Warhammer 40,000: Inquisitor - Martyr cover
Warhammer 40,000: Inquisitor - Martyr screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Warhammer 40,000: Inquisitor - Martyr

Content Update for Inquisitor - v2.3.3 - October 6

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.


Patch v2.3.3



New event: Unsavory Business




  • Sometimes the interests of the Imperium and business coincide. A mysterious businessman is asking you to help him preserve his profit. Are you willing to play sellsword? Or maybe just consider it another opportunity to serve the Emperor? Either way, there's profit in it for you too.


Fixed bugs




  • Fixed various crash issues (mostly related to the controller)
  • Fixed the Rapid Elimination Protocol perk
  • Fixed the Enhanced Attrition perk
  • Fixed an issue where conflicting Tarot and/or Warzone hazards could apply on the same mission
  • Fixed the mechanism and the description of the Week of the Hoard weekly bonus. The bonus also had an effect on the amount of loot acquired at the end of the various Void Crusades which was not the intended behavior
  • Optimized the mechanism of the Mail Terminal
  • Fixed the chain effect of the Arc Blade's Voltaic Arc skill which stopped on enemy death
  • Fixed the Endurance module's base attribute which could not be rerolled
  • The obtainable XP displayed on the mission briefing window was not updated if a Meme Virus consumable was used. This has been fixed
  • Several typos were corrected
  • A special Void Crusade mission could appear among the various Starmap missions. It has been removed
  • Certain missions' level could go into the negative which has been fixed

Content Update for Inquisitor - v2.3.2 - September 16

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


Patch v2.3.2



New Void Crusade: Crimson



  • Collect 5 Crimson shards to challenge the newest Void Crusade which will also be the final one making the total number of Crusades 9. This layout is also available in Hardcore mode


Fixed Bugs



  • Fixed an exploit with which players could complete the Tireless Acquisition Seasonal objective without actually gathering the required amount of Cortex Fragments
  • The challenge which required the completion of 2 Purge missions within 30 minutes at least 4 levels higher did not count the Purge missions completed in Void Crusades. This has been fixed
  • Fixed an issue where some Construct modules' enchants as well as their values could not be re-rolled
  • Fixed an issue where enemy Construct units did not drop loot
  • Adjusted the animation of the Assault Jump to have no downtime at finish so other skills can follow its cast more smoothly
  • Corrected numerous typos and strings
  • Corrected the description of the number of enchants which were displayed on Construct module blueprints
  • Updated the Rapid Elimination Protocol perk's description
  • Renewed the effect of the Energy Shield to be more transparent

Content Update for Inquisitor - v2.3.1 - August 5

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.


Patch v2.3.1



New Void Crusade: Violet




  • A brand new Void Crusade is out now in Inquisitor making the total number of Crusades 8. Collect 5 Violet Shards and challenge the enemy units of the Alpha Legion, the Tyranid, the Dark Eldar and more


Balance




  • Made some slight changes at the end of the 'The Primogenitor' mission so players will no longer miss out on picking their righteous loot after killing Fabius Bile
  • Rebalanced the movement speed of the fugitive in Hot Pursuit missions to be equal when playing against any type of enemy faction
  • The primary AoE damage enchant's damage bonus is changed from 8-15% to 12-30%, and the enchant is now rolls for shields and signums too
  • The secondary AoE damage enchant no longer rolls on items
  • Missing Tech-Adept string for melee minion damage added
  • Reduced the unlock requirement of the Stalwart Servant Heroic Deed to 20
  • Reduced the unlock requirement of the Chain Reaction Heroic Deed to 250
  • Considerably reduced unlock requirements for many Ancient Relic item enchants


Fixed bugs




  • Entirely removed the Alpha Region. The changes will take place after one logs into their account
  • Fixed a crash issue which occurred with the controller if one visited Ragna van Wynter on the Command Bridge
  • Fixed an issue where the passive skill points could go negative
  • Fixed an issue where not yet unlocked seasonal contents (Tarot cards, Heroic Deeds, Passive Skill trees) could affect their counterparts on non-seasonal characters by making the already unlocked contents locked again
  • Fixed an issue in PVP where if a player left before the end of their battle the other player did not win automatically
  • Fixed an issue where there were no unlock requirement on various Ancient Relic item enchants
  • Fixed an issue where the Fulgurite Shard did not affect the Puritan Energy Shield
  • Fixed an issue where sometimes the Personal Teleporter belt item consumed two charges at the same time
  • Fixed an issue where sometimes it was not possible to craft a Relic or Artificer item
  • Fixed the "Complete missions without using Inoculator on your level or higher" unlock requirement which counted those missions as well which were below our character's level
  • Fixed the "Complete missions without dying on your level or higher" unlock requirement which counted those missions as well which were below our character's level
  • Corrected the description of the Well Rounded Heroic Deed to be more accurate
  • Corrected the description of the Warp Resist stat under the Character Sheet
  • Fixed an issue where if the leader left the party the next leader's name was not displayed correctly in the chat
  • There were two Area of Effect type of enchants in the game. One of them got removed
  • Fixed a display problem on the Glory Reward Window
  • Fixed the name of an Ancient Signum (Signum of Wisdom)
  • Fixed several typos and strings

Content Update for Inquisitor - v2.3.0c- July 9

Updates to W40K: Inquisitor will be released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Patch v2.3.0c




New DLC: Charybdis Outpost



In this exclusive mission, unravel the secrets of the Charybdis holding centre as you make your way through unique environments and experience brutal combat against an unknown enemy.
This DLC contains a special Priority Assignment, which has its own plot and consists of a series of new missions. (The Assignment is available after completing the tutorial missions.)

Charybdis Outpost is part of the Complete Collection. Those who already own the Complete Collection will get it for free automatically.

Note: This DLC is also available for purchase in-game for Fate.


New Weekly Glory Leaderboard rewards



Three unique consumables can be obtained now if one gets into the top 10 on the Weekly Glory Leaderboard:


  • Litany of Serendipity: significantly increases the chance of finding Relic items in the next 3 missions
  • Benediction of Abundance: significantly increases the amount of items dropped in the next 3 mission
  • Ultimate Fortune: significantly increases the values of enchants on items found during the next 3 missions

The top 10 players will get rewarded the following way:

  • Top 1: 5 consumables (randomized)
  • Top 2: 4 consumables (randomized)
  • Top 3: 3 consumables (randomized)
  • Top 4: 2 consumables (randomized)
  • Top 5: 2 consumables (randomized)
  • Top 6-10: 1 consumable (randomized)


Misc



  • Added several new Ancient Relic items exclusive to the Tech Adept, and specialized to his needs


Fixed bugs



  • Fixed an issue where players did not receive Fate, Glory and other rewards after they completed missions
  • Fixed an issue where Attribute points could automatically reset in or after missions
  • Fixed an issue where it was not possible to complete the assignment received on Merciful Agony
  • Fixed some chests which were not accessible on certain maps
  • Fixed a couple of Siege missions where a Fortified Zone could not be captured
  • Fixed an issue in Rescue missions where Imperial Guardsmen did not teleport out
  • Removed a small test map which accidentally made it into the Season patch
  • Fixed an issue where Seasonal Archeotech items could not be salvaged
  • The Enunciator Heroic Deed did not count the usage of the Air Strike World Skill and could not be unlocked with all classes. These have been fixed
  • Fixed an issue where the weapons picked up in the first Tutorial mission did not appear in the character's inventory
  • Fixed an issue with the 'Gear up with Archeotech Relic Items of any Level' Season objective
  • Fixed an issue where the number of players waiting in the queue in Matchmaking were not displayed
  • Fixed an issue with the 'Reach maximum influence in a whole Subsector' Season objective
  • Fixed an issue where some relic enchants did not appear on Archeotech items
  • Fixed an issue where it was not possible to craft Relic Offensor Modules
  • Fixed an issue where the slider extended beyond the edges of certain windows
  • Fixed the following Relic enchant "+X% Damage bonus for the first attack in Surprise state"
  • Fixed the following Relic enchant "Triggers a Rosarius Force Field when stunned or knocked down"
  • Fixed the Strikedown passive skill
  • Fixed the Material Collection lootbox which did not provide crafting materials
  • Fixed a couple of missing/erroneous strings
  • Fixed an issue in Unholy Cathedral where players could respawn even after they completed the objective
  • Fixed an issue where the Season objectives window could not be opened with the controller
  • A deleted character could be revived even if the player had 10 existing characters. This has been fixed
  • Fixed an issue where the "Remaining Character Slots" counter went negative if a character was revived when there were already 10 existing characters
  • Fixed some Purge maps where certain units could not be attacked which resulted in the failure of the mission
  • It was not possible to run Warzone missions in Co-op. This has been fixed
  • Updated the description of the Dirty Fighting passive skill
  • Corrected the description of the Demoralize passive skill
  • Corrected the description of the Enhanced Attrition perk
  • Corrected the description of the Spontaneous Combustion Psychic Power
  • Corrected the Studies in Augmentation Season objective's description to be more accurate
  • Corrected the Aether Blade's description to be more accurate
  • Fixed the number of items in the Ordo stores. There were much more offered than intended
  • Fixed the Righteous Grit Avatar Frame
  • Construct modules were offered by the Sacred Vault store for every class. This has been fixed
  • The XP bars on the Character Sheet and in-mission were not synchronized. This has been fixed
  • Ancient relics with the affix group "Of Toxins" no longer drop as Arc blade, Plasma Caliver and Arc Sword
  • Fixed the enchant of an Ancient relic Inoculator which was not locked


Content Update for Inquisitor - Season of the Inferno - June 25

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. Please also note that during maintenance, players will be unable to login.

The Season of the Inferno has arrived!



Warhammer 40,000: Inquisitor's v2.3.0 update, released today, includes several long-requested additions to the game. The biggest of all is the new seasonal ladder - everyone starts on level ground, with a common goal: reach the highest tier in the shortest time, and reap the rewards. These goods include several cosmetic items, store discounts and high-quality gear. Coupled with the ladder, a new Void Crusade, Zircon has also been added to Inquisitor.

A full overview of the new features can be found here - make sure to check it out to see the new mechanics, objectives and more.

Gameplay-wise, we implemented several changes: not only does the new main menu and the character creation screen come with a refreshed look, we have also increased the number of character slots to make room for the new heroes of the Inferno. Ancient Relics have received a name suffix based on their enchant to make them more distinguishable, and also come with an extra enchant slot for some extra performance.

For a more detailed look on what the new patch contains, take a look at the patch notes below!

Patch v2.3.0



New Features



New Void Crusade: Zircon

  • Collect 5 Zircon Void Shards to challenge the forces of Chaos and receive your righteous rewards. The Zircon Crusade is also available in Hardcore Mode.


Several new stat displays have been added to the Character sheet:

  • Reflect Chance
  • Reflect Damage
  • Suppression Damage Reduce
  • Loot Quantity bonus
  • Loot Quality bonus
  • Bonus Experience gain
  • DOT Damage bonus
  • Burn DOT Damage bonus
  • Poison DOT Damage bonus
  • Bleed DOT Damage bonus
  • Energy Shield Effectiveness


Misc



  • Two additional Character slots are available for all players
  • Reworked the entire Main Menu and the Character Creation process
  • From now on, the last deleted character can be restored in the Main Menu
  • Added a new connection between two Azure Void Crusade Missions for a shortcut
  • From now on active Cabals can be listed in the searches which will make finding a new Cabal easier. A Cabal will be considered 'active' if its Grandmaster has logged into the game in the last 14 days
  • Applications to a Cabal can be cancelled now
  • Updated the description under the Glory window to be more informative
  • The various thresholds of the Critical Strength are now displayed in its tooltip under the Character sheet


Balance



Ancient items

The following changes will apply to newly acquired Ancient Relic items:

  • Ancient items will have one additional enchant slot now, making the total number of slots 5
  • The items have now received a distinctive name to make it easier for players to decide if they want to unlock them
  • All ancient item enchants got revised, several new and unique enchants have been added
  • Ancient items now always roll maximum values on their enchants based on the item level


Perks

  • Attack anchor
    10% /second, up from 5% /second (the max value is unchanged)
  • Augmented Body 2
    No Suppression damage removed, added 50% Max Suppression and 25 Suppression Damage Resist, and no longer disables HP regeneration
  • Enhanced attrition
    Gives 150% DoT up from 50%, but now also gives -50% damage for everything that is not a DoT
  • Heatsinks
    Heat Damage bonus increased from 15 to 25%
  • Persistent attrition
    Now Blinds the enemy instead of giving a flat damage debuff
  • Self Mortification
    Now gives 0.75% damage bonus for each percentage of missing class resource
  • Subdermal Plating
    Previous effect removed, added 12% Damage reflect chance and 50% Damage Reflect
  • Close quarters gunnery
    Added multiple damage levels, starting from the old behavior, scaling up to 75% damage when the enemy is in melee range.
  • Rabble Slayer
    Gives 60% Damage Bonus increased from 20%
  • Stride of the blessed
    30% Movement speed up from 25%, DR debuff also increased from -5 to -10


Energy Shield system

Energy Shield mechanics reworked. Shield behavior moved into 2 statistics:

  • Energy shield: The regenerating, permanent part which can be gained either from the Deflector Field belt item or the Puritan Perk
  • Shield charge: Acts as a refill for Energy shield but it can overflow creating a consumable "healthbar". Can be gained from "on-hit" "on-crit" etc. type of effects. Shield charge can be gained even without using a Deflector field or Puritan Perk, but on its own it does not regenerate
  • There is a third supplementary effect "Shield regen" that determines the speed at which your permanent shield is recharging. It is always a percentage and an additive statistic. Energy Shields from the Puritan Perk and Deflector field regenerate 1% shield value/sec until they reach their maximum shield value

Personal Void Shield

  • Now gives a massive - item level*100- points worth of Shield charge boost. It can be stacked up practically indefinitely but it doesn't regenerate

Deflector Field

  • Now gives item level*25 Energy Shield, 1%/sec Shield regen, 25% Reflect chance and 100% Reflect damage for 60 seconds. Added a maximum cap to Energy charge of 15 000


Misc

  • The Enunciator Heroic Deed is available for every class now which unlocks the 'Stride of the Blessed' perk
  • Enemy HP and Damage scaling has been significantly improved, from lvl 70 the game gets gradually harder and harder. Added enemy levels up to lvl 120
  • Enemy Suppression scaling has been improved while the player's suppression damage dealt is no longer affected by the negative modifiers of mission level difficulty
  • Armour items rescaled: Now all armours give higher Damage reduce values at lower levels and lower values at maximum item level. Crusader armours also give HP now
  • Increased the value of Energy Shield, Suppression and HP enchants to varying degree
  • From now on Vulnerability stacks count as a single Debuff/ stack
  • Reborn Marauder now spawns fewer Toxic entities on death
  • Triple shot psalm doctrine now gives -30% crit chance instead of -50% damage bonus
  • Enchants providing HP regeneration have been increased by about 50-80%
  • HP gain per hit type enchants have been increased. Mostly affects the endgame
  • The Suppression regeneration have been increased by 50-80%
  • Damage bonus enchants for Psychic Power schools increased by 30% and now count as primary enchants
  • Removed Strong vs Armored tag from the Lasgun shot skill of the Tarantula turret
  • Removed execution related enchants from the Tech Adept and Psyker items, and warp damage related enchants from items used by the Tech Adept
  • Lowered the internal cooldown of the Bolter Shoot skill of the Tarantula turret from 3 sec to 2.2 sec
  • The Cognis Protocol Heroic Deed received an additional adjustment
  • Changed the Critical Strength value thresholds
  • Added Suppression damage reduce affixes, and a 75% hard cap for its maximum value


Several new enchants have been implemented into the game:

  • Missing Telekinetic kind of enchant has been added
  • HP percentage
  • Suppression damage reduce major
  • Suppression damage reduce godlike
  • Loot quality minor
  • Loot quantity major
  • Damage Bonus for Area of Effect major
  • Damage reflect major
  • Damage reflect chance major
  • XP bonus


Constructs

  • Added Weapon damage for construct weapons. Since it counts as a “base damage” for all construct skills, to keep it balanced Kataphron Destroyer’s and Kastelan Robot’s weapons intentionally give half the damage as they have two separate weapon modules, but the overall damage is the same as their single weaponed counterparts
  • The Constructs' HP and Damage internal scaling were buffed to varying degree
  • Hp regen module now gives % Hp regeneration instead of flat regen to increase its usefulness in the late game. Using HP and regen as a base for tanking is a valid tactic now
  • The Kastelan's base HP scaling was toned down by about 12.5%, as it benefited more than any other construct from the previous changes
  • The Kataphron Destroyer's base HP scaling increased by about 15%, as it benefited less from the changes than other constructs. It aims faster with the Grav-Gun now
  • The Necromechanic Rainment no longer has a cast delay


The following enchants can be found now on various items equipped by the Tech Adept:

  • Ranged/Melee Damage bonus for Constructs
  • Physical/Heat Damage bonus for Constructs
  • Damage bonus for every kind of Construct Skills
  • Physical/Heat Damage bonus for Constructs
  • Suppression Damage Bonus for Constructs
  • Base Damage for Constructs
  • Debuff-based damage bonus (eg. “against bleeding”) for Constructs
  • Movement Speed for Constructs
  • Movement Speed for the Tech Adept
  • Base HP for
  • Damage Reduction/Resists for Constructs
  • % HP bonus for all Constructs
  • Flat HP regen for all Constructs


The following enchants can be found now on Construct modules:

  • Construct Damage against enemies
  • Construct Damage in crowd
  • Construct Damage alone
  • Construct Damage for
  • Construct Flat Hp enchants (stacks with % Hp on the modules)
  • Ranged/melee damage
  • Damage resist
  • Shield


DoT changes

  • DoT Suppression damage dealt increased from 0.2 to 0.5
  • Enchants related to DoT damage have been seriously buffed (300-600%)
  • They tick every 0.5 sec instead of every sec, making on-tick effects much more reliable, also being able to deliver just the right amount of damage in time (less overkill)


Reflect behavior reworked

  • All reflect effects have been moved into 2 stats: Reflect chance and Reflect % damage
    Note: Reflect does not negate the incoming damage but hits back, so it's more of an offensive stat
  • Reflect chance: the chance of hitting back, on damage taken
  • Reflect % damage: Cap removed, now can be stacked indefinitely, hits back for a percentage of the incoming damage
    Note: Reflect chance and Reflect damage don't work without each other


Fixed bugs



  • Several stability improvements and fixes
  • Fixed an issue where the Personal Void Shield and the Fiery Form dropped off if a cutscene was triggered
  • The Archeotech Shotgun has now 14 ammunition up from 12
  • Fixed the "HP and Suppression gained on Kill equal to +100% the killing blow's Damage" enchant
  • Fixed an issue where the upgrade option appeared under Tarot Empyrean Seals which cannot be upgraded in the first place
  • Corrected the translation of 'Exposed State' in the German localization as it was misleading
  • Fixed the Deflector Field's tooltip
  • Fixed an issue where Tarot card consumables could also be used on locked Tarot cards
  • Fixed an issue where the Extreme Fortune consumable sometimes did not affect the loot drop chances
  • Implemented an extra check for the Efficient Operative achievement
  • When sending a message from the terminal on the Command Bridge it was not possible to attach Construct modules to the message. This has been fixed
  • Toxic entity was not properly classified as a chaos demon. This has been corrected

The "Skulls for the Skull Throne 4" event is here!

Inquisitors!




Games Workshop's annual Skulls for the Skull Throne event is now live on Steam. To honor this traditions, a new in-game event is also active in Warhammer 40,000: Inquisitor - Martyr and its standalone expansion, Warhammer 40,000: Inquisitor - Prophecy.

This time, you will obtain an Adaptive Cranial Implant to be able to track down the vile Skull Procurators who are preparing for a mysterious ritual. You need to identify and eliminate these malefactors before they can carry out their "Skull Tithe"

Newcomers can also participate more easily, as from 28 May to 1 June, as all versions of Warhammer 40,000: Inquisitor - Martyr and its DLCs are on sale on Steam:

Warhammer 40,000: Inquisitor - Martyr - 66% off
Warhammer 40,000: Inquisitor - Prophecy - 50% off
Warhammer 40,000: Inquisitor - Martyr Complete Collection - 66% off
Warhammer 40,000: Inquisitor - Martyr DLCs - 66% off


Check out other Warhammer titles on the Skulls for the Skull Throne page here: http://store.steampowered.com/sale/skulls/

We will be also streaming the game on May 29, Friday 4PM CEST at twitch.tv/neocoregames, so mark your calendars.

Gear up in the name of the Emperor and purge the heretics!


Patch 2.2.3



Skulls for the Skull Throne 4



Event description:

Conclave operatives have learned about a new-fangled scheme of the Archenemy dubbed the "Skull Tithe". Vile agents known as "Skull Procurators", wielding previously unseen warp-symbols have been unleashed to reap skulls for the mysterious ritual.

In response, the Conclave has issued a special implant designed to gather data about this threat. When equipped, it enables its user to identify and tell apart these malefactors from their generic brethren. It will also analyze kill data from the sensorium feed and provide valuable insight to both the user and the noospheric cogitator network.

We expect all Throne Agents to supply their assigned implant with data to its maximum storage capacity.


New Void Crusade: Azure


  • Enemy factions: Alpha Legion, Black Legion, Khorne
  • New mechanics: Gain stacking damage and defense bonuses with each completed mission, and defeat the Chaos Knight at the end!



Fixed bugs


  • Fixed a crash issue which occurred in Void Crusade
  • Players will no longer stuck in systems which was caused by using Intels before they unlocked the whole Subsector
  • Fixed an issue where the notification of upgraded Tarot cards were not displayed on the screen
  • Fixed a loot chance issue where players sometimes did not receive the correct amount of loot in missions
  • Fixed a Psalm code Doctrine with the following effect: All AoE attacks affect a 30% smaller area but gain +150% Damage
  • The Mitigator component did not restore suppression properly. This has been fixed
  • Fixed the tooltip icons of the Battle Dance passive skill and the Hasten passive skill
  • From now on all the Fortified Zones will be indicated from the start on the map in Siege missions and it does no longer matter in what order one captures the targets
  • From now on the effects of the Enhanced Effect mastery will be properly displayed under all non-damaging Psychic power as well
  • From now on the maximum lives one can obtain in missions with Tarot cards applied on are 4
  • The Cognis Protocol Heroic Deed has been slightly balanced to make it more easily doable


Controller

  • Tarot cards could not be applied onto missions in case they could be upgraded. This has been fixed


QoL changes


  • A 'Salvage all relic items' option has been implemented under the 'Salvage' tab
  • A 'Sell all relic items' tab has been implemented in the inventory


Misc


  • Deleted two scores from the Maelstrom of Carnage and the City of Suffering leaderboards as these were acquired by fraud

Content Update for Inquisitor - April 21

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features



New Event: Planetary Reclamation

Malcorum Prime was once a proud Imperial world. Its manufactories now produce weapons for the Archenemy, its monuments to the Emperor lie broken, the tombs if its martyrs defiled. The High Lords of the Caligari sector have decided to end the heresy on the planet and retake it for the glory of the Imperium.
 
The Caligari Conclave has been formally petitioned to assist in the military campaign on Malcorum Prime. In response, the Conclave instructs all throne agents to partake in the operation according to the extent their duty schedule allows.


New Crusade: Viridian

Fight the Nurgle, Khorne and Rebel Chaos Guard units in the brand new Void Crusade and collect your righteous epic rewards. The new Crusade is available in Hardcore mode as well.


New unique Viridian Avatar Frames are available at Custodian Rebus' shop


Fixed Bugs


  • Fixed a tutorial issue which appeared after one completed the base campaign's tutorial missions
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Booster type component while sometimes there was no such slot type on the inoculator
  • Fixed an Ancient Inoculator's enchant unlock requirement which required the player to use a Healer type component while sometimes there was no such slot type on the inoculator
  • Fixed an issue where upon rerolling the enchants on a construct module all the enchants could drop off
  • Fixed an exploit where consumables could be duplicated
  • Fixed an issue where upon rerolling all the enchants on an Archeotech or a Morality item an enchant could drop off
  • Fixed a hazard of The Heretek Forge Tarot card
  • Fixed an issue in Maelstrom of Carnage where players didn't receive reward after reaching 500 points
  • Fixed the Armoury of Zeal perk

Hotfix for Inquisitor - April 7

Updates to W40K: Inquisitor have been released. The updates will be applied automatically after your Steam client (in on-line mode) is restarted.


Fixed bugs


  • Various localization fixes
  • Fixed the effect of the Sniper Shot of the Longlas Rifle
  • Sometimes the wrong cost was displayed when one wanted to craft an item. This has been fixed
  • A cutscene at the end of the 5th tutorial mission could not be skipped. This got corrected
  • From now on Intel Pursuit missions can be completed even if the ally group perishes
  • Switching between the Avatar Frames under the Extras panel was not possible. This got fixed
  • The special Archeotech skills of the Storm shield and Suppression shield received new icons


Balance


  • The Archeotech Storm Shield's Shield charge received a minor adjustment on max. range (now has more than basic Shield charge, but slightly less than the original Archeotech skill)
  • The cooldown of the Shield charge skill of the Archeotech Storm Shield has been reduced from 10 sec to 6
  • The movement aspect of the Short Burst skill of the Archeotech Shotgun has been slightly adjusted to respond better
  • The global cooldown of the Single shot skill of the Archeotech Boltgun has been reduced to 0.3 sec from 0.5 sec

Content Update for Inquisitor - 2.2.2 - April 2

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features



Amber Void Crusade


Gather 5 Amber Shards to open the brand new Amber Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Khorne forces, the Black Legion, and the Rebel Guard to collect your righteous bounty.

Hardcore Void Crusades


Players can now create Hardcore Void Crusades. Hardcore Crusades require 7 shards, but the overall loot bonus and quality is increased by 50%.


Fixed Bugs


  • Various localization fixes
  • Fixed character loading errors in some cases
  • Fixed an issue where relic enchants did not appear on newly crafted relic Inoculators
  • Fixed an issue where an enchant giving damage bonus could roll onto more items than it meant to
  • Fixed an issue where sometimes Priority Assignments could terminate after only one mission
  • Fixed an issue where sometimes the Constructs of the Tech-Adept could attack the target in Hot Pursuit missions
  • Fixed an issue where sometimes upon rerolling all enchants on a relic item one or two enchant slots could drop off
  • Fixed an issue where once rerolling all enchants new enchants could no longer be rolled onto the item from the primary enchant pool
  • The drop rate of Tarot cards, Empyrean Seals and Blueprints have been lower while playing with the Tech Adept. This has been corrected
  • A Tarot hazard could improperly duplicate unmoving Champion units in missions. These units will no longer duplicate
  • Fixed an issue where supplies and inoculator charges could not be picked up from Supply and Medical chests in certain cases
  • There was an Inoculator blueprint duplicate which got removed
  • Corrected some psalm-code doctrines' descriptions to be more accurate. The changes have been indicated in the Compendium as well
  • The high suppression of the Full Auto skill of the Autogun was fixed
  • Fixed an effect on the Lasgun
  • Fixed the sound of the Chainsword
  • Fixed a covert mission unlock property within the Ivory Void Crusade
  • From now on rescued Imperial Guardsmen will no longer fail to teleport out in Rescue missions
  • Fixed the Brother in Arms achievement which did not unlock if players were offline when their application to a Cabal was accepted
  • Lowered the sound of the footsteps of some NPCs as they were too loud compared to the characters

Controller


  • The Tech-Adept Constructs can now be aimed to a specific location when casted

Misc


  • Updated icons for special weapon skills
  • Boosted drop rate for Blueprints and Crafting Materials within Void Chests
  • Updated the Heroic Deed values and descriptions
  • Revamped the layout of the Ivory Void Crusade
  • Added the missing subtitles on every language for the Prophecy intro and outro video

Balance Changes


Ranged Weapons



Boltgun

  • Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
  • Frag Burst (Archeotech): removed spread, added Knockback tag
  • Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds

Plasma Cannon

  • Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
  • Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
  • Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Compressed Shot (Archeotech): Charges up to 500% damage over the same time
  • Single Shot: Damage increased from 1.4 to 1.9

Plasma Gun

  • Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
  • Focused Bolt (Archeotech): Deals 25% more damage

Autogun

  • Full Auto: added High Suppression tag
  • Full Auto (Archeotech): removed spread
  • Aimed Shot: added Critical Strike tag
  • Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag

Shotgun

  • Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag

Multi-Melta

  • Rad Charge: AoE damage increased from 0.5 to 1.0
  • Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
  • Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
  • Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
  • Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
  • Overcharged Shot: Cooldown reduced from 5 seconds to 3

Grav Gun

  • Grav Implosion (Archeotech): AoE effect deals 36% more damage
  • Single Shot (Archeotech): Deals 20% more damage

Grenade Launcher

  • Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5

Heavy Bolter

  • Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
  • Disengage (Archeotech): Removed spread

Heavy Flamer

  • Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
  • Schorched Earth (Archeotech): added Fleshbane tag

Lasgun

  • Short Burst: Heat cost/shot reduced from 2 to 1
  • Aimed Shot (Archeotech): Deals 25% more damage
  • Hot Shot (Archeotech): added Fleshbane and Critical Strike tags

Melta Gun

  • Inferno beam (Archeotech): added Armor Piercing tag, deals 25% more damage
  • Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5

Plasma pistol

  • Overheat capacity increased from 10 to 16
  • Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
  • Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
  • Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
  • Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
  • Focused Bolt (Archeotech): Deals 20% more damage

Grav Pistol

  • Overheat capacity increased from 14 to 16
  • Gravity Well (Archeotech): Deals 44% more damage
  • Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
  • Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2

Inferno Pistol

  • The Melta Blast and Melting Ray skills has been switched
  • Overheat capacity increased from 12 to 16
  • Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
  • Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
  • Melta Blast (Archeotech): Deals 12% more damage

Bolt Pistol

  • Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
  • Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
  • Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
  • Single Shot: Damage increased from 0.71 to 1.3
  • Full Auto: Damage increased from 0.41 to 0.8
  • Full Auto (Archeotech): removed spread

Laspistol

  • Duals Beams (Archeotech): added Critical Strike tag, deals 20% more damage
  • Single Shot (Archeotech): added Armor Piercing tag

Autopistol

  • Crippling Salvo: Damage reduced to 0.25 from 0.35
  • Crippling Salvo (Archeotech): removed spread, deals 20% more damage
  • Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
  • Short Burst: Damage increased from 0.29 to 0.45
  • Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Full Auto: Damage increased from 0.2 to 0.28


Melee Weapons



Chainsword

  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
  • Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
  • Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags

Eviscerator

  • Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
  • Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
  • Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
  • Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
  • Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag

Power Axe

  • Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
  • Strike: added High Suppression tag, damage increased from 0.94 to 1.395
  • Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag

Power Hammer

  • Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
  • Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
  • Strike: Damage Increased from 1.0 to 1.1

Power Sword

  • Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
  • Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
  • Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag

Thunder Hammer

  • Thundering Leap: changed from Large area to Area damage (now has smaller radius)
  • Greatsword
  • Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
  • Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
  • Wide Strike: added Fleshbane, Bleed and Knockdown tags
  • Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
  • Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty


Other



Suppression Shield

  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.

Storm Shield

  • Block re-designed: The player now moves forward, projecting a continous front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
  • Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8

Sentinel Armor

  • Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds


Hotfix for Inquisitor - February 25

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs


  • Fixed the graphics issue where objects sometimes disappeared or flickered in certain camera angles
  • From now on it will be properly indicated that the relic enchants' values of the Archeotech items cannot be rerolled
  • Fixed the Ancient relic Heavy Flamers' model
  • Fixed the sound of the Autopistol

Controller


  • Fixed the Arc Blade's Whirlwind skill. Players could not move while using this skill