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Genre: Role-playing (RPG), Adventure, Indie

Warhammer 40,000: Inquisitor - Martyr

Season of the Empyrean Echoes - December 8

Inquisitors,



the Season of Empyrean Echoes is here. Deadly enemies of past eras have been resurrected by the Warp and vomited back into Realspace, bringing a new reign of terror and havoc to the Imperium. Hunt down these Revenants and Empyrean Elites with extreme prejudice and send them back into the Sea of Souls where they belong. Then embark on a Crusade in the Void and reap your well-deserved rewards.

[previewyoutube="eAIo6CKeYlA;full"]

A full overview of the features of Inquisitor's 4th Season can be found here - make sure to check it out to see the new mechanics, objectives and other things.

Based on community feedback we reworked some existing features of Inquisitor listed below:

New/reworked features



  • GUI redesign: the second instalment of the refreshed interface has arrived. After the Main Menu and Character Creation, all in-game panels have received visual and UX updates
  • Reworked Purge: within Purge missions, you players gain a stacking buff increasing damage and movement speed. Slain enemies may also explode to enhance the carnage, and as you progress, their aggro radius increases
  • Reworked Killstreaks: there are now 7 Killstreak effects that grant increasing Damage / XP bonuses for 10 seconds. These can be enhanced via the new Seasonal Items as well
  • Reworked the Unholy Cathedral: players now have 10 minutes to defeat 10 extremely strong waves within the new Unholy Cathedral. A new Leaderboard for the fastest times has been implemented along with new, special rewards that can be acquired once per day, per character

Fixed bugs



  • If one switched from the General channel to another in the Chat, they could not enter the channel again. From now on, using the /g command, players can open the General channel. Switching between the channels with the Tab is also possible
  • Fixed the missing flashlight of the Tech-Adept
  • Fixed the missing Inoculator effect of the Tech-Adept
  • Corrected the Static-burst Psalm-Code's description: it increases the duration by 1 second
  • Corrected the Electro-haze Psalm-Code's description: it increases the duration by 1 second
  • Increased the drop-rate of the Void Shards. Some rarely dropped, while others could be regularly looted in missions. Moreover, only 1 could drop at a time but this number can be even 9 at certain cases. The higher drop-rate will be more noticeable on higher level missions
  • Upon creating a character in Spanish localization the descriptions of the given class mechanics were not displayed properly. With the new GUI redesign, this issue has been removed
  • Fixed an issue where if a character increased its level two times in a single mission, the Seasonal objectives which required the character to reach a certain level did not count the accomplishment
  • The Death Cult Blade of Storm item's relic enchant did not apply Blind properly. This has been fixed

Balance



  • From now on, the Cheating Death Heroic Deed will count the destroyed traps as well, not just the activated ones

ANNOUNCING a New Class DLC - SORORITAS

Inquisitors,



we have some really good news for you all!

Besides the new Inquisitorial Season coming later this year, we're happy to announce that an entire new playable class, an INQUISITOR with an ADEPTA SORORITAS background, is coming soon as a DLC.



Fans of the Warhammer 40,000 universe are surely familiar with the Adepta Sororitas. The Sisters of Battle are devout followers of the Emperor, and a bastion against corruption and heresy across the Imperium. They lay waste to the heretics with a wide array of weaponry ranging from Flamers to Blessed Blades and Neural Whips, however, this faith is said to be a weapon stronger than any steel. Through this zealous faith they invoke powers beyond measure to perform Saintly Deeds, silencing every last heretic's final cries.

The Sisters of Battle background will bring new class mechanics and artifact types to Warhammer 40,000: Inquisitor - Martyr as well.

Players will be able to access various Acts of Faith to empower their characters and allies or smite enemies, as well as further customize their playstyle through the Sacred Rite passive skills. With strong enough Faith, the Sister of Battle will be able to transform into Embodied Saint form gain access to a wide array of unique abilities, feared across the entire Caligari Sector.

The new playable class DLC is arriving in 2022, first on PC, and later on consoles.

The Emperor Protects.

Content Update for Inquisitor - Patch v2.4.2 | October 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.4.2



New event: Unexpected Revolt



Inquisitors,

We have received news of a large-scale rebellion on Marsonia-III. The planet is a significant industrial center in the subsector and the rebels have severely decreased its production levels. This would normally not warrant our attention but there is a worrisome circumstance. A throne agent has recently begun an investigation on the planet and we've had no reports from him in a while. He has gone dark right around the start of the uprising. The implications are troubling. Locate Inquisitor Houlikos and find out what happened!

Fixed bugs




  • Fixed various crash issues
  • Fixed an issue where if Construct weapons were upgraded above level 100, the weapons could grey out and did not grant damage bonus any longer
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op
  • Fixed an issue where an item enchant called 'Welcome to the Season of the Inferno' could roll onto items
  • Fixed various typos as well as strings
  • Corrected the description of the tooltip of the Movement Skill Tree's Quickening skill which falsely displayed +20% movement boost instead of +15%
  • Fixed an issue in Warzone Stage 3 Mission 9, where the object teleported the player into the hidden room but immediately teleported them out too

Update for Inquisitor - v2.4.1 | August 12

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.4.1



Fixed bugs




  • Fixed a rare crash issue which could occur if one received vast amount of loot drops in a mission
  • Fixed a rare crash issue which could occur if one purchased an item from any of the stores right when the timer got reset
  • Fixed an issue where Tech-Adept weapons could not be upgraded with the controller under certain circumstances
  • Fixed the drop rate of the Empyrean Seals, as it could be skewed in Tarot Cards' favor too much
  • Fixed the description of a few item enchants which were related to the Life-Drain mechanism
  • The Thunderbolt of Authority relic enchant could display a nonsensical value sometimes. This has been corrected
  • Fixed the overlapping text problem which appeared on the Reward window
  • Fixed the "Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm" Psalm-code Doctrine
  • Blessing-type Psychic Powers combined with a certain relic enchant could make the character invulnerable to any damage. This has been fixed
  • The Concordia ability of the Psyker's Psy Focus Attribute has been fixed and now affects the Warp Heat reservation of the Blessing-type Psychic Powers
  • Fixed an issue where items dropped from destructible objects could fall under the ground
  • Fixed an issue where the lightning sound effect appearing for Seasonal characters in the Main menu didn't cease to play if one opened the Credits
  • Fixed the Mortify the Flesh Heroic Deed which didn't work. Additionally, its requirement was slightly changed, from now any received damage counts for the deed.
  • Fixed the Forbidden Knowledge Radical skill which did not grant XP bonus in certain cases
  • Corrected the Ordeal Tarot card's description which did not contain the time-limit penalty effect
  • Fixed an issue where the Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm Psalm-code Doctrine did not work together with the Heat Attacks skill tree's Spontaneous Combustion and the Superheated Discharge
  • Fixed the mission counter under the Player Info window which did not count the Seasonal characters' achievements
  • Fixed an issue where the "+ X% Damage Bonus to Constructs summoned from the Armour slot" relic enchant could roll onto armours which didn't have a summon slot
  • From now on the Heat Damage Bonus stat will get updated if one activates the Witchfire Symbiotics passive skill on the Heat Attacks passive skill tree
  • Fixed the Block active skill of both the Storm Shield and the Suppression Shield as the skill didn't consume Focus while being active
  • Fixed a Construct module skill's lightning effect which could become distorted and as such very unpleasant to the eye
  • Removed the blueprints of the various Construct weapons from all the stores as Construct weapons can no longer be crafted
  • Fixed the Caustic Reagents passive skill of the DoT skill tree which did not grant +1 second to DoT effects duration
  • Fixed the Volkite Psalm which didn't increase the DoT duration
  • Fixed an item enchant which didn't grant DoT duration
  • Fixed the Main Implant of Wrath's relic enchant '+X to the maximum of Enraged tokens' which did not work in Co-Op, unless one took off and then equipped the item once again in mission


Balance




  • The time-limit in Multiplayer after the completion of the main objective was 1 minute before players were teleported out. This limit has been increased to 3 minutes to provide enough time to gather loot or finish any other action
  • Rebalanced the Palace Under Siege campaign mission to make it easier to complete it within the given time-limit
  • Slightly reduced the amount of dropped items from destructible objects


Hotfix for Inquisitor - v2.4.0c | July 15

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed bugs




  • Several crash and stability fixes
  • The difficulty of various Void Crusade missions scaled incorrectly, making these missions harder than intended. This has been fixed
  • Warp Anomalies no longer scale from the Psyker's own damage (No more random oneshots)
  • Psyker anomalies no longer spawn when interacting with things or when a cutscene plays.
  • Seasonal Archeotech Weapons now properly use the enhanced skills they should
  • Warp vulnerability on melee hit now only rolls for Psyker
  • Shield HP doctrine (gain 50% of your max life as energy shield) now works properly
  • 75% Heat Damage Doctrine now works properly
  • Symbiosys rune removed from the Psyker's Fiery form as it had no effect
  • Fixed an issue where some Season 3 enchants did not roll properly on items
  • Fixed an issue where a Kataphron Destroyer could appear on both the Command Bridge and on the Starmap
  • Construct gears and blueprints no longer drop. Similarly, they cannot be crafted anymore
  • Fixed the Grenade Launcher's ammunition counter which could go into the negative and consequently did not reload automatically
  • In various story campaign missions the volume of certain NPCs was considerably lower. This has been fixed
  • Items from previous Seasons could be obtained through rewards and caches. This has been fixed
  • The Thunderbolt of Authority Seasonal mechanic no longer hinders the progress of the Psychic Retribution Heroic Deed
  • The Soul Grinder received several new effects and some skill priority fixes
  • The shard crafting process could not be managed with the controller. This has been fixed
  • The level of missions in Co-Op Void Crusade did not display properly. This has been fixed
  • The loot quality stat's description has been corrected on the Character sheet
  • Fixed an issue where characters equipped with certain Inoculators could not pick up Medical Supply charges dropped from chests
  • Void Plunder keys, Tech Fragments and Void Dusts are no longer visible in the inventory when opening the shop and the message panel
  • Fixed an issue where the Character sheet did not get updated when you put on or took off a gem from any item
  • The notification window about a completed Seasonal task could make the screen grey and unresponsive. This has been fixed
  • Various typos and strings have been corrected



Balance




  • Decreased Void Brethren Insignia I drop rates slightly
  • Increased the drop rate of Void Brethren III insignias slightly
  • Increased the drop rate of Void Plunder keys moderately
  • New secondary enchants that give resists roll on everything except weapons and signums to make it easier to max out resists.
  • Persistent Damage effects' damage have been reduced by 20-50%
  • Mitigator Inoculator component's behavior changed to give DoT immunity for 5 seconds
  • Tech Adept Tech fragment drop rate was increased by 200% at +0 lvl, 700% at +10 lvls
  • Fabius Bile's Hp was increased by 250% in Human and 550% in Demon Form. Several of his demon form skills were not used, these are now fixed
  • From now on Medical Supply boxes drop 1 Inoculator charge consistently
  • From now on the Crusader's Tarantula Sentries (Sentinel Armour turrets) are summoned the same way than the Tech-Adept's turrets. They inflict AoE damage and Knockback/Slow on nearby enemies. Additionally, the turret's fire rate has been increased by 35% and they can be summoned while moving

Hotfix for Inquisitor - v2.4.0b | July 8

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Bug fixes




  • Numerous crash and stability fixes
  • Fixed an incorrect string for the "Shield HP regeneration / sec" enchant
  • Fixed an incorrect string for Construct life Drain
  • Fixed the Level 35 Void Crusade reward window
  • Fixed a display issue where non-Season characters had Void Brethren insignia slots displayed
  • Fixed the scroll bar on reward windows
  • Inverse Warp Attenuation Perk now works properly
  • Tech Adept Dominus now unlocks Skitarii Neurosync Perk at lvl 11 to avoid display conflicts
  • Grenade damage was fixed on both perks
  • Implemented a scroll bar on reward windows
  • Reward windows now display rewarded currencies properly
  • Fixed an issue where the next reward window after completing a Void Crusade had an incorrect background
  • Fixed an issue where where construct and NPC kills did not complete Seasonal objectives


Balance




  • Improved the loot of the Alpha Legion Soul Grinder
  • Kataphon Destroyer's Cognis Flame is no longer cast on invalid targets
  • Inverse Warp Attenuation's life drain was increased from 10% to 20%
  • Kataphron Vanguard's aggro range increased from 25 to 40 meters
  • Psyker Strain Transfer (Debuff tree) passive was changed to give Warp heat on Kill instead on debuff apply
  • Psyker Warp Heat dissipation Perk was changed to work in Focused State only
  • Mind Rift I : Damage Bonus increased from 45 to 55%
  • Mind Rift II: Damage Bonus increased from 75 to 90%
  • Psyker Warp Anomalies now have chance to spawn every second, 10% chance in Imperiled (Yellow), and 20% chance in Unhinged(Red) state. We'll monitor this behavior and change it if we deem it too extreme.
  • From now on, one target can only have 3 active Blessings (Psyker)
  • Warp heat states now properly scale with your Maximum Warp Heat, Imperiled (Yellow) state starts at 40% Warpheat, Unhinged(Red) state starts at 80%.
  • Extermination Warp heat cost increased to 25/sec
  • Haemorrhage's warp heat cost increased to 15/cast
  • Relic enchant: Healing based on warp heat 's chance was halved
  • Relic enchant: Enemy explode based on warp heat's chance was halved



Developer Comment: While the Psyker overhaul last season was mostly a success we noticed players taking advantage of a lot of unintended combinations (one might even call this exploiting). The whole class resources mechanics was circumventable making Warp Heat and any connected effect practically obsolete, giving some certain crafty Psykers a massive advantage over the rest of the playerbase.

As always, our goal isn't to make certain builds impossible but to cut back on exploting things that aren't available for other classes.


Season of the Void Brethren - July 6

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

[previewyoutube="w5AAnR7QAkE;full"]

Patch v2.4.0

Season of the Void Brethren



Inquisitors,



The Caligari sector is beset by a new threat, a newly formed Chaos cult called the Void Brethren. Previously just an inconsequential cabal of void pirate gangs, they have been bestowed upon the blessings of Nurgle, a horrid gift that gives them power beyond mere mortals. With their ships they carry this gift far and wide, absorbing the dregs of the Imperium into their ranks. Other pirate gangs, fledgling cults, criminals and deserters, the Void Brethren grow stronger each day. The Caligari Conclave can ignore them no longer, they must be stamped out before their filth spreads too far.

Inquisitor's 3rd Season introduces brand new seasonal mechanics - make sure to learn them all here to maximize the effectiveness of your purges:

Neither of our previous Season updates lacked new features and balance changes. The same applies for the current patch: QoL additions, features and improvements came with Season 3. Find out more by reading the patch notes below!


New Features



Co-Op Void Crusades



  • You asked for it, we delivered - from now on, you can conquer the Void with your friends. Read more about the challenges during the development of this feature here.

Void Shard Exchange



  • You can now turn Void Shards into Void Dust, then form new types of Void Shards. This allows players to start Void Crusades for which they did not originally have the required shards.

Currency tab



  • Void Shards, Cortex Fragments, Seasonal Currencies, Tarot Cards and the like will no longer hog inventory space. Everything can be found neatly organized in the new Currency panel.

Loot Auto Pickup filter



  • You can now filter the Loot Auto Pickup feature so your character will only pick up items of your desired quality.

Loot from Destructible Objects



  • Crates, barrels, and the like will now drop loot upon destruction. Mostly you will find Credits in them, but sometimes there are supplies, inoculator charges, and even relics in them!

Tarot Card Removal



  • You can now remove already selected Tarot Cards and Empyrean Seals from missions.

Tech Adept Rebalance



  • Although the Tech Adept was popular there was a lot of criticism involving its itemization, the lack of lategame build options and overall game feel. We agreed with some of these and reworked his kit to reduce unnecessary micromanagement, simplify itemization while keeping his customizability and overall improve his synergy with his constructs. The Tech Adept's gameplay should feel more fluid, his build options were widely extended and he's very much capable of tackling lategame challenges in his new state. You can read the exact changes at the Balance section of this changelog


Balance



General Changes




  • An extra character slot has been added
  • Enemies now properly scale up to lvl 130
  • Adjusted Villain Spawn rates. The chances of spawning one/two/three Villains on a mission at level 10 are now 50%/20%/0% which increases gradually to 70%/30%/15% at level 70.
  • Level mission scaling was reworked: You only get 99% damage penalty at +18, up until that point every single level reduces your damage output by 23% compared to the previous level. This change should remove the massive wall that was 99% by introducing 9 new difficulty levels between 90% and 99%
  • The damage taken scaling was reworked as well: Every level adds 19% extra damage compared to the previous. This means that between +11 and +17 you deal more damage but take slightly more as well, and as such. defences might be more important now for certain builds
  • Coop difficulty scaling was also tweaked, it's less penalizing now. Enemy scaling per additional players:

    • Horde: 20% hp / additional player
    • Normal: 50% hp / additional player
    • Medium, commander, structure 35% hp / additional player, 50% supp.res. / additional player
    • Elite: 75% hp / additional player, 50% supp.res. / additional player
    • For all units: + 25% xp / additional player

  • Several enemy setting received overhauls, mostly buffs. Most dangerous attacks received an extra visual effect and/or a warning
  • Dozens of skills were overhauled in a way that let's you actually dodge them, while having their damage increased slightly. No more homing jumps on enemies any longer
  • Added a lot of new, persistent Area attacks for several enemies, making it a bit more dangerous to just stand around
  • New property: Attack Speed. Attack speed was technically used by the game before but in a limited and often hidden way. Now it was introduced (mostly for constructs) as an official property. It makes animations play faster, directly affecting all channeled skills, indirectly affecting everything else, as it is complementary with CD reducing effects (CD often starts when the animation starts so if an animation plays faster, you'll need a faster cooldown to keep up with it.)
  • Enemy DoTs also stack everywhere so be ready to dodge as much as possible because they can be really deadly. To compensate for this, enemy DoTs no longer scale from the applying skill's damage but from a fix number on every level that scales exactly as any other damage does
  • Boss type enemies received a new Suppression Category, they cannot be Suppressed (Red) anymore. This means, it's no longer possible to stun bosses
  • Enemy Energy Shield now scales at the same rate as their HP does
  • Dozens of skill descriptions and tooltips were updated both for the changed skills and the unchanged ones
  • Tags: "Chain" now counts as AoE. Consequently, updated tooltips for the new/changed behaviors, fixed tooltips in many other cases

New massacre effects were added



  • 10: 10% Damage Bonus, 5% XP
  • 25: 30% Damage Bonus, 10% XP
  • 50: 45% Damage Bonus, 20% XP
  • 75: 60% Damage Bonus, 30% XP
  • 100: 75% Damage Bonus, 50% XP
  • 150: 90% Damage Bonus, 65% XP
  • 200: 105% Damage Bonus, 85% XP


Tech adept changes



  • Reworked level up rewards and starting perks for all 3 subclasses. Subclass restricted perks from the other 2 specializations are available for everyone at lvl 80 and lvl 90
  • Starting gear and available constructs were also adjusted for the classes. Unlock progression through leveling up is also reworked, if you have existing characters between lvl 1-40 you might encounter a situation where you can no longer use a given item you were using

Construct Modules



  • Construct weapons and and module slots are now unlocked through leveling up, instead of through passives
  • Constructs modules are available from the start and can be equipped

New behavior



  • Construct weapons can now be upgraded using Tech-Fragments. Tech-Fragments can drop from any enemy, roughly in the same pace as XP can be acquired
  • Construct weapons no longer drop, any existing weapons have been converted to crafting materials, exiting Tech adept's construct weapons are upgraded to the hero's current level, newly created character's weapons start on the level they are unlocked
  • Construct weapons can now be leveled up to lvl 150, massively increasing their power but this comes with exorbitant costs
  • The game is balanced around having lvl 100-110 weapons for the endgame, but if you want an extreme grind and being able to beat the hardest possible levels, you can keep farming it
  • Construct equipment screen was reworked to accomodate the changes

Passive skill trees



  • With the removal of unlock talents, some skill trees became rather empty, so a complete overhaul was needed
  • About 60 new nodes were added, adding a lot of synergy and specialization options
  • The progress through the skill trees was revamped (you only need to put a certain amount of points anywhere on the tree to be able to unlock the keystone passive), the tree's layout is now branching out instead of concentric
  • Existing skill trees will be reset

Constructs



  • Practically, all constructs were overhauled in one way or another. Their innate Damage Reduction scaling was removed, their built in damage reduction (Kataphron, Kastelan) was removed as well. For these nerfs they were compensated in the Passives, on the Modules, in Attributes and enchants. Overall, their defences can be considerably better than they were
  • All constructs are now have 80% Resistance to Persistent effects (multiplicative with existing defences) and are ignored by traps, meaning they won't blow you up when crossing mines
  • The way Construct Base Damage was calculated was quite complex, hence we simplified that by a lot. This rework along with the other changes makes it really hard to actually give numbers for the following list, however, you can see everything in-game with updated tooltips that give you all the information you might need. Also please note, whenever "kit" is mentioned it includes their skills, their behavior and build options and synergies

Psiloi Vivisector

  • Their kit was tuned towards "horde" gameplay instead of "explode" build. They have a lof of options that can considerably increase their suvivability, their damage output was drastically increased (partially due to some fixed bugs)

Psiloi Combustor

  • Their kit was tuned towards ranged horde behavior, they are the glasscannon option of any Tech Adept build. Their damage was increased by about 200-400% (not counting the weapon modules) and they gained exclusive options for survival

Turrets (in general)

  • The most drastic change is the way they arrive. Instead of slowly falling, they now impact the ground, knocking back and knocking down enemies

Support turrets

  • Voltagheist, Alpha and Beta turrets are now an essential part of any Tech Adept build. Their bonuses were increased by about 500-1000%, several bugs fixed (especially with the Healer turret). Any one of the three turret effects can drastically change the way you play because they give massive bonuses. A support Tech-Adept can come handy in Co-Op from now on

Tarantula turrets

  • They are much more responsive and have many modifiers and synergies that they lacked previously. If used with support turrets, some might even replicate a miniature STEEHL REHN maneuver

Kataphron Vanguard

  • New Skill: Taunt. Using Taunt which aggros enemy units, this construct essentially saves you and the rest of your army from destruction. Its kit is really versatile though most of it is focused on its survival
  • Both its skills are now AoE, the Heavy Battle Servitor (Charge) and Canticles of the Omnissiah (AoE shock) were considerably buffed, so the area damage this construct can deliver is quite impactful now

Kataphron Destroyer

  • Now uses both its weapons simultaneously so it's truly deserving of its name. Its survivability was increased, while it cannot serve as a frontline unit, it will at least won't get killed by stray bullets. Its weapons received a lot of new tags and its damage output is possibly the highest amongst all constructs now

Kastelan

  • It's a jack of all trades, master of none situation. Building for Kastelan is easy, straightforward, but not the most effective in any regard. It gained a lot through synergies with other effects its active was changed to give attack speed instead of healing so it is worth using constantly. Attack speed actually reduces the duration of the "death" of the Kastelan, so with its own skill and a support turret it is possible to reduce the 20 seconds "downtime" to just a few seconds.

Tech Adept weapons



Voltaic Axe Beta

  • Voltaic strike: Now counts and works as a Melee skill. Gained Chain tag
  • Strike: Gained Cone effect (AoE) tag

Arc Rifle

  • Channeled shot: Damage Reduced to 0.6 from 1.08
  • Now increases Construct damage by 50% up from 25%
  • Short Burst: Gained a 1.5 metres aoe effect and its damage increased from 0.3 to 0.6

Omnissian Axe Alpha

  • Strike: Attack Speed was reduced by 20%, its damage increased from 1.37 to 1.6

Omnissian Axe Beta

  • Strike: Attack Speed was reduced by 20%

Voltaic Axe Alpha

  • Strike: Gained a small cone effect (AoE) and a Heat Vulnerability tag

Voltaic Axe Beta

  • Strike: Gained Chain (AoE) tag

Perks



Tech Adept Exclusive:

Various perks have been moved around from and into being Heroic deed unlocks. (Previously <->Currently)

  • Siphoned Vigour <->Mind Impulse Sync
  • Emanatus Field <->Archeotech Constructs
  • Synod of the Machine god: Damage bonus increased from 25% to 75%
  • Mechasapient: Also increases the number of Psiloi Combustors by 1.
  • Defensor Augmentics: Now affects all constructs AND the Tech Adept
  • Electro Scourge: All Constructs are affected, movement speed increased from 1 to 2% and also increases the attack speed by 2% per construct
  • Omniscent Constructs: Damage Bonus increased from 30% to 66%
  • Defensor Augmentics: Now affects both the Tech Adept and Constructs while giving 0.25 Damage reduction per percentage of reserve up from 0.15
  • Emanatus Field: Now gives 2 Supreme All Resist instead of 1 Damage reduction for every Construct in a 10 meters aura up from 5 meters
  • Infoslave Protocols: No longer deducts the construct affected from the total number of constructs
  • Mind Impulse Sync: Now transfers 100% Melee Damage Bonus to Constructs up from 30%
  • Noospheric targeting: Now gives 40% Ranged Damage Bonus up from 20%
  • Syphoned Vigour: Duration increased to 15 from 5 sec. Damage Bonus increased to 10% from 5 per stack
  • Parasitic Bio Link: Now heals 1% on Construct hit taken instead of 0.1%

General


Armory of Zeal

  • Now available for the Tech Adept
  • Now gives an additional 100% Damage Bonus for Grenade and Mine skills

Heatsinks

  • Now give 45% Heat Damage instead of 25% for Overheating weapons

Inverse Warp Attenuation

  • Now gives 10% Life Drain instead of healing from the Warp Heat Damage in Unhinged state

Puritan

  • Gain 0.2% of your max HP as a Regenerating Energy Shield per Puritan morality points, 1% Shield HP regeneration, 55% Heat Damage Bonus while you have an active Energy Shield

Utility Harness

  • Now gives an additional 100% Damage Bonus for Grenade and Mine skills

Tech adept only enchants



  • Construct affecting defensive enchants (Damage reduction/resists) were increased to be reasonably close to the module bonus values
  • Added supreme DR and Resist to be able to achieve 80*80% mitigation (96% towards the given damage type)

Armour Skills



Electroid Shielding

  • Now gives 150% HP gained on Damage to constructs for 20 seconds
  • Cost increased from 30 to 40 data flux
  • Cooldown decreased to 35 sec from 45

Necromechanics Rainment

  • Duration increased to 15 sec
  • Cooldown decreased to 10 sec from 20
  • Damage bonus now affects the Tech Adept too
  • Heal decreased to 30% from 40%
  • Now gives 25% movement speed for the constructs and the tech adept too on use


Enchants



  • Godlike invulnerability on big struck gained a visual effect
  • Demonic weapon damage on kill gained visual effect
  • DoT applying enchants now properly apply stacking Dots
  • Enchants affecting surprise state now properly work with Personal Teleporter too
  • Vulnerabilies are now properly applies by enchants
  • Invulnerability on big damage now has an effect
  • All Tech Adept Construct weapon, module enchants were rearranged, Tech Adept equipment enchants were rearranged

Assassin



  • The Arc Sword's Voltaic Strike skill gained a Chain tag

Crusader



  • Grenade Launcher's Short Burst skill: Area effect radius reduced by 1 meter
  • Single shot: Area effect radius reduced by 1 meter

World Skills



  • Artillery now deals 2000% base damage instead of fixed 500 damage and gained knockback, knockdown and slow tags. It also hits twice as many times
  • Mine field deals 5.0 base damage instead of 300-400 fixed damage

Psalm doctrines



Phosphoenic Psalm + Technomartyr Psalm + Neuralis Psalm + Binharic Psalm

  • Radius increased to 6m from 3
  • It is now affected by AoE area manipulating effect
  • It hits every 0.25 sec up from 1 sec
  • Its damage is increased to 1.5 from 0.1
  • It gained visuals an sound effects

Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm

  • +1 HP and Energy shield HP gained on hit -> 20% of the damage dealt gained as Hp and Energy shield

Technomartyr Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm + Galvanic Psalm

  • Behavior changed to: Gain Ethereal and an Inoculator charge when taking damage under 30% HP or when taking a potentially lethal blow
  • Ethereal enables moving through enemies with +50% Movement Speed while ignoring all damage but also disables the ability to deal direct damage for 5 seconds (15 seconds Cooldown)

Transonic Psalm + Nova Psalm + Icarus Psalm + Aegis Psalm + Animus Psalm + Technomartyr Psalm

  • Damage increased from 0.5 to 1.2, it gained an AoE tag

Aegis Psalm + Hypergheist Psalm + Shroud Psalm + Nova Psalm

  • Gain 50% of your max HP as a Regenerating Energy Shield, 2% Shield HP regeneration, +100% Maximum Shield Cap

Voltaic Psalm + Aegis Psalm + Hermeticon Psalm + Shroud Psalm + Emanatus Psalm

  • Gives 12% Life Drain and Energy Shield Drain

Voltaic Psalm + Voltaic Psalm + Technomartyr Psalm

  • Now affects constructs too

Terminus Psalm + Haemo-drain Psalm + Volkite Psalm

  • 200% Bleeding Damage Bonus against enemies in a 8 meters radius
  • Now affects constructs too

Static-burst Psalm + Galvanic Psalm + Iron Psalm

  • 125% Grenade and Mine Damage

Phosphoenic Psalm + Volkite Psalm + Hypergheist Psalm

  • 70% Heat damage bonus
  • Now affects constructs too

Emanatus Psalm + Electro-haze Psalm + Iron Psalm

  • 70% Physical damage bonus
  • Now affects constructs too

Nova Psalm + Volkite Psalm + Transonic Psalm

  • Now affects constructs too

Phosphoenic Psalm + Binharic Psalm + Volkite Psalm + Terminus Psalm

  • 125% Heat Damage Bonus
  • Now affects constructs too

Haemo-drain Psalm + Animus Psalm + Aegis Psalm + Uncreator Psalm

  • 125% Physica Damage Bonus
  • Now affects constructs too


Shrines



  • Damage Shrine now gives 100% Damage up from 50%
  • Defense Shrine now gives 15% Supreme Damage Reduction

Missions


Shadowsword mission (Tank mission)

  • Shadowsword's speed was increased by 10%
  • Skill castrange was increased to 70-120 meters up from 40
  • Damage of all weapons was increased by 400-1000%
  • Cooldown of all weapons was decreased by 20-66%
  • HP was increased by 250%

Deflector field


Its behavior was changed to:

  • +50 Energy shield/item level
  • 3% Energy shield regen/sec
  • 30% Reflect chance
  • 125% Reflect damage

Note: This change was necessary because this item worked like a reflect item, but technically wasn't one and thus it had no synergy with any other reflect related effect.


Fixed bugs



  • All AoE type effects affect all AoE types properly
  • Personal teleporter's surprise bonus duration now properly applies
  • The Fiery Form's volume decreased once again as it was reportedly too loud

Warhammer Skulls - Event Content Update for Inquisitor - June 3

Inquisitors!



It's time for Games Workshop's annual global event, Warhammer Skulls, which is now live on Steam. Browse dozens of discounted games, watch livestreams, and participate in the event inside Warhammer 40,000: Inquisitor - Martyr & Prophecy as well!

This time, players need to track down certain daemon engines using a powerful eye impact. When equipped, this eye impact marks these enemies with a skull icon. Players can unlock the enchantments on the powerful implant by killing these daemon engines.

This is a great time for newcomers as well, because we have our best discounts yet during the event (June 3-10):

Warhammer 40,000: Inquisitor - Martyr - 75% off
Warhammer 40,000: Inquisitor - Prophecy - 75% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 75% off
Warhammer 40,000: Inquisitor - Martyr DLCs - 75% off


So join us purging the unholy, or just take a look around Steam and Games Workshop's amazing catalogue of games: https://store.steampowered.com/sale/skulls/

In any case, have fun, and remember:

The Emperor Protects!




Patch 2.3.7



Warhammer Skulls



Event description:

Dire news, Inquisitors. The vile Archenemy agents known as "Skull Procurators" - thought to have been utterly exterminated last year - have returned. Several Prognosticars have confirmed that the hated forces of Chaos have renewed their efforts to bring their "Skull Tithe" ritual to fruition. To combat this re-emergent threat, the Conclave has issued a new specialized implant designed to gather more detailed data. When equipped, this improved and sanctified cogitator unit will identify the abominations and stream extended analytical kill data. Let us all do our part in the righteous struggle to end this most insidious scheme once and for all!

Fixed bugs




  • Fixed the Angel of Death effect so the Death Incarnated achievement can be accomplished
  • Fixed an issue where upon equipping a helmet with the Crusader, its armour's kneepads disappeared
  • After unlocking a new perk slot with the Tech Adept it was not possible to activate any perk from the list. This problem occurred only with the controller
  • Fixed a string and placeholder of the Poisoned Souls DLC. The issue appeared under the Special Missions window
  • In the description of the Adept Dominus sub-class the suggested weapon was labeled to Arc Rifle instead of Plasma Caliver Beta. This has been corrected
  • Under the Shockwave Psychic Power the Telekinetic Shock and Blast were duplicated. They have been corrected
  • Various localization fixes, mostly in the Russian localization
  • Fixed a small cursor-related issue

Content Update for Inquisitor - v2.3.6 - March 16

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.


Patch v2.3.6




New event: Splinter Fleet




  • The all new Splinter Fleet event is here! Refine your fighting methods against the Tyranid menace in preparation for a predicted future invasion! The Ordo Xenos expects your participation, Inquisitors!


Fixed bugs




  • Corrected the descriptions of all the Psalm-code Doctrines to be in line with their counterparts in the Compendium
  • Fixed the position of an enemy group in a Rescue mission as players could get teleported into the middle of the group at the beginning
  • The Voltagheist Turret did not change its target automatically. This has been fixed
  • Ordo missions can no longer be abandoned
  • The Empyrean Hail Psychic Power did not put Slow on enemies despite the Hinder Movement mastery skill got activated. This has been fixed
  • Fixed the Phasing Assault skill of the Assassin Power Sword which did not remove Death Marks from enemy targets in Co-Op
  • Fixed the Shock Stimulus passive skill which did not work for the Tech-Adept
  • Fixed the '+100% duration to Surprise state' relic enchant which did not increase the Surprise state duration triggered by the Stealth Bodysuit and the Personal Teleporter
  • Fixed the Needler Toxin debuff icon which did not appear on the UI
  • Decreased the volume of the Fiery Form Psychic Power
  • Upon reaching 100 Influence points in one go in any star system, players didn't receive rewards for completing both the 50 and the 100 point milestones. This has been fixed
  • Fixed an issue where Baron Joachim Krankenblut Boss unit could appear in various Starmap missions
  • Fixed an issue where Inoculator effects could drop down from characters after cutscenes
  • Fixed an issue where a part of a text in the Van Wynter Legacy story campaign wasn't displayed properly
  • Fixed the Ultimate Penance Tier V objective which could not completed under certain circumstances
  • The Suppression Stimulus Psychic Mastery has been renamed to Warp Energy Redirection and it works properly now
  • Fixed an issue in the French localization where certain letters were not displayed sometimes on the UI
  • Fixed an issue where upon activation huge stacks of Tarot card consumables, the game sometimes did not register them
  • Fixed a missing icon for the Poisoned Souls DLC assignment
  • Fixed numerous strings in various localization


Controller




  • From now on the Tech Adept's constructs are summoned instantly near the character, no selector will appear. The selector will only appear for the stationary defenses like the Tarantula Boltgun and the Voltagheist turret
  • From now on the selector will appear for the Sentinel Armour, Demolition Armour and the Assault Armour too so Crusaders can select their target location when using their Armour skills


Content Update for Inquisitor - Season of the Warp Surge - December 9

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Season of the Warp Surge is here!



Inquisitors,



After extinguishing the Inferno, a new threat looms on the horizon. Season of the Warp Surge, the latest content update for Warhammer 40,000: Inquisitor is here! Heretics are still rampaging across the Caligari Sector, and an agent of the Emperor is needed to investigate - and strike down on - them. Be careful where you step, though! Warp anomalies might pop up anywhere, and, by the nature of the Warp, you'll never know what will happen next. Will you be granted power beyond measure, or will you have to face enemies of immense strength?

A full overview of the new Season features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Based on your feedback about our previous seasonal ladder, we've also reworked several things, including the co-op experience, the inventory, and Tarot Cards. Curious to find out more? Read the patch notes below!

New features



  • Co-Op matchmaking got removed and replaced by a reworked Recruitment panel:
  • Using Recruitment will allow players to create their own lobbies
  • In order to launch a Co-op mission at least 2 players are required to be in a lobby
  • The host of the lobby can set the following:

    • The minimum player level. Players below that level won't be able to join
    • The name of the lobby
    • The mission type (Tarot, Intel, Warzone and Starmap missions along with Priority Assignments can be set)
    • The difficulty level of the mission - 6 different levels available

  • Lobbies won't be disbanded after the players return to the Command Bridge from a mission
  • Two new Stasis Casket tabs will be available for players

    • One tab will be granted upon completing Tier 3 in Season of the Warp Surge
    • The other one will be granted if one links their in-game account with their Neocore Account. If one already has their accounts linked, this tab will automatically appear in their Stasis Casket

  • By pressing Ctrl + Mouse2, even a full stack of Tarot Card consumables can be activated immediately. This is indicated in the tooltip of the cards as well.
  • The level 70 restriction on Starmap missions was removed. Mission level will now scale up to level 107 and the maximum mission level reachable with Tarot cards will be 118
  • Intel missions can now be abandoned on the Mission Deployment window
  • From now on, clicking on locked features under the Modify tab will redirect the player to the Tech Tree and the corresponding Tech option will be highlighted
  • The Mission Deployment level cap has been changed. It will be accessible right after the five tutorial missions
  • The Void Crusades' minimum level requirement has also been changed:

    • They will be accessible after reaching level 35
    • Void Shards will start dropping after reaching level 30
    • After unlocking Void Crusades, players will be granted 5 Void Shards of the same type (the type will be randomly decided) so they will be able to launch their first Crusade right away

  • Changed the display of various Killstreak bonuses


Fixed bugs



  • Fixed various crash issues
  • Fixed various problems related to reconnecting to missions after a disconnect. The problem with reconnecting to other players' Co-Op party was also fixed
  • Fixed an issue where Archeotech items could drop without a relic enchant on them
  • Fixed an issue where various objects could be highlighted which caused targeting problems primarily with Channeled skills
  • The Power Sword's Wide Strike now properly applies on-hit effects
  • Fixed an issue under the Extras panel which did not let players purchase certain cosmetic items for Fate points and they received a Transaction error message
  • The Meme Virus consumable's effect was not indicated on the Mission Briefing Window. This has been fixed
  • Fixed a rare issue where the Wandering Servoskull did not spawn in the Amber and Viridian Crusades
  • Fixed the Volkite Psalm which did not increase DoT duration
  • Fixed the Haemotoxins DoT passive skill which did not increase DoT duration
  • After meeting Inquisitor Korax, he repeated a sentence in our conversation with him. This has been corrected
  • The enchant "Gain Focused state when using a channeled ability" did not work with the Greatsword's Spinning Blow skill. This has been fixed
  • Fixed a Starmap mission on which the character could not access one of the Mortars to deactivate it
  • Fixed an issue where the non-seasonal System Protectors' name appeared under their seasonal counterparts. It was only a name-display problem, the rewards were gained by those players who reached this title
  • Removed the Seeds of Corruption DLC from the Priority Assignment list for those players who don't own it


Balance



Misc



  • Cooldown reduction soft cap/hard cap reduced to 40/60%
  • Switching weapons no longer triggers cooldown
  • The Sicarian Augmentics's (Movement tree) unlock requirement has been changed. Now players can unlock it after reaching a certain level with their characters. The requirement varies between the various sub-classes (from level 14 to level 17)
  • The speed of switching weapons is increased (by about 50% for Assassin, and 35% for Crusader)
  • Considerably reduced unlock requirements for many Ancient Relic item enchants
  • Duplicated Psalm-Codes within the same item will provide their benefit only once. Psalm Doctrines that require multiple of the same psalm are still working
  • Numerous tooltips were corrected or changed to better represent the actual behavior or make things more clear and understandable


DoT changes



  • DoTs now stack up to 5 stacks
  • DoT stack numbers will be displayed on enemy units
  • Suppression damage of DoTs also ticks every 0.5 seconds
  • Skills with longer cooldown apply multiple stacks of DoTs on one hits to compensate faster skills' DoT applying capabilities


Debuffs



  • Critical strike: The Critical Strike tag was reworked and now it gives 25% Critical damage instead of 10% Critical Chance
  • Shocked: Movement speed reduction reduced from 30% to 15%. Damage reduction reduced from 30% to 20%. Duration reduced from 5 to 3 seconds
  • Slowed: Duration reduced from 5 to 3 seconds
  • Stunned: Default duration reduced from 3 to 1 second


Passive skills



General

  • Multiple tooltips have been updated to better reflect actual behavior
  • Removed "for skills with longer than 1 second CD" from as many skills as possible

Astartes Combat Training (Melee Combat tree)

  • Basic 1.5% damage bonus increased to 3%

Scion Sniper Training (Ranged Combat tree)

  • Basic 1.5% damage bonus increased to 3%
  • Sustained fire: Barrage charge removed as it is no longer relevant

Arbites Shock Tactics (Debuffs tree)

  • Disorient : Now applies only to Knockdown effects
  • Transfer strain: Now provides -0.5 per Debuff instead of -1

Venenum Toxin Mastery (Damage over Time tree)

  • Caustic Reagents now properly applies to all DoT types

Art of the Death Cults (Critical Hits tree)

  • Retaliation: Changed from 5% and 10% to 3% and 7% Critical Chance but turned into Supreme
  • Unfettered Precision: Critical chance reduced from 5% to 3%

Catachan Survival Training (Suppression tree)

  • Defiance : behavior changed to 10 Suppression Damage Reduction to better fit the theme of the tree
  • Basic "1.5% damage bonus when Suppression status is Protected" increased to 3%

Sicarian Augmentics (Movement tree)

  • Basic 3% CD reduction for skills that have at least 1 second CD reduced to 1.5%
  • Psychic Prod: Behavior changed to 0.2 seconds from 10% on Psychic Weapon Skill use
  • Cerebral Feedback: Behavior changed to 0.1s from remaining cooldown instead of percentage
  • Quickening: Now gives 15% Movement speed down from 20%
  • Synaptic Rewiring: CD reduced from 10 to 5%
  • Evasive Bionics: Damage reduction / stack reduced from 3 to 2
  • Blessed Ruination's behavior changed: Cooldown Recovery Speed equal to missing HP %

Hospitaller Curia Doctrines (Support tree)

  • Basic Inoculator cooldown reduction increased from 5% to 10%
  • Grenade Mastery: Starting charge count bonus increased from 1 to 2
  • Inoculator Augmentation: Increased effect from 20 to 25%
  • Mine Mastery: Starting charge count bonus increased from 1 to 2

Secutarii Siege Axioms (Defense Tree)

  • Combat Stance and Optimal Concealment changed place
  • Trans-Empyric Phasing: Invulnerability duration reduced from 3 to 1.5 sec

Anatomical Knowledge (Physical Attacks tree)

  • Basic 1.5% Physical damage bonus increased to 3%

Magos Biologis Secrets (Health tree)

  • Cellular Stimulus bonuses increased from 10 to 15
  • Warp Heat Converter: gained Suppression reduced from 25 to 15
  • Vascular Pumps: gained Suppression increased from 25 to 35

Phosphoenic Rites (Heat Attacks tree)

  • Volatile Output: Behavior changed to give +15 base damage for heat skills up from 15% damage bonus
  • Witchfire Symbiotics: Heat damage bonus increased from 2% to 3%

Benedictions of Omniscience (Construct Defense tree)

  • Basic Damage Reduction values increased from 1% to 2%
  • Reinforced Construct: Construct HP gained per reserve increased from 0.2% to 0.3%
  • Warding Electoos: Damage Reduction increased from 3% to 7%

Anathemas of Omniscience (Construct Offense tree)

  • Basic damage for Melee and Ranged attacks increased from 5 to 10%
  • Binaric Sacrament: Construct Damage per reserve increased from 0.2% to 0.3%
  • Executor Data Tether: Behavior changed from 100 HP / kill to 5% HP on kill
  • Hypnagogic Feedback: 5 HP/hit changed to 1% HP on hit
  • Suppressive protocol: Suppression damage bonus increased from 10% to 20%
  • Last Stand Protocol: Damage bonus increased from 20% to 30%
  • Might of the Legio: Damage bonus increased from 5% to 8% per Construct

Radical Path tree

  • Radical Istvaanism: Damage bonus / % missing HP increased from 0.1% to 0.5%
  • Touched by the Empyrean: Increased Warp damage bonus from 10% to 40%
  • Warp Adaptation: Increased chance from 10 to 25%

Enhanced Corpus (Single DPS tree)

  • Basic damage bonus increased from 1.5% to 3%
  • Basic Suppression Damage bonus increased from 1.5 to 3%
  • Myo-Encasing: Melee Damage bonus increased from 4% to 8%
  • Ocular Implant: Ranged Damage bonus increased from 4% to 8%
  • Purgative Protocols: Damage bonus increased from 10% to 15 %

Krieg Support Doctrines (Area Effects tree)

  • Basic damage bonus increased from 1.5% to 3%
  • Basic Suppression damage bonus increased from 1.5% to 3%
  • Optimal Dispersion: Damage bonus increased from 1% to 3%
  • Surgical Carnage: Melee damage bonus increased from 4% to 7%
  • Exloading Rites: Ranged damage increased from 4% to 7%
  • Master Grenadier: Damage bonus increased from 20% to 50%
  • Implosion: Damage bonus increased from 20% to 25%
  • Aftershock: Warp damage bonus increased from 10 to 20%
  • Eradicative Protocols: Remaining Cooldown Reduction reduced from 4-8% to 2-4 % respectively


Loot



  • From now on multiple monster groups will drop increased loot. The changes will apply to "Boss" type enemies too. Also adjusted every type of enemy to be able to drop at least Relic items as well as other valuable items like shards
  • Improved socket generation and Archeotech Shard - Doctrine drop generation, it is much more likely to get socketed items, and better socket distribution
  • Level 90+ items now can be acquired via loot from level 90+ missions
  • Hidden All-rewards modifier for turning missions into Tarot missions moved onto the Tarot cards themselves, increasing every tarot card's all reward modifier by 30%
  • Loot quality now increases the number of enchants and sockets rolled onto an item


Attribute changes



Crusader

Warfare

  • Demolition: Damage Bonus increased from 25% to 35%
  • Beast Lore: Damage Bonus increased from 15% to 50%


Toughness

  • HP and Suppression / point increased from 40 to 50
  • Fortitude: Physical resist increased from 10 to 15
  • Absorption: Damage Reduction increased from 5% to 10%


Virtue

  • Unbending: Changed to Suppression Damage Reduce with a value of 10%
  • Juggernaut: Damage bonus increased from 10% to 35%


Assassin

Accuracy

  • Counter-blow: Behavior changed from 5 Suppression on kill to 0.5% Suppression on hit
  • Euphoria: Behavior changed from 5 Hp on hit to 0.5% HP on hit
  • Overdrive: Damage bonus increased from 10% to 60%


Survival

  • HP and Suppression / point increased from 20 to 30
  • Carnophagia: Changed from 40 HP / kill to 1% HP per kill


Psyker

Force

  • Ethereal Drain: Damage increased from 10% to 25%
  • Astral Bleed: Damage increased from 5% to 20%


Resilience

  • Counter-blow: Suppression gain/ hit increased from 5 to 20
  • Quickening: Now gives 7% Dodge instead of Movement speed
  • Bio-Resist: All resist increased from 3% to 6%


Psy Focus

  • Instead of Critical Strength, it gives 0.05% Max Warp Heat regen per point
  • Daemonbane: Damage increased from 5% to 30%
  • Attunement: Warp Heat decreased from -3 to -2 per hit.



Character page



  • The Critical Hit stat's description got updated to represent its additional functionality of lengthening Critical Chance duration by 50% and 100%. There are a lot of additional effects that can increase the duration of Critical Chance effects to make them more valuable
  • Added "Supreme" description with soft and hard caps where it's applicable
  • Note: Supreme is a new keyword. Supreme stats can exceed the given stat's soft cap value. This is an existing mechanic, the keyword is solely for clarification
  • Added a few new and existing stats to this screen



Massacre effects



  • Angel of Death no longer gives invulnerability or Critical strength but 35% Critical damage bonus. Also note that the trigger changed: it now requires 10 crits with only 1 second in between, from 3 crits with 3 seconds in between


Tarot



Rebalanced the system of Tarot cards. They are going to increase any map's level the following way:

  • The Treasure Trove card will increase the map level by 2
  • The Heretek Forge card will increase the map level by 2
  • The Hourglass card will increase the map level by 5
  • The Martyr card will increase the map level by 5
  • The Fallen Hero card will increase the map level by 8
  • The Deceiver card will increase the map level by 8
  • The Grim Reaper card will increase the map level by 11
  • The Arch Enemy card will increase the map level by 11

- These Tarot cards can only be applied to missions which are at least on the player's level
- These Tarot cards can also increase Void Crusade, Intel and Ordo mission levels

Items



General

  • Mobility skill animation timers have been adjusted for more fluid gameplay
  • Global CD reduced to 0.2 seconds on all weapons. (Removed altogether on Armour and Belt skills)
  • Refractor field: Behavior changed to give 20% Supreme Damage reduction, 25% Suppression Damage reduction and 2.5% Max Suppression regen for 30 sec


Assassin

  • Death mark duration increased from 10 sec to 15 and its max stack from 10 to 25


Arc Sword

Voltaic Arc:

  • Gained Burn tag
  • Now chains before damaging so in case of one-shot kills it still hits multiple targets
  • Cooldown decreased from 0.8 to 0.65 seconds
  • Damage increased from 1.63 to 2.3

Thunder Slide:

  • Cooldown decreased to 1.5 sec from 4 sec
  • Changed from long range to medium range
  • Doubled the moving speed during the jump
  • Impact radius reduced from 3 to 2 meters
  • Damage increased from 2.5 to 2.9

Voltaic Backflip:

  • Range adjusted to medium range
  • Cooldown increased from 6 to 8 seconds
  • Damage increased from 1.2 to 2.4

Shock Nova:

  • Now stuns instead of knocking back
  • Gained AoE Large tag
  • Damage increased from 2.0 to 3.0


Assassin Power Sword

Blade Bite:

  • Added Bleed tag
  • Damage increased from 0.9 to 1.9

Bladestorm:

  • Damage increased from 1.6 to 1.75

Phasing Assault:

  • Damage increased from 2.5 to 2.9

Serpent Strike:

  • Cooldown reduced from 6 to 3.6 seconds


Carthean Sword

Carthean Strike:

  • Needler Toxin removed
  • Added Armor Piercing tag

Blade Dance:

  • Cooldown reduced from 8 to 7 seconds
  • Changed from long range to medium range
  • It applies 3 stacks of poison
  • Damage reduced from 2 to 1.3

Crimson Path:

  • Movement speed penalty reduced from 60% to 30%
  • No longer interrupted by damage
  • Added Bleed, Fleshbane and Needler toxin tags
  • Attack speed increased by 20%
  • Damage increased from 1.25 to 1.45

Severance:

  • Range reduced from long to medium


Arc Blade

Bladestorm:

  • Increased default attack speed
  • Damage increased from 1.31 to 2.4
  • Gained Armor Breaking tag


Voltaic Arc:

  • Added Burn DoT
  • Cooldown increased from 0.8 to 2.0 seconds
  • Removed Stun effect


Whirlwind:

  • No longer stops on damage taken
  • Radius increased from 3 to 4
  • Added Slow, AoE, Fleshbane and Weak vs armored tags
  • CD reduced from 4 to 0.7 sec

Null Rod

Annulment:

  • Cooldown increased to 7.2 sec

Wide Strike:

  • Added heat vulnerability

Null Strike:

  • Damage increased from 1.65 to 2.0
  • Added Giantkiller tag

Null Wave:

  • Added a Slow tag
  • Damage increased from 3 to 5

Death Cult Blade

Bladestorm:

  • Damage increased from 1.15 o 1.35

Killing Blow:

  • Damage increased from 1.2 to 2
  • Gains 20 % bonus for finishing move instead of 10

Wide Strike:

  • Cooldown reduced to 0.9 sec
  • Damage increased from 1.44 to 2.0


Archeotech tier weapons

Differences listed here are relative to the normal weapons, not the previous version


Arc Blade

Blade Storm

  • Added Armor Piercing tag instead of Armor Breaking
  • Damage is 2.6 instead of 2.4

Whirlwind

  • Added a Shock tag instead of Slow
  • Removed the Weak vs Armored tag
  • Damage is 2.5 instead of 2.2


Arc Sword

Shock Nova

  • Extra High Suppression tag
  • Cooldown is 7.2 sec instead of 9.6 sec

Voltaic Strike

  • Chain's Damage increased to 2.5 instead of 2.0
  • By default it jumps to one more target, it can also hit 2 more targets when spun up


Assassin Power Sword

Phasing Assault

  • Cooldown reduced to 1.5 sec instead of 2 sec

Ceremonial Cuts

  • Cooldown reduced to 0.6 sec instead of 0.7 sec
  • Slightly faster animation speed
  • Damage increased to 2.15 instead of 1.75


Carthean Sword

Carthean strike

  • Cooldown increased to 0.6 sec instead of 0.7 sec
  • Slightly faster animation speed
  • Damage increased to 2.3 instead of 1.85

Blade dance

  • Cooldown reduced to 6 seconds instead of 7


Death Cult Blade

Wide Strike

  • Added Fleshbane tag
  • Damage increased to 2.4 instead of 2.0

Killing blow

  • Added Armor Piercing instead of Armor Breaking
  • Cooldown reduced to 6 sec instead of 10 sec


Null rod

Null Wave

  • Added Armor Breaking tag
  • Damage increased to 5.5 instead of 5

Annulment

  • Cooldown reduced to 5 sec instead of 7.2
  • Damage increased to 2.7 instead of 2.4


Psyker

Blessings

  • Durations for all blessings have been dramatically increased, in most cases to 90 seconds
  • All blessings reserve a base 25% warp heat, but the cost can be modified with masteries

Masteries

  • Only the masteries relevant to the chosen Psychic power are shown on the list.
  • Symbiosis rune changed to turn any blessing into a true aura.
  • Exploit Weakness' Crit chance was reduced from 10% to 7.5 %
  • Damage Mastery now gives 3.5% Base damage for as long as the equipped blessing lasts
  • Almost all spells have some changes to their available mastery list. Check them out.
  • 10HP and 10 Suppression gain on hit masteries has been reworked into gain 10% of the damage dealt as HP and gain 15% of the damage dealt as Energy shield

Dots

  • Dot damage type on various Powers have been adjusted to be better matched with the base damage type
  • Warp type of DoT has been removed due to a lack of build options to support it. It might be re-added later with some further changes

Warp Anomalies

  • Now summoning a demon can occur in Imperiled Warp heat state
  • All Warp anomalies can happen in unhinged state, positive anomalies included
  • Instead of flat (huge) damage for both HP and Suppression anomalies now deal % damage and have various side effects
  • Positive Warp anomalies perk now properly increases the chance of positive anomalies by about 35%
  • The frequency of Warp anomalies was reduced


Warp anomalies have been reworked the following way

  • Daemonic Curse: Now deals 100% Suppression damage and stuns but deals no HP damage
  • Malevolent Anomaly: now deals 5% Hp damage/ sec and stacks up general Vulnerability on the player
  • Manifestation: now can summon Chaos Spawns, Bloodletters as well as an Unholy Guardian depending on the Warp heat
  • Power Drain: deals 5% HP damage 20% Suppression damage and nullifies the player's crit chance for a short time
  • Psychic Backlash: deals 20% HP damage and and 10 Suppression damage while also applying burn to the player
  • Warp Surge: deals 10% HP damage/ sec and 10% Suppression damage /sec but slows the player by 90% for 2 seconds (regardless of suppression status)


Psychic Powers

Endurance

  • Changed from DR buff to give 10% Max Hp and 1% Max HP regen

Enfeeble

  • Shock mastery can be added

Hemorrhage

  • Applies Bleed now
  • Changed to Physical damage
  • Damage increased from 1.2 to 1.7

Warp Speed

  • CDR value reduced from 25% to 20 %

Foreboding

  • Now gives Damage bonus to all physical damage, not only kinetic, effect increased from 50 to 55%

Precognition

  • Behavior changed from invulnerability to give Player level*100 Energy shield

Fiery Form

  • Mastery's damage effect increased by 10%
  • Instead of Damage reduction it gives Supreme Heat Resist

Spontaneous Combustion

  • Gained 1000% Damage bonus for burning targets
  • CD increased from 1 to 3 sec
  • No longer causes Burn (the secondary effect still causes burn, thus the tag on the skill)

Assail

  • Became significantly faster to cast
  • Damage increased from 2.5 to 3.5
  • Now causes Physical vulnerability instead of Warp

Crush

  • Now has a ballistic trajectory
  • Cost increased from 7 to 10 Warp heat
  • Causes an Area Normal sized explosion on impact
  • Damage values reduced from 2.4 to 2.1

Maelstrom

  • Now applies on-hit effects properly

Shockwave

  • Cooldown reduced from 6 to 1 seconds
  • It became much faster to cast
  • Knockback and knockdown became optional (mastery)
  • Damage reduced from 2 to 1.75
  • Can be cast while moving

Empyrean Hail has been added as a new Psychic Power

  • Summons warp bolts that hit the ground and on impact create damaging areas. Looks cooler than it sounds.

Extermination

  • Now the new pillars appear much faster
  • Can be cast while moving

Precognitive Dodge got removed


Weapon Skills

Force Rod

Fire Bolt

  • Cooldown reduced from 0.5 to 0.3
  • Damage reduced from 0.67 to 0.55
  • Warp heat reduction reduced from -4 to -1

Witchfire

  • Cooldown increased from 6 to 8 sec
  • Area reduced from area_large to area_normal
  • Warp heat reduction reduced from -8 to -1


Telekinetic Rod

Telekinetic Shockwave

  • Cooldown increased from 0.6 to 0.8
  • Damage increased from 0.9 to 1.9
  • Warp heat reduction reduced from -3 to -1


Warp Rod

Warp Blast

  • Cooldown increased from 0.6 to 0.8
  • Damage increased from 0.55 to 1.1
  • Area reduced to area_small
  • Warp heat reduction reduced to -2 from -3


Pyrokinetic staff

  • Area reduced to area normal
  • Heat vulnerability tag added
  • Warp heat reduction reduced to -2 from -3

Pyro Blast

  • Damage increased from 0.75 to 1.1


Wyrdvane Staff

  • Warp vulnerability tag added
  • Slightly reduced projectile speed
  • Damage increased from 0.44 to 0.8


Force Staff

Force Bolt

  • Now has a piercing tag
  • Damage increased from 0.8 to 1.12
  • Warp heat reduction reduced to -1 from -3


Biomantic sword

Force Smite

  • Animation speed slightly increased
  • Chain continues even if the primary target dies
  • Damage increased from 0.84 to 2.1
  • Cooldown increased from 0.7 to 4.5 sec
  • All hits of the chain apply the same reduction too
  • Chain's damage increased from 0.84 to 1.5
  • It hits 5 targets now up from 3


Force Sword

Strike

  • Cooldown increased to 4.5 second from 0.7
  • Gained armor breaking and bleed tags
  • Damage increased from 1.4 to 3.4
  • Warp heat reduction increased from -5 to -12



Perk changes



Radical and Puritan perks

  • Now visible even if you haven't yet reached the requirements

Artificier Organs II

  • Behavior changed to 1% Max HP regen from 100% increase for more consistent behavior

Eternal Warrior

  • Now gives 100 Berserk tokens on resurrection

Attack Anchor

  • Now gives 10% Damage bonus every 0.5 seconds stacking up to 60% up from 10% Damage Bonus for 5 sec

Crisis Management

  • Changed description to better reflect its behavior, changed above 50% penalty to DR instead of a Vulnerability property

Deadshot

  • Increased damage bonus from 20 to 60%

Bullet Dodger

  • +60% Dodge against ranged attacks
  • -60% Dodge against melee attacks

Run and Gun

  • Damage bonus increased from 35% to 100% its duration reduced to 1 second

Reign of Confusion

  • It received a new effect: Blinds all enemies in a medium area on kill

Precognitive Evasion

  • Dodge chance increased from 10 to 15%
  • Now it provides Supreme Dodge

Adrenal Valves

  • Negative effect removed

Forbidden Rites

  • HP regen increased to 25 from 20/ sec/stack

Evasive Ambush

  • Tooltip updated to better represent true behavior

Fluid Nature

  • Tooltip updated to better represent true behavior
  • Increased dodge from 20 to 25%
  • Removed negative effect

Warp Heat dissipation

  • Now properly applies for each enemy killed, Warp heat reduction increased from 1 to 2

Warp Heat diffusion

  • Warp heat reduction increased from 1 to 2

Force Weapon Mastery

  • Damage bonus / stack reduced to 10% from 15%

Psy Enhanced Warfare

  • Damage bonus reduced to 1% from 2%

Psychic Escalation

  • Damage bonus per stack increased from 5 to 6.5 %

Psychic Sequence

  • Now stacks up to 5 times but gives 6% up from 5% CDR /stack

Warp Heat Conversion

  • Now gives 35% of the max Warp heat as Damage bonus

Warp Resonance

  • Damage Bonus / stack bonus increased from 5 to 10%

Tactical Mastery

  • Now gives 10% Supreme Cooldown reduction instead of modifying weapon change CD (which has been removed)


Archeotech Shards


  • All shard upgrades now cost 3 shards of the previous tier and the upgrade cost of Tier 4 and Tier 5 is reduced
  • Damage values increased from 1,2,3,6,15% to 2,4,7,12,25% respectively


Enchants



Berserk

  • Berserk token's Damage reduction removed, Berserk token now gives 5 Suppression regen/sec/token
  • Berserk token's max cap reduced to 100 from 150
  • Berserk state's per token's damage bonus increased from 2% to 4%
  • Berserk token's decay rate is adjusted to 1/sec from 0.5/ sec
  • Berserk state's Movement speed bonus changed from flat 10% to 0.35%/ berserk token
  • The Archeotech 'Damage per Berserk' gives 2-5% damage bonus / token down from 4-6%


Enrage

  • Max token count increased to 20
  • Per token damage bonus increased to 8% up from 3%
  • The Archeotech 'Chance to keep Enraged' enchant's maximum roll increased to 70%
  • The Archeotech 'Bonus Enraged limit' enchant's maximum roll increased to 10
  • The Archeotech 'Critical chance per Enraged' enchant's behavior changed to give a fix 5-12% Critical chance when in Enraged State
  • The Archeotech 'Damage per Enraged' enchant's damage increased from 10 to 14


Due to space constraints the full patchlog can't be displayed here - click this link to view the full changelog on the Neocore HUB.