Warhammer 40,000: Battlesector cover
Warhammer 40,000: Battlesector screenshot
Genre: Strategy, Turn-based strategy (TBS), Tactical

Warhammer 40,000: Battlesector

Warhammer 40,000: Battlesector - 1.3.55 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.3.54

Changes



  • Refactored the Army Management UI to use 3D models instead of 2D portrait art.

    • This UI can also be used in full screen as a model viewer.
  • Modifications to Daemonic Incursion:

    • Change waves to include a turn limit. Any remaining Daemons must be fought in the next wave.
    • There is now a minimum army size of 1000 points
    • When using the Infinite Waves settings, reinforcements are now less frequent after Wave 8
  • Added Grot Orderly companion to Ork Painboy
  • Added a momentum buff to the Painboy when using the Sawbonez ability
  • Added a new passive ability 'Da Doc Iz In' to the Painboy that boosts the health of nearby allies
  • Adjusted VFX for Stormboyz rokkit paks
  • Adjusted and improved some visual effects for Ork weapons and abilities
  • Revised some of the Ork portraits



Balancing


Necrons


Tomb Blades

  • Twin Tesla Carbine damage reduced to 8 (10), accuracy to 75 (80)
  • Particle Beamer shots reduced to 8 (10)

Annihilation Barge

  • Twin Tesla Destructor shots reduced to 20 (24), splash falloff to 80% (70%)

Warriors

  • Gauss Flayer damage reduced to 8 (10)

Immortals

  • Gauss Blaster damage reduced to 12 (14), accuracy falloff reduced to 5 (7)

Deathmarks

  • Synaptic Disintegrator damage reduced to 25 (30)

Hexmark Destroyer

  • Enmitic Disintegrator Pistol damage decreased to 10 (12)

Orks


Burna Boyz

  • HP increased to 85 (80)
  • Point cost increased to 90 (85)

Stormboyz

  • HP increased to 80 (70)

Warbiker

  • Dakkagun armour piercing increased to 3 (2)

Boyz

  • Big Shoota shots reduced to 12 (14), accuracy reduced to 70 (80)
  • Rokkit Launcha cost reduced to 20 (30)

Deff Dread

  • Big Shoota damage reduced to 5 (6)

Bug Fixes



  • FIX: Visual glitch with kombi-rokkit missiles due to delay to disappear.
  • FIX: Pressing 'A' to save the game will activate a hex tile in Planetary Supremacy when using a gamepad
  • FIX: Post processing does not reset when exiting Photo mode on Xbox One
  • FIX: [BUG] Deffkopta is too low down during loadout screen
  • FIX: Movement cursor appears over post-battle UI on gamepad
  • FIX: HQ Tech Tree UI does not reach the edge of the screen on Xbox One in Planetary Supremacy
  • Fixed issue with camera height smoothing in Scrapyard map
  • Fixed various Ork reverse animations not looping
  • FIX: "Can walk through Crate prop on trench level in Planetary Supremacy"
  • FIX: Warboss can receive "Da Boss iz Watchin'" status from other Warboss
  • FIX: "Turn does not hand over from player one to the next" in some multiplayer matches
  • FIX: "Sister Superior has the wrong sound effect on melee counterattack once again."
  • FIX: "Assault Marine Strike does not work (HQ Command ability)"
  • FIX: Skorpekh Destroyers "soft lock" when they explode with Plasmacyte Infusion
  • FIX: "Phantom units board transport, consume AP to disembark."
  • FIX: "Celestians activating and deactivating Oath of Protection constantly"
  • FIX: "Mortis Radzone does not affect units on a reload of a saved game."









Warhammer 40,000: Battlesector - 1.3.54 - Patch Notes

Changes since 1.2.49

Changes



  • Added support for the Orks Faction Pack!

    • This pack includes 15 new Ork units that can be used in Planetary Supremacy, Daemonic Incursion, Skirmish and Multiplayer. The units in the pack include: Warboss, Painboy, Weirdboy, Big Mek, Stormboyz, Gretchin, Boyz, Nobz, Meganobz, Burna Boyz, Lootas, Flash Gitz, Warbikers, Deff Dread & Deffkoptas
  • Increased the unit cap for Skirmish and Multiplayer armies to 30 units.
  • Added the option for the host to choose whether to be the attacker or defender in Seize & Control and Siege skirmish and multiplayer matches
  • Add a hotkey to cycle through units with remaining Movement Points ( ‘[‘ - square bracket). This key is remappable.
  • Added a faction filter to the army list UI on the Army Management screen
  • Improved the timer UI displayed in Live multiplayer matches
  • Various memory and performance optimizations

Balancing


Sisters of Battle

Paragon Warsuits

  • Reduce Paragon Heavy Flamer damage to 5 (9)
  • Increase Paragon Melta Damage to 75 (45)
  • Increase the cost of the Paragon Warsuit to 200 (185)

Celestian Sacresants

  • Increase Celestian Sacresant armour to 6 (4)

Exorcist

  • Reduced Hunter Killer missile damage to 80 (120) and 130 (200) when empowered
  • Increase Hunter Killer missile splash damage from 20% to 50%
  • Increase the cost of Exorcist to 240 (200)

Penitent Engine

  • Increase health to 250 (230)

Arco-flagellants

  • Reduce damage from Arco-flails to 7 (14)
  • Increase point cost to 60 (50)

Tyranids

Thornback

  • Increase Thornback HP to 300 (250)

Tervigon

  • Reduce the cost of Feral Spawn ability to 1AP (2AP)
  • Increase "Ammo" of Feral Spawn to 5 (3)
  • Increase the cost of Tervigon to 215 (195)

Gargoyles

  • Increased the cost of Gargoyles to 45 (40)

Tyranid Prime

  • Reduce Bonesword damage to 55 (60)
  • Increase HP to 325 (280)

Blood Angels

Assault Terminators

  • Increase Assault Terminator health to 150 (135)
  • Decrease 'Teleported' melee debuff to -25% (-35%)

Intercessors

  • Change Auto Bolt Rifle (Intercessors)
  • Change the optimal range to 2 (4)
  • Change Attacks to 16 (12)
  • Change Accuracy to 80 (85)

Lieutenant

  • Increase Lieutenant (+Carleon) health to 225 (200)
  • Decrease Thunder Hammer upgrade cost to 40 (65)


Aggressors:

  • Increased Aggressive model HP to 125 (110)
  • Reduced point cost to 120 (135)
  • Reduced Flamestorm Gauntlet upgrade cost to 20 (30)
  • Added +1 AP (Ranged) to base Hail of Fire

Necrons

Overlord

  • Added a charge time of 2 turns to Orb of Resurrection

Bug Fixes




  • FIX: [BUG] Unnecessary faction selection functionality in Replay Campaign Mission
  • FIX: Necron Blackstone Map missing spotlight shadows

Warhammer Skulls Festival - Orks DLC & Firepower Pack

Battlesector and Gladius are taking part in the Warhammer Skulls Festival, with releases and major updates for both games, as well as a sale across the whole franchise.

But let's take a look at it, shall we?

Warhammer 40,000: Battlesector



We are glad to announce that a new DLC for Warhammer 40,000: Battlesector is available from today, introducing a new playable faction: the Orks are coming!

Warhammer 40,000: Battlesector - Orks





The most warlike race in the Galaxy, Orks live for the joy of battle and are always chasing their next big Waaagh! They arrive in Warhammer 40,000: Battlesector with fifteen super-killy units that are all armed to da teef and overflowing with Dakka!

Armed to da Teef



The Bad Moons Ork Clan are notorious for having the fastest growing teef and therefore the most wealth, which also means they have the biggest and snazziest guns. As their clan momentum grows their Dakka gets more accurate and even more killy!

Waaagh!



Ork Boyz feed off the Waaagh energy of the mob, and inspire each other to even greater acts of ferocity. Ork boyz love nothin’ more than getting stuck into a good scrap and a group of Boyz, Nobz and Grots is a big green fungal momentum machine!

Might Iz Right



Every good Waaagh needs a ferocious Warboss at its head. A towering slab of muscle and aggression, the Warboss is only rivalled in size by the Meganobz in their Big Mek built mega armour or the super stompy Deff Dreads.

More Dakka



Orks might not be famed for their accuracy but what they always bring is the most dakka and the Battlesector boyz are no different! Lootas wield heavy-duty Deffguns, that lay down terrifying amounts of dakka whilst the Flash Gitz love to show off their snazzy weapons that are right killy and give the enemy a solid krumpin’.

https://store.steampowered.com/app/2305830/Warhammer_40000_Battlesector__Orks/

Warhammer 40,000: Gladius


Free-to-keep week

Gladius is going to be free-to-keep on Steam for the duration of the festival!

It is the perfect occasion to try Gladius if you haven't: it is the ultimate 4X strategy game set in the grimdark universe of Warhammer 40,000.

https://store.steampowered.com/app/489630/Warhammer_40000_Gladius__Relics_of_War/

New Firepower pack DLC



We are releasing a new DLC for Gladius: Firepower Pack.



The Firepower pack brings 10 new units to the battlefields of Gladius Prime!

The new units will bring overwhelming firepower and will increase the strategic options available to all commanders.

Rogal Dorn Battle Tank - Astra Militarum


Heavily armoured battle tank fitted with powerful weapons.

Whirlwind - Space Marines


Artillery tank with a variety of missiles to pound enemy positions from afar.

Deathmark - Necrons


Sniper unit that teleports to reach its target.

Deff Dread - Orks


Heavy assault walker unit that excels in close combat.

Greater Brass Scorpion - Chaos Space Marines


Super-heavy walker vehicle that can devastate any enemy frontline with its powerful weapons.

XV107 R’Varna Battlesuit - T’au


Heavily armoured monstrous creature equipped with extremely powerful long-range weaponry and a multipurpose nova reactor.

Dark Reaper - Craftworld Aeldari


Long-range anti-armour infantry equipped with a variety of missiles to deal against fast targets.

Kataphron Breacher - Adeptus Mechanicus


Canticles of the Omnissiah infantry unit with powerful anti-vehicle armament.

Imagifier - Adepta Sororitas


Support infantry unit that buffs nearby Adepta Sororitas infantry units.

Poxwalker - Neutral


Light melee infantry unit able to regenerate in combat.

https://store.steampowered.com/app/2399890/Warhammer_40000_Gladius__Firepower_Pack/

Warhammer Skulls





Warhammer Skulls is the celebration of all digital games about Warhammer.

There are loads of amazing discounts and new announcements from other studios, too. So we hope that you will check them out here.

Warhammer 40,000: Battlesector - 1.2.49 - Patch Notes

We'll be releasing a new update for Battlesector on Monday April 17th. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.46

Changes

Below is a summary of changes made to Planetary Supremacy. Note that existing save game files from prior versions are unlikely to load with this build. A legacy branch with the current live version of the game (with the Preview version of Planetary Supremacy) will be kept available as a legacy branch/build on Steam, GOG and Slitherine Standalone.


  • Doubled the number of tiles to battle over on the Overworld Map.
  • Some tiles are vacant and can be claimed without a battle.
  • Removed the starting battle. When the campaign states, the opening animation is played. Then, the first moves occur on the overworld map.
  • The 3 main armies now start at 1500 or 2000 points (depending on difficulty settings)
  • Neutral faction armies now have more unit types in them and are larger - either 1250 or 1500.
  • The resource tiles have been renamed, and are no longer themed as Imperial assets.

    • Auxillary Force (formerly Vox caster relay) gives a 300-point bonus to the army cap.
    • Expanded Authority (formerly Manufactorum) potentially gives +1AP

      • The Expanded Authority resource now works by building up charge from performing actions on the Overworld Map. When fully charged, an extra Action Point is awarded for 1 turn. Once the Action Point is used, the resource must recharge again to provide the next Action Point.

    • Rapid Resupply (formerly Munitions Depot) reduces unit cooldowns by 1.

  • Fighting for resource tiles uses a new objective type 'Sieze and Control'.

    • The attacker gains points for each unit in a zone near a resource asset on the map.
    • The defender gains points for killing the attackers' units.

  • In Planetary Supremacy battles, all AI units are now activated when the battle starts.
  • Added a difficulty setting to control requisition cost for the enemy, separately from the player.
  • Revised the AI that controls the two AI opponents. The AI should now be more aggressive in attacking the human player.
  • Ensured that Neutral factions will always have an HQ Commander unit in their army.
  • All of the procedural maps configurations used in Planetary Supremacy have been adjusted to reduce chokepoints and support bigger armies.
  • The “Preview” label has been removed.

Other changes:

  • Added ‘Sieze and Control’ as a new objective type in single-player skirmish mode, and multiplayer.
  • Added an option to enable using melee weapons by default when attacking a unit on an adjacent tile.

    • Enable this setting in the Options menu under Controls/UI.

  • In all non-narrative battles, the HQ Commander can now be chosen from available HQ units in the army loadout phase.

    • Click on the HQ Commander icon next to an HQ unit to make it the HQ Commander.

  • Implemented a new battlefield promotion system. If your HQ Commander is killed in battle, and another HQ unit is available, they become the HQ Commander at the start of the next turn. Command Points are reset to zero.

    • This system is available in all game modes except the Age of Crimson Dawn campaign.

  • All weapon options are now displayed when inspecting a unit type in the army management UI.
  • Added the amount of momentum gained per model killed to the targeting tooltip.
  • Added support for customizing army names via the onscreen keyboard when using a gamepad. This mostly impacts consoles.
  • Improved performance of the larger Planetary Supremacy hex map on consoles.
  • Improvements to AI for transport mechanics.
  • Improvements to AI for using Adepta Sororitas HQ Commands.

Balancing

  • Changed the temporary stat modifiers apply when performing a Fallback action:

    • Evasion: 10 (35)
    • Damaged Received: -50% (0%)
    • Accuracy: -5 (-10)
    • We noticed that the fallback action was inconsistent as to when the combatants were able to score hits. These changes should make falling back more consistent and visceral.


Bug Fixes

  • FIX: Surge button can be spammed for more AP
  • FIX: Memory use is too high when loading the entire faction's Blood Angels and Daemons
  • FIX: Replay Campaign Missions not working
  • FIX: [BUG] Units can walk on props they shouldn't be able to in 'Breach in the Heavenwall'
  • FIX: Action Point cost is always highlighted in tooltip for weapon abilities.
  • FIX: Surge tooltips flicker in and out of view even while UI is disabled.
  • FIX: Models do strange twitching when on a slight slope in 'Genestealer Broods' level
  • FIX: Planetary Supremacy AI tries to capture a tile they already have.
  • FIX: Units face the wrong way when playing death animation
  • FIX: Mouse over enemy shows melee damage but should show ranged damage
  • FIX: Sisters 2CP ability (+2MP) is the first ability to research on the PS Tech Tree.
  • FIX: Might bonus not being applied appropriately in tournament scoring
  • FIX: Twin Tesla Destructor is using 'default melee attack' when on an adjacent tile
  • FIX: Possible to give units move commands while saving with gamepad.
  • FIX: AI sometimes reinforces over the point cap in PlanSup
  • Fixed bug where kills from friendly fire were tracked incorrectly, now attributed to enemy team
  • Fixed bug where resyncs in PBEM would track unit kills incorrectly causing incorrect values displayed in the post-match UI
  • FIX: Unit clipping into terrain on Tyranid map
  • FIX: Units sometimes not spending movement points while charging.
  • FIX: "Surprise Me" button in Singleplayer Skirmish UI sometimes can pick invalid matches (which requires clicking the button again)
  • FIX: Several barks audio files play simultaneously

We are joining Warhammer Fest 2023



From April 29th till May 1st we will be showcasing our Warhammer titles at Warhammer Fest in Manchester. Attendees will have the chance to play Warhammer 40,000: Battlesector & Gladius.

If you're a fan of Warhammer games, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.

Our colleagues Anny, Francesco, Paolo and Callum will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at Warhammer Fest: We can't wait to see you there!

During Warhammer Fest we will organise a live tournament on Battlesector, so stay tuned because in the next days we will provide you all the info. 

You can access the exhibition from 08.00 am until 07.00 pm: buy tickets here.

We are joining WASD

From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2.

If you don't own these games yet, they will be joining WASD Sale on Steam.

Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging.

Our colleagues Giulia, Sara, Paolo and Edmond, will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at WASD: We can't wait to see you there!

You can access the exhibition from 10 am until 6 pm: buy tickets here.

Warhammer 40,000: Battlesector - Dev Diary #11 - Seize and Control

++ Thought of the Day ++
Remember, to question is to doubt


It’s been quite a while since the last dev diary, so it’s about time we brought you up to speed with what we’ve been working on lately. In short, a lot’s been going on, even if we’ve been a bit quiet lately.

In December, we released a massive update that included the Sisters of Battle Faction Pack, and the new Daemonic Incursion game mode. Since then, we also released an update with support for Valve’s Steamdeck. With Daemonic Incursion out, we’ve turned our attention back to Planetary Supremacy.

Our goal in the coming months is to bring Planetary Supremacy out of preview and into full release. Some of the changes we are making include a much bigger overworld map, better AI, and bigger battles. We are also making adjustments to the higher difficulty settings, to increase the challenge for more experienced players.

Capturing resource tiles will use an all-new objective type, called Seize and Control. The attacking team needs to secure a zone and hold it, whilst the defender attempts to prevent them from doing so. We’ll make this new objective type available for single-player skirmishes and multiplayer as well, so you’ll have another way to play skirmishes.

In addition, we are also working on a number of quality-of-life improvements that the community has requested. We’ll be adding an option to make melee weapons the default for units attacking an adjacent tile with units with both ranged and melee options.



For any game modes outside the narrative campaign, we’ll be adding an option to select which unit is your HQ Commander. Also, if your HQ Commander is killed in action, and you have another HQ unit alive in your army, they’ll receive a battlefield promotion and take over as the new HQ Commander.

These are just some of the changes we’ve been working on, which we can’t wait to share with you in the coming months.

- The Black Lab Games team.

https://store.steampowered.com/app/2011980/Warhammer_40000_Battlesector__Sisters_of_Battle/

Warhammer 40,000: Battlesector - 1.2.46 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.44

Bug Fixes

  • Fixed Storm of Retribution costing 2AP, meaning that it used both AP after Rites of Intercession. Also fixed other attack abilities that can cost 2AP after Rites of Intercession, including Martyrdom and Devastating Refrain
  • FIX : [BUG] Cannot cycle through story characters in upgrade screen with gamepad
  • FIX : [BUG] HQ command abilities are not working correctly.
  • FIX : [BUG] Faction label and point cost text disappears at max scale.
  • FIX : AP cost is always highlighted in tooltip for weapon abilities.
  • FIX : Words are upside down in AoCD campaign map.
  • FIX : [BUG] Tesla weapons are not damaging adjacent models.
  • FIX : [BUG] Narrative images for first campaign mission are zoomed in.
  • FIX : [BUG] Users reporting loss of control of some units during Asyncronous Multiplayer matches.

Warhammer 40,000: Battlesector - 1.2.44 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.43

Changes

  • Steamdeck support. We’ve made a number of changes to improve the experience when playing on Steam Deck.

    • The game will default to gamepad controls when starting on Steam Deck, fonts should be more readable, the on-screen keyboard should display when required and better v-sync handling for smoother play.
    • Added support for gamepad controls in some PC-only multiplayer UIs such as tournaments.

  • Added support for chat messages in asynchronous multiplayer matches
  • Refactored the system that manages multiplayer turn data exchange to prevent most desyncs
  • Enabled V-sync when running on PS5, Xbox One X or Xbox Series X

Balancing

Hunter-killer Missile:

  • Changed damage type from tile (all models) to splash (9 models) with 80% falloff
  • Increased damage for the base level to 120 (100)

Adepta Sororitas HQ Commands:

  • Swapped the CP costs for Spirit of the Emperor and Divine Guidance

Penitent Engine:

  • Increased attacks to 2 (1)
  • Changed damage to 70 (100)

Smokescreen:

  • Reduced evasion bonus to +15/+25 (+20/+30)

Hospitaller:

  • Increased evasion to 15

Medicus:

  • Increased heal amount to +50/+70 (+30/+60)

Retributor Heavy Flamers:

  • Reduced damage to 4 (5)
  • Increased cost to 50 (30)

Transport

  • Embark and Disembark actions now cost 2MP each.

Devotion

  • Changed the bonus momentum gained to be based on the percentage of health the unit losses from attacks, rather than HP lost. This means that units with larger health pools will gain bonus momentum at a slower rate.
  • Adjusted 'Devotion' Momentum Per % HP damage to 0.6 (i.e. gain 0.6 Momentum for each 1% of health lost)

Bug Fixes

  • “Tyranid Prime's turning around animation is bugged”
  • Pressing "M" while in the pause menu opens the Map in-game
  • “If press ESC when the game is loading a level the options menu is opened in the background and stops the game from loading.
  • In Planetary Supremacy, army values on map screen not being updated correctly after winning battle
  • [BUG] “If story character dies during same turn that mission ends you can never get them back”
  • “Tactical map unit tooltip is invisible and getting stuck in the screen.”
  • Game freezes either at start of turn (skirmish battle), loading a game, or loading a battle (deployment screen).
  • [BUG] “Randomise All” button in skirmish setup does not work
  • “Army Management has issues for Skirmish, multiplayer and Incursion Mode”
  • Purple particles when casting Spirit of the Emperor
  • “Surprise Me” button creates excessive hang when loading game
  • “Seraphim model clips through the ground in daemonic incursion map.”
  • “In photo mode the camera can clip into the terrain.”
  • Can Capture a Siege point during Necrons revive ability
  • Dialogue cuts off when ending a turn on overwatch
  • Multiplayer Camera doesn't focus Flayed One's teleport destination
  • Army List scroll position resets when deleting a unit from an army.
  • Redundant "Hide Password" option in single player skirmish setup
  • Low-res texture in ‘Rearm and Resupply’ mission on consoles
  • Fix possible crash on PS4 related to memory management

Warhammer 40,000: Battlesector - 1.2.43 - Patch Notes

We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

The team is currently hard at work. We'll have news about new content soon.

Changes since 1.2.42

Changes

  • When hovering over the Disembark Command Bar button of a transport, the weapons loadout of the unit is now included in the tooltip
  • Changed the tooltips for the Evasion stat to better represent when evasion is activated for the unit.

Balancing

Retributor Heavy Flamers:

  • Decreased shots to 8 (10)
  • Decreased damage to 5 (6)

Retributor Heavy Bolter:

  • Increased shots to 10 (8)

Storm of Retribution:

  • Decreased bonus AP to 0.25/0.5 (0.5/1)

Bug Fixes

  • FIX - [BUG] Unit list doesn't close when using it to select a unit when using a gamepad
  • FIX - “Units able to pass through a wall on Fortress of Redemption map”
  • FIX - Change value incorrect for Flayed One teleport ability when loading a multiplayer match
  • FIX - [BUG] PBEM matches created before 1.2.42 are losing all the players units.
  • Fixed various map issues present in Sanctum Sacresant map
  • FIX - “Incorrect position for Stratcom tile in Necron Base Map”
  • FIX - “Tactical Map isn’t rendering props”
  • FIX - [BUG] Leaving a multiplayer match always returns you to the main menu
  • FIX - Multiplayer turns get out of sync in live match if timer runs out whilst End Turn UI is active
  • FIX - Some gamepad prompts are too large
  • FIX - ”Auspex line does not draw over lava or tents”
  • FIX - “Unit shadows are low res in centre of Incursion map”
  • Possible fix - “Constant crashing in multiplayer games” (caused by UI video player issues)
  • FIX - “Smokescreen disappears when loading a daemonic incursion game.”
  • FIX - Full Match Display swaps player info around over time on Xbox
  • FIX - “multiplayer chat is not working”
  • FIX - “Unable to rebind keyboard controls in game”
  • FIX - “Increased length of time for shooting animations when only one model can actually hit”
  • FIX - Exception in AimIK Targeting system
  • FIX - “Playing a skirmish match on Aisle of Tithes. Squad able to move into Rhino on the lowground from the overlook.”
  • FIX - Exception while loading or saving games
  • FIX - “Reinforcement options stuck at 250 in Incursion Mode” (when using a gamepad)
  • FIX - Leaderboard crashes the game on Xbox
  • FIX - “Incursion Mode difficulty settings not changing” (in UI)
  • FIX - Units lose surge (1 momentum when having 100 momentum) when loading a daemonic incursion save file
  • FIX - “Necron Army Cohesion not working in Daemonic Incursion “
  • FIX - “The reset camera button on Planetary Supremacy's strategy map does not work.”
  • FIX - “Planetary Supremacy's topside banner for special bonus tiles does not center the camera around the corresponding tile.”
  • FIX - “Surge and Empower not working correctly on Xbox”
  • FIX - Requisition Points in Age of Crimson Dawn army management don't reset if you change your mind
  • FIX - “Sister Superior's melee counterattack with power sword has the wrong sound effect”
  • FIX - “Hot Seat multiplayer almost unusable with 2nd profile, 2nd profile cant use own armies”
    ○ I.e. Fix Hot Seat not working in Xbox and PlayStation
  • FIX - “Soft lock in Mission 2 of tutorial“
  • FIX - ”Land Speeder visually bugged when zooming in/out.”
  • FIX - “Dead sisters repentia visual bug at daemonic incursion after loading a saved game.”
  • FIX - “Overlord Veil of Darkness teleporting where it shouldn’t”
  • FIX -” Celestians's movement animation gets bugged while using Oath of Protection skill.“
  • FIX - [BUG] Randomise All button in skirmish setup does not work
  • FIX - [BUG] Bonus ranged accuracy is being applied twice in weapon tooltips
    ○ NOTE: The accuracy was calculated correctly, only the UI was incorrect
  • FIX - “Issues with deployment phase on Xbox”