Missed the latest update? Nowâs the perfect time to jump back in! Weâve got a limited-time 35% OFF discount, making the game just $9.74!
đ Whatâs New in the Update?
New Bosses â Shy Kingâs deadly Phase 2 & Dragonfly! New Enemies â The Healer & Biter are here to test your skills! 28 Fresh Ability Upgrades â Unlock even more power! Redesigned Systems â Smoother, faster, deadlier! Bug Fixes and Optimizations â A smoother gameplay experience!
And much more! Limited time only!
Grab it now while itâs still under $10 and experience all the new thrills.
Our Major Update & Celebrating Steam Spring Sale 2025 with 25% Off!
đ„ WARDENS, ITâS TIME! đ„
The LATEST update for Wardenâs Will is here, and itâs an absolute game-changer! Since launch, weâve been refining, upgrading, and listening to YOU. Now, our roadmap is completeâand this version is the best yet. Gear up, jump in, and experience the most intense Wardenâs Will ever!
And, to celebrate this huge achievement, Warden's Will will take part in the 2025 Steam Spring Sale. This means you can join this incredible universe with a 25% discount!
đ WHATâS NEW SINCE THE LAUNCH? đ
Available now!
Shy King now has a Deadly Phase 2!
New Boss: Dragonfly (Get ready for a challenge!)
New Enemies: Healer & Biter (More threats, more action!)
New Chest Variety: (Yellow = Gold, Blue = Meta Currency!)
Weapon & Ability Sound Rework (Every shot, slash, and blastâbetter than ever!)
Available on March 15
đ 28 NEW Warden Ability Upgrades!
đ§ Fixes & Enhancements
Multiplayer stability massively improved!
Music dynamics upgraded for a more immersive experience!
Enhanced foliage for better visibility
Sound compression improvedâcleaner audio!
Electrilance heat bug? Gone.
The Tether enemy reworked
General bug fixes & smoother gameplay!
âïž GAMEPLAY & SYSTEM CHANGES
Levels now unlock as you reach them!
Level hazards? Now destructible!
Augments UI Overhauledâcleaner & faster!
Crystal Buffs is now displayed on HUDâno more guessing!
D4_Sher is now immune during âExplosive Trailstring (E)!â
Bits are now retained after revivingâkeep fighting!
Byte Chests are FREE & appear more often!
Damage numbers rescaledâbetter clarity!
Transmitters require less data & load faster!
Abilities now usable during boss fightsâUNLEASH EVERYTHING!
Faster progression for unlocking Wardens & Weapons!
Enemy balancing adjustedâdeadlier, but fairer!
Refined Augment drop rates
New slow-motion effect when selecting an Augment
We poured our hearts and souls into this update, and we canât wait to see how you master the battlefield! đâïž Jump in now and show us what youâve got! đđ„
New Boss, New Enemies, Sound Rework, and MORE! - Post-Release Update #4
Hello Wardens!
Some new robots are frustrated for not having a valentine and want to lash out at you!
Here's what we have for this update:
New Content
- New boss, Dragonfly - New regular enemies, Healer and Biter - Added new foliage to enhance environmental visibility
Changes and Improvements
- Weapon sound rework - Abilities sound rework - Chests variety (Yellow gives gold while blue gives meta currency) - Greatly improved build stability for multiplayer - The Tether enemy no longer cancels your movement; instead, it gradually drains it - General bug fixes
Thank you for your support! We're not done, we'll keep expanding the world of Warden's Will!
Join the Playtest: Your Feedback Shapes Wardenâs Will!
Hello Wardens!
As you can see, we've been working hard to address all the feedback we've gathered from you. Now, we're inviting you to join our community program and help test the exciting new content weâre planning to add to Wardenâs Will!
What's New in This Playtest?
You'll get the chance to play and test:
New game mode: Necrorift
New boss: Dragonfly
Visual improvements to foliage
Weapon sound rework
Warden abilities sound rework
Improvements to the build stability
Lots of bug fixes
How to access the playtest
To access the open playtest build and be part of the "Warden Protocol", follow these steps:
Paste the provided beta access code into the input box.
Click on Check Code to validate it.
In the dropdown menu above, select [beta-testing].
Steam will start updating the game to the beta version.
To ensure a clean install:
-Once the download is complete, right-click the Steam icon in the system tray. -Click Exit Steam to close the application. -Relaunch Steam and open the game from within Steam.
How to playtest the new game mode?
We now have 2 Game Modes! In addition to our classic Transmitter mode, weâre excited to introduce the first test version of our new game mode, Necrorift. To switch modes, simply open the Pause Menu while in the Lobby and select your preferred game mode. Then, start the game as usual by moving to the portal and voilĂ ! The new game mode will be active. If you're playing in multiplayer, please note that only the host can change the game mode selection.
Known Multiplayer Bug Notice
In the new Necrorift mode, a bug may sometimes occur on the client side in multiplayer sessions. Specifically, the Stage Number and Run Timer might disappear for certain clients. Rest assured, this issue does not affect gameplay. We are aware of the bug and are working diligently to resolve it. Thank you for your understanding and patience!
Thank you for your support and feedback. We'll keep working hard to bring you the best from the world of Warden's Will!
Introducing the Wardenâs Will Roadmap - Post Release Update #3
Hello Wardens! We have been hard at work addressing your feedback and continuing to improve Wardenâs Will. Today, we are excited to share a massive update, including recent changes and the unveiling of our Roadmap, which provides a glimpse into the future of the game.
Recent Updates Here is what is new and improved in this patch:
- Levels now unlock upon entry, allowing you to play them in any order during future runs - Deactivate level hazards by shooting at them - Augments UI has changed from icons to text for improved clarity - Crystal buffs are now displayed on the HUD - D4_Sher is immune to damage during 'Explosive Trailstring (E)' ability - Bits are now kept after reviving - Byte Chests are now free and greater in number - Damage numbers have been scaled to properly display damage buffs - Damage numbers visuals have been improved - Sound compression has been enhanced for improved audio quality - Transmitters now require less data and load faster - Electrilance continuous heat reduction bug has been fixed - Overheat Augments have been removed until reworked for a better alternative - Balancing updates - Art and shader improvements - Settings screen fixes
THE ROADMAP We are excited to reveal our future plans, which are divided into three key steps:
Step One Fixing reported bugs and addressing major pain points raised by the community
Step Two Introducing highly requested features, including looping runs, new enemies, augment improvements, difficulty settings, and various gameplay improvements
Step Three Expanding replayability with new game modes, bosses, enemies, improvements to the augment system, and some other crazy ideas that we will test with our testers
The outlined steps are provisional and may be modified based on various factors, including community feedback.
âWarden Protocol Community Programâ - Join the Playtests
We are also excited to announce our new community program âWarden Protocolâ
This is your chance to shape the future of Wardenâs Will by testing new features and updates before they are released. There are two levels of testers, each with its own exclusive rewards. Everyone can join the playtests. Here is how you can do it:
Paste the provided beta access code into the input box.
Click on Check Code to validate it.
In the dropdown menu above, select [beta-testing].
Steam will start updating the game to the beta version.
To ensure a clean install:
Once the download is complete, right-click the Steam icon in the system tray.
Click Exit Steam to close the application.
Relaunch Steam and open the game from within Steam.
Thank you for your support and feedback. Together, we will make Wardenâs Will better than ever. (edited)
Lobby & Music Changes - Post-Release Update #2
Hello Wardens!
Since launch, weâve been working tirelessly on a bigger second patch, and itâs finally here! Hereâs what weâve improved based on your feedback:
Completely redesigned the Lobby to better reflect the ethereal atmosphere of the Wardenâs base.
Improved music dynamics. Music now scales much better with intensity, creating a more immersive experience.
Enemy balancing, attack pattern adjustments
Updated the final boss to adapt it to abilities now usable in boss fights.
Adjusted augment drop rates.
Added a slow-motion effect when choosing an augment during solo play for better decision making.
Minor HUD adjustments.
And one more thing: We have a big announcement coming next week!
Weâll be unveiling the Wardenâs Will Roadmap. Keep an eye out!
Thank you again for your support and feedback. Weâre excited to continue building this journey with you.
Abilities in Boss Fights and Faster Progress - Post-Release Update #1
First, we want to thank each and every one of you for playing Wardenâs Will and providing your feedback on launch day. Your enthusiasm and thoughts mean the world to us!
In response to your feedback, we worked tirelessly to address two key areas to enhance your experience, even just hours after release:
Abilities Enabled During Boss Fights
Movement and attack abilities are now fully enabled during boss fights! We understand that movement is a core element of Wardenâs Will, and we want you to enjoy the fluidity of the gameplay rather than feel restricted. (Weâll keep fine-tuning and balancing to ensure the best experience!)
Faster Progress for Unlocking Wardens & Weapons
Many of you mentioned that the progression for unlocking Wardens and weapons felt a bit too slow. To address this, we reduced unlock costs and increased the rewarded currency. These changes will make it easier and faster for you to unlock and upgrade your favorite Wardens and weapons.
Weâre working tirelessly to make Wardenâs Will the best it can be. Stay tuned for more updates!
A variety of new augments have been fully implemented, featuring unique abilities and triggers to enhance build diversity.
Level Expansions
Levels 4 and 5 are now live, complete with environmental hazards and detailed assets for a richer experience.
Dynamic Difficulty Scaling
Enemy and boss difficulty now scales dynamically based on player count and co-op progression, ensuring a balanced challenge.
General Fixes
Added a slow-motion effect after game over for a smoother transition to the stats screen.
Fixed a bug causing crystals to fail to explode properly in multiplayer sessions.
Addressed multiple alignment issues with portals and animations.
Updated key art, splash screens, and game logos on the main menu.
Lobby Improvements
Refined platform designs and polished the overall structure.
Disabled ability cooldowns in the lobby to facilitate uninterrupted pre-game preparation.
Enemy Behavior
Enhanced AI attack token distribution for more strategic enemy behavior.
Increased difficulty by spawning stronger enemies when median level times are exceeded.
Boss Updates
Reduced HP for the first two bosses to ease early-game progression.
Added cinematic intro sequences for all boss encounters.
Fixed an issue where the final boss could become invulnerable under certain conditions.
Weapons
Railgunâs secondary ability now works consistently in multiplayer.
Plasmaball secondary can now stack up to six and features a larger area of effect.
Reworked Longinus for better balance and usability.
Abilities
Resolved persistent Trailstring particle effects appearing after player deaths.
Augments
Adjusted Arcbolt and Rocket augment values to reduce overpowered damage.
Rebalanced augment rarities: early-game features fewer high-tier augments, while late-game has increased blue and yellow drops.
Improved augment functionality in multiplayer sessions.
Fixed issues with augments not displaying or functioning correctly after purchase.
Loot and Economy
Rebalanced the in-game economy for smoother progression.
Installers now become rarer in later stages, while upgraders appear more frequently.
Multiplayer Fixes
Fixed synchronization issues affecting enemy visibility and crystal spawns.
Resolved animation and sound glitches for most abilities in multiplayer.
Ensured HUD elements display consistently after reboots and transitions.
UI/UX Enhancements
Introduced new tutorials and improved existing ones.
Added a "Reset Save" button in the options menu with a hold-confirmation dialog.
Updated interactable nameplates for accuracy.
Fixed augment icon display issues in multiplayer.
Improved multiplayer UI button functionality to prevent redundant or invalid actions.
Level Fixes
Fixed transmitter animations and aura alignment for hosts and clients.
Addressed client spawn location issues across multiple levels.
Balanced marker placements for improved visual clarity.
Enhanced lava shaders in Levels 4 and 5 for greater environmental immersion.
Updated crystal explosion effects to align with crystal types and sizes.
Sound Improvements
Adjusted sound attenuation and settings across various effects.
Balanced SFX volumes for Leaperâs skills, Cryoflare secondary, and Howitzer pre-fire.
Resolved duplicate SFX issues for dashes and other multiplayer interactions.
Music
Music now syncs properly across clients during gameplay.
Fixed lobby music playback issues for clients in Level 2.
Warden's Will will be available today!
Are you ready, Wardens?
Warden's Will - Upcoming Changes
Hello Wardens!
The full release of Wardenâs Will is almost here, so we wanted to give you a small sneak peek of whatâs going to be arriving on January 8th! The feedback you gave us during the playtests helped with this immensely, and weâre grateful for all your help. Wardenâs Will wouldnât be what it is today without your support!
But enough talking, letâs get to the changes! Just donât forget to wishlist the game!
New Augments: Weâve added a lot of new augments to the game to enhance the build variety! Some of them include unique abilities and triggers, making the gameplay much more versatile when you find one.
Level Expansions: Weâve fully updated levels 4 and 5 of the game with new looks, hazards, and environments. We canât wait for you to see them in all their glory!
Dynamic Difficulty Scaling: We want this game to be fun and challenging no matter the number of players, so weâre introducing dynamic difficulty scaling in the full release, which will account for the number of players in the lobby!
Enemy Behavior:
Weâve improved the enemy AI, so outsmarting the toughest of them can be a bit tougher! Weâve also updated the enemy spawning system, so tougher enemies are more likely to spawn, the more time you spend on the level. Prepare for a challenge!
Weâve reworked some of the bosses based on your feedback. For example, weâve toned down the health pools of the starting bosses to positively impact the early-game progression, and weâve also updated the Final boss fight to exclude the invincibility windows it previously had, which were a point of frustration for some of our players during the playtests!
And, of course, thereâs more flare - weâve added cinematic intro sequences for all boss fights, and theyâre EPIC.
Loot and Economy:
Weâve rebalanced the overall economy and loot spawn logic since some of you noted that during the playtests it was sometimes preferable to stay on the first stage instead of progressing to the next levels. So now you can expect much better loot as you progress through the levels, and you wonât need to farm everything in one place!
These are just some of the things that will be included in the full release of Wardenâs Will but we wanted to highlight them to you, Wardens, so you know what to expect from the game and know that your feedback was heard and implemented!
Only a day left until January 8, and we canât wait for you to try the finished game!