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Warmachine: Tactics screenshot
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Genre: Strategy, Indie

Warmachine: Tactics

Hotfix Notes 1/19/2018

Announcements
-Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.

Balance Changes
-No balance changes for this release.

Fixed Bugs
-The End Turn button now allows player to exit Darius's initial Out-Of-Turn activation when all his Half-Jacks are already in play.
-Pressing Enter to execute an action no longer ends the unit's activation early after using only hotkeys to selection actions.
-The Report Bugs button in the main menu now takes the player to the Steam Forums.
-The Objectives panel is now visible by default in single player missions instead of the action log.
-Mission 4 of Dark Seduction now has more clear objectives.
-Mission 6 now requires fewer Cygnar allies to survive to complete the mission.
-The game UI no longer appears over the Mission 2 ending motion comic.
-The Continuous Effects panel no longer appears over the panel showing the stats of a targeted unit.
-The Targeting panel now scales to smaller resolutions.
-The Action panel has been increased in size for readability.
-The Clean Up Dead Bodies option no longer causes Sprint to not grant extra movement.
-Execute button no longer spawns Alexia's Risen, preventing them from spawning in invalid locations.

Known Issues
-A small memory leak is present during matches. Should be fixed by next patch.
-A patrol of Cinerators in Mission 2 will not spawn if the player loads a save from the middle of the mission.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

Release Notes 12/19/17 - Dark Seduction live!

Dark Seduction is LIVE! Here are your release notes.


December 19 2017


Announcements
-Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available!
-Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch!
-UI has been greatly touched up and improved with more art and smoother usability.
-A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells!
-Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.
-All DLC is now rolled into the base game.
-Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS.


Balance Changes
-No balance changes for this release.


Fixed Bugs
-Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash.
-The Enter key will now execute any pending action and confirm focus allocation.
-Units will no longer play weapon swings and holster animations at the wrong times.
-Units now enter a melee-ready stance when targeted by ranged attacks.
-Units no longer do idle 'fidget' animations when in melee or targeted by abilities.
-Stormcallers now properly aim at targets.
-A number of abilities now have proper 'preparing' and 'executing' animations.
-Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger.
-Magnus's Foecleaver now properly auto-boosts damage.
-Alexia's Death Magic abilities have more detailed tooltips.
-Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units.
-Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall.
-Daughters of the Flame should no longer get 3 attacks.
-Godhead no longer damages units using the teleport spell to move.
-Flashbang no longer affects warjacks.
-Fixed an issue where Mage Sight would not remove stealth in some instances.
-Fixed an issue where the admonition spell could place units inside the same square as another unit.
-Restored the Iron Fang's Dash ability.
-Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik.
-Spells should no longer be able to target destructible objects.
-A warjack's model will now properly despawn if killed while knocked down.
-Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run.
-Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon.
-Players can once again left click and right click directly on warjacks to allocate and remove focus.
-Updated the spell icons with an additional symbol to identify upkeep spells.
-Made action category buttons darker when they contain no accessible actions.
-Abilities that cost focus now have a blue focus symbol on their icon in the action bar.
-There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored.
-Fixed issue where the unit card would not be dismissed after deselecting a unit.
-Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into.
-Spells now specify in their description if they are offensive or defensive.
-Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets.
-Fixed an issue where the UI would not grey out during an action or ability in high lag environments.
-Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects.
-The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations.
-Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression.
-Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression.
-Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial.
-Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions.
-Players can once again select to move a unit immediately after selecting them.
-Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions.
-Fixed an issue where some character voices were not being affected by the Voice Volume audio setting.
-Players can now use Shift+Tab to go to the previous selection or unit.
-Unit cards can now be hidden by pressing the I key.
-Combat Log can now be toggled with the L key.
-Added definition for the term "Battlegroup" to the glossary.
-Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission.
-Fixed Warjack names not always being capitalized in the focus allocation screen.
-Pressing Tab no longer causes dotted lines to cycle through the squad list.
-The Toolbox now includes options to activate the Measuring Tool and the Chat Box.
-Fixed a number of instances where the Chat Box would not appear or dismiss properly.
-Fixed an issue where a white box would appear in place of a character's portrait during certain actions.
-The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu.
-Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes"
-Changes to options are now canceled by backing out of the options menu.
-Fixed issues where audio and video settings could spontaneously reset.


Known Issues
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

April UI Patch

April 2017

Hotfix will be coming later this week to fix a couple minor issues.

Announcements
-Several pieces in the User Interface have been given a streamlined design and re-skin! Turn Timer, Combat Log, Mission Objectives, Enemy Targeting, Escape Menu, Confirmation Dialogs, OOT activations, Toolbox, and the Action Bar are all new and improved. Minimap has been removed.

Balance Changes
-No balance changes for this release.

Fixed Bugs
-Fixed a major bug that prevented Mac builds from loading.
-Turn timer is now disabled in single player games.
-Hotkeys are no longer disabled when tabbing between elements.
-UI now correctly clarifies when an action is disallowed and why.
-Private matches now have updated art and restored functionality.
-Stormcall and Detonate Halfjack Mine no longer cause crashes.

Known Issues
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear incorrectly under certain circumstances.
-A warjack's model may not despawn if killed while knocked down.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-There are currently no Hotkey or Keybindings settings in the Options Menu.
-Darius cannot deploy in ranked MP, this will be fixed in upcoming hotfix.
-Alexia can sometimes cause a stuck activation when crafting thrall runes.
-Currently overlapping old and new UI when deploying in No Man's Land campaign, this will be fixed in upcoming hotfix.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

December Patch

PATCH IS LIVE - enjoy your holidays!

December 21 2016

Announcements
-The User Interface has been given a fresh re-skin! Focus Allocation, Unit Cards and Unit Flags now feature new art.

Balance Changes
-No balance changes for this release.

Fixed Bugs
-Telekinesis should no longer expend additional focus after boosting the spell's hit chance.
-Critical hits with Force Hammer no longer ends the warcaster's activation.
-Siege's Rocket Cannon and Ground Pounder no longer cause Knockdown on critical hits.
-The Stormblade ability Thunder Thrust now properly marked as a special attack.
-The Molicron chains in Mission 20 now have rune rings that disappear when the chain is destroyed.
-The tooltip for Feora's Inspiration [Flameguard] now states it affects Daughter of the Flame, Flameguard Cleansers and Temple Flameguard.
-The Chimera's Combo Strike now does the correct damage.
-Fixed an issue preventing the Collateral Damage Achievement from triggering.
-Fixed an issue preventing the Enemy of My Enemy is my Friend Achievement from triggering.
-Tow now functions correctly.
-Alexia’s Craft Thrall Rune no longer causes stuck activations.

Known Issues
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

Extra Life Charity Stream!

The 24-hour Game-A-Thon for Extra Life is a little over a week away! If you want to keep updated with our stream and prizes, we've got a Facebook event with all the info here: https://www.facebook.com/events/167485000376163/?active_tab=discussion

Donations go to help Children's Miracle Network Hospitals. All donations of $10 leading up to and during the event get you 1 raffle entry into our HUGE prize pool. You can see prizes available so far in this album, but more are coming over the weekend and next week! This doesn't include all the game codes we will be giving away during the stream itself. https://www.facebook.com/whitemoondreams/photos/?tab=album&album_id=1584929201524587

The link to donate is here: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=221474

We hope to see you on November 5 :)

We will be streaming from 1230-230 PST at www.twitch.tv/extralifela and 3-6 PST from www.twitch.tv/whitemoondreams

Save/Load Hotfix Patch!

Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes:

22 September 2016

Announcements
-Single-player and Skirmish matches can now be saved and loaded!
-A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move.
Balance Changes
-DoomReaver health reduced from 15 health to 13 health.

Fixed Bugs
-Subtitles should now be visible on the map screen between single player missions
-Measuring tool no longer requires tons of mouse clicks to use.
-Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting.
-Depth of Field setting has been fully removed to prevent excessive blur on lights.
-Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move.
-Explosivo can no longer be used with Combined Ranged Attacks.
-Critical Freeze now properly applies the frozen visual effect.
-Critical Shred and sustained attack now work properly when both are applied.
-Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target.
-Tutorial updated with more visual cues to indicate where the player should go to activate bandit.
-The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown.
-Grab and Smash only activate off initial melee attacks.
-Description for Soulless Escort Mage Static ability updated for better clarity.
-Achievement "Bottled Lightning" removed and no longer required for 100% achievement.
-Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves.
-User settings should no longer reset upon relaunching the game.
-Critical Smite will now trigger from a weapon's other attacks as well as its basic attack.
-Critical Smite now correctly appears on Rahn and Siege's unit cards.
-Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target.
-Impending Doom now pulls units in automatically.
-Polarity Shield now correctly makes the affected unit untargetable by slams.
-Set Defense now correctly grants +1 Defense against charge attacks.
-Renegade no longer requires 2 focus to charge.
-Choir Hymns now list a range (RNG 3).
-Spell Warded units are now correctly affected by AoE spells.
-Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up.
-Hydra's Grab and Smash now only triggers from initial attacks.
-Lighting updated on all maps.

Known Issues
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

August New Warrior Unit Patch Update! 8/17/2016

PATCH IS LIVE! Go forth and enjoy your new warrior units, available for free to everyone who owns the base game.

August 17 2016

Announcements
-Twelve new warrior units are now available! 2 For each faction!
-Cygnar extends their ranged advantage with suppressive fire and dual shots from the Long Gunners.
-Cygnar has ordered its Trencher Commandos to slip in and out of the shadows and strike with deadly precision.
-The Widowmakers of Khador have come to counter the long reach of the Motherland's enemies with traps and sniper fire.
-Khador has unleashed its frightening Doomreavers, driven to berserker madness by their cursed Fellblades.
-Daughters of the Flame will now weave and slice unopposed through those who face the Protectorate of Menoth.
-The Choir of Menoth may now sing Menoth's songs to strengthen the warjacks of the Protectorate of Menoth.
-The Pistol Wraiths of Cryx have risen to invoke the chill of death upon the living.
-Cryx now calls upon the Bane Thralls to weaken and crush all life under their axes.
-Boomhower Company Members now join Greygore to fight for the Mercenaries and any Cryx, Khador or Cygnar commander who can afford them.
-Alexia Ciannor, Mistress of the Witchfire will raise the dead to serve the Mercenaries, Cygnar and Khador.
-Those who oppose the Retribution will suffer an endless rain of arrows from their Stormfall Archers.
-The Retribution now send their Souless Escorts to disrupt the sorcery of their mage enemies.
-Casual Quickmatch squads have been updated to include the new warrior units.
-In-game chat system has been redesigned with new art and improved functionality.
-Victory and Defeat screens updated with new art.
-New Advanced Tactics available for each Warcaster in the Unit Browser.

Balance Changes
-Rahn's Telekinesis has been split into Telekinesis - Offensive, and Telekinesis - Friendly.
-Double-Handed throw split into "Double-Handed Throw - Targeted" and "Double-Handed Throw - Directional", the earlier being able to target enemy units and the later uses a chosen direction.

Fixed Bugs
-New drop-down menu added to the Unit Browser for faster swapping between factions.
-Single Player missions will now be unlocked upon completing the previous mission, instead of after the new mission is loaded.
-Solved an issue preventing cutscenes from being skipped.
-Units hit with Critical Knockdown and Critical Freeze will no longer remain in the knocked down pose after they thaw and stand up.
-Siege's Mage Sight can no longer be cast outside of Siege's control area.
-The Hydra now correctly gains a free power attack when both its initial melee attacks hit.
-Retribution Chimera warjack is now able to change facing during its apparition movement.
-The Holy Vessel passive on the Avatar of Menoth now sets its maximum focus to 4.
-Retribution Mage Hunter Infiltrator's Slip Strike should now work correctly within the Gorgon's Forcelock.
-Ravyn's Vortex of Destruction visual effect now correctly expires when the spell is not upkept.
-Rahn's Telekinesis can now properly target himself and friendlies using the new 'Telekinesis - Friendly'
-Rhan's Telekinesis can now be properly boosted.
-Rahn's Telekinesis can now be cast on the same unit if the spell previously missed.
-Cryx Reaper Warjack can now properly buy extra melee attacks after using a drag melee attack.
-Ashlyn's Gallows should no longer have difficulty pulling large base units.
-Jarok Croe's Shiv should now automatically hit stationary targets.

Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

June Patch Updates!

Two WM:T patches went live in the month of June! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

______________________________________________________________

24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

_______________________________________________________________

8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

June Patch Updates!

This month, two WARMACHINE: Tactics updates went live! The biggest visual additions to the game are the Unit Broswer and Glossary learning tools. Read full patch info below:

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24 June 2016
Announcements
-Introducing the new Glossary! Search for and read the definitions for the unique terms found in WARMACHINE: Tactics!
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue on the Trainyard map where units could walk through the traincar doors while they were closed.
-Large and medium base units now have less restricted movement around the walls in front of the deployment zone on the Cryx Depot map.
-Trample attacks no longer have an arrow indicating facing at the trample location. Trample attacks do not allow for a change of facing at the end of the trample.
-The Harbinger no longer has Immunity: Fire listed on her Unit Card.
-The Butcher will no longer appear in a wounded pose during Mission 4.
-Updated descriptions for Ground Pounder, Half-Jack Companion, Relentless Charge, Soulsplitter, and Ghostly.
-Throws, Slams and Pushes will now knock enemies off cliffs, which will in turn do additional damage.
-Advanced Tactics for the Warcasters in the Unit Browser no longer start at 0.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Rahn cannot target himself or friendly units with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Units may get stuck on the same square moving through one another inside Veil of Mists.
-Cryx Reaper Warjack cannot buy extra attacks after using the Harpoon weapon.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

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8 June 2016
Announcements:
-Introducing the Unit Browser! View the models, stats and skins for every unit in WARMACHINE: Tactics.
Balance Changes
-No changes.
Fixed Bugs
-Fixed an issue where the game would sometimes freeze during Mission 14.
-Ravyn's Vortex of Destruction now appears in an affected unit's Status Effects.
-The visual effect of Ravyn's Vortex of Destruction now properly vanishes when the spell ends.
-The Cull Soul ability will now collect souls from units killed at the far corners of a unit's melee range with reach.
-The Blind effect no longer blocks all special actions and attacks.
-The Stormcall abilities should no longer be blocked from effects that prevent ranged attacks.
-The Avatar of Menoth is now properly immune to disruption.
-Units can no longer slam after changing facing.
-Gorman's Grenade attacks no longer ignore line of sight.
-Fixed a rare issue where the game would enter a stuck activation if an Exemplar Errant's Quick Work activated while in melee but not engaged with a target.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.