Our January patch brings fixes for some of the biggest issues players have been experiencing, most notably the “slow move speed after being knocked back” issue and the “being pushed through walls by enemies” issue, as well as some further fixes against save file corruption.
LOCALIZATION
Escape characters parsed correctly again in lore logs.
Mote counter now displays value immediately after changing language.
FIXES
Player can no longer have their movement speed temporarily capped after being knocked back by an enemy attack.
Levels will no longer fail to load if corrupt save data is present.
Potshots in the Howling Chasm can no longer fail to acquire the player as a target.
Fixed one of the Two-handed Hammer Meretian attacks not playing its animation correctly.
Enemies will no longer push into the player at close distances, making it less likely that the player will be pushed through walls.
Button sprites in tutorial dialogues are back to changing to represent the currently active input method (just like the other button sprites do)
IMPROVEMENTS
Enemies are now more likely to walk backwards away from their target when they’re closer than they’d like to be, making it less likely that the player will be pushed through walls.
P.S. have you checked out our brand new game Puzzle Puppers? Just a few days of 20% off release discount left!
http://store.steampowered.com/app/578430
New release from Warden developers!
Hey Warden fans!
Our newest game just landed on Steam, it's pretty different to Warden, but if a little puzzle game about adorable dogs sounds interesting, check it out!
http://store.steampowered.com/app/578430/
Patch 1.3
1.3 is here, bringing a slew of fixes and our first community-translated language, German! The Warden Deluxe Edition is also out now, check out the store page for more info:
http://store.steampowered.com/app/536380/
LOCALIZATION
The first version of our community translation for German is now in the game. Huge thanks to our German contributors for helping this happen. If you’d like to contribute to the community translation project please check out the forum thread here: https://steamcommunity.com/app/338310/discussions/0/343786195658503263/
FIXES
Options dropdowns (Language, Quality, Resolution etc) now show existing values correctly when options are opened for the first time.
Wardens on main menu now blink instead of just staring into the abyss!
Meretian Soldiers tweaked so their feet don’t slide as much when they walk.
Fixed a situation where the Climb Calling achievement wouldn’t be unlocked straight away. (Thanks Steam user donGuri!)
Player can no longer still control cranks after being knocked off them by enemy attacks.
Fixed the summon bone weapon in the Witch House having the wrong icon and being lost when quitting the game.
IMPROVEMENTS
Steam Cloud save file syncing has been enabled on Mac and Linux!
Deluxe Edition DLC available now!
Can't get enough of Warden? We've just launched a Deluxe Edition add-on which gives you access to:
A full-length two-disk original soundtrack including bonus and unreleased tracks, from 3 artists.
A 127-page digital PDF book filled with concepts and behind-the-scenes looks at the art and making of Warden.
You can grab it right here on Steam, get in quick to secure the release discount!
http://store.steampowered.com/app/536380
Patch 1.2.227
(This patch also brings the changes from 1.2.220 to Mac and Linux!)
FIXES
Fixed a regression from the previous patch that could cause some of the music in the game to not play. (Thanks Steam user unwaveringresolve!)
Player can no longer get stuck in vines left over after the Gryvana boss fight.
An invisible wall can no longer stay active after the Goliath boss fight.
Fixed an issue that could allow the player to move around during cutscenes.
Player can no longer get stuck while getting knocked back through the air.
Several bottomless pits and transitions in the Factorum have been fixed so the player is always reset correctly after falling/walking into them.
Meretian Soldiers can no longer be used to jam pressure plates down and skip puzzles. ;)
Addressed stability issues with the sliding block waterfall puzzle in the Final Climb.
Many other smaller fixes!
IMPROVEMENTS
The Load Saved Game and Read Lore Logs screens are now split into pages, rather than a single, long scrolling list. This makes them much easier to navigate with a controller!
The whole game has had an optimization pass, but the largest improvements are in our worst performing levels: The opening cutscene, introduction sequence and Pyramid Stacks all perform significantly better.
Some of the distant trees in the game (notably in the opening cutscene and Factorum exterior) have been replaced with new assets that better reflect the art style of the game and have increased performance.
Can you help us translate Warden into other languages?
The Warden Localization Project (WarLoc) is now live! If you’re fluent in multiple languages, you can now help us crowdsource translations for Warden: Melody of the Undergrowth!
How do I participate? Easy!
Step 1: Open the Google Sheet linked below in your browser of choice and read the cover page.
Step 2: Email us per the instructions on that sheet, so we can add you as a collaborator.
Step 3: Contribute corrections and confirmations to the translations in your fluent languages!
Which languages are being targeted? We’re starting with priority for French, Italian, German, Spanish and Japanese, but we can support translation into any languages we get enough interest in! If you’d like to register your interest in a language, follow the instructions in the Google Sheet linked above.
Why are you crowd sourcing translations? We're a very small team who only speak English, and Warden has a LOT of text and dialogue. It would be prohibitively expensive for us to use a paid localization service, but we've had a lot of fans eager for the game to be localized so we wanted to find a way that this can still happen!
What do I get in return? Once we officially launch a translated language, anyone who contributed to the translations into that language will be added to the credits of Warden.
Can I test the game with the translations before they’re finished? Yes! You can opt into the Beta version of Warden on Steam the same way you opt into any game’s beta. In the Beta version you will find an option under the Gameplay Settings to change the language. This Beta version will be updated every couple of weeks with any changes and new languages that have been added.
(Please note Japanese hasn’t been added to the Beta version yet due to Unicode font requirements)
Instructions for opting into game betas here:
http://steamcommunity.com/sharedfiles/filedetails/?id=182912431
(Scroll down to the section on "Product Betas")
Where can I discuss this more? On-going discussion regarding Warden Localization can happen in this thread in the Warden Steam Forums: http://steamcommunity.com/app/338310/discussions/0/343786195658503263/
Patch 1.2.220
(Please note this update is currently only available for Windows)
FIXES
Rewrote jumping mechanic to improve consistency between different hardware platforms and frame rates. There should no longer be any issues with not being able to make jumps, if you encounter any please let us know on the forums.
If you miss the first health crystal (in the Sewer Canals) the first time it spawns, you can now return to collect it later.
Fixed an issue that could cause saved Look Sensitivity setting to not be loaded on game launch.
IMPROVEMENTS
Added initial support for new controllers: Logitech Dual Action and Sony DualShock 3. Also improved generic/unknown controller support, if you still have issues with any particular controller please let us know on the forums.
You can now invert the horizontal camera movement from Gameplay Options.
Look Sensitivity has had its maximum value greatly increased.
Graphics Option: Light & Shadow Quality has been converted into a dropdown list, making the screen much easier to navigate with a controller.
Improved performance when on Very Low setting of Light & Shadow Quality, as more effects are disabled (such as Heat Distortion).
Patch 1.2.211
FIXES
Fixed rare inventory issue that caused weapons to become unequippable and potentially corrupt save data.
IMPROVEMENTS
Adjusted platforms in Factorum Central Chamber so they’re easier to jump on.
Tweaked timings on Meretian Soldier attack animations.
Improved Beetle enemy death animation, attack damage and weapon collider.
Warden T-shirts Now Available!
https://shop.spreadshirt.com/cardboardkeep/
Want to wear Warden on your body? The official Cardboard Keep Merch Store has launched! After a different design or product type? Let us know what you'd like to see!
Patch 1.2.209
1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)
FIXES
Shops now spawn high cost weapons with correct likelihood.
Adjusted trigger zones to make several events and conversations easier to trigger.
Adjusted Meretian soldier charge attack to fix unforgiving animation.
Some signs in the Fire Shrine weren’t making typing noises.
Reduced some camera shake intensities to prevent clipping through geometry.
Adjusted mushroom puzzle to have clearer colours and better timing.
Fixed summon weapons firing when switching Wardens.
Adjusted final riddle answer.
Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen.
The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
Moving platforms on which the Warden would think they were “falling” have been fixed so they stand normally.
Needlenose enemies now display correct hit effects when receiving a killing blow.
Polto enemies now display their stun animation correctly.
Dozens of platforming, positioning and collision issues fixed.
Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
Fixed several issues with Tavian’s sling:
No longer resets stun cooldown when used on a sling target.
Easier to fire directly forward in self-targeting mode.
Can no longer create floaty ghost balls if you stop targeting mid-shot.
Sling bullet is no longer blocked by some shiftable objects.
Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
AUDIO: Voice was missing from Dark Spirits, has been added.
MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
MAC/LINUX: Light shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.
IMPROVEMENTS
Added a new hat at the entrance of the final riddle, as a discovery reward.
Tweaked combat difficulty of the giant beetle enemies.
Tweaked timings on the Factorum boss.
Tweaked animations on the Grove boss.
Altered speed and durability on the wooden club weapon.