Warhammer 40,000: Inquisitor - Martyr cover
Warhammer 40,000: Inquisitor - Martyr screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Warhammer 40,000: Inquisitor - Martyr

Content Update for Inquisitor - v2.3.6 - March 16

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.


Patch v2.3.6




New event: Splinter Fleet




  • The all new Splinter Fleet event is here! Refine your fighting methods against the Tyranid menace in preparation for a predicted future invasion! The Ordo Xenos expects your participation, Inquisitors!


Fixed bugs




  • Corrected the descriptions of all the Psalm-code Doctrines to be in line with their counterparts in the Compendium
  • Fixed the position of an enemy group in a Rescue mission as players could get teleported into the middle of the group at the beginning
  • The Voltagheist Turret did not change its target automatically. This has been fixed
  • Ordo missions can no longer be abandoned
  • The Empyrean Hail Psychic Power did not put Slow on enemies despite the Hinder Movement mastery skill got activated. This has been fixed
  • Fixed the Phasing Assault skill of the Assassin Power Sword which did not remove Death Marks from enemy targets in Co-Op
  • Fixed the Shock Stimulus passive skill which did not work for the Tech-Adept
  • Fixed the '+100% duration to Surprise state' relic enchant which did not increase the Surprise state duration triggered by the Stealth Bodysuit and the Personal Teleporter
  • Fixed the Needler Toxin debuff icon which did not appear on the UI
  • Decreased the volume of the Fiery Form Psychic Power
  • Upon reaching 100 Influence points in one go in any star system, players didn't receive rewards for completing both the 50 and the 100 point milestones. This has been fixed
  • Fixed an issue where Baron Joachim Krankenblut Boss unit could appear in various Starmap missions
  • Fixed an issue where Inoculator effects could drop down from characters after cutscenes
  • Fixed an issue where a part of a text in the Van Wynter Legacy story campaign wasn't displayed properly
  • Fixed the Ultimate Penance Tier V objective which could not completed under certain circumstances
  • The Suppression Stimulus Psychic Mastery has been renamed to Warp Energy Redirection and it works properly now
  • Fixed an issue in the French localization where certain letters were not displayed sometimes on the UI
  • Fixed an issue where upon activation huge stacks of Tarot card consumables, the game sometimes did not register them
  • Fixed a missing icon for the Poisoned Souls DLC assignment
  • Fixed numerous strings in various localization


Controller




  • From now on the Tech Adept's constructs are summoned instantly near the character, no selector will appear. The selector will only appear for the stationary defenses like the Tarantula Boltgun and the Voltagheist turret
  • From now on the selector will appear for the Sentinel Armour, Demolition Armour and the Assault Armour too so Crusaders can select their target location when using their Armour skills


Content Update for Inquisitor - Season of the Warp Surge - December 9

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

Season of the Warp Surge is here!



Inquisitors,



After extinguishing the Inferno, a new threat looms on the horizon. Season of the Warp Surge, the latest content update for Warhammer 40,000: Inquisitor is here! Heretics are still rampaging across the Caligari Sector, and an agent of the Emperor is needed to investigate - and strike down on - them. Be careful where you step, though! Warp anomalies might pop up anywhere, and, by the nature of the Warp, you'll never know what will happen next. Will you be granted power beyond measure, or will you have to face enemies of immense strength?

A full overview of the new Season features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Based on your feedback about our previous seasonal ladder, we've also reworked several things, including the co-op experience, the inventory, and Tarot Cards. Curious to find out more? Read the patch notes below!

New features



  • Co-Op matchmaking got removed and replaced by a reworked Recruitment panel:
  • Using Recruitment will allow players to create their own lobbies
  • In order to launch a Co-op mission at least 2 players are required to be in a lobby
  • The host of the lobby can set the following:

    • The minimum player level. Players below that level won't be able to join
    • The name of the lobby
    • The mission type (Tarot, Intel, Warzone and Starmap missions along with Priority Assignments can be set)
    • The difficulty level of the mission - 6 different levels available

  • Lobbies won't be disbanded after the players return to the Command Bridge from a mission
  • Two new Stasis Casket tabs will be available for players

    • One tab will be granted upon completing Tier 3 in Season of the Warp Surge
    • The other one will be granted if one links their in-game account with their Neocore Account. If one already has their accounts linked, this tab will automatically appear in their Stasis Casket

  • By pressing Ctrl + Mouse2, even a full stack of Tarot Card consumables can be activated immediately. This is indicated in the tooltip of the cards as well.
  • The level 70 restriction on Starmap missions was removed. Mission level will now scale up to level 107 and the maximum mission level reachable with Tarot cards will be 118
  • Intel missions can now be abandoned on the Mission Deployment window
  • From now on, clicking on locked features under the Modify tab will redirect the player to the Tech Tree and the corresponding Tech option will be highlighted
  • The Mission Deployment level cap has been changed. It will be accessible right after the five tutorial missions
  • The Void Crusades' minimum level requirement has also been changed:

    • They will be accessible after reaching level 35
    • Void Shards will start dropping after reaching level 30
    • After unlocking Void Crusades, players will be granted 5 Void Shards of the same type (the type will be randomly decided) so they will be able to launch their first Crusade right away

  • Changed the display of various Killstreak bonuses


Fixed bugs



  • Fixed various crash issues
  • Fixed various problems related to reconnecting to missions after a disconnect. The problem with reconnecting to other players' Co-Op party was also fixed
  • Fixed an issue where Archeotech items could drop without a relic enchant on them
  • Fixed an issue where various objects could be highlighted which caused targeting problems primarily with Channeled skills
  • The Power Sword's Wide Strike now properly applies on-hit effects
  • Fixed an issue under the Extras panel which did not let players purchase certain cosmetic items for Fate points and they received a Transaction error message
  • The Meme Virus consumable's effect was not indicated on the Mission Briefing Window. This has been fixed
  • Fixed a rare issue where the Wandering Servoskull did not spawn in the Amber and Viridian Crusades
  • Fixed the Volkite Psalm which did not increase DoT duration
  • Fixed the Haemotoxins DoT passive skill which did not increase DoT duration
  • After meeting Inquisitor Korax, he repeated a sentence in our conversation with him. This has been corrected
  • The enchant "Gain Focused state when using a channeled ability" did not work with the Greatsword's Spinning Blow skill. This has been fixed
  • Fixed a Starmap mission on which the character could not access one of the Mortars to deactivate it
  • Fixed an issue where the non-seasonal System Protectors' name appeared under their seasonal counterparts. It was only a name-display problem, the rewards were gained by those players who reached this title
  • Removed the Seeds of Corruption DLC from the Priority Assignment list for those players who don't own it


Balance



Misc



  • Cooldown reduction soft cap/hard cap reduced to 40/60%
  • Switching weapons no longer triggers cooldown
  • The Sicarian Augmentics's (Movement tree) unlock requirement has been changed. Now players can unlock it after reaching a certain level with their characters. The requirement varies between the various sub-classes (from level 14 to level 17)
  • The speed of switching weapons is increased (by about 50% for Assassin, and 35% for Crusader)
  • Considerably reduced unlock requirements for many Ancient Relic item enchants
  • Duplicated Psalm-Codes within the same item will provide their benefit only once. Psalm Doctrines that require multiple of the same psalm are still working
  • Numerous tooltips were corrected or changed to better represent the actual behavior or make things more clear and understandable


DoT changes



  • DoTs now stack up to 5 stacks
  • DoT stack numbers will be displayed on enemy units
  • Suppression damage of DoTs also ticks every 0.5 seconds
  • Skills with longer cooldown apply multiple stacks of DoTs on one hits to compensate faster skills' DoT applying capabilities


Debuffs



  • Critical strike: The Critical Strike tag was reworked and now it gives 25% Critical damage instead of 10% Critical Chance
  • Shocked: Movement speed reduction reduced from 30% to 15%. Damage reduction reduced from 30% to 20%. Duration reduced from 5 to 3 seconds
  • Slowed: Duration reduced from 5 to 3 seconds
  • Stunned: Default duration reduced from 3 to 1 second


Passive skills



General

  • Multiple tooltips have been updated to better reflect actual behavior
  • Removed "for skills with longer than 1 second CD" from as many skills as possible

Astartes Combat Training (Melee Combat tree)

  • Basic 1.5% damage bonus increased to 3%

Scion Sniper Training (Ranged Combat tree)

  • Basic 1.5% damage bonus increased to 3%
  • Sustained fire: Barrage charge removed as it is no longer relevant

Arbites Shock Tactics (Debuffs tree)

  • Disorient : Now applies only to Knockdown effects
  • Transfer strain: Now provides -0.5 per Debuff instead of -1

Venenum Toxin Mastery (Damage over Time tree)

  • Caustic Reagents now properly applies to all DoT types

Art of the Death Cults (Critical Hits tree)

  • Retaliation: Changed from 5% and 10% to 3% and 7% Critical Chance but turned into Supreme
  • Unfettered Precision: Critical chance reduced from 5% to 3%

Catachan Survival Training (Suppression tree)

  • Defiance : behavior changed to 10 Suppression Damage Reduction to better fit the theme of the tree
  • Basic "1.5% damage bonus when Suppression status is Protected" increased to 3%

Sicarian Augmentics (Movement tree)

  • Basic 3% CD reduction for skills that have at least 1 second CD reduced to 1.5%
  • Psychic Prod: Behavior changed to 0.2 seconds from 10% on Psychic Weapon Skill use
  • Cerebral Feedback: Behavior changed to 0.1s from remaining cooldown instead of percentage
  • Quickening: Now gives 15% Movement speed down from 20%
  • Synaptic Rewiring: CD reduced from 10 to 5%
  • Evasive Bionics: Damage reduction / stack reduced from 3 to 2
  • Blessed Ruination's behavior changed: Cooldown Recovery Speed equal to missing HP %

Hospitaller Curia Doctrines (Support tree)

  • Basic Inoculator cooldown reduction increased from 5% to 10%
  • Grenade Mastery: Starting charge count bonus increased from 1 to 2
  • Inoculator Augmentation: Increased effect from 20 to 25%
  • Mine Mastery: Starting charge count bonus increased from 1 to 2

Secutarii Siege Axioms (Defense Tree)

  • Combat Stance and Optimal Concealment changed place
  • Trans-Empyric Phasing: Invulnerability duration reduced from 3 to 1.5 sec

Anatomical Knowledge (Physical Attacks tree)

  • Basic 1.5% Physical damage bonus increased to 3%

Magos Biologis Secrets (Health tree)

  • Cellular Stimulus bonuses increased from 10 to 15
  • Warp Heat Converter: gained Suppression reduced from 25 to 15
  • Vascular Pumps: gained Suppression increased from 25 to 35

Phosphoenic Rites (Heat Attacks tree)

  • Volatile Output: Behavior changed to give +15 base damage for heat skills up from 15% damage bonus
  • Witchfire Symbiotics: Heat damage bonus increased from 2% to 3%

Benedictions of Omniscience (Construct Defense tree)

  • Basic Damage Reduction values increased from 1% to 2%
  • Reinforced Construct: Construct HP gained per reserve increased from 0.2% to 0.3%
  • Warding Electoos: Damage Reduction increased from 3% to 7%

Anathemas of Omniscience (Construct Offense tree)

  • Basic damage for Melee and Ranged attacks increased from 5 to 10%
  • Binaric Sacrament: Construct Damage per reserve increased from 0.2% to 0.3%
  • Executor Data Tether: Behavior changed from 100 HP / kill to 5% HP on kill
  • Hypnagogic Feedback: 5 HP/hit changed to 1% HP on hit
  • Suppressive protocol: Suppression damage bonus increased from 10% to 20%
  • Last Stand Protocol: Damage bonus increased from 20% to 30%
  • Might of the Legio: Damage bonus increased from 5% to 8% per Construct

Radical Path tree

  • Radical Istvaanism: Damage bonus / % missing HP increased from 0.1% to 0.5%
  • Touched by the Empyrean: Increased Warp damage bonus from 10% to 40%
  • Warp Adaptation: Increased chance from 10 to 25%

Enhanced Corpus (Single DPS tree)

  • Basic damage bonus increased from 1.5% to 3%
  • Basic Suppression Damage bonus increased from 1.5 to 3%
  • Myo-Encasing: Melee Damage bonus increased from 4% to 8%
  • Ocular Implant: Ranged Damage bonus increased from 4% to 8%
  • Purgative Protocols: Damage bonus increased from 10% to 15 %

Krieg Support Doctrines (Area Effects tree)

  • Basic damage bonus increased from 1.5% to 3%
  • Basic Suppression damage bonus increased from 1.5% to 3%
  • Optimal Dispersion: Damage bonus increased from 1% to 3%
  • Surgical Carnage: Melee damage bonus increased from 4% to 7%
  • Exloading Rites: Ranged damage increased from 4% to 7%
  • Master Grenadier: Damage bonus increased from 20% to 50%
  • Implosion: Damage bonus increased from 20% to 25%
  • Aftershock: Warp damage bonus increased from 10 to 20%
  • Eradicative Protocols: Remaining Cooldown Reduction reduced from 4-8% to 2-4 % respectively


Loot



  • From now on multiple monster groups will drop increased loot. The changes will apply to "Boss" type enemies too. Also adjusted every type of enemy to be able to drop at least Relic items as well as other valuable items like shards
  • Improved socket generation and Archeotech Shard - Doctrine drop generation, it is much more likely to get socketed items, and better socket distribution
  • Level 90+ items now can be acquired via loot from level 90+ missions
  • Hidden All-rewards modifier for turning missions into Tarot missions moved onto the Tarot cards themselves, increasing every tarot card's all reward modifier by 30%
  • Loot quality now increases the number of enchants and sockets rolled onto an item


Attribute changes



Crusader

Warfare

  • Demolition: Damage Bonus increased from 25% to 35%
  • Beast Lore: Damage Bonus increased from 15% to 50%


Toughness

  • HP and Suppression / point increased from 40 to 50
  • Fortitude: Physical resist increased from 10 to 15
  • Absorption: Damage Reduction increased from 5% to 10%


Virtue

  • Unbending: Changed to Suppression Damage Reduce with a value of 10%
  • Juggernaut: Damage bonus increased from 10% to 35%


Assassin

Accuracy

  • Counter-blow: Behavior changed from 5 Suppression on kill to 0.5% Suppression on hit
  • Euphoria: Behavior changed from 5 Hp on hit to 0.5% HP on hit
  • Overdrive: Damage bonus increased from 10% to 60%


Survival

  • HP and Suppression / point increased from 20 to 30
  • Carnophagia: Changed from 40 HP / kill to 1% HP per kill


Psyker

Force

  • Ethereal Drain: Damage increased from 10% to 25%
  • Astral Bleed: Damage increased from 5% to 20%


Resilience

  • Counter-blow: Suppression gain/ hit increased from 5 to 20
  • Quickening: Now gives 7% Dodge instead of Movement speed
  • Bio-Resist: All resist increased from 3% to 6%


Psy Focus

  • Instead of Critical Strength, it gives 0.05% Max Warp Heat regen per point
  • Daemonbane: Damage increased from 5% to 30%
  • Attunement: Warp Heat decreased from -3 to -2 per hit.



Character page



  • The Critical Hit stat's description got updated to represent its additional functionality of lengthening Critical Chance duration by 50% and 100%. There are a lot of additional effects that can increase the duration of Critical Chance effects to make them more valuable
  • Added "Supreme" description with soft and hard caps where it's applicable
  • Note: Supreme is a new keyword. Supreme stats can exceed the given stat's soft cap value. This is an existing mechanic, the keyword is solely for clarification
  • Added a few new and existing stats to this screen



Massacre effects



  • Angel of Death no longer gives invulnerability or Critical strength but 35% Critical damage bonus. Also note that the trigger changed: it now requires 10 crits with only 1 second in between, from 3 crits with 3 seconds in between


Tarot



Rebalanced the system of Tarot cards. They are going to increase any map's level the following way:

  • The Treasure Trove card will increase the map level by 2
  • The Heretek Forge card will increase the map level by 2
  • The Hourglass card will increase the map level by 5
  • The Martyr card will increase the map level by 5
  • The Fallen Hero card will increase the map level by 8
  • The Deceiver card will increase the map level by 8
  • The Grim Reaper card will increase the map level by 11
  • The Arch Enemy card will increase the map level by 11

- These Tarot cards can only be applied to missions which are at least on the player's level
- These Tarot cards can also increase Void Crusade, Intel and Ordo mission levels

Items



General

  • Mobility skill animation timers have been adjusted for more fluid gameplay
  • Global CD reduced to 0.2 seconds on all weapons. (Removed altogether on Armour and Belt skills)
  • Refractor field: Behavior changed to give 20% Supreme Damage reduction, 25% Suppression Damage reduction and 2.5% Max Suppression regen for 30 sec


Assassin

  • Death mark duration increased from 10 sec to 15 and its max stack from 10 to 25


Arc Sword

Voltaic Arc:

  • Gained Burn tag
  • Now chains before damaging so in case of one-shot kills it still hits multiple targets
  • Cooldown decreased from 0.8 to 0.65 seconds
  • Damage increased from 1.63 to 2.3

Thunder Slide:

  • Cooldown decreased to 1.5 sec from 4 sec
  • Changed from long range to medium range
  • Doubled the moving speed during the jump
  • Impact radius reduced from 3 to 2 meters
  • Damage increased from 2.5 to 2.9

Voltaic Backflip:

  • Range adjusted to medium range
  • Cooldown increased from 6 to 8 seconds
  • Damage increased from 1.2 to 2.4

Shock Nova:

  • Now stuns instead of knocking back
  • Gained AoE Large tag
  • Damage increased from 2.0 to 3.0


Assassin Power Sword

Blade Bite:

  • Added Bleed tag
  • Damage increased from 0.9 to 1.9

Bladestorm:

  • Damage increased from 1.6 to 1.75

Phasing Assault:

  • Damage increased from 2.5 to 2.9

Serpent Strike:

  • Cooldown reduced from 6 to 3.6 seconds


Carthean Sword

Carthean Strike:

  • Needler Toxin removed
  • Added Armor Piercing tag

Blade Dance:

  • Cooldown reduced from 8 to 7 seconds
  • Changed from long range to medium range
  • It applies 3 stacks of poison
  • Damage reduced from 2 to 1.3

Crimson Path:

  • Movement speed penalty reduced from 60% to 30%
  • No longer interrupted by damage
  • Added Bleed, Fleshbane and Needler toxin tags
  • Attack speed increased by 20%
  • Damage increased from 1.25 to 1.45

Severance:

  • Range reduced from long to medium


Arc Blade

Bladestorm:

  • Increased default attack speed
  • Damage increased from 1.31 to 2.4
  • Gained Armor Breaking tag


Voltaic Arc:

  • Added Burn DoT
  • Cooldown increased from 0.8 to 2.0 seconds
  • Removed Stun effect


Whirlwind:

  • No longer stops on damage taken
  • Radius increased from 3 to 4
  • Added Slow, AoE, Fleshbane and Weak vs armored tags
  • CD reduced from 4 to 0.7 sec

Null Rod

Annulment:

  • Cooldown increased to 7.2 sec

Wide Strike:

  • Added heat vulnerability

Null Strike:

  • Damage increased from 1.65 to 2.0
  • Added Giantkiller tag

Null Wave:

  • Added a Slow tag
  • Damage increased from 3 to 5

Death Cult Blade

Bladestorm:

  • Damage increased from 1.15 o 1.35

Killing Blow:

  • Damage increased from 1.2 to 2
  • Gains 20 % bonus for finishing move instead of 10

Wide Strike:

  • Cooldown reduced to 0.9 sec
  • Damage increased from 1.44 to 2.0


Archeotech tier weapons

Differences listed here are relative to the normal weapons, not the previous version


Arc Blade

Blade Storm

  • Added Armor Piercing tag instead of Armor Breaking
  • Damage is 2.6 instead of 2.4

Whirlwind

  • Added a Shock tag instead of Slow
  • Removed the Weak vs Armored tag
  • Damage is 2.5 instead of 2.2


Arc Sword

Shock Nova

  • Extra High Suppression tag
  • Cooldown is 7.2 sec instead of 9.6 sec

Voltaic Strike

  • Chain's Damage increased to 2.5 instead of 2.0
  • By default it jumps to one more target, it can also hit 2 more targets when spun up


Assassin Power Sword

Phasing Assault

  • Cooldown reduced to 1.5 sec instead of 2 sec

Ceremonial Cuts

  • Cooldown reduced to 0.6 sec instead of 0.7 sec
  • Slightly faster animation speed
  • Damage increased to 2.15 instead of 1.75


Carthean Sword

Carthean strike

  • Cooldown increased to 0.6 sec instead of 0.7 sec
  • Slightly faster animation speed
  • Damage increased to 2.3 instead of 1.85

Blade dance

  • Cooldown reduced to 6 seconds instead of 7


Death Cult Blade

Wide Strike

  • Added Fleshbane tag
  • Damage increased to 2.4 instead of 2.0

Killing blow

  • Added Armor Piercing instead of Armor Breaking
  • Cooldown reduced to 6 sec instead of 10 sec


Null rod

Null Wave

  • Added Armor Breaking tag
  • Damage increased to 5.5 instead of 5

Annulment

  • Cooldown reduced to 5 sec instead of 7.2
  • Damage increased to 2.7 instead of 2.4


Psyker

Blessings

  • Durations for all blessings have been dramatically increased, in most cases to 90 seconds
  • All blessings reserve a base 25% warp heat, but the cost can be modified with masteries

Masteries

  • Only the masteries relevant to the chosen Psychic power are shown on the list.
  • Symbiosis rune changed to turn any blessing into a true aura.
  • Exploit Weakness' Crit chance was reduced from 10% to 7.5 %
  • Damage Mastery now gives 3.5% Base damage for as long as the equipped blessing lasts
  • Almost all spells have some changes to their available mastery list. Check them out.
  • 10HP and 10 Suppression gain on hit masteries has been reworked into gain 10% of the damage dealt as HP and gain 15% of the damage dealt as Energy shield

Dots

  • Dot damage type on various Powers have been adjusted to be better matched with the base damage type
  • Warp type of DoT has been removed due to a lack of build options to support it. It might be re-added later with some further changes

Warp Anomalies

  • Now summoning a demon can occur in Imperiled Warp heat state
  • All Warp anomalies can happen in unhinged state, positive anomalies included
  • Instead of flat (huge) damage for both HP and Suppression anomalies now deal % damage and have various side effects
  • Positive Warp anomalies perk now properly increases the chance of positive anomalies by about 35%
  • The frequency of Warp anomalies was reduced


Warp anomalies have been reworked the following way

  • Daemonic Curse: Now deals 100% Suppression damage and stuns but deals no HP damage
  • Malevolent Anomaly: now deals 5% Hp damage/ sec and stacks up general Vulnerability on the player
  • Manifestation: now can summon Chaos Spawns, Bloodletters as well as an Unholy Guardian depending on the Warp heat
  • Power Drain: deals 5% HP damage 20% Suppression damage and nullifies the player's crit chance for a short time
  • Psychic Backlash: deals 20% HP damage and and 10 Suppression damage while also applying burn to the player
  • Warp Surge: deals 10% HP damage/ sec and 10% Suppression damage /sec but slows the player by 90% for 2 seconds (regardless of suppression status)


Psychic Powers

Endurance

  • Changed from DR buff to give 10% Max Hp and 1% Max HP regen

Enfeeble

  • Shock mastery can be added

Hemorrhage

  • Applies Bleed now
  • Changed to Physical damage
  • Damage increased from 1.2 to 1.7

Warp Speed

  • CDR value reduced from 25% to 20 %

Foreboding

  • Now gives Damage bonus to all physical damage, not only kinetic, effect increased from 50 to 55%

Precognition

  • Behavior changed from invulnerability to give Player level*100 Energy shield

Fiery Form

  • Mastery's damage effect increased by 10%
  • Instead of Damage reduction it gives Supreme Heat Resist

Spontaneous Combustion

  • Gained 1000% Damage bonus for burning targets
  • CD increased from 1 to 3 sec
  • No longer causes Burn (the secondary effect still causes burn, thus the tag on the skill)

Assail

  • Became significantly faster to cast
  • Damage increased from 2.5 to 3.5
  • Now causes Physical vulnerability instead of Warp

Crush

  • Now has a ballistic trajectory
  • Cost increased from 7 to 10 Warp heat
  • Causes an Area Normal sized explosion on impact
  • Damage values reduced from 2.4 to 2.1

Maelstrom

  • Now applies on-hit effects properly

Shockwave

  • Cooldown reduced from 6 to 1 seconds
  • It became much faster to cast
  • Knockback and knockdown became optional (mastery)
  • Damage reduced from 2 to 1.75
  • Can be cast while moving

Empyrean Hail has been added as a new Psychic Power

  • Summons warp bolts that hit the ground and on impact create damaging areas. Looks cooler than it sounds.

Extermination

  • Now the new pillars appear much faster
  • Can be cast while moving

Precognitive Dodge got removed


Weapon Skills

Force Rod

Fire Bolt

  • Cooldown reduced from 0.5 to 0.3
  • Damage reduced from 0.67 to 0.55
  • Warp heat reduction reduced from -4 to -1

Witchfire

  • Cooldown increased from 6 to 8 sec
  • Area reduced from area_large to area_normal
  • Warp heat reduction reduced from -8 to -1


Telekinetic Rod

Telekinetic Shockwave

  • Cooldown increased from 0.6 to 0.8
  • Damage increased from 0.9 to 1.9
  • Warp heat reduction reduced from -3 to -1


Warp Rod

Warp Blast

  • Cooldown increased from 0.6 to 0.8
  • Damage increased from 0.55 to 1.1
  • Area reduced to area_small
  • Warp heat reduction reduced to -2 from -3


Pyrokinetic staff

  • Area reduced to area normal
  • Heat vulnerability tag added
  • Warp heat reduction reduced to -2 from -3

Pyro Blast

  • Damage increased from 0.75 to 1.1


Wyrdvane Staff

  • Warp vulnerability tag added
  • Slightly reduced projectile speed
  • Damage increased from 0.44 to 0.8


Force Staff

Force Bolt

  • Now has a piercing tag
  • Damage increased from 0.8 to 1.12
  • Warp heat reduction reduced to -1 from -3


Biomantic sword

Force Smite

  • Animation speed slightly increased
  • Chain continues even if the primary target dies
  • Damage increased from 0.84 to 2.1
  • Cooldown increased from 0.7 to 4.5 sec
  • All hits of the chain apply the same reduction too
  • Chain's damage increased from 0.84 to 1.5
  • It hits 5 targets now up from 3


Force Sword

Strike

  • Cooldown increased to 4.5 second from 0.7
  • Gained armor breaking and bleed tags
  • Damage increased from 1.4 to 3.4
  • Warp heat reduction increased from -5 to -12



Perk changes



Radical and Puritan perks

  • Now visible even if you haven't yet reached the requirements

Artificier Organs II

  • Behavior changed to 1% Max HP regen from 100% increase for more consistent behavior

Eternal Warrior

  • Now gives 100 Berserk tokens on resurrection

Attack Anchor

  • Now gives 10% Damage bonus every 0.5 seconds stacking up to 60% up from 10% Damage Bonus for 5 sec

Crisis Management

  • Changed description to better reflect its behavior, changed above 50% penalty to DR instead of a Vulnerability property

Deadshot

  • Increased damage bonus from 20 to 60%

Bullet Dodger

  • +60% Dodge against ranged attacks
  • -60% Dodge against melee attacks

Run and Gun

  • Damage bonus increased from 35% to 100% its duration reduced to 1 second

Reign of Confusion

  • It received a new effect: Blinds all enemies in a medium area on kill

Precognitive Evasion

  • Dodge chance increased from 10 to 15%
  • Now it provides Supreme Dodge

Adrenal Valves

  • Negative effect removed

Forbidden Rites

  • HP regen increased to 25 from 20/ sec/stack

Evasive Ambush

  • Tooltip updated to better represent true behavior

Fluid Nature

  • Tooltip updated to better represent true behavior
  • Increased dodge from 20 to 25%
  • Removed negative effect

Warp Heat dissipation

  • Now properly applies for each enemy killed, Warp heat reduction increased from 1 to 2

Warp Heat diffusion

  • Warp heat reduction increased from 1 to 2

Force Weapon Mastery

  • Damage bonus / stack reduced to 10% from 15%

Psy Enhanced Warfare

  • Damage bonus reduced to 1% from 2%

Psychic Escalation

  • Damage bonus per stack increased from 5 to 6.5 %

Psychic Sequence

  • Now stacks up to 5 times but gives 6% up from 5% CDR /stack

Warp Heat Conversion

  • Now gives 35% of the max Warp heat as Damage bonus

Warp Resonance

  • Damage Bonus / stack bonus increased from 5 to 10%

Tactical Mastery

  • Now gives 10% Supreme Cooldown reduction instead of modifying weapon change CD (which has been removed)


Archeotech Shards


  • All shard upgrades now cost 3 shards of the previous tier and the upgrade cost of Tier 4 and Tier 5 is reduced
  • Damage values increased from 1,2,3,6,15% to 2,4,7,12,25% respectively


Enchants



Berserk

  • Berserk token's Damage reduction removed, Berserk token now gives 5 Suppression regen/sec/token
  • Berserk token's max cap reduced to 100 from 150
  • Berserk state's per token's damage bonus increased from 2% to 4%
  • Berserk token's decay rate is adjusted to 1/sec from 0.5/ sec
  • Berserk state's Movement speed bonus changed from flat 10% to 0.35%/ berserk token
  • The Archeotech 'Damage per Berserk' gives 2-5% damage bonus / token down from 4-6%


Enrage

  • Max token count increased to 20
  • Per token damage bonus increased to 8% up from 3%
  • The Archeotech 'Chance to keep Enraged' enchant's maximum roll increased to 70%
  • The Archeotech 'Bonus Enraged limit' enchant's maximum roll increased to 10
  • The Archeotech 'Critical chance per Enraged' enchant's behavior changed to give a fix 5-12% Critical chance when in Enraged State
  • The Archeotech 'Damage per Enraged' enchant's damage increased from 10 to 14


Due to space constraints the full patchlog can't be displayed here - click this link to view the full changelog on the Neocore HUB.

Content Update for Inquisitor - v2.3.3 - October 6

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.


Patch v2.3.3



New event: Unsavory Business




  • Sometimes the interests of the Imperium and business coincide. A mysterious businessman is asking you to help him preserve his profit. Are you willing to play sellsword? Or maybe just consider it another opportunity to serve the Emperor? Either way, there's profit in it for you too.


Fixed bugs




  • Fixed various crash issues (mostly related to the controller)
  • Fixed the Rapid Elimination Protocol perk
  • Fixed the Enhanced Attrition perk
  • Fixed an issue where conflicting Tarot and/or Warzone hazards could apply on the same mission
  • Fixed the mechanism and the description of the Week of the Hoard weekly bonus. The bonus also had an effect on the amount of loot acquired at the end of the various Void Crusades which was not the intended behavior
  • Optimized the mechanism of the Mail Terminal
  • Fixed the chain effect of the Arc Blade's Voltaic Arc skill which stopped on enemy death
  • Fixed the Endurance module's base attribute which could not be rerolled
  • The obtainable XP displayed on the mission briefing window was not updated if a Meme Virus consumable was used. This has been fixed
  • Several typos were corrected
  • A special Void Crusade mission could appear among the various Starmap missions. It has been removed
  • Certain missions' level could go into the negative which has been fixed

Content Update for Inquisitor - v2.3.2 - September 16

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


Patch v2.3.2



New Void Crusade: Crimson



  • Collect 5 Crimson shards to challenge the newest Void Crusade which will also be the final one making the total number of Crusades 9. This layout is also available in Hardcore mode


Fixed Bugs



  • Fixed an exploit with which players could complete the Tireless Acquisition Seasonal objective without actually gathering the required amount of Cortex Fragments
  • The challenge which required the completion of 2 Purge missions within 30 minutes at least 4 levels higher did not count the Purge missions completed in Void Crusades. This has been fixed
  • Fixed an issue where some Construct modules' enchants as well as their values could not be re-rolled
  • Fixed an issue where enemy Construct units did not drop loot
  • Adjusted the animation of the Assault Jump to have no downtime at finish so other skills can follow its cast more smoothly
  • Corrected numerous typos and strings
  • Corrected the description of the number of enchants which were displayed on Construct module blueprints
  • Updated the Rapid Elimination Protocol perk's description
  • Renewed the effect of the Energy Shield to be more transparent

Content Update for Inquisitor - v2.3.1 - August 5

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


Patch v2.3.1



New Void Crusade: Violet




  • A brand new Void Crusade is out now in Inquisitor making the total number of Crusades 8. Collect 5 Violet Shards and challenge the enemy units of the Alpha Legion, the Tyranid, the Dark Eldar and more


Balance




  • Made some slight changes at the end of the 'The Primogenitor' mission so players will no longer miss out on picking their righteous loot after killing Fabius Bile
  • Rebalanced the movement speed of the fugitive in Hot Pursuit missions to be equal when playing against any type of enemy faction
  • The primary AoE damage enchant's damage bonus is changed from 8-15% to 12-30%, and the enchant is now rolls for shields and signums too
  • The secondary AoE damage enchant no longer rolls on items
  • Missing Tech-Adept string for melee minion damage added
  • Reduced the unlock requirement of the Stalwart Servant Heroic Deed to 20
  • Reduced the unlock requirement of the Chain Reaction Heroic Deed to 250
  • Considerably reduced unlock requirements for many Ancient Relic item enchants


Fixed bugs




  • Entirely removed the Alpha Region. The changes will take place after one logs into their account
  • Fixed a crash issue which occurred with the controller if one visited Ragna van Wynter on the Command Bridge
  • Fixed an issue where the passive skill points could go negative
  • Fixed an issue where not yet unlocked seasonal contents (Tarot cards, Heroic Deeds, Passive Skill trees) could affect their counterparts on non-seasonal characters by making the already unlocked contents locked again
  • Fixed an issue in PVP where if a player left before the end of their battle the other player did not win automatically
  • Fixed an issue where there were no unlock requirement on various Ancient Relic item enchants
  • Fixed an issue where the Fulgurite Shard did not affect the Puritan Energy Shield
  • Fixed an issue where sometimes the Personal Teleporter belt item consumed two charges at the same time
  • Fixed an issue where sometimes it was not possible to craft a Relic or Artificer item
  • Fixed the "Complete missions without using Inoculator on your level or higher" unlock requirement which counted those missions as well which were below our character's level
  • Fixed the "Complete missions without dying on your level or higher" unlock requirement which counted those missions as well which were below our character's level
  • Corrected the description of the Well Rounded Heroic Deed to be more accurate
  • Corrected the description of the Warp Resist stat under the Character Sheet
  • Fixed an issue where if the leader left the party the next leader's name was not displayed correctly in the chat
  • There were two Area of Effect type of enchants in the game. One of them got removed
  • Fixed a display problem on the Glory Reward Window
  • Fixed the name of an Ancient Signum (Signum of Wisdom)
  • Fixed several typos and strings

Content Update for Inquisitor - v2.3.0c- July 9

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.3.0c




New DLC: Charybdis Outpost



In this exclusive mission, unravel the secrets of the Charybdis holding centre as you make your way through unique environments and experience brutal combat against an unknown enemy.
This DLC contains a special Priority Assignment, which has its own plot and consists of a series of new missions. (The Assignment is available after completing the tutorial missions.)

Charybdis Outpost is part of the Complete Collection. Those who already own the Complete Collection will get it for free automatically.

Note: This DLC is also available for purchase in-game for Fate.


New Weekly Glory Leaderboard rewards



Three unique consumables can be obtained now if one gets into the top 10 on the Weekly Glory Leaderboard:


  • Litany of Serendipity: significantly increases the chance of finding Relic items in the next 3 missions
  • Benediction of Abundance: significantly increases the amount of items dropped in the next 3 mission
  • Ultimate Fortune: significantly increases the values of enchants on items found during the next 3 missions

The top 10 players will get rewarded the following way:

  • Top 1: 5 consumables (randomized)
  • Top 2: 4 consumables (randomized)
  • Top 3: 3 consumables (randomized)
  • Top 4: 2 consumables (randomized)
  • Top 5: 2 consumables (randomized)
  • Top 6-10: 1 consumable (randomized)


Misc



  • Added several new Ancient Relic items exclusive to the Tech Adept, and specialized to his needs


Fixed bugs



  • Fixed an issue where players did not receive Fate, Glory and other rewards after they completed missions
  • Fixed an issue where Attribute points could automatically reset in or after missions
  • Fixed an issue where it was not possible to complete the assignment received on Merciful Agony
  • Fixed some chests which were not accessible on certain maps
  • Fixed a couple of Siege missions where a Fortified Zone could not be captured
  • Fixed an issue in Rescue missions where Imperial Guardsmen did not teleport out
  • Removed a small test map which accidentally made it into the Season patch
  • Fixed an issue where Seasonal Archeotech items could not be salvaged
  • The Enunciator Heroic Deed did not count the usage of the Air Strike World Skill and could not be unlocked with all classes. These have been fixed
  • Fixed an issue where the weapons picked up in the first Tutorial mission did not appear in the character's inventory
  • Fixed an issue with the 'Gear up with Archeotech Relic Items of any Level' Season objective
  • Fixed an issue where the number of players waiting in the queue in Matchmaking were not displayed
  • Fixed an issue with the 'Reach maximum influence in a whole Subsector' Season objective
  • Fixed an issue where some relic enchants did not appear on Archeotech items
  • Fixed an issue where it was not possible to craft Relic Offensor Modules
  • Fixed an issue where the slider extended beyond the edges of certain windows
  • Fixed the following Relic enchant "+X% Damage bonus for the first attack in Surprise state"
  • Fixed the following Relic enchant "Triggers a Rosarius Force Field when stunned or knocked down"
  • Fixed the Strikedown passive skill
  • Fixed the Material Collection lootbox which did not provide crafting materials
  • Fixed a couple of missing/erroneous strings
  • Fixed an issue in Unholy Cathedral where players could respawn even after they completed the objective
  • Fixed an issue where the Season objectives window could not be opened with the controller
  • A deleted character could be revived even if the player had 10 existing characters. This has been fixed
  • Fixed an issue where the "Remaining Character Slots" counter went negative if a character was revived when there were already 10 existing characters
  • Fixed some Purge maps where certain units could not be attacked which resulted in the failure of the mission
  • It was not possible to run Warzone missions in Co-op. This has been fixed
  • Updated the description of the Dirty Fighting passive skill
  • Corrected the description of the Demoralize passive skill
  • Corrected the description of the Enhanced Attrition perk
  • Corrected the description of the Spontaneous Combustion Psychic Power
  • Corrected the Studies in Augmentation Season objective's description to be more accurate
  • Corrected the Aether Blade's description to be more accurate
  • Fixed the number of items in the Ordo stores. There were much more offered than intended
  • Fixed the Righteous Grit Avatar Frame
  • Construct modules were offered by the Sacred Vault store for every class. This has been fixed
  • The XP bars on the Character Sheet and in-mission were not synchronized. This has been fixed
  • Ancient relics with the affix group "Of Toxins" no longer drop as Arc blade, Plasma Caliver and Arc Sword
  • Fixed the enchant of an Ancient relic Inoculator which was not locked


Content Update for Inquisitor - Season of the Inferno - June 25

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

The Season of the Inferno has arrived!



Warhammer 40,000: Inquisitor's v2.3.0 update, released today, includes several long-requested additions to the game. The biggest of all is the new seasonal ladder - everyone starts on level ground, with a common goal: reach the highest tier in the shortest time, and reap the rewards. These goods include several cosmetic items, store discounts and high-quality gear. Coupled with the ladder, a new Void Crusade, Zircon has also been added to Inquisitor.

A full overview of the new features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Gameplay-wise, we implemented several changes: not only does the new main menu and the character creation screen come with a refreshed look, we have also increased the number of character slots to make room for the new heroes of the Inferno. Ancient Relics have received a name suffix based on their enchant to make them more distinguishable, and also come with an extra enchant slot for some extra performance.

For a more detailed look on what the new patch contains, take a look at the patch notes below!

Patch v2.3.0



New Features



New Void Crusade: Zircon

  • Collect 5 Zircon Void Shards to challenge the forces of Chaos and receive your righteous rewards. The Zircon Crusade is also available in Hardcore Mode.


Several new stat displays have been added to the Character sheet:

  • Reflect Chance
  • Reflect Damage
  • Suppression Damage Reduce
  • Loot Quantity bonus
  • Loot Quality bonus
  • Bonus Experience gain
  • DOT Damage bonus
  • Burn DOT Damage bonus
  • Poison DOT Damage bonus
  • Bleed DOT Damage bonus
  • Energy Shield Effectiveness


Misc



  • Two additional Character slots are available for all players
  • Reworked the entire Main Menu and the Character Creation process
  • From now on, the last deleted character can be restored in the Main Menu
  • Added a new connection between two Azure Void Crusade Missions for a shortcut
  • From now on active Cabals can be listed in the searches which will make finding a new Cabal easier. A Cabal will be considered 'active' if its Grandmaster has logged into the game in the last 14 days
  • Applications to a Cabal can be cancelled now
  • Updated the description under the Glory window to be more informative
  • The various thresholds of the Critical Strength are now displayed in its tooltip under the Character sheet


Balance



Ancient items

The following changes will apply to newly acquired Ancient Relic items:

  • Ancient items will have one additional enchant slot now, making the total number of slots 5
  • The items have now received a distinctive name to make it easier for players to decide if they want to unlock them
  • All ancient item enchants got revised, several new and unique enchants have been added
  • Ancient items now always roll maximum values on their enchants based on the item level


Perks

  • Attack anchor
    10% /second, up from 5% /second (the max value is unchanged)
  • Augmented Body 2
    No Suppression damage removed, added 50% Max Suppression and 25 Suppression Damage Resist, and no longer disables HP regeneration
  • Enhanced attrition
    Gives 150% DoT up from 50%, but now also gives -50% damage for everything that is not a DoT
  • Heatsinks
    Heat Damage bonus increased from 15 to 25%
  • Persistent attrition
    Now Blinds the enemy instead of giving a flat damage debuff
  • Self Mortification
    Now gives 0.75% damage bonus for each percentage of missing class resource
  • Subdermal Plating
    Previous effect removed, added 12% Damage reflect chance and 50% Damage Reflect
  • Close quarters gunnery
    Added multiple damage levels, starting from the old behavior, scaling up to 75% damage when the enemy is in melee range.
  • Rabble Slayer
    Gives 60% Damage Bonus increased from 20%
  • Stride of the blessed
    30% Movement speed up from 25%, DR debuff also increased from -5 to -10


Energy Shield system

Energy Shield mechanics reworked. Shield behavior moved into 2 statistics:

  • Energy shield: The regenerating, permanent part which can be gained either from the Deflector Field belt item or the Puritan Perk
  • Shield charge: Acts as a refill for Energy shield but it can overflow creating a consumable "healthbar". Can be gained from "on-hit" "on-crit" etc. type of effects. Shield charge can be gained even without using a Deflector field or Puritan Perk, but on its own it does not regenerate
  • There is a third supplementary effect "Shield regen" that determines the speed at which your permanent shield is recharging. It is always a percentage and an additive statistic. Energy Shields from the Puritan Perk and Deflector field regenerate 1% shield value/sec until they reach their maximum shield value

Personal Void Shield

  • Now gives a massive - item level*100- points worth of Shield charge boost. It can be stacked up practically indefinitely but it doesn't regenerate

Deflector Field

  • Now gives item level*25 Energy Shield, 1%/sec Shield regen, 25% Reflect chance and 100% Reflect damage for 60 seconds. Added a maximum cap to Energy charge of 15 000


Misc

  • The Enunciator Heroic Deed is available for every class now which unlocks the 'Stride of the Blessed' perk
  • Enemy HP and Damage scaling has been significantly improved, from lvl 70 the game gets gradually harder and harder. Added enemy levels up to lvl 120
  • Enemy Suppression scaling has been improved while the player's suppression damage dealt is no longer affected by the negative modifiers of mission level difficulty
  • Armour items rescaled: Now all armours give higher Damage reduce values at lower levels and lower values at maximum item level. Crusader armours also give HP now
  • Increased the value of Energy Shield, Suppression and HP enchants to varying degree
  • From now on Vulnerability stacks count as a single Debuff/ stack
  • Reborn Marauder now spawns fewer Toxic entities on death
  • Triple shot psalm doctrine now gives -30% crit chance instead of -50% damage bonus
  • Enchants providing HP regeneration have been increased by about 50-80%
  • HP gain per hit type enchants have been increased. Mostly affects the endgame
  • The Suppression regeneration have been increased by 50-80%
  • Damage bonus enchants for Psychic Power schools increased by 30% and now count as primary enchants
  • Removed Strong vs Armored tag from the Lasgun shot skill of the Tarantula turret
  • Removed execution related enchants from the Tech Adept and Psyker items, and warp damage related enchants from items used by the Tech Adept
  • Lowered the internal cooldown of the Bolter Shoot skill of the Tarantula turret from 3 sec to 2.2 sec
  • The Cognis Protocol Heroic Deed received an additional adjustment
  • Changed the Critical Strength value thresholds
  • Added Suppression damage reduce affixes, and a 75% hard cap for its maximum value


Several new enchants have been implemented into the game:

  • Missing Telekinetic kind of enchant has been added
  • HP percentage
  • Suppression damage reduce major
  • Suppression damage reduce godlike
  • Loot quality minor
  • Loot quantity major
  • Damage Bonus for Area of Effect major
  • Damage reflect major
  • Damage reflect chance major
  • XP bonus


Constructs

  • Added Weapon damage for construct weapons. Since it counts as a “base damage” for all construct skills, to keep it balanced Kataphron Destroyer’s and Kastelan Robot’s weapons intentionally give half the damage as they have two separate weapon modules, but the overall damage is the same as their single weaponed counterparts
  • The Constructs' HP and Damage internal scaling were buffed to varying degree
  • Hp regen module now gives % Hp regeneration instead of flat regen to increase its usefulness in the late game. Using HP and regen as a base for tanking is a valid tactic now
  • The Kastelan's base HP scaling was toned down by about 12.5%, as it benefited more than any other construct from the previous changes
  • The Kataphron Destroyer's base HP scaling increased by about 15%, as it benefited less from the changes than other constructs. It aims faster with the Grav-Gun now
  • The Necromechanic Rainment no longer has a cast delay


The following enchants can be found now on various items equipped by the Tech Adept:

  • Ranged/Melee Damage bonus for Constructs
  • Physical/Heat Damage bonus for Constructs
  • Damage bonus for every kind of Construct Skills
  • Physical/Heat Damage bonus for Constructs
  • Suppression Damage Bonus for Constructs
  • Base Damage for Constructs
  • Debuff-based damage bonus (eg. “against bleeding”) for Constructs
  • Movement Speed for Constructs
  • Movement Speed for the Tech Adept
  • Base HP for
  • Damage Reduction/Resists for Constructs
  • % HP bonus for all Constructs
  • Flat HP regen for all Constructs


The following enchants can be found now on Construct modules:

  • Construct Damage against enemies
  • Construct Damage in crowd
  • Construct Damage alone
  • Construct Damage for
  • Construct Flat Hp enchants (stacks with % Hp on the modules)
  • Ranged/melee damage
  • Damage resist
  • Shield


DoT changes

  • DoT Suppression damage dealt increased from 0.2 to 0.5
  • Enchants related to DoT damage have been seriously buffed (300-600%)
  • They tick every 0.5 sec instead of every sec, making on-tick effects much more reliable, also being able to deliver just the right amount of damage in time (less overkill)


Reflect behavior reworked

  • All reflect effects have been moved into 2 stats: Reflect chance and Reflect % damage
    Note: Reflect does not negate the incoming damage but hits back, so it's more of an offensive stat
  • Reflect chance: the chance of hitting back, on damage taken
  • Reflect % damage: Cap removed, now can be stacked indefinitely, hits back for a percentage of the incoming damage
    Note: Reflect chance and Reflect damage don't work without each other


Fixed bugs



  • Several stability improvements and fixes
  • Fixed an issue where the Personal Void Shield and the Fiery Form dropped off if a cutscene was triggered
  • The Archeotech Shotgun has now 14 ammunition up from 12
  • Fixed the "HP and Suppression gained on Kill equal to +100% the killing blow's Damage" enchant
  • Fixed an issue where the upgrade option appeared under Tarot Empyrean Seals which cannot be upgraded in the first place
  • Corrected the translation of 'Exposed State' in the German localization as it was misleading
  • Fixed the Deflector Field's tooltip
  • Fixed an issue where Tarot card consumables could also be used on locked Tarot cards
  • Fixed an issue where the Extreme Fortune consumable sometimes did not affect the loot drop chances
  • Implemented an extra check for the Efficient Operative achievement
  • When sending a message from the terminal on the Command Bridge it was not possible to attach Construct modules to the message. This has been fixed
  • Toxic entity was not properly classified as a chaos demon. This has been corrected

The "Skulls for the Skull Throne 4" event is here!

Inquisitors!




Games Workshop's annual Skulls for the Skull Throne event is now live on Steam. To honor this traditions, a new in-game event is also active in Warhammer 40,000: Inquisitor - Martyr and its standalone expansion, Warhammer 40,000: Inquisitor - Prophecy.

This time, you will obtain an Adaptive Cranial Implant to be able to track down the vile Skull Procurators who are preparing for a mysterious ritual. You need to identify and eliminate these malefactors before they can carry out their "Skull Tithe"

Newcomers can also participate more easily, as from 28 May to 1 June, as all versions of Warhammer 40,000: Inquisitor - Martyr and its DLCs are on sale on Steam:

Warhammer 40,000: Inquisitor - Martyr - 66% off
Warhammer 40,000: Inquisitor - Prophecy - 50% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 66% off
Warhammer 40,000: Inquisitor - Martyr DLCs - 66% off


Check out other Warhammer titles on the Skulls for the Skull Throne page here: http://store.steampowered.com/sale/skulls/

We will be also streaming the game on May 29, Friday 4PM CEST at twitch.tv/neocoregames, so mark your calendars.

Gear up in the name of the Emperor and purge the heretics!


Patch 2.2.3



Skulls for the Skull Throne 4



Event description:

Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.

In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.

We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.


New Void Crusade: Azure


  • Enemy factions: Alpha Legion, Black Legion, Khorne
  • New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!



Fixed bugs


  • Fixed a crash issue which occurred in Void Crusade
  • Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
  • Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
  • Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
  • Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
  • The Mitigator component did not restore suppression properly. This has been fixed
  • Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
  • From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
  • From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging Psychic power as well
  • From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
  • The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable


Controller

  • Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed


QoL changes


  • A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
  • A 'Sell all relic items' tab has been implemented in the inventory


Misc


  • Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud

Content Update for Inquisitor - April 21

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features



New Event: Planetary Reclamation

Malcorum Prime was once a proud Imperial world. Its manufactories now produce weapons for the Archenemy, its monuments to the Emperor lie broken, the tombs if its martyrs defiled. The High Lords of the Caligari sector have decided to end the heresy on the planet and retake it for the glory of the Imperium.
 
The Caligari Conclave has been formally petitioned to assist in the military campaign on Malcorum Prime. In response, the Conclave instructs all throne agents to partake in the operation according to the extent their duty schedule allows.


New Crusade: Viridian

Fight the Nurgle, Khorne and Rebel Chaos Guard units in the brand new Void Crusade and collect your righteous epic rewards. The new Crusade is available in Hardcore mode as well.


New unique Viridian Avatar Frames are available at Custodian Rebus' shop


Fixed Bugs


  • Fixed a tutorial issue which appeared after one completed the base campaign's tutorial missions
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Booster type component while sometimes there was no such slot type on the inoculator
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Healer type component while sometimes there was no such slot type on the inoculator
  • Fixed an issue where upon rerolling the enchants on a construct module all the enchants could drop off
  • Fixed an exploit where consumables could be duplicated
  • Fixed an issue where upon rerolling all the enchants on an Archeotech or a Morality item an enchant could drop off
  • Fixed a hazard of The Heretek Forge Tarot card
  • Fixed an issue in Maelstrom of Carnage where players didn't receive reward after reaching 500 points
  • Fixed the Armoury of Zeal perk

Hotfix for Inquisitor - April 7

Updates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.


Fixed bugs


  • Various localization fixes
  • Fixed the effect of the Sniper Shot of the Longlas Rifle
  • Sometimes the wrong cost was displayed when one wanted to craft an item. This has been fixed
  • A cutscene at the end of the 5th tutorial mission could not be skipped. This got corrected
  • From now on Intel Pursuit missions can be completed even if the ally group perishes
  • Switching between the Avatar Frames under the Extras panel was not possible. This got fixed
  • The special Archeotech skills of the Storm shield and Suppression shield received new icons


Balance


  • The Archeotech Storm Shield's Shield charge received a minor adjustment on max. range (now has more than basic Shield charge, but slightly less than the original Archeotech skill)
  • The cooldown of the Shield charge skill of the Archeotech Storm Shield has been reduced from 10 sec to 6
  • The movement aspect of the Short Burst skill of the Archeotech Shotgun has been slightly adjusted to respond better
  • The global cooldown of the Single shot skill of the Archeotech Boltgun has been reduced to 0.3 sec from 0.5 sec