Warlordocracy cover
Warlordocracy screenshot
Genre: Simulator, Strategy, Adventure, Indie

Warlordocracy

Warlordocracy Early v21.5

Added a ton of new monsters for use in Chapters 5 and 6, as well as Patron Stories. These include Imps, Nox Jellyfish, Zap Jellyfish, Gazers, Mind Consumers, Wisps, Golems, and Wyrms. Added a handful of jellyfish to Chapters 3 and 4.





https://www.youtube.com/watch?v=b9t8Xsc6tA0

https://www.youtube.com/watch?v=UqtB2-spOw0


Complete list of changes:

-New monster: Imp (larger versions of Vampire Bats, nocturnal).
-New monster: Golem (extremely powerful constructs, slow tanks).
-New monster: Gazer (floating eyes that blast targets with mind damage).
-New monster: Mind Consumer (causes sleep and confusion, summons gazers).
-New monster: Zap Jellyfish (hides in water, flies into air when disturbed, electric).
-New monster: Nox Jellyfish (hides in water, flies into air when disturbed, poisonous).
-New monster: Wisp (ethereal wisps of light, teleport, powerful elemental spells, nocturnal).
-New monster: Wyrm (extremely large and dangerous flying lizard, breathes fire, regenerates).
-Defending status now boosts Melee Resistance and Parry (not Pierce Resistance), drains Meta.
-Fixed some blocked and water tiles and placed some jellyfish in Chapters 3 and 4.
-Updated manuals.

Warlordocracy Early v21.4


Another minor patch that fixes some bugs and improves the track for the Jadenbury Foreign District (thanks to Sonic Kitchen).

I've been busy designing a ton of new monsters for Chapter 5 and 6. I'll have videos in the next patch in a couple days.


Complete list of changes:

-Improved music track for Jadenbury Foreign District (Painted Sword by Sonic Kitchen).
-Improved achievement icons: Warlord Butcher and Horror on Fortune Isle.
-Fixed major bug from when status effects were rearranged recently.
-Made spotting checks more efficient for performance purposes.
-Mobile movement animation is now last priority before idle.
-Fixed sprite when mobiles are submerged beneath water.
-Fixed using "objCooldown" command in attack scripts.
-Snallygasters now regenerate like Trogs.

Warlordocracy Early v21.3

Minor update cause I've been busy with Brigand. Added skill descriptions to the custom class creation menu, made the system sounds no longer overlap in the menu, fixed party members dropping pets when they die, and fixed a bug where if you died in the tutorial dream you would die in real life.


Complete list of changes:

-System sounds no longer overlap (fail, select, etc.).
-Added skill description info to character creation window when upgrading skills.
-Fixed dead party members dropping pets (dropAll function now sets targeting coordinates).
-Heal command works again on dead/destroyed objects (fixing recent tutorial death bug).
-Mobiles now lose all status effects when they die (in case they are resurrected).
-New mobiles sub-folder for Culians (northern people).

Warlordocracy Early v21.2

Minor update to finish up the scripts for Patron Story #5: A Feast of Bones. You control a pack of ratfolk entering an ancient tomb during a harsh winter in search of food. It's the final Patron Story, but I will continue to balance and expand each one. Will upload to Patreon shortly.

Patreon: https://www.patreon.com/c/lcsoftware





I will do another Brigand patch this week, and then finally (finally) start on Warlordocracy Ch.5.


Complete list of changes:

-New Patron Story #5: A Feast of Bones (including new achievement).
-Scripted timer button and spike scripts (currently only for Patron Story #5).
-Spawning objects with "make" command now checks for collision (so spawning spikes hurts you).
-New object: Mealbug Nest (for Patron Stories).
-Updated Builder's Manual.

Warlordocracy Early v21.1

Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting and sexy. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday.


Complete list of changes:

-Added unexplored blackness objects to dungeons in all chapters.
-New command: "phaseAllName" to phase in/out all objects of given name.
-New parameter option for "objDrawPri" ("top") to draw object over everything else.
-New parameter option for "objEditMode" command to make object invisible in editor mode.
-New objects: unexplored (black rectangles that disappear when entered, like fog of war).
-Fixed bug with running collision script on passable objects with large dimensions.
-Altered draw depth numbers a bit to accommodate for "top" draw priority objects.
-Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each.
-Party collision checks now happen every time new game or map is loaded.
-Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch.
-Possibly improved framerate slightly by streamlining tooltip function.
-Fixed Sira Beroni's faction in Ch.2.

Warlordocracy Early v21.0

Included two catapults in Chapter 4, as well as two new sub-bosses that spawn during major battles: Fire Cleric and Ice Cleric (causes blizzard on the map). Caltrops now cause the slowed status. Also fixed a couple minor bugs and updated that sample parties.

Right now I'm working on the 5th and final Patron Story, where you play as a pack of ratfolk seeking shelter and food in an ancient tomb. It will be up on Patreon on Monday, then I'll finally start Chapter 5.


https://www.youtube.com/watch?v=9pPDPHLyUfk


Complete list of changes:

-Included catapults and big stones in Chapter 4.
-Fire Cleric and other reinforcements now spawn in Iquizzu during fight with Admiral Kelstev in Ch.4.
-Ice Cleric now spawns during finale of Ch.4, causing a temporary blizzard that damages party.
-Fixed bug with "if_objCount" Boolean, so it no longer counts dead/destroyed objects.
-Fixed game messages when commanding party to attack ground (nearby baddie name).
-Caltrops and spikes now cause the Slowed status effect.
-Gave more starting items to party in Patron Story #4.
-Updated sample parties (now 3 total).

Warlordocracy Early v20.9

Added a bunch of new objects for upcoming Patron Story #5 and also Chapter 5, including a catapult, big rocks that can be launched or used in weight puzzles, pressure plates, retractable floor spikes, portculli, trees, a telescope, new characters, and more.

Also added a new hotkey to drop items from inventory (V by default).


Complete list of changes:


-New item: big stone (ammo for catapults, weight puzzles).
-New objects: spikes, ancient door, portcullis, catapult (artillery with range of 10).
-New trees: sun tree, moon tree (to harvest sun fruit and moon fruit), placed in Ch.4.
-New ratfolk characters: Skullfinder, Marrowkin, Dagtooth (for upcoming Patron Story #5).
-New script boolean: "if_objLoadTile" (check for total load on same tile as object, for puzzles).
-Updated Throw Object ability description to mention that daggers and spears deal +5 damage when thrown.
-Added hotkey to drop item from inventory (V by default).
-Finished pressure plate and switch object scripts.
-Added telescope, crab, and sun+moon fruit to Ch.4.
-Restricted wealth achievements to early chapters.
-Increased cannon range from 10 to 16.

Warlordocracy Early v20.8

Finished the next Patron Story where you play as a pod of aquatic siliki. Will upload to Patreon presently. Also fixed a couple minor bugs and tweaked some scripts. Gotta work on Brigand for a few days, and it's gonna take longer than planned because Microsoft Windows has fucked me in the ass again.


Patreon: https://www.patreon.com/c/lcsoftware





Complete list of changes:

-Finished Patron Story #4: Justice of the Siliki (beta).
-Siliki can now drink salt water without taking health damage, but it does not recharge Meta.
-Updated Streetwise ability script for gathering information in Ch.3+ (as well as ability description).
-Fixed special ability icons in character creation window if your species naturally knows it.
-Mushrooms and fruit now respawn in Jawala's Tower in Ch.4 before final objective.
-Corrected player encyclopedia sprite positions (for character creation).

Warlordocracy Early v20.7

Fixed major bug from last time with ratfolk and trogs starting out berserk and attacking their own. Also, new option when you use an empty bottle to fill with water from map tile at feet (as well as the option to throw). Improved Siliki Shock ability for upcoming Patron Story. Plus, the player now starts out unconscious in Ch.1.


https://www.youtube.com/watch?v=IQIL5SyZQmU


Complete list of changes:

-Fixed bug from previous patch where ratfolk and trogs were berserk and attacked each other.
-You can now choose to either throw empty bottles when you use them, or fill them with water from map tile.
-Siliki Shock ability can now be used standing in shallows (as well as swimming), increased damage and range.
-Added new alternate ambient wave track for coastal maps.
-You can no longer use wells or fountains during combat.
-Player now starts unconscious in Ch.1.
-New item: bottle of salt water.

Warlordocracy Early v20.6

​Improved framerate some more and I'd appreciate any feedback on it. Also added three new inventory objects, including the Alchemy Kit and Tinkering Kit that you can use as portable crafting stations (placed in Ch.4). Next, I plan to do another Patron Story, hopefully ready by Monday.

Patreon: https://www.patreon.com/c/lcsoftware​


Complete list of changes:

-Greatly increased framerate by streamlining partyChecks.wsl script.

-Possibly increased framerate slightly in code in a few different functions.

-Rearranged status effects in globals script so the most commonly checked ones are first.

-New tech object for Ch.5: Ancient Source (charge with Power Gemcrack).

-New items: Alchemy Kit, Tinkering Kit, Power Gemcrack.

-Placed Alchemy Kit and Tinkering Kit in Ch.4.

-All status effects are now capped at 300.