Warlander cover
Warlander screenshot
Genre: Tactical, Hack and slash/Beat 'em up, MOBA

Warlander

Early Access Timing Statement

Hello Warlander!

We appreciate your patience as you wait for news about the end of the Open Beta and the start of the Early Access Phase. We had hoped to have the Early Access start date to you by now, but as we have mentioned in the chat, we are still working on finalizing the date internally.

Why are you still working on the date?
We want to present you with an Early Access version that will not only meet our own quality standards but also address as many of the problems and improvement opportunities as possible that you helped us identify during Open Beta testing.

Bringing Warlander to this state will ensure that we can confidently begin to market Warlander and bring in new players. We want to make sure that as much of your feedback around the new player experience as possible is worked in so that we can positively build on the excellent community that has helped us get to here.

Taking our time at this point to get things right will benefit all of us in the long run.

What exactly are you doing?
We have been prioritizing the topics that we want to complete before Early Access with most of this coming from community feedback. There are of course improvements and additions that were already planned, before your feedback, so we are finalizing the priority of these topics now, and already working them into our Early Access build.

So… when is Early Access?
As most of you have been here with us from day 1, you know that we are doing our best to be as honest and transparent as possible, as well as playing Warlander daily, and often with you, so it is killing us to not be able to share a date with you yet. With that said, we promise you that as soon as we know, you will know, and whatever the timing is, we do all of this with the best interest of Warlander, and the community in mind.

Where is the news about the Open Beta Rewards?
We have completed the Open Beta rewards bundle, which we are excited to share with you. Currently, we are finalizing the accompanying art assets, and then we will share the Rewards with you all.

Thanks for your continued feedback and support!

Your Warlander Team

Open Beta Balance and Improvement Patch - 0.8.6.626

Open Beta Balance and Improvement Patch - 0.8.6.626



Greetings Warlander!


Our next balance and improvement patch is now available!
This includes improvements to matchmaking, as well as various bug fixes based on your collective feedback.

Join the discussion in Discord. https://discord.gg/playwarlander

Matchmaking System
We have implemented a system that divides players into armies based on each player's past performance.

  • Teams will be divided based on the winning percentage of the past 10 rounds.
  • This is meant to help addresses team composition.

5-army battles now open once every 19 minutes instead of being always open.

  • After 19 minutes have elapsed, the mode is opened for 1 minute.
  • The layout of the Game Mode selection has been adjusted accordingly.
  • The time until 5-army battles open matchmaking is indicated on the Play button and on the game mode selection button, when a 5 Army Battle is selected as the game mode.

Character Actions

  • Fixed Sprint being interrupted by some voice macros or setting markers.

Bug Fixes

  • Fixed an issue with Lunge Slash passing through walls.
  • Fixed an issue where the travel distance for Lunge Slash Lv5 was shorter than Lv4.
  • Fixed an issue where the amount of damage from Magic Napalm was different than indicated.
  • Fixed an issue where skill EXP values were displayed incorrectly when skills were acquired on the results screen.
  • Fixed an issue where the animation of power bombs was impacted by lag.
  • Changed call timing of game start API. Server load reduction support has been implemented.
  • Fixed a bug that caused parties to break up on rare occasions.

Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

Open Beta Balance and Improvement Patch - 0.8.5.580

Open Beta Balance and Improvement Patch - 0.8.5.580



Greetings Warlander!


Our next balance and improvement patch is now available!
This includes balance adjustments, as well as some improvements based on your feedback, including adding a Report Player button to the Support screen, adding an option to turn ON/OFF camera shake, adding server selection to the options menu (players may now select the server they wish to prioritize for matchmaking - Please keep in mind that this may affect queue times), and title acquisition cutscenes can now be skipped.

Join the discussion in Discord. https://discord.gg/playwarlander

Improvements to the 2-Army Battle Map
Previously the catapult area and the central area were connected, easily allowing an army that captured the central area to also capture the catapult shortly afterward, making it difficult for opposing armies to mount a comeback.

Therefore, based on community feedback, as well as data obtained from the OBT, we have now separated the central area and the catapult area topographically and added new towers to the catapult routes.

We believe that this clarifies the role of each route and changes how each route influences the overall battle. Please give the map changes a try and let us know what you think.

Game Rules

  • Added a new mechanic that determines the spawn point of the Cataclysmic Idol based on the battle situation and player locations.
  • In order to increase the number of Valor Points earned by Catapult operators, we have increased the amount of Valor Points gained when destroying Ballistas and Cannons.
  • New objectives for each Squad Role
  • Assault Squads: Damage an enemy Core (more Valor Points received than Spec Ops Squads and Castle Guard that do the same)
  • Spec Ops Squads: Damage an enemy Core/defeat enemies near the catapult/defeat enemies around your Castle
  • Castle Guard Squads: Defeat enemies around the castle (more Valor Points received than Assault and Spec Ops Squads that do the same)
  • Adjusted the number of Valor Points earned from 800 to 1000 for each unit mission completed by Special Ops Squads.
  • Added a feature that allows a player to instantly Redeploy after a certain amount of time has passed from their death.
  • Fixed an issue in 2-Army Battles where players could earn more Valor points than usual by destroying and rebuilding the ladder attached to the wooden fort on the stone bridge.


Robot

  • Sped up melee attack slightly
  • Machine gun damage increased from 20 to 30
  • Cannon damage increased from 60 to 100


Hymn of War

  • Shortened casting time.


UI/HUD

  • Improved HUD for Core HP display at the top center of the screen.
  • Added an animation for when the Core is struck by an attack.
  • Added a button on the support screen that leads to the Report Player page.
  • Added an option to turn ON/OFF camera shake.
  • Added server selection to the options menu.
  • Users may select the server they wish to prioritize for matchmaking.
  • Title acquisition cutscenes can now be skipped.
  • Added description of Servant effects in the Servant tutorial.
  • Added tutorial for Perk levels for Perks attached to equipment
  • Rerolled Perks are now guaranteed to be different from the Perk that was rerolled.
  • Added Emote sample playback function on the Emote menu screen.
  • Number and price of aura crystals available for purchase have been adjusted.
  • Changed standard price setting from 500 Silvings to 1000 Silvings
  • Reversed camera controls selected in options are disregarded when using the mouse.
  • Other minor UI/HUD improvements.


Bug Fixes

  • Fixed a bug that caused a Character's style to be the same as the previously deployed character's when redeploying.
  • Fixed a bug where the English skill descriptions for Lunge Slash and Magic Napalm were different from their actual effects.
  • Fixed a bug in which key configuration changes were not reflected in the voting HUD, basic control HUD, or key prompts.
  • Fixed a bug that prevented players from boarding a siege-weapon when they were disconnected from the network.
  • Fixed a rare issue where siege-weapons destroyed while on fire could no longer be built.
  • Fixed a bug that sometimes prevented users from clicking the EULA approval button.
  • Improved stability of full-screen mode behavior on monitors of sizes other than 16:9.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

Open Beta Balance Patch - 0.8.4.547

Open Beta Balance Patch - 0.8.4.547



Greetings Warlander!


Our next balance patch is now available! This includes balance adjustments, as well as some changes based on your feedback including shortening the cutscene for wins and losses at the end of a match and changing the number of aura crystals that can be purchased per day in the store from 5 to 20.

Join the discussion in Discord. https://discord.gg/playwarlander

Title Characteristics, Perks, Buffs, and Talents



  • Added a Title with an increased weapon attack power effect for each Valor Rank for all classes
  • Weapon Attack Power Perk reduced

Weapon attack power of the following perks has been adjusted accordingly



  • Blade of Destruction
  • Blade of Collapse
  • Trigger Happy
  • Miracle Magazine
  • Shield of Darkness
  • Shield of Intrigue
  • Warrior/Cleric/Mage Killer perk effect reduced
  • Warrior/Cleric/Mage Killer Talent effect reduced
  • Decreased effect of HP-boosting Talents

Siege/Anti-siege Weapons/Cataclysmic Idol


Ladders

  • HP180 β†’ 120

Catapult

  • Damage to objects reduced from 800β†’600

Robot

  • HP raised from 4000β†’6000

Weapons


Ignition

  • Increased the number of hits required to set an enemy on fire from 2 to 3
  • Fixed a bug that could cause Ignition to hit even when guarded.

Warrior Normal Attack

  • Upgraded the amount of damage of various normal attacks of Warriors
  • Normal 3-attack combo 30/30/60 β†’ 40/40/80
  • Jump attack increased from 45 to 50
  • Running attack 45 to 60
  • Increased damage of the Cleric’s third attack in the basic combo
  • 60β†’80

Skills


Power Bomb

  • Adjusted damage amount
  • Lv.1 60β†’80
  • Lv.2 84β†’100
  • Lv.3 108β†’120
  • Lv.4 132β†’140
  • Lv.5 156β†’160

Lunge Slash

  • Fixed a bug where some attacks would not hit depending on the angle of the attack.

Rushdown

  • Fixed a bug where some attacks would not hit depending on the angle of the attack.

Crow

  • Fixed a bug that sometimes caused Crow to hit even when guarded
  • Adjusted the restraint time when hit. (in seconds)

Fog

  • Lowered duration

Sanctuary

  • Effect time 20s β†’15s

Other



  • Shortened the cutscene for wins and losses at the end of a match
  • Changed the number of aura crystals that can be purchased per day in the store from 5 to 20.
  • Added a function to connect to the PLAION support page directly from the submenu screen.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

Open Beta Balance Patch - 0.8.3.529

Open Beta Balance Patch - 0.8.3.529


Greetings Warlander!


Our tuning patch is now live! As previously mentioned, this patch addresses a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT.

Please note: there are some updates to the patch notes and to the contents of the patch since we shared it on Friday.

Join the discussion in Discord. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs

  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.


Game Rules

  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked


Siege/Anti-siege Weapons
Ballista

  • Damage against humans: Adjusted from 32 to 20
  • Damage decay distance: Adjusted from 25m to 50m


Cannon

  1. Removed bullets reaching the catapult in 2-team battles. This was not intended.
  2. HP increased from 300 to 400
  3. Damage to objects increased from 400 to 500


Catapult

  • Adjusted the interval between shots 3.75s β†’ 4s


Basic actions
Warrior and Cleric

  • Warrior and Cleric normal attack damage against humans and objects has been reduced.


Crossbows
Hunting Bow

  • The number of bullets was adjusted from 6 to 8.
  • Continuous fire interval adjusted from 0.4 to 0.5
  • Damage against humans: 36 β†’ 30 (This was a typo)
  • Damage decay distance adjusted from 50m to 35m


Weapons
Fireball

  • Damage to humans and objects: 48 β†’ 44


Wind Blast

  • Damage to objects: 30 β†’ 24


Ice Spear

  • Reload time 4s β†’ 3s
  • Number of bullets 5 β†’ 4
  • Continuous fire interval 1.9s β†’ 1.5s
  • Damage to opponents 75 β†’ 66


Lightning Shock

  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s β†’ 1.25s


Ignition

  • Damage to opponents/objects adjusted from 84 to 77
  • The hardness frame on hit has been reduced.


Skills
Power Bomb

  • Adjusted damage to humans/objects for each level as follows

Level1 120β†’60
Level2 144 -> 84
Level3 168β†’108
Level4 192 to 132
Level5 216β†’156

Smash

  • Adjusted the damage to 40 for each level.


Lunge Slash

  • Fixed hitbox
  • Adjusted the damage of each level to the following

Level1 80β†’60
Level2 100β†’72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108

Rushdown

  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows

Level1 80β†’40
Level2 110β†’56
Level3 140β†’72
Level4 170 to 88
Level5 200β†’104

Rocket

  • Corrected hitboxes
  • Adjusted the damage of each level as follows

Level1 100β†’80
Level2 140β†’112
Level3 180β†’144
Level4 220 to 176
Level5 260β†’208

Crows

  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m


Lightning Strike

  • Adjusted range from 60m to 55m


Magic Napalm

  • Corrected an error in the skill description.


Rocket Punch

  • Fixed a discrepancy in the display of damage against the opponent.


Other

  • Removed the background music of the Toylogic logo displayed when starting up the game.


Thanks for your continued feedback and support!

βš”οΈ Your Warlander Team πŸ›‘οΈ

UPCOMING Open Beta Patch - 0.8.3.529

Greetings Warlander!


Hello from the team. We have a tuning patch ready for testing that will address a ton of the feedback and suggestions that we have seen so far from the community and from our own experience playing in the OBT. As much as we want to get this patch out before the weekend, we absolutely want to get this right the first time, so rather than rushing it out tonight we will QA the patch on Monday, with an intended release of Tuesday 20/09/22.

We know this may feel like a bit of a tease, but we want to try and be as transparent as possible with you guys in regards to our plans, so we are sharing these tune-up changes ahead of Tuesday. This way you can have a clear idea of what's planned while going into the weekend Warlander discussions and which will hopefully also make it easier to answer questions from new and returning players. Please stay tuned for more information about the specific timing of the patch and let Dave or Shievo know if you have any questions. https://discord.gg/playwarlander

Title Characteristics, Perks and Buffs

  • The effect of "ladder climbing speed" was reduced by 20%.
  • The effect of "Siege-weapon transport speed" was reduced by 20%.
  • The effects of some Title perks have been changed.
  • The effect of the building speed buff was reduced.


Game Rules

  • Fixed the appearance of Cataclysmic Idols outside of the central area in 2-army battles.
  • Cataclysmic Idols are now announced 15 seconds before the idol appears on the map.
  • Adjusted the number of Valor points gained when a friendly player is healed from 40 to 60.
  • Raised the number of Valor points earned when completing Castle Guard Squad missions
  • Raised the number of Valor points earned when defeating a player with a higher ranked


Title

  • Adjusted the distance required to gain Valor points when carrying battering rams or siege towers from every 4m to every 5m.
  • Adjusted the number of Valor points required to reach each Valor Rank

Valor Rank1 300β†’500
Valor Rank2 800β†’1200
Valor Rank3 1500β†’2100
Valor Rank4 2400β†’3200
Valor Rank5 3500β†’4500


Weapons
Fireball

  • Damage to humans and objects: 48 β†’ 44


Wind Blast

  • Damage to humans: 60 β†’ 48
  • Damage to objects: 30 β†’ 24


Ice Spear

  • Reload time 4s β†’ 3s
  • Number of bullets 5 β†’ 4
  • Continuous fire interval 1.9s β†’ 1.5s
  • Damage to opponents 75 β†’ 60


Lightning Shock

  • Fixed a bug that more bullets than expected were being fired in a single shot.
  • Firing interval 0.6s β†’ 1.25s


Ignition

  • Damage to opponents/objects adjusted from 84 to 70
  • The hardness frame on hit has been reduced.


Skills
Power Bomb

  • Adjusted damage to humans/objects for each level as follows

Level1 120β†’60
Level2 144 -> 84
Level3 168β†’108
Level4 192 to 132
Level5 216β†’156


Smash

  • Adjusted the damage to 40 for each level.


Lunge Slash

  1. Fixed hitbox
  2. Adjusted the damage of each level to the following

Level1 80β†’60
Level2 100β†’72
Level3 120 to 84
Level4 140 to 96
Level5 160 to 108


Rushdown

  • Fixed hitbox
  • Increased startup frames.
  • Reduced turning flexibility on activation.
  • Adjusted the damage of each level against humans/objects as follows

Level1 80β†’40
Level2 110β†’56
Level3 140β†’72
Level4 170 to 88
Level5 200β†’104


Rocket

  • Corrected hitboxes
  • Adjusted the damage of each level as follows

Level1 100β†’80
Level2 140β†’112
Level3 180β†’144
Level4 220 to 176
Level5 260β†’208


Crows

  • Adjusted flight speed from 12m/s to 8m/s
  • Adjusted range from 50m to 40m


Lightning Strike

  • Adjusted range from 60m to 55m


Magic Napalm

  • Corrected an error in the skill description.


Rocket Punch

  • Fixed a discrepancy in the display of damage against the opponent.


Other

  • Removed the background music of the Toylogic logo displayed when starting up the game.
  • Changed the wording of the error message that appears when a new update is available.


Thanks for your continued feedback and support!
Your Warlander Team