Warhammer 40,000: Inquisitor - Martyr cover
Warhammer 40,000: Inquisitor - Martyr screenshot
PC PS4 XONE Steam
Genre: Role-playing (RPG), Adventure, Indie

Warhammer 40,000: Inquisitor - Martyr

Inquisitor - Martyr: Patch v0.8.3 - May 31 - Skulls for the Skull Throne!



Event: Skulls for the Skull Throne II



Games Workshop video games on Steam unite for this Skull-themed sale and event, and NeocoreGames is proud to announce that Warhammer 40,000: Inquisitor - Martyr is participating as well!

During these days players can take part on a global event in the game in which you are collecting Skulls of the Innocent. By collecting 50 of these (dropped by a certain type of enemy), you will unlock a unique cosmetic item called Mask of the Martyrs for your character. Any character class can wear it, but it won't affect any stats. Because of this, you can keep the mask permanently (the character progress reset at launch won't affect this item). The global event will also have its own leaderboard.
The despicable traitors of the Black Legion are on an unholy rampage in the Caligari Sector, and this time they are not simply wreaking havoc on Imperial Worlds. The Hounds of Abaddon are indulging in an obscene challenge to find the most competent killer among their ranks. They are collecting skulls of Imperial subjects as trophies to prove their worth. We cannot let loyal servants of the Emperor suffer such a horrible fate. Hunt down as many of these Black Legion monstrosities as you can, seize and redeem their dark trophies - the Skulls of the Innocent.


And behold, the item in question, the Mask of the Martyrs looks like this:


The event launches with a new patch and if you buy Warhammer 40,000: Inquisitor - Martyr during the event, you'll get 10% off the full price!

The full game will be released on June 5th, 2018 on Steam, until then, collect the Skulls to claim your Mask of the Martyrs, or follow the official Skulls for the Skull Throne event Stream on Twitch!

New Features



  • World Event: Skulls for the Skull throne - Note: the mask you can get from the event WILL persist after the release wipe.
  • Consumables, including Mind Reset, are now available from the Rogue Trader
  • During maintenance, the game will properly notify players trying to log in
  • Various new skill effects added

Fixed Bugs



  • Fixed a major item loss issue
  • Fixed Psyker invulnerability exploit with Dome
  • Fixed a major crash occurring randomly
  • Fixed a major crash with the Silence the Guns mission type
  • Fixed an issue where the "Travel to next location" button wasn't working
  • Fixed several unfinishable Purge missions
  • Fixed Adaptive Efficiency
  • Fixed a major gamelogic lag that caused stuttering on several configs

Balance



  • Several item tweaks
  • Imposed a dual hard cap on a number of stats. The first cap refers to unbuffed values, and the second, final cap will be the limit for the temporarily buffed state.

    • Dodge: 70/90%
    • Damage Reduction: 70-90%
    • All Resist: 70/90%
    • Crit Chance: 50/100%
    • Cooldown Reduction: 60/80%



Get the game here:
https://store.steampowered.com/app/527430

Inquisitor - Martyr: Hotfix v0.8.2b - May 26

Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.

Fixed Bugs



  • Fixed collision on all Floating Platform maps that rendered Purge missions impossible
  • Fixed a crash with Silence the Gun game modes
  • Matchmaking works properly now
  • Mind Reset now works properly
  • Fixed a crash at Panic Room game modes
  • Fixed impossible Purge missions where the last enemies were outside the map

Inquisitor - Martyr: Patch v0.8.2 - May 25



Fixed bugs



  • Fixed an issue where Tarot missions displayed +0 Rank XP at the end
  • Fixed an issue with the Hoard, Pestilence, and Murder Tarot cards
  • Fixed Mind Reset not working properly
  • Fixed several map spawn points
  • Fixed a missing tile on the Wordbearers 2 map
  • Fixed unfinishable Purge mission where the last enemy was outside the map
  • Fixed perk selection with controller
  • Fixed missing chest positions on a few maps
  • Fixed a continuity error where players had an inoculator in the first Tutorial
  • Fixed jumping/charging through closed doors
  • Fixed collision of several covers
  • Fixed incorrect minimap display
  • Fixed the Extreme Fortune consumable
  • System Influence bar now appears properly

Misc


Inquisitor - Martyr: Patch v0.8.2 - May 25



Fixed bugs



  • Fixed an issue where Tarot missions displayed +0 Rank XP at the end
  • Fixed an issue with the Hoard, Pestilence, and Murder Tarot cards
  • Fixed Mind Reset not working properly
  • Fixed several map spawn points
  • Fixed a missing tile on the Wordbearers 2 map
  • Fixed unfinishable Purge mission where the last enemy was outside the map
  • Fixed perk selection with controller
  • Fixed missing chest positions on a few maps
  • Fixed a continuity error where players had an inoculator in the first Tutorial
  • Fixed jumping/charging through closed doors
  • Fixed collision of several covers
  • Fixed incorrect minimap display
  • Fixed the Extreme Fortune consumable
  • System Influence bar now appears properly

Misc


Inquisitor - Martyr: Patch v0.8.1 - May 23



Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.

Fixed Bugs



  • Fixed the "No controller connected" issue. Also, now you can just press Esc to discard the window and the game will go into Keyboard/mouse mode automatically.
  • Fixed a crash at the last Feral Dogs mission
  • Fixed door not opening at the 4th Wordbearers mission
  • Fixed a crash at the 3rd Wordbearers mission
  • Fixed a crash related to character control

  • LFG can now be linked and clicked in chat properly
  • Experimental Frameblend feature removed for now
  • Fixed a typo for Armour Breaking's tooltip
  • Fixed typo for Warp Adaptation
  • Fixed tooltip for Tarantula Sentry, HP value was incorrect
  • Fixed audible step sounds while in menus on the Hub

Co-Op



  • Fixed missing Ready button on the Matchmaking panel
  • Fixed PvP panel functionality
  • Enemies' Suppression is now scaling with Party size as well

Inquisitor - Martyr: Patch v0.8.0 - May 22 - Beta



Updates to W40K: Inquisitor - Martyr have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted. It is also recommended to delete any launch parameters you previously had (you can re-add them if they help again, but it is safer to assume everything works best without them). Please also note that the backend server might take up to 30 minutes to transfer to the newest update, during which time login will not be possible.

NOTE: Language support for French, German, Russian, Japanese, Portuguese, Spanish, Hungarian will be added soon (in the next couple days)

Due to the drastic amount of changes within game mechanics, all accounts have been wiped as per our previous announcements.

New Features



  • The Account Level mechanism has been removed. Skill points are now gained in a more traditional way, by Inquisitorial Ranks. We felt that the two-level system was a bit too complicated, so we have reached back to the basics as everyone should be more comfortable with this method.
  • New Main Menu design
  • Added the first iteration of the Morality System
    The Morality System will be tied to assignments and story events (in the campaign), where you will be prompted to make a choice that will push you towards "Radical" or "Puritan".
  • Added the first three chapters of the Campaign
  • Added 56 new perks. Some of them are linked to Heroic Deeds, and some of them are Influence Rewards.

    • Warp Attunement - +25% bonus to Positive anomalies
    • Artifical Organs II - +100% HP regen, +500 max HP
    • Precognitive Evasion - Can't Dodge move anymore, but receive +10 Dodge
    • Augmented Body II - Suppression Resist can't be lowered; HP regen remains 0, and can only be increased via passive Skills or Inoculator
    • Utility Harness - +2 max slot for Support skills, every Supply crate gives one additional Supply
    • Feint Mastery - Deflect % is now applied as a damage bonus as well
    • Berserker - While below 50% HP, every movement skill has its cooldown halved, and damage is increased by 25%
    • Frenzon Dispenser - +10% Crit Chance, -10% max HP
    • Survival Instinct Override - +10 Crit Strength, -3% Damage Reduction
    • Keen Fury - After every kill, you get 1% Crit chance and 1 Crit Strength for 5 seconds. Stacks.
    • Terror Tactics - When executing, you have a chance (equal to your Crit chance) to double your Executioner Buff bonus
    • Blood Rush - +50% Executioner buff/Duration bonus
    • Ad-Hoc Subjugation - Every Crit applies a Vulnerability debuff on the enemy of the respective damage type
    • Stagger Exploitment - +5% Crit Chance and +10 Crit Strength to debuffed enemies
    • Unfettered Marksmanship - 50% damage for sniper attacks while having high Suppression
    • Unfettered Maneuvering - +20% move speed while having high Suppression
    • Mind Fortress - While stationary, you gain 3% Damage Reduction per second, stacking up to 15%
    • Adaptive Efficiency - 150% bonus to Overheat/Ammo capacity
    • Attack Anchor - While stationary, you gain 5% Damage per second, stacking up to 50%
    • Armoury of Zeal - Mines and Grenades do not consume charges anymore, but cost Zeal instead. Supply crates now refill Zeal.
    • Deadshot - 20% damage bonus for rifles during Surprise
    • Fluid Attack Strategy - Dodge-move gives a 50% melee damage bonus for 5 seconds
    • Reign of Confusion - Gain +10 dodge for 5 seconds after a kill (does not stack)
    • Regenerative Booster Gland - Gain a melee damage bonus equal to 50% of your HP regen after getting hit.
    • Perfectly Timed Attacks - Add +3 sec cooldown to skills with a 3 sec or longer cooldown, and also increase their damage by 50%.
    • Opportunist Stance - 33% chance to reset weapon skill cooldowns with an 8 sec or higher cooldown after use
    • Opportunist Stance II - 33% chance to reset weapon skill cooldowns with a 5 sec or higher cooldown after use
    • Mind Rift II - +50% damage while at maximum Warp Heat
    • Hazard Stimulation - Gain 2 Adrenaline when hit, and 1 Adrenaline when you dodge an attack successfully
    • Persistent Attrition - +3 sec duration to DoTs
    • Enhanced Attrition - +50% DoT damage
    • Rapid Elimination Protocol - If an enemy is killed by a Sniper skill, the cooldown of that skill is reset immediately.
    • Optimized Sniping Pattern - All Sniper skills apply a Sniper mark to the enemy. The mark lasts for 30 seconds, and stacks. It gives a -3% movement speed debuff along with a 20% damage bonus to Sniper shots.
    • Zealous Displacement - Personal Teleporter does not consume charges anymore, but costs 30 Adrenaline instaed. Supply crates now refill Adrenaline.
    • Close Quarters Gunnery - +25% rifle damage bonus to enemies within Medium Range
    • Inverse Warp Attenuation - While at maximum Warp Heat, the player heals instead of getting damaged after spell casts
    • Warp Heat Dissipation - Every kill reduces Warp Heat by 1
    • Psychic Supremacy - +2 sec cooldown to every skill, but every skill gains a +50% damage bonus as well
    • Retrograde Psychic Dominion - The lower your Warp Heat is, the bigger damage bonus you get. (0 Heat - 100%; max heat - 0%)
    • Force Weapon Mastery - Every force weapon attack gives a 15% damage bonus to force weapons for 5 seconds. Stacks up to 10.
    • Psychic Boon - Double duration for self-cast buffs
    • Warp Heat Rejuvenation - Every depleted Warp Heat point gives 50 HP and Suppression
    • Psy-enhanced Warfare - Every attack with weapons receives a damage bonus percentage equal to half of the current Warp Heat value
    • Warp Heat Conversion - When Warp Heat is decreasing, you gain a 50% weapon skill damage bonus for 3 seconds
    • Temporal Efficiency - Time Stop halves cooldowns and spells generate half as much Warp Heat
    • Warp Resonance - Casting spells generates an aura-sized Battle Focus (unless the player is already within one). Every spell cast within this area gains a damage bonus. Lasts for 20 seconds or until casting a spell outside the Focus.
    • Power from Anguish - The lower your HP, the bigger is the damage bonus received by your spells (ranging from 0 to 200%)
    • Psychic Escalation - Every spellcast gives a 5% damage bonus for spells, for 10 seconds. Stacks.
    • Psychic Sequence - Every spellcast gives a 5% cooldown reduction for spells, for 10 seconds. Stacks.
    • Psychic Channeling - Every active combat spell gives a +8% damage bonus to every other spell
    • Attrition Feedback - Every DoT tick heals the player for 0.3% max HP
    • Cull the Weak - 50% damage bonus to debuffed enemies
    • The Art of Crippling - 50% to debuff durations applied by the player
    • Warp Heat Diffusion - Applying debuffs reduces Warp Heat by 1
    • Puritan - +15 Suppression resist per Puritan points
    • Radical - 1% resource regen increase per 3 Radical points, up to a maximum of 100%

  • Added 29 New Heroic Deeds: (some of those will be hidden ;)

    • Versatile Operative (Hidden)
    • Storied Carnage - Get 10.000 Critical Hits
    • Greater Ferocity - Kill 100 enemies with Critical Hits
    • Legendary Carnage - Deal 20.000 damage with Critical Hits
    • Superior Cunning - Debuff 500 enemies with Vulnerability
    • Up Close - Kill 250 enemies with Ranged weapons within Medium range
    • Attrition Advocate - Apply 1000 DoTs
    • Executioner - Execute 500 enemies
    • Decapitator - Execute 10 Elite enemies
    • Well Prepared (Hidden)
    • Perfect Onslaught - Kill an enemy with 10 consecutive Skill attacks
    • Adaptive Disposition (Hidden)
    • Savvy Combatant - Kill 1000 enemies with skills with an 5 sec (or higher) cooldown
    • Evasion Specialist - Dodge 500 attacks
    • Patient Marksman (Hidden)
    • Well Supplied - Open 100 supply crates
    • Reckless (Hidden)
    • Combat Psyker - Kill 1000 enemies with spells
    • Custodian of Lore (Hidden)
    • Prudent Mind (Hidden)
    • Well Rounded - Kill 1000 enemies without using force weapon skills
    • Psychic Might (Hidden)
    • Metaphysics Expert (Hidden)
    • Anchored - Stay stationary in combat for 2000 seconds
    • Unflinching - Kill 250 enemies while under 50% HP
    • Psychic Barrage (Hidden)
    • Ultimate Focus (Hidden)
    • Imperious Devastation - Deal 5000 damage within 5 seconds with spells
    • Disruption Warfare - Apply 2500 debuffs

  • New consumables available - You can find these as a rare drop or a rare shop item. Mind Reset and Immediate Crafting have a significantly better chance of spawning.

    • Mind Reset: Awards 1 Skill-Tree Reset point. One such point allows redistribution of all Skill points that were spent on one specific skill tree.
    • Immediate Crafting - Completes all items in the crafting queue immediately.
    • Destruction Amplification - Bestows +50% Damage bonus for the next 5 missions.
    • Survival Enhancement - Bestows 1 additional Allowed Death for the next 5 missions.
    • Extreme Fortune - Doubles the chance of finding a godlike item in the next 5 Tarot missions.

  • Multiple new Assignments added with their respective plots, clues, cutscenes and unique game modes.
  • Crafting: Numerous new techs available

Maps



  • Completely reworked all maps (new ones will be added constantly)
  • Hundreds of new map assets including new decals, covers, objects, debris, lighting, effects, and more.

    • 17 new Storage objects; 14 new Storage Covers
    • 15 new Debris objects
    • 14 new Misc objects
    • 17 new Lab objects; 1 new Lab cover
    • 23 new Library objects
    • 49 new War objects; 37 new War covers
    • 57 new Ruins objects and debris; 92 new Ruins covers
    • 19 new Industrial objects; 33 new Industrial covers
    • 33 new Quarters objects; 5 new Quarters covers
    • 139 new Emblem objects
    • 83 new Light objects
    • 1 new Supply chest
    • 25 new Computer objects
    • 8 new Machine objects
    • 63 new Bodies/Gore objects
    • 15 new Effects
    • 57 new Blood decals
    • 45 new Nurgle decals
    • 116 new Mark decals
    • 11 new Acid decals
    • 21 new Dirt decals
    • 21 new Oil decals

  • Villains: You can now randomly find 1-3 of these stronger guardians on the map.
  • Commander: Commanders are holding fortified positions within the map, so approach carefully!
  • Hidden Area: There is now a small chance on each map for a teleporter to appear which takes the player to a hidden room where bonus loot and gratuitous carnage awaits.
  • Spoil of War: The former gamemode Spoils of War is now implemented in all gamemodes - there is a chance for a Spoils Chest to appear with a guardian on each map.
  • New Game Modes:

    • Silence the Guns
    • Bunker Busting

  • New Map Settings

    • Ruined City
    • Industrial Indoors
    • Hive City
    • Giant Rails

  • Multiple weather/atmosphere settings available for every map
  • Added background objects for every map setting
  • Monster groups can now aggro players on specific triggers
  • New minimap style
  • New Map Script: Broken Turret
  • New Map Script: Floating Mine trap
  • Refined Defense game mode

Video:



  • Added new videos for each new map setting
  • Major optimization/shader revamp
  • Numerous new player skill effects
  • Added numerous new cutscenes to the game
  • New chest effects
  • New teleport effect

Multiplayer:



  • Party members are now visible to each other at the Hub
  • Player nameplates on the Hub
  • Added chat bubbles above player's heads
  • Matchmaking stability and reliability updates

Audio:



  • More than 40 enemies received unique sound effects
  • Every animated object received sound effects
  • Added setting-specific music for all map settings
  • Added music for wave defense
  • Added sound for executions
  • Added 7.1 support
  • Added 7.1 atmosphere sound for all map settings
  • New chainsword sounds
  • New autogun sounds
  • New, final Psyker sounds
  • Replaced all Player character battle sounds
  • Engine type monsters got their sound effects fine tuned/replaced
  • Tons of new dialogue sounds added
  • Remixed and refined sound effects from stereo to 7.1
  • New vehicle sounds

UI Changes:



  • Revised Character Sheet/Inventory panel
  • New feature: sorting in the Invenotry (By rarity, by Power Rating, by type)
  • New feature: Sell All by rarity in the Shop
  • Chat block/unblock feature
  • Chat settings window
  • Change font size
  • Change opacity
  • Manage blocked players
  • New Morality Window and popup panel added
  • New popup panels for claimable Rewards
  • New icon for failed Datahunt missions

Misc updates



  • Players can now unequip their items
  • Removed camera tilt near walls and obstacles
  • New loading screens
  • New talking animations
  • Items can now be linked in chat
  • Missions can now be linked in chat
  • Cursor scaling now available
  • Caius Thorn is now awaiting in the Hub for those who indulge in Inquisitorial Training
  • 60 new item enchants now available:

    • Blind enemies based on HP loss
    • Godlike Zeal per kill
    • Bonus suppression per stun
    • Chance to summon on kill
    • Chance to give vulnerability on hit
    • Area damage when stunned/enemy killed
    • Chance to knockback and slow on hit
    • Chance to bleed on Blind
    • Damage against slowed, shocked, with chance to stun
    • Chance to shock per hit
    • Toxin token on hit
    • HP regen from missing HP
    • Reflect deflected damage
    • Deflect bonus after Shield Block
    • Chance to AP based on Deflect
    • Nova after Deflect
    • HP and suppress gain per Zeal spent
    • Damage reduce while in Green suppression
    • Special HP and Suppression regen
    • Chance to double damage/heal
    • Suppression gain and pain/deflect
    • Suppression per kill (Godlike)
    • Reflect damage based on missing HP
    • Damage based on missing HP
    • Heal on Crit
    • HP regen in execution bonus
    • Rosarius Force Field on Crit
    • Bleed on Crit
    • Zeal on Crit
    • Damage in execution bonus
    • Shock enemies on struck
    • Blind enemies based on HP loss
    • Shock on Crit
    • Slow on Crit
    • Double suppression damage on Crit
    • Damage for long, penalty for short range
    • More rockets in Demolition Armour
    • Zeal per kill
    • Chance to Flashbane (based on Deflect)
    • Bonus damage (based on Deflcet)
    • Area damage on Deadly Strike
    • HP regen based on Adrenalin
    • Surprise duration bonus after Stealth
    • First attack bonus in Surprise
    • Bonus damage in Surprise
    • Sniper Shot gains DoT (Poison)
    • Bonus DoT damage on skills with 5+ sec cooldowns
    • Bonus Crit in Surprise
    • Reverse damage based on Warp Heat
    • Reflect damage based on Warp Heat
    • Bonus damage based on Warp Heat
    • Chance to area damage based on Warp Heat
    • Warp Heat /sec (Godlike)
    • Movement Speed Gain after spellcast
    • Cooldown reduction after Teleport
    • Warp Heat reduction bonus
    • Damage reduce based on Warp Heat
    • AoE damage bonus to Spells
    • Chance to reduce Warp Heat cost
    • Chance to AoE in Force weapon
    • Damage buff for the next spell
    • Damage reduce based on debuff
    • Damage bonus based on debuff

  • New enemies:

    • Unbound Grunt
    • Renegade Militiaman
    • Mutant Rampager
    • Reborn Warmaster

  • Dozens of new campaign NPCs
  • Dozens of unique assignment-related monster groups added
  • The amount of Inoculator component slots are now defined by Item level instead of their Inquisitorial Rank
  • 2 new inoculator components
  • The basic weapon attack (left-click by default) is now usable straight after changing weapons
  • Adjusted skill tree backgrounds

Bug Fixes



  • Knockdown effects does not turn enemies who are immune to such effects
  • Enemies won't stay mounted in cannons and flamers if the player is out of range
  • Refined pathing AI
  • Numerous chat fixes
  • Inventory highlight fixes
  • Psyker cover animation fixes
  • Datahunt fixes
  • Cabal page is now refreshed upon member join/leave
  • Surrendering on the first tutorial now returns players to the menu properly
  • Numerous crafting fixes

Balance Changes



  • Cover HP got significantly buffed
  • Players will receive their 2nd perk at Rank 15, and the 3rd at Rank 30
  • Lowered enemy strength in the third tutorial mission
  • Plagueridden's Strike area got refined
  • Adjusted Blightbearer's regen condition
  • Unbound Grunt received new skills
  • Reborn Warmaster received new skills
  • Renegade Militiaman received new skills

Controller Fixes:



  • Several bug fixes
  • Improved GUI control (revised Inventory, Store and Storage usage)
  • Improved highlight/targeting system
  • More intuitive Belt and Armor skill usage
  • Optimized Turret control
  • Chat button is now replaced with the Emote function

News about Martyr Beta Update

Inquisitors - The wait for the big Steam update will soon be over.

In fact, we finished everything up yesterday except for a major optimization change that will improve the game's performance by a great deal.

Sadly enough, this will require some additional testing for the next 1-2 days which means that the upcoming patch, 0.8.0 will be delayed to tomorrow or the day after (23 May at the latest).

We will be testing the game in the meantime to see if everything's working properly.

Thanks for your understanding once again.

The Emperor Protects.

Возобновление продаж в России / Resuming sales in Russia

Инквизиторы,

Мы рады сообщить вам, что запрет IP на серверах Amazon отменили. Это означает, что игроки из России смогут теперь войти в Martyr. Благодаря этим изменениям мы возобновили продажу игры в России.

Спасибо за ваше терпение и понимание - Император защищает.

____________________________________________________________


Inquisitors,

We are happy to inform you that the IP ban on Amazon servers has been lifted. This means that players from Russia will be able to log into Martyr now. Thanks to these changes, we have restarted selling the game in Russia.

Thanks for your patience and understanding - The Emperor Protects.

Source: https://meduza.io/news/2018/04/28/roskomnadzor-razblokiroval-tri-milliona-adresov-amazon

Заявление о запрете IP в России / Statement regarding IP bans in Russia

Инквизиторы,

Некоторые из вас уже могут быть знакомы с этим, в России сейчас существует широкомасштабный запрет IP-адресов, затрагивающий более 20 000 000 IP-адресов, в основном серверов Google и Amazon. К сожалению, у Martyr есть фоновая сеть серверов работающих на Gamesparks, услуга которая недавно начала использовать серверы Amazon. Поэтому мы тоже попались в перекрестный огонь и для российских игроков Martyr серверы недоступны на данный момент из-за правительственного запрета. Это означает, что российские игроки не могут войти в игру на данный момент.

Мы считаем, что будет несправедливо если игра останется доступной для продажи людям, которые фактически не могут с ней играть (по причинам, не зависящим от нашего контроля), и именно поэтому решили прекратить продажи Martyr в России до тех пор, пока не будет отменен запрет IP.

Однако должно быть ясно, что очевидно это проблема которую невозможно было избежать из-за неожиданной и непредсказуемой её природы, и это не является ни ошибкой Gamesparks, ни NeocoreGames.
К счастью, такая ситуация носит временный характер, и вскоре должен быть отменен широкомасштабный запрет IP, но пока он активны, мы не хотим получать прибыль от людей, которые не могут играть в игру должным образом. Как только эта проблема будет решена, мы возобновим продажу игры нашим российским поклонникам.

Конечно, мы постоянно изучаем варианты, которые позволят решить эту сложную ситуацию, но на данный момент это лучший способ действий, которых мы могли бы предпринять. Мы надеемся, что в ближайшее время наши IP-адреса будут одобрены в России.

В качестве заметки, наши серверы иногда доступны из регионов России в течение короткого промежутка времени, поэтому у некоторых из вас был успешный вход в систему. Мы будем постоянно сотрудничать с теми в России, которые уже владеют игрой, чтобы улучшить ситуацию.

Император защищает.

_____________________________


Inquisitors,

As some of you might be familiar with it already, there is a wide-range IP address ban in Russia, affecting over 20 000 000 IP addresses, mainly Google and Amazon servers. Unfortunately, Martyr has its backend servers running on Gamesparks, a service that began using Amazon servers recently. Therefore, we got caught in the crossfire, and for Russian players, Martyr servers are unreachable at the moment due to this government-issued ban. This means that Russian players are unable to log in to the game at the moment.

We feel that having the game available for sale to people who are effectively unable to play it (due to reasons out of our control) is unfair, and this is why have decided to stop the sales of Martyr in Russia until the IP ban is lifted.

It should be clear however that obviously this is a problem that was impossible to avoid due to the sudden nature and unpredictability of it, and this is neither the fault of Gamesparks, nor NeocoreGames.

Thankfully, this situation is temporary, and the wide-range IP ban should be lifted soon, but until it is active, we don't want to make profit on people who are unable to play the game properly. As soon as this issue is resolved, we will resume selling the game to our Russian fans.

Of course, we are constantly looking into options that would solve this tight situation, but for now, this was the best course of action that we could take. We are hoping that our IP addresses will be unbanned soon in Russia.

As a sidenote, our servers are sometimes available from Russian regions for a short amount of time, hence why some of you got a successful log-in occassionally. We will be constantly cooperating with those in Russia who already own the game in order to improve the situation.

The Emperor Protects.

https://techcrunch.com/2018/04/16/russia-starts-blocking-telegram-for-failing-to-turn-over-encryption-keys/

Martyr Release - Final Dates - A letter from our Producer

Dear All,

first of all, I’d like to skip the excuses, so let’s get straight to the point and start with the bad news.

We had to delay the release date of Warhammer 40,0000: Inquisitor – Martyr to 5 June (2018).

The reason is simple, really. Some technical issues were solved a bit late on one of the console platforms, therefore the release candidate version couldn’t be sent to manufacturing in time. We’d like to release the game - in agreement with our console publisher Bigben Interactive and our licensor Games Workshop - on all three platforms at the same time.

In a nutshell: we have somewhat overestimated our capacity for releasing the game simultaneously on three platforms.

And now that we’ve got the bad news out of the way, I’d like to tell you why this could be a good thing after all:

On one hand, the usual, but always very true statement: this means that the PC version gets three extra weeks of polishing, which is never a bad thing. This also means that the game will be in a much better shape at release.

On the other hand, now that we’ve messed up the big date of the original announcement anyway, we decided to still do one big Beta build update for Steam.

With the three extra weeks, we’ll now have the time to do this and trust me, all the harsh criticism, I mean the extra feedback will help us immensely to balance and fine-tune the game.

Therefore, the dates now set in stone:



  • Fresh Steam Build – 21 May
  • Release – 5th June

Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you.

In return, we promise we’ll push this three weeks hard so it’ll be very-very useful for Martyr.

Zoltán Pozsonyi
Producer