Evading attacks now has a brief animation. Pickpocket ability script now checks for nearby witnesses and distractions when calculating chances. Improved bandaging with Naturalism ability. New regeneration status effect, granted when you eat food -- now only potions heal you instantly. Also, improved some dialogue and quests, and updated all manuals and in-game encyclopedia (now 850 entries).
Complete list of changes:
-Mobile sprites now briefly move on successful evasion. -New status effect: Regeneration (heals you over time, mostly from food). -New script boolen: "if_objDefaultFacing" (test if object is facing default object). -Food now grants regeneration status effect instead of healing instantly (potions heal instantly). -Bandaging with Naturalism ability now requires spirits, and only heals one party member (but much more). -Setting faction string to "objFaction" in "factionReact" commands now uses current object's faction. -Fixed bug where lots of merchants were set to player faction (from editing their inventories). -Daximo will keep buying batches of 5 moonlight flowers from you after his first quest. -Improved Pickpocking ability script, checking for witnesses and distractions. -You can now get quests to recruit Shale, Stringer, and Dustbiter (Ch.3). -Updated manuals and in-game encyclopedia (850 entries).
Warlordocracy Early v14.5
Can't stop updating. Gonna take a break soon. Lockpicking during combat now has a time limit, improved some dialogue, added some script commands, etc. Still gotta do at least one more patch before I go back and playtest everything from the beginning (I still haven't done that).
https://www.youtube.com/watch?v=hocHOVYFhBs
Complete list of changes:
-Picking locks during combat now has a 20-second time limit. -"DialogTimer" script command now works for lockpicking minigame if you want a time limit. -Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast. -Lock strength while lockpicking now determined by both Cunning and Mechanics ability. -During combat, you can no longer read books, translate gemcracks, fish, or dig. -Summoning henchmen with contract now displays character screen. -Nordus now gives lock sequence, more shop inventory (Ch.1). -New rep in Ch.3 for completing quest: Anuli's Friend. -Added 9x9 map commands (tile, block, etc.). -Added moonlight farms to Berindal's Refuge. -Locked more doors in Ch.2. -Updated manuals.
Warlordocracy Early v14.4
Just went with an extremely simple lockpicking minigame lifted from the Gothic series, where you press left/right in the correct sequence. Got a randomized sequence based on object and map ID numbers, so each lock is the same sequence every time you try. Done with minigames for now, but I plan to make one more for gambling sometime in the future.
This week, I'm gonna do evasion animations and add another couple maps and quests to the first two chapters. Then, I will finally playtest the first 3 chapters myself. Then I'll do a Brigand patch in time for the anniversary in July, then start on Warlord Ch.4.
Complete list of changes:
-New minigame: Lockpicking ("if_minigame3"). -Implemented locking minigame in door and chest scripts. -Improved Party AI indicator in HUD (only displays when game is paused, top-right corner). -Improved playing instruments for gratuity (now shows who gives you coins, 50 times/chapter limit). -Booleans that check if objects are nearby now measure from parent if object is being carried. -Changed "musicString" command to "minigameString" (also used for lockpicking). -New "seed" parameter for "minigameString" (random lock based on object ID). -Unlocking doors now also unlocks any adjacent door (for double doors). -Temp.par party file is now hidden from import party list.
Warlordocracy Early v14.3
Got the music minigame working, with 5 instruments: flute, lute, harp, horn, and piano. Right now you can use instruments to fuck around, earn money in town, inspire the party, or increase romance.
Also fixed some major bugs thanks to Macabre, a couple caused by recent patches.
https://www.youtube.com/watch?v=TeCDyt6vMNo
Complete list of changes:
-New minigame: Playing Music ("if_minigame4"). -New script command: "musicString" (sets music string for music minigame, notes are 1 to 9, 0 skips a beat). -New script command: "choicesParty" (sets the dialog window choices to main party members). -Fixed major bug where party dialogue scripts weren't updating after beating Chapter 1. -Fixed major bug from recent patch where shop inventories were not being drawn. -Fixed script bug where Gibbous Glow beds didn't cure Fatigue in Ch.2. -Fixed script bug with Milphio in Ch.1 when you have Krug Slayer rep. -Instrument scripts now working (flute, horn, lute, harp, piano). -New item: horn (instrument).
Warlordocracy Early v14.2
Quick persuasion minigame in Warlordocracy where you unscramble a word of given topic -- the time limit increases with higher Cunning skill. Called when selecting Bluffing, Streetwise, and Sophistication dialogue options.
Also updated manuals and in-game encyclopedia (now 800 entries). Improved some dialogue and added more Bluffing options.
https://www.youtube.com/watch?v=v-MtOlnM7oM
Complete list of changes:
-New minigame: Word Scramble (used for Bluffing, Streetwise, and Sophistication abilities in conversation). -Added another ambush to Ch.2 (right before Peace Festival). -Updated manuals and encyclopedia (now 800 entries). -Updated civilian and noble dialogue in Ch.3. -Added more Bluffing options in Ch.3.
Warlordocracy Early v15.1
Added 7 new magic weapons that recharge in the sunlight, darkness, or water (depending on weapon). Party members no longer get killed when pit-fighting in Ch.2, just knocked unconscious. Still planning on expanding the pit-fighting later, but for now at least it's functional. Improved a few other things.
Finally, expanded the badlands maps for Ch.4 to include a coastal town for the pirate faction.
Complete list of changes:
-Expanded scope of Badlands overworld map (Ch.4), updated manuals. -New scripts that charge magic weapons in sunlight, darkness or water. -Weapon charges no longer drain on attack unless stated in attack script. -New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace. -If mobile is knocked unconscious in attack script, attack no longer immediately cancels status. -If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates. -When player uses ability while moving, character position is now reset to original tile for targeting. -Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying. -Fixed script bug with splash effect extinguishing fire (when using buckets of water). -Gave Mantios a Stun Mace in Chapter 3.
Warlordocracy Early v15.0
Included 14 new achievements, as well as two new gemcracks with eight new spells. Added a ton more dialogue and quests into Ch.3, plus a new bedroll item that lets you rest anywhere, and some nifty little hats you get from killing rich people that do nothing. Also, you can now craft instruments with Woodcraft ability.
Complete list of changes:
-14 new achievements (most can't be unlocked yet). -New gemcracks: Phytomancy, Mycomancy (placed in Ch.3). -Improved gemcrack scripts (translation, info, spells). -Added merchant, new side quests, and dialogue to Ch.3. -You can now craft instruments with the Woodcraft ability. -String and rope are now crafted with Naturalism ability, not Sophistication. -Improved foraging in Naturalism ability, check failures now reset script instead of exit. -Added more party chime-in dialogue that affects your relationship in both Ch.2 and Ch.3. -Chapter 3 townspeople now discriminate against Dustbiter if he's in your party. -Fixed possible bug with importing party automatically after finishing chapter. -New items: hats (1-3), bedroll (rest anywhere if all party members have one). -New instrument sounds and music track by Sonic Kitchen.
Warlordocracy Early v14.9
You can now have sex without paying for it by romancing party members (two romances finished so far). TONS of new party banter and side quests. Your party members won't just put out -- you gotta do some favors first.
https://www.youtube.com/watch?v=kHzbqdN2MdM
Also, you can now swim from Windside Beach to Berindal's Refuge if everyone in the party has the Swimming ability. Finally, added some new music and audio resources for later, thanks to Sonic Kitchen.
Complete list of changes:
-You can now have sex without paying for it! -Finished party banter/romance in Chapter 3. -New tracks from Sonic Kitchen: highway, dungeon2. -New sounds from Sonic Kitchen for future music minigame. -New sprites for ancient lab, workbench, forge, and table. -Added transition between Berindal and Windside Beaches in Ch.3 if entire party has Swimming ability. -Removed a couple waypoints and mobiles from market maps in Ch.2 to increase performance.
Warlordocracy Early v14.8
Still haven't finished the Ch.3 party banter, but there is a new party member to recruit in Ch.3, Stringer the Bard, along with a new side quest. Also, new script command to prevent party members from dropping certain items (like their precious stash of booger sugar).
There are now playable instruments but they don't do anything yet besides play sounds. Gonna make a music minigame soon, along with a lockpicking and persuasion minigame, right after I finish Ch.3 party dialogue and romance.
Here are the 3 new recruitable party members in Chapter 3: Shale, Dustbiter, and Stringer.
Complete list of changes:
-New party member in Ch.3: Stringer (sophisticated Izari bard). -Randomly damaged all henchmen's weapons (making game a bit easier). -Fixed bug where items always load with max health (despite random durability damage in INI scripts). -Party checks script now automatically sets flee to 0% (fixing Dustbiter's AI in Ch.3). -Dustbiter and small characters can now squeeze into holes for fast travel on same map. -Script boolean "if_waiting" can now be used to test if map if currently transitioning. -New script command: "cancelDrop" (used in drop script to prevent dropping an item). -Improved some dialogue, more henchmen contracts given in Ch.3. -Changed Shale's skills and abilities (now an agile fighter). -Party banter scripts now run much more often. -New voices: man13, man14.
Warlordocracy Chapter 3 Released!
Chapter 3 is out, my babies! i didn't have time to write the party banter/romances yet, but that will be patched in by Monday, along with a couple more side quests and about 100 bug fixes. Give me your money now, and... maybe wait till the next patch on Monday to play?