Development update for Martyr - a letter from our Producer
Dear Inquisitors,
As many of you already know, Martyr has been scheduled to release on May 11. We have to give you some good and bad news regarding this announcement so you will be able to clearly see the progress made within the game in the upcoming two months.
Since May 11 is pretty close, you will not have to wait an awful lot until you can get your hands on the final and polished game that you have been supporting all along, so we'd ask for just a little more patience until then.
As per our usual style, let's begin with the bad news.
Until the release, Martyr will not have any more live Steam updates.
The reason behind this is that the public (Steam) and the developer (internal) builds of the game have been starting to get separated quite long ago. This means that since we are working on a great number of things at the same time, numerous features will be (or already are) more or less ready at the same time, and we are assembling the pieces of the puzzle with such speed that makes preparing frequent public Steam releases impossible. By the time a Steam build would go through a beta testing-release phase, it would change by a great deal internally - and now we are unable to keep the separate bits of the game on separate coding branches, because that would disallow us to actually close up the game and polish/fine tune it.
This was a hard spot for us where we had to make a decision - and it was quite obvious from the get-go that there is no really good decision in this situation, since you guys were a tremendous help during Early Access and the Founding, and we did not want to leave our supporters without content during this last bit of development. However, we do not want to risk building public releases as although we have enough time to finish the game until the deadline, but we do not have the time to pour resources in preparing Steam builds that will become outdated by the second they are released. Of course, we still have tons of work to do, and many of us are already pulling 80+ hour weeks, as it usually goes during crunch time.
The good news is that until its release, Inquisitor - Martyr will undergo numerous beneficial changes based on your feedback:
Monster and Skill Rebalance
New unit system (including the boss system displayed in our latest video)
Redesigned and rebalanced loot and leveling
The rest of the campaign with more cutscenes and videos
Leveling and endgame builds of classes and subclasses
Loads of artifact effecs and traits
Numerous new terrain types
New units
Vehicular combat
What's even more cool is that many of these things (that are not at all in the current live Steam build) are already at a high state of completion internally and these features are undergoing testing as we speak. We will post a detailed description of these upcoming features soon so you guys will know what to expect at the release and afterwards.
And one more thing - our communication team will go into overdrive for these two months, documenting development during crunch time, so you guys will receive tons of information about what goes on in the office and in the Caligari Sector.
So, to summarize: just a little bit more patience guys, as we have less than two months until release. Of course, we can not stress enough how much you guys are helping us during development, so thank you for each and every comment, critique, and insight that you guys have made to make this game a hell of a lot better.
We really hope that your feedback will help us in releasing an awesome game on May 11.
The Emperor Protects,
Zoltán Pozsonyi Producer
Inquisitor - Martyr: Patch v0.7.4 - March 14
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Fixed Bugs
New experimental feature: Recruitment. This feature in the Social panel allows the players to recruit people for their parties. Graphics are just placeholders, sub-features may be changed.
Assassin dodge to cursor changed a little. Now you are allowed to dodge in every direction, relative to the cursor.
There is now a slight chance for the chests on the map to contain better loot. These chests have different graphics.
Chests got a new effect to make sure you won't miss them.
Incursion mission type reworked. There are 3 beacons for every gate which make the gate tougher. You need to destroy the beacons in order to destroy the gate.
Priority Assignment panel reworked.
Dead monsters now fade out after a time. The more dead monsters there are, the sooner the old ones fade out. You can change the amount of dead bodies allowed on screen in the options.
Fixed a bug where knockback effect randomly rotated the enemy hit
Added several new cutscenes in the campaign.
Tutorials are not as aggressive as before. There is a new notification system placed below the character icon on the top left corner. You get notifications about tutorials investigation states there.
Allied units are now shown on the minimap
You can now choose difficulty for Campaign, Tarot and Priority Assignment missions. This option will effectively increase the power rating of the selected mission, thus yielding better loot in the end.
Fixed several item-loss cases. Shop should be more reliable, and clicking on items while the storage is not yet loaded should not cause loss of items anymore.
Fixed several cases of item price desync in the shop
Inquisitor - Martyr: Hotfix v0.7.3b - Feb 22
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Fixed Bugs
Fixed cabal window lockup if the cabal name contained square brackets
Attempt to fix the friendly Posession monster bug
Investigation window lockup fix
Fixed the disappearing nametags in chat
Fixed specific tarot card not spawning quest
Fixed item prices not calculating correctly
Add friend button only appears on the social window if the target is not already a friend
Chat input color now correctly initialized on first load
Weekly glory should now properly give rewards to all players
Whole storage disappear bug fixed
Pickup range has been increased when autoloot option is enabled
Fixed reward window incorrectly appearing
Fixed rewards not registering correctly, causing fate and credits disappear on next usage
Several other crashfixes and bugfixes
Inquisitor - Martyr: Patch v0.7.3 (Feb 16)
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
New Feature: Loot System Improvements
As our survey results indicated, players have requested the traditional ARPG loot method as an option, so we made it happen. Loot can now be picked up with the mouse, or you can toggle the Autoloot option in the options menu.
Additionally, there is now a reward effect for freshly picked up loot.
New Feature: Tactical View
Tactical View offers players a new way to display points of interest on the game field. By tapping the Tactical View key (Default: Caps Lock), you can see when your enemies get hit, when you receive damage, and so on. You can also toggle thermal vision, and a more distinct outline for your enemies or for yourself.
With Tactical View, you can also choose from a bunch of stats to display.
Additional New Features
Turn to Cursor function can now be disabled
One button dodge system for the Assassin is now implemented (Dodge to Cursor)
Toggle Cover mode is now available
Tactical View options are now available in the options menu
Changed the Grenade and Inoculator UI during battle
The current map's Power Rating is now displayed above the mission objectives along with the active difficulty modifiers
The player's Power rating is now displayed besides the character portrait
Refined and improved Psyker animations and spell effects
Added Minimap Preview to the mission briefing window
The Social panel (friend list, etc.) received numerous improvements
Balance
Random missions now give Rank Points to players
Increased Champion/Commander HP and slightly decreased their damage
Increased Elite HP and slightly reduced their damage
Sped up melee swing speed significantly
Increased melee damage
Black Legion enemies now have a shield active
Rebalanced every player weapon and armor skill along with cooldowns
Rebalanced monster damage and skill cooldowns
Rebalanced monster passive skills
Increased amount of loot drops
Increased movement speed across all classes
Miscellaneous
New window popup animations
Added several new sound effects
Performance optimization
Fixed bugs
Fixed a bug where a cabal creation could lead to black screen
Fixed an issue where players saw different Glory reward values than
intended
Fixed an issue where controller users got stuck on map selection screen
The Unburdened Heroic Deed now counts properly
Fixed an issue where controller users got stuck and could not move
Fixed an issue where during NPC rescue missions, the NPC got stuck
Fixed a stuck terminal during an Investigtaion mission
Fixed an issue where controller users could not activate the first terminal during the tutorial
The 5th skill of a freshly created Psyker is now locked at the beginning as it was intended
Assassin now gains adrenaline per kill properly
Fixed a game crash occurring on mission start
XP gain sound is now disabled after surrendering
Fixed a crash during the panic room mission
Fixed an issue where cabals did not display online members
Fixed an issue where assignments got stuck and crashed
The campaign is now solo mode only as it was originally intended
Inquisitor - Martyr: Hotfix v0.7.2b (Jan 18)
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Fixed bugs
Fixed Co-Op loading issues and black screen
Inquisitor - Martyr: Hotfix v0.7.2 (Jan 12)
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Fixed bugs
Fixed the bug where the Techpriest disappeared
Fixed the disapperaing Tarot button
Fixed a bug where players received duplicate rank rewards
Fixed the Account XP bug (players received less XP than they should have)
Investigation panels are now displayed properly on the Starmap
Inquisitor - Martyr: Hotfix v0.7.1 (Jan 11)
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Bugfixes:
Multiple voiceovers added
Crashfix on Hot Pursuit missions
Crashfix on the "Madness Incarnated" and "Making Contact" maps
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
Character Wipe
Due to the massive leveling changes that the community asked for as described inour previous post, we have issued a full Character/Account reset in the game assimply put, it would not be possible to transfer anyhing from the previousversion of the game due to the sheer amount of mechanic changes.
New Class: Primaris Psyker Inquisitor
Certain Inquisitors used to serve the Imperium of Man as Primaris Psykers before they have reached their current ranks in the Inquisition. They are among the rare sanctioned few who can wield Psychic powers legally. Since Psykers could present a potential danger to entire worlds, the Inquisition relentlessly hunts them down, and those who are strong enough are recruited into Imperial service, fulfilling vital roles – like the Primaris Psykers. Their powers are drawn from the Warp as a weapon to smite the enemies of the Emperor, and Inquisitors with the Primaris Psyker background are experts in harnessing these boundless energies. In combat they rely on their psychic powers, preferring light armour and psychically attuned weapons.
A Primaris Psyker Inquisitor channels otherworldly energies, but they always risk damnation, deadly backlash from the Immaterium, not to mention the corrosive consequences of this sinister power on his own psyche. In game terms, Psyker Inquisitors gain penalties for using psychic powers, which may spawn Warp anomalies, so this character class requires a very different gameplay style compared to the Crusader of the Assassin Inquisitor.
There are three main specialist Inquisitors with Psyker background in the game, depending on the special wargear they use. Aetherwalkers employ an ancient, psychically reactive armour that phases its wearer between the Immaterium and Realspace, permitting to travel short distances in the blink of an eye. The Empyreanists gain their most important power from the product of a secret research project: even the existence of this ceremonial armour is denied outside the Caligari Conclave, as it uses long-forgotten xenotechnology to create a Warp anomaly that halts the flow of time for a short duration. The Scryers have a lightly armoured, psychic-attuned suit, the Warpbound Armour, which permits the Psyker Inquisitor to project its disembodied presence over the physical world, to gaze beyond the veil and take a look around without being detected.
New Features and Changes
Revamped Leveling
- There will be a separate post on this later, will be edited into the changelog as well.
- Based on our previous Dev Letter
New map setting: Voidship
Implemented the first chapter of the campaign that also serves as the tutorial
New map clutter added: Blood Splatter, Decals, Corpses
Added Chatboxes above NPC heads
Intro video added
Audio
Main menu theme added alongside numerous other soundtracks
Tons of new sound effects added
Misc
Halved vendor buy prices when selling items
Refined AI & Patrol scripts
Mission select screen revamped - This change is temporary though, we will make mission starting faster in the future.
General chat has been regionalized
Cabal missions received a rebalance
Ally Guardsmen received a 100% HP boost and a +45 Defense bonus, while their damage was nerfed by 20%
Bug Fixes (Under Construction)
Fixed numerous issues causing item loss
Fixed an issue where players got thrown back to the bridge after successful missions
Fixed an issue where the spawn cutscene at the beginning of the missions got stuck
Attribute bar now fills up properly
Skill Trees now unlock properly
You can no longer sell items while the shop is reloading its inventory
Fixed a bug with the Hourglass Tarot card
Fixed a Fate exploit involving reselling blueprints
The small windows for missions are now displayed while in the Hub properly
Fixed issues with dual wielding 2 overheat-capable weapons
Added new rebel videos
Influence rewards are now given properly to players
In the stash, the tooltips can no longer freeze the game
Inoculator cooldown values now update properly
Fixed missing strings on the Glory window
Fixed the Toughness III bonus
Chat Fixes:
Fixed a bug where minimizing and restoring chat broke the whole window
Chat history no longer gets deleted
Chat is now updating while minimized
Right-click functionality no longer goes away
Chat no longer instantly appears on the character screen
Cabal Fixes:
Fixed a bug where Cabal Assassinations could not be completed
Blessed Alloys can now be contributed properly
Electro Fragments can now be contributed properly
Cabal now updates members faster and smoother
Freshly joined cabal members can no longer disband and modify the cabal
Portrait frames will now only have the "Invite to Cabal" feature if the target
is indeed not a member of a cabal
Controller no longer gets chat window stuck
Controller
Lots of polishing done on the panel handling
Fixed force feedback issues
Redesigned Inventory/Comparision usage
Also, thanks for the continous support and patience - without you guys, this would not be possible :) Since this is a huge update, a follow-up patch/hotfix is already in the works to remedy numerous things. Stay tuned!
An update from our Producer regarding the next Content Patch
Fellow Inquisitors,
we know that most of you are wondering about what had happened to the content update we promised to deliver in November. Unfortunately we're running rather late and what is more unfortunate, we don't really have any particularly good news to share with you now, either. And we don't have excuses. Not any good ones, at least. We have miscalculated the scope of the work we began in October.
http://steamcommunity.com/sharedfiles/filedetails/?id=1231098275 We are working relentlessly and trying to catch up, but the truth is that we started three huge developments simultaneously and we won't be able to finish them in time. Even though each of these developments is about 80% complete, we wouldn't feel comfortable releasing the alpha version of the patch, because we still have to fix a lot of bugs and fine-tune the gameplay to be enjoyable.
We know this sounds like a lame excuse, but it's true. Still , we're more than a month late and you deserve more than that.
So this is what we can promise you:
The next content update for Warhammer 40,000: Inquisitor - Martyr will be released on January 10.
Seriously – we'll release this patch even if the whole company has to spend Christmas and New Year's Eve in the office.
Some words about what you can expect in the future and an explanation for the delay:
First of all, a new and unique class called the Psyker is coming. Compared to the Assassin and the Crusader, the Psyker's abilities aren't completely fixed and tied to weapons, since he's using his Psychic Masteries and all kinds of flexible Psychic powers that come with the Warp Heat system - as a special source - and Warp Anomalies. Both are new solutions compared to our current game mechanics and required a lot of work both in game code and in design setup.
During building the first two chapters of the campaign we realized that the complex story we'd like to tell in the game requires even more sophisticated storytelling devices, so we've completely rebuilt the mission system and the journal, introduced a new system for gathering and assessing clues you'll find during the campaign and built a more consistent interface to support the new system. With this, we are now able to tell the story (not just the campaign story, but each and every major story you can investigate in the Caligari Sector) as we have been planning all along, as a series of Inquisitorial Grand Investigations. To make the first two chapters work, we had to create two entirely new terrain settings. This means that while we are working on the Psyker, we have the first two campaign chapters coming, the Grand Investigation system and two new terrain types (voidship interiors and an Imperial Industrial setting). Not to mention that the story campaign works better with a proper intro and additional cutscenes. If you check the shots we've put up from the intro, you'll see that our artists were quite busy lately.
https://www.youtube.com/watch?v=nZaD6ZMQDRs Furthermore we have promised a thoroughly redesigned progression system and the termination of the daily quests. We have planned this for a while, and during the rethinking of the Grand Investigations system we finally decided to fully integrate them into the game, even if it will take more work than originally planned.
We've got rid of the pre-generated daily quests and placed standalone Grand Investigations into the first subsector: these are all chains of connected missions that follow plotlines with no ties to the main campaign, but offer similarly complex and truly WH40K stories and they also help with the character progression through the first few star systems. While we were at it, we decided to open a test Chapter and put an endgame layer at the point when characters have fully explored the Tenebra Subsector: we have collected all the Grand Investigations which impact character progression and used them to build a significant new storyline that will focus on a catastrophic Chaos incursion into the Caligari Sector, featuring several Chaos Space Marine chapters and threatening several star systems at once. These missions will tie into the events of the test Chapter: at the end of the Chapter the subsector endgame layer will be availableand we'll introduce the Lacaon Warzone.
http://steamcommunity.com/sharedfiles/filedetails/?id=1231098964 As this is a huge endeavor, we are planning to implement the reworked Grand Investigations with placeholder units and missions. The test Chapter will run for a few weeks, then we will implement an alpha state global event. This will open up most of the Lacaon Warzone gameplay features (with only the big bossfight missing, which we are planning to include in the February patch).
We're deeply sorry for the delay and we would like to apologize for not communicating with you every step of the way. Rest assured, we're working relentlessly: we just simply miscalculated the workload. We wanted all these major content to be in the game in December and now none of them will be there. We really appreciate your patience and we know that you won't be disappointed when we release the update in January.
Zoltán Pozsonyi Producer
PS: Please comment this post at Discussions, because moderating an announcement is basically impossible, cheers :)
Inquisitor - Martyr: Content Patch v0.6.4 - Oct 13
Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.
New Enemy Faction: The Black Legion
The Black Legion is a Traitor Legion of the Chaos Space Marines. During the Heresy, they used to be the Sons of Horus and once served as the Warmaster's pretorians. Their name is a curse, their acts are considered as the vilest treacheries of the Horus Heresy. They worshipped various Chaos Gods and ended up serving Abaddon the Despoiler. They have numerous warbands and have a preference for close assault, the use of extreme force and applying escalating pressure on their targets.
New Features and Changes
Controller support has been added. Make sure to disable everything in Steam->Settings->Controller->General Settings in order for it to work.
Investigation mission window and stucture got redesigned for easier use
Several changes and features were added to the chat window
Added support for a bunch of ultra-wide resolutions
New Inoculator Setup panel
Friend List is now renamed to Social, and players can now manage parties there as well.
Crafting
Crafting upgrades are now instantaneous
Crafting Rare items is now instantaneous
Unlocked new available Techtree upgrades
The item level of a Crafted item is now determined when the Crafting process is over.
Fixed Issues
Fixed an issue where Fusion resulted in item downgrades
Fixed an issue where crafting an item on a high-level character and finishing it on a low-level toon afflicted the final item's level
Fixed an issue where players did not receive certain rewards after msisions
Tarot difficulty is now displayed properly
Fixed an issue where Assassins could reach 100% dodge
Fixed an issue where alt characters received drops scaled to the highest
level character on the account
Fixed the following Heroic Deeds: Purifying Flames, Blitzkrieg, Backstabber
Increased the time the game waits for a client connection to help with Network Error issues