Note: You should see 1.0.2 in-game once you have the update.
General Bug Fixes
Resurrecting fighters now removes Guard tokens as it should
Fixed some account-related issues by logging in using Steam
Fixed an issue where Ranked losses would not move your rank down - rank losses now calculate properly
Fixed an issue where some people were getting stuck on the progression screen after matchmaking
Card Bug Fixes
Fixed Charge issues with Momentary Boldness and Leadin' by Example
Fixed an issue where Lightning Blast would stop the game from progressing
Known Issues There is a known issue with the card "Lightning Strike". If this card is in your hand for Bot matches and Tutorials it may cause the game to crash. WE ARE WORKING ON AN IMMEDIATE FIX FOR THIS.
NOTE:
This patch should be fixing a known issue regarding logins, however this may cause some current players to be reset to fresh accounts. If you log in and your progression has been wiped, but your name is correct, this is affecting you.
Exit the game
Open the Directory AppData/Local Low/ Steel Sky Productions/Warhamer Underworlds_ Online, and send us the Player and Player_prev.logs
You can send them to as an attachment email at bugs@steelskyprod.com with the subject line Account Data Transfer
This will help us track down your account info and we can move your data over to the new account. đ
- Inspired or assisted by community feedback!
Note: You should see 1.0.2 in-game once you have the update.
Gameplay, Q&A + Steam Key Giveaway
Hello lost souls,
Yesterday, Warhammer Underworlds: Online left Early Access and is now released! Thanks to your continued support and hello to all our new players! We canât believe that weâre here! Thereâs still a lot more things to come, so hold onto your hats!
Here's some information for those seeking it:
WARHAMMER UNDERWORLDS: ONLINE HAS LEFT EARLY ACCESS
We have officially launched the game! There's a lot of cool things coming in future updates including cards, cosmetics and warbands! We're celebrating now with a launch discount so there's no better time to buy the game!
Thanks to everyone who's been reporting any issues they've been encountering! We're working hard to address these and there will be a hotfix for these coming soon! Weâll be sure to let you know across all appropriate channels! If you see an issue, please report them via the in-game bug report system, shout out in our official Discord , post on our Steam Forums or email us via bugs@steelskyprod.com.
STEAM KEY GIVEAWAY STREAM
Thatâs right! Weâre going to be giving away a key for Warhammer Underworlds: Online! If youâre interested in entering, youâll need to tune into our stream tomorrow! Our Community Manager Callum will be there to answer any questions you might have about the game! You can watch on Twitch, Youtube or on our Steam Store Page.
You'll be hearing from us soon!
<3 - Steel Sky Productions
Warhammer Underworlds: Online leaves Early Access
Welcome to the winding streets of Shadespire. The great Mirrored City was once home to the Katophranes; powerful mages who cheated death by storing their spiritual essence in shadeglass. Enraged by this defiance, the Lord of Death Nagash cursed the city, trapping those within its walls to be imprisoned and tormented forever in shadeglass and condemning the city between the realms of light and shadows. Stuck between these two opposing realms, those who find themselves in this forgotten city, now enter the Underworlds. Never to be granted the release of death.
Today, rumors of grand treasures lost within Shadespire have caught the air, enticing those far and wide to foolishly seek out the city. Each warband that enters is now doomed to a life of endless combat, forever roaming the streets and catacombs of the cursed city, doing battle with everyone they encounter⌠even mysterious reflections of themselves. [previewyoutube="2pYC2dYM570;full"]
Warhammer Underworlds: Online has left Early Access.
When we released Warhammer Underworlds: Online into Early Access on the 28th of January earlier this year, we were excited to work closely with our community to make a great game. With hundreds of play hours, bug-reporting and feedback, our players have been an essential part of development. This brings us to today. We believe that the game is in a state that everyone should enjoy! Both newcomers to Underworlds and veterans alike!
This doesnât mean weâre done. Not by any means. This is a beginning. Warhammer Underworlds: Online is a live game. We at Steel Sky Productions are continuing to bring you more content: cosmetics, universal cards, warband DLC and more! With each patch/update there also will be quality of life improvements that will either be addressing bugs or implementing feedback from you!
To help us know what you want to see in future updates, or say just to say hi, be sure to join our official Discord , follow us on Facebook and Twitter, or tune in to one of our streams on Twitch or Youtube. Weâre excited to hear from you. To celebrate our release, weâre having a launch discount! This will be for a limited time!
We welcome all lost souls, old and new, to the cursed Mirrored City of Shadespire.
<3 - Steel Sky Productions
Early Access Patch 013: Reclaiming the City - 17/04/2020
- Inspired or assisted by community feedback!
Note: You should see 0.7.5 in-game once you have the update. THIS IS A BIG UPDATE so there might be a delay on progression content while we update the servers.
Art & Visual FX
+ New Board Setup art Added a new image for the Glossary button + Krrk model now has an updated rat Increased Knockback and Drive Back animation speed Changes to colour values of No Oneâs Territory
Menus & UI
Added 2 additional deck slots + In-match popups above the Phase Wheel have been raised slightly + Deck Selection screen has new Edit Deck and Customise Warband buttons
Localisation
+ Added new French, Italian, German, Spanish, and Russian localisations for Glossary, Loading Tips, UI, and Tutorials
General Bug Fixes
+ Fixed an issue where Tutorial #3 wasnât being localised properly Fixed an issue where player rank occasionally wouldnât update correctly Finishing a tutorial will no longer take you to the progression screen Fixed an issue where winning a match wouldnât take you to the progression screen after an opponent conceded
Card Bug Fixes
Lightning Blade and Starfalcon no longer stack crit damage after re-rolling dice Sneaky Stab-Stab now calculates line of sight correctly Fixed a discard issue with On Your Feet + Reflected Injury now makes you choose a friendly fighter first, allowing Skaven to inspire + Rangerâs Advance now only works if there are at least two fighters alive + Healing Potionâs prompt should now appear correctly
Known Issues
+ Elias Swiftblade and Almeric Eagle-Eye aren't disappearing when killed. This can be a problem as their HUD will still be interactable, so be careful about placing a fighter on the same hex as their corpse. This will be fixed soon. + The Move and Shield icons on Inspired fighters are currently missing. This will be fixed soon. + Weâve noticed some problems with the cloth on some of the fighters. This will be fixed soon!
- Inspired or assisted by community feedback!
Note: You should see 0.7.5 in-game once you have the update.
Spiteclaw's Swarm flood the battlefield
A new warband approaches!
Hello lost souls!
We have another major update for you today which involves a lot of additional features to the game. But the biggest is the addition of our newest warband, Spiteclaw's Swarm!
This has been in the works for a bit, but we've seen and heard the feedback loud and clear. Players are wanting more content. So we're bringing you another warband.
This means that for full release of the game, player's will be receiving 6 warbands and Early Access players will be receiving alternative skins for each!
Spiteclaw's Swarm
Swarm the board with this Skaven warband, led by Skritch Spiteclaw and his second in command Krrk the Almost-Trusted; as they ravage the city of Shadespire seeking artefacts, trinkets, loot and escape.
Each of the Skaven fighters become Inspired when a player chooses to play a ploy on that fighter.
Tactical players will absolutely love this warband; with ploys and objectives that encourage losing fighters, it doesnât matter as the Skaven are abundant in numbers! Spiteclaw can choose to return fighters to the field!
For more information about what else is in this latest update, check out our patch notes here.
We hope this finds you all safe and sound. We are here. We are listening and reading comments and feedback. It warms our hearts that so many of you are supporting the development of the game. We can't wait to show you more of what the Mirrored City has in store.
<3 - Steel Sky Productions
Early Access Patch 012: The Greatest Patch, yes-yes!
- Inspired or assisted by community feedback!
Note: You should see 0.7.1 in-game once you have the update. THIS IS A BIG UPDATE so there might be a delay on progression content while we update the servers.
Highlights
- New warband: Spiteclawâs Swarm - New feature: Progression - Tutorials - Bug fixes
New Warband: Spiteclaw's Swarm
As announced in one of our previous streams and on our Discord, we are adding another warband to our roster! We know how much youâve wanted this. The sixth warband to be included in Warhammer Underworlds: Online is your favourite Ratmen - the Skavenâs very own Spiteclawâs Swarm.
For additional information about Spiteclaw's Swarm, follow this link. https://steamcommunity.com/games/1022310/partnerevents/view/2092426528678266436
Progression
We have added an initial pass of a faction progression system. Each warband will have a track of unlockable cosmetics. The player will unlock these by gaining experience from matches. Winning a match gives the most XP, losses give less, and concedes give no XP to the conceding player.
Unlockables! Added unlockable warband skins, player titles, and deck portraits
Implemented a new menu area for seeing warband-specific progression tracks
Added Cosmetic tabs to the deck builder to equip player titles and deck portraits
Added game statistic tracking, which can be found in the progression menu
Tutorial - Tutorials have been updated to be clearer and more explanatory - Added Tutorial #3 which takes players through a complete match
Environment - Matches will now randomise their environment
Timeouts - Implemented concession by timeout: If a player has 3 consecutive timeouts, the server will concede the match and the other player will win
Bug Fixes & Small Changes
General Bug Fixes - Fixed some networking issues that were causing player's decisions to crash the game. The server will now wait for a response from the player that they have started a decision before starting the timer
Card Bug Fixes
Fixed a bug where No Respite could crash a match
Invisible Walls now only affects base movement characteristic, instead of affecting other modifiers
Second Wind no longer continues triggering after round end
Fixed multiple cards that had 'On Crit' effects that wouldn't go off on re-rolled Crits, such as Shadeglass Spear, Starfalcon, Lightning Blade, Focused Attack & Hakka/Basha
Fixed a bug where killing a fighter with Lightning Blast causes a non-progression
Fixed Daemonic Resilience not working when trapped
Fixed More Able Bodies and Lives are Cheap from being unable to score if they aren't scored first
Invisible Walls now discards at the start of the Power Phase, and also only affects base movement value, not upgraded values
No Respite, Fatal Strike, and Last Lunge now only trigger post-damage increment. This should fix all previous issues of these cards triggering when enemy fighters weren't going to die
Updated Gorefist, Furious Blow, and Fatal Riposte to check if the attacker is dead before the Reaction goes off
Known Issues
The Spiteclawâs Swarm upgrade card Expendable will be added when it is functioning and stable. For now, it has not been included
The Spiteclaw's Swarm ploy card Momentary Boldness can cause a non-progression if the player using it allows it to time out when choosing and confirming their Charge action
Tutorials are currently not localised - we have translations on the way for all supported languages
Player rank text currently does not display changes in rank. Your rank does change behind the scenes, though
Cancelling out of matchmaking too quickly will take you to the progression screen. If you select matchmaking again it will force you to the progression screen constantly. Restarting the app should stop this, and it won't happen if you are on the matchmaking screen for more than a few seconds
If a player concedes due to timeouts, the winner's victory screen won't show the UI. Returning to the main menu should return everything to normal, and this bug doesn't affect progression/stat recording
- Inspired or assisted by community feedback!
Note: You should see 0.7.1 in-game once you have the update.
Universal Card Release 02
Hello players!
Our second Universal Card Update is here! You'll be getting 18 new cards to add to your decks.
All you need to do is update and launch your game! There you will be presented with a Universal Card Pack, which when clicked, will gift you with the cards, straight into your deck builder. You'll also be able to see the list of new cards on our Bulletin Board in the start menu screen.
Check out the list of cards:
Card Showcase
TOTAL ANNIHILATION
Feeling confident with your aggro deck? Dominate your enemy and take out all enemy fighters within the first two rounds for SEVEN Glory! This is one of the highest scoring cards in Warhammer Underworlds history.
SPOILS OF BATTLE
This ploy can turn the tides at the start of a battle, allowing the player to use an upgrade without Glory. Even after Round One, Activation One, upgrade your fighter for early strategies.
ACROBATIC
A great upgrade for defensive deck, this card allows you to roll an extra dice for those who need it most.
For more details of our latest update, have a look at our Early Access Patch 010 || Spoils of Battle https://steamcommunity.com/games/1022310/announcements/detail/1816579782925798579
We thank you all for your continued support and feedback. We cannot wait to show you what's to come in the next few weeks. Jump in and try out new decks and we'll see you online.
- Steel Sky Productions
Early Access Patch 010: Spoils of Battle
- Inspired or assisted by community feedback!
Note: You should see 0.6.3 in-game once you have the update.
Highlights
- Universal Card Release 02 - Bug Fixes
Universal Card Release 02
Objective Cards Added:
Advancing Strike, Change of Tactics, Flawless Strategy, Precise Use of Force, Total Annihilation, Victorious Duel
Flickering Step, Spoils of Battle, Tainted Vitality, Trap, Triumphant Roar, Twist the Knife
Additional Information on cards can be found here. https://steamcommunity.com/games/1022310/announcements/detail/1816579782921623227
Bug Fixes - Fixed an issue with ranked matchmaking giving the wrong ranking result - The Farstriders customisation options (skins) now appear correctly in the Customise Fighter menu - Bone Shrapnel and Deathly Charge no longer skip reactions
Coming Soon: Hotfix for Currently Known Issues
- Trap (-ped as a Ghost!) - If Trap is used to deal the final point of damage needed to take out a fighter, the defending fighter's model will remain on the battlefield. The attacking player will still get glory, and other fighters will still be able to move on to the hex the fighter is/was occupying. The dead fighter just stays there...
- Inspired or assisted by community feedback!
Note: You should see 0.6.3 in-game once you have the update.