Warhammer 40,000: Regicide cover
Warhammer 40,000: Regicide screenshot
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Genre: Puzzle, Strategy, Turn-based strategy (TBS), Tactical, Indie

Warhammer 40,000: Regicide

Warhammer 40,000: Regicide on Green Man Gaming



If you enjoy shopping in a perhaps Orkier store you can go to Green man Gaming right now and pick up a copy of Warhammer 40,000: Regicide!
Start playing as soon as you get your key and enjoy the brutal animations and tactical play of Regicide.
Check out the store page here!!

++ DOUBLE REXP WEEKEND ++



Hail loyal Imperial Citizens!
It's time for our first DOUBLE REXP WEEKEND of the new year!
Every victory will provide you with double the normal amounts of both Requisition and Exp, so it's time to get to kingslaying!

How many victories did you earn this weekend?


++ DOUBLE REXP WEEKEND ++



Greetings Kingslayers!

Once again our big double REXP long weekend has gone live!

Earn twice the requisition and experience for wins (req) & kills (xp) all weekend in Online Ranked and Skirmish AI matches!

Lasts till 9 a.m Tuesday (+10 UTC).

Cheers,
Otakua | Game Designer

++ Warhammer 40,000: Regicide Balance Changes and Get Req’d Weekend ++

Greetings Kingslayers!

We're pleased to bring you the latest balance update to Warhammer 40,000: Regicide, just in time for our Get Req'd Weekend! You can earn double Requisition on all ranked multiplayer and skirmish vs the AI matches you play until 3PM Monday, December 14th PST.

++ Patch Notes ++

Player Abilities
+ No Matter The Odds radius increased to 2 from 1.
+ Angels of Death radius increased to 2 from 1.
+ Kunnin' Gits IP cost down to 1 from 2.
+ Chapter Banner duration reduced by 1.

Unit Abilities
+ Shockwave damage increased to 3.
+ Shockwave stun chance increased to 75% from 66%
+ Frag Grenade accuracy up to 90% from 75%
+ Rokkit Slam self damage down to 4 from 6.

tl;dr Space Marine close combat improved, some Ork abilities cost less.

This week's balance changes brings us changes to the Librarian, Space Marine close-combat abilities and a couple of tweaks to Ork abilities.

We wanted to open up a few more close-combat options for the Space Marines, as they typically fall into the same defensive strategies each game. To this end, we've increased the range of a few Space Marine close-combat abilities in order to help them get up close and personal with the enemy. Let's start with the Librarian.

Shockwave (Librarian Unit Ability)
+ Shockwave damage increased to 3.
+ Shockwave stun chance increased to 75% from 66%

With a suite of powers geared around surviving in close-quarters, the Librarian should be able to thrive whilst diving deep into the enemy lines, so we've increased the potency of his Shockwave ability in order to increase the efficacy of risky plays and captures.

These changes will give the Librarian more clout when making captures close to enemy lines, allowing the Space Marine player to take more offensive tactical maneuvers whilst still being able to keep themselves relatively safe.

Next up are the Angels of Death and No Matter The Odds player abilities.

No Matter the Odds (Space Marine Player Ability)
+ Radius increased to 2 from 1.

Angels of Death (Space Marine Player Ability)
+ Radius increased to 2 from 1.

Each of these are a close-combat ability that target a radius around a friendly unit. No Matter The Odds increases a unit's toughness for every two enemy unit within a certain radius, whilst Angels of Death causes enemy units within a certain radius to double the IP cost of their abilities.

Previously these abilities required a Space Marine unit to be adjacent to multiple enemy units in order to use these abilities. Theoretically, No Matter The Odds could boost a Space Marine to a whopping 8 toughness when adjacent to 8 enemies, rendering him practically immune to anything the enemy could throw at him. Realistically this situation would never happen in-game, usually only capturing 2 or 3 enemies at most. Weighed against the risk of being surrounded by bloodthirsty Orks eager to assault or capture, it never really turned out to be worth it. An increase in the effect radius definitely helps shore up the numbers, turning those two or three units into five or six.

Other Changes
+ Frag Grenade accuracy up to 90% from 75%
+ Rokkit Slam self damage down to 4 from 6.
+ Kunnin' Gits IP cost down to 1 from 2.
+ Chapter Banner duration bug fix.

Frag Grenade is most often used as a shield-buster, rather than for damage. We’ve increased its accuracy to help solidify that fact, as well as to get those hot gibs when we need them.

Rokkit Slam suffered from the same problems as the Angels of Death and No Matter the Odds - whilst its value could skyrocket when next to a large amount of units, in reality it would quite often only hit two or three. Because of this, we've lowered the self-damage, making it less painful to use on lower numbers of units.

Kunnin' Gits IP cost has been set to 1, down from 2, fixing an oversight that occurred when we set its range to within 2 units of a friendly unit. Similarly, Chapter Banner’s duration has been fixed, as it was lasting longer than intended.

That’s all for this week, post your thoughts and comments below, and enjoy earning double Requisition for online multiplayer and skirmish vs AI wins this weekend!

Cheers,
The Regicide Team!

++ DOUBLE XP WEEKEND AND LIVESTREAM ANNOUNCEMENT ++

Greetings Kingslayers!

The Warhammer 40,000: Regicide team is pleased to bring you our next double XP weekend! Running from now until 3PM Monday, December 7 (PST).

We're also proud to announce our third Sunday Smackdown Smashfest livestream! Tune in to www.twitch.tv/wh40kregicide on Sunday at 3PM PST to enter one of our giveaways, ask the dev team questions and face us online!

++ DOUBLE REXP WEEKEND AND LIVESTREAM ANNOUNCEMENT

++ DOUBLE REXP WEEKEND NOW LIVE. SUNDAY SMACKDOWN LIVESTREAM GIVEAWAY ANNOUNCED ++

Greetings Kingslayers!
The Warhammer 40,000: Regicide team is pleased to announce the next DOUBLE REXP weekend is now live! Earn double XP and double Requisition when you play in online multiplayer and skirmish mode from now until 3PM Monday, November 30th PST.
Also, we're happy to announce our next Sunday Smackdown livestream, and YOU get to choose what we're giving away!

Vote here: http://strawpoll.me/6111132 and tell us what you want a chance of winning! The prize will be announced Saturday at 7PM Saturday, November 28th PST.

++ "GET REQ'D" DOUBLE REQUISITION WEEKEND IS NOW ACTIVE ++



Greetings Kingslayers!

The "GET REQ'D" Double Requisition weekend is now up and running! Earn double Requisition for all matches played in online multiplayer and skirmishes against the AI!

Come online now and GET REQ'D!

Cheers,
Chrsi | Larkin

++ DOUBLE XP WEEKEND AND UPDATE 2.3.0 ++



Greetings Kingslayers!

Update 2.3.0 is now live! This update brings a slew of balance changes, making the strongboyz proper Orky, and coincides with our double XP weekend! You'll earn double XP for Skirmish AI and Online battles you fight from now until 10 AM Tuesday, November 17 (PST)!

Go forth and slaughter the Xenos now, for The Emperor!

Cheers,
Chris | Larkin

Patch Notes:

+Increased Ork Lootas Weapon Skill from 2 to 4
+Increased Deffgun Volley hit chance to 52%
+Increased Cybork Body Cooldown from 6 to 8
+Reduced Null Zone Cost from 3 to 2
+Reduced Null Zone Cooldown to 5
+Both Assault Marines and Stormboyz have had their Snap Shot range increased to 3

++ DOUBLE REXP WEEKEND ++



Greetings Kingslayers!

Are you ready for another "Double REXP" Weekend? Let your inner Ork out and smash some 'umies online to earn double Requisition and Experience! The event will continue until Tuesday November 10, 10 a.m (PST), so start showing everyone who's Boss now!

++ "GET REQ'D" DOUBLE REQUISITION WEEKEND IS BACK ++



Greetings Kingslayers,
Once again it's time to GET REQ'D in our double Requisition weekend! You can earn double Requisition online and in skirmish from now until November 3rd, Tuesday 10am (PST)! Get online and show your opponents who's boss!

Cheers,
Chris | Larkin