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Genre: Strategy, Indie

Warmachine: Tactics

12.23.14 Patch is up! Magnus and his Jacks!



Events

<*> The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
<*> Join our #WTFridays developer stream on Twitch and community events every Friday!
<*> We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
<*> Join our mailing list to receive Iron Skin Warjacks!
<*> Like our game? Please leave us a review on Steam and let us know what you think!


NEWS!

<*> Mercenaries are now available as their own Faction in Multiplayer and Skirmish!
<*> Magnus the Traitor is now available as our first Warcaster for the new Mercenary Faction!
<*> The Mangler Heavy Warjack is now available for the Mercenary Faction!
<*> The Talon Light Warjack is now available for the Mercenary Faction!
<*> Magnus's custom Light Warjack, the Renegade is now available for the Mercenary Faction!
<*> Scenario play is enabled in multiplayer! Matches can now be won by scoring points for each turn you hold the Control Zones or Flags on each map.
<*> We continue to improve performance issues.


BALANCE!

<*> Trenchers now cost 3 points. Reduced from 4 points.
<*> Trencher Grenadiers now cost 4 points. Reduced from 5 points.
<*> Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
<*> Winterguard now cost 2 points. Reduced from 3 points.
<*> Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
<*> Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
<*> Assault Kommandos now cost 3 points. Reduced from 4 points.
<*> Assault Kommando Flamethrowers now cost 4 points. Reduced from 5 points.
<*> Assault Kommando and Assault Kommando Flamethrower Health reduced to 8, from 10.
<*> Exemplar Errants Health reduced to 10, from 12.
<*> Removed the Exemplar Errant's Adrenaline ability.
<*> Iron Fan Pikemen health reduced to 10, from 12.
<*> Iron Lich Overseer health reduced to 10, from 12.
<*> Stormsmith Stormcaller health reduced to 7, from 8.


FIXED

<*> Fixed a rare crash when units attempted to stand up from knockdown while affected by Continuous Fire.
<*> The Blind Status from Gorman Di Wulfe's Black Oil will now properly remain on the target for 1 round if the unit forfeits one of their actions.
<*> Gorman Di Wulfe's Black Oil will now prevent Ranged and Magic attacks.
<*> Gorman Di Wulfe's Black Oil will now expire on its own if the affected unit does not activate.
<*> Optimizations for the AI in Single Player and Skirmish, reducing frame rate drops on AI turns. This issue may still occur on some systems.

KNOWN ISSUES
<*> The water texture on some single player missions can appear as a solid grey texture.
<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
<*> Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
<*> Skarlock Thralls can make a melee attack and cast a spell in the same activation.
<*> The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
<*> Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
<*> Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
<*> Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
<*> Warcasters can contest zones and flags in Scenario Play.
Issue14=Kill boxes don't trigger until the second player's second turn.


Crashes

<*> Rare crash may occur on certain GPU/hardware configurations.
<*> If you experience a crash, please email us at techsupport@whitemoondreams.com with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

UPCOMING!
<*> Unit Painter

12.16.14 Patch is up! MERCS!



EVENTS!

<*> The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
<*> Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!
<*> Join our #WTFridays developer stream on Twitch and community events every Friday!
<*> We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
<*> Join our mailing list to receive Iron Skin Warjacks!
<*> Like our game? Please leave us a review on Steam and let us know what you think!


NEW!

<*> Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.
<*> Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.
<*> Steelhead Riflemen are now available to all factions as Mercenaries.
Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.
<*> We continue to improve performance issues.


BALANCE!

<*> Trenchers now cost 3 points. Reduced from 4 points.
<*> Trencher Grenadiers now cost 4 points. Reduced from 5 points.
<*> Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
<*> Winterguard now cost 2 points. Reduced from 3 points.
<*> Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
<*> Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
<*> Assault Kommandos now cost 2 points. Reduced from 4 points.
<*> Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.
<*> Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.
<*> Exemplar Errants Health reduced to 10, from 12.
<*> Removed the Exemplar Errant's Adrenaline ability.
<*> Iron Fan Pikemen health reduced to 10, from 12.
<*> Iron Lich Overseer health reduced to 10, from 12.
<*> Stormsmith Stormcaller health reduced to 7, from 8.


FIXED

<*> The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.
<*> Heal Self is no longer affected by Lamentation.
<*> Heal Self is now it's own category and not listed as a spell.
<*> Voice Overs at the end of Mission 14 are no longer repeated.
<*> Drag Facing now works properly with the Confirm Run Dialogue.
<*> Fixed the names for the Assault Kommando ranged weapons not appearing correctly.
<*> Added more protections against the rare crash in Mission 20.
<*> Swamp Bridges optimizations.


KNOWN ISSUES

<*> The water texture on some single player missions can appear as a solid grey texture.
<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
<*> Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
<*> Skarlock Thralls can make a melee attack and cast a spell in the same activation.
<*> Assault Kommandos cannot use the Gas Grenade for Assault & Battery
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
<*> Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
<*> Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
<*> Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.


Crashes

<*> Rare crash may occur on certain GPU/hardware configurations.
<*> If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.


In the Works!

<*> Unit painter.
<*> Control zones affecting win conditions in multiplayer matches.

12.9.14 Patch is up!

Events!

<*> We will be streaming live on Twitch with Twin Galaxies on Monday the 15th from 5PM to 7PM PST!
<*> Santa Butcher will be available as free DLC during the holidays! Keep an eye out to find out how to get him!
<*> The next community tournament will be on January 17th and 18th!
<*> Join our #WTFridays developer stream and community events every Friday!
<*> We have an upcoming podcast with ArtistryInGames.com--date and time TBA!


NEW!

<*> Swamp Bridges, a new multiplayer map, is now available.
<*> You can now set a unit's facing during their move action by dragging the right mouse button.
<*> More hotkeys can be configured under key bindings options.
<*> Global leaderboards have been implemented.
<*> Continued performance improvements.


FIXED!

<*> Corrupted Sturgis can now heal himself.
<*> Sorscha can once again charge after using Wind Rush.
<*> Subtitles have been added to the single player cinematics.
<*> Corporal Rourke's Gunfighter ability has been implemented.
<*> Dead Stormcallers in Mission 6 no longer count as rescued if you kill the nearby Temple Flameguard.
<*> Khador should no longer get 2 turns in Mission 13.
<*> Ironfang Pikemen in Mission 18 are no longer constantly in Shield Wall.
<*> Mission 18 should now end if the player removes all the Butcher's hit points.
<*> Fixed a crash that would occur when a Warjack slammed into a warrior unit.
<*> Fixed an issue where some users would experience a crash after the Iron Lich Overseer cutscene in Mission 11.
<*> The gates in Mission 5 and Mission 9 now cannot be passed through until they are destroyed by the Trencher Sergeant's Explosive Charges.
<*> Attacks granted by Ancillary Attack can no longer be boosted by unspent focus.
<*> Ranged Attacks granted by Ancillary Attack can no longer benefit from the aiming bonus.
<*> Reach is now factored into Combined Melee Attack.
<*> The two Trenchers and Stormblade outside your squad in Mission 13 will now join you after the mission starts.
<*> The Butcher's Flashing Blade will no longer automatically miss units with Occultation.
<*> Fixed a rare crash in Mission 20


Known Issues

<*> The water texture on some single player missions can appear as a solid grey texture.
<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
<*> Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
<*> Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
<*> Heavy Warjacks do not incur freestrikes from trampling.
<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


Crashes

<*> Rare crash occurring on certain GPU/hardware configurations.
<*> A rare crash may happen during Mission 20.
<*> If you experience any crashes, please email us with the circumstance of the crash and your dxdiag file and your warmachinegame.log file.


Coming Soon!

<*> Unit painter
<*> Control zones in multiplayer matches

11.25.14 Hotfix is out!

We're doing a big run on stability, performance and of course, continued fixes to gameplay, so here's what went in:

<*> Loading issues with characters were causing a number of weird issues - everything from base sizes to characters messing up in various ways. This is fixed.

<*> Fixed save game unlocks, so all maps you've completed should show up now

<*> Optimized foliage usage and rendering for better performance

<*> Teleport no longer affected by rough terrain

<*> Gameplay modifiers applied as a result of free strikes now expire on the correct turn

<*> Acrobatics now properly allows Allison to move her full distance

<*> Allison can now charge using acrobatics

<*> Units killed during cinematics are now handled properly

<*> Camera movement improvements (Don't forget that by holding down middle mouse button, you can angle the camera)

<*> Tutorial updated with newer camera instructions

<*> Pawns no longer cheering when they're knocked down

<*> Optimizations to leaderboard stat display

<*> Global leaderboards now up

Thanks for hanging in there with us through a rocky release - we've got much more coming!

FULL CAMPAIGN RELEASED (AND LESS THAN 24 HOURS REMAIN TO GET THE DELUXE EDITION!)

[IMG]http://i.imgur.com/sOhxfRG.png[/IMG]

We are pleased to announce the latest update of WARMACHINE: Tactics now features the full single player No Man’s Land campaign. Including the tutorial level and 20 complete missions, the No Man’s Land campaign follows the story of Lieutenant Jakes’ harrowing journey and epic transformation from a journeyman to a full-fledged warcaster. The campaign missions will test you against the forces of Khador, the Protectorate, and Cryx, with no two scenarios playing the same way. You’ll travel from the Khadoran-occupied town of Fisherbrook into the dark heart of the Thornwood forest, battling in urban streets, over frozen terrain and fetid swamps, and within ancient and evil ruins. Never before have you been able to experience the Iron Kingdoms like this! Get ready to log in tonight and download the campaign; Lt. Jakes and the good citizens of Cygnar are counting on you!

[IMG]http://i.imgur.com/aYvZJLu.jpg[/IMG]

And with the full release imminent, sale of the Deluxe Edition Beta of WARMACHINE: Tactics on Steam will end at 10:00 am PST on Thursday, November 19th. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.
The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.
Click here to see full contents listings:

http://warmachinetactics.com/game-products/

[IMG]http://i.imgur.com/21IoNyY.png[/IMG]

11.19.14 Update - WARMACHINE: Tactics - No Man's Land

[URL="http://imgur.com/hzdB9Rx"][IMG]http://i.imgur.com/hzdB9Rx.jpg[/IMG][/URL]

The single player campaign is out! Not to mention a TON of fixes and improvements...


NEW:

<*> The Single Player Campaign, No Man's Land is now available!

<*> Warcasters now have the ability to heal themselves!

<*> New Free Camera! Controls are configurable in Key Config

<*> Leaderboards now implemented! This first version only tracks yourself and those on your friends list. A Global Leaderboard will be coming soon.

<*> Two-Handed Throw is now enabled!

<*> Units now cheer in victory!

<*> All characters emote and all sound effects are in!

<*> More action cameras!

<*> Credits screen updated!

<*> Continued performance enhancements.


Fixed Bugs

<*> Pathfinder now works properly for Strakhov, Sturgis, the Butcher and any abilities that grant Pathfinder.

<*> The Revenger's Repulsor shield now properly pushes units it hits, and units that strike the Revenger.

<*> Arc nodes now properly act as the origin for channeled spells.

<*> Large units colliding due to Throw or Slam now take damage and are knocked down.

<*> Units can now be slammed and thrown off elevated terrain.

<*> Certain units will no longer show Melee Icons instead of Ranged Icons for determining range while moving.

<*> Casting Windrush while affected by Shadowbind will no longer cause Sorscha's activation to end prematurely.

<*> Units participating in a Combined Melee Attack no longer go into a Ranged Attack aiming animation.

<*> Units participating in a Combined Ranged Attack will now properly aim at their intended target.

<*> Memory usage has been decreased. 32-bit OSes should perform better on Low settings

<*> Lots of animation fixes

<*> Major pass done on Unit Cards and all stat information for accuracy

<*> Oculus Rift support disabled since it was causing issues for some players

<*> Units in Stealth no longer block Line of Sight

<*> Inert units no longer make Free Strikes

<*> Trample now deals proper damage, critical damage and auto-hits against stationary and knocked-down targets


Known Issues


<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

<*> Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

<*> Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

<*> Heavy Warjacks do not incur freestrikes from trampling.

<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


Crashes

<*> Rare crash occurring on certain hardware configurations.

If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


Coming Soon!

<*> Global Leaderboards

<*> Unit Painter

<*> Control Zones in MP Maps

<*> Achievements

LAST CHANCE FOR THE DELUXE EDITION!

This is the final week to purchase the Deluxe Edition Beta of WARMACHINE: Tactics on Steam and Humble Bundle. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.

The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.

Click here to see full contents listings:

http://warmachinetactics.com/game-products/

And stay tuned for an exciting update next week when the entire No Man’s Land single player campaign is released in Early Access!

Fix for Win32 machines is live!

A number of Win32 machines were crashing, mainly running out of memory. We just put in a fix to keep that from happening. Memory usage across all platforms should go down with this fix. Win32 machines may need to set some of the graphics settings at medium while we continue to optimize.

Keep us posted on problems you're having!

11.4.14 Update is LIVE! Butcher and Feora!

[URL="http://imgur.com/uBWKos7"][IMG]http://i.imgur.com/uBWKos7.jpg[/IMG][/URL]


NEW!

<*> Kommander Zoktavir, The Butcher Unleashed has been added to the Khador Faction!

<*> Feora, Protector of the Flame, has been added to the Protectorate of Menoth Faction!

<*> Introducing the Dispersal system! Many upkeep and unit-targeting spells will now 'disperse' and affect 3 nearby warrior units.

<*> Extreme Warcaster Skins added! Ground Zero Siege, Menoth's Glory Kreoss, Dragon Touched Asphyxious, and Red Rage Butcher.

<*> Units now have voices!

<*> Key Bindings added to options! This is a work in progress.

<*> An early preview of the upcoming Action Camera is now enabled! You can disable this in gameplay options.

<*> Continued performance enhancements.


Fixed Bugs

<*> Units should no longer become stuck in their activation. (If you still experience this bug, please email us your logs.)

<*> Change Facing now costs movement, preventing players from changing a unit's facing, and then charging.

<*> Extreme Juggernaut's Ice Axe now does its correct damage.

<*> Temple Flameguard now have their Ranked Attacks.

<*> Warjacks and Warcasters will no longer fail to play some of their attack animations when attacking in sequence.

<*> Warjack Power Attack Push now properly moves units.

<*> Removed stray slashes during the Tutorial Narration.


Known Issues

<*> Mac OSX.10 users will see heavy graphic glitches due to an Apple/OpenGL driver regression. We are looking into a workaround for this.

<*> Large units colliding due to Throw or Slam are not knocked down or damaged.

<*> Units cannot be slammed or thrown off of elevated terrain.

<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

<*> Pathfinder and abilities that grant Pathfinder are not functioning for Strakhov, Sturgis and the Butcher.

<*> Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

<*> Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

<*> Units performing Combined Ranged Attack do not Aim at their target.

<*> Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

<*> Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

<*> Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

<*> Heavy Warjacks do not incur freestrikes from trampling.

<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

<*> Arc Nodes do not correctly act as the point of origin for a spell.


Crashes

<*> Computers running 32-bit Windows may see a crash when quitting to the main menu.

<*> Rare crash occurring on certain hardware configurations.

If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


Coming Soon!

<*> Warjack Power Attack: Two-Handed Throw

<*> Leaderboards

10.21.14 Patch is live!

[URL="http://imgur.com/t0ZECGG"][IMG]http://i.imgur.com/t0ZECGG.jpg[/IMG][/URL]

NEW:

<*> Commander Dalin Sturgis is now available for Eligible Kickstarter Backers!

<*> Sturgis the Corrupted is now available for Eligible Kickstarter Backers!

<*> The Reaper Helljack is now available for the Cryx Faction!

<*> The Assault Kommando Flamethrower is now available for the Khador Faction!

<*> Man-o-War Kovnik is now available for the Khador Faction!

<*> Gold Warjack Skins are now available for Eligible Kickstarter Backers!

<*> Extreme Ironclad and Extreme Juggernaut skins are now available for Eligible Kickstarter Backers!

<*> Alternative Skins for each faction now available for Eligible Kickstarter Backers!

<*> Quickmatch now selects a map at random, allowing any Quickmatching players to connect!

Backers, please wait up to 2 weeks for your codes to arrive before emailing missingkey@whitemoondreams.com! We are mailing out a lot of codes and it takes quite a bit of time!

Continued performance enhancements.

Below are the current hotkeys! They may be subject to change and more will be added.

Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.



Fixed Bugs

<*> Fixed a crash when selecting the Execute button on the Stormguard's Electrical Charge ability.


Known Issues

<*> Warjack Power Attack Push will not move units.

<*> Large units colliding due to Throw or Slam are not knocked down or damaged.

<*> Units cannot be slammed or thrown off of elevated terrain.

<*> The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

<*> Strakhov's Iron Fist does not grant Pathfinder.

<*> Asphyxious's and Sturgis's Teleport will not accept destinations he could not normally move to.

<*> Units performing Combined Melee Attack will do a Ranged Attack aiming animation.

<*> Units performing Combined Ranged Attack do not Aim at their target.

<*> Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

<*> Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.

<*> Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.

<*> Heavy Warjacks do not incur freestrikes from trampling.

<*> Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

<*> Warjacks will sometimes not play all their attack animations when performing multiple attacks.

<*> Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

<*> Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.

<*> Arc Nodes do not correctly act as the point of origin for a spell.


Crashes

<*> Computers running 32-bit Windows may see a crash when quitting to the main menu.

<*> Rare crash occurring on certain hardware configurations.

If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.


Coming Soon!

<*> Warjack Power Attack: Two-Handed Throw

<*> Leaderboards