fixed matches not ending even when one team is eliminated
- Fixed LOD always being low quality
- Fixed Preset faction texture errors

WARBOX INCOMMING 0.0.4.2 OPTIMIZATION AND MAJOR IMPROVEMENTS!

GET READY


New performance friendly character models, new content, and bugfixes are all coming soon!











WARBOX 0.0.4.1

Added options to enable or disable the multilayer wound system.

WARBOX 0.0.4.0

Engine update to Unreal Engine 5.1.1

NEW CONTENT



MELEE COMBAT



This has been a much needed addition. AI will no longer run at eachother and stand next to eachother in a staring contest.

  • - Characters receiving blunt damage will have a negative effect on their "Conscious Level"
  • - Characters can be knocked unconscious from blunt damage
  • - Characters can wake back up from being knocked out
  • - Blunt damage to the head causes increased loss of "Conscious level"



NIGHT VISION


WORK IN PROGRESS

  • Added Night Vision (For now only available using IHPS+IVAS)
  • Added NVG keybind



CUSTOMIZATION



  • Added ATACS-FG
  • Added IHPS Helmet
  • Added IHPS Helmet Covered
  • Added IVAS



MEDICAL SYSTEM


WORK IN PROGRESS

This system has taken a huge amount of development time compared to all other features. There are many different values and aspects I need to balance and consider for this system. IT IS NOT FINISHED.

  • Player can apply self aid
  • Player can work as a medic to help wounded
  • AI can apply self aid
  • AI can work as a medic to help wounded
  • Added Tourniquet Self use animations for all limbs
  • Added Bandage Self Use Head animation
  • Added Gauze Self Use Lower Body animation
  • Added Morphine Self Use animation
  • Added Analgyn Self Use animation
  • Added Tourniquet Lines (American_01, Filippino_01)
  • Added Morphine Lines (American_01, Filippino_01)
  • Added Oxygen Value
  • Added Conscience Value
  • Added Pain Value



NEW CHANGES



  • Replaced Combat Boots for Higher Quality Model
  • Adjusted Kiver RSP Cover default camo to ATACS-FG
  • Adjusted Base Ball cap default camo to ATACS_FG


BUGFIXES



  • Fixed Combat Pants variants not working
  • Fixed CombatPants Geometry Clipping along the knees
  • Fixed Cargo Pants
  • Fixed Modern KneePad Pants (Tactical Jeans V2)
  • Fixed Regular KneePad Pants (Tactical Jeans V1)
  • Fixed 6B47 Helmet Shine


OPTIMIZATION



  • Removed a few unused files

WARBOX INCOMMING 0.0.4.0

Been silent for some time but 0.0.3.0 will arrive at the end of this month.