Content Update for Inquisitor - Patch v2.5.2 | February 1
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.1
New
Added a "Back to Sector View" button to the Starmap Action bar to prevent any further system stuck issues
Hovering over the level of the mission will now display a tooltip with the Mission modifier percentages
Balance
Removed a limitation on 30+ new Ancient items that could be acquired only from lootboxes but can drop now in missions as well
Ordos reputation points have been made account-based
Cortext Fragments cannot be picked up from the ground any longer but players now automatically collect them. The pieces appear directly in their inventories
From now on, at most two Tarot hazards can get applied onto a mission which grant any Armour bonus to all enemy units in the given mission. Moreover, we capped the Heavy Armour to 80 and even stacked hazards cannot exceed this limit
Developer comment: Heavy Armoured enemy units could give a hard time to players as they were pratically invulnerable to most kind of damages and only weapon skills with Armour Piercing tags could hurt them. With the changes above it will still provide a great challenge but with less trouble and all kinds of weapons can be used to eliminate the enemy
The VIP cannot be killed in Hot Pursuit missions any longer
Developer comment: The VIP could be unintentionally killed with ease which could hinder the progress of the players in Void Crusades
Rebalanced the number of spawning enemy units under Warp Heat as they spawned too frequently. Their HP will diminish over time as well
Rebalanced the Warp Surge (triangle-shaped) anomaly which causes less damage and ends sooner now
Intel items can be used now only after completing the Relay Station campaign mission to avoid any stuck problem
Fixed bugs
Fixed a bug where ground effects (fire, poison smoke) would apply DoTs in an incorrect pace
Removed all Construct weapon module remnants (blueprints, newly crafted items) from the game which could cause both character error problems and misunderstanding since the mechanism behind them was already removed
Fixed the Warp Nova enchants which could stun lock the players' characters
The tooltips of the Empyrean Stashes were corrected as they falsely indicated better loot chances than the stashes actually granted
Corrected the in-game description of the Aegis Psalm as it was not in line with the description in the compendium
Fixed the Taunt voices so they will play properly in 2D
Fixed an issue where Emyprean Keys could go into the negative making the keys unusable
Up till now, if a class-specific item's enchants were modified with a different class then enchants of the given class could also roll onto the item. This is no longer possible
Developer comment: For example, the Tech-Adept could roll a Construct-related enchant onto an Exitus Rifle which can only be used by the Assassin class.
Fixed the Concentrated Beam Tech-Adept passive skill which applies Heat vulnerability in Co-Op now as well
Fixed the Radium Coated Bullets Tech-Adept passive skill which applies Posion in Co-Op now as well
Fixed an issue where the Seasonal effects could hinder the completion of the Psychic Retribution Heroic Deed
Fixed the Combat Psyker Heroic Deed so it will count only the weapon skills
Fixed the Imperious Devastation so it will count only the Psychic Powers
Fixed an issue where the resources spent on crafting or modifying Construct modules didn't get deducted immediately but only after a mission was completed
Hotfix for Inquisitor - v2.5.1 | December 16
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.5.1
Balance
Added additional loot to the Empyrean Elite's loot table when it drops items for players below level 35 to compensate for the lack of Void Crusade access
Slightly reduced the frequency of Caligari Credit drops from destructible objects
From now on, Morality items will not drop if the character's level is below 50
Buffed the enchant values of the Empyrean Sight Sniper Rifle from 25%/5% to 50%/15%
The Empyrean Slaughter buff on Purge missions now lasts for 15 seconds, up from 3
Fixed Bugs
Fixed an issue where some seasonal enchants did not roll on items
Fixed an issue where the Wandering Servoskull could be killed while it was teleporting out, resulting in receiving both the failed/success video messages
Fixed some seasonal enchant descriptions appearing incorrectly
Construct kills now properly trigger the Empyrean Slaughter buff on Purge missions
Fixed some seasonal maps from the previous season still appearing on the starmap
Constructs are now properly triggering Killstreak bonuses as well as receiving their respective Killstreak buffs
Fixed a bug with the Angel of Death Killstreak bonus as it could be triggered too frequently
The Concentrated Beams passive skill of the Psiloi Combustor now properly works in Multiplayer
Constructs' stats are now properly displayed in Multiplayer
Season of the Empyrean Echoes - December 8
Inquisitors,
the Season of Empyrean Echoes is here. Deadly enemies of past eras have been resurrected by the Warp and vomited back into Realspace, bringing a new reign of terror and havoc to the Imperium. Hunt down these Revenants and Empyrean Elites with extreme prejudice and send them back into the Sea of Souls where they belong. Then embark on a Crusade in the Void and reap your well-deserved rewards.
[previewyoutube="eAIo6CKeYlA;full"]
A full overview of the features of Inquisitor's 4th Season can be found here - make sure to check it out to see the new mechanics, objectives and other things.
Based on community feedback we reworked some existing features of Inquisitor listed below:
New/reworked features
GUI redesign: the second instalment of the refreshed interface has arrived. After the Main Menu and Character Creation, all in-game panels have received visual and UX updates
Reworked Purge: within Purge missions, you players gain a stacking buff increasing damage and movement speed. Slain enemies may also explode to enhance the carnage, and as you progress, their aggro radius increases
Reworked Killstreaks: there are now 7 Killstreak effects that grant increasing Damage / XP bonuses for 10 seconds. These can be enhanced via the new Seasonal Items as well
Reworked the Unholy Cathedral: players now have 10 minutes to defeat 10 extremely strong waves within the new Unholy Cathedral. A new Leaderboard for the fastest times has been implemented along with new, special rewards that can be acquired once per day, per character
Fixed bugs
If one switched from the General channel to another in the Chat, they could not enter the channel again. From now on, using the /g command, players can open the General channel. Switching between the channels with the Tab is also possible
Fixed the missing flashlight of the Tech-Adept
Fixed the missing Inoculator effect of the Tech-Adept
Corrected the Static-burst Psalm-Code's description: it increases the duration by 1 second
Corrected the Electro-haze Psalm-Code's description: it increases the duration by 1 second
Increased the drop-rate of the Void Shards. Some rarely dropped, while others could be regularly looted in missions. Moreover, only 1 could drop at a time but this number can be even 9 at certain cases. The higher drop-rate will be more noticeable on higher level missions
Upon creating a character in Spanish localization the descriptions of the given class mechanics were not displayed properly. With the new GUI redesign, this issue has been removed
Fixed an issue where if a character increased its level two times in a single mission, the Seasonal objectives which required the character to reach a certain level did not count the accomplishment
The Death Cult Blade of Storm item's relic enchant did not apply Blind properly. This has been fixed
Balance
From now on, the Cheating Death Heroic Deed will count the destroyed traps as well, not just the activated ones
ANNOUNCING a New Class DLC - SORORITAS
Inquisitors,
we have some really good news for you all!
Besides the new Inquisitorial Season coming later this year, we're happy to announce that an entire new playable class, an INQUISITOR with an ADEPTA SORORITAS background, is coming soon as a DLC.
Fans of the Warhammer 40,000 universe are surely familiar with the Adepta Sororitas. The Sisters of Battle are devout followers of the Emperor, and a bastion against corruption and heresy across the Imperium. They lay waste to the heretics with a wide array of weaponry ranging from Flamers to Blessed Blades and Neural Whips, however, this faith is said to be a weapon stronger than any steel. Through this zealous faith they invoke powers beyond measure to perform Saintly Deeds, silencing every last heretic's final cries.
The Sisters of Battle background will bring new class mechanics and artifact types to Warhammer 40,000: Inquisitor - Martyr as well.
Players will be able to access various Acts of Faith to empower their characters and allies or smite enemies, as well as further customize their playstyle through the Sacred Rite passive skills. With strong enough Faith, the Sister of Battle will be able to transform into Embodied Saint form gain access to a wide array of unique abilities, feared across the entire Caligari Sector.
The new playable class DLC is arriving in 2022, first on PC, and later on consoles.
The Emperor Protects.
Content Update for Inquisitor - Patch v2.4.2 | October 4
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.4.2
New event: Unexpected Revolt
Inquisitors,
We have received news of a large-scale rebellion on Marsonia-III. The planet is a significant industrial center in the subsector and the rebels have severely decreased its production levels. This would normally not warrant our attention but there is a worrisome circumstance. A throne agent has recently begun an investigation on the planet and we've had no reports from him in a while. He has gone dark right around the start of the uprising. The implications are troubling. Locate Inquisitor Houlikos and find out what happened!
Fixed bugs
Fixed various crash issues
Fixed an issue where if Construct weapons were upgraded above level 100, the weapons could grey out and did not grant damage bonus any longer
Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op
Fixed an issue where an item enchant called 'Welcome to the Season of the Inferno' could roll onto items
Fixed various typos as well as strings
Corrected the description of the tooltip of the Movement Skill Tree's Quickening skill which falsely displayed +20% movement boost instead of +15%
Fixed an issue in Warzone Stage 3 Mission 9, where the object teleported the player into the hidden room but immediately teleported them out too
Update for Inquisitor - v2.4.1 | August 12
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Patch v2.4.1
Fixed bugs
Fixed a rare crash issue which could occur if one received vast amount of loot drops in a mission
Fixed a rare crash issue which could occur if one purchased an item from any of the stores right when the timer got reset
Fixed an issue where Tech-Adept weapons could not be upgraded with the controller under certain circumstances
Fixed the drop rate of the Empyrean Seals, as it could be skewed in Tarot Cards' favor too much
Fixed the description of a few item enchants which were related to the Life-Drain mechanism
The Thunderbolt of Authority relic enchant could display a nonsensical value sometimes. This has been corrected
Fixed the overlapping text problem which appeared on the Reward window
Fixed the "Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm" Psalm-code Doctrine
Blessing-type Psychic Powers combined with a certain relic enchant could make the character invulnerable to any damage. This has been fixed
The Concordia ability of the Psyker's Psy Focus Attribute has been fixed and now affects the Warp Heat reservation of the Blessing-type Psychic Powers
Fixed an issue where items dropped from destructible objects could fall under the ground
Fixed an issue where the lightning sound effect appearing for Seasonal characters in the Main menu didn't cease to play if one opened the Credits
Fixed the Mortify the Flesh Heroic Deed which didn't work. Additionally, its requirement was slightly changed, from now any received damage counts for the deed.
Fixed the Forbidden Knowledge Radical skill which did not grant XP bonus in certain cases
Corrected the Ordeal Tarot card's description which did not contain the time-limit penalty effect
Fixed an issue where the Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm Psalm-code Doctrine did not work together with the Heat Attacks skill tree's Spontaneous Combustion and the Superheated Discharge
Fixed the mission counter under the Player Info window which did not count the Seasonal characters' achievements
Fixed an issue where the "+ X% Damage Bonus to Constructs summoned from the Armour slot" relic enchant could roll onto armours which didn't have a summon slot
From now on the Heat Damage Bonus stat will get updated if one activates the Witchfire Symbiotics passive skill on the Heat Attacks passive skill tree
Fixed the Block active skill of both the Storm Shield and the Suppression Shield as the skill didn't consume Focus while being active
Fixed a Construct module skill's lightning effect which could become distorted and as such very unpleasant to the eye
Removed the blueprints of the various Construct weapons from all the stores as Construct weapons can no longer be crafted
Fixed the Caustic Reagents passive skill of the DoT skill tree which did not grant +1 second to DoT effects duration
Fixed the Volkite Psalm which didn't increase the DoT duration
Fixed an item enchant which didn't grant DoT duration
Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op, unless one took off and then equipped the item once again in mission
Balance
The time-limit in Multiplayer after the completion of the main objective was 1 minute before players were teleported out. This limit has been increased to 3 minutes to provide enough time to gather loot or finish any other action
Rebalanced the Palace Under Siege campaign mission to make it easier to complete it within the given time-limit
Slightly reduced the amount of dropped items from destructible objects
Hotfix for Inquisitor - v2.4.0c | July 15
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Fixed bugs
Several crash and stability fixes
The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
Seasonal Archeotech Weapons now properly use the enhanced skills they should
Warp vulnerability on melee hit now only rolls for Psyker
Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
75% Heat Damage Doctrine now works properly
Symbiosys rune removed from the Psyker's Fiery form as it had no effect
Fixed an issue where some Season 3 enchants did not roll properly on items
Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
Items from previous Seasons could be obtained through rewards and caches. This has been fixed
The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
The Soul Grinder received several new effects and some skill priority fixes
The shard crafting process could not be managed with the controller. This has been fixed
The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
The loot quality stat's description has been corrected on the Character sheet
Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
Various typos and strings have been corrected
Balance
Decreased Void Brethren Insignia I drop rates slightly
Increased the drop rate of Void Brethren III insignias slightly
Increased the drop rate of Void Plunder keys moderately
New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
Persistent Damage effects' damage have been reduced by 20-50%
Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
From now on Medical Supply boxes drop 1 Inoculator charge consistently
From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving
Hotfix for Inquisitor - v2.4.0b | July 8
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.
Bug fixes
Numerous crash and stability fixes
Fixed an incorrect string for the "Shield HP regeneration / sec" enchant
Fixed an incorrect string for Construct life Drain
Fixed the Level 35 Void Crusade reward window
Fixed a display issue where non-Season characters had Void Brethren insignia slots displayed
Fixed the scroll bar on reward windows
Inverse Warp Attenuation Perk now works properly
Tech Adept Dominus now unlocks Skitarii Neurosync Perk at lvl 11 to avoid display conflicts
Grenade damage was fixed on both perks
Implemented a scroll bar on reward windows
Reward windows now display rewarded currencies properly
Fixed an issue where the next reward window after completing a Void Crusade had an incorrect background
Fixed an issue where where construct and NPC kills did not complete Seasonal objectives
Balance
Improved the loot of the Alpha Legion Soul Grinder
Kataphon Destroyer's Cognis Flame is no longer cast on invalid targets
Inverse Warp Attenuation's life drain was increased from 10% to 20%
Kataphron Vanguard's aggro range increased from 25 to 40 meters
Psyker Strain Transfer (Debuff tree) passive was changed to give Warp heat on Kill instead on debuff apply
Psyker Warp Heat dissipation Perk was changed to work in Focused State only
Mind Rift I : Damage Bonus increased from 45 to 55%
Mind Rift II: Damage Bonus increased from 75 to 90%
Psyker Warp Anomalies now have chance to spawn every second, 10% chance in Imperiled (Yellow), and 20% chance in Unhinged(Red) state. We'll monitor this behavior and change it if we deem it too extreme.
From now on, one target can only have 3 active Blessings (Psyker)
Warp heat states now properly scale with your Maximum Warp Heat, Imperiled (Yellow) state starts at 40% Warpheat, Unhinged(Red) state starts at 80%.
Extermination Warp heat cost increased to 25/sec
Haemorrhage's warp heat cost increased to 15/cast
Relic enchant: Healing based on warp heat 's chance was halved
Relic enchant: Enemy explode based on warp heat's chance was halved
Developer Comment: While the Psyker overhaul last season was mostly a success we noticed players taking advantage of a lot of unintended combinations (one might even call this exploiting). The whole class resources mechanics was circumventable making Warp Heat and any connected effect practically obsolete, giving some certain crafty Psykers a massive advantage over the rest of the playerbase.
As always, our goal isn't to make certain builds impossible but to cut back on exploting things that aren't available for other classes.
Season of the Void Brethren - July 6
Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.
[previewyoutube="w5AAnR7QAkE;full"]
Patch v2.4.0
Season of the Void Brethren
Inquisitors,
The Caligari sector is beset by a new threat, a newly formed Chaos cult called the Void Brethren. Previously just an inconsequential cabal of void pirate gangs, they have been bestowed upon the blessings of Nurgle, a horrid gift that gives them power beyond mere mortals. With their ships they carry this gift far and wide, absorbing the dregs of the Imperium into their ranks. Other pirate gangs, fledgling cults, criminals and deserters, the Void Brethren grow stronger each day. The Caligari Conclave can ignore them no longer, they must be stamped out before their filth spreads too far.
Inquisitor's 3rd Season introduces brand new seasonal mechanics - make sure to learn them all here to maximize the effectiveness of your purges:
Neither of our previous Season updates lacked new features and balance changes. The same applies for the current patch: QoL additions, features and improvements came with Season 3. Find out more by reading the patch notes below!
New Features
Co-Op Void Crusades
You asked for it, we delivered - from now on, you can conquer the Void with your friends. Read more about the challenges during the development of this feature here.
Void Shard Exchange
You can now turn Void Shards into Void Dust, then form new types of Void Shards. This allows players to start Void Crusades for which they did not originally have the required shards.
Currency tab
Void Shards, Cortex Fragments, Seasonal Currencies, Tarot Cards and the like will no longer hog inventory space. Everything can be found neatly organized in the new Currency panel.
Loot Auto Pickup filter
You can now filter the Loot Auto Pickup feature so your character will only pick up items of your desired quality.
Loot from Destructible Objects
Crates, barrels, and the like will now drop loot upon destruction. Mostly you will find Credits in them, but sometimes there are supplies, inoculator charges, and even relics in them!
Tarot Card Removal
You can now remove already selected Tarot Cards and Empyrean Seals from missions.
Tech Adept Rebalance
Although the Tech Adept was popular there was a lot of criticism involving its itemization, the lack of lategame build options and overall game feel. We agreed with some of these and reworked his kit to reduce unnecessary micromanagement, simplify itemization while keeping his customizability and overall improve his synergy with his constructs. The Tech Adept's gameplay should feel more fluid, his build options were widely extended and he's very much capable of tackling lategame challenges in his new state. You can read the exact changes at the Balance section of this changelog
Balance
General Changes
An extra character slot has been added
Enemies now properly scale up to lvl 130
Adjusted Villain Spawn rates. The chances of spawning one/two/three Villains on a mission at level 10 are now 50%/20%/0% which increases gradually to 70%/30%/15% at level 70.
Level mission scaling was reworked: You only get 99% damage penalty at +18, up until that point every single level reduces your damage output by 23% compared to the previous level. This change should remove the massive wall that was 99% by introducing 9 new difficulty levels between 90% and 99%
The damage taken scaling was reworked as well: Every level adds 19% extra damage compared to the previous. This means that between +11 and +17 you deal more damage but take slightly more as well, and as such. defences might be more important now for certain builds
Coop difficulty scaling was also tweaked, it's less penalizing now. Enemy scaling per additional players:
Horde: 20% hp / additional player
Normal: 50% hp / additional player
Medium, commander, structure 35% hp / additional player, 50% supp.res. / additional player
Elite: 75% hp / additional player, 50% supp.res. / additional player
For all units: + 25% xp / additional player
Several enemy setting received overhauls, mostly buffs. Most dangerous attacks received an extra visual effect and/or a warning
Dozens of skills were overhauled in a way that let's you actually dodge them, while having their damage increased slightly. No more homing jumps on enemies any longer
Added a lot of new, persistent Area attacks for several enemies, making it a bit more dangerous to just stand around
New property: Attack Speed. Attack speed was technically used by the game before but in a limited and often hidden way. Now it was introduced (mostly for constructs) as an official property. It makes animations play faster, directly affecting all channeled skills, indirectly affecting everything else, as it is complementary with CD reducing effects (CD often starts when the animation starts so if an animation plays faster, you'll need a faster cooldown to keep up with it.)
Enemy DoTs also stack everywhere so be ready to dodge as much as possible because they can be really deadly. To compensate for this, enemy DoTs no longer scale from the applying skill's damage but from a fix number on every level that scales exactly as any other damage does
Boss type enemies received a new Suppression Category, they cannot be Suppressed (Red) anymore. This means, it's no longer possible to stun bosses
Enemy Energy Shield now scales at the same rate as their HP does
Dozens of skill descriptions and tooltips were updated both for the changed skills and the unchanged ones
Tags: "Chain" now counts as AoE. Consequently, updated tooltips for the new/changed behaviors, fixed tooltips in many other cases
New massacre effects were added
10: 10% Damage Bonus, 5% XP
25: 30% Damage Bonus, 10% XP
50: 45% Damage Bonus, 20% XP
75: 60% Damage Bonus, 30% XP
100: 75% Damage Bonus, 50% XP
150: 90% Damage Bonus, 65% XP
200: 105% Damage Bonus, 85% XP
Tech adept changes
Reworked level up rewards and starting perks for all 3 subclasses. Subclass restricted perks from the other 2 specializations are available for everyone at lvl 80 and lvl 90
Starting gear and available constructs were also adjusted for the classes. Unlock progression through leveling up is also reworked, if you have existing characters between lvl 1-40 you might encounter a situation where you can no longer use a given item you were using
Construct Modules
Construct weapons and and module slots are now unlocked through leveling up, instead of through passives
Constructs modules are available from the start and can be equipped
New behavior
Construct weapons can now be upgraded using Tech-Fragments. Tech-Fragments can drop from any enemy, roughly in the same pace as XP can be acquired
Construct weapons no longer drop, any existing weapons have been converted to crafting materials, exiting Tech adept's construct weapons are upgraded to the hero's current level, newly created character's weapons start on the level they are unlocked
Construct weapons can now be leveled up to lvl 150, massively increasing their power but this comes with exorbitant costs
The game is balanced around having lvl 100-110 weapons for the endgame, but if you want an extreme grind and being able to beat the hardest possible levels, you can keep farming it
Construct equipment screen was reworked to accomodate the changes
Passive skill trees
With the removal of unlock talents, some skill trees became rather empty, so a complete overhaul was needed
About 60 new nodes were added, adding a lot of synergy and specialization options
The progress through the skill trees was revamped (you only need to put a certain amount of points anywhere on the tree to be able to unlock the keystone passive), the tree's layout is now branching out instead of concentric
Existing skill trees will be reset
Constructs
Practically, all constructs were overhauled in one way or another. Their innate Damage Reduction scaling was removed, their built in damage reduction (Kataphron, Kastelan) was removed as well. For these nerfs they were compensated in the Passives, on the Modules, in Attributes and enchants. Overall, their defences can be considerably better than they were
All constructs are now have 80% Resistance to Persistent effects (multiplicative with existing defences) and are ignored by traps, meaning they won't blow you up when crossing mines
The way Construct Base Damage was calculated was quite complex, hence we simplified that by a lot. This rework along with the other changes makes it really hard to actually give numbers for the following list, however, you can see everything in-game with updated tooltips that give you all the information you might need. Also please note, whenever "kit" is mentioned it includes their skills, their behavior and build options and synergies
Psiloi Vivisector
Their kit was tuned towards "horde" gameplay instead of "explode" build. They have a lof of options that can considerably increase their suvivability, their damage output was drastically increased (partially due to some fixed bugs)
Psiloi Combustor
Their kit was tuned towards ranged horde behavior, they are the glasscannon option of any Tech Adept build. Their damage was increased by about 200-400% (not counting the weapon modules) and they gained exclusive options for survival
Turrets (in general)
The most drastic change is the way they arrive. Instead of slowly falling, they now impact the ground, knocking back and knocking down enemies
Support turrets
Voltagheist, Alpha and Beta turrets are now an essential part of any Tech Adept build. Their bonuses were increased by about 500-1000%, several bugs fixed (especially with the Healer turret). Any one of the three turret effects can drastically change the way you play because they give massive bonuses. A support Tech-Adept can come handy in Co-Op from now on
Tarantula turrets
They are much more responsive and have many modifiers and synergies that they lacked previously. If used with support turrets, some might even replicate a miniature STEEHL REHN maneuver
Kataphron Vanguard
New Skill: Taunt. Using Taunt which aggros enemy units, this construct essentially saves you and the rest of your army from destruction. Its kit is really versatile though most of it is focused on its survival
Both its skills are now AoE, the Heavy Battle Servitor (Charge) and Canticles of the Omnissiah (AoE shock) were considerably buffed, so the area damage this construct can deliver is quite impactful now
Kataphron Destroyer
Now uses both its weapons simultaneously so it's truly deserving of its name. Its survivability was increased, while it cannot serve as a frontline unit, it will at least won't get killed by stray bullets. Its weapons received a lot of new tags and its damage output is possibly the highest amongst all constructs now
Kastelan
It's a jack of all trades, master of none situation. Building for Kastelan is easy, straightforward, but not the most effective in any regard. It gained a lot through synergies with other effects its active was changed to give attack speed instead of healing so it is worth using constantly. Attack speed actually reduces the duration of the "death" of the Kastelan, so with its own skill and a support turret it is possible to reduce the 20 seconds "downtime" to just a few seconds.
Tech Adept weapons
Voltaic Axe Beta
Voltaic strike: Now counts and works as a Melee skill. Gained Chain tag
Strike: Gained Cone effect (AoE) tag
Arc Rifle
Channeled shot: Damage Reduced to 0.6 from 1.08
Now increases Construct damage by 50% up from 25%
Short Burst: Gained a 1.5 metres aoe effect and its damage increased from 0.3 to 0.6
Omnissian Axe Alpha
Strike: Attack Speed was reduced by 20%, its damage increased from 1.37 to 1.6
Omnissian Axe Beta
Strike: Attack Speed was reduced by 20%
Voltaic Axe Alpha
Strike: Gained a small cone effect (AoE) and a Heat Vulnerability tag
Voltaic Axe Beta
Strike: Gained Chain (AoE) tag
Perks
Tech Adept Exclusive:
Various perks have been moved around from and into being Heroic deed unlocks. (Previously <->Currently)
Siphoned Vigour <->Mind Impulse Sync
Emanatus Field <->Archeotech Constructs
Synod of the Machine god: Damage bonus increased from 25% to 75%
Mechasapient: Also increases the number of Psiloi Combustors by 1.
Defensor Augmentics: Now affects all constructs AND the Tech Adept
Electro Scourge: All Constructs are affected, movement speed increased from 1 to 2% and also increases the attack speed by 2% per construct
Omniscent Constructs: Damage Bonus increased from 30% to 66%
Defensor Augmentics: Now affects both the Tech Adept and Constructs while giving 0.25 Damage reduction per percentage of reserve up from 0.15
Emanatus Field: Now gives 2 Supreme All Resist instead of 1 Damage reduction for every Construct in a 10 meters aura up from 5 meters
Infoslave Protocols: No longer deducts the construct affected from the total number of constructs
Mind Impulse Sync: Now transfers 100% Melee Damage Bonus to Constructs up from 30%
Noospheric targeting: Now gives 40% Ranged Damage Bonus up from 20%
Syphoned Vigour: Duration increased to 15 from 5 sec. Damage Bonus increased to 10% from 5 per stack
Parasitic Bio Link: Now heals 1% on Construct hit taken instead of 0.1%
General
Armory of Zeal
Now available for the Tech Adept
Now gives an additional 100% Damage Bonus for Grenade and Mine skills
Heatsinks
Now give 45% Heat Damage instead of 25% for Overheating weapons
Inverse Warp Attenuation
Now gives 10% Life Drain instead of healing from the Warp Heat Damage in Unhinged state
Puritan
Gain 0.2% of your max HP as a Regenerating Energy Shield per Puritan morality points, 1% Shield HP regeneration, 55% Heat Damage Bonus while you have an active Energy Shield
Utility Harness
Now gives an additional 100% Damage Bonus for Grenade and Mine skills
Tech adept only enchants
Construct affecting defensive enchants (Damage reduction/resists) were increased to be reasonably close to the module bonus values
Added supreme DR and Resist to be able to achieve 80*80% mitigation (96% towards the given damage type)
Armour Skills
Electroid Shielding
Now gives 150% HP gained on Damage to constructs for 20 seconds
Cost increased from 30 to 40 data flux
Cooldown decreased to 35 sec from 45
Necromechanics Rainment
Duration increased to 15 sec
Cooldown decreased to 10 sec from 20
Damage bonus now affects the Tech Adept too
Heal decreased to 30% from 40%
Now gives 25% movement speed for the constructs and the tech adept too on use
Enchants
Godlike invulnerability on big struck gained a visual effect
Demonic weapon damage on kill gained visual effect
DoT applying enchants now properly apply stacking Dots
Enchants affecting surprise state now properly work with Personal Teleporter too
Vulnerabilies are now properly applies by enchants
Invulnerability on big damage now has an effect
All Tech Adept Construct weapon, module enchants were rearranged, Tech Adept equipment enchants were rearranged
Assassin
The Arc Sword's Voltaic Strike skill gained a Chain tag
Crusader
Grenade Launcher's Short Burst skill: Area effect radius reduced by 1 meter
Single shot: Area effect radius reduced by 1 meter
World Skills
Artillery now deals 2000% base damage instead of fixed 500 damage and gained knockback, knockdown and slow tags. It also hits twice as many times
Mine field deals 5.0 base damage instead of 300-400 fixed damage
Behavior changed to: Gain Ethereal and an Inoculator charge when taking damage under 30% HP or when taking a potentially lethal blow
Ethereal enables moving through enemies with +50% Movement Speed while ignoring all damage but also disables the ability to deal direct damage for 5 seconds (15 seconds Cooldown)
Defense Shrine now gives 15% Supreme Damage Reduction
Missions
Shadowsword mission (Tank mission)
Shadowsword's speed was increased by 10%
Skill castrange was increased to 70-120 meters up from 40
Damage of all weapons was increased by 400-1000%
Cooldown of all weapons was decreased by 20-66%
HP was increased by 250%
Deflector field
Its behavior was changed to:
+50 Energy shield/item level
3% Energy shield regen/sec
30% Reflect chance
125% Reflect damage
Note: This change was necessary because this item worked like a reflect item, but technically wasn't one and thus it had no synergy with any other reflect related effect.
Fixed bugs
All AoE type effects affect all AoE types properly
Personal teleporter's surprise bonus duration now properly applies
The Fiery Form's volume decreased once again as it was reportedly too loud
Warhammer Skulls - Event Content Update for Inquisitor - June 3
Inquisitors!
It's time for Games Workshop's annual global event, Warhammer Skulls, which is now live on Steam. Browse dozens of discounted games, watch livestreams, and participate in the event inside Warhammer 40,000: Inquisitor - Martyr & Prophecy as well!
This time, players need to track down certain daemon engines using a powerful eye impact. When equipped, this eye impact marks these enemies with a skull icon. Players can unlock the enchantments on the powerful implant by killing these daemon engines.
This is a great time for newcomers as well, because we have our best discounts yet during the event (June 3-10):
Warhammer 40,000: Inquisitor - Martyr - 75% off Warhammer 40,000: Inquisitor - Prophecy - 75% off Warhammer 40,000: Inquisitor - Martyr Complete Collection - 75% off Warhammer 40,000: Inquisitor - Martyr DLCs - 75% off
So join us purging the unholy, or just take a look around Steam and Games Workshop's amazing catalogue of games: https://store.steampowered.com/sale/skulls/
In any case, have fun, and remember:
The Emperor Protects!
Patch 2.3.7
Warhammer Skulls
Event description:
Dire news, Inquisitors. The vile Archenemy agents known as "Skull Procurators" - thought to have been utterly exterminated last year - have returned. Several Prognosticars have confirmed that the hated forces of Chaos have renewed their efforts to bring their "Skull Tithe" ritual to fruition. To combat this re-emergent threat, the Conclave has issued a new specialized implant designed to gather more detailed data. When equipped, this improved and sanctified cogitator unit will identify the abominations and stream extended analytical kill data. Let us all do our part in the righteous struggle to end this most insidious scheme once and for all!
Fixed bugs
Fixed the Angel of Death effect so the Death Incarnated achievement can be accomplished
Fixed an issue where upon equipping a helmet with the Crusader, its armour's kneepads disappeared
After unlocking a new perk slot with the Tech Adept it was not possible to activate any perk from the list. This problem occurred only with the controller
Fixed a string and placeholder of the Poisoned Souls DLC. The issue appeared under the Special Missions window
In the description of the Adept Dominus sub-class the suggested weapon was labeled to Arc Rifle instead of Plasma Caliver Beta. This has been corrected
Under the Shockwave Psychic Power the Telekinetic Shock and Blast were duplicated. They have been corrected
Various localization fixes, mostly in the Russian localization