Don't forget to also join our Discord to prepare for the release, find teammates, take part in community events and talk with the developers!
Warden's Will - Coming Soon
This is not a drill, Wardens!
Release Date of Warden's Will will be revealed this Saturday, December 21.
Are you ready?
Don't forget to also join our Discord to prepare for the release, find teammates, take part in community events and talk with the developers!
Second Playtest starts on November 29 - Join us!
Hello Wardens!
We're very excited to invite you to our second closed playtest that will start this on November 29th!
The team has been steadily improving the game since our last playtest, and we can't wait to show you the changes! Click the button below to sign up!
Don't forget to also join our Discord to find teammates, take part in community events and talk with the developers!
Q&A with the Devs #1 - What is Augments?
Greetings, Wardens!
We've just released a Q&A video on our YouTube channel where we answer amazing and thought-provoking questions from our very own Discord server!
Watch it now!
We plan to these videos constantly, and if you want YOUR thrilling question to be answered then simply...
In other news, we wanted to thank everyone who's been playing our closed playtest! We've received a lot of feedback from you and are already preparing for the next one!
Wishlist the game and follow us on socials to make sure you don't miss the announcement!
At ease! See you next time!
Sign Up for a closed playtest!
Hello Wardens!
We're very excited to invite you to an upcoming closed playtest that will start this Friday, October 25th! This playtest will feature a ton of new improvements and features, but most importantly, the co-op will be there!
We've just put out an update for the Warden's Will Demo for Next Fest! Here is a video below explaining what we have changed in short, or you can read the whole thing below. Go now and destroy some evil robots!
Heroes
General
Faster ground movement
Fixed consistency of reactors trails
Added low health indicator
Added visual effects to better represents effective bonuses and augments
Changed Damage Taken SFX
Dasher
Complete rework of the hero movement
Faster and shorter dashes
Dashes are now directional
Energy regen is much faster
Trailstring is faster and has 4 dashes
Bladestorm can now be chained/re-triggered if not all 10 attacks are used
Hover
Closer camera when hovering to emphasize shooting
Lower energy consumption
Ion Cannon damage is higher and duration is shorter
Orbital Strike triggers faster
Orbital Strike camera zooms out while targeting
Flyer
Now gains speed going downwards while losing speed going upwards
This results in longer range with proper use
Faster energy regen
Camera tweaks
Weapons
New weapon : Cryoflare ! Is it cold ? Is it hot ? Who knows !
Minor sound effect changes - Some are still placeholders
Enemies
General
Improved performances in some specific areas of the level 1
Improved visual feedback whenever an enemy spawns
Fixed attack animation of the Howitzer
Added visual cues when a Driller attacks
SFX improvements for attack telegraphs
Breaches
Changed visuals of the enemy breaches
Level Changes
Necrogod influence has spread following failed wardens attempt to save Sentient installation.
Fixed multiple collision issues
Interactables
General
Added white outline whenever player can use the interaction key with an interactable
Collecting Bits and Data is now “a bit” easier
Improved visibility of price display when approaching Augments dispensers
Transmitter
Revamped all visuals
When fully uploaded, a transmitter now hint locations leading toward other transmitters
Exposed the list of transmitters to find under the objective tracker in the user interface
Crystals
Added an effect to better represent the area of effect triggered upon crystal destruction
Red crystal now grants a temporary damage boost
Accessibility
Removed tutorial level section
Fixed stutter and/or flickering that could appear when launching the game
Added more contextual tutorial hints when playing
Added hints during loading screens
Better gamepad support overall
You can now tweak 3 different and cumulative aim assist settings from Options menu
Aim Assist can be set for mouse-keyboard and gamepad separately
Graphic settings now fully works as intended - except Shading Quality that has no effect at the moment
Audio settings now fully works as intended
Added missing icons for mouse-keyboard in case of remapping
Remapping a key when playing will now properly be updated on the user interface without requiring the game to be relaunched
Is this game really that hard? Let's play Warden's Will
Hi folks! We're Elyzio, makers of Warden's Will. An upcoming third-person roguelite shooter with an emphasis on awesome movement, bullet hell combat, and some unique weapons.
We'll be playing Warden's Will and answering your questions during this stream. Hope you'll enjoy our company, give the demo a try and if you like what you see, you'll drop us a wishlist here on Steam!
And if you want to watch our journey from a closer seat, here is our Discord: https://discord.com/invite/ZpmDWGUPWV
Let's play Warden's Will with our developers!
Hi folks! We're Elyzio, makers of Warden's Will. An upcoming third-person roguelite shooter with emphasis on awesome movement, bullet hell combat, and some unique weapons.
We'll be playing Warden's Will and answering your questions during this stream. Hope you'll enjoy our company, give the demo a try and if you like what you see, you'll drop us a wishlist here on Steam!
And if you want to watch our journey from a closer seat, here is our Discord: https://discord.com/invite/ZpmDWGUPWV