Fixed a MASSIVE bug where party wasn't being automatically exported/imported when loading the next chapter. Also, added sprites to the encyclopedia, which now has 706 entries, added a final cut-scene when you beat Ch.1, and made it so fires cook nearby meat+fish.
Also, I was spelling "plebeian" wrong (shut your God damn mouth), so that has been fixed.
-Fixed HUGE bug where party was not importing into next chapter automatically. -Finished sprites in encyclopedia for usable objects and fixed a search bug (currently 706 entries). -Added dialogue cut-scene and map after beating Chapter 1, fixed some Ch.1 script bugs. -Fire effects now have a 10% chance of cooking nearby meat and fish. -Fixed spelling of "plebeian", improved some dialogue. -New object: brazier (stone, can be lit/extinguished). -Expanded Ch.3 alpha (for Patrons).
Brigand Version 13.2 to 13.4
Last Brigand cross-promo for a while. Gonna focus on getting Warlordocracy Chapter 3 out in time for 4/30, when we all get high and celebrate Hitler blowing his brains out. Added AI that scavenges for items and meat to the NIGHTMARE DLC, fixed some script bugs, and improved framerate a couple FPS, maybe.
Also, put some extra objects and a skybox for modders in the EXTRAS DLC: building26-28, hill1-7, briefcaseBomb, boat2 (motorboat), stormy (skybox).
Version 13.4 Changes:
-Improved framerate by streamlining HUD text plugin commands. -HUD now shows while zoomed in with scope, exit message now shows in top right corner. -Removed "HUD hidden" text while HUD is hidden. -Fixed default Steam Deck controls.
Version 13.3 Changes:
SOURCE CODE: -Sentients with no grip limb (no inventory, like hounds) will now immediately use items (like meat) if targeted in scripts. -Fixed "if_itemNear" boolean to ignore objects with tag "coin" or "money".
SCRIPTS: -Fixed Leon dialogue and healing side quest in Ch.5. -Fixed black juice damage resistance (changed outdated "blunt"+"pierce" damage with "melee"+"bullet"). -(NIGHTMARE) Fixed script bug in NIGHTMARE where Fingers wouldn't leave the Scumlands when Lilly dies. -(NIGHTMARE) Hounds and demons now eat nearby meat/fish on the ground (up to 300 units away). -(NIGHTMARE) Implemented AI picking up items in the Spanish translation of NIGHTMARE DLC. -(NIGHTMARE) Decreased distance for ghouls to pick up items from 300 to 50.
RESOURCES: -Set default Steam Deck control configuration in Steamworks. -(EXTRAS) Added new objects, textures, and skybox to EXTRAS assets for modders. -(BATTLES) Corrected some cliff+ground terrain in Panama Farms BATTLES map.
Version 13.2 Changes:
SOURCE CODE: -Fixed bug where some variables wouldn't reset when loading new objects. -Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command. -Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory. -Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command. -Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped. -New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none). -New script boolean: "if_haveSpace" (test if object has an empty slot in inventory). -New script command: "aiTargetLast" (target previously-selected object). -ESC key will now automatically choose "No" choice in windows.
SCRIPTS: -New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE). -Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name). -Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl). -Added failure message when not targeting a Hooker for Lady's Man ability. -(NIGHTMARE) Some AI scripts now get useful items on the ground. -(BATTLES) Fixed FarmAI script for 4th BATTLES map.
RESOURCES: -Updated Builder's Manual.
STORY FILES: (requires starting a new game) -(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.
Warlordocracy Early v12.0
New Warlord PDF for patrons called The Shrouded Arts, detailing cosmology, myth, and magic, and including a complete list of spells (all subject to change). It contains minor spoilers as it's meant to be read only by the Viridi Senate and top officials.
Also uploaded a pre-alpha of Ch.3 for Patrons, but right now it's just a ship and two little islands with some stuff you can kill.
The in-game encyclopedia now includes sprites for most entries, plus lots of little bug fixes.
-Uploaded first Ch.3 alpha for Patrons. -Uploaded Shrouded Arts doc (magic guide) for Patrons. -Fixed bug with HUD after travelling with coachman in Ch.2. -Fixed bug where party AI setting would turn off every time a game was unloaded. -Fixed bug where party use scripts wouldn't update after importing to next chapter (now updates in party scripts). -New script command: "encSprite" to set sprites for encyclopedia entries. -New sprite folder for encyclopedia entries, set most sprites in script. -Improved siliki mobile sprites (gave them pointy ears).
Warlordocracy Early v11.9
Implemented some shit for Ch.3: slingshots, sharks, turtles that can hide in their shells, and caulk that you can craft with sinew. Also, improved some dialogue and fixed some bugs. Gonna do another patch and post some screenshots late Sunday night.
Complete list of changes:
-New weapon and weapon animation: slingshot (shoots stones). -New crafting recipes: slingshot, paddle, wagon wheel, caulk. -Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs. -Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest. -Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather. -Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons. -You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue. -Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).
Warlordocracy Early v11.8
I wanted to do one more patch before I start on Chapter 3. There are now torches that you can extinguish/ignite. Also fixed a couple bugs and added a warning prompt about being flagged a cheater when saving in world editor. I will now officially begin work on Chapter 3.
https://www.youtube.com/watch?v=ZLUNBQyV95c
Complete list of changes:
-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts. -New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames). -Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches. -Fixed script bug where rope would not get deleted from inventory after use. -Game now asks before saving in editor mode and getting flagged a cheater. -New alternative ship sprite for pirate faction (used in Ch.3 Demo). -New objects: turtle, shellTurtle (for Ch.3). -Added some torches to Chapters 1 and 2.
Warlordocracy Early v11.7
A while back I allowed mobiles to cut across blocked corners diagonally just to make movement easier, but I forgot to adjust the pathfinding. This update should greatly improve pathfinding by simply checking for adjacent diagonal movements when moving non-diagonally.
Also, improved magic gemcrack sprites and scripts a bit (3 of 18 finished and implemented in Ch.2).
Finally, fixed a couple bugs, including one where weather wouldn't change when "timePass" command was called in scripts for resting, travelling, crafting, etc.
Complete list of changes:
-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks. -Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset. -Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting). -Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy). -Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts). -Disabled all hotkeys except scrolling and unpause in editor mode. -Updated encyclopedia and Player's Manual.
Warlordocracy Early v11.6
FACK! A patch or two ago I disabled party member checks for convenience and forgot to re-enable them (banter, hunger, dialogue, etc.). Also fixed a huge bug where importing a party would sometimes screw with other objects on map.
Party members now get pissed off when they get too tired or hungry, and their relationship variable declines in a dialogue script. Also threw in a few more respawns and ambushes into Chapter 2 because it needed some more action in the first half. Finally, added some sick farm animals that you can treat with Naturalism for karma in both chapters, and made it so you can distill spirits from 3 bottles of wine using a potstill.
Complete list of changes:
-Fixed HUGE bug where importing party sometimes deleted other objects. -Fixed HUGE bug from last patch where party checks/dialogue were disabled. -Increased total damage of large explosions (boom bombs) from 80 to 100. -Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma. -Finished Oakia and Minax party scripts (friend+companion reputations, etc.). -Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2). -Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill. -New item: potstill (required for distillation, placed 3 in Ch.2). -Added a few ambushes/respawns to Ch.2, improved some dialogue. -Improved waypoint pathfinding in doorways.
Brigand Version 12.8 to 13.1
Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.
New Battles Map: https://www.youtube.com/watch?v=49UoRu7xjJg
Version 13.1:
SOURCE CODE: -New command: "snow" (creates snow weather effect, not used in main stories). -"AITargetName" script command is now ignored if object is already targeting an object of the given name.
SCRIPTS: -Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC). -Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint). -(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue. -(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect). -(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts). -(BATTLES) Fixed script bug that prevented objectives from being set.
RESOURCES: -(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen. -(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused). -New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map). -Updated credits, copyright dates, and Builder's Manual.
STORY FILES: (requires starting a new game) -(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole. -(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).
Version 13.0:
SOURCE CODE: -New command: "waterGhost" to make water level transparent. -Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories). -Setting object flying to 2 disables up/down camera bobbing.
SCRIPTS: -Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories). -Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).
RESOURCES: -Changed bean can label to Spanish ("frijoles magicos"). -Added special title screens to the 3 DLCs. -Updated Builder's Manual.
STORY FILES: (requires starting a new game) -(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).
Version 12.9:
SOURCE CODE: -"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).
SCRIPTS: -Fixed Acidic Corrosion causing Ricardo's dialogue to reset. -Fixed bug where Ramirez would crap out when you try to buy radiation pills. -(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.
SOURCE CODE: -New script command: "copyMapFrom" (to copy map from a different story file). -Fixed bug where rocket launchers would make a bullet tracer when used by baddies. -If shoot command is set to 1, sentient object will now instantly turn to face target.
SCRIPTS: -Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue. -Fixed bug where Tio would disappear from party in Pochutla Markets late in game. -Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic). -Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).
Added a new side quest to Ch.2, as well as a dude who sells cheese and dessert. Also, spiders now spin webs on the floor (for use in Ch.3), slimes now create acid puddles, and a bunch of bugs have been fixed.
-Fixed rare crash related to status effects. -Fixed bug where contacting black market with Streetwise ability crashed game. -Fixed bug where selecting dialogue options with mouse would select entire party. -Fixed bug where health/meta labels weren't updating in character window if damaged, etc. -Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring). -New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk). -New floor object: Spiderweb (created by spiders, slows mobiles temporarily). -Increased map puddle limit from 20 to 25, check moved to object ini script. -Slimes now leave puddles of acid when they die, and 10% chance on attack. -Improved lots of encyclopedia entries.
Warlordocracy Early v11.4
Added bottles of acid, which you can throw to make acid puddles (or use in crafting). Stepping in puddles of petrol now makes mobiles slowed for 3 seconds, and both petrol and acid puddles now have a 20 count limit on each map (if a new one appears after x20, a random one will disappear), and stepping in puddles now has a 5% chance of dispersing the puddle (disappear). Lots of other little fixes.
Also, two new units and contracts, Moon Reavers and Izari Agents, for a total of 26 unit types you can summon on the battlefield. Below a list of unit types for each faction. Still not sure about which faction get mage contracts (last group).
-New item: bottle of acid (throw to make puddle). -Puddles of petrol now slow mobiles that step in them (very briefly). -Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in. -Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine). -New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities). -New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities). -New script command: "encyclopedia" (displays encyclopedia entry of given title string). -Improved henchmen contract scripts, allowing option to view encyclopedia entry first. -Lots of new henchmen contracts, for a total of 26 unit types you can summon. -Placed flint and steel in crate in Tutorial Dream (for blast bombs).