Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Mail window - available from the Command bridge
The Player Information window now also includes the Player's last played Class, Rank and Power Rating
Fixed Bugs
Fixed a severe model artifacting issue
Several localization fixes
Fixed the skill tag of the Null Rod's Annulment skill
Improved AI of freed NPCs in Rescue Missions
Various minor Rescue game mode fixes
Special characters in the game's path no longer cause issues
Smoothed out Alt+Tabbing back and forth into the game
Fixed the Forbidden Knowledge skill (and it appears on the GUI as well now)
Fixed the Eternal Warrior perk
During the first Grim Harvest mission, enemies moving to their destination had their movement speed reduced so the mission is easier to complete
Dirty Fighting and Castigation passive skills fix
Aether Strike does not require a target to dash anymore
Melee combat targeting improvements
Fixed an issue where the Start button was not disabled when it should have been
Fixed an issue with Defense maps where the last groups were retreating instead of attacking
Fixed skull trap lasers occassionally appearing elsewhere on the map
Fixed the Deploy Tarantula Sentry skill - when 3 turrets are already active, recasting the skill will destroy the first one and put a fresh one in its designated location
Fixed the Purifying Flames Heroic Deed
The Blessed by the Omnissiah Heroic Deed now has a new requirement
The Entropin Inoculator component is now unlocked properly
Fixed the Mysteries of Rotwang mission where kill speed affected completion
Trauma Reinvigoration (Warzone Benefit) now appears properly
Fixed Inoculator slots falsely being displayed on the Crafting panel (they are always randomized)
Fixed Single Target skill tags duplicating in tooltips
Fixed placeholder appearing when modifying appearances in Stealth Armor
Fixed missing string for Regenerative Booster Gland
Fixed the Tooltip of the Rosarius Force Field
Fixed the tooltip of the Relic Heavy Bolter enchant - it should've stated "AoE on kill" instead of "on hit"
Fixed a missing string for the Favour consumable
Fixed mechanics for the Favour consumable
Fixed swapped signum/weapon slots on the Modify/Fusion panel
Fixed a bug where Destruction Amplification reduced consumable effect duration
Fixed Imperial Guard pathing for Rescue missions
Fixed an error when starting Co-op Nemesis missions
Fixed the Rapid Elimination Protocols not working properly in Co-Op
Fixed Eradicative Protocols not working properly in Co-Op
The Crush and Constrict skills received their proper Single Target tags
Added missing 'Digital Weapons' buff description
Added missing 'Deflector' buff description and icon
Added several missing error messages
Fixed the swapped icons on the Morality window
Fixed the missing voice acting for Ragna van Wynter after players have activated Uther's Tarot
Fixed a wrong dialog of Helena Goslar at the end of the 'Through Fire and
Flames' investigation
The correct Weekly Glory value is now shown after completing a Priority Assignment
Fixed an issue where the player had infinite uses of the 'Artillery Strike' world skill on Siege missions
Fixed an issue where a player was unable to see other player's execution animations during Co-Op missions
Fixed an issue where the Cabal description's scrollbar at the Player Info card caused the selector to get stuck
Fixed an issue where Cabal Invitations got stuck in the player's Data Terminal after accepting them
Fixed an issue where the Data Terminal would remain stuck on the screen even after clearing its contents
Fixed an issue where the 'Search Cabal' function was present on the Character Sheet for players that were already Cabal members
Fixed an issue where the Crusader would not charge towards an enemy when using the Greataxe's 'Execute' skill
The tooltip for the Advanced Crafting Materials will no longer get stuck after switching to the Crafting tab
Several GUI improvements and bugfixes (unreadable texts, line cuts etc.)
Fixed scrollbars for languages with special characters
Controller
Improved auto-targeting system and fixed bugs with interactable objects and executions
Fixed an issue when players could force themselves in a Cabal after applying with the A button using a controller
Fixed an issue where the player was unable to Salvage the default Inoculator item via controller
Fixed an issue where the Inoculator or the skill bound to the R1/RB button could get stuck on controller
Fixed an issue where using Armor skills made all the buttons unresponsive using a controller
Fixed the description of the 'Allied Units' Tutorial for controller users
Added deadzone for the left stick
Barrels can now be blown up with a button combination (shown on screen) for a better tactical experience
When you use the "Target Lock" on to an enemy, the camera will now automatically zoom out to maximum distance
The duration of effects provided by Consumable Items are now also shown on the Star Map
Reworked Morality choice window in the campaign
The following skills' controls are reworked:
'Molten Beam' for Psyker
'Hot Shot' for Lasgun
Balance
Reduced the requirement of Tithe Collector from 10 million credits to 500K credits
Reborn Warmaster's burst skill had its damage reduced by 20%, cooldown increased by 25%, spread increased by 30%
Medusae got its HP reduced to 3000 and its base damage from 650 to 250
Reduced passive HP regen of numerous enemies by 50%
Medusae's drain skill and the Talos Twin Haywire Blaster skill no longer pass through covers
Inquisitor - Martyr: Hotfix 1.1.0b - Aug 1
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.
Fixed Bugs
Fixed minor Chapter campaign issues
Fixed missing consumable string
Fixed numerous audio cues
Fixed missing buff timers
Fixed minor skill issues
Morality fixes
Chapter 1 is live: https://steamcommunity.com/gid/103582791459382762/announcements/detail/1723075465369903595
Inquisitor - Martyr: Patch Notes for Chapter 1 Update v1.1.0 - July 31
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance starting at 6PM CEST, and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Adjusted PR rating and greatly increased XP rewards of campaign maps
Adjustment from (200+PR)*2 to (200+PR)*3
Adjusted PR rating and greatly increased XP rewards of random maps
Adjustment from (500+PR/2)*Difficulty to (500+PR)*Difficulty
The Triglav Subsector is now open for Inquisitors! Players need to talk to Ragna on the Command bridge to start the Investigation that allows entry.
Minimum Mission Power Rating: 1100
New Enemy Faction: Drukhari Dark Eldar
New Investigations available
6 difficulty settings for Campaign Missions available
New Perks available (Rank-based)
5 New Tarot Cards available, unlockable by System Influence
Fixed Bugs
Fixed a bug with Modify where the PR of characters remained unchanged serverside
Fixed a bug where switching from the appearance panel, items were grayed out
Nurgle banners now disappear when their summoner is killed
Fixed a bug where Security Doors were untargetable via controller
Fixed the Survival Doctrine Warzone Skill
Fixed an unknown clue in Chapter 4 - Uther's Tomb (not retroactive)
Fixed a bug with Modify where the enchant rows were shifted
Fixed the tooltip of There is Only War
Fixed the icon and tooltip of the Deflector buff
Fixed the tooltip of No Remorse
Controller bugfixes on the crafting pages
Fixed an exploit with the Tithe Collector Heroic Deed (it counted Credits received by mail)
Fixed the Adaptive Disposition Heroic Deed
Fixed the Custodian of the Lore Heroic Deed
Fixed the Psychic Might Heroic Deed
Fixed the Ultimate Focus Heroic Deed
Fixed the Champion of the Emperor Heroic Deed
Fixed buff display for Evasive Bionics
Fixed buff display for Red Thirst
Empyrean Armor's duration is now properly depleted by channeled skills Extermination beams now follow enemies
Fixed display for the "Hits Deal a Toxin Mark" effect
Fixed a typo in the "AoE damage on Kill" enchant - AoE occurs on kill, not on hit as the tooltip stated
Fixed Concussive Trauma mechanism and added display for it under the enemy HP bar
Numerous map fixes
Localization fixes
Co-Op
Fixed Warzone Hazards not working
Fixed a bug where insta-killed enemies became invisible instead of dying in the Warzone
Fixed a bug where displayed PR occassionally showed other party members' PR
Players can now only accept missions if everyone is eligible
Fixed displayed HP values
Balance
Fusion has been changed: A fresh Relic item will now show 0% in the Fusion panel, unlocking its first new enchant at 50% and the second one at 100% Fusion level. The maximum Power Rating of a relic item will be based on item level, e.g. a level 30 Relic will have a lower PR than a level 40 one.
Tarot has been changed: Spawning a Tarot mission will now instantly begin the mission instead of spawning it somewhere on the Starmap, allowing for a larger variety of Tarot missions.
Inquisitor - Martyr: Roadmap
Inquisitors,
the time has come for us to share more details about the future of Martyr! This means that we're presenting you a brand new Roadmap, which will hopefully communicate all our future plans for the game clearly, including all free updates (Chapters and smaller patches), with more accurate information added as they are developed.
What you can see right now is the first, static iteration of our soon-to-be dynamic Roadmap for the game. Please take a look, and let us know what you think!
Features for viewing related articles, posts, and patch logs for each milestone
Subscribe feature to get notifications for updates
What this Roadmap contains is our definite outline for the game's close future. As you can see, our plan for Martyr includes numerous free content updates and events, and we will keep to this plan throughout the lifetime of the game.
With that said, let's now talk a little bit about the first upcoming milestone.
Chapter 1: Drukhari
The first free content update of Martyr will be a Dark Eldar themed Chapter - this means a new Investigation series tied with a new enemy faction, the mysterious Drukhari, a new Subsector called Triglav where Inquisitors can rank up. The update also brings new planets, new missions, and various other in-game elements, so every Inquisitor shall find something new as the first Chapter starts.
With the additional new free content we'll be also increasing the level cap to 70. Power Rating of enemies and items will increase as well in correlation with this change.
We feel that it is also important to address all the constructive feedback that we have received during the Warzone. We want to assure everyone that we have received and processed all your requests, observations, but implementing them will take time - as you can see on the Roadmap, we have quite the work cut out for us. Not only is the launch of Chapter 1 is creeping up on us, but we would have to find the time between these major content updates to tend to these requests from the community, minor and major ones alike.
Therefore, we'd like to ask for your understanding - our utmost goal is to deliver to you the necessary fixes and our vision for the game. Our team is small, but we are dedicated, and we will keep working hard on Martyr to ensure that we reach our goals. Currently, our plan is to take a harder look at all the feedback that we have received so far after the arrival of the Dark Eldar, and do something about it.
As for the Warzone, although it was the event leading up to the first Chapter, it will remain active and playable for everyone.
After all, in the grim dark future, there is only war…
Inquisitor - Martyr: Patch Notes for v1.0.7 - July 20
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance starting at 4PM CEST, and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
You can spend your Favor to fight the Nemesis after you have done Battle 10. The Nemesis will drop unique Warzone Relic loot.
Warzone Relics
On the Nemesis interface, players can access the Munitorum to buy Warzone Relic items
New items (with new enchants) include:
Combat Membrane (Main Implant)
Necroscopic Bionics (Main Implant)
Immortalis (Main Implant)
Exitus Orb (Eye Implant)
Executioner's Orb (Eye Implant)
Wasting Eye (Eye Implant)
Neuro Impulsor (Neural Implant)
Cranial Nerve Booster (Neural Implant)
Neural Prod (Neural Implant)
Seal of Carnage (Purity Seal)
Dictum of Purity (Purity Seal)
Inferno Seal (Purity Seal)
Macro-steroid Feeder (Inoculator)
Magna-flux (Inoculator)
Immuno Booster (Inoculator)
Expurgator (Signum)
Mortifex (Signum)
Shield of Faith (Signum)
Bug Fixes
Fixed the Seeds of Corruption Assignment
Fixed a crash at the Unholy Cathedral
Fixed a crash occurring during teleporting
Fixed low animation FPS on some configs in the main menu
Stability improvements
Memory usage optimizations (especially in UC)
After interacting with the cogitator in Chapter 4, Van Wynter's Legacy 4, it becomes inactive
Fixed being able to go through doors on Nurgle Indoors maps
Fixed a bug where the AI could shoot through covers and walls on some occasions
Numerous buffs are now showing up properly on the GUI
Fixed a bug where chests were not dropping supplies during Tutorial
Missions (except for the first mission where this is intended)
Fixed a bug where the opened map size was varying
Fixed a missing string in the Blueprints list on the Crafting panel
Fixed a Leaderboard issue displaying incorrect names
Players will now die if they attempt to teleport through a PvP laser barrier
Fixed a rare crash occuring after switching characters too frequently
Dirty Fighting's tooltip was falsely showing 1% instead of the correct value, 5%
Cabal Chat, Leaderboard, etc. are now updating properly
Numerous map fixes
Various localization fixes
Warzone
Favor rewards per mission are maximized at 25 Favor, which is reached at Battle 120
Fixed an error occurring with a controller after higher level Battles
Fixed the Warzone Skill "Special Issue Magazines" (Previously it made reloads slower, not faster)
Fixed a display bug that caused a disparity of 1 in the displayed Battle level
Fixed Hazards not activating in Co-Op
Balance
Unholy Cathedral: Enemies now drop Credits, and if you surrender after 5 minutes, you still get rewards
After defeating the Cult Leader in Chapter 4, Van Wynter's Legacy 3, the mission will now auto complete
Reborn Warmaster is now shooting while retreating if threatened in melee range
Rosarius Force Field on Crit enchant proc rate was nerfed from 20% to 5% and its duration was reduced from 5 sec to 2 sec
The buff from Digital Weapons does not stack anymore
Time Warp's duration is now shortened by channeled skills as well
The Extermination skill's tooltip did not indicate the balance changes to this spell: It only summons 1 pillar now that does not follow targets
The Ranged skills of Catheran Sword and the Nullrod are now counting as ranged and therefore counting in several Heroic Deed progression along with collision checking
Misc
Added a 0.1 sec delay to switching characters in the Main Menu
Explosion debris will now disappear a bit faster
Inquisitor - Martyr: Patch v1.0.6c - July 6
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Balance
Warzone: Players now receive regular loot and credit drops from missions
Warzone: Players now receive Rank XP
Warzone timer has been increased from 10 to 15 minutes
Unholy Cathedral: Enemies now drop Credits, and if you surrender after 5 minutes, you still get rewards
Fixed Bugs
Warzone Rank bonuses are now applying correctly
Warzone progress bar now works properly
Fixed the Supply drop on kill enchant
Fixed a bug where higher Warzone difficulty missions could not be started
Fixed a bug where summoning skills did not work sometimes
Inquisitor - Martyr: Patch v1.0.6 - July 5 - Warzone
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Feature - Warzone
The Warzone is now open at the Lacaon System!
There are 5 Stages, and each Stage consists of 10 battles
After these stages, the Warzone Missions are unlocked with infinite levels
Minimum Power Rating: 1100
Further mission tiers unlock at 1200,1300,1400, and 1500 Power Rating
Battles have certain Hazards (challenge parameters), one is unlocked at the end of every Stage
Each zone within a Warzone map is closed by a gate that unlocks only after the room has been cleared
Different passive effects and world skills can be bought for each mission
Players gain Warzone XP contributing towards Warzone Levels
Each Warzone Level gives +1% Maximum HP, Suppression, and Damage for Warzone missions
In the Warzone you will be able to gain new rewards, collect Favours, unlock three passive and an active skill slot
Skill slots are gained by advancing your ranking in the Warzone, and these skills are only usable in the Warzone. Overall there are 20 passive and 4 active skills to choose from
Favours will be later used for summoning the Nemesys and for buying items from the Warzone Vendor (coming soon)
Fixed bugs
Fixed unreachable chests on several maps
Fixed Bunker Busting missions that were undoable
Fixed spawn point positions across several maps
Fixed a bug where buff icons were copying icons from previous buffs
Fixed a bug where no enemies spawned in Unholy Cathedral after 25 minutes
Matchmaking window and Vote window now displays Fate costs properly
Demented Psyker now plays its death animation properly
Fixed a bug where executions caused stuck characters
Fixed the Relentless Heroic Deed
Fixed the Bane of the Empyrian Heroic Deed
Skill tree window now remembers the last open panel correctly
Miscellaneous Features
Mind Reset is now constantly available at vendors. Price has been reduced.
Vulnerability stacks are now displayed
Added an option to disable the Psyker's Warp Heat effect
Balance
Inquisitor - Martyr: Hotfix for June 29
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Balance
<*>Increased minimum Fate rewards from Starmap missions from 8 to 10
<*>Additionally, Random Starmap Mission XP calculation was revised:
Previously, players received 500 + (difficulty modifier) + kill bonus XP
The new formula takes Power Rating into consideration (XP=500+Power Rating/2 + Difficulty Bonus + kill bonus) - this should mean roughly a 50% XP increase in leveling for the late game.
The Emperor Protects.
Inquisitor - Martyr: Patch v1.0.5 - June 28
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
Fixed Bugs
Heroic Deeds are now progressing properly
Skill trees unlocked by Rank requirements are now unlocking properly
Knockdown, stun, and other similar effects will not interrupt inoculator effects and buffs anymore
Fixed Morality Passive Skill requirements
Fast Aim (passive): The aiming window now displays the appropriate aiming time
Fixed a bug where Relic weapon models were not showing (Heavy Flamer and Grav Gun)
Fixed the Haemophilic Shock passive
Fixed the Optimal Dispersion passive
Fixed the Domination passive
Fixed the Reanimator Glands passive in Co-Op
Fixed an issue with the Warp Bleed Heroic Deed
Keen Fury now activates in Co-Op properly
Fixed numerous melee execution-related issues
During the final bossfight, players now respawn inside the room
Creating a new cabal no longer brings applicants from the previous cabal into the new one
Fixed an issue where the AI was idling behind covers
No Time Wasted and Hard Pressed are now progressing from doing Silence the Guns missions
Consumable tooltips no longer state that they should give Fate for selling them
Fixed a bug where everyone appears in their correct region instead of Alpha
Player Info window now displays completed mission count properly
Fixed incorrect Fate reward displays at Campaign missions
The Stride of the Blessed Perk now gives Damage Reduce instead of Vulnerability
The Cabal Name editbox will now filter invalid characters properly
Fixed missing description and icon for the Overwhelm buff
Fixed missing description for Divine Shot's buff tooltip
Fixed missing description for Warp Resonance's buff tooltip
Fixed the Castigation passive, it gives the correct amount of Crit now
Fixed a typo in the tooltip of the Reanimator Glands buff
Fixed issues with Relic Armor appearance modification
Fixed an issue where players received inappropriate rewards from events
The Misfortune spell's duration was falsely indicated in the tooltip (10 sec instead of 30)
Inoculator, Endurance, Warp Speed, Misfortune, and Fiery Form are no longer interrupted by cutscenes
Fixed a bug where players could not exit failed Campaign missions
Fixed a bug where melee+ranged weapon combos had bugged animations
Controller: Fixed an issue where players could not queue for Tarot or Event missions
Controller: Fixed the interaction with the Magos Biologis during missions
Controller: The target lock won't get stuck on an enemy when players die
Controller: The target lock won't get stuck on an enemy when players die
Controller: Players can now Target Lock to Nurgle Pustules
Controller: Fixed a bug where players could target flags during Campaign missions
Various localization fixes for every language
Numerous crash fixes
Balance
Unholy Cathedral now has a limited enemy count, but the difficulty increases over time
The Tech Priest's HP in the Data Sanctum defense mission (Chapter 3, Mission 4) was doubled, and he now regenerates HP as well
Reanimator Glands: Damage reduce modifier was increased from 50% to 80%
Chance to trigger a Rosarius Force Field when hit has been decreased 10 % to 2 %, and the duration is shorter by 1 sec
The Psychic Dominion perk got its 100% damage bonus reduced by 25%
The Mind Rift perk got its 50% damage bonus increased by 25%
Shields now benefit from difficulty modifiers
Sentinel Armor - Summoned turret HP increased by 33%
The "Seek the Forbidden Knowledge" cabal quest is reworked: Unholy Codex is now dropped by Word Bearers Sorcerers, Champions, Havocs and Marines with a 50% chance, but the required amount is increased a bit (103-175)
Adjusted the "Reave the Plague Lord" cabal quest: Relics of Nurgle are now dropped with 35% chance instead of 25%
Cabal directive reroll is now making sure that the cabal won't receive the same directive again
Assassin holograms no longer do damage to shields
The Vox Caster's Orbital Strike has got its damage reduced by 20% and delay before impact has been increased by 1 sec
Many Campaign Investigations got their Fate rewards reduced. A full playthrough of the Campaign will net around 700 less Fate now for a fresh character.
To compensate, Rank XP gain from Campaign Investigations has been increased by 50%. This is roughly the same amount of XP that players would have received from dumping their bonus Campaign Fate into Tarot missions, so Campaign leveling pace remains unaltered.
Miscellaneous Features
Execution cutscenes can now be skipped via toggling "Elaborate executions" in the Game Options
Adjusted the size of the Skull Mask
Dedicated server stability improvements
Skull piles are no longer obstacles
The Character Panel, Inventory, etc. are now closed by the keybind that opens them
Added new Relic Demolition Armor effect
The Pending Reward frame has been moved under the Credit/Fate display
Enemies now have a spawn effect as well during Defense missions
Datahunt enemies also have a spawn effect now
Players are now unable to target objects/enemies through walls/doors via controller
Buff descriptions are now displayed in the pause menu via controller
A new Global Event will take place in Warhammer 40,000: Inquisitor - Martyr starting June 22, 2018, 7:00PM CEST (after a 2 hour period of maintenance).
Unholy Incursion takes the players to the Lacaon system where you'll be responding to the heavy Chaos Space Marine presence - with appropriate force.
Based on the community's feedback we're offering separate tiers of rewards and an extended period: this week-long event will conclude on June 29, so every player will be able to join and meet the criteria. There will be three special named enemies from the three participating Fallen Astartes Legions (Alpha Legion, Black Legion and Word Bearers.)
Event description:
The backwater Lacaon System was cut off from the Sector for a long period of time and it remains a severely problematic region for the Caligari Conclave. A highly-classified Inquisitorial investigation that successfully foiled a collaboration of three Chaos Marine Legions in the Subsector has already proven that the Lacaon System could play a significant role in the next phase of their master plan. The Holy Ordos have been allocating resources to monitor this region.
Recent events indicate that the time has come to intervene. The worlds in the Lacaon System still bear the marks of the pacification process against the heretic forces that gained power during the decades of separation. Something has stirred up the flames of unrest in the system again. There has been a terrifying surge in cultist activity on almost every world in the region, slowly assuming apocalyptic proportions. To make matters worse, Inquisitorial assets report the presence of various Chaos Marine Legions as well – these abominations are working in unison again, wreaking havoc on the planets crippled by the recent civil wars.
By the time the Imperium could react, they had already lost one world in the system. It was deemed to be past recovery and the heavy orbital bombardments turned Draquis Alpha to ashes. The most important planet, Lacaon Maioris, is a heavily fortified Shrine World that is safe for now, but the coordinated attacks of the enemy are still threatening the other planets.
The Caligari Conclave is sending all available agents to the Lacaon System. The mission is simple, but it is of vital importance: stop the unholy incursion on the affected worlds and save the Lacaon System.
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
New Features
Global Event: Unholy Incursion
Added a specific matchmaking feature for the Event
Fixed Bugs
Numerous localization-related fixes
Various crash fixes
Co-op stability improvements
Fixed enchants not working after death or weapon switching
Fixed numerous missing descriptions and icons
Fixed unfinishable Bunker Busting mission
Relic items' unique models are now showing and working properly
Fixed a few chests that could not be opened
Fixed a few malfunctioning teleporters for Hidden Rooms