Announcements
-Ranked Quickmatch updated! Each player now chooses 2 squads from the same faction before searching for an opponent. Both players can see each other's 2 squads, but the final chosen squad is a mystery until deployment.
-Introducing Casual Quickmatch! Enjoy faster, tighter matches with sets of pre-made 25-point lists and 3 new 30x30 maps.
-A Brand New Main Menu!
-Many more tutorial prompts added to give more detailed instructions for unique unit abilities.
-New Model for Cygnar Trenchers!
-Weapons now drop from destroyed units.
-Unit limit removed from Squad Selection. You may now have as many units as your points allow.
-Leaderboards have been reset.
Balance Changes
-No changes.
Fixed Bugs
-The Nomad warjack is now able to perform a Trample power attack.
-Fixed an issue where Rahn's Telekinesis could not be cast on the same unit twice.
-The Mage Hunter Strike Force ability Misdirection now correctly prevents a target from charging the Strike Force.
-Energizer no longer allows a Shadowbind-affected unit to move.
-Feora can now target herself to allocate focus gained by her Wild Fire feat.
-Fixed instances where Feora's Wild Fire feat would not remove Continuous Fire from friendly units and transfer it to enemy units reliably.
-Protectorate Cinerator's Relentless Advance will no longer expire at the enemy turn.
-Fixed an issue where pressing the Delete Key would end the deployment phase before units could be deployed.
-Fixed an instance where warjacks with McBain's Failsafe spell would get a full advance movement when affected by Energizer.
-Darius's Crane can no longer be used after running.
-Stun Strike no longer causes an Electro Leap.
-Sorscha's Fog of War spell no longer acts as a Cloud Effect.
-Fixed an issue where sprint would not be granted if the enemy was killed on a charge.
-The Greylord's Blizzard spell no longer blocks line of sight to targets inside the cloud.
-The Bile Thrall's Bile Spill ability no longer applies continuous corrosion automatically.
-The Bile Thrall's Wretched Rain now properly applies terror.
-Ashlynn's Roulette feat no longer makes her units immune to electrical attacks.
-Assault no longer ends the Vanguard's activation and prevents him from buying more attacks.
-Greygore Boomhowler's Call to Action should now make all eligible units stand up from knockdown.
-Rahn's Telekinesis no longer does damage under his Arcane Alignment feat.
-Rahn's Force Blast should now push all affected enemy units.
-Rahn Telekinesis now properly expires from affected units after the turn ends.
-The Manticore's Covering Fire can now be placed in areas affected by Sorscha's Fog of War.
-Rahn's Balance weapon now correctly does Beat Back.
-Energizer no longer lets units affected by Shadow Bind move.
-Failsafe no longer prevents units from being dragged by the Reaper's Harpoon.
-The Iron Litch Overseer's Cloak of Darkness spell no longer grants stealth to enemy warjacks.
-Track ability can no longer be used after performing an attack.
-The ARM Reduction from the Trencher Grenadier's Rifle Grenade now appears on affected unit's unit card.
-Headbutt Tooltip now clarifies that it cannot affect larger models.
-The Revenger Warjack now defaults to its Halberd as its first selected weapon instead of its Repulsor Shield.
-Siege's Breach Feat now expires at the end of his turn and does last the entire round.
-Darius's Pit Stop Feat now allows Darius to repair Warjacks that are not in his line of sight, as long as they are still base-to-base.
-The Marauder's Combo Smite can now be performed while under Karchev's Unearthly Rage.
-Ashlynn's Quickdraw now functions properly after the first instance it is used.
-The teleport action of Feora's Firestep is no longer affected by rough terrain.
-Players should no longer be missing any available resolution options.
-Thunderhead's Energy Pulse will now properly apply sustained attack to stealth units at 6 squares away.
-Flashing Blade is no longer available after running.
-Flashing Blade no longer consumes initial melee attacks.
-Vryos Perfect Execution now properly grants 2 focus when friendly faction units make kills.
-Severius's Divine Might feat will no longer block focus regeneration gained by other Warcaster feats.
-AOE attacks that scatter should no longer scatter over 6 squares.
-Jake's Positive Charge spell now properly gives bonuses to infantry units around the affected Warjack.
-Magnus can now upkeep spells on his Warjacks without any free focus remaining.
-Trainyard's Player 1 and 2 deployment zones switched.
Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
And your patch notes video: https://www.youtube.com/watch?v=PGXHIqztnS0
WARMACHINE: Tactics price reduction and upcoming changes
The price of WARMACHINE: Tactics base game has permanently dropped to $19.99, with also a reduction in DLC price!
With our most recent December patch, players additionally have access to a ton of new units, a new multiplayer Trainyard map, visual and performance upgrades, and more.
We have another major patch underway that will bring with it huge improvements to our multiplayer matchmaking system - 2 list format ranked play and 25 point list casual quickmatch, as well as updated menus and the queueing capabilities, pre-game match information about your opponent, and an XP ranking system. This will all coincide with iniatives from our community team to further invigorate our competetive tournament play!
PROGRESS REPORT — MERCS AND RETRIBUTION, REJOICE!
Season's greetings, WARMACHINE: Tactics Fans! The team at WhiteMoon Dreams has been hard at work to bring some great new improvements to the game. Here's the exciting news, straight from the studio:
Here is what is coming out with the upcoming patch, scheduled to release on December 15th :
4.10 Engine Integration-4.10 engine integration is largely bug fixes, especially for Mac. Moving forward this will allow us to create Mac builds much faster and with fewer issues. You may see some more optimizations on your computer depending on your system.
Trainyard Map-Brand new Trainyard map.
New Retribution and Mercenaries Units-All Kickstarter backers will receive 7 brand new units for free. This will bring up the numbers for Mercenaries and Retribution players so that they are evenly matched with the main 4 factions. Even though these units were not part of the Kickstarter, you still receive them for free as our thanks for being part of the community. Anyone who has purchased any Retribution or Mercenaries DLC will also receive these units for free. Units include: Rahn, Ravyn, Drake, Ashlynn, Mage Hunter Strike Force, Vanguard and Nomad. You will not need a DLC code to unlock these units. They will be added to your account automatically.
Continued VFX and Optimization Improvements-Tons of new VFX and continued bug fixes and optimization.
Dynamic Tutorial- Educating new players is the name of the game. We have built a dynamic tutorial tool, which will pop up helpful information about a tactic when a player encounters it for the first time in game. There are so many hidden rules and deep tactics within WARMACHINE: Tactics, that it creates a very steep learning curve. Now, if a player encounters an unusual rule for the first time (such as Stealth), a dialogue window will pop up that explains what they are seeing in real time. Players can choose to dismiss it (it was pop up again next time they encounter it), never show this specific dialogue again, or not show any tooltips ever (for you players who already know the ins and outs of the game). We will continue to add new tooltips every patch, making the learning experience easier and more seamless for everyone. If you have a friend you have been wanting to teach WARMACHINE: Tactics, now is the perfect time.
Camera Improvements-Based on your feedback, we have removed the Free Cam option and improved the Default Camera. There are tons of options for you to customize your camera to your liking. Now it responds better to input, environmental collision, and has much smoother, more natural controls. Please continue to give us any feedback about the camera improvements.
AI Improvements-The first round of AI improvements for single player and skirmish is here! This will only continue as we build toward Dark Seduction next year. AI now more intelligently deploys, allocates focus, and chooses whether to commit to a ranged or melee attack. You should see AI improvements with every patch moving forward.
Dynamic Splash Screen-The splash screen can now be updated independently from the game, which means more current and up to date news, including sales, articles, events, community features, and contests.
ALSO...
Physical Disk-The physical disk is just about ready to be sent off for manufacturing. We wanted to be sure the build that was put on the physical disk was as bug-free and feature complete as possible, and we figured that everyone would want that to include the latest Mercenaries and Retribution units. Once this patch is completed, we will send off the build to the manufacturer – then it’s just a quick turnaround time while artwork is made and the DVDs are printed before they are out the door to you. The installer is Steam based, but you do NOT need to be connected to Steam in order to play the offline content. You WILL need a Steam account if you want to play the online multiplayer content. You can also download any updates by connecting to Steam. This DVD will only work for 64bit PCs, but if you are a Mac or 32bit user, we will have an online hosted installer for you.
(We'll keep you updated on the delivery timeline once we are given that information from the DVD manufacturer.)
More to come in the weeks and months ahead!
All the best to you during this season of thanks,
Matt Wilson
October Patch Update 10/15
BEHOLD OUR LARGEST PATCH EVER, IS NOW LIVE!
October 29, 2015
Announcements
-Warmachine: Tactics is now updated to Unreal Engine 4.9, bringing signifigant performance improvements!
-Check out all the latest news about Warmachine: Tactics on the new splash screen!
-Introducing a new measuring tool to accurately determine distance and line of sight between locations and units!
-Scenario Flags now have new art that reflects which player has control of the zone.
-Retribution Myrmidon Chimera is now available to the Retribution of Scyrah faction!
-Retribution warriors Houseguard Halberdiers are now available to the Retribution of Scyrah faction!
-Destroyed Warjacks now leave wreck markers that act as rough terrain and grant cover.
-Custom Squads can now be given descriptions.
-New Visual Effects for Feats and signature spells!
-All units have been given new Halloween Hats! (You can turn them off in the graphics options)
Balance Changes
-Pikehedge updated to make melee attacks on any enemy that runs or charges into a Steelhead Halberdier's melee range.
-Winterguard Aim Low ability now reduces target's speed by -1 instead of -2.
-Kell Bailoch's Crippling Shot now reduces a target's speed by -1 instead of -3.
-Repenter Flamethrower range increased to 10 from 8.
-Flameguard Cleanser Health dropped to 10.
-Temple Flameguard Health increased to 12.
-Steelhead Halberdier Health dropped to 9.
-Battle Mage point cost dropped to 3.
-Battle Mage Health dropped to 7.
-Units with Shield Wall may now make a normal attack after entering Shield Wall.
Fixed Bugs
-Warjacks in Terminus' battle group should no longer receive tough.
-Godhead should no longer trigger Enliven.
-Godhead no longer triggers on enemies who freestrike.
-Warcasters can no longer use Heal Self after teleporting.
-Fixed the wording of Menoth's Howl.
-Fixed the wording of Kinetic Whirlwind.
-Fixed the Godhead tooltip to display the correct 8 damage.
-Martyrdom will not be active on units that have gone beyond 10 squares.
-Skirmish and Single Player AI should no longer skip their turn when using multi-attack abilities like Thunder Thrust and Assault.
-Allison will no longer charge twice in tutorial.
-Wildfire no longer allows more than 3 focus allocated per jack.
-Using Terminus and Deathjack will no longer causes fatal errors.
-Terminus should no longer get stuck on top of his units.
-Fixed a rare issue where Mission 16 could not be completed.
-Mangler's Thresher attack now benefits from boosted attack rolls when under Magnus' Iron Aggression.
-Feora's WildFire feat no longer allows more than 3 focus to be allocated to warjacks.
Known Issues
-Continuous Fire and Continuous Corrosion can sometimes trigger twice when the effect expires.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
-An AI Controlled Darius may skip his activation if his Halfjacks are all engaged.
-Sometimes Right Mouse Button will not move units (Left-Mouse button will still work)
Crashes
-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
Unimplemented
-Unit painter.
-Asynchronous Play.
Events
-Join our #WTFridays developer stream on Twitch every second and fourth Friday!
-New to the game? Our community is here to teach you! Visit the forum thread at forums.whitemoondreams.com/showthread.php?1925-Hey-community-chime-in-if-you-are-willing-to-teach-new-players-the-game
-Got an itch for competitive play? Check out our forums for upcoming tournaments: forums.whitemoondreams.com/forumdisplay.php?16-Tournaments
-Vote on which new features and units you want to see next on our Trello boards! trello.com/b/32ZRQmwv/warmachine-tactics
-Like our game? Please leave us a review on Steam and let us know what you think! steamcommunity.com/app/253510/reviews/
Patch Updates Galore! 7/14-8/19
July 14th, 2015
Announcements:
-A new damage system has been implemented! See balance changes for details!
-New art for the Action Panel!
-Miniature version of unit cards now appear when targeting enemies or allies.
-In a multiplayer game, the second player is now able to view the first player's deployment as it happens.
-On-screen indicators now indicate when control zones and flags activate on scenario maps.
-Control point score indicator now indicates the point threshold required to win the match.
-A fix is now included for the infamous Stuck Activation Bug!
-Apotheosis Warcasters Coming Next Update!
-We continue to improve performance issues.
Balance Changes
-A new damage system has been implemented! All unit attacks now do base damage + a random +1, -1 or 0. Base damage has also been universally increased across all units.
-Critical hits now do guaranteed max possible damage, instead of extra damage.
-Warcaster 'Heal Self' ability now heals 2 Hit-Points for each focus spent.
-All Warcasters and Warriors have increased health.
-ARM on all Warjacks have increased by 1.
-Bonejacks DEF reduced to 3 from 4.
-Iron Lich Overseer ARM reduced to 2 from 3.
-Iron Lich Overseer DEF reduced to 2 from 3.
-Iron Lich Overseer Health increased to 15 from 12.
-Iron Lich Overseer Point Cost increased to 6 from 5.
-Critical Brutal changed to always add 3 damage instead of Additional Damage.
-Combined Ranged and Melee Attack bonuses now exclude the unit who initiates the attack.
Fixed Bugs
-Applied a fix that should stop players from getting stuck within a unit's activation.
-Warjacks can no longer slam units at odd, slanted angles.
-The Blessed advantage on the Errant's Crossbow now properly ignores buffs to ARM and DEF.
-HP and Focus no longer disappear in Squad Constructor.
-Magnus' Hit and Run feat will now work properly if a player ends a turn without having activated all units.
-Lightning Storm, Breath of Corruption, Incinerate - Initial ability usage deals damage and RIP respects entering/ending activation.
-Upkeep spells applied to warriors through dispersal are no longer prevented from being moved to the warcaster on a re-cast.
-An ability that hits automatically will now override a defensive modifier that causes an automatic miss.
-Units who contribute to a combined attack against a target they cannot hit (for example, through Stealth) no longer apply their bonus to the combined attack.
Known Issues
-Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
-The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
Crashes
-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
Captain E. Dominic Darius ans his Halfjacks have been added to the Cygnar faction!
Karchev the Terrible has been added to the Khador faction!
The Harbinger of Menoth has been added to the Protecorate of Menoth faction!
Lich Lord Terminus has been added to the Cryx faction!
A new in-game chat system has been introduced!
New Targeting Interface!
We continue to improve performance issues.
Balance Changes
The Blind Effect from Gorman Di Wulfe's Black Oil no longer forfits movement or action, but now inflicts -2 SPD, MAT and DEF, and the unit cannot use ranged attacks, magic attacks, special actions or special attacks.
The Retribution Battle Mage's Kinetic Whirlwind is no longer a cloud effect. It will not block line of sight, but still provides concealment and stops combined ranged attacks.
Self Sacrifice ability removed from Exemplar Errants
Ironfang Pikemen Penetrating Blast no longer ignores armor gained from retaining focus.
Ironfang Pikemen given Relentless Charge advantage.
Control Zone in Swamp Bridges has been widened.
Steelhead Halberdier's Pike Hedge will now trigger if a unit runs into a Steelhead's melee range.
Stormguard given Ranked Attacks advantage.
Manticore Combo Strike damage increased from 12 to 14.
Gorgon Combo Strike damage increased from 8 to 10.
Bile Thrall point cost dropped from 4 to 3.
Bile Thrall Health reduced from 10 to 6.
Assault Kommando Health reduced from 13 to 12.
Cinerator point cost dropped from 6 to 5.
Cinerator health reduced from 20 to 18.
Boomhowler health increased from 14 to 18.
Fixed Bugs
Remains-In-Place effects now damage units that are pushed into the effects.
The range of Trample Power Attcks now properly increases with movement bonuses.
Winterguard Grapeshot is no longer considered a Special Attack, and can be used when the Winterguard is blocked from doing Special Attacks.
Battle Mage's should no longer be able to use Kinetic Lift after using Force Bolt.
The Tool-tips for Runeshot Critical Brutal and Covering Fire now show the correct damage.
Known Issues
Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
And AI Controlled Darius may skip his activation if his Halfjacks are all engaged.
Haljack primed mines disappear when used in skirmish.
Crashes
Rare crash may occur on certain GPU/hardware configurations.
If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
Unimplemented
Unit painter.
Asynchronous Play.
Spring Patch Updates
4/21/15
Announcements:
-Apotheosis Warjack Thunderhead is now available to the Cygnar Faction!
-Apotheosis Warjack Behemoth is now available to the Khador Faction!
-Apotheosis Warjack Avatar of Menoth is now available to the Protectorate Faction!
-Apotheosis Helljack Deathjack is now available to the Cryx Faction!
-The issue with Alternate Skin DLC has been resolved! Alternate skins are once again available for selection in Squad Constructor.
-We continue to improve performance issues.
Fixed Bugs:
-Alternate Skins are now working correctly!
-Movement and control area borders have a brighter highlight to make them easier to see on snowy maps.
-The water texture on single player missions 11, 13 and 14 no longer have a grey texture.
-Siege now has a proper animation when he performs his Ground Pounder ability.
-Assault Kommando Flamethrower 5th Border Legion skin no longer fires his flamethrower out his side.
-Stormsmith Stormcallers ability Stormcall: Single Strike once again has a proper Visual Effect when hitting a target.
-Fixed a rare instance where Mission 5 would not end if there were enemies remaining on Jake's side of the destroyed bridge.
-Fixed an issue where units could get stuck under the Soul Chamber in Mission 15 after it was destroyed.
-Achievements on Missions 10, 16 and 18 should now unlock correctly.
Known Issues:
-The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Renegade warjack's Critical Shred does not trigger on a charge.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
Crashes:
-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
Multiple Balance changes to Damage, Unit Health, Unit Costs and Blast Damage!
Unit Card UI updated with new art and style!
Events in the Combat Log are now color coded for their category.
Out of Turn actions now streamlined so fewer clicks are needed to activate and end them.
Appotheosis Warcasters Coming Soon!
We continue to improve performance issues.
Balance Changes:
Blast Damage from AOE attacks now do one point less damage than the direct hit from the ability, spell or weapon.
Units in Shield Wall are now immune to Critical Hits as long as at least one unit adjacent to them is also in Shield Wall.
Severius's Ashes to Ashes damage increased from 3 to 5.
Focus gained on kills during Vyros's Perfect Execution increased from 1 to 2.
Deathjack now only receives 1 focus per soul instead of 2.
Thunderhead now has Disruption on its Shock Fists, instead of Critical: Disruption.
Gorman's Black Oil Mat and Rat penalties reduced from -3 to -2.
Mage Hunter Infiltrator Gang changed to Gang Fighter, receiving bonuses to Attack and Damage against enemies engaged with any friendly faction units, not just ones with Gang as well.
Assault Kommando Flamethrower now has the 'Shove and Shoot' ability.
Brute Thrall Souless Roar ranged extended from 5 squares to 8.
Greygore Boomhowler's Rage Howl range reduced from 10 squares to 8, Rat and Mat penalty reduced from -2 to -1.
Reduced the Aiming Bonus from 2 to 1.
Reduced Critical Hit Bonus Damage from 2-4 to 1-3.
Reduced Exemplar Errant's Sword Damage from 3 to 2.
Increased Behemoth Armor from 5 to 6.
Reduced Jarok Croe armor from 1 to 0.
Reduced Cutthroat armor from 1 to 0.
Reduced Mage Hunter Infiltrator armor reduced from 1 to 0.
Marauder Point Cost reduced from 14 to 12.
Gorman Point Cost increased from 5 to 6.
Kell Bailoch Point Cost increased from 4 to 5.
Man-o-War Shocktrooper Hit Points increased from 14 to 16.
Man-o-War Kovnik Hit Points increased from 14 to 16.
Cinerator Hit Points increased from 14 to 16.
Brute Thrall Hit Points increased from 14 to 16.
Vassal of Menoth Hit Points decreased from 10 to 8.
Gorman Hit Points decreased from 10 to 8.
Eiryss Hit Points decreased from 10 to 8.
Kell Bailoch Hit Points decreased from 10 to 8.
Assault Kommando Hit Points increased from 8 to 9.
Assault Kommando Flamethrower Hit Points increased from 8 to 9.
Temple Flameguard Hit Points decreased from 10 to 9.
Flameguard Cleansers Hit Points decreased from 10 to 9.
Cutthroats Hit Points increased from 8 to 9.
Fixed Bugs
Kell Bailoch can no longer fire a second shot after he uses Crippling and Disabling shots.
The Greylord's Blizzard can no longer target Mercenaries, only Friendly Faction models.
Arcing Fire is now listed under weapons with Arcing Fire.
Removed incorrect information in Tooltip for Tough.
Removed incorrect information in Tooltip for Snipe spell.
The Renegade warjack's Critical Shred now properly triggers on a charge.
Unit Card Hit Points and Focus no longer periodically disappear in Squad Constructor.
Known Issues
Control Range and Movement borders are excessively large and blurry when the Depth of Field Quality setting is turned on in the Graphics Options.
The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
Crashes
Rare crash may occur on certain GPU/hardware configurations.
On rare occasions the game will become stuck in a unit's activation.
If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
3.17.15 Update is live! New map and fixes madness!
City Streets is ready to go!
EVENTS! <*> Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
<*> Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
<*> Like our game? Please leave us a review on Steam and let us know what you think!
NEW!
<*> The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
<*> Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
<*> The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
<*> Mercenary units are now listed beneath faction units on the Squad Constructor.
<*> City Streets multiplayer map is now available.
FIXED!
<*> Trampling units now resolve free strikes at the end of their movement.
<*> Canceling out of a charge no longer prevents a new charge destination from being selected.
<*> Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
<*> The damage bonus on a ranged weapon is now properly displayed in the character information window.
<*> Move actions can no longer be performed after special attacks.
<*> Spells cast by non-warcaster units are considered combat actions.
<*> Units charging range of Positive Charge now get the MAT bonus on the charge swing.
<*> Fixed an issue where a Free strike could stop a warjack from completing a run.
<*> The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
<*> The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
<*> Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
<*> Throw attacks no longer displace units of the same size as the thrown unit.
<*> Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
<*> Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
<*> The Bonus damage from Backstab and Poison now properly stack.
<*> Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
<*> The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
<*> Ancillary Attack now allows all the warjack's weapons to be used.
<*> Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
<*> Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
<*> Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
<*> Flank bonus no longer affects spells, is restricted to melee attacks.
<*> Energizer spell movement no longer affected by Blind.
<*> Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
<*> The Overrun spell can no longer trigger by killing friendly units.
<*> The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
<*> Temple Flameguard can no longer charge units behind Cloud Effects.
<*> Battle Mages can no longer charge units behind Cloud Effects.
<*> Silence of Death no longer affects ranged weapons.
<*> Electrify can now trigger from power attacks.
<*> Units that forfeit movement can no longer change facing and make a ranged attack.
<*> Blast Damage now inflicts the correct damage type from the parent spell or special attack.
<*> Log entries now indicate whether damage is blast or non-blast damage.
<*> The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
<*> Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
<*> Eiryss is now able to charge.
<*> Assault Kommandos now do proper charge damage from Assault and Battery.
<*> Cloud effects properly grant concealment.
<*> Severius' Death Sentence no longer grants rerolls to attacks from the target unit.
KNOWN ISSUES <*> The water texture on some single player missions can appear as a solid grey texture.
<*> The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
<*> The Renegade warjack's Critical Shred does not trigger on a charge.
2.17.15 - Retribution of Scyrah and improvements galore!
RETRIBUTION IS AT HAND!
EVENTS!
<*> Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
<*> Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
<*> Like our game? Please leave us a review on Steam and let us know what you think!
NEWS! <*> The Retribution of Scyrah is now available!
<*> Dawnlord Vyros is now available to the Retribution Faction!
<*> The Gorgon, Manticore and Hydra Myrmidons are now available to the Retribution Faction!
<*> Dawnguard Sentinels, Dawnguard Invictors, Mage Hunter Infiltrators, and House Shyeel Battle Mages are now available to the Retribution Faction!
<*> A Demo version of Warmachine Tactics is now available!
<*> We have added a new Default camera to the game. You can switch between this and the previous camera in the Camera Options window. Use Q and E to orbit the camera and mousewheel to zoom!
<*> The install has been broken into several smaller files for easier updating!
<*> Valentine’s Day Bile Thrall Cherub is now available!
<*> A rulebook and glossary are both now available through links in the menu!
<*> Leaderboard now tracking disconnect percentage!
<*> Updated landing page with new stuff!
<*> We continue to improve performance issues.
FIXED! <*> Slam attacks are no longer stopped when hit with a freestrike during the slam.
<*> Unit Cards now display weapon-attached abilities and power attacks.
<*> Ancillary Attack should no longer allow warjacks to buy extra attacks with unused focus.
<*> An Exemplar Errant dying after triggering Quick Work will not end all the player's activations.
<*> Fixed an issue where Power Attack: Throw would refund boosted focus.
<*> Power Attack: Trample and Slam no longer cost focus while under Iron Aggression.
<*> Units can no longer charge units behind cloud effects.
<*> Sorscha's Icy Gaze no longer freezes units in her back arc.
<*> AI-controlled allies in Jake's Control Range during Mission 20 are now properly protected from the Molicron.
<*> Fixed Achievements not unlocking correctly on Missions 5, 10, 12 and 19.
<*> Fixed Failed Flail
<*> Fixed camera popping issue on chained abilities
<*> Fixed various facing issues
<*> Fixed action camera for slam attacks
<*> Ragdoll fixes for popping
<*> Lots of little text fixes in cards and stats
<*> Eye of Menoth spell shrunk down
<*> Combined Attack hit threshold 255 bug fixed
<*> Fixed Gun Mage’s Thunderbolt pushing friendlies
<*> Fix possible assert on client when host disconnects abruptly
<*> Fixed Results Screen lock up on some MP clients
<*> Charge now respects Line of Sight properly
<*> Throw properly uses Focus for boosting
<*> Exemplar Errant’s Quick Work now functioning properly
<*> Fixed an issue in Mission 7 with optional objectives not always checking complete
<*> Stormcall/Surge/Triangulation Hit chance modified to 74%
<*> Set new control values for Orgoth Arena flags
<*> Removed stray lens flares
<*> Misc disconnect fixes and notifications
<*> Fixed UI scaling issues on resolutions over 1080p
<*> Player skill now part of matchmaking criteria – game is chosen based on closest skill rating
KNOWN ISSUES <*> The water texture on some single player missions can appear as a solid grey texture.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
<*> Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
<*> Bonus damage from Backstab and Poison do not properly stack.
<*> Assault Kommando's Assault and Battery not doing full charge damage.
<*> The Renegade warjack's Critical Shred does not trigger on a charge.
<*> Exemplar Errants can trigger Quick Work by killing friendly units.
<*> The Overrun spell can trigger from killing friendly units.
COMING SOON <*> Asynch Play
<*> Custom Coloring System
1.27.15 Patch is Up! Mac updates, new map and more!
EVENTS!
<*> Join our #WTFridays developer stream on Twitch and community events every Friday!
<*> Vote on which new features and units you want to see next on our new Trello pages! Features are here: https://trello.com/b/32ZRQmwv/warmachine-tactics and Units are here: https://trello.com/b/E0g895g1/warmachine-tactics-units
<*> Like our game? Please leave us a review on Steam and let us know what you think!
<*> Join us on the Jack of All Nerds podcast on February 1st from 8-10 PM PST www.jackofallnerdspodcast.com
NEW!
<*> A new map, Orgoth Arena, has been added to Multiplayer and Skirmish modes!
<*> Players on Yosemite Mac OS should no longer be seeing Graphical Issues.
<*> Squares affected by spells or other abilities like Smoke Grenades will now be highlighted in different colors when a unit is moving. (Default key to toggle on and off is H)
<*> We continue to improve performance issues.
BALANCE!
<*> Friendly scenario zones no longer award 1 control point for dominating.
<*> Friendly/Enemy flags have been removed from the Swamp Bridges Scenario.
FIXED!
<*> All grid highlights (such as Flame Wall or Mage Sight) will always appear above terrain.
<*> When a match is won through control points, both players will no longer get a Defeat Screen.
<*> Fixed an issue where players could become stuck on a black screen after completing Mission 2.
<*> Feora's Escort spell now expires properly when dispelled or not upkept.
<*> Skarlock Thralls are properly undead.
<*> Jarok Croe's Silencer will now expire when Croe dies.
<*> Eye of Menoth can now only affects friend protectorate units.
<*> Fixed an issue where some Achievements would would not unlock on the correct number of tasks completed in a level.
Known Issues
<*> The water texture on some single player missions can appear as a solid grey texture.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
<*> Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
<*> Bonus damage from Backstab and Poison do not properly stack.
<*> Assault Kommando's Assault and Battery not doing full charge damage.
<*> The Renegade warjack's Critical Shred does not trigger on a charge.
UPCOMING
<*> Unit painter
<*> Play By Mail Mode
<*> Hotseat Mode
1.13.15 Patch is up! More, more more!
Lots of stuff coming down!
EVENTS!
<*> The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
<*> Join our #WTFridays developer stream on Twitch and community events every Friday!
<*> Join our mailing list to receive Iron Skin Warjacks!
<*> Like our game? Please leave us a review on Steam and let us know what you think!
NEW! <*> Greygore Boomholwer is now available to Cygnar, Khador, Cryx and Mercenary Factions!
<*> Jarok Croe is now available to Khador, Protectorate, Cryx and Mercenary Factions!
<*> Cutthroats are now available to Khador, Protectorate, Cryx and Mercenary Factions!
<*> Eiryss, Mage Hunter of Ios is now available Cygnar, Khador, Protectorate and Mercenary Factions!
<*> All units with Advance Deployment can now be placed 6 squares ahead of the main deployment zone.
<*> Iron Skins are now available to all email subscribers on all Cygnar, Khador, Protectorate and Cryx warjacks!
<*> Snowy Valley map has been updated with new terrain!
<*> Trenches At the Border Map updated with new terrain!
<*> A new tutorial has been created for Scenario Play! You can view this tutorial through the Tutorials button the main menu.
<*> All warrior units have reluctantly given up their Santa Hats... until next year.
<*> Check out our boards on Trello to vote for what you want to see next in the game!
<*> We continue to improve performance issues.
BALANCE!
<*> Mangler Health set to the correct value of 30 hit points.
<*> Renegade Defense set to the correct value of 0.
<*> Renegade Armor set to the correct value of 3 plus a shield.
FIXED!
<*> Set FPS limiter to keep GPUs from maxing out.
<*> Fixed a crash that could occur while moving through the bushes in Mission 14.
<*> Fixed a crash following a cutscene in Mission 4.
<*> Fixed a rare crash with Strakhov's Brutal Charge.
<*> Spells that only affect 'Friendly Faction' units now only target units of the appropriate Faction.
<*> Dispersed support/upkeep spells will no longer affect multiple Character units, or Character units and regular warrior units.
<*> Iron Aggression now properly boosts the attack rolls of Power Attacks.
<*> Shaking the Knockdown effect no longer also removes the Black Oil effect.
<*> Magnus's Resourceful Rule no longer applies to Warrior units.
<*> Kell Bailoch's Sniper rule now properly ignores ARM on small and medium non-Warjack units.
<*> Friendly living Mercenaries no longer give souls to friendly, soul-gathering Cryx units.
<*> A free strike with Shadow Bind will now stop movement.
<*> Critical Shadow Bind will now properly stop an Assault melee attack.
<*> The Mission 14 cinematic now has subtitles.
<*> The Mission 16 cinematic now has subtitles.
<*> The Mission 17 cinematic now has subtitles.
<*> Jake's Power House feat now properly applies Electro Leap.
<*> Mage Sight now allows affected battlegroup to ignore Clouds when determining Line of Sight to targets in the AOE.
<*> Explosivo no longer causes the effects of Gunmage Rune Shots to apply to all targets in the AoE, just the unit directly hit.
<*> Convection now correctly grants focus when used by a Skarlock Thrall.
<*> Skarlock Thralls no longer can cast spells and make a melee attack in the same activation.
<*> The Exemplar Errant's Self-Sacrifice ability is no longer listed as a spell.
<*> The Exemplar Errant's Purify no longer prevents friendly spells being cast on them.
<*> The Snipe spell no longer affects the range of spray weapons.
<*> Purification and Dispel will now remove Dispersed spells.
<*> The Credits should no longer return to the main menu too early.
<*> During Scenario Play, the flag on Snowy Valley now disappears at the end of the second player’s first turn.
<*> Fixed a bug where a Scenario Play victory might not be given to the player with the most points.
<*> Scenario Play flags no longer block movement.
<*> Deneghra's Feat, The Withering, will not prevent Special Actions, only Special Attacks.
<*> Enemy Warcaster in Mission 14 can no longer shoot Jakes 3 times in one activation.
<*> Fixed an issue that would prevent some Achievements from unlocking.
<*> Kill Boxes now become active on first player's second turn.
<*> Warcasters can no longer contest zones and flags in Scenario Play
Known Issues
<*> The water texture on some single player missions can appear as a solid grey texture.
<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
<*> Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
<*> Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
<*> Bonus damage from Backstab and Poison do not properly stack.
<*> Assault Kommando's Assault and Battery not doing full charge damage.
<*> The Renegade warjack's Critical Shred does not trigger on a charge.
Crashes :(
<*> Rare crash may occur on certain GPU/hardware configurations.
<*> If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
UPCOMING!
<*> Unit painter
<*> Asynchronous Play
<*> Hot Seat Mode