Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Balance
Flavius Draken's HP was increased by 1000 and he now has health regeneration in 'The Inquisitorial Fortress' mission
Imperial Guardsmen in Rescue and Defense missions have been buffed: HP increased by 100% and Defense increased by 15.
The damage of Renegade Militiamen has been lowered
Fixed Bugs
The DLC assignments can now be cancelled and be completed later on
Cutscenes no longer interrupt active buffs on the player
The Shotgun's Flechette round skill now properly applies Shock on enemies
The Arc Sword Voltaic Strike skill's combination attack did not work while the Fabrication Distortion Field was active - this has been fixed
Added a baseline 1 second cooldown for Inoculators so players can't accidentally deplete the entire capacity
Fixed an issue where the VIP instantly died in the Panic Room on one of the Starmap missions
Clarified the Tithe Collector heroic deed's description so it indicates that only credits from missions and caches count for the deed
The Death Augury skill's description now properly shows that casting the skill increases the player's Warp Heat by 20
The Adamantium Heat Sink passive skill's description has been corrected as it affects all the weapons which are capable of overheating
The Sniper's Mark skill inflicts +20% Ranged damage upon targets who are further away than 10 meters. The skill's description has been changed accordingly
The Symbiosis mastery's description now properly indicates that it affects only allied units and not the caster
The Precognition skill's description has been fixed to clarify the skill's mechanics
The Eviscerate skill's Traumatize tag has been clarified to indicate that enemies are rooted when using the skill
From now on the damage dealt with the Sniper shot skill on Leman Russ, Talos and Cronos units is affected by the skill's default damage multipliers as well
Updated skill description for Consecrated Capacitors
Updated skill description for Volatile Output
Updated skill description for Superheated Discharge
The Deadshot perk's description has been corrected, now it properly indicates that it adds extra damage only if the player uses a ranged weapon
Fixed a visible hidden area on Open World maps
Martyr is now available in Japanese!
Inquisitors,
we are glad to announce that Martyr is now available in Japanese language!
You can switch between languages in the Game Options menu.
The Emperor Protects.
Inquisitor - Martyr: Hotfix for Jan 21
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Removed a POI that was unintentionally displayed
Fixed the enemy spawn effect randomly appearing in the middle of the map
Siege objectives are now obstacles
The Bless world skill now applies its effect to the defended object properly in Defense gamemode
Fixed effects skipping/disappearing during cutscenes
Inquisitor - Martyr: Patch v1.3.2 - Jan 18
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Fixed a Warzone crash issue occurring with German localization
Fixed missing strings at Cabal Tech Tree upgrades
Enemy unit HP bars are now correctly displayed in Co-Op
The Disorient skill now properly affects knocked down enemies
The skill description of Corrosive Agents now properly shows Poison damage
The Salvage All confirmation prompt now properly indicates that items across all inventory pages will be salvaged
The Fiery Form skill now properly adds +15% damage reduction
The Damage over Time mastery now can be used on the Assail skill and properly provides DoT bleed damage
The Hinder Movement, Telekinetic Shock, Psychic Shackles and Blindness masteries now can now be used on the Constrict skill
The Anti-Spatter Nozzle passive skill now properly deals Burn damage to the enemy
The Death Augury skill now works properly in Co-Op and does not drop off after cutscenes
The Call Astartes world skill has been fixed and now summons a maximum of 3 Space Marines during Defense missions
Fixed obstacling across all Spaceship map dead ends
Fixed spawn points across several Open World maps
The player character no longer tries to pick up grenades and supplies with a full belt and inoculator when pressing the Use button
Added collision to the Hall of Heroes terminal and the Angel Statues on the Command Bridge
Fixed an issue where the player character's footprint effect would appear in the air when using jump skills
Fixed an issue where signums were floating above the character if they equipped an Eviscerator
Fixed an issue where players could not research the Cabal Tech Tree with controller despite having influence points
Miscellaneous
Faster execution animations for normal and medium enemy types (without an additional slow-mo effect & rotating camera)
The Soul Harvest Ritual skill received a new buff icon
Controller
The camera no longer zooms out unnecessarily when starting missions at special POIs such as the Unholy Cathedral
Inquisitor - Martyr: Patch v1.3.1 - Dec 17
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
The Knit Flesh mastery now properly gives the 10 HP regeneration bonus to the Misfortune and Precognitive Dodge Psyker skills
The Death Augury will now activate even if the character is under a CC effect
The Vanquisher of the Vile perk now properly works on medium type enemies
Fixed the swapped investigation choices in the Poisoned Souls assignment
Fixed Morality Choices that did not give Morality points in Priority Assignments
The Master of Pain Tarot card now unlocks properly
The Commander in the first Khorne Awakenings mission now stays alive until the player talks to him
Tarot missions now always spawn properly
Numerous crash fixes
Localization updates
Miscellaneous
Fonts are now generated properly in localized versions of the game
Modified objective markers on the Harbourmaster in the Van Wynter's Legacy assignment to better indicate targets
The Reborn Warlock's Warp Stream skill received a new effect
Added a default buff/debuff icon
Adjusted companion name strings
Reworked Tarot card rewards for psyker items:
The Unclean One: Force-, Warp-, Telekinetic rod
Pestilence: Force&Biomantic Sword, Aether Blade
The Rebellionist: Pistols
Cleansing: Force-, Pyrokinetic-, Wyrdvane Staff
Hotfix for Inquisitor - Martyr | Nov. 29
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Fixed a navmesh issue that sometimes caused players to get stuck upon arriving to a mission
Fixed the issue with the morality choice in the Khorne investigation
Inquisitor – Martyr возвращается в Россию / Now Available in Russia
Инквизиторы!
Рады сообщить, что мы устранили проблемы с подключением российских игроков, а значит Warhammer 40,000: Inquisitor – Martyr вновь доступна в России.
Возможно вы в курсе, что у российских игроков были проблемы со входом в игру в силу определенных технических ограничений, на которые мы не могли повлиять. Поскольку эти проблемы не удавалось устранить на протяжении нескольких месяцев, мы приняли решение временно прекратить продажу игры в России.
Но вот ситуация изменилась, и как раз к началу Второго сезона! И это еще не все. Когда мы приостановили продажи в России, игра еще находилась в раннем доступе. Сейчас же она доступна уже в полной версии. Мы добавили Темных Эльдар в рамках Первого сезона с совершенно новой сюжетной линией. Увеличили порог максимального уровня персонажа – сперва с 50 до 70, а теперь – с 70 до 80. Добавили два новых подсектора. Добавили специальный игровой режим Warzone для персонажей максимальных уровней и множество новых типов миссий. А еще новые Приоритетные задания, перки, карты Таро, предметы и сильно улучшили интерфейс. Если вы знакомились с игрой во время раннего доступа, но затем столкнулись с проблемами с подключением, сейчас в секторе Калигари вас будут поджидать совершенно новые впечатления.
Для получения дополнительной информации о Втором сезоне и о том, чего ожидать в дальнейшем, следите за нашими обновлениями.
Благодарим вас за терпение и до встречи в секторе Калигари. Император хранит нас.
________________________________
Inquisitors,
We are happy to inform you that we have fixed the connection issues affecting Russian players, and Warhammer 40,000: Inquisitor - Martyr is now available again in Russia.
As you might have read or experienced, Russian players had troubles logging in to the game, due to very complex, wide-range connection issues, that were beyond our control. Since this issue lasted for months, we decided to temporary stop selling the game in Russia, until we find a solution.
The time has come, just in time for the Chapter 2 update. But that's not all. When we first halted the sales in Russia, the game was in Early Access. Since then, we left Early Access and released the game with a full campaign. We added the Dark Eldar faction in the Chapter 1 free update with a brand new storyline. We increased the level cap, first from 50 to 70, and now in Chapter 2 from 70 to 80. We added two new subsectors. We added a special end-game mode called Warzone and a lot of new mission types. And we added new Priority Assignments, Perks, Tarot Cards, items and many quality of life improvements. If you were playing during Early Access, but left due to the connection issues, you will have a brand new experience awaiting you in the Caligari Sector.
For more information about Chapter 2, and what's coming next, see our Announcement and our Roadmap.
Thanks for your patience and see you in the Caligari Sector - The Emperor Protects.
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New features
New enemy Faction: Khorne
11 new enemy units
Inquisitorial Rank cap increased to 80
Item level cap increased to 70
The Agartha Subsector has opened. Minimum power rating: 1500
Two new Investigations available
New game mechanic: Blood Tithe
Dynamic weather and difficulty change as you slaughter Khorne forces
Miscellaneous features
Detailed Crafting Preview
Added detailed tooltips for Materials and Techtree improvements
Players can now preview locked Tarot cards to see their unlock methods
Fixed Bugs
Increased weather variety across all maps
Keybindings and the controller layout selection are no longer lost after
changing the "enable controller" option
Fixed the Martyrdom Crusader perk
Fixed missing briefing videos in localized versions
Fixed Defense missions in Co-Op
Fixed the Red Thirst buff in Co-Op
Fixed the Evasive Bionics and the Evasive Rites buff
The Psychic Parry skill in the Defense tree now gives a +100% Deflect bonus to the Force Sword
Various minor fixes and improvements
Balance
Adjusted DLC investigation rewards
Improved Morality point rewards for Priority Assignment choices
...and to move on to an equally important announcement:
Inquisitors,
in the past we've mentioned that we have gathered an enormous amount of feedback from the community since the game's release. Now is the time to talk about putting that feedback to good use.
Along with free content such as chapter updates, and DLCs, we are working on another new, major, free update that is a little bit different from what we had before. This update will not only add more to the game, but changes quite a few things in their core. All of these changes were made solely on user feedback. We're thankful that you recognized Martyr's potential, so, with the help of your feedback, we would like to announce an upcoming update:
Martyr 2.0 - Touch of the Omnissiah
Indeed, we felt like we have to have a clean sheet when we began planning this project. Our primary goals were extending the game's co-op capabilities along with adding quality-of-life improvements to various areas of the game. We felt the need that players should be able to access missions easier and quicker, and of course, itemization was also a priority. This is why we'll add a mission selector, and offer players who have done the tutorial at least once the option to skip those introductory missions.
To boost variety, we will add new items and new skills to the mix as well. Higher-end content outdates rather hastily in the current version of Martyr, and this is why we want to improve this situation with scaling the Warzone (and its rewards, of course) towards max-level at all times.
Moreover, Challenges will be available for players as part of a new Challenge System, refreshing an unlocking on certain days, rewarding successful Inquisitors with the most powerful loot in the Imperium, along with experience.
Regarding Crafting, we are planning some important changes as well. We feel like the current form and mechanics of Crafting is not rewarding enough, so changes will be made to allow players to really make use of this feature.
Once again, we would like to thank you for your feedback that led us to these changes - it could not happen without you.
Here's what's coming in the Touch of the Omnissiah update:
Main campaign fully playable in Co-Op
Monster rebalance and more variety in combat gameplay
New endgame item tier with new skills included
Improving/balancing the responsivity and combat speed of classes
Challenge System
Revamped Crafting
Various quality of life improvements (mission selector, skippable loot scene and tutorials, etc.)
New Warzone for max-level players
…and more!
...of course, you are probably wondering, "this sounds nice, but when do we get all this stuff?". Even though work has started on this project long ago, changes like these take time. Our plan is to release this major update in the first quarter of 2019, as a completely free patch. Of course, as it is with development, these features may change in the long run, but the outline is clear.
Console players, you need not to worry - these changes will arrive on the PS4 and Xbox One as well - we will update our Roadmap accordingly, so be sure to check in every once in a while!
Thankfully, the second Chapter of the Caligari Sector has arrived to tide you over with loads of new content in the meantime.
Praise the Emperor!
Inquisitor - Martyr: Patch v1.2.2 - Nov. 15
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New DLC: City of Suffering
Enter the City of Suffering where the Drukhari hunt their human prey on a larger scale. Hinder the Xenos plans, take down as many Pain Catalysts as you can and make them pay for every Imperial citizen they steal.
This DLC contains a unique leaderboard game mode with a new starmap location. (Please note that this starmap location is only available after unlocking the Triglav Subsector.)
Note: This DLC is also available for purchase in-game for Fate.
Fixed a bug where Large Fonts caused settings to reset at every game launch
Surprise State is now properly displayed and applied on players using the Personal Teleporter
Fixed an issue where players could not interact with Ragna van Wynter
Fixed a rare Character loading error
Fixed the missing influence reward (10 crafting materials) of the Rotwang System
Fixed an issue where items got destroyed after opening the mailbox with a full inventory
Fixed an issue where it was possible to get stuck at the Terra Incognita mission's start
Fixed the swapped Investigation choices in the Mind Plague DLC
Fixed the tracking of the Master of War Heroic Deed
The Relic Hunter Heroic Deed now has a new requirement - Open 50 Reliquaries during Missions
AoE spells cast by the player no longer do damage to the player's cover
Improved the Defense section and AI pathing of Through the Fire and the Flames 4
Fixed a wrong cogitator position in the 4th AlphaLegion mission
Fixed a cutscene issue in Chapter 3, Mission 10
Fixed a camera stuck issue at the end of Chapter 5, Mission 4
Audio
New Audio Presets available within the Audio Options
Added a Video volume slider to the Audio Options
Fine tuned 5.1 and 7.1 mixing (LFE channel is no longer overdriven)
Dialogs are more clear now
Sidechain fine tuning (mostly affecting Assassin sounds)
Fixed an issue where the sound effects and background music were silent during missions
Controller
Corpses and other props are no longer highlighted on the ground and will no longer interfere with targeting
The Warzone UI's selector is now accelerating at the proper pace
Inquisitor - Martyr: Patch v1.2.1 - Sept. 27
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Features
In-Game store
Players are now able to buy DLCs, emotes, and other cosmetic goodies via Fate from the main menu. Read our related article here.
New DLC: Mind Plague Inexplicable violence has broken out amongst Imperial subjects, who began to act like possessed madmen. Is this a Chaos ploy? A Xenos interference? Or perhaps a Warp phenomenon? Either way, this is a matter for the Inquisition.
This DLC contains a special Priority Assignment. An investigation consists of a short story and a series of new missions. Upon completing the Assignment you will be rewarded with a unique cosmetic item. (Please note that this assignment is only available after unlocking the Triglav Subsector.)