Quick heads-up! We just dropped 1.9.7 which includes a smattering of fixes for Vermintide. Notes below!
Trial of the Foolhardy: Fixed another location where players can get stuck beneath a portal
Trial of the Foolhardy: Fixed two cases of stuck Skaven, causing further Skaven to not spawn
The Courier: Fixed exploit to skip a portion of the level
The Courier: Fixed incorrect objective markers
The Courier: Fixed ledge hanging glitch near the canyon
Reaching Out: Fixed "Krench" achievement
Reaching Out: Fixed the house that enemies could not enter. You know the one
Fixed bug where one could host non-owned last stand dlc levels using the random option
Fixed some situations where lore pages dropped by the Sack Rat had an their interaction point some distance from the page itself
1.9.6 - Hotfix
Heroes!
A quick one today!
Trial of the Foolhardy: Fixed issues with multiple teleporters in the teleport room that caused you to flip 180 degrees, causing disorientation and confusion.
Patch 1.9.5 - Fixes
Heroes!
Happy Monday! Today we bring you patch 1.9.5 - bringing additional fixes specifically targetting the Trial of the Foolhardy.
We're continuing to work on improvements as well as exciting new content, but without delay - the patch notes for today's release are below!
Trial of the Foolhardy: Fixed further crashes caused by player use of portals
Trial of the Foolhardy: Fixed glitching Rat Ogre caused by kiting him out from the snow room
Trial of the Foolhardy: Fixed objective marker that persisted after collecting 3/3 keys and opening the chest in the middle of the room
Trial of the Foolhardy: Fixed further issues caused by repeated portal jockeying
Trial of the Foolhardy: It's no longer possible to enter the portal on the bookshelf without standing on the bookshelf in the portal room
Patch 1.9.4 - Fixes and Tweaks
Heroes!
It's been a busy week and the feedback innumerable. Today we put live the latest update for Vermintide, including some fixes and further balance tuning.
Fixes
Fixed crash caused by attempting to join players on another game version
Trial of the Foolhardy: Fixed some culling issues
Balance
Reduced movement speed from Swift Slaying proc from 100% to 50%
Reduced healing received from ranged regrowth from 10 to 5
Reduced healing received from light melee regrowth from 10 to 5. Charged regrowth unchanged
Reduced ammunition restore from Scavenger from 10 to 5% of max ammunition
Reduced poison wind protection trinket from 40/60/80% to 20/40/60%
Patch 1.9.3 - Hotfix
Heroes!
This is a short one, but important we got it out to you as soon as possible.
Fixed a crash that can occur should Skaven be found leaping inconceivable distances on Trial of the Foolhardy
Thanks for your patience.
Patch 1.9.2 - Fixes
Heroes!
Thanks for all your feedback and reports this week. We're releasing patch 1.9.2 for Vermintide which fixes some of the most common issues faced since the breaching of the Trial (as well as some new issues introduced in 1.9).
Fixes & Tweaks
Trial of the Foolhardy: Objective marker no longer shows on the torch once the event is complete
Trial of the Foolhardy: Fixed a variety of issues with players using portals
Trial of the Foolhardy: Resolved high CPU load caused by AI in certain situations
Trial of the Foolhardy: Entering a portal while in the middle of a jump will no longer kill you via fall damage if the exit portal is below the entry one
Trial of the Foolhardy: The torch from the town event will no longer spawn next to you when back in Wizard's Tower
Trial of the Foolhardy: Fixed an area where players could get stuck
Wizard's Tower: Fixed an issue causing players to see outside the tower in the statue room during the Trial puzzle
Players should no longer be affected by VFX or SFX from the bots, such as aim effect or block sounds
Fixed a bug where it was possible to friend join your own game through another friend
Fixed a bug where it was possible to join friends with a different version of the game through the Steam overlay
Fixed a crashed caused by torches and hot-joining players
Update:
It is no longer possible to win duplicate Veteran Weapons from Ranald's Bones
Known Issue:
A crash can occur should Skaven be found leaping inconceivable distances by thinking with portals. A fix is under way for this.
The Trial of the Foolhardy
[H1]Heroes!
It's been an exciting 48 hours watching you all chip away at the puzzle contained within Arrogance Lost, the latest update to Vermintide, and it took a whole host of you hours upon hours of work to break through -- but you did it -- together to the End.
Congratulations, and welcome to the Trial, the next challenge in this update.
Head over to the discussions forums to find out how to access the Trial, or pop on over to the Blood Moon Inn discord group ( https://discord.gg/0ZPZTcCUTVgk7DjS ) and rally a band of fellow heroes to take it on!
See you in the Tower!
Hotfix Patch 1.9.1 is live
Heroes
We've just release a hotfix patch for Arrogance Lost, the latest update to Vermintide.
Please find the latest notes below.
Fix for 'Pierce the Veil' achievement being granted before the puzzle has been completed fully (you're not quite there yet, heroes)
It's no longer possible to access the Trial of the Foolhardy through Random mission selection in the Red Moon Inn
Players who had unlocked Trial of the Foolhardy through irregular means can no longer launch the mission from the mission board until it has been unlocked through the puzzle.
Various missing localization has been updated
Players who earned the achievement prior to the update will still have it (we can't undo the past!) but the puzzle remains for you to complete in order to access the Trial. Good luck!
Patch 1.9 - FREE DLC: Arrogance Lost
Heroes
Welcome to patch 1.9 for Vermintide -- Free DLC Arrogance Lost is live now and ready to add a little more challenge to your already tough existence in Ubersreik!
We've also fixed a bunch stuff in patch 1.9 - all of which is outlined below.
As per popular request, we're pleased to also roll our our latest balance changes - we've been looking at Traits and Trinkets in particular. We've looked at our own data, as well as your continued and hugely appreciated feedback and discussions and hope to have made some changes to the Trinks and Traits that we think will make for some interesting choices. Let us know what you think!
It wouldn't be DLC without something.. meatier! Thing is, that's on you to find. Good luck!
Enough waffle, over to the notes.
Features:
S͞hiny ne͠w, inc̵r̛e͜dibly punishing achievement̢́s added to le͝vel̨s you know and love
All red weapons now have a 2nd set of traits that the players can access via the shrine
Trial of the Foolhardy - a secret challenge map buried behind a puzzling veil in the Wizard's Tower
Fixes and Tweaks:
Fixed so that client third person weapons are not shown when waiting for rescue ⚔
Selecting 'Random' missions no longer places you in DLC levels you yourself do not own
Fix a crash when joining a friend who is joining you 👥
Fixed a sync issue with the tomb door found on Garden of Morr and the Courier caused when hot-joining a game ⛓
Fixed scavenger proc on ranged weapons returning ammo on hit instead of kill. Tooltip is now correct
Added proc sound for traits 🔊
Fixed crash on clients caused by a host Elf flinging Trueflight Arrows.... silly Mayflies ️🏹
Fixed cases where VFX from the fireball staff becomes distorted and clips the Bright Wizard's hand after pressing charged attack and inspect weapons simultaneously
The conflagration AoE indicator texture no longer affects objects below the point of projection
The strange comets above Stromdorf have been... removed 🚫☄️
Balance: Traits
Berserking - Damage taken reduced for duration of the effect by 50%
Channeling Rune - Reduce the damage you take from venting this weapon by 20.0%, and now Increases vent speed as well
Earthing Rune (Charged Attack) - When hitting an enemy with a charged attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge, as well as a slightly increased vent amount slightly
Earthing Rune (Normal Attack) - When hitting an enemy with a normal attack, there is 10.0 - 20.0% chance to vent 4.0% of your overcharge, as well as a slightly increased vent amount slightly
Endurance - When hitting and enemy, there is a 10.0 - 20.0% chance that the player replenishes stamina. Now restores all stamina when effect triggers
Haste - When hitting and enemy, there is a 3.0 - 7.0% chance to increase your attack speed by 30.0%, for 5.0 seconds.. Ammunition is no longer consumed for a short duration after the effect triggers
Hawk Eye - Adds 2 to your current headshot multiplier (eg: 3x becomes 5x) as well as increased zoom distance
Improved Guard - When blocking an enemy with this weapon, there is 10.0 - 30.0% chance that the block wont cost any stamina. In addition, blocks now cost half stamina
Improved Pommel - When pushing with this weapon, there is a 20.0 - 40.0 % chance that the push won't cost any stamina. In addition, pushes now cost half stamina
Off Balance - Increase debuff duration from 2 to 4 seconds
Regrowth(Normal Attack), proc chance 3-10%: No changes
Regrowth(Normal Attack), proc chance 1-5%: Changed healing value from 5 to 10
Regrowth(Charged Attack), proc chance 3-10%: Changed healing value from 5 to 10
Regrowth(Charged Attack), proc chance 1-3%: Changed healing value from 5 to 10, in addition shield heavy attacks proc regrowth on all targets hit
Rupture - Penetration increased to two targets, up from one
Scavenger - Restore 10% of ammo based on amount available to the weapon. Ranged attack Scavenger attacks now properly apply on kills and not hits
Second Wind - 30.0 - 50.0% chance to instantly replenish all stamina if the player's block is broken as well as now reducing stun duration when block is broken
Skirmisher - In addition to 50.0% increased movement speed while aiming with this weapon, spread no longer increases while moving
Swift Slaying (Charged Attack) - Increase move speed for duration in addition to the original benefits
Swift Slaying (Normal Attack) - Increase move speed for duration in addition to the original benefits
Targeteer - Decrease of weapon spread up to 50% (from 40%)
Balance: Trinkets
Spine Rune Fetish - Reduce ALL damage taken when hooked by the Packmaster from 60 to 80%
Assassin's Skull - Increased damage reduction from 60% to 80% reduction from Gutter Runners
Badge of Warding - Increased damage reduction from 60% to 80% reduction from Ratling Gunners
Pouch of Relaxing Herbs - Increased damage reduction from 60% to 80% reduction from Poison Wind Globadier clouds
Silver Dove of Shallya - When using Medical Supplies to heal an ally, you heal 40/60/80% of your missing health. Up from 10/15/20%
Sturdy Emblem of Shallya - When using Medical Supplies, you will now automatically block incoming attacks in addition to being uninterruptible. Whew!
Master Engineer's Tools - When throwing a grenade there is now a 20/30/40% chance that it won't be consumed (up from 10/15/25%)
Gunnery School Guide, Expert - While equipped, the effective radius of all grenades you throw is increased by 60% still, but now additionally causes no friendly fire
Bale Taurus Head Ornament - While equipped, your health is increased by 25/50/75% while knocked down, up from 20/30/40%
Arcane Lustrian Flask - While equipped, your attacks have a 4/8/12% chance to apply a deadly poison, up from 2/4/6%
Seal of the Swift Strider - While equipped, your movement speed is increased from 2/4/6% to 4/8/12%, and now in addition allows for infinite dodges…!
Known Issue: Some trinkets are missing or have incomplete descriptions. A fix will be forthcoming.
Known Issue: Trial of the Foolhardy Achievement pops far too soon, you've only just begun the journey... onward, heroes - the challenge is ahead of you!
Vermintide slashed in Steam Summer Sale!
Heroes!
No doubt you've enjoyed DDOSing Steams backbone over the last few hours as the Steam Sale kicks in to gear!
Great news from our side, Vermintide and all the DLCs are price slashed, allowing you or friends to pick up the game and any DLCs at a reduced price!
With Sonnstill underway, featuring the recurring Pub Brawl event, be sure to get any hesitant friends involved in the Vermintide before Summer is over!
We can't promise you'll get a tan in Ubersreik, however. Only bloodied.