Hi Kingslayers,
It's here... Early Access Update 1.2, the largest update Regicide has seen since its launch, is now live! Get ready to battle against multiple maps using a selection of new chapters and clans.
WATCH THE 1.2 UPDATE LAUNCH VIDEO HERE:
https://youtu.be/TeG5vPmV_Bk
HIGHLIGHTS:
- Raven Guard Space Marine Chapter
- Snake Bites Ork Clan
- The Ancient Forrest Environment
- Multiple daytime settings
- Hotseat Mode (two people on the same machine)
- LIVE multiplayer with countdown timers!
- New AI with double the strength of previous iterations
- Huge audio update
- Significant Updates to Play vs Friends
FULL PATCH NOTES
ANIMATIONS
- Updated Rook and King animations (all races).
- Assorted moveset fixes.
- Updated Life Leech animation.
- Noticeable delay between animations removed.
- Space Marine Terminator barrel spin fixes.
- Various sequence sound effect updates.
AUDIO
- 45 'capture' sequence updates.
- Updated footstep sounds.
- Weapon fire (abilities) increased falloff radius.
BUG FIXES
- White Scars activation bug fixed - users who created their accounts after Update 1.1 were not given access to this content. This should now be resolved for all users.
- Exception no longer occurs on the loading screen after accepting a challenge.
- Loading screen appears correctly in the larger 16:10 resolutions up to 1920 x 1200.
- King Kill is now triggered at the end of the Classic tutorial.
- Error message now occurs when opening the Librarium outside of Steam (if it cannot open it in a browser or when playing offline).
- Exception no longer occurs after returning to the main menu while on the "Host or Join New Game" Multiplayer menu
- Health bars are no longer on by default in Classic Chess matches or in the Classic Tutorial (though these can still be toggled on using the menu button)
- Labels are now present on the tabs in the Options menu while in the Multiplayer menu
- 16:10 letterbox effect is now present when completing a Tutorial and returning to the Tutorial menu
- Hotkeys have now been disabled in the Regicide tutorial so that they no longer break the tutorial flow
- Orks are no longer automatically selected in the Join Game screen when challenging a friend
- Skirmish tooltip has been updated so that it mentions playing against a guest
- Opening the Options menu in the Skirmish and Multiplayer menus no longer causes the menu icons and text to overlap
- Exception no longer occurs on the Victory splash screen when completing the Regicide Tutorial
- Exception no longer occurs when saving and quitting out of a Regicide match without taking a turn
- Regicide Tutorial no longer references the Player Ability panel
- Exceptions no longer occur when quitting out of a Multiplayer match as the opponent finishes moving
- Tile reference annotation is no longer upside down when playing as black in Multiplayer matches
- Accepting a challenge when the challenger has already resigned from the match no longer leaves the match open
- Game no longer freezes when rejoining a completed match
- Double-clicking a completed match no longer opens an unresponsive new game
- Top right bunker wall light can no longer be seen through the wall
- Players are no longer able to select menu buttons when quitting the game from the Main Menu
- Resigning from a Tutorial now shows a tutorial-specific resign message
- Pin effect abilities no longer act differently depending on White/Black: it now lasts for one turn for both sides
- Exception no longer occurs when attempting to load into a declined challenge match that had already been cancelled
- Exception no longer occurs when the player leaves the difficulty drop down box open in the Skirmish menu and returns to the Main Menu
- Clicking the close button in the right panel of the Skirmish menu when the Unit panel is open no longer causes it to overlap with the matches panel
- Tutorial questions now appear as soon as the player resets the Camera and HUD tutorials in the Settings menu
- Tutorial questions now appear when resetting the Camera and HUD tutorials while playing offline
- Highlight around the Initiative Point counter and There Is Only War ability are no longer misaligned in the Regicide Tutorial
- Factions no longer overlap each other in the Multiplayer menu drop down boxes after switching races
- Multiplayer timers now update correctly when loading back into a match
- Segments around the timer now continue to animate while it is the Initiative Phase to show that the timer is still counting
- Segments around the opponent's timer now animate while it is their turn - timer is then updated after they have moved or used an ability
- Opponent's profile icon is now shown in Multiplayer matches
- Exception no longer occurs leaving the Multiplayer menu before the match list was fully populated
- Various animation fixes to fix pops and sliding.
- Clawed Fiend of the Donorian Sector ‘removed’. No further details available.
CODEX ENGINE V508
- Regicide:
- - Ability Points/Initiative Points now accumulate up to 5.
- - Unused Initiative points carry over into subsequent turns.
- - Critical hit chance is now Additive rather than multiplicative
- - Base critical hit chance reduced to 0%
- - Critical damage multiplier is reduced to 1.5 from 2
- Classic:
- - Draw now occurs in Classic Chess after fifty consecutive moves without moving a Pawn or capturing a piece
- - Threefold repetition rule now ends Classic Chess matches in a Draw
- - Considerable revamp of Classic engine produces playing strengths up to twice as high as the former public version.
ABILITIES
- Increased the IP Cost of Thunderfire / Mekgun Bombard from 3 to 5.
- Decreased the Warm-up of Thunderfire / Mekgun Bombard from 10 to 5.
- Increased the Cooldown of Armour Of Contempt / Orks! Orks! Orks! from 5 to 6.
- Decreased the Duration of Assail / Squig Bomb from 2 turns to 1 turn.
- Increased the Cooldown of Assail / Squig Bomb from 5 to 6.
- Decreased the IP Cost of Unyielding from 3 to 2.
- Increased the Duration of Unyielding from 2 to 4
- Decreased the Duration of Pin Them Down from 2 turns to 1 turn.
- Decreased the IP Cost of LifeLeech from 2 to 1
- Decreased Iron Gob Critical Hit Multiplier to 100% from over 9000.
- Decreased the chance and shield will generate from Gok'll Fix It from 75% to 50%.
ENVIRONMENTS
- Lighting tweaks for all environments.
- 'Ancient Forest' environment added.
- Time-of-day presets available for new environment.
FX
- General:
- - Bolters/heavy cannons now have custom impacts.
- - Orks and Space Marines now have unique grenade effects
- - Improved grenade effects. 2x bigger effect with tweaked initial flash.
- - Stormboy jetpack smoke is now fainter
- - Reduced Ork Weirdboy's 'haze' effect
- - Ejected cartridges now operate properly in ability sequences.
- - Brain meshes removed from all gibs.
- Effect sequence feedback updates:
- - added laser magnet to Ork Bishop to resolve aiming issues
- - Ork Qn vs Ork Rk - Weirdboy plasma energy now emits from mouth
- - Sm Kn vs Sm Bp - Improved blood when chainsword is pulled from Bp's neck
- - Sm Qn vs Sm Pn - removed orange gib flash upon detonation\n - - Sm Qn vs Sm Rk - added blood boil steam effect