Warhammer: Chaosbane cover
Warhammer: Chaosbane screenshot
Genre: Role-playing (RPG), Adventure

Warhammer: Chaosbane

Tomb King DLC - Patch Notes



Tomb Kings

  • Tomb King Content is now live!
    • New Story Added
    • New passive skills added
    • New matchmaking filters added
    • Tomb Kings added to Relic Hunting mode (for TK owners)

The Tomb Kings DLC is out now available! We’ve wrote a detailed post about this one, but the TL:DR is that Magnus Edition and Season Pass owners can already access the content, or it can be purchased separately.

Quality of Life

  • Option to display a large map has been added
  • New Icons have been added to the mini map (teleportation stones, chests, red + green loot, etc.)
  • Game automatically pauses when a controller is disconnected
  • Enemy name has been added above the life-bar of semi bosses
  • Cursor size can be changed in the Graphical Options menu
  • The mouse cursor changes when interactions are possible
  • The archetype video is only played the first time a character is used
  • New tutorial added for using presets
  • Walk + Run speed has been adjusted for quest NPCs
  • Gateway selection zone has been increased
  • Icon has been changed for “Talisman of the Predator”
  • It’s now possible to switch between builds while surrounded by enemies, or just after receiving damage


Balance

  • Characters no longer flash white when under the effect of a DoT spell
  • Invoking enemies are now invulnerable during their invocation animation
  • Nuln’s Relic Hunting now requires more enemies to be killed for completion
  • Bosses now give more God Fragments
  • Relic Hunting chests now give more loot and more God Fragments
  • The last level of the Collector’s Guild (Loopable) gives less Link Fragments (20, down from 100)
  • Enemies can now resist attraction/repulsion effects when the actions are chained
  • Heroic Jewels trigger effects have been adjusted for critical hits, only direct skills are taken into account (passives, status, counter-attack etc. no longer trigger this effect)
  • Keeper of Secrets: Damage decreased and life pillars decreased
  • High difficulty bosses now deal increased damage
  • Tzeentch relic hunting modifiers have been adjusted, tornadoes damage and knockback distance has been reduced


Vollen Balance

  • Benediction of Sigmar: Duration increased to 18s for each rank (from 16), energy regen reduced to 2 (from 3) for rank 2, and the damage bonus has been increased to 40% for rank 3 (from 30%)
  • Bastion of Sigmar: Stun probability increased to 100% for all ranks
  • Herald of Sigmar: Armor reduction for enemies has been increased to 30% (from 25), duration increased to 10s (from 5) for all ranks
  • Blade of Vengeance: Damaged halved, but number of charges doubled
  • “Magnus’ Gift” Hammer: Dot increased, enemies affected have a reduced healing potency. Damage increase depending on effected enemies has been removed.


Elontir Balance

  • Arcane Manifestation: Cooldown reduced to 45 seconds (from 55), damage reduced, explosion range reduced
  • Walk Between Worlds: Teleport range increase to 10m (from 8m)
  • Living Magic (Passive): Damage reduced
  • Spiritual Prison: Cooldown decreased to 35s (from 40)


Elessa Balance

  • Summon health pools increased
  • Wild Incarnation: Summon damage increased, cooldown reduced
  • “Eternity Armor” set: Bonus increased to 400% (from 200%), however the effect now triggers on enemies with high life values (previously poisoned enemies)
  • “Symbiosis” Bow: Damage bonus decreased to 150% (from 200%). Traps now have a bleed effect when this bow is equipped


Bragi Balance

  • Laceration: Attack speed and health cost increased, range decreased
  • Scythe: Attack speed and range increased


Bug Fixes

  • Fixed a bug where the Nurglings could be made invulnerable during the Great Unclean One boss fight
  • Fixed an issue where some raids would fail in multiplayer
  • Fixed the tooltip for “Scourge of Pestilence – Mastered”
  • Fixed a bug that could result in the character appearing in the wrong place after a Boss Rush
  • Fixed some issues with Russian localization
  • Fixed some issues with Polish localization

The Tomb Kings DLC Is Now Live!

The Tomb Kings DLC is now live! Owners of the Magnus Edition, or Season Pass will have instant access to the content. Start your journey into the shifting sands of Nehekhara!



Story


Since Magnus’ return to Nuln, a companion of High Loremaster Teclis, Finreir, has been laying the foundations for what will be known as the Colleges of Magic in Altdorf. You’ve been invited by the fledgling Amethyst Order to explore the desert plains of Nehekhara. Your mission, to protect the expedition from any possible threats and procure any relics hidden in the crypts nestled under the shifting sands.



Season Pass and Magnus Edition owners will have instant access to the Tomb Kings content after it goes live next week. If you don’t have the Tomb Kings content, then it can be purchased separately or picked up as part of the Season Pass, which includes an additional God Skill tree for each character, new companion pets and other cosmetic boosts for your characters.

https://store.steampowered.com/app/1157540/Warhammer_Chaosbane__Season_Pass/

FAQ


How can I access the Tomb Kings DLC?

The Tomb Kings DLC can be played on any character. When selecting a character, you'll be given the choice between the main adventure or the Tomb Kings DLC.

You can switch between campaigns using the Waystones scattered across the Old World (if there is a save where Teclis has opened the Waystones at the end of Act 1).

Does the Tomb Kings DLC affect end game?

Those with the Tomb Kings content will find this content incorporated into the Warhammer: Chaosbane end game options. You’ll find the maps, enemies, and bosses of Nehekhara in the Boss Rush, Relic Hunt, and Expedition modes.

What if I have the Tomb Kings DLC and want to play with a friend who doesn’t have the DLC?


Players who own the Tomb Kings DLC will be able to invite and play with their friends who don’t own the content. However, only players with the DLC will receive the Tomb King specific rewards from the campaign, and have their story progress saved.
Regardless of whether you own the Tomb Kings DLC or not, all players will receive XP, fragments, and gold for completing missions and defeating enemies. Additionally, players who don’t have the Tomb Kings DLC can also experience the Tomb King content in the Boss Rush, Relic Hunt game modes when playing with friends who own the DLC.


The Tomb Kings Await – Join The Expedition (Upcoming Content)

The Tomb Kings are coming. Or more precisely, you’re going to them.

Since Magnus’ return to Nuln, a companion of High Loremaster Teclis, Finreir, has been laying the foundations for what will be known as the Colleges of Magic in Altdorf. You’ve been invited by the fledgling Amethyst Order to explore the desert plains of Nehekhara. Your mission, to protect the expedition from any possible threats and procure any relics hidden in the crypts nestled under the shifting sands.



Season Pass and Magnus Edition owners will have instant access to the Tomb Kings content after it goes live next week. If you don’t have the Tomb Kings content, then it can be purchased separately or picked up as part of the Season Pass, which includes an additional God Skill tree for each character, new companion pets and other cosmetic boosts for your characters.

https://store.steampowered.com/app/1157540/Warhammer_Chaosbane__Season_Pass/

FAQ


How can I access the Tomb Kings DLC?

The Tomb Kings DLC can be played on any character. When selecting a character, you'll be given the choice between the main adventure or the Tomb Kings DLC.

You can switch between campaigns using the Waystones scattered across the Old World (if there is a save where Teclis has opened the Waystones at the end of Act 1).

Does the Tomb Kings DLC affect end game?

Those with the Tomb Kings content will find this content incorporated into the Warhammer: Chaosbane end game options. You’ll find the maps, enemies, and bosses of Nehekhara in the Boss Rush, Relic Hunt, and Expedition modes.

What if I have the Tomb Kings DLC and want to play with a friend who doesn’t have the DLC?


Players who own the Tomb Kings DLC will be able to invite and play with their friends who don’t own the content. However, only players with the DLC will receive the Tomb King specific rewards from the campaign, and have their story progress saved.
Regardless of whether you own the Tomb Kings DLC or not, all players will receive XP, fragments, and gold for completing missions and defeating enemies. Additionally, players who don’t have the Tomb Kings DLC can also experience the Tomb King content in the Boss Rush, Relic Hunt game modes when playing with friends who own the DLC.

October Update Now Live!



5th November Hotfix: we've applied a hotfix to Chaosbane to resolve some issues with player profiles that some users were experiencing.

The October Update is now live on Steam! Permadeath mode has been added to Warhammer: Chaosbane, start a new character and take on the challenges of the Old World, but one where the stakes are much higher.

That's not all we have in store, so make sure you read on for the full patch notes.

Features:


  • Permadeath mode added to the game

Make a new character and put your heroic skills to the ultimate challenge, in hardcore mode death is permanent. In the Old World death is certain, it’s just how long you can stave it off for. Find the records of slain heroes in the Pantheon, what is the highest legendary rank you can reach we wonder.
  • Build Preset options added for equipment, skills, god skills and legendary rank bonuses.
  • Chaos 8 Difficulty added
  • All elite enemies are now marked with an icon above their head, this way you can easily spot them as they still have their own specific loot list with better chances for high quality items

Paid Content


  • New Pet DLC content has been added

Interface


  • Heroic items (red and green) are now displayed on the map
  • Semi-bosses have been given a life gauge, they still have their specific loot list for heroic drops
  • Legendary rank is now displayed in all interfaces
  • New FX added to some heroic items
  • An arrow on the map now indicates the position of faraway objectives

Gameplay


  • ‘Damage over time resistance’ stat has been added
  • New guild passives have been added, icons have also been updated
  • New Relic Hunt modifiers have been added for each Chaos God
    • Nurgle: Regular ground AOEs inflicting poison damage
    • Khorne: Regular ground AOEs inflicting physical damage
    • Slaanesh: Regular ground AOEs inflicting magical damage
    • Tzeentch: Regular ground AOEs inflicting fire damage

  • Invasion loot bonus has been increased (+100% per rank, up from +10% per rank), playing at high Invasion rank will give you better chances to loot heroic items

Balancing:


  • High level enemy HP gauge reworked
  • The loot bonus from ‘Death Benediction’ is now 200% (from 100%)
  • The gold loot bonus from the guild skill is 20% (up from 10%) and the loot rate bonus 200% (up from 100%)
  • Relic hunt modifier that reduced critical hit rate is -50% (previously -100%)
  • Resurrection costs increased, 15% of all gold or 50 fragments of each colour (up from 10% and 20)
  • Enemy kill requirement in Act 1 – Quest 1 has been increased

Elessa


  • Health regeneration skill bonuses have been reduced
  • ‘Crippling Blade’ slow effect rate has been decreased
  • ‘Elven Shot’ slow effect rate has been decreased
  • ‘Follow Tracks – Superior’ life regen effect has been decreased
  • ‘Wild Incarnation’ summoned pets deal increased damage
  • ‘Lone Hunter’ damage reduction effect has been decreased from 50%/60%/60% to 40%/40%/40%

New Loot Items Added


  • New ring added: Improves DOT damage after using your archetype ability
  • New necklace: Improved loot drop quality based on critical hit, when you use this item there’s a chance to spawn an elite enemy with a unique loot list.

Item Balancing


  • The Axe ‘The Impatient One’ now grants 50% life bonus, 50% energy bonus and decreased cooldown of 20s (down from 100%, 100% and 100s)
  • The Axe ‘Victor’s Tribute’ now grants +50% damage, stacking up to 5 times, lasting 30s instead of 20s
  • The negative effect of the ‘Ultimate Carnage’ axe has been increased to 20% (from 10%)
  • The number of rage charges needed to activate the ‘Ultimate Carnage’ axes bonus effect has been increased to 20 (from 10). The negative effect that increased damage received is reduced to 10 (from 20).
  • Damage and regen bonus from the ‘Dazzling Light’ of the High Elf’s ‘The Impetuous One’ set have been increased
  • Improvements to the High Elf’s ‘Quaysh Surge’ with increased damage, damage type has also been changed to Magic / Fire / Magic

Bug Fixes


  • Some skill tooltips have been added or fixed
  • Damage over Time no longer generates a counter-attack effect
  • Vollen’s shield ‘Medics Passive’ generates a potion with only direct damage. DoT and counter-attack damage no longer generate this effect
  • Elontir’s passive skill ‘The Impetuous One’ is fixed
  • Some truncated German and Japanese texts are now displayed correctly
  • The set effect that improved the ‘Walk between Worlds’ skill has been fixed
  • Elessa’s Bow ‘Undergrowth Fangs’ has been fixed. This effect now deals damage to enemies and heals allies.
  • Bragi’s axes names have now been fixed
  • Chest open range has been increased

September Update (1.08)



The September update is here, bringing with it the Legendary Rank system which includes some new abilities, a rework of the blessing system and much more.

New features and improvements


  • Legendary Ranks added

Once you reach maximum level, keep earning XP in order to increase your legendary rank. This menu is accessible from your character sheet by selecting “Legendary Rank” at the bottom of the screen.

  • Blessing System Update

The blessing system is now deeper, identical for all characters, and you see the result of the craft prior to validation.

Please Note: You are going to need a lot of fragments! Keep in mind that more fragments drop when you use “Bloodlust” on enemies. Do not forget you can swap fragments at the Collector’s guild.
  • Improved the God Skill Tree ergonomics

You can now click any node on the tree and unlock the whole tree up to this node if you have enough favor points. You can cancel one or multiple nodes the same way. This will let you test multiple combinations.
  • Added a new heroic set as T4 (red) and T5 (green) for each character.


Season Pass Content


  • Additional God Skill Tree

Each character will receive an additional god skill tree with new nodes, passive and active abilities. It’s possible to invest points across both skill trees to customize a build that works for you as a player.

All Characters


  • Added a new statistic "damage over time" (DOT). All damage over time abilities are now linked to this specific statistic and not raw damage.
  • Reworked the balance between energy gain and damage from skills that generate energy.


Empire Soldier

  • The "Taunt" skill improved by the "Meteoric Iron" armor set now has the correct damage set for enemies.
  • “Defense stance” skill has been balanced.


Dwarf Slayer

  • The rage bonus granted with "Eternal Grudge” has been increased from 2 seconds to 3 seconds.
  • "Call of the Oath" has been modified so it does not generate a 5 stack of rage as it used to.
  • The aura granted with the "Grimnir’s tatoos" set has been decreased, damage decreased, bonus damage linked to your % of life lost increased, flaming visual effect removed.
  • “Avenging charge” damage decreased.
  • Added a damage bonus for allies when using the improved version of “Call of Oath”.
  • Changed the bonus granted from the "Last Song" set: it now improves the "Deep gashes" passive skill.
  • Fixed the “Strike of the Anvil” skill bonuses (Mastered version), these now apply correctly.


Wood Elf

  • Fixed the hitbox of “Elven Shot” so smaller enemies can be hit better and increased range of action when using the “Mastered” version of the skill.
  • Fixed the distance at which Dryads appear when using “Call of the spirits".
  • “Tactical retreat” has been balanced.
  • “Lone hunter” has been balanced.


Gameplay


  • DOT no longer kills players when they remove more than 5% of total health at once.
  • DOT do less damage in very high difficulty levels.
  • Removed controller vibration on skills that inflict DOT.


Gear


  • Critical damage stats added to amulets.
  • Bonuses adjusted for “The impatient One” and “Heart-Seeker” Slayer axes.


Enemies


  • Enemies’ attack speed rebalanced
  • Enemies’ health and damage have been adjusted based on difficulty level.
  • Changed enemy patterns:

    • New skills added to multiple enemies depending on their Chaos faction.

      • Khorne
        Range cultists, cultist leaders, Bloodletters, Bloodcrushers, Chaos Spawns, Giant Chaos Spawns, Jabberslythes and Mutaliths now have a probability to earn a damage and defense bonus when their health is low.
      • Nurgle
        Nurglings, Cultists, range Cultists and summoners now have a probability to move away from the player when their life is low.
      • Slaneesh
        Cultists, range Cultists and summoners now briefly move away from the player when they are hurt.
        For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn have their attack speed increased when their life is low.
        For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn are immune to crowd control when their life is low.
      • Tzeentch
        Cultists, range Cultists, Blue Horrors and Pink Horrors now briefly move away from the player when they are hurt.

  • Giant Chaos Spawn do normal damages in close-quarter combat.
  • Great Unclean One: damage done by the rock fall has been decreased.
  • Decreased the overall number of heralds in Act 3 (in all game modes).


Misc


  • “Elite” enemies have a higher green loot drop rate (T5 gear).
  • Boss have a lower red loot drop rate (T4 gear).
  • Creatures summoned by enemies do not give XP or loot anymore.
  • Fixed some skill and gear tooltips.
  • Fixed some issues in the Japanese translation of the in-game texts.
  • Fixed some collision bugs with the props.

Update Preview: Legendary Rank System



It’s going to be LEGEN -wait for it- DARY!

The Legendary Rank system gives level 50 players six new passive skills, each passive has two influencing factors, the strength and proc chance. Proc chance has a limit, but some power levels have no upper limit meaning your potential power level is over 9000!

The Legendary Rank system will be a part of the next update for Warhammer: Chaosbane.

Warhammer: Chaosbane | Q&A Post-Launch

We wanted to address some of the common community questions and have a discussion with you about what you can expect in the next coming few months. This includes news about the fifth playable character, Keela the dwarf engineer!

[previewyoutube="ZFF4FLrsCEE;full"]

Season Pass Update - Emotes Pack & new Blessing



Hello everyone!

The first Season Pass DLC is now available for download. You can now enjoy a pack of 4 new emotes to equip, one for each of your characters as well as a a new Blessing, the Blessing of Luck which increase your chances of finding rare loot.

Furthermore, a new game update will be coming soon on PC and we are preparing a little something to give you more information regarding the Tomb Kings DLC and the 5th character.

Chaosbane Matching Improvement Update - (1.06)

Hello Everyone,

The Matchmaking update is now live, this includes numerous tweaks changes and improvements designed to better your online experience with Warhammer: Chaosbane.

We've also got some other tweaks, changes, and fixes (including the removal of infinite potion Vollen), so read on for the full notes.

Lastly if you haven't already make sure to check the recently updated post-launch roadmap to know what's coming over the next few months.

New features and improvements


  • Matchmaking system modified and game type in public mode added
  • Manage Players menu modified
  • New players appear next to the player when added via the ‘Manage Players’ menu
  • Online players now shown in the interface
  • New text and translations have been added
  • Character no longer moves when clicking a button in the interface


Balancing


General

  • Enemy targeting area adjusted
  • Elite enemies loot lists modified
  • Invasion mode semi-bosses 02 and 06 adjusted
  • Secondary objective rewards modified
  • Controller vibrations have been removed for status damage effects (poison, fire, etc.)
  • Description corrected for the set The Impetuous One's Armour:

    • Burning enemies take more damage.

  • Experience bonus added depending on player number and difficulty level
  • Destructible objects’ life updated to depend on difficulty and players’ level
  • Skills descriptions now provide more information
  • Position corrected for the final Chests at the end of Relic Hunt maps
  • End game level randomization has been improved


God Skill Tree

  • Armor bonuses increased for all characters
  • Critical hits bonuses increased for all characters
  • Special bonuses increased for all characters


General skills

  • Correction to Veteran's Chain Reaction skill
  • Scout's Chain Reaction provides a better movement speed increase
  • Duelist's Chain Reaction provides a better critical hit damage increase


Vollen

  • Slice damages are increased. The hit radius has also been increased.
  • Shielded Charge deals more damages and slows enemies
  • Sigmar's Blessing provides a bonus that lasts longer
  • Sigmar's Wrath’s collision zone has been reduced


Elontir

  • Arcane Manifestation particle effects have been slowed down
  • Arcane Hail burn effect removed
  • Phantom Blade knockback reduced, but has a wider hitbox
  • Phantom Blade – Mastered reduces damages taken while attacking
  • Blinding Light costs more Energy but deals more damage
  • Blinding Light – Superior costs more energy, burn and slow have been removed, but damage dealt has been increased.
  • Blinding Light – Mastered costs more energy, generates less health, but deals more damage
  • Breath of Fire – Superior has been modified: Send forth a blast of fire that damages, burns and taunts enemies.
  • Aetheric Vortex now costs more energy
  • Aether Blast costs more energy and burn effect has been removed
  • Aetheric Storm has a longer cooldown but deals more damage
  • Reading the Aether – Mastered: the damage boost while using Aether Handling are lowered, but now the skill reduces damage taken


Elessa

  • Living Roots deals less damage but traps now stay indefinitely
  • Hungry Roots deals more damage
  • Hungry Roots – Superior has been modified:

    • Lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. All players are granted a damage reduction bonus each time an enemy is hit by the trap. Only one trap of this type can be laid at a time.

  • Hungry Roots – Mastered has been modified:

    • Lay a persistent poison trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged, poisoned and slowed. Only one trap of this type can be laid at a time.

  • Queen's Wrath cooldown increased
  • Defiler's Reckoning cooldown decreased
  • Ambush Specialist has been modified:

    • Traps deal more damage to slowed enemies.

  • Ambush Specialist – Superior has been modified:

    • Traps deal more damage to slowed enemies. Performing a roll leaves a trap behind.

  • Ambush Specialist – Mastered has been modified:

    • Traps deal more damage to slowed enemies. The maximum number of each type of trap is increased.

  • Nature's Herald bonus power increased
  • The upgraded skill Spinning Blades – Heroic has a longer cooldown but deals more damage


Bragi

  • Taunt effect added to Whirlwind of Blades
  • Scythe and Scythe – Superior hitboxes have been increased
  • Scythe – Mastered has been modified:

    • Throw a spinning axe that has a chance to slow down enemies. Enemies who are bleeding suffer more damage.

  • Laceration and Laceration – Superior hitboxes have been increased
  • Laceration – Mastered has a larger hitbox, but the duration and the bonus’ granted have been reduced
  • Strike of the Anvil – Superior has a larger hitbox


Wood Elf Scout’s Equipment

  • The Symbiosis arc bonuses have been increased
  • The Executors daggers bonuses have been increased
  • The Tireless Guardians daggers bonuses have been increased
  • The Debt of the Eternal Queen equipment bonuses have been increased
  • The Starlight Armour equipment set bonuses have been increased


General Equipment

  • Old Ring of Resonance physical damage dealt increased
  • Old Ring of Dexterity bonuses have been increased
  • Old Ring of Shadow dodge bonus increased
  • Potion cooldown reduction effect of the Enchanted Jade Medal, Phoenix Amulet, Pendant of the Rebel, and Spring Talisman necklaces has been lowered


Nurgle’s NPC

  • Kessler’s aura now increases damages taken instead of slowing


Slaanesh’s NPC

  • New Invasion’s semi-boss: Skraeling
  • Attraction skill cooldown for the Daemonettes Herald and Chaosspawn has been increased
  • Pincer snap hitbox of the Chaosspawn has been decreased. Bleed duration has also been decreased.


Bug fixes

  • Chest positions corrected at the end of Relic Hunt levels
  • Cost reduction and cooldown statistic capped at 80%
  • Invasion mode passive skill Veteran's Chain Reaction fixed
  • Persistent collision problems with Elessa's traps fixed
  • Various multiplayer issues fixed
  • Problem with Invasion menu getting blocked with a controller fixed
  • Elontir's tornado collisions fixed
  • Cooldown reduction effect for potions have been removed
  • New statistics related to potions have been added
  • God skills are unequipped automatically after resetting the God Skill Tree
  • Endgame level randomness improved
  • Resolution detection method changed. This fixes a problem where some resolutions were not found for certain players. Important: for this fix, graphics options will be reset for all players when the patch is applied
  • Various bug fixes

Updated Post-Launch Roadmap


Hello Everyone,

We wanted to discuss the updates you can expect for Chaosbane throughout the rest of the year and early into next year. We’ve updated our roadmap with several new additions (including the new character and new environments), we will describe our goals for some of these in the comments below. So on for more info:

August


Free Content
Matchmaking Options + Multiplayer Improvements
We’ll be bringing in new matchmaking options that allow you to find groups playing at max level, or search for people in a particular game mode.

We’ve also overhauled the character portraits to show class sprites, character level, and the Steam ID of each player.

This will be released alongside improvements to the overall stability of the matchmaking services, which should make it easier to maintain connections when playing online.

Please Note: Last week we said the matchmaking update would be this week, however we’ve adjusted the schedule and will release early next week.

Random Map Generation Improvements
We’re aiming to improve random generation, as some relic hunt / invasion missions are always the same. This isn’t working as intended, and this fix will provide more variety to the level design. This will go live alongside the Matchmaking Improvements.

September


Paid Content
Additional Skill Tree
Each character will receive an additional skill tree, with new nodes and abilities. People who’ve picked up the season pass will be able to invest points in both God Skill trees.

Free Content
Heroic Sets
New Heroic sets will be added for each character.

Infinite XP System
An Infinite XP system will be added, we’ll elaborate on how this will work in a future dev post.

Reworked Crafting System
Our general goal is to make crafting a more integral part of the gameplay, focusing on improving certain skills and encouraging more widespread use of the crafting system.

Preset Skills + Inventory
With the addition of new skills, new sets, and other options, we want to provide the opportunity to instantly swap from one build to another. Perhaps you’ll have one build geared for solo play, and one for when your friends join.

October


Free Content
Permadeath Mode
A Permadeath mode will be added to Warhammer: Chaosbane, this allows users to start a new character and take them through the campaign, but this time the stakes are a little higher. If your character is slain in the battle against Chaos, then their memory will live on in a leaderboard, but you will no longer be able to progress further with that character.

Winter


Paid Content
Tomb Kings
Winter will herald the introduction of the Tomb Kings content, which will take players to an entirely new location, fighting new enemies, as part of a brand new story that’s unrelated to the main game. We’ll be talking more about this closer to launch, so keep your eyes peeled!

Free Content
New Environments, New Class + New Enemies
A lot of new free content will brought to the game in Winter, including the new class, new environments and new enemies. We’ll elaborate more on these in the future, but until then who do you think will join the Chaosbane roster?