Warlordocracy cover
Warlordocracy screenshot
Genre: Simulator, Strategy, Adventure, Indie

Warlordocracy

Warlordocracy Early v14.7

Finished all main scripts in Ch.3, and I'll release it tonight after a few more hours of playtesting. I still haven't written any party banter or romance, but that will be patched in by Monday, along with a couple more side quests and probably a hundred bug fixes.

Lots of changes in the first two chapters. Since henchmen contracts play a major role starting in Ch.3, the required respect has been decreased by 20%. Bottom tier henchmen now only require 20% respect from their faction to summon.

Also, bomber boars have been added into Chapter 1, added a few script commands, and improved some scripts. Chapter 3 should be up in about 6 hours.


Complete list of changes:

-Fishing now disabled while swimming.
-Decreased required respect for all henchmen contracts by 20%.
-New script command: "deleteAllCorpse" to delete all mobile corpses on the map.
-New script command: "majorBattle" to start a major battle (no waiting or travel).
-New script boolean: "if_majorBattle" to test if major battle is currently happening.
-New script parameter for "if_objPos" booleans: set to "max" to test against map size.
-Bird AI now checks if they are at the edge of map and makes them move away from edge.
-Mobiles now cancel destination when inflicted with immobile condition (clamp traps).
-Placed a couple bomber boars in Whispering Way (in Ch.1).
-New object: ancient relays (defend in Chapter 3 finale).
-Decreased value of meadow berries from 3 to 2.
-Updated manuals.

Warlordocracy Early v14.6

Fixed a ton of little bugs and added a bunch of new features for Ch.3, coming in 4 days.

The plan is now to have 5 chapters in the main story instead of 6. This way the player won't get too overpowered, and the game can leave early access much sooner.

I'm gonna save the snow chapter for an optional DLC set 25 years after the main story. You will be able to import your party, but everyone will look older with white hair, and skills will all be decreased by 1 (except Education). The first 5 chapters will have a completely solid ending, so the 6th will be totally optional.






Complete list of changes:

-Message now displayed when party member spots a concealed object.
-Blacksmith characters in Chapters 1+2 can now repair your metal weapons.
-Combat music now plays when fighting either of the final bosses of Chapter 2.
-Messages+sounds for obtaining items no longer played when mobiles are spawned in scripts.
-Window text wrap now goes an additional 100 pixels on normal resolution (allowing more text).
-Fixed bug where mobiles could learn abilities twice if not in party (taking up two slots).
-Fixed bug where AI was targeting objects that were phased out (bats during daytime, etc.).
-Fixed bug with setting screen scene image to "none" (forgot to update HUD automatically).
-Fixed bug with count parameter in "objGive" script command and keeping object selected.
-Fixed bug where mobiles would cancel target if hit with arrow and arrow spawns at feet.
-New items: lute, harp (playable with Sophistication ability, no practical uses yet).
-Updated chapter screens (now only 5 chapters planned for main story).
-Credits no longer play on quitting, now viewed in Documents section.
-Leapers (frog baddies in Ch.3) now have 25% Evasion.
-New Sample Party (suitable for Chapter 2).

Warlordocracy Early v14.5

Beefed up the Power Cleave ability since axes are so slow. Removed the Boat Owner reputation from Ch.2 (Iole now just sells you a paddle so you can use the rowboat for cheap). More guards now spawn if you go for the secret ending in Ch.2. Added some new resources for Ch.3, which is coming in 10 days.

Gonna upload the new Ch.3 Alpha to Patreon in a minute: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=6_M05-KbfXk


Complete list of changes:

-Finished raft script for Ch.3.
-Updated names of Chapters 1+2 (showed in screen PNGs only).
-Small pause window is no longer displayed behind messages at top of screen.
-Six more guards now spawn at Jadenbury Bridge if Asemius is assassinated in Ch.2.
-Removed Boat Owner rep in Ch.2, Iole now just sells you a paddle for 10 wealth.
-Made Power Cleave ability much more powerful, because axes are slow.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Fixed sprite for table2 so it can go against walls.
-New characters: Lars, Ragtop, Jawala (for Ch.3+4).
-New voices: woman13, woman14 (for Ch.3+4).

Warlordocracy Early v14.4


Using Mad Dash and Defensive Stance abilities simultaneously is now verboten. Fixed some other minor exploits and bugs (thanks to Badger again), and added new objects, items, and characters for Ch.3. Also, save/story files are now *.war instead of *.gam (to distinguish from Brigand saves), but *.gam files will still load.

The Chapter 3 store page is now public, and the release date is now 16 May to celebrate the beginning of Mao's Cultural Revolution. Eat the rich, everyone.

Chapter 3: https://store.steampowered.com/app/2498120/Warlordocracy_Ch_3/




Complete list of changes:

-No longer allowed to use the Mad Dash and Defensive Stance abilities simultaneously.
-Fixed bug where player could still use inventory and interact with objects while berserk/confused.
-Selection circles no longer drawn under objects with draw priority set to "bottom" (rugs, puddles, etc.).
-Changed save/story file format from *.gam to *.war (to distinguish from Brigand saves).
-Improved sprites and scripts for Mantraps and Shamblers (plant baddies in Ch.3).
-New object: big hole (smaller species can fit through, baddie spawn points).
-New items: cooked lobster, cooking pot (now required for most recipes).
-New characters: Robel, Savvas (for Ch.3).
-Expanded Chapter 3 Alpha (for Patrons).

Warlordocracy Early v14.3

Fixed almost everything reported by Badger here, mostly Ch.2 bugs: https://steamcommunity.com/app/1748160/discussions/0/4353368163565543116/


The only thing I still gotta work on is the pit fighting in the basement of the Drunken Compass. There's a couple bugs with it, and I plan on expanding it after I finish Ch.3 in two weeks.


Complete list of changes:

-Removed "objMobNoInv" command (replaced with setting max load to -1).
-Party members with no inventory now automatically use food, etc. when targeted.
-Wealth and Karma no longer displayed on character screen if not a party member.
-Party member dialogue scripts now get updated immediately after being imported into Ch.2.
-Fixed bug where party wasn't transferring status effects over ID#20 when changing maps.
-Fixed bug with Tyracho's pleasure permit quest in Ch.2, skipping a dialogue scene.
-Fixed script bug where city gate wouldn't close in Ch.2 after Peace Festival.
-Fixed bug with targeting indestructable containers like metal chests.
-Fixed weird fucking bug where all ratfolk suddenly had 30 Cunning.
-Fixed script bugs with the Falling Star Inn key and door.
-Fixed a lot more typos and objectives not getting erased.
-Spotting no longer decreases movement speed.

Warlordocracy Early v14.2

Good news, everyone! Bodies will now explode in blood if killed with enough damage. Also just lots more blood splatters in general. Other minor fixes/improvements.

Ch.3 release date had to be pushed back to May 14th, but the alpha is on Patreon: https://www.patreon.com/lcsoftware




Complete list of changes:

-New blood splatter animations!
-New sound effects: guts (1-3), used when corpses explode with high damage.
-Most mobiles now explode with blood in death scripts if killed with 40+ damage.
-New effect objects for blood: bloodSplat (1-5), bloodSplatBig, created in damage and death scripts.
-New script boolean: "if_damage" to test for damage level in damage and die scripts.
-Expanded smoking pipe script from 5 smokable herbs to 8, now requires flint+steel.
-Improved some in-game texts, added new text (Voidstone).
-All gemcracks and hargates are now "voidstone" material.
-Fixed bug where Pitfight Door didn't exist in Ch.2.
-Hamchop now finds truffles thrice per chapter.
-Added a few more lockpicks to Ch.1+2.

Warlordocracy Early v14.1


Mostly updated scripts for the next Ch.3 Alpha on Patreon, which I will upload right after this. Also fixed a major bug when someone gives you a key and your inventory is full, thanks to Badger's Youtube videos.

Patreon: https://www.patreon.com/lcsoftware

Badger Vid:




Complete list of changes:

-New map tile: dirtPit (used under loose dirt).
-New mobiles: Ostello (mine overseer), Slave (5 sprites).
-Finished scripts for plant baddies: Mantraps and Shamblers (used in Ch.3).
-Fixed major bug when given a key in dialogue script and inventory is full (key wouldn't be renamed).
-Fixed unarmed attack delay always being 30 (half second), even if longer or shorter cooldown is set in script.
-Expanded Chapter 3 Alpha (for Patrons), updated manuals.
-Player can no longer drop items on water tiles.

Warlordocracy Early v14.0

Huge fuckin update. New title screen art from Straginski: straginski.newgrounds.com.




I got different pics working for different menu choices, apparent in character creation so you can see what each appearance option looks like before clicking. Fixed a ton more bugs thanks to Badger's reports on Steam. Included some tutorial signs, a couple more books (Alchemical Principals and Explosives Guide), as well as ancient urns you can study with the Sophistication ability. Chapter 2 is now a little harder, plus a few other fixes.

Complete list of changes:

-New main menu and scene art from Straginski.
-Added Hamchop to Ch.2 (don't know when he got deleted).
-Usable items now have types to speed up useItems AI script (much faster).
-AI script (useItems) no longer lets party members eat food if not hungry.
-New script command: "objItmUseType" to set tags for usable items for AI scripts.
-New script command: "choiceSprite" to set special sprite for each dialogue choice.
-New script boolean: "if_objHaveType" to check for usable item or weapon types in inventory.
-Removed Swimming ability from characters in Ch.1+2 (not supposed to be learned until Ch.3).
-"If_partySize" script boolean now has optional 2nd parameter to test for only main party or only henchmen.
-New usable objects: Ancient Urns (examine with Sophistication for karma, placed in Ch.2).
-Fixed Brink's dialogue in Ch.1, can now finish seastar quest after he returns to market.
-Added 5 signs to the Tutorial Dream in Ch.1, added new texts on Alchemy and Explosives.
-During dialogue window, selection circle is now drawn under character talking.
-Attacking ground no longer targets concealed enemies.
-Improved encyclopedia, fixed entry for wood barrels.
-Added alternative eat sound for variety.
-Made Ch.2 a bit harder (more baddies).

Warlordocracy Early v13.9

Fixed a couple more massive bugs, as well as a ton of minor script bugs, thanks to Badger again. Also, game messages now display at the top of the screen when you have inventory/character/journal window open at the bottom.

Increased price of all bombs and jewelry, among other balancing.




Complete list of changes:

-Fixed rare crash when opening inventory window.
-Fixed rare MAJOR bug with party/inventory disappearing on travel.
-Fixed bug where you could drop items on blocked map tiles like cliffs.
-Fixed bug with script command: "objCooldown" (item use delays now working).
-Fixed a ton of little script bugs and typos in Ch.1+2 (especially with Numbers).
-Game messages now display at top of screen when inventory/character/journal screen is open.
-Examining characters from Dismiss/Interact menu now displays character screen instead of just description.
-Increased use delay of all potions to 3 seconds, increased price of all gemcracks and magic jewelry.
-Increased price of all bombs (except flash bombs), increased use delay of all bombs to 5 seconds.
-Removed rats from both market maps in Ch.2 (to improve performance).
-Lightning flash now ends automatically if dialogue window opens.
-New object and sprite: ladders down (travel to new map).
-You can now use pyro gemcracks to light bombs.
-New unit: Izari Enforcer (for Ch.4).


EDIT:

Here's the fucking mistake in objectCopy() function that is used when changing maps that was occasionally causing party members and inventory items to disappear.

Warlordocracy Early v13.8

Badger has successfully played through the first two chapters, reporting a litany of bugs which are now fixed. I also added a new quest for Asemius to bring him erotica to burn in a public bonfire. Finally, palms and pines now have shadows like other trees.

I intend to play through again after I finish Ch.3 and balance a ton of shit.


Complete list of changes:

-Added shadows to pine and palm tree sprites.
-New Ch.2 quest from Asemius to bring him erotica as proof of social degeneracy.
-New objects: walls\stepsMask (to hide selection circles on stairs south of walls).
-New script boolean: "if_daysPassed" to check how many days have passed since story began.
-Fixed bug with "objGive" command where old object wasn't being saved for "pickLast" command (fixing stew script).
-Fixed script bug where Izari mercs wouldn't spawn after Pellio yells at you outside Drunken Compass in Ch.2.
-Fixed a shit ton more typos, plus one objective not being erased (thanks to Badger).
-Fixed a couple script bugs with Hellani in Ch.2 (training and party dialogue).
-Fixed script bug with repeating quest from Tyracho in Ch.2.
-Fixed blocked transition arrow in East Tunnels map in Ch.2.
-Fixed journal audio settings taking immediate effect.
-Fixed crash in main menu if there are over 30 saves.