Warlocks Quarry cover
Warlocks Quarry screenshot
Genre: Adventure, Indie

Warlocks Quarry

Monthly Update.

It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list.
The more testers the better.

Monthly update August 2024.

Short update.

GalaxIverse II launch went well, no bug reports and good reviews.

Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ).
Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.

Monthly update.

I plan to provide general monthly updates based around all my different games and how they are to be developed.

Keep Up to date with new games and updates by joining my community group.

Galaxiverse II is launching 1st August and is free to play, add to your Wishlist.
https://store.steampowered.com/app/2750980/GalaxIverse_II/

Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use.

Core objectives

AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive.

Dynamic model loading, At present I load all models when the game loads, I will switch this to only load on demand. This allows me to have far more items with higher resolution whilst speeding up loading and reducing the memory footprint. This primarily applies to Hud/holding based items.

At present the engine supports 9 worlds of 16384x16384 voxels. I'm going to half the map size but support far more worlds, Maybe even Fairspace size. ( I would like to mash Fairspace/warlocks together ).

Dedicated server to support 32 or maybe 64 players.

Tricks and traps in the constructions / Points of interest.

The game will be released as early access and will probably stay like that for a few years.

1st Dec 2023 - small patch

Back feeding some fixes from the warlocks deeds.

Corrected Oxeye daisy being farmed as the wrong entity before growth completion.

Corrected some energy processing, Not as prevalent in this build but still possible to slide into the minus.

Warlocks Deeds playtest signup.

Warlocks Deeds - Coming soon.

https://store.steampowered.com/app/2479780/Warlocks_Deeds/

Following on from Warlocks Entanglement and Warlocks Quarry, is the mystical realm of "Warlocks Deeds," the boundaries of magic and technology blur, allowing warlocks to traverse to different dimensions where advanced technologies exist. Through ancient portals your character can embark on extraordinary journeys to explore realms where science and technology thrive.

Beta testing to begin soon.

19th Dec Update

Re-Release previous patch, Hopefully this one works better. If there are any issues please post the crash report or if no crash report then the last 20 lines of the boot.txt file from %appdata%\warlocks quarry folder.

Small reduction in memory footprint to hopefully aid users of Intel GPU's that share the same address space as the application.

Update Reverse

Not sure if this update has caused issues, reversing for test purposes.

18th Dec 2022

Update to the chunk removal code, Hoping it resolves any crashing issues. Feedback is appreciated on any crashes that occur.

Thanks.

18 December 2022

Small bug hunting update, increasing debuging information.