Warhammer 40,000: Regicide cover
Warhammer 40,000: Regicide screenshot
PC Android iOS PS4 Steam
Genre: Puzzle, Strategy, Turn-based strategy (TBS), Tactical, Indie

Warhammer 40,000: Regicide

Update 1.2 NOW LIVE!



Hi Kingslayers,

It's here... Early Access Update 1.2, the largest update Regicide has seen since its launch, is now live! Get ready to battle against multiple maps using a selection of new chapters and clans.

WATCH THE 1.2 UPDATE LAUNCH VIDEO HERE:


https://youtu.be/TeG5vPmV_Bk

HIGHLIGHTS:


  • Raven Guard Space Marine Chapter
  • Snake Bites Ork Clan
  • The Ancient Forrest Environment
  • Multiple daytime settings
  • Hotseat Mode (two people on the same machine)
  • LIVE multiplayer with countdown timers!
  • New AI with double the strength of previous iterations
  • Huge audio update
  • Significant Updates to Play vs Friends

FULL PATCH NOTES



ANIMATIONS



- Updated Rook and King animations (all races).
- Assorted moveset fixes.
- Updated Life Leech animation.
- Noticeable delay between animations removed.
- Space Marine Terminator barrel spin fixes.
- Various sequence sound effect updates.

AUDIO


- 45 'capture' sequence updates.
- Updated footstep sounds.
- Weapon fire (abilities) increased falloff radius.

BUG FIXES


- White Scars activation bug fixed - users who created their accounts after Update 1.1 were not given access to this content. This should now be resolved for all users.
- Exception no longer occurs on the loading screen after accepting a challenge.
- Loading screen appears correctly in the larger 16:10 resolutions up to 1920 x 1200.
- King Kill is now triggered at the end of the Classic tutorial.
- Error message now occurs when opening the Librarium outside of Steam (if it cannot open it in a browser or when playing offline).
- Exception no longer occurs after returning to the main menu while on the "Host or Join New Game" Multiplayer menu
- Health bars are no longer on by default in Classic Chess matches or in the Classic Tutorial (though these can still be toggled on using the menu button)
- Labels are now present on the tabs in the Options menu while in the Multiplayer menu
- 16:10 letterbox effect is now present when completing a Tutorial and returning to the Tutorial menu
- Hotkeys have now been disabled in the Regicide tutorial so that they no longer break the tutorial flow
- Orks are no longer automatically selected in the Join Game screen when challenging a friend
- Skirmish tooltip has been updated so that it mentions playing against a guest
- Opening the Options menu in the Skirmish and Multiplayer menus no longer causes the menu icons and text to overlap
- Exception no longer occurs on the Victory splash screen when completing the Regicide Tutorial
- Exception no longer occurs when saving and quitting out of a Regicide match without taking a turn
- Regicide Tutorial no longer references the Player Ability panel
- Exceptions no longer occur when quitting out of a Multiplayer match as the opponent finishes moving
- Tile reference annotation is no longer upside down when playing as black in Multiplayer matches
- Accepting a challenge when the challenger has already resigned from the match no longer leaves the match open
- Game no longer freezes when rejoining a completed match
- Double-clicking a completed match no longer opens an unresponsive new game
- Top right bunker wall light can no longer be seen through the wall
- Players are no longer able to select menu buttons when quitting the game from the Main Menu
- Resigning from a Tutorial now shows a tutorial-specific resign message
- Pin effect abilities no longer act differently depending on White/Black: it now lasts for one turn for both sides
- Exception no longer occurs when attempting to load into a declined challenge match that had already been cancelled
- Exception no longer occurs when the player leaves the difficulty drop down box open in the Skirmish menu and returns to the Main Menu
- Clicking the close button in the right panel of the Skirmish menu when the Unit panel is open no longer causes it to overlap with the matches panel
- Tutorial questions now appear as soon as the player resets the Camera and HUD tutorials in the Settings menu
- Tutorial questions now appear when resetting the Camera and HUD tutorials while playing offline
- Highlight around the Initiative Point counter and There Is Only War ability are no longer misaligned in the Regicide Tutorial
- Factions no longer overlap each other in the Multiplayer menu drop down boxes after switching races
- Multiplayer timers now update correctly when loading back into a match
- Segments around the timer now continue to animate while it is the Initiative Phase to show that the timer is still counting
- Segments around the opponent's timer now animate while it is their turn - timer is then updated after they have moved or used an ability
- Opponent's profile icon is now shown in Multiplayer matches
- Exception no longer occurs leaving the Multiplayer menu before the match list was fully populated
- Various animation fixes to fix pops and sliding.
- Clawed Fiend of the Donorian Sector ‘removed’. No further details available.

CODEX ENGINE V508


- Regicide:
- - Ability Points/Initiative Points now accumulate up to 5.
- - Unused Initiative points carry over into subsequent turns.
- - Critical hit chance is now Additive rather than multiplicative
- - Base critical hit chance reduced to 0%
- - Critical damage multiplier is reduced to 1.5 from 2
- Classic:
- - Draw now occurs in Classic Chess after fifty consecutive moves without moving a Pawn or capturing a piece
- - Threefold repetition rule now ends Classic Chess matches in a Draw
- - Considerable revamp of Classic engine produces playing strengths up to twice as high as the former public version.

ABILITIES


- Increased the IP Cost of Thunderfire / Mekgun Bombard from 3 to 5.
- Decreased the Warm-up of Thunderfire / Mekgun Bombard from 10 to 5.
- Increased the Cooldown of Armour Of Contempt / Orks! Orks! Orks! from 5 to 6.
- Decreased the Duration of Assail / Squig Bomb from 2 turns to 1 turn.
- Increased the Cooldown of Assail / Squig Bomb from 5 to 6.
- Decreased the IP Cost of Unyielding from 3 to 2.
- Increased the Duration of Unyielding from 2 to 4
- Decreased the Duration of Pin Them Down from 2 turns to 1 turn.
- Decreased the IP Cost of LifeLeech from 2 to 1
- Decreased Iron Gob Critical Hit Multiplier to 100% from over 9000.
- Decreased the chance and shield will generate from Gok'll Fix It from 75% to 50%.

ENVIRONMENTS


- Lighting tweaks for all environments.
- 'Ancient Forest' environment added.
- Time-of-day presets available for new environment.

FX


- General:
- - Bolters/heavy cannons now have custom impacts.
- - Orks and Space Marines now have unique grenade effects
- - Improved grenade effects. 2x bigger effect with tweaked initial flash.
- - Stormboy jetpack smoke is now fainter
- - Reduced Ork Weirdboy's 'haze' effect
- - Ejected cartridges now operate properly in ability sequences.
- - Brain meshes removed from all gibs.
- Effect sequence feedback updates:
- - added laser magnet to Ork Bishop to resolve aiming issues
- - Ork Qn vs Ork Rk - Weirdboy plasma energy now emits from mouth
- - Sm Kn vs Sm Bp - Improved blood when chainsword is pulled from Bp's neck
- - Sm Qn vs Sm Pn - removed orange gib flash upon detonation\n - - Sm Qn vs Sm Rk - added blood boil steam effect

Major Update 1.2 Arrives 29th June 2015!



Hi Everyone,

We're excited to announce that we have the biggest update to date arriving on Steam in a few short days time!!

Monday the 29th will see a huge update to Regicide with everything from Skirmish, Multiplayer, Environments, Armies, UI, + more being updated. Heres a few of the items you can look forward to;
  • New Space Marine faction
  • New Ork faction
  • New environments with time of day settings.
  • Live Multiplayer Mode!
  • Hot Seat Mode!
  • Regicide AI is now 300 ELO harder!
  • Classic AI is now twice as hard at maximum difficulty!
  • Drastically updated audio
  • + Many more items to be revealed

We are still only part way through our journey in Early Access, we're currently working on the Armoury, XP & Leveling, Objectives, Language support, and a few more items too.

BEFORE YOU GO, WE'RE HOSTING OUR FIRST LIVE STREAM!





We're going to be playing some games, giving away some loot and answering your questions LIVE next week!

Join us as we battle it out Hotseat-style, show off the new forces, chat to the devs live, and possibly even get a public game in too! Are you up to the challenge?

Early Access Update 1.2 goes public on Monday, and it's the biggest one yet.

For a notification when the Livestream kicks off, subscribe to: http://www.twitch.tv/wh40kregicide/profile

See you on the Battlefield!

Early Access Update #1 now live!

We’re excited to finally announce our first update to Early Access!

Since we went live on May 4th, we’ve been taking in hundreds of suggestions, support requests and wishlists - and have added many of them to our own roadmap. This forum is just a drop compared to the long emailed lists of detailed requests coming through our support link, but we appreciate every bit. We've been online quite a lot! The organic process of taking in your feedback and treating it seriously is really important to us.

There have been a few background account and text related fixes along the way that you might have noticed in your Steam Library, but didn't necessarily notice in-game.

Our development roadmap is a constantly evolving beast, but with this first round of suggested features, bugfixes and updates we’re one step closer to landing the exciting single-player campaign and extra content features. We have tried our best to prioritise what you want - where we can achieve it - and there’s plenty more to come!

TLDR - watch this
https://youtu.be/1AXkg_O_kwI

Updates:

NOTE - The in-game build notes refer to 4K compatibility. 3840x2160 is not currently available. This note is an error that will be resolved in the next patch. 2560x1440 has been added and 10:16 up to 2560x1600 is also UI-supported.

UI:
- 16:10 Support for UI overlay
- New in-game ESC Menu graphics
- Exiting/resigning from a multiplayer match no longer tells you that your save will be deleted.
- Tooltips added to unit statistic displays.
- ‘Friends’ (Battle Brothers) functionality implemented

Balance Tweaks:
- Base ranged to-hit chance increased to 40, increasing overall chance to hit with ranged attacks.
- Armour of Contempt and Orks! Orks! Orks! cooldown increased from 4 to 5
- Assail and Squig Bomb cooldown increased from 5 to 6

Audio:
- Added fanfares in the Results splash screen
- Many updated capture sounds
- Snap Shot shield impact sounds added

Animation and VFX:
- Fixed ‘enemy unknown bug’ (hits could visually miss, misses could hit)
- Bullet anti-magnet makes determined misses actually miss their target.
- Bullet magnet improved to avoid visual misses when a hit is determined.
- Units no longer flinch if a shot misses.

Multiplayer:
- Player presence indicator added to in game avatar and match list
- - Green - In match
- - Yellow - Unknown/Not seen for 5 minutes
- - Red - Not in match/Not seen for 20 minutes
- Can now directly challenge friends from the dropdown in the match setup page
- - Known issue:
- - - X button functionality/dialogues currently display same messages regardless of whether you are the sender or receiver of a challenge

Codex Engine:
- Critical chance is now additive rather than factorial. It is no longer dependent on the attacker’s skill or the opponent’s toughness, and all units have a base chance of zero.
- Fixed ‘Skynet bug’ - Regicide AI self-awareness bug at higher difficulties has been fixed; the advent of the Dark Age of Technology has potentially been thwarted.

General Bug Fixes:
- Fixed a crash on replaying a Skirmish game against Novice AI
- Enemy killcams now work correctly if player killcams are disabled but enemy cameras are enabled.
- Space Marine and Ork Pawns no longer trigger two death reports when killed by Snap Shot.
- Crash no longer occurs when selecting a piece then restarting the Regicide Tutorial
- Bishop vs. Queen captures now work correctly at variable ranges - the Bishop no longer moves to the adjacent square first.
- Classic Tutorial - Final dialog box now uses the start/end dialog box instead of the standard dialog box.
- Players can now close the Welcome menu screen by pressing Esc
- Camera tutorial now functions for PC’s running the game at a low frame rate
- Players can now press Spacebar to skip the Camera tutorial prompts (excluding the Backspace and final prompt)
- Space Marine Rook no longer fires into the ground at the end of the Snap Shot ability
Ork Rook no longer has incorrect unit abilities
- Weather effects are no longer doubled during killcams
- Skipping the Snap Shot animation no longer causes the unit to slide very slightly in the direction it fired in
- Skipping the Space Marine Queen vs. Ork Pawn killcam in the Regicide Tutorial no longer causes the Queen to teleport to one square away for the attack and walk slowly to the Pawn’s square
- Space Marine Queen no longer walks to the adjacent tile before attacking in ranged captures
- Players can no longer press Esc to open the Pause menu during the King vs. King animations, or while on the Results screen

Resolutions:
- Support for four popular 16:10 resolutions added.
- The game no longer allows resolutions larger than supported by detected monitors.
- Added 2560x1440 (16:9) and 2560x1600 (16:10)
- - Known issues:
- - - Regicide Tutorial menu buttons can be pressed in some states - doing so will hang the tutorial
- - - Matches panel in the Multiplayer menu is larger
- - - Results screen may be slightly cut off on either side
- - - Letterbox effect disappears after completing a Tutorial and returning to the Training menu

Try out the new features, try to break them, and let us know how you go! If you’d like to send us feedback about anything you find, you can use support@hammerfallpublishing.com to contact us directly.

- Arc

NEW SUB FORUMS

Hey everyone,

We have just set up two new Sub Forums on steam to help separate some of the threads. We have one for General Feedback and Suggestions and one for Early Access Bugs.

The Emperor Protects,
Mkoll