Work on the anticipated Auxiliaries roadmap update has officially begun! In the meantime, this update aims to alleviate some quality of life concerns. In addition, it introduces the cheats menu, which is sort of like a “creative mode.”
By all means post ideas for how I can expand this feature! Looking forward to seeing cinematic shots from the air as well as new creative mode bases.
Update Log:
Added Cheats menu (default keybind is O). Be warned, while using cheats Quests and Steam achievements will not unlock
Added building rotation (45 degree) snap option
Added building grid (1 meter) snap option
Added Clear Cut option in the Legion tab to remove foliage beyond storage capacity
Added Reverse Order option in the Legion tab to invert the formation order of Centuries
Improved Testudo behavior by allowing units to break state and lower their overhead shield if attacked in melee
Overhauled worker AI to remove interruptions between jobs
Fixed camp preset placed objects rotation
Fixed century sliders when relocating camp
Update 2.01
Legates,
This is a small patch which fixes a few bugs introduced in the Foundations update. As usual, please continue to submit reports on Discord. Thank you!
Update Log:
Fixed job sliders not working after recruiting units into a new Century
Fixed uncalled Centuries not following the Formation when Relocating camp
Fixed Optio to Centurion promotion when Primus Pilus is already in that Century
Foundations 2.0
Legates,
After a tumultuous month, and nearly all of last week spent constructing IKEA furniture, I am finally back in action with the much anticipated Foundations major update!
As the name of this update suggests, the primary focus is paving the road for future additions. Now, the in-game Legion is modular, expandable, and more interactive. To do this, much of the underlying organization was modified. In the coming major updates, this will simplify the coding task, so I can focus on crafting high quality content.
In addition, this update adds new Formation control options. Before, only the position of troops in a Century could be adjusted with Marching and Battle mode. Now, higher level control over Century positions in the overall Formation is possible with layouts. This was also made fully expandable, so new Formation layouts and modes can be added with ease.
Speaking of new Formation modes, Testudo has also been introduced in this update. Although it may not be entirely useful just yet, further down the road, archers will make it a life-saving necessity…
In the coming month, I plan on introducing some additional improvements and new features to the experience. This will lead into the Auxiliaries major update, which I may combine with elements of another part of the Roadmap. If/when this happens, a new edition of the Roadmap will be published. For now, things are on course with the original plan.
I am looking forward to this Fall and Winter. Thank you all for your patience and support!
Update Log:
Added support for more Formation modes
Added support for Formation layouts
Added Testudo mode (in addition to Marching and Battle)
Added new Testudo mode shield animations for units in rear ranks
Added 1 column and 2 column Marching layouts
Added 3 row (the original layout), 2 row, wide, and stagger Battle layouts
Added new “Foundations” music track
Added ability to mouse-over and see unit info in the Legion menu
Added ability to click on units in Legion menu to upgrade and promote
Added ability to transfer units via the Legion menu
Added new unit icon colors in Legion menu, default is Soldier and Officer, orange is Guard, red is Worker
Added individual Call to Arms toggles to each Century in Legion menu
Added Soldier and Guard/Worker sliders to each Century in Legion menu
Added support for new unit types in future updates
Added support for generic groups (includes officers, positions, modes, etc), which could apply to the Britons in future updates
Added Hold Pila toggle (H)
Changed Tesserarius and Optio to be counted as Officers, can no longer guard or work
Updated the Help menu with proof-read text
Moved Recruit button to the Legion menu
Moved Call to Arms/Disband button to the Legion menu
Moved “Cancel All” buttons to the Legion menu
Removed the Manage menu, everything is controlled via the Legion menu now
Removed the Unassigned job
For quick reference, here is the Roadmap. Warlord Britannia is now heading towards the Auxiliaries update!
Update 1.32
Legates,
This is another small patch designed to improve the experience in the meantime while waiting for the Foundations update!
Update Log:
Added Kills as alternate/parallel requirement to Days in service
Added volume clouds option (NOTE: major performance gain possible on low-mid range systems)
Added respawn at camp button
Updated formation floating arrow and hold models
Increased structure durability
Increased info panel text size and widened the menu
Fixed keybinds not saving between game sessions
Fixed "game saved" note layout when returning to game
Fixed error with guard points not updating
Update 1.31
Legates,
This is just a small patch which fixes bugs introduced in the 1.3 update!
Update Log:
Player respawns at base if below the terrain
Formation sets to Hold when warping back to camp after all Romans are wiped out
Build tool now sets (Use Preset) as default when relocating camp
Fixed AI weapons not disarming in their scabbards. Will not hit bodies on the ground anymore
Fixed friendly fire hitting legs
Fixed guards losing their post when spoken to by the player
Fixed timber refunds for a few structures
Update 1.3
Legates,
This update focuses on making base defense more fun and useful. Before, a fully enclosed camp could protect you from the barbarian horde… At least until you ran out of ammunition. Now, you and your Legionaries will be resupplied frequently, allowing for sustained defense from the battlements and towers. However, enemies will try to tear down walls and obstacles in their way, giving you a limited amount of time and making fortification systems more important.
With this new change, base construction on the march has been made incredibly streamlined. Now, when packing up and relocating camp, your old layout will be automatically placed down as blueprints. Simply assign workers and watch them rebuild your camp exactly how you left it.
This should be the final content update before the highly anticipated Foundations update makes its way out. As usual, please use Discord to submit bug reports!
Update Log:
Barbarians can now damage and destroy camp structures
Camp structures are repaired after a raid is defeated
Legionaries and player regain ammo every 20 seconds when under attack at camp
Pila now ignore parts of watchtowers and battlements to make defense easier
Trees now have different wood amounts
Guards now have a minimum Pila throw distance of 1m
Legionaries now carry Furca when Relocating camp
Formation now teleports back to camp if all Legionaries are dead
Melee and projectile hits now interact with dead bodies and apply a force
Added saved camp preset feature. Structures and points within 150m of the flag will be saved when relocating. May be selected off with the scroll wheel to start a fresh camp
Added Sudis stakes structure. Cheaper to build but weaker than palisades. Best used to keep enemies away from the walls while engaging them with projectiles
Added more cancel/clear buttons in Manage menu
Added Legionary deaths in stats panel
Removed guard/patrol point - player/AI collision
Removed pathfinding for the formation. Now uses custom movement solution to eliminate terrain issues
Removed pathfinding for mobile groups. Eliminates possibility of them getting stuck and never despawning
Fixed guard and patrol point placement glitchiness
Fixed projectiles not hitting legs
Fixed Veni Vidi Vici quest not unlocking if some settlements were desolated
Improved Legionary pila throwing, does not account for target lead or drop yet
Improved enemy reaction speed, interrupts wait time when attacked
Improved pathfinding on battlements and watchtowers
Update 1.2
Legates,
The Emperor has been pleased with your progress. However, he expressed great concern with the security of your marching camps. Raids and Convoys have been a constant malady. Too many Roman lives have been lost.
In order to bolster your defensive capabilities, I was authorized to expedite the delivery of a number of structures originally planned for a much later update. In addition, your stationary Guards will now hold their ground and cast Pila at incoming enemies.
In addition to these new elements, a number of bugs have been fixed, and Quality of Life improvements made. There is still more work to do on the road to the Foundations update, but things are heading in the right direction. As usual, please use the Discord to submit reports, those are critical. I appreciate your patience while I work to fix bugs...
To Climb Ladders, get adjacent, and repeatedly press space to climb while looking at them. I am aware they are a little tricky, and working on a new system.
Update Log:
Added Watchtower structure, for now be sure to remove all items and points before removing. I am working on a failsafe to prevent removal if legionaries are still inside
Added Gate structures, press E to use
Added Battlement structure
Added a Demotion button to Promotion menu
Added a Dismiss button to Promotion menu
Added check to Disband to ensure homebase is preset
Added a Gold to Silver converter, with a 1:75 rate
Added Spotify link in the main menu
Added Date to Camp Tab menu
Added day in service progression note
Added saving complete note
Added reports about convoys in the Log
Added a scroll bar to the Log
Added two new unique names, there are now 12
Fixed palisade and contubernium tent refund amounts
Fixed formation officer count to include command staff
Fixed guards crowding around patrol points when enemies nearby
Fixed Keybinds not saving between sessions
Fixed weird movement when opening TAB menu
Fixed VIPs, Nobles, and Quests Unrest reduction. Before, it may have reduced unrest from a closer, but desolated settlement
Fixed Promotion menu not closing on Escape press
Fixed Mouse blurb not hiding when correctly when closing TAB menu after hovering over a Map element
Fixed Formation officer count to filter out Optio and Tesserarius, should now match Manage menu
Fixed Taxation unrest so it can be correctly re-optioned on a captured settlement and have the unrest reduced, stay the same, or increase
Increased guard/patrol point rotation speed
Decreased weather system cycle speed
Changed call to arms to sample player distance to homebase, and check if homebase exists first
Changed disband “too far from camp” message
Expanded Call to Arms and Disband radius to 100 meters (from 60m)
Increased Marching formation speed
Decreased Battle formation speed to half of marching speed
Increased convoy destination-reached distance to 50 meters (from 15m), should help with lingering convoys that got stuck on a fence and could not despawn
Bound command tool guard/patrol point rotation to build tool rotation keybind
Local unrest is now lowers slightly after successfully defeating a Raid
Gave starting troops random days in service 0-2, does not apply to new recruits
Recruitment now allowed only if at camp
Guards manning stationary Guard points will stand their ground and throw Pila at incoming enemies
Trooper leg collider now ignores the terrain when alive. Hopefully this alleviates the stuck on hills glitch
Raids now begin on July the 15th, giving a couple full days of leeway when starting a new game. Small ambushes and Night attacks can still occur
Update 1.12
Legates,
This is a very small patch designed to alleviate two problems. One, not being able to respawn when killed/overrun at your camp. And two, troopers going MIA.
Much more to come next week on the road to the Foundations major update!
Player can now respawn even when the homebase flag is missing, adding a failsafe to a potential saving/loading bug
Soldiers warp to a random loiter point (tents and the homebase flag) on game load
Shrunk contubernium and officer tent navigation obstacle, which should cut down on "traffic jams"
Added Steam DRM to game executable. Pirates, ye be warned!
Update 1.11
Legates,
This is just a small fixes/QOL patch, to pave the road for Update 1.2, which is coming up fast.
I finally tracked down what had been causing your settings to not save. It was the Steam Cloud all along! And a bug of my own making... Settings should now save and operate correctly. However, they have been reset to default settings, so make sure to go in and adjust/save as needed.
Also, those who had the issue where the game was invisible on launch, now it starts in Windowed mode. Hopefully that resolves it. Other than that, I might have fixed the steep terrain bug where troops get permanently stuck.
Fixed options not saving, disabled Steam Cloud save for the preferences file. Your settings have been reset to default values, please reset them as desired and save
Added max framerate slider
Added mouse sensitivity slider
Added atmosphere volume slider
Convoy spawn area now scales reasonably (square root) with enemy amounts
Added Kills to the unit mouseover
Fixed upgrade cost mouseover readout
Fixed barbarian decapitation sound not playing
Adjusted trooper feet collider to help steep terrain bug
Update 1.1
Legates,
This update is the first of many designed to fine tune the balance and pace of the game, as well as address some issues brought to my attention. I have a running list of TODO fixes and improvements, which are well on the way, and will be taken care of before work on the Foundations update commences.
The main gameplay changes to look out for are Service Requirements for officer promotions, and the ability to transfer troops between centuries (to help facilitate the new requirement). Now more than ever, keeping your veteran troops alive is critical.
Update Log:
Added volume sliders for Master, Effects, and Interface sounds
Added override to screen setting to launch in windowed mode, multiple users reported an issue with the fullscreen launch default. Known issue: Fullscreen may not save over to the next session, working on a fix for this.
Added blood toggle in options menu, I heard report of a father wanting to play the game with his son, but the blood was too extreme
Workers will stop harvesting when no storage, and just stand and wait, lets save the trees
Added cancel all harvest jobs button in manage menu
Relocate camp now removes all build/harvest jobs, and guard and patrol points
Set default screen mode as windowed, this may help those with first-time startup issues
Added kills tracker to each legionary
Added Days in Service requirement for most officers. This is designed to slow down the mid-late game, which would have the player immediately replenishing their army if they had enough money. Now, you will need to keep at least some of your troops alive for a decent amount of time, so they can accumulate Days in Service enough for promotions
Added ability to Transfer a legionary into another Century. This is designed to allow players to quickly move around their troops with many days in service, instead of recruiting fresh troops and having to wait on promotions
Formation UI men and officers count now updates when a unit is killed
Doubled First Steps and First Contact silver reward. You will not be able to fully staff the first Century until day 2 now, so keep your troops alive with the best armor possible
Decreased gold and silver taxation income
Increased taxation unrest penalties
Decreased VIP convoy to normal convoy ratio
Increased combined raid enemy spawn speed
Capped the combined raid to 250 enemies, before it could potentially spawn 400
Increased minimum convoy activity distance
Increased Noble gathering spawn distance from player
Lowered enemy amount and enemy prosperity (armor rating) in convoys slightly
Increased Notification text contrast
Increased palisade terrain angle limit, can now be placed on slopes