Improved framerate and smoothed stuttering some more. Jadenbury Market maps are still pretty choppy, but I have one more idea to try out for the next patch.
Also improved unconscious status effect, characters now drown if they get knocked out in the water, and corpses and puddles automatically disappear on water tiles. Finally, added two new achievements.
Started working on the next Patron story, where you play as a pod of siliki (dolphin people). Should be ready next Monday, but I'll update the Patreon dropbox later today with old stuff.
-Smoothed stuttering a bit by distributing party member checks at even intervals. -Possibly improved framerate by making incapacitation status checks more efficient in code. -Mobiles now immediately drain all meta if unconscious in water, corpses now disappear in water (loot remains). -New script boolean to check if mobile is unconscious: "if_objMobSleeping". -New siliki characters for Patron Stories: Vizuz and Ysyllu. -New sound "drown.wav" for when party members are drowning. -New achievements: Warlord Butcher, Justice of the Siliki. -Body damage no longer wakes mobiles from unconsciousness. -Puddle objects now get deleted in water in object script. -Disabled voices in damage script if unconscious. -Updated Builder's Manual.
Warlordocracy Early v20.4
Made it so you can now slaughter the starting town without failing the main objective, like in Brigand. I tested it with an invincible character and beat the chapter, but if you can do it without cheating then you are Übermensch.
Added a lot of new dialogue in Ch.1 if you make the militia hostile, and improved some other scripts. Plus a new reputation in Ch.4 for slaughtering all 4 warlords and burning all alliances.
Complete list of changes:
-Main objective is no longer failed if militia becomes hostile at beginning of Ch.1 (Ralo escapes). -Basillo is now neutral in Ch.1, so you can travel by caravan without faction respect. -Favius the Shirtless now has different dialogue in Ch.1 if militia is hostile. -New reputation in Ch.4 for killing all four warlords: Warlord Butcher. -Improved lots of other dialogue and scripts in Ch.1. -Updated Builder's Manual.
Warlordocracy Early v20.3
Improved framerate a little bit by making a couple script commands more efficient (especially on tutorial map). Added commands to check for nearby weapons so disarmed opponents can grab one on the ground. Also added more words and topics for the persuasion minigame, made unconscious mobiles look better, and gave new options to Gorbo dialogue in Ch.4
Complete list of changes:
-New script Boolean: "if_objNearWpn" to check if weapon is nearby. -Standard AI script (aiUseItems.wsl) now searches for nearby weapons if unarmed. -New script command: "timeStop" to stop time from progressing until you leave map. -Fixed framerate slowdown on tutorial map by replacing "time" command with "timeStop" command. -Increased efficiency of "if_objMobResponsive" boolean, improving framerate with AI scripts. -You can now convince Gorbo to leave Tevani Camp in Ch.4, sparing his life. -Added more persuasion minigame topics and words. -Unconscious mobiles now face down, face hidden. -Healing corpses is now disabled.
Warlordocracy Early v20.2
Been a long long time, so here's a small patch.
Finished some unfinished dialogue I forgot about in Ch.4. Also added some new dialogue, including new quest options with Favius, and new reactions to having Dustbiter in your party. Plus some new graves you can read and loot.
Also, new code for dialogue to say the name of the party member currently engaged in conversation.
Focusing on another project until Monday, then I'll get back to Warlord.
Complete list of changes:
-Finished Commander Ralo's dialogue in Ch.4. -Added more dialogue reactions to Dustbiter in Ch.4. -Added some graves with loose dirt and loot to Ch.4. -Player can now read Favius' love letter to Murag and Crimson. -New dialogue code to display the name of default object that started the script: "/d". -New dialogue code to display the name of the party member currently engaged in conversation: "/t". -Party now healed and cured of status effects after ship travel at end of Chapters 2+3. -Started on basic Ch.5 scripts.
Warlordocracy Early v20.1
Fixed a bunch of minor bugs and typos thanks to Badger, as well as one major bug that kept initiating a major battle after Ch.1 boss had been killed.
Complete list of changes:
-Stringer's lute is now called "Stringer's Lute" and he refuses to drop it. -Fixed major bug with Chapter 1 boss fights triggering Major Battle flag after boss is dead. -Fixed bug where AI would attack party's inventory objects, possibly increasing framerate a bit. -Fixed bug where getting kicked out while training in a noble house would continue training outside. -Fixed bug where Pellio's corpse would keep targeting player in West Market in Ch.2. -Fixed bug where pet drop scripts would run when a save or new map was loaded. -Fixed some more minor script bugs and typos thanks to Badger.
Warlordocracy Early v20.0
Finally finished all the party relationships and side quests in Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit.
There are 8 main characters you can recruit into your party, each with complex relationships and a ton of banter. You can romance 4 of them: 2 men, 2 women. It takes a lot more effort than it looks like in the following screenshot.
Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after.
Complete list of changes:
-Finished party banter, romances, and sidequests in Chapter 4 (for now). -Added final cutscene after Ch.4 ends where the baddies are plotting again. -You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep. -Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth). -Fixed a couple script bugs where karma would be set to value instead of increased for quest reward. -Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting). -Updated "mapCopyFrom" command for new save file structure.
Warlordocracy Early v19.9
On vacation in Boston and got the flu. Can't get out of bed so uploaded another Warlord patch with a couple more side quests in Ch.4. I still recommend waiting till New Years to start a Ch.4 playthrough, so I can finish everything.
Complete list of changes:
-Finished Milphio dialogue and side quest. -Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points. -Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue). -Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison. -Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters. -Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells. -Fixed attacking ground command (targets nearby hostiles automatically). -Updated manuals (added bookmarks and table of contents).
Warlordocracy Early v19.8
Warlordocracy Chapter 4 is finished and will be on Steam very soon. Still gotta finish the party banter and romances, as well as about 3 side quests. I wanted to put it online before taking off on vacation. I'll be AFK for a few days, but everything should be finished by New Years, so maybe wait until January to start a playthrough.
Also tons of bug fixes, balancing tweaks, and improvements in previous chapters, all listed below.
Complete list of changes:
-Released Chapter 4 (will finish side quests by New Years). -Fixed cannon blast animation effect, improved cannon scripts. -Fixed some problems with ESC menu save list when loading games. -Fixed tooltips showing for inventory window when no character is selected. -Fixed bug where you could use Wall Torches from the north, through the wall. -New script command "factionAll" to change faction of all objects of given name to new faction. -Killing a Wild Cleric will now change faction of all Izari animals on map to hostile. -Added War Tables to Pirate Hideout and Durolo's Hut in Moonshade Slums in Ch.3. -Placed Vampire Bats on Nightsteam Reef in Ch.3, slime no longer attacks bats. -There is now a Streetwise dialogue option with Daximo in Ch.3. -Using inventory pets now displays a description of pet. -Increased Ancient Relay durability from 100 to 400. -Increased Vampire Bat melee damage from 1 to 4. -Decreased Defensive Stance ability bonus a bit. -Updated Player's Manual and Builder's Manual.
Warlordocracy Early v19.7B
Fixed a bug where save lists weren't showing (due to recent screenshot additions) in the ESC menu load game list, thanks to Discord user. Also fixed cannon blast animation effect, lots of progress on Ch.4 scripts.
Next patch probably won't be till Sunday, when Ch.4 will release, without all the romance and party banter yet. I wanna release it before I go on vacation in case my plane crashes over Canada or something. In which case if I am fighting cannibals I also want to be making money.
Romances and party banter, plus a couple more side quests, will be patched in over the next couple weeks after release.
Complete list of changes:
-Fixed cannon firing animation effect. -Fixed deleting blank saves in ESC menu, fixed Steam auto-cloud. -Lots of Ch.4 progress.
Warlordocracy Early v19.7
Removed LOS checks for artillery for now, may change later. Added a ton of new objects and items for Ch.4, including a scale that will give you a discount when shopping if it's in your inventory. Carrying an abacus and having the Streetwise ability now also give you a discount (Economics ability still gives the biggest bonus). Also fixed a couple bugs: a throwing bug where thrower would get damaged if throwing at no target, and interacting with wall torches to extinguish them. Mostly just tons of Ch.4 script progress.
Complete list of changes:
-Removed line of sight checks for artillery targeting (for now). -Carrying an abacus or scale now gives you a small discount when shopping. -Streetwise ability now gives a small discount when shopping (much less than Economics). -New town objects: bannerNoble (1-3), shieldNoble (1-3), candelabra, trophy, gazeboFloor. -New tech objects: machineBig, machineHuge, machineMassive, brewTech (1-3). -New dungeon objects: fountainDungeon, fountainDungeonBlood. -New item: scale (heavy but gives discount while carrying). -Fixed bug where throwing item at nothing damaged thrower. -Fixed torchWall collision so you can interact with it. -Lots of Ch.4 progress.