Warhammer 40,000: Inquisitor - Martyr cover
Warhammer 40,000: Inquisitor - Martyr screenshot
PC PS4 XONE Steam
Genre: Role-playing (RPG), Adventure, Indie

Warhammer 40,000: Inquisitor - Martyr

Hotfix for Inquisitor - v2.2.1 - February 5

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs


  • Fixed the fire rate of the Autogun's Full Auto skill
  • Fixed an issue where chests sometimes did not drop items in Hidden rooms
  • Fixed an issue where some players could not obtain the maximum number of Cortex Fragments
  • The description of the Puritan Perk has been corrected to be in line with its current mechanic
  • Fixed an issue where if someone was in a party and had a footprint activated but switched to another one both footprints were shown at the same time on the Command Bridge
  • Fixed an issue where the small chests in campaign maps did not drop the correct loot


Balance


  • The cooldown of the Disengage skill of the Heavy Bolter was reduced to 6 sec from 14 sec
  • The cooldown of the Hellstorm skill of the Heavy Bolter was reduced to 5 sec from 10 sec
  • The requirement of the Caligari Pilgrimage Heroic Deed has been lowered to 25
  • The requirement of the Demolisher Heroic Deed has been lowered to 50
  • The requirement of the Bane of the Warp Spawn Heroic Deed has been lowered to 100
  • The Kataphron Destroyer enemy unit's damage output and suppression damage has been considerably reduced


Misc


  • The Hungarian localization has been updated
  • Added a minor GUI feature to the Construct Panel: when a module will be equipped by a construct, its stats will display the value changes the module brought about

Content Update for Inquisitor - 2.2.1 - Jan 30

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New features



New event: Hidden Foes

Enemies of the Imperium have established many hideouts across the subsector in an attempt to avoid righteous prosecution. A special purpose intelligence unit has gathered significant data on these cowardly scum.They shall not avoid their just punishment much longer.
The relevant information shall now be disseminated through secure channels to all Throne Agents. The Conclave expects every opportunity to eradicate the hiding vermin be taken.

Hidden rooms on interior maps will appear far more often than usual. Find as many as you can and eliminate enemies found in them. Event rewards at the end are based on the number of hidden rooms cleared.

Ecru Void Crusade

Gather 5 Ecru Shards to open the brand new Ecru Crusade and complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, and the Aeldari to collect your righteous bounty.

  • 25 new missions available
  • Enemy factions in the Ecru Void Crusade: Alpha Legion, Aeldari, Tyranid, Nurgle


Cortex Fragments

From now on Cortex Fragments can be looted from Villains, Elites, and Commanders. After collecting 100 of them you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200 per week. Favour then can be exchanged for valuable items at Custodian Rebus’s store.

Added a new Aura and Footprint effect to Custodian Rebus's store.

  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System


Fixed Bugs



  • Several crash fixes and stability improvements
  • Fixed the Ordo stores' reset time. They will reset on a daily basis from now on
  • Fixed the 'Consume resource' enchant unlock requirement which could prevent players from getting into a coop mission and from now on it will count the Warp Heat reduce in case the item will be equipped by a Psyker
  • Fixed the Only War achievement which could be unlocked even below Level 50
  • Fixed an issue in an Ebony Void Crusade mission where if the Survivor died on the way to the terminal, the panel could not be interacted with
  • Corrected the displayed number of Intels in Void Crusade
  • Reduced the size of the Kill Streak, Massacre etc. buffs
  • An enchant providing damage bonus for the Suppression Shield's Block skill can no longer roll onto such items
  • Reduced the speed of the Wandering Servoskull in Void Crusade


Balance



  • Drastically increased the damage of Shock Traps
  • Tweaked monster settings for Void Crusade map to better suit indoors type missions
  • All DoT base duration values reduced from 5 seconds to 3 seconds
  • All DoT base damage values increased roughly by 200%
  • Demolition armor’s “Cyclone missile launcher” cooldown decreased from 60 seconds to 5 seconds
  • The Unbreakable Effect now restores 3% HP/sec from 10 HP/sec as well as instead of 10 Suppression/sec it restores 3% Suppression/sec now
  • The Remote mine now places 3 mines simultaneously that can be detonated one by one, its damage increased from 5.0/piece to 8.0 and received a Critical Strike tag as well
  • The Stun mine now places 10 mines, it properly deals massive Suppression damage and its cooldown was increased to 15 seconds


Ranged weapons


Heavy Bolter

  • The Spin up salvo skill was renamed to Full Auto and the spin up was removed. The skill now fires every 0.125 sec instead of 0.3 sec, received a Traumatize tag, its damage and spread was slightly reduced and its cooldown values adjusted to 0.5 sec to provide a comparable DPS
  • The Concentrated salvo skill’s fire rate was increased from 0.3 sec/shot to 0.225 sec/shot, its spread reduced from 12° to 5° and its cooldown values were adjusted to 0.5 sec
  • The Disengage skill’s spread was increased from 12° to 16°, its fire rate was increased from 0.3 sec/shot to 0.15 sec/shot. The skill’s damage was increased 0.75 to 0.8 and its cooldown is 14 seconds now
  • The Hellstorm skill’s spread area got reduced to a 2.5 meter radius from 3.0 meter, its cooldown values adjusted to 0.5 sec to provide a comparable DPS as well as its spread angle got reduced from 8° to 5°. The skill’s damage was increased from 0.86 to 1.4, received a spin up and Knockdown, Knockback and Weak vs Armored tags. Its explosion radius reduced from 2 meters to 1.5 meters and its cooldown is 10 seconds now


Multi-Melta

  • The charge-up time of the Melta Blast and the Overcharged Shot skills were halved (from 3 seconds to 1.5 seconds)


Shotgun

  • The Single Shot’s Weak vs Armored tag was removed and its damage multiplier was increased from 1.0 to 1.3
  • The Flechette Rounds’ maximum damage was reduced to 200% from 300%, its cooldown was decreased from 5 sec to 2.5 sec and its charge-up also reduced from 3 seconds to 2 seconds
  • The Short Burst received an Assault tag while its Giant Killer tag was removed. Its cooldown was reduced to 3 sec from 10 sec and its damage multiplier was slightly increased. While firing the player moves forward
  • The Manstopper Round received a Physical Vulnerability tag and its cooldown was reduced from 3 seconds to 1.75 seconds


Lasgun

  • The Single Shot received a Heat Vulnerability tag, its damage multiplier changed from 0.92 to 0.82 and it now pierces through multiple enemies
  • The Short Burst received a Fleshbane tag, its cooldown was reduced to 1 second from 2 seconds, its damage multiplier changed from 0.84 to 1.0 and it fires 4 shots instead of 3 now
  • The Aimed Shot skill’s damage multiplier changed from 2.2 to 2.9
  • The Hotshot's damage multiplier was increased from 1.0 to 1.5, its range increased from 28 meters to 40 meters and the player keeps moving backward while firing


Plasma Gun

  • The Single Shot’s damage multiplier increased from 0.85 to 1.0 and received a Fleshbane tag
  • The Short Burst skill’s overheat value reduced to 0.5/projectile from 2/projectile and the time between the projectiles got reduced from 0.4 sec to 0.2 sec
  • The Focused Bolt received a Piercing tag and its damage multiplier reduced from 3 to 2
  • The Compressed Plasma's charge-up time reduced from 3 seconds to 2 seconds and its damage multiplier changed from 3.0 to 2.66


Grav-gun

  • The Single Shot’s damage multiplier was increased from 0.63 to 1.08, its animation speed increased from 0.5 to 0.3 second
  • The Temporal Anomaly received a Piercing tag, its cooldown was increased from 3 to 4 seconds and its damage multiplier increased from 2.0 to 2.2
  • The Gravity Surge received a High Suppression tag but the Stun and Slow tags were removed, its cooldown was adjusted to 0.5 sec and its damage multiplier was reduced from 1.0 to 0.66. The area of the secondary effect was reduced from 5 meters to 3 meters
  • The Gravity Implosion’s initial damage multiplier was reduced from 1.0 to 0.5, its overheat reduced from 5/shot to 4/shot and its overtime damage multiplier was increased from 0.2 to 0.475


Plasma Cannon

  • The Single Shot skill received a Heat Vulnerability, an Armor Breaking and a Breacher tag while its Demolisher tag was removed. Its animation speed was slightly increased and its damage multiplier was reduced from 1.65 to 1.4
  • The Overdrive Discharge’s base attack speed was increased from 0.5 sec/shot to 0.25 sec/shot, its damage multiplier increased from 0.85 to 1.2 and removed the spin up as well as the Armor Breaking tag
  • The Compressed Plasma’s chargeup time was reduced from 3 sec to 1.5 sec but its damage increase was kept
  • The Plasma Barrage’s number of projectiles was increased from 4 to 6 when fired


Grenade Launcher

  • The weapon’s reload time was increased from 1.5 sec to 2.5 sec
  • The Single Shot skill’s damage multiplier was increased from 1.0 to 1.35 and its cooldown was reduced from 0.9 sec to 0.65 sec
  • The Short Burst skill now fires every 0.2 seconds instead of 0.5 seconds and its spread was reduced from 4.5 meter radius to 4.0 meters
  • Proximity Mine now launches 5 mines instead of 1. The mines have a 1.5 sec arming time and do not explode on direct contact. The mines’ damage multiplier was reduced from 1.6 to 0.75 and its activation radius changed from 1.5 meters to 2.5 meters


Heavy Flamer

  • The Flame Cone received an Assault tag as well as a Flee tag (Flee causes enemies with red or no suppression to turn their back and run. It affects all enemy types) while its High Suppression tag was removed. It now causes Burning and while using it the player slowly moves forward
  • The Phosphorous Splash’s damage multiplier was increased from 1.2 to 1.5, received a High Suppression tag and the projectiles’ speed was doubled
  • The Scorched Earth received a High Suppression tag


Boltgun

  • The Single Shot’s damage multiplier was increased 0.95 to 1.4, its animation speed was also increased and adjusted the global cooldown value to 0.5 second
  • The Full Auto now fires every 0.2 second instead of 0.3 second and its damage multiplier was increased from 0.7 to 0.825
  • The Aimed Shot’s cooldown was decreased to 0.5 second, it received a Knockdown tag and adjusted the global cooldown to 0.5 second
  • The Frag Burst’s fire rate was greatly increased and its damage multiplier was increased from 0.85 to 1.36


Melta Gun

  • The Inferno Beam's rotation speed was decreased from 40°/sec to 5°/sec


Autogun

  • The Full Auto now fires every 0.08 second instead of 1 second and adjusted the global cooldown to 0.5 second
  • The Shoot and Retreat now fires every 0.06 second instead of 0.15 second, its spread increased from 10° to 15 ° and adjusted the global cooldown to 0.5 second. From now on both weapons use ammunition at the same rate and fires simultaneously


Autopistol

  • While using the Crippling Salvo, both weapons use ammunition at the same rate and fires simultaneously
  • The Shoot and Retreat skill’s cooldown was increased from 0.5 second to 5 seconds


Grav Pistol

  • The Gravity Flare's overheat was changed from 2/shot to 6/shot and its cooldown was reduced from 7 seconds to 6 seconds
  • The Gravity Well's damage multiplier was increased from 0.3 to 0.45 and from now on the overheat value will be shared between the weapons
  • The Single Shot's overheat cost was reduced from 2/shot to 1/shot


Laspistol

  • The Pulse Shot's overheat cost was reduced from 2/shot to 1.2/shot
  • The Single Shot's overheat cost was reduced from 1.0/shot to 0.5/shot


Plasma Pistol

  • The Focused Bolt's overheat cost was reduced from 3.0/shot to 1.2/shot


Inferno Pistol

  • The Melting Ray's overheat cost was halved

Content Update for Inquisitor - 2.2.0 - Nov 19

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

New Features


Weekly Buffs

Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory.
The full list of the weekly buffs can be found here.

New Event: Edict of Termination

The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.

Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!

  • Recommended Level: 50



Event Reward System

Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!

  • Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
  • Custodian Rebus is only available from Friday through Sunday at the Ormeus System.

Notable rewards include:

  • Unique Portrait Frames
  • Command Bridge Decorations
  • Footprints
  • Consumables
  • Auras
  • Summons

Misc

  • The original PvP map was visually slightly modified and new maps have been added
  • Added an Artificer Power Fist blueprint
  • Added an Artificer Phosphor Blaster blueprint
  • Added an Artificer Vivisector Claw blueprint


Fixed Bugs


Missions

  • Fixed an issue where various static objects could be highlighted in missions
  • Fixed a sound issue in the fourth Tutorial mission
  • Numerous fixes for Starmap missions
  • Fixed an issue where Mech enemy units did not drop loot in various missions
  • Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
  • Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
  • Fixed some Challenges where construct kills were not counting properly

Perks, Passives, Heroic Deeds

  • Fixed the Art of Crippling Perk
  • The Opportunist Stance II perk's description got updated to better represent actual behavior
  • Corrected the description of the Stagger Exploitment perk
  • Corrected the description of the Berserker perk
  • Corrected the description of the Walking the Line Heroic Deed
  • Fixed the Grinding Through Heroic Deed
  • Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
  • Corrected the description of the Quickening passive
  • Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource

Psyker

  • From now on, every Psychic Power activates the Biomantic Haste passive skill

Achievements

  • Fixed the Efficient Operative achievement
  • Fixed the Pawns of the Beast achievement
  • Fixed the Forged Lord achievement

Crafting and Itemization

  • Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
  • Using an already known relic blueprint now properly adds additional crafting charges
  • From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
  • Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
  • Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes

Misc

  • Several crash fixes and stability improvements
  • Numerous localization fixes
  • Fixed the Suppression damage of some Plasma Cannon skills
  • Support Wargear renamed to Belt Equipment for consistency reasons
  • Fixed the issue where various Warzone and Tarot hazards affected the players as well
  • Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
  • From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot

Multiplayer

  • Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone

Controller

  • The 'Wear' slider under the Appearance tab can now be moved properly
  • Fixed an exploit where changing the appearance of the character could be done without spending any credits
  • Fixed an issue where the Thundering Leap skill sometimes did not work properly
  • Added several animations and illustrations for the Tutorials in the Journal
  • From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear

Balance


  • Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
  • The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
  • The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
  • The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
  • The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
  • Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
  • The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
  • Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
  • Alpha turret restores 10% HP/sec (up from 5%)
  • The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
  • Removed "Strong vs Armored" from Lasgun equipped Tarantula turret

Perks

  • The Eradicator Assassin's initial perk has been changed to Deadshot
  • Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
  • Runic Armour now lasts for 10 seconds (previously 5)
  • Grinder now gives a 66% Damage bonus (previously 30%)
  • Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
  • Run and Gun Now gives 35% Damage Bonus (previously 20)
  • The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
  • Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
  • Berserk State: 2% Damage Bonus / stack (previously one), lasts for 2 seconds (previously 1)
  • The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
  • The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
  • The Art of Crippling’s effect is increased from 50% to 80% debuff duration
  • Under Pressure’s Damage bonus is increased from 30% to 55%
  • Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
  • Martyrdom’s bonuses have been doubled
  • Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
  • Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
  • Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move

Update for Inquisitor - v2.1.2 - September 5

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed Bugs



  • Various localization fixes
  • Various crash fixes
  • Several stability improvements
  • Fixed an issue where items dropped by the Great Unclean One were inaccessible
  • Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
  • Fixed the Radical perk
  • Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
  • Fixed some Siege maps that could be completed before reaching the last objective
  • Fixed the Judge and Jury achievement
  • Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
  • Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
  • Corrected the description of Anointment Perk
  • Corrected the description of the Ordinatus Psalm
  • Corrected the description of the Voltagheist Psalm
  • Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
  • Fixed several object clipping issues on maps
  • Removed Toxicrenes from several VIP missions
  • The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
  • From now on players will properly receive Morality items which are in accordance with their Morality point distribution
  • The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
  • Fixed some redundant teleport beacons on Open World maps
  • Fixed a bug where the mouse cursor could be changed while reading the Journal
  • Fixed an invisible tile on Chapter 2, Mission 8
  • Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
  • Fixed the Torvald System's missing influence icons


Controller


  • Fixed a controller issue where players could not switch weapons on the Psychic Power panel
  • Fixed a controller issue where players could not reroll their active Challenges


Balance



  • The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
  • The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
  • The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
  • The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
  • The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
  • The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
  • The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
  • The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
  • The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
  • The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
  • The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
  • The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
  • The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
  • The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
  • The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
  • The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
  • Increased Area radius for many AoE skills and effects
  • Nova Psalm range is increased to 4 meters from 3
  • Assail Psychic Power’s width increased to 2.5 meters from 1
  • From now on the level 5 Ordo Reputation rewards also apply to the Constructs
  • The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
  • Added Artificer (purple) blueprints for all minion equipment

Update for Inquisitor - v2.1.1 - August 8

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.

Fixed bugs



  • Co-Op stability fixes
  • Various localization fixes and improvements
  • Numerous stability fixes
  • Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
  • Fixed a freeze under Korean localization
  • Fixed various skill descriptions and tooltips
  • Fixed an issue where Ragna's store became unavailable to players
  • Added subtitles for Prophecy cinematics
  • Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
  • Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
  • Fixed the Veteran of Battles achievement which did not track properly in Co-op
  • Fixed the Grand Flux Parasite Heroic Deed
  • Fixed the Hyper Flux Parasite Heroic Deed
  • Fixed the Unmarred Corpus Heroic Deed
  • Fixed the Cognis Protocol Heroic Deed
  • From now on Ordos missions will give the correct amount of reputation
  • Fixed an issue where players who chose to kill Klosterheim asked the Alpha Pariah what happened to him
  • Fixed an issue where more than 3 Ordo missions could be completed within a week
  • Added teleport beacons to maps with Security Doors to avoid stuck issues
  • Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
  • Fixed a Tarot Card upgrade exploit
  • Fixed the Ordo store's reset counter
  • Fixed an issue where timed missions' counter continued while the game was paused


Tech-Adept


  • Fixed a bug where Merciful Agony was not available for the Tech-Adept
  • Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
  • From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
  • Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
  • Fixed the Synod of the Machine God perk's description
  • Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on


Controller


  • Fixed an issue where the chosen modules were not highlighted with the controller
  • Fixed an issue where players could not start an Ebony Void Crusade with the controller
  • Fixed various issues under the Construct Setup panel with the controller
  • Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller


Balance



  • Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
  • Balanced the Data Sanctum defense mission in Chapter 3 slightly

Hotfix for Inquisitor - v2.1.0b - July 31

Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features



  • Added 2 extra Character slots

Fixed Bugs



  • Numerous stability improvements and crash fixes
  • Fixed a HP balance issue on the Knight missions
  • Fixed inactive Morality interface issue with the Tech-Adept
  • Fixed a DLC window issue with Prophecy for Martyr owners
  • Fixed all heroic deed based achievements
  • Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
  • Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
  • Fixed several typos and missing strings
  • Fixed an audio positioning issue in Co-Op

Content Patch for Martyr - v2.1.0 - July 30 - Prophecy Expansion Released!

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

The Prophecy Expansion is now Available on Steam!

Martyr owners will receive 30% off from Prophecy for a limited time!

https://store.steampowered.com/app/1042800/Warhammer_40000_Inquisitor__Prophecy/

  • New class: Tech-Adept Inquisitor

    Play as a Tech-Adept Inquisitor and summon and enhance units in battles to help you defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics and offers a unique skill-tree and various new melee and ranged builds.


  • New Story Campaign available
  • New Feature: Ordos

    • Players can now obtain Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their unique store and missions available for players. See more details abour Ordos at the Compendium.



Martyr Patch v2.1.0


New Features



  • The Ebony Void Crusade is now available

    • Wandering Servoskull

      • During Void Crusades, players may encounter a Wandering Servoskull. The presence of a Servoskull is indicated by a special icon on the Void Crusade map when the player arrives to a nearby mission. Within the mission, the player will receive a message when the encounter with the Servoskull starts. The Servoskull tries to escape fast, and the player has a limited time to defeat it before the Servoskull disappears. If succesful, the player is rewarded with high quality loot, increased mission loot bonuses, and an extra Void Chest Key. The location of the Wandering Servoskull is picked at random when a Void Crusade is generated, and it also randomly spawns on various spots within missions.

  • A New Warzone Stage is now available
  • New enemy Factions: Aeldari, Tyranid


Miscellaneous New Features



  • Added a Rank display Inquisitorial Rosette next to the character portrait that improves with each level
  • Added several new environmental assets to Desert and Death World maps
  • Captain Ragna van Wynter now always sells items in correlation with the player's current character
  • Refined the Quality value of items during comparison
  • Various quality of life improvements for Void Crusades
  • Added new map scripts for Void Crusades
  • Clarified the Cover selection popup
  • Adjusted several minimap icons for variety and clarity


Fixed Bugs



  • Various stability improvements
  • Major Co-Op stability and performance fixes
  • Several localization fixes
  • Fixed a bug where Imperial Guards were unresponsive during Rescue missions
  • Fixed a bug where Empyrean Seals weren't consumed upon use
  • Fixed a bug where Level 5 Tarot Cards still consumed upgrades
  • Fixed a Tarot Hazard where enemies could get over 100% damage reduction
  • Fixed a bug where Loot Auto Pickup was active regardless of the user setting
  • Fixed a bug where the crafting charges weren't automatically added to an already learned item's charges when acquiring a new Blueprint of the same item
  • Numerous supply interact fixes on missions
  • Fixed the enchant which increased the effect duration of the Inoculator
  • Fixed the "+ maximum HP" enchant
  • Fixed a popup error with enchant modification
  • Fixed faulty decimals in several "hit taken" enchants

Hotfix for Inquisitor - July 9

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

Fixed Bugs



  • Fixed the too high Damage and HP multipliers in Tarot Hazards (this fix also applies to Warzone and Intel missions)
  • Various stabilization improvements & crash fixes
  • Fixed high-tier Lasgun models not appearing properly

Update for Inquisitor - v2.0.1 - July 4

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

New Features



  • Using Teleport beacons will now always face players in the same direction
  • The Volume sliders now adjust volume in 1% increments - check your volume settings and adjust accordingly
  • Clarified and unified many tooltips and descriptions to use the same terminology everywhere
  • Added a reroll button to the Challenge window, and rewards are also displayed
  • Increased the number of Special Location slots on the Mission Deployment screen to 5
  • Blueprints now have class requirements, charge count, and item icons displayed in their tooltips

Fixed Bugs



Miscellaneous

  • Major stability improvements
  • Fixed a Siege Mission block on Desert maps
  • Fixed Challenge rotations
  • Fixed and clarified the unlock requirements of the Agartha Subsector
  • Fixed the loot mechanics of Unholy Cathedral and Maelstrom of Carnage
  • Fixed the influence counter display in the post-mission counter
  • Fixed an issue where the post-mission counter restarted with every new co-op vote
  • Fixed several interact issues with Supply chests
  • Fixed the tooltip of the Voltagheist Psalm
  • Fixed a bug where the floating combat text appeared over the opened character screen
  • Fixed several typos and missing strings
  • Fixed an issue with the VIP's AI in Panic Room missions
  • Fixed Glory reward display values and tracking

Crafting & Itemization

  • Fixed a bug where despite having enough resources, item crafting did not work
  • Fixed an issue where the Capacity of items could not be increased
  • Fixed various Psalm-Code Doctrine bonuses not working and being displayed on the character sheet
  • Fixed the tooltip of the locked Modify buttons
  • Fixed several Ancient item unlock conditions
  • Fixed Ancient enchant unlocks resetting on leaving missions
  • Fixed an exploit where rerolling Ancient items unlocked their enchants instantly
  • Fixed an issue where Class-Restricted Weapons could have different, class-specific enchants on them
  • Fixed socket slots staying on empty item slots when switching weapon sets
  • Fixed Morality enchant unlocks
  • Fixed an infinite crafting charge bug for Relic blueprints
  • Fixed the contents of Armour and Weapon collection reward boxes

Tarot & Warzone

  • Fixed the upgrade mechanics of DLC Tarot Cards
  • Fixed a Tarot card upgrade exploit
  • Fixed Loot Rarity of Tarot Cards among other items
  • Fixed the chances of the Demon Summon Tarot hazard
  • Fixed the Life Loss Tarot Hazard
  • Fixed the Criticals Disabled Tarot Hazard
  • Fixed the Heat reflect Tarot Hazard
  • Fixed terminology of Tarot Hazards to properly mention Champion type enemies
  • Fixed the Limited Lives Tarot Hazard
  • Fixed the Villain/Elite kills grant Life Tarot Hazard

Balance



  • Significantly increased the damage of the Heavy Bolter
  • Slightly increased the damage of the Autogun and the Plasma Cannon
  • Adjusted the cooldown values of the Boltgun
  • Adjusted timers and difficulty of the Palace Under Siege mission
  • Adjusted timers and added more World Skills to the Chapter 3 Data Sanctum mission
  • Increased the cooldown of the Voidripper Possessed's AoE attack

Hotfix for Inquisitor - v2.0.0d - June 25

Updates to W40K: Inquisitor - Martyr will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.

Fixed Bugs



  • Major stability improvements
  • Added additional preventions for item loss
  • Fixed a bug where players got stuck at the start of Hot Pursuit missions due to a faulty tutorial
  • Removed delay in the skill usage of the Carthean Sword
  • High quality items will no longer be dropped without enchants
  • Fixed the Greataxe's Execute skill
  • Fixed several enchant descriptions
  • Fixed several missing strings
  • Players now gain 3 Sparks of Glory properly when salvaging high-tier items
  • Fixed a bug where Mind Resets did not work
  • Fixed blueprint price display
  • Fixed a bug where players could not proceed in the Forgotten Arsenal DLC
  • Fixed a bug where players could not progress with the Merciful Agony missions
  • Fixed a bug where the same enchants duplicated on various items
  • Fixed a Tarot card hazard which spawned Daemons upon killing enemies with 75% chance instead of 25%