Added tons of new food and recipes. Sophistication ability is now much more useful, allowing crafting with fabrics at a loom, as well as cooking quality meals and crafting jewelry when combined with other abilities. You can now make sushi, rice, bread, sandwiches, pies, and more.
Also, changed light damage to acid damage. It only existed for vampires, and I'm not even sure I wanna use vampires yet (outside the Patreon Stories). Having a whole type of damage for one baddie was a waste, so now it's acid damage (which used to be a combination of heat+body, like in Brigand). I'll have bottles of acid you can throw with the next patch. Lots of other fixes.
Complete list of changes:
-Changed Light damage to Acid damage (slime, acid puddles). -New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi. -Lots of new cooking recipes for the Naturalism ability: grains, bread, meals. -Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism. -Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2). -Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism). -Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing). -"TimePass" command no longer restores party Meta (assume party is working while crafting). -Replaced hole objects with cracks (holes looked too similar to puddles of petrol). -Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward. -New objects for Ch.3: treeBanana, raft. -Added more food to Chapters 1+2.
Warlordocracy Early v11.2
Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.
Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.
Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.
-Now only mobiles of "human" species are diseased by eating raw meat. -Using "objMobTarget" commands on items now has mobile go and pick up the item. -Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0. -Mobile AI now stops on collision if not in party and main destination is blocked. -Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction). -Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp). -Fixed bug where mobile targets wouldn't get reset when changing maps in world editor. -New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor). -New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership). -New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind). -Updated trog sprites (including scouts, mechs, females, added horned trogs). -Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole). -Ireyna now sells leather armor in Western Market (Ch.2). -Added inventory to merchant in Western Docks (Ch.2). -Fog and haze weather effects now move again. -Added some encyclopedia locations.
Warlordocracy Early v11.1
Fixed a few bugs, including one where archers wouldn't stop moving after moving within range, added a "not yours" label to the tooltip if an object belongs to a non-hostile faction. Included lots of jungle assets for Chapter 3 (not used yet). Other minor improvements.
Complete list of changes:
-Improved combat framerate slightly. -Fixed bug with commanding party members to attack. -Fixed bug where unpausing would reset mobile animations. -Fixed bug with Chapter 2 endings in scripts (3 possible endings). -Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction. -New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3). -New script to decrease gas duration and move 1 tile immediately if outdoors. -Thump sound now plays when mobiles get knocked unconscious.
Warlordocracy Early v11.0
Fixed some bugs and improved sprites for poison+sleeping gas, and smoke+dust clouds. Dust clouds now appear randomly on desert maps and blind people.
New gas sprites:
https://www.youtube.com/watch?v=WuELf8TjUYk
Complete list of changes:
-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better. -Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5). -Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status. -Killer Wasps are no longer flying (so you can kill them with melee, 50% evade). -Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10). -Random dust clouds appear in Kickdi Brothel map (Patreon Stories). -Fixed a combat music script bug on Scorched Farms (Ch.1). -Fixed transition script in Western Tunnels (Ch.2). -Added voices for Stormeye, Mercusia, and Berindal. -Replaced Sebastius's voice.
Warlordocracy Early v10.9
Fixed lots of bugs, improved framerate and pathfinding (again).
Complete list of changes:
-Improved pathfinding a bit. -Fixed bug where characters sometimes walked through closed doors. -Fixed bug where party destinations would sometimes not cancel after moving to another map. -Fixed bug where inventory window wouldn't immediately appear after selecting a party member. -Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations). -Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition. -Made partyChecks script more efficient (improved framerate).
Warlordocracy Early v10.8
There is now an option to make your own class in character creation along with a brand new character creation screen. Also, new fatigue status effect. Fixed a couple major bugs from a couple patches ago and made some other minor improvements.
Complete list of changes:
-New option in scripts to make your own class. -New script command: "objCreateChar" (brings up character creation screen). -Added new status effect: Slowed (decreases move speed, wears off over time). -Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours). -Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day). -PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued. -Resting in beds now cures fatigue, and some herbs also reduce fatigue. -Fixed MAJOR bug from v10.7 where shooting missiles crashed the game. -Fixed bug where "timePass" command wasn't increasing hunger, etc. -Douse Arrow ability now requires flint and steel for petrol+boomdust. -Added more baddies to Chapter 2, improved Jadenbury Bridge. -Fixed script bug where bats were phased out indoors.
Warlordocracy Early v10.7
Finished the first 3 Patreon Stories. Gonna playtest some more and upload to Patreon tomorrow night. Added 8 new achievements, some intro dialogue to the Ch.3 demo, and other minor improvements.
-Finished Patreon Stories v3.0 (www.patreon.com/lcsoftware). -Added 8 new achievements for Chapter 2 and Patreon Stories. -Added some intro dialogue to Chapter 3 Demo (if you have Ch.2). -Made character AI checks slightly more efficient (increased framerate a bit). -Ireyna can now buy shoes from you in Ch.2 (along with other clothing). -Training skills no longer takes 1 hour if there is no trainer object. -Improved encyclopedia.
Warlordocracy Early v10.6
Fixed a bunch more bugs and improved the item glimmer system (glimmers no longer take up object slots). Also, added commands to change the max time in a day as well as sunset time, in case modders wanna make a story in the arctic circle where you have insomnia and you have to hunt down Robin Williams.
Complete list of changes:
-Fixed major bug where mobs could walk through blocked tiles. -Fixed bug where corpses in sand were being drawn off-screen. -Fixed bug where items would be drawn under tables if ID is less than table object ID. -Item glimmers are now system sprites and no longer counted as objects (much more stable). -New script commands to customize time cycle: "timeMax" (default 600), and "timeNight" (default 300). -New reputations for Murag and Ralo dying in any chapter (so they don't appear in later chapters). -If Steam Big Picture is on, touchscreen mode now auto-activated (for Deck). -Fixed night-time lighting in noble house interiors in Chapter 2. -Improved Patreon Stories (www.patreon.com/lcsoftware).
Warlordocracy Early v10.5
Finished a beta for the 3rd Patreon Story: Horror on Fortune Isle. Also, flint and steel is now a usable item, so you can light flammable stuff on fire. Speaking of flammable stuff, there are now powder kegs and petrol kegs that you can blow up or use to fill empty bottles. Also wine kegs! Lots of other little fixes.
Gotta playtest and improve Patreon Stories and do day job stuff for another few days, then I'll start on Chapter 3.
-Added third Patreon story: Horror on Fortune Isle. -Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise). -New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode). -New henchmen contracts, and new separate "Contracts" section in the encyclopedia. -New recruitable character in Patreon Stories (Deadly Hangover): Brass. -New effect animation and sounds: heal, buff (for gemcrack magic). -Contracts now only take 1 hour to summon henchmen (not 3). -Circular light effect sprite now has smoother edges. -Added brief Ch.3 scene, improved some Ch.2 dialogue. -All sounds now stop on gameover.
Warlordocracy Early v10.4
Holy assfuck, there was a bug since version 9.1 that made it impossible to get items from a chest after opening it (started when I let player target puddles of petrol to light on fire with flint and steel). Also a rare bug that made the game unplayable by cancelling party destinations constantly. A couple other minor bug fixes.
Besides that, I got thunder and lightning working during rainstorms, and fangworms can now burrow in the sand when not attacking (not in first two chapters). Also, worked a bit more on the Builder's Manual.
Thunder and Lightning Vid:
https://www.youtube.com/watch?v=rQnUDiHmz4g
Complete list of changes:
-Fixed MAJOR bug where party member destinations would reset constantly on game load. -Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1). -Fixed bug where bottles of milk, water, etc. were set to target type of "other". -Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage). -New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.). -Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder. -Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2). -Changed useItems AI script to use healing items if below 50% health. -Added a 2nd wave of baddies to the first Patreon Story. -New mobile sprite: burrowed.png (for burrowed baddies). -Added lightning to scripts during rainstorms. -Significantly updated Builder's Manual.