Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
New Features
Weekly Buffs
Starting today, the Caligari Sector will have an unique bonus rotating weekly. With each freshly activated buff, players will gain an advantage in different activities. Weekly Buffs reset on Mondays with Glory. The full list of the weekly buffs can be found here.
New Event: Edict of Termination
The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.
Enemies of the Imperium can now spawn instead of Villains during Missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
Recommended Level: 50
Event Reward System
Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, consumables, auras, summons, and more!
Access to the Agartha Subsector is required in order to interact with Custodian Rebus.
Custodian Rebus is only available from Friday through Sunday at the Ormeus System.
Notable rewards include:
Unique Portrait Frames
Command Bridge Decorations
Footprints
Consumables
Auras
Summons
Misc
The original PvP map was visually slightly modified and new maps have been added
Added an Artificer Power Fist blueprint
Added an Artificer Phosphor Blaster blueprint
Added an Artificer Vivisector Claw blueprint
Fixed Bugs
Missions
Fixed an issue where various static objects could be highlighted in missions
Fixed a sound issue in the fourth Tutorial mission
Numerous fixes for Starmap missions
Fixed an issue where Mech enemy units did not drop loot in various missions
Fixed an issue where the Tech Adept had missing voiceovers in some campaign missions
Fixed a couple of camera angles in some campaign missions that occassionally caused CTD
Fixed some Challenges where construct kills were not counting properly
Perks, Passives, Heroic Deeds
Fixed the Art of Crippling Perk
The Opportunist Stance II perk's description got updated to better represent actual behavior
Corrected the description of the Stagger Exploitment perk
Corrected the description of the Berserker perk
Corrected the description of the Walking the Line Heroic Deed
Fixed the Grinding Through Heroic Deed
Fixed the Violent Addiction Heroic Deed which did not count the Adrenaline usage of the Stealth Bodysuit Armour
Corrected the description of the Quickening passive
Fixed a bug where upon using Ancient and Archeotech Personal Teleporters with the Zealous Displacement perk and the Bloodlust attribute active they did not restore HP and consumed Inoculator charges instead of class resource
Psyker
From now on, every Psychic Power activates the Biomantic Haste passive skill
Achievements
Fixed the Efficient Operative achievement
Fixed the Pawns of the Beast achievement
Fixed the Forged Lord achievement
Crafting and Itemization
Fixed some Relic Blueprint purchases that did not cost Fate as it was intended
Using an already known relic blueprint now properly adds additional crafting charges
From now on upon crafting relic Inoculators a relic enchant will properly appear on the crafted items
Fixed an issue that resulted in less enchants being crafted onto Archeotech Relic items
Fixed an issue where the Ancient relic requirement "Use booster type Inoculator component" did not count sometimes
Misc
Several crash fixes and stability improvements
Numerous localization fixes
Fixed the Suppression damage of some Plasma Cannon skills
Support Wargear renamed to Belt Equipment for consistency reasons
Fixed the issue where various Warzone and Tarot hazards affected the players as well
Fixed the Attunement milestone of the Psy Focus attribute of the Psyker
From now on the following units can also be properly targeted with the Sniper Rifle's Sniper Shot skill: Wave Serpent; Wind Rider; Howling Banshee Exarchs; Kastelan Robot
Multiplayer
Fixed an issue where the previous battle's ID was displayed on the voting screen upon starting a battle in the Warzone
Controller
The 'Wear' slider under the Appearance tab can now be moved properly
Fixed an exploit where changing the appearance of the character could be done without spending any credits
Fixed an issue where the Thundering Leap skill sometimes did not work properly
Added several animations and illustrations for the Tutorials in the Journal
From now on, players can split their stacked items. By moving a stack in their inventory or stash, a window with a slider will appear
Balance
Tweaked the difficulty of the "Invaders on the Martyr" level and other defense missions as well
The Sentinel Armor skill’s (Summon Tarantula turret) had its cost reduced from 60 to 15 Zeal, its cooldown reduced to 5 seconds from 10. Range is slightly increased, and its rotation speed is increased from 63°/sec to 180°/sec
The Tarantula turret’s rotation speed was also increased from 63°/ sec to 180°/sec, its internal Cooldown got reduced from 3 sec to 2.2
The Frag Grenade had its cooldown reduced from 10 to 3 seconds, and it no longer triggers global cooldown
The Unholy Cathedral GUI now shows the score and the difficulty now increases after every 1 minute
Necromechanic turrets can now be placed freely just as tarantula turrets, they also received a spawn effect
The Necromechanic turret now gives 66% Damage Bonus instead of 50%; Cooldown reduction
Gamma turret now restores 1% HP/sec (up from 0.5%) and it now also gives 10% Damage reduction in the area.
Alpha turret restores 10% HP/sec (up from 5%)
The Toxicrene's passive cloud’s range now matches the after death poison cloud range, the after-death poison cloud’s duration was reduced to 5 seconds from 8 and is now properly visible
Removed "Strong vs Armored" from Lasgun equipped Tarantula turret
Perks
The Eradicator Assassin's initial perk has been changed to Deadshot
Mind Fortress now gives 5% Damage Reduction/sec (previously 3%) and stacks up to 20%
Runic Armour now lasts for 10 seconds (previously 5)
Grinder now gives a 66% Damage bonus (previously 30%)
Stride of the Blessed now gives 25% movement speed but also takes more (5%) Damage Reduction
Run and Gun Now gives 35% Damage Bonus (previously 20)
The Puritan perk now gives 4 energy shield/puritan points that regenerates faster than most energy shields. Works with shield related enchants. Also, while you have a shield active (any shield) players get a 25% Heat Damage Bonus
Tactician now only increases cooldown by 0.5 seconds while retaining all the other bonuses.
The Radical Perk now gives a berserk token for every 5% HP lost, and now gives 0.015% bonus per radical point (previously 0.0033%)
The Vanquisher of the Vile perk now also gives a permanent 50% Suppression Damage Bonus
The Art of Crippling’s effect is increased from 50% to 80% debuff duration
Under Pressure’s Damage bonus is increased from 30% to 55%
Subdermal Mesh and Subdermal Plating’s positive Damage Reduce values has been adjusted to 20% from 10, but negative values have been increased to 7 from 3.
Martyrdom’s bonuses have been doubled
Artificial Organs' unlock requirement has been lowered to 200 inoculator uses from 2500, and added 1% of maximum class resource regeneration/sec
Augmented Body now also increases movement speed by 10% and it’s unlock requirements have been massively reduced
Opportunist Stance's ability changed to give -20% Cooldown for Skills with medium cooldown (between 4-10 sec) on Dodge move
Update for Inquisitor - v2.1.2 - September 5
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed Bugs
Various localization fixes
Various crash fixes
Several stability improvements
Fixed an issue where the Radium Carbine's and the Plasma Caliver's icons were swapped on some rarities
Fixed the Radical perk
Fixed a Construct sound that occasionally got stuck looping after closing the Constructs panel on the Command Bridge
Fixed some Siege maps that could be completed before reaching the last objective
Fixed the Judge and Jury achievement
Fixed an issue where Warlocks remained standing after getting killed by Area of Effect skills
Fixed a minor issue where the Tech Power under the Tech Tree tab didn't fill up completely even after the full Tech Tree got unlocked
Corrected the description of Anointment Perk
Corrected the description of the Ordinatus Psalm
Corrected the description of the Voltagheist Psalm
Fixed an item generation bug that caused lower than intended rolls in many cases, players can expect 2-7% higher maximum rollable stats on some items
Fixed several object clipping issues on maps
Removed Toxicrenes from several VIP missions
The Tarantula Turret's Missile Launcher now properly deals Area damage, and it properly fires from all barrels
From now on players will properly receive Morality items which are in accordance with their Morality point distribution
The Void Crusade desk will now show "Uther's Tarot" during the acquisition of Uther's Tarot
Fixed some redundant teleport beacons on Open World maps
Fixed a bug where the mouse cursor could be changed while reading the Journal
Fixed an invisible tile on Chapter 2, Mission 8
Fixed an issue where Ancient enchant unlocks did not take Construct kills and damage into consideration
Fixed the Torvald System's missing influence icons
Controller
Fixed a controller issue where players could not reroll their active Challenges
Balance
The Plasma Caliver Beta and Radium Rifle Beta received a skill with a Target Designator tag that allows more direct control over summoned minions
The Psiloi Vivisector’s HP scaling is now reduced by 25% (At max level it now has 25% less HP)
The Psiloi Combustor’s Meltagun Skill damage is increased by 36% and the channeled damage ticks 200% more often, but instead of Armor Piercing it is Armor Breaking now
The Psiloi Combustor’s Lasgun Skill damage is increased by 47% and its animation speed by 150%
The Psiloi Combustor’s Boltgun Skill damage is increased by 87% and its animation speed by 20%
The Tarantula Turret’s Lasgun Skill damage is increased by 350% and its animation speed by 80%
The Tarantula Turret’s Bolter Skill damage is increased by 28% its animation speed by 80% but its internal cooldown is increased by 50%
The Tarantula Turret’s Flamer’s damage is increased by 78% and its internal cooldown has been reduced by 40%
The Tarantula Turret’s Missile Launcher’s damage has been reduced by 10% and its internal cooldown has been reduced by 40%. A Traumatize effect has been added to the explosions.
The Kastellan Robot’s Phosphor Gun’s spread has been reduced from 60° to 40°
The Kataphron Destroyer’s Flamer Skill will continue firing even if the primary target is dead.
The Kataphron Destroyer’s Gravcannon damage is increased by 17% and its internal cooldown is reduced by 17%. Damage tick frequency is increased by 20% but each tick deals proportionally less damage.
The Kataphron Vanguard and Destroyer's summoning Skill cooldowns reduced to 20 seconds from 60
The Kataphron Vanguard’s HP scaling is now improved by 50% (At max level it has 50% increased HP)
The Kataphron’s Greataxe Skill had its internal cooldown reduced by 25%
The Kataphron Destroyer’s HP scaling is now improved by 30% (At max level it has 30% increased HP)
Increased Area radius for many AoE skills and effects
Nova Psalm range is increased to 4 meters from 3
Assail Psychic Power’s width increased to 2.5 meters from 1
From now on the level 5 Ordo Reputation rewards also apply to the Constructs
The level requirement to start the Prophecy campaign was removed. It is now available after the player finished the main Martyr campaign
Added Artificer (purple) blueprints for all minion equipment
Update for Inquisitor - v2.1.1 - August 8
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted.
Fixed bugs
Co-Op stability fixes
Various localization fixes and improvements
Numerous stability fixes
Fixed several Open World and Campaign chest accessibility issues, teleport beacons, and more
Fixed a freeze under Korean localization
Fixed various skill descriptions and tooltips
Fixed an issue where Ragna's store became unavailable to players
Added subtitles for Prophecy cinematics
Fixed an issue where upon using Mind Reset consumables the skill points dropped into the negative
Replaced the Toxicrene at the Ebony Void Crusade's Panic Room mission
Fixed the Veteran of Battles achievement which did not track properly in Co-op
Fixed the Grand Flux Parasite Heroic Deed
Fixed the Hyper Flux Parasite Heroic Deed
Fixed the Unmarred Corpus Heroic Deed
Fixed the Cognis Protocol Heroic Deed
From now on Ordos missions will give the correct amount of reputation
Fixed an issue where more than 3 Ordo missions could be completed within a week
Added teleport beacons to maps with Security Doors to avoid stuck issues
Fixed an issue where some players could not select the Herald Cherub at the Extras Panel
Fixed a Tarot Card upgrade exploit
Fixed the Ordo store's reset counter
Fixed an issue where timed missions' counter continued while the game was paused
Tech-Adept
Fixed a bug where Merciful Agony was not available for the Tech-Adept
Enemies killed by Constructs now count towards various Heroic Deeds and Achievements
From now on Ancient Relic enchants' requirements and achievements will count the constructs' kills
Fixed the Reinforced Construct passive skill which did not affect the Kastelan construct
Fixed the Synod of the Machine God perk's description
Fixed the size of the Construct Info window under the Construct Setup panel so the weapon modules' texts will fit into the window from now on
Controller
Fixed an issue where the chosen modules were not highlighted with the controller
Fixed an issue where players could not start an Ebony Void Crusade with the controller
Fixed various issues under the Construct Setup panel with the controller
Fixed an issue where after failing or completing a Void Crusade, players still could move between missions with the controller
Balance
Added multiple strengths and weaknesses to construct skills. It should be more versatile and synergistic but also more situational
Hotfix for Inquisitor - v2.1.0b - July 31
Updates to W40K: Inquisitor will be released. The updates will be applied automatically after the scheduled maintenance and when your Steam client (in on-line mode) is restarted. No maintenance required this time.
New Features
Added 2 extra Character slots
Fixed Bugs
Numerous stability improvements and crash fixes
Fixed a HP balance issue on the Knight missions
Fixed inactive Morality interface issue with the Tech-Adept
Fixed a DLC window issue with Prophecy for Martyr owners
Fixed all heroic deed based achievements
Fixed an issue where the "Veteran of Battles" achievement status was not incremented by matchmaking
Fixed the descriptions of the Tech-Adept's Heroic Deed "Immortalis" and "Unyielding Legion"
Fixed several typos and missing strings
Fixed an audio positioning issue in Co-Op
Prophecy is now available on Steam!
https://youtu.be/6_-x8ByIKcU
We're pleased to announce that Warhammer 40,000: Inquisitor - Prophecy, the stand-alone expansion to Warhammer 40,000: Inquisitor - Martyr is out now on PC via Steam, for $24.99.
Martyr owners will receive 30% off from Prophecy for a limited time!
Warhammer 40,000: Inquisitor - Prophecy introduces a fourth playable class, the Tech-Adept Inquisitor with unique summoning abilities. The story of Inquisitor - Martyr continues in three brand new chapters where players can discover sacred monasteries, perilous research sanctums, unforgiving deserts and ruthless worlds churning with molten lava and purge endless waves of Aeldari and Tyranids - two new enemy races introduced in Warhammer 40,000: Inquisitor - Prophecy.
Warhammer 40,000: Inquisitor - Prophecy is a stand-alone expansion, but it works as a proper expansion for those who own both titles.
<*> New class: Tech-Adept Inquisitor
Play as a Tech-Adept Inquisitor and summon and enhance units in battles to help you defeat enemies and complete investigations. This new summoner class comes with new unique abilities and mechanics and offers a unique skill-tree and various new melee and ranged builds.
New Story Campaign available
New Feature: Ordos
Players can now obtain Reputation for three different Ordos: Ordo Xenos, Ordo Hereticus, and Ordo Malleus. Completing Ordo missions boosts the player's Reputation to that specific Ordo, and unlocks certain perks. Each Ordo has their unique store and missions available for players. See more details abour Ordos at the Compendium.
Inquisitor Martyr is now 50% off during Midweek Madness!
New Dates for Prophecy and Patch 2.0
Inquisitors,
In order to provide a more polished experience for you, we have come to the decision to reschedule the release of Inquisitor - Prophecy and Patch 2.0. We will keep working hard to make the game even better and in the meantime, we'd like to ask for your patience and understanding.
According to our updated roadmap, Patch 2.0 will hit on June 20, while Inquisitor - Prophecy will arrive on July 30.
In the meantime, we have assembled an in-depth compendium containing all the new features coming with the update, including all the new mechanics, items, and more, so you can see what's coming in Patch 2.0 - these changes will be in Prophecy as well, of course.
The Steam store page for Warhammer 40,000: Inquisitor - Prophecy is now live, and you can add the game to your wishlist.
You don't need to own our previous game, Warhammer 40,000: Inquisitor - Martyr to run this standalone expansion, however, if you do own it, you'll receive a 30% discount off the price of 'Prophecy'. This discount will be active for a month.