To celebrate Warlander’s recent PC release and the phenomenal community that helped get us here, we are kicking off the debut of our Community Spotlight series where we recognize standout community members who have become true ambassadors of Warlander in and outside of the game.
What better way to launch this spotlight series, than with one of our OG Content Partners that has not only been holding it down since Open Beta but has in a very short time amassed a viewership that has everyone taking notice.
Looking for top-tier supportive content with a touch of razzle-dazzle and love? Hangy Henry is your guy!
Hangry Henry Community Spotlight
Hangry Henry the Entertainer
How did you come up with the name Hangry Henry?
When I don’t eat, I become Hangry Henry. It’s real, you can see it live. If I don’t eat, I get Hangry.
When did you start making content?
October 2022
What inspired you to make content?
I spent time building a career in a field that made me unhappy. I decided to stop and do something that I love.
What are your goals as a content creator?
To have as much fun as possible and to have as many people play Warlander as possible- it’s really fun to play with friends.
Where can we find your content?
https://www.twitch.tv/hangry_henry LIVE from my home in Washington (USA) https://www.youtube.com/@hangry_henryttv7727
Hangry Henry the Warlander
How did you find Warlander?
My brother asked me what games I was playing over dinner. I said, “Escape from Tarkov and other things.” He told me to check out Warlander, “I shit you not, one of the spells is finger guns.” I said, “I’ll have to try that.” The rest is history.
Why should people watch you make Warlander content?
You’ll learn techniques for the game and find the best community in our chat
What is your favorite piece of Warlander content that you’ve created?
My Execute Order 66 video https://youtu.be/etDuqDk7WE4
What advice would you give to a new Warlander Content Creator?
Be yourself and be happy.
Hangry Henry in the Warland
What has been your most memorable moment in Warlander?
Toss up between Being called a Gigachad by Sacriel and being the world’s first Centurian.
What is your favorite Class in Warlander?
Warrior, because as long as I have my team as support I cannot die.
Start with 0-Star of each class first, play around with the class and find which one you like. From there, decide which you want to grind to 5-Star.
Hangry Henry IRL
Who inspires you?
Benjamin Franklin, the dude said, “write something worth reading, or do something worth writing about.” I try to do that every day.
What is your special talent?
I can whistle through my nose.
What is something that no one knows about you?
I have a five-octave vocal range, like Beyoncé mutha *****.
The future of Hangry Henry
What do you enjoy most about Warlander and what do you look forward to the most in the future?
I love all of the cosmetic and otherwise customizations. It’s so fun to change things up to Min Max the game. I look forward to new subclasses in the future.
We've released a patch with changes and improvements to gameplay, event functions, UI/UX, training area, and skill balance, as well as a large number of bug fixes.
Change of season duration
The end date of the current Season 0 has been changed.
Before change: Ends April 19, 2023, at 9:00 (UTC)
Now: April 25, 2023, 9:00 (UTC)
Additional Functions
Event rules have been added that only certain classes can participate.
Elemental Fury will be held under this rule, in which only Mages can participate.
We hope you will enjoy a different kind of long-distance warfare-oriented Warlander!
Leaver Penalties
Penalties will now be given for exiting from the menu or leaving a game unattended.
Players who do not finish a match properly will not be able to enter the match for a certain period of time.
Players who are repeatedly doing things that are subject to penalties will have their penalties extended and will be restricted from matching for a longer period of time.
We will continue to add new ways of detecting game abandonment (AFK) to penalize.
Voice Macros
Voice macros will no longer be notified to other players if used multiple times in a row.
When using voice macros or markers in succession, callouts and voice macros will no longer play continuously on other players' screens.
Beginner Quests
Improved the content of beginner quests.
Changed the conditions for clearing steps 1-4.
If there is a quest with changed conditions for a step that is currently in progress, the progress with the old conditions will be reset.
If there is a Quest with changed conditions in an already-cleared step, it will remain clear.
This change does not revert the cleared step to an uncleared state.
Keybindings
The following key configurations can now be changed:
Entering additional skills
Cancel a Skill
Re-Deploy
UI/UX Improvements
New item and title icons now disappear when the cursor is held over them.
Tooltips for Familiars now display attack power against humans and objects.
Changed so that Glamours already installed are also displayed in the list of equipment appearance changes.
The range of emotes that can be set for each voice macro has been increased.
Adjustments to Training Area
BOTs with higher title ranks have been placed in the training area.
Allied BOTs in the training area now participate in team skills.
The behavior of BOTs in the training area when blown away while in guard status has been changed.
Before: After being blown away, the BOT will return to its original position by normal movement.
After change: After being blown away, the BOT will return to its original position while guarding.
Gameplay adjustments
Opening Gates
When an enemy player is near and outside the gate, the gate cannot be opened.
The judgment of opening and closing the gate according to the position of the enemy and the player attempting to open the gate will be as follows.
The gate can be opened.
Opener: Inside the gate -- Enemy: Inside the gate
Opener: Outside of the gate -- Enemy: Inside of the gate
Cannot open the gate
Opener: Inside the gate -- Enemy: Near and outside the gate
Opener: Outside of the gate -- Enemy: Near and outside of the gate
Tower Capture
You can now earn Valor points even when you reduce the control meter of an enemy Tower.
The number of Valor points earned when capturing a Tower has been adjusted from 50 to 40 points.
The behavior of BOTs during a match has been improved.
Enemy players in your castle will always be shown on the map.
Skill Balance
Thunderstorm
Stormbringer's ULT "Thunderstorm" now grants 200 armor to the caster.
Dispel
When using Dispel on Firewall, it is now possible to erase the entire firewall.
Fog
Fog has been adjusted from 15s to 18s because of its short cool time and wide range, which had a greater impact on the battlefield than expected.
Cool time: 15s to 18s
The range of the effect has been reduced at all levels.
Crystal Defender
The following adjustments have been made to the Crystal Defender, which had a short cool time, making it easier to activate multiple times in a single battle. Cooldown: 6s to 18s
Healing
The following adjustments have been made to the Valor Points earned when healing an allied player, as it was an easier way to earn Valor Points than to use other actions. The amount of Valor points earned has been decreased from 60 to 50.
Team Play
In order to evaluate actions that contribute to the team from various perspectives, the following evaluation items have been added:
When a player grants Holy Armor to a teammate, he or she receives Valor points.
However, players do not earn Valor points when they grant Holy Armor to themselves or before the start of a match.
Dispelling an enemy's object born from a Skill or Protection on an enemy will earn you Valor points.
Bug Fixes
Fixed a bug where the tooltip of guard shooting sometimes did not show the attack power.
Fixed a bug where the breakdown of Valor points of mercenaries was not displayed in the results.
Fixed a bug that caused the season rank progress gauge to show unnatural behavior under certain conditions in results.
Fixed a problem in which the required CP value displayed in the tooltip in results was displayed as lvl 1 regardless of the actual level.
Fixed a problem in which alliance status was not synchronized across players in rare cases.
Fixed a problem in which players' Valor points in a match were sometimes not synchronized properly.
Fixed a problem in which Valor points for capturing a Tower could be earned repeatedly under certain conditions.
Fixed a bug in which the key help message "Close the gate" would sometimes appear when the winch was deactivated.
Fixed a bug where the display of the anti-object attack power of Powerbomb was displayed.
Fixed a bug where the beginner quest would not be cleared even if an emote was performed during the victory or defeat staging.
Fixed a problem in which it appeared that the maximum number of skills and talents could be obtained in the result rewards.
Fixed an issue where a long wait time would sometimes occur when purchasing items in the store in succession.
Fixed a problem in which some reward images were not displayed on the Season Pass screen.
Fixed an issue that could cause members of an army to be separated from party members after being matched together.
Fixed an issue where the robot would sometimes stay floating when it landed.
Fixed a problem in which the HP of the player on the robot was sometimes displayed incorrectly when the player was on the robot.
Fixed a bug that sometimes caused the camera to behave incorrectly when a player lost a match while falling.
Fixed a problem in which some traces of Sentry Anti Cheat remained after uninstalling Warlander. While these files were not functional and totally harmless, the un-clean uninstall was not intended and was also misleading.
Fixed a problem in which the player could be attacked by the Crystal Defender even if he or she guarded against it.
Some text has been corrected.
Fixed some sound effects.
We were able to identify and fix many bugs through reports and communications from our players. Thank you for your cooperation in improving the game.
And of course, thank you for your continued support of Warlander.
We've released a patch with improvements to the 5-Army matchmaking system, Quests & Missions, and more!
GAMEPLAY CHANGES
AFK players who have not acted for a certain period of time will be removed from the Battle. Catapults can no longer be destroyed when an allied player is on board.
AFK and leaver penalties are planned to be added soon.
QUESTS & MISSIONS
Adjustments to the difficulty of various quests have been made. The quest to get Headshot kills have been removed. The quest to invoke a cataclysm has been removed. Quest to use finishers have been removed from daily quests. Spec Ops mission to Invoke a cataclysm has been changed to “Control 5 or more towers at the same time.” Point rewards for various Spec Ops missions have been adjusted:
Dawn Bridge Control 4 or more towers at the same time 800 → 400 Control 5 or more towers at the same time 800 → 1200
Pentagon Control 4 or more towers at the same time 800 → 400 Control 5 or more towers at the same time 800 → 1200
Spec Ops mission “Fire 15 or more rounds from the catapult” will now succeed if any members of the Army fire a total of 15 rounds between them. The HP at which Finishers can be executed has been adjusted. (Was 40 HP → Now 60 HP)
MATCHMAKING IMPROVEMENTS
Improved the 5-Army Battle matchmaking to make full battles of 100 players more likely. There may be a longer queue time as a result of this. Take advantage of this opportunity to enjoy a large-scale match with up to 100 players!
BUG FIXES
Fixed a problem in which the ‘Item list’ was not displayed correctly in the ‘Loadout’ category of the Shop Menu. Fixed an issue preventing purchases from Vietnam. Various text fixes.
An update to the matchmaking system has been implemented to make it easier to be matched with players of similar ranks, taking into account the current player population.
Gameplay Changes
After analyzing the data obtained so far, it was found that the tempo of game progression was a little slower than expected.
Also, since it was more difficult than expected to break into the castle by using ladders, the following adjustments will be made while taking into consideration the balance with other siege weapons.
Castle door durability: decreased from 1500 to 800.
Ladder durability: Increased from 120 to 300.
Adjusted the number of protective doors in each lane in the 2-Army Battle map: Ritual Valley.
Item Adjustments
Glamour Rarity
Equipment can now have any compatible Glamour applied to it regardless of rarity.
The previous restriction was intended to allow players to judge the strength of equipment to some extent by its appearance.
However, we have removed this restriction so that players can enjoy customizing their equipment more freely.
Shop Adjustments
Mercenary Contracts
The prices of Mercenary Contracts have been lowered so that players who have just started the game can purchase them.
Rank 3: 450 Silvings → 50 Silvings
Rank 4: 630 Silvings → 100 Silvings
Rank 5: 900 Silvings → 300 Silvings
Bug Fixes
Fixed a bug in 2-Army Battle mode: The oil pot at Dawn Bridge was not being hit by projectiles from certain angles.
Fixed a bug that prevented some Familiars from appearing as post-battle results rewards.
Fixed a bug where the progress of some weekly quests did not progress beyond a certain point.
Thanks for your continued patience, love, and support.