We will finally launch the game 14th of June. For this we will Wipe all game progress on that date. You do not need any new account but your characters and your nicknames will be gone.
Thanks a lot for helping us to make the game a lot better during Early Access. A small gift is planned for all EA players :)
As well we will refund all your cash jewels and give you additional 10% on top.
Our Roadmap is already good looking for after launch support with new items, weapons, heroes and a lot more.
Of course ongoing balancing and bug fixing will be done.
Stay tuned for more information what will come to the world of Warmonger.
It not just a Match. It is WAR!
Your Warmonger Team
Patchlog 11.05.2018
For testing we unlocked all Legion Mastery Skills! Happy testing and playing around with them! Will change when we launch the game of course!
Patchlog
Here are the changes which were applied in the last maintenance. In general we are preparing the Launch and work full speed on that! Stay tuned!
Setting up items when creating characters (beginner's helmet, armor, gloves, shoes)
Maximum tier expansion from tier 3 to Tier 6
Bug fixes
Fixed bugs regarding repurchase of items
[Patchlog] 03.05.2018
Patchlog
Here are the changes which are applied today.
1. Achievement compensation increase
2. Renew Fortress Mastery
3. Renew character ranking system
Provide a monthly resetting ranking system.
Based on this the Ranks and titles are provided for the next month. (So best players during April will get the ranks for May and so on)
4. There is no critical damage to buildings anymore
5. The Guardian HP is not restored when the Heart of Magic is destroyed
6. Increase the transformation scroll time from 3 mins to 5 mins
7. Auction house: change the price of one yellow jewel to 500 gold
8. War of Warmonger > Every 3 hours | Holything > 2 times per day.
9. Bug fixes
Punisher: Magical Hiding Dagger: Decieve > Clones are not dying
Fortress siege nexus shield is ignored, players only hit Nexus HP
Achievement: Destroy 30 nexus isn't counting
Fort cores do not break. Have < 0 durability but still active
Fortress unable to get mastery points on level up
Important: Wipe after Early Access
Dear Players,
We wanted to avoid a Wipe at all cost and only do it when necessary, in agreement with the community. We already had a number of exploits and found another one last week where we said that would be unfair not to Wipe.
As we promised to be transparent we announce this already, even if we need some weeks at least to launch the game. So at the end of Early Access before we Launch the game we will have a Wipe!
We know that we have plenty of things to do. Like PvP Goals & Motivation, Forts and Core changes, Balancing and a lot of other things.
As we said you will get all Cash Jewels back you uploaded during Early Access plus you get a 10% on Top of it. Even after this news. So it is worth to upload money to get more later. And every EA player will get a perm no duration costume which will only be available for EA players.
We know that this will be a hot topic and we hope that you will still help us to make the game better. We still have a lot of things to do but we all see the potential the game has and we will lift this potential.
Our apologies for the inconvenience, and thank you for your patience and valuable feed-back.
Your Warmonger Team
PATCHLOG 26.04
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see in Gaia.
Item Changes
1. Weapons
-Magical Wrath Blade R-Skill Removed the AP multiplier of the Base damage.
-Magical Judge dagger E-Skill Increased the debuff of Armor and Magic Resist [10% -> 20%]
-Magical Blood Dagger E-Skill Now applies 100 Attack Speed for 5 sec. after activation
Systems
1. Dungeons We adjusted the entry fee for dungeons of border areas.
Temple of the Skull -> 1x Tier 1 Time energy
Swamps of Snake Warrior -> 1x Tier 1 Time energy
Canyon of Tow -> 2x Tier 1 Time energy
Fortress of Ghost -> 1x Tier 2 Time energy
Hell of Demon -> 1x Tier 2 Time energy
Thorns Hell -> 2x Tier 2 Time energy
We additionally increased the loot rewards after killing a Boss in dungeons of Border Area
2. Lords of Land The lords of land buffs now only get applied if players where able to receive at least one medal in fight.
Additionally, we changed the Reward from Scrolls to Crystals which can be either yellow or blue ones based on the Buff level.
3. PvP We adjusted the termination penalty during a war.
Lords of the Land buff gets resetted
Reward level of the Lords of the Land buff gets reduced by 1
Players will lose an amount of character fame
Bug Fixes
Dying while transformed in Dark Knight doesn’t cause players to be stuck after respawning.
Dying while being invisible doesn’t cause players to become permanently invisible after respawning.
In event dungeons Ogres should now correctly be displayed on the minimap.
Patchlog 20.04
Patchlog
Here are the changes which were applied in the last maintenance, enjoy the read and we see in Gaia.
Party system
We removed Party Bonus Drop Rate but compensate it with another system to still provide a benefit for playing in a group. This change was also made due to an exploit based on the bonus drop rate.
Removed Party Bonus Drop Rate
Party members will receive loot if helped during of a monster kill
Item Changes
1. Weapons
- Magical Life Wand W-Skill Reduced AP multiplier [80 -> 60]
E-Skill Reduced AP multiplier [90 -> 60]
3. Hero We adjusted the passive traits while being transformed into a hero.
Some changes needed to be reverted since with previous changes they provided a too large impact.
- Amaterasu Decreased conversion from MP to AP [ 15% -> 10%]
- Rainbow reinforceing stone Works now only in its corresponding rarity.
Example: Rare Weapon, uses Rare Rainbow reinforcing stone.
- Scrolls We removed all Scroll which provide either Armor or Magic Resist. Penetration from the game.
Systems
1. Legion We adjusted some mechanics regarding legion which try to provide a smoother gameplay. Soft locks with Level requirements or negative gold got removed.
Legions won’t go below 0 legion gold. Resets all affected Legions with negative to have 0 legion gold
Cost for building Nexus [500 Legion Fame]
Increased territorial Resource supply
Removed Level-up restrictions on forts
Legions won’t go below 0 legion gold. Resets all affected Legions with negative to have 0 legion gold
2. Stats We adjusted some of the character stats to improve game experiences against Saints and adjusted the calculation for the Mana and HP regeneration ticks.
Punisher, increase MR per level: +3 (90 max MR )
Saint, increase MR per level: +4 (120 max MR at level 30 )
Guardian, increase MR per level: +6 (150 max MR at level 30 )
Changed HP / MP Regen tick from [5 sec ->1 sec]
Adjusted values on all Items to fit new regeneration ticks. -> general output stays the same!
3. Crafting We adjusted the crystal requirements for reinforcement.
- Reinforce Before - Reinforce After
- Decompose We slightly increased the output for dissembling items.
4. UI Added an Announcement when daily "Holything" event start at 7:00pm , Renamed the event to "Holy gift."
5. Battle Arena Event We added a new Battle Arena Event which will be started, hold and announced ingame. The Rules are like Mock battles and will provide a likewise experience.
6. Quests We provided some additional Level 30 Quests and adjusted the reward of some of the already established ones.
It’s now also possible to have multiple Level 30 Quests active. Each unique quest only once at a time.
Bug Fixes
Ownership of Legion should now correctly work for the intended time amount after capturing a land.
Moving a Fortress via Fragment of Innus Core works now as intended.
Premium Buys now don’t work if your inventory doesn’t have enough space left.
Fixed a bug were mock battles provided more reward gold than intended.
Hero transformation skills now correctly stop after respawning.
Fixed a Bug which sometimes causes the game to crash after clicking on a dungeon.
[Patchlog] 12.04
Patchlog
Here are the changes which where applied in the last maintenance.
Upgradesystem
We changed the penalty for failing a upgrade. The Item which shall be upgraded will now nolonger be destroyed if the upgrading fails. Required materials however are still consumed.
Before: Item gets destroyed
After: Item gets decreased by one Level.
(+3 -> +2)
Note: Using "Reinforcing Adjuvants" prevents this penalty.
Item Changes
1. Weapons
- Magical Protect Mace Applys now Q- and R-Skill according to the party size
- Magical Life Wand R-Skill We reduced the range and recovery amount
Range [ 8 -> 6 ]
Recovery [ 6 -> 5 ]
- Tempest's Magical Wand Improved visual feedback of W- and R-Skill
-Magical Storm Wand E-Skill Increased AP multiplyer [20 -> 40]
-Magical Crystal Wand W-Skill Increased bonus Attack and Movement Speed [13% -> 15%]
E-Skill Increased Armor and Magic Resistance Buff and Debuff amount [10% -> 20%]
R-Skill Increased Movement Speed Debuff [2 sec. -> 4 sec.]
- Magical Dash Blade We exchanged the stat increase per level for AP and AD
AP per level [ 2 -> 8 ]
AD per level [ 8 -> 2 ]
- Magical Wrath Blade We exchanged the stat increase per level for AP and AD
AP per level [ 2 -> 8 ]
AD per level [ 8 -> 2 ]
-Magical Thunder Wand Q-Skill Increased AP base mulitplyer [70 -> 80]
W-Skill Increased AP base mulitplyer [90 -> 100]
E-Skill Reduced Cooldown [70 sec. -> 60 sec.]
2. Runes We adjusted the calculation of the stats per level to fit the new max level of some of the runes. Note: Max level refers to a rune level +9
Increased max value for Armor rune [ max. 45 ]
Increased max value for Mana Rege. rune [ max. 102 ]
Increased max value for Magic Resist. rune [ max. 45 ]
3. Hero We adjusted the passive traits while being transformed into a hero.
- Artamos Decreased Critical chance [ 10% -> 5% ]
- Sarasbati Decreased conversion from HP to AD [ 10% -> 5% ]
- Amaterasu Increased conversion from MP to AP [ 10% -> 15% ]
- Death Head Decreased Critical chance [ 5% -> 3% ]
Systems
1. Armor / Magic Resitance Penetration We adjusted the formular for these two values. With this the effect of both got increased and should now be more effiecient.
2. Jewels Yellow jewels can from now on only be traded after 24 hours of receiving.
3. Taxes We increased the amount of gold which gets paid every hour and reduced national resources.
4. Jungle Mobs We slightly inreased the movement speed of the Giant Bears.
5. Medals Players one the Defense will receive 100% more medals in a PvP land battle.
6. UI We added an additional message for notifying players when the Civil War starts.
7. Costumes We added a new Costume to the game.
-Ninja
Dodge +5%
Movement +5%
8. Event Dungeon We adjusted the places for Scattered Troops and Avenue of Spirit dungeons. The duration which while these are accessiable got increased. Players from both fractions can now enter. We also removed the waiting time after acquiring a land.
9. Quests We added some Lv. 30 Exclusive missions which feature different tasks and ranks. Thay can be bought at Freja. Only one rank mission can be active at a time.
Bug Fixes
[Patch Log] 06.04
Here are the changes applied in the latest Maintenance from the 6th of April.
1. We fixed a Bug which resulted in player beeing unable to upgrade their Gear beyond T2.
Gear should now be able to succeed again during an Upgrade to T3.
2. Adjusted success rates for upgrading Runes and Gear
NOTE: We aknowlegde the frustration after the destruction of items during a fail and working on a better approach to solve this.
Runes:
- Success Rates are now slowly decreased based on their Level and Rarity. A higher Rarity results in an earlier rate decrease per level. The decrease per level won't extend one diget percantages.
First level of Decrease:
Rarity 1 -> Level 6-7
Rarity 2 -> Level 5-6
Rarity 3 -> Level 4-5
Rarity of a Rune can be seen and filtered at the Rune Craftig NPC
Gear:
- Success Rates are now slowly decreased based on their Tier and Rarity.
A higher Rarity results in an earlier rate decrease per Tier.
Rarity of a Gear can be seen on the Item itselfe.
3. Increased the Duration of all costumes from 1440 to 2610. Duration is counted in Minutes and will only count down while the item is equipped
4. Bug Fixes:
- Fixed an issue where players were able to claim items of trade mails without paying the corresponding gold.
- Fixed an issue where the Failuer notifier wasn't displayed while using supplements in Rune reinforcement.
5. Optimizations
- Change party member's ID color when you are a party member
- Tooltip exposure with respect to level / tax on Fortification
- Skills used through party interface targets now correctly to the related skill
Emergency Maintenance
Hello,
As we found something what needs to be fixed right away we took the servers down. It will take some hours likely.
Sorry for the inconvenience.
Patchnotes 4th of April and weekly Maintenance routine
Here are the Patch Notes for todays patch (applied at the moment). From next week we will only Patch once a week and always on a Thursday (besides needed Hotfixes):
1. Dungeon System Change
If the number of users in a dungeon is more than 2 the monster will appear again after 5 Minutes
2. Allow uploading Cash only with a certain level
3. Increased cost of sending mail
Base 100 -> 1000
Packetage 5000 -> 10000
4. Change Quests
DAILY QUEST (Kills quest)
- Player can not acquire kills from Abyss.
Change Quest Items of Repeatable Quests
Add Using add-ons Quests (Region Quest)
5. Rune balance
Reduced stats (please give us Feedback on this
one. We are testing it). So we are looking after it and new stats are
not final!
6. When buying from Cash mall things will be bind on pickup. Yellow Jewels are out of our shop at the moment. Will come back as an item which you get 24hours after you bought it! We had to do this for Gold Seller protection as they use stolen Credit Cards a lot!
7. Buffs when moving in the Abyss dungeon
Immunity buff for 5 seconds
8. Reduce price of pyrotechnics and sold now for money at Merchant Wren
9. We had a bug with fail rate of runes! Usually it shoud have had fail rates with +5 already. To avoid a disadvantage we added small fail rates (really small ones) only to +8 and +9 runes! They are only Tier 1 runes anyway