We'll be bringing some new content to Chaosbane next week, this will include the addition of new matchmaking options, which allow you to look for groups playing at max level, or recruit people running a particular game mode.
How these party members are being presented also is getting an overall, with Character Portraits that show class sprites, character level, Steam ID and the highest Invasion Rank that a player has unlocked.
Additionally, you can also expect improvements to the overall stability of online play. This patch will also include some class and general game re-balancing, the full patch notes will be released alongside the update.
Invasion Hotfix 3 (1.05)
A quick hotfix for the invasion mode, notes below:
Invasion Mode will now correctly unlock at 100% (occasionally this would get stuck at 99%)
Difficulty of the map remains the same, even if the host quits the level.
Bug fixes for the Dryads
Page Up & Page Down keys no longer make the chat window appear
Fixed an issue where gear texts could be displayed too large on the ground.
Invasion Hotfix 2 & Invasion Notes (1.04)
Hello Everyone,
We've pushed a small hotfix live to the Invasion Mode, read on for more details and a general guide to Invasion Mode.
Hotfix Notes
Nodes now correctly unlock for all players in multiplayer.
A node finished at a specific Rank now also unlock the same node on inferior Ranks, and progress isn't lost when changing Rank.
Fixed some texts.
Invasion Mode Guide
We wanted to take a moment to offer a more in-depth explanation as to how the Invasion Mode works.
Each node represents a level with predetermined modifiers, a difficulty and a level of Chaos Corruption. The in-game difficulty level does not affect Invasion missions.
When you play Invasion, you can choose it's "Rank". The higher it is, the more resistant enemies will be (+5% per rank), hit harder (+5% damage per rank) and your chances at finding better quality items will increase (+10% Loot Quality per Rank).
Each Invasion mission has a percentage of Chaos Corruption, this represented the life that your character loses each second. You can reduce this by unlocking certain nodes on the Invasion tree.
In multiplayer, we use the invasion card of the player who starts a mission. Progression will be saved for other players if they have access to this mission on their tree. A warning message will display if you do not meet the requirements for your progress to be recorded.
Completed missions at higher Ranks will automatically unlock the same nodes at lower ranks. For example, if you unlock a mission at Rank 5, it will also be available for ranks 1-4. However, it will not be available for Ranks 6 and above. You can change rank at any time without losing your progress at your current rank.
When you clear a Rank completely (100%) you unlock the next 10 ranks. So for example, if you clear Rank 7, you will unlock Ranks 8 to 18. At first you only have access to Ranks 1 to 10.
What's the highest Rank you will clear completely? In the next update this Rank will be displayed on your character icon in Multiplayer.
Note: Relic Hunt mode, with its bonus to item quality, remains the best way to farm higher quality items (T4 Red and T5 Green). If a node is too difficult, perhaps you should gear up in Relic Hunt mode.
Invasion Patch Hotfix 2 & Invasion Notes (1.04)
Hello Everyone,
We've pushed a small hotfix live to the Invasion Mode, read on for more details and a general guide to Invasion Mode.
Hotfix Notes
Nodes now correctly unlock for all players in multiplayer.
A node finished at a specific Rank now also unlock the same node on inferior Ranks, and progress isn't lost when changing Rank.
Fixed some texts.
Invasion Mode Guide
We wanted to take a moment to offer a more in-depth explanation as to how the Invasion Mode works.
Each node represents a level with predetermined modifiers, a difficulty and a level of Chaos Corruption. The in-game difficulty level does not affect Invasion missions.
When you play Invasion, you can choose it's "Rank". The higher it is, the more resistant enemies will be (+5% per rank), hit harder (+5% damage per rank) and your chances at finding better quality items will increase (+10% Loot Quality per Rank).
Each Invasion mission has a percentage of Chaos Corruption, this represented the life that your character loses each second. You can reduce this by unlocking certain nodes on the Invasion tree.
In multiplayer, we use the invasion card of the player who starts a mission. Progression will be saved for other players if they have access to this mission on their tree. A warning message will display if you do not meet the requirements for your progress to be recorded.
Completed missions at higher Ranks will automatically unlock the same nodes at lower ranks. For example, if you unlock a mission at Rank 5, it will also be available for ranks 1-4. However, it will not be available for Ranks 6 and above. You can change rank at any time without losing your progress at your current rank.
When you clear a Rank completely (100%) you unlock the next 10 ranks. So for example, if you clear Rank 7, you will unlock Ranks 8 to 18. At first you only have access to Ranks 1 to 10.
What's the highest Rank you will clear completely? In the next update this Rank will be displayed on your character icon in Multiplayer.
Note: Relic Hunt mode, with its bonus to item quality, remains the best way to farm higher quality items (T4 Red and T5 Green). If a node is too difficult, perhaps you should gear up in Relic Hunt mode.
Invasion Patch Hotfix (1.03)
Following the introduction of the Invasion Mode patch yesterday, we've made some small tweaks to game-play based on some reported issues and player feedback.
Patch 1.03
Gems / gold are no longer needed to unlock God Skill tree nodes (players can respec and refill character trees freely).
In addition to in-game menu, an executable "ResolutionsOptions.exe" has been added in the "Exe" directory to change the resolution outside the game if needed.
Some skills were listed which were not supposed to be here, they have been removed.
Fixed a bug that made the Wood Elf almost invincible.
Fixed some inaccurate tooltips.
Controls options will once again remain saved correctly.
You should now be able to join an online game from the main menu with a character that has finished the story.
The Keeper Of Secrets pools no longer continue to damage you once they’re dead.
Modifiers on some Invasion nodes have been changed.
The general difficulty level should stay the same after playing an Invasion mission.
PLEASE NOTE: We're aware of the issues with node unlocks in co-operative games for the Invasion Mode, we're currently working on a fix and hope to have it live as soon as possible.
The first patch for Warhammer: Chaosbane is now live for PC. Notable inclusions are a new gear rarity (time to start hunting those Greens), Invasion Mode and the squashing of some bugs related to bugged progression or lost characters.
Read on for the full patch notes:
Features
A new rarity level for gear T5 (Green) gear that provides a new upgrade for all armors, rings, weapons, and amulets. These have the same set effects as T4 and can be stacked with T4 armor (so you won’t have to wait for a complete set for the effect).
Invasion Mode
Over 100 nodes to explore
New Unlockable Items
6 Passive Skills (including effects when using the life potion)
3 Rings (T5 Objects)
Rank system
<*> Additional Graphics Options Added
Depth of Field (On/Off)
Temporal Anti-Aliasing (On/Off)
MLAA (On/Off)
Volumetric Lighting (On/Off)
Option To Limit FPS
<*> Balancing Changes
Loot drop rate
Loot Quality % has been globally reworked
T4 (red) drops around 2 times less depending on the difficulty level
Fragment bonus’ has been removed from Relic Hunt
Bosses difficulty adjustments
God Tree:
Bonuses have been rebalanced
Skill unlocks have been reworked
Misc
Passive Slots Upgraded to 6
Fanity Slots Upgraded to 12
Added an option to display loot permanently on the ground
Players will no longer die to DOT (Damage Over Time) effects alone
10 new levels of reputation have been added to the collector’s guild
Missing sounds have been added
Two new levels of difficulty have been added (Chaos 6 & 7)
Blessing values have been adjusted
The pause menu now shows current global quality loot bonus, current difficulty and the map modifiers (for Relic Hunt and Invasion).
The map size key is not a toggle when playing with mouse and keyboard (you no longer have to hold for map zoom).
New voice over for Bragi Axebiter
Bug Fixes
Random crash fixes
Multiplayer bug fixes (including loss of story progression)
Backup bugs (lost character progression) in multiplayer
a backup save system has also been added to make sure you won’t lose your characters
Loot drop frequency issue for multiplayer games and disappearing ground objects
Pets now correctly increase pick-up radius
Fixed a bug that made some objects impossible to pick up
Fixed navmesh problems in boss arenas
Fixed pathfinding issues when playing with the mouse
Slayer dash skill will no longer take the player out of bounds
Fixed a rare occurrence where Elontir could disappear after using his teleportation ability
Fixed an issue where some people were ending up with more than 100 skill points
Enemies
Fixed some issues on big creatures that can be attracted or repulsed and those that should not.
Leaders: fixed a bug that allowed Auras to stack.
Banners: reduced hit points and fixed a bug that allowed Auras to stack. Now daemons can only benefit from one banner at a time.
Bloodthirster: Increased Basic Damage
Reduced the natural life regeneration of Nurgle's daemons.
Great Unclean: damage rebalanced.
Daemonette: removal of bleed effect on skipped attacks.
Seekers: Reduced damage and basic health.
Keeper of Secrets: increased damage, basic hit points, attack strike zone, reduced the trance aura's slow effect, reduced projectile pattern durations, and added the addition of a knockback to these.
Lord of Change: Reduced damage and basic hit points, reduced damage and hit points for Pink Horrors summoned by portals.
Rebalanced difficulty and statistics of enemies based on the number of players in the same part.
Characters
Empire Soldier
Reduced damage to melee characters from 20% to 10%.
Increased damage depending on riposte damage on some skills.
Fixed a bug that allowed auras and banners to stack between multiple players.
Increased the knock back effect of the skill Break through the Ranks.
Increased god skill duration.
Increased Vengeance Blade bonus duration.
Increased Meteor Shield damage aura.
Exchanged improved skills between the Solland Destiny and Metallic Iron Armor sets to better match builds.
Reduced cool-down, increased damage, and decreased the duration of the Improved Empire's Justice skill slowdown.
Heroic set changes to the Skaven's Slayer's Armor: The Shield Strike now creates a wave that repels, and the set no longer improves the banners. The improved Blunderbuss skill touches a larger area and does more damage.
Heroic Meteoritic Iron Armor set deals more damage to the zone counter when the player is hit and has a new effect that inflicts a lot of damage depending on Thorn damage to the first enemy hit by each attack. The bonus duration of the improved skill Provocation is increased.
High-Elf Mage
Reduced damage to Arcane Hail.
Increased Qhaysh Breakage Damage
Fixed a bug that allowed some bonuses to stack between multiple players.
Increased the duration of Aetheric Pillar.
Reduced knock back distance and increased damage from the Blade Energy Wave of Instability.
Reduced damage to the aura of the Hérault stick Phoenix.
Increased damage from the Crystal of Focus Blast.
Slayer
Reduced damage to melee characters from 20% to 10%.
Reduced Rage bonus duration.
Fixed a bug that allowed shouting bonuses to stack between multiple players.
Reduced damage penalty for Ultimate Carnage.
Increased Marks of Last Song Damage Bonus. Increased damage and increased skill size for Cleaver.
Wood Elf Scout
Fixed a bug that prevented the Ambush Specialist from increasing the maximum number of traps.
The traps from the Living Roots skill are now persistent.
Controlled Reflex Shooting no longer repels but provokes enemies.
Reduced deployment time for Hungry Roots.
Fixed a bug that allowed some bonuses to stack between multiple players.
Reduced conversion percentage from life regeneration to Executor dagger damage.
Increased the Poison Damage bonus of the Eternal Queen's Dette set, increased the size, and reduced aura damage.
Reduced damage and speed for the improved version of Tournament Blades.
Increased the damage bonus of the Armor of Eternity set.
Reduced the collision size of the Dryads, increased armor and health.
Items
Increased damage stats, critical strike damage, riposte damage, and maximum energy, on all items.
Reduced critical hit chance, reduced cost, reduced cooldowns, and armor strike on all items.
Reduced statistics for damage blocked by shields.
Increased bonuses on heroic items.
Rebalanced the appearance of certain statistics on items.
Added stats to some items: energy costs reduced on chest armor, damage bonus on gloves.
Increased bonuses on rings and amulets.
Reduction to armor-piercing statistics on amulets.
Rebalanced bonuses related to tapping items.
Rebalanced in-game currencies (fragments and gold) and XP gains
Rebalanced the odds of finding better items and reworking the bonus statistic formula regarding luck of finding better items.
Invasion Patch Delayed - Coming Next Week With New Items + More Content
Afternoon,
The first patch is close to ready, but we’ll need a little more QA time for balancing and tuning. In part due to the inclusion of a new rarity level for gear T5 (Green), we’ve had to delay the release until next week. This additional time has allowed the team to extend the scope of the patch and ensure a high level of quality upon release.
With that in mind, here are the current patch notes:
Features
A new rarity level for gear T5 (Green) gear that provides a new upgrade for all armours, rings, weapons and amulets.
Invasion Mode
Over 100 nodes to explore
New Unlockable Items
Potions (passive skills)
Rings (objects)
Addition of a rank system to Invasion Mode
Additional Graphics Options Added
Depth of Field (On/Off)
Temporal Anti-Aliasing (On/Off)
MLAA (On/Off)
Volumetric Lighting (On/Off)
Option To Limit FPS
Balancing Changes
Bosses difficulty
Loot drop rate
Misc
Passive Slots Upgraded to 6
Fanity Slots Upgraded to 12
Players will no longer die to DOT (Damage Over Time) effects alone
10 new levels of reputation have been added to the collector’s guild.
Missing sounds have been added
Two new levels of difficulty have been added (Chaos 6 & 7)
Bug Fixes (Resolved)
Pets now increase pick-up radius correctly
Various fixes for random crashes
Various bug fixes for multiplayer
Various stats related to skills have been fixed
Bug Fixes (In Progress)
Crashes in multiplayer
Backup bugs (lost character progression) in multiplayer
Loot drops frequency issue for multiplayer games and disappearing ground objects.
Additional FREE Post-Launch Content Updates - NEW Class, NEW Zone
We wanted to update you all on our post-launch plans. We’ve got two exciting additional expansions planned for Warhammer: Chaosbane, a NEW hero class, and a NEW zone coming post-launch. Best of all, these will be FREE additions to the game.
We’ll reveal more about the new hero class in the future. This character will launch alongside a new zone, one focused primarily on expanding the endgame; expect new enemies, new gear, and another part of the Old World to explore. We are working on an updated roadmap that will include these new additions, we’ll share this in a future update.
Next week we will release the first post-launch patch. This includes the new endgame mode, Invasion (which you can read more about here). A unique experience with its own rules, gear, and mechanics. The team has tireless to provide this new endgame offering, and we can’t wait for you to jump in and experience the Corruption yourselves. This patch also includes a number of bug fixes, balance changes, and community request additions, so make sure you check it out.
We’re focused on improving the overall Chaosbane experience, squashing bugs, addressing community feedback and adding new content to the game. Our goal is to provide fans of the Warhammer universe and Hack and Slash experts alike with an experience that meets their expectations.
Please Note: These free additions to the game have not changed our plans for the season pass content, which will see our heroes venture into the realms of the Tomb Kings.
New Endgame Mode Added Next Week + Pre-Patch Notes
Howdy Everyone,
Wanted to get back to you with some information about what's been going on, and our planned updates + patch notes for next week. Keep in mind, these aren't final, some things may change, but they should serve to give a general idea of what you can expect.
NEW GAME MODE - INVASION
An Invasion map is played out on randomly generated levels from specific acts, Boss Fights or Arena battles with waves of enemies. Each Invasion tree node may be modified by some alterations, depending on the dark god they’re related to (poison for Nurgle, Magic Shields for Tzeentch as examples).
During this time, you’ll also be fighting against Corruption. This manifests as a life draining effect that players will have to endure. Each map has a corruption value, which becomes increasingly harsher the further a player moves away from the origin of the Invasion node trees. At the end of each invasion tree branch, you unlock powerful rewards that are exclusive to this mode, including: new skills, new heroic jewels and new potion effects.
The difficulty of Invasion is also defined by its Rank. Finishing an Invasion at a specific Rank will unlock higher Ranks and tougher Invasions. Try to find new rarity objects to become stronger and aim to complete the highest Rank possible. Invasion will release with the next patch.
Patch Notes
PLEASE NOTE: These are not final, but should give a general idea of what you can expect!
Features:
Adding stages 11 through 20 for the collector’s guild.
Adding an option to display loot permanently.
Adding two new difficulty levels, Chaos 6 and Chaos 7.
Balancing:
Rebalancing a number of boss encounters throughout the game.
Damage over time effects (poison, bleeding, etc) will no longer kill players. If a player is very low on health, DOT effects will not bring them to below 1HP.
Technical Updates:
Option added to activate or deactivate Depth of Field
Option added to activate or deactivate temporal anti-aliasing.
Option added to activate or deactivate MLAA.
Option added to activate or deactivate volumetric lighting
Bug Fixes
Fixing a bug occurring in endgame modes (Relic hunt, etc) where changing online visibility could crash the dungeon
Fixing a bug that could display a boss’ life meter multiple times
Fixing a bug that prevented NPCs from changing position when completing the campaign
Fixing the way controls are displayed in the « revive » window
Fixing the way modifiers are displayed in Relic Hunt mode
Fixing a bug on filters in the skill menu
Fixing a bug when trying to assign the Shift or Alt key in the key binding menu
Pets will now correctly increase the loot radius
Fixing a bug when the HUD is displayed in ratios other than 16/9
Localization
Font will be changed for Japanese text
Day 1 - Developer Update
Version 1.0 of Warhammer: Chaosbane is live. It’s been an intense experience and a lot of hard work. Thank you to everyone who's been playing, and for all the feedback, both positive and negative.
We’ve got a lot of data to sort through. Regardless of how much preparation you do, the first few days of launch dwarf any preparation that is done prior. We’re reading through the forums, Reddit, Social Media, Discord and bug reporting form in order to centralize your feedback. So we can break it into action points and come back to you with our next steps.
The Bigben team is answering the community as much as possible, and they’ll be working with us to ensure you’re kept up to date about our next steps. For us at Eko, we’ve got some bugs to squash and will be spending our time and energy on improving the game.
We have a series of plans to support, extend and improve Chaosbane. We won’t be able to solve everything in one day, but we’re dedicated to ensuring that we're moving in the right direction.
We should have the first update next week, with an update description later this week. Bigger updates will require a little more time, especially since we’re working within a license we love, but one that needs to be respected.
We’ve got some exciting things. So stay tuned, and once again thank you for your feedback and support.