Warno cover
Warno screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Turn-based strategy (TBS), Tactical, Indie

Warno

v.130173: Patch notes

New features



  • New Belgian acknows
  • New Polish acknows
  • Reworked Mi-8TB models

Code fixes



  • Fixed cases where a division was sometimes empty when starting a ranked game
  • Fixed a crash occurring when a FOB was captured or destroyed by an enemy.
  • Resolved issues with the display of divisions' statistics in multiplayer mode.
  • Corrected the labels of RCL units for players using NATO icons.
  • Fixed a bug occurring at a ranked game's start, leaving the player's deck empty.
  • Fixed a crash occurring when attempting to launch a multiplayer campaign initiated in a previous version.
  • Resolved a black screen issue occurring when trying to start a multiplayer campaign from a previous version.
  • Fixed a bug in Army General occurring when loading an autosave created before a battle.
  • Adjusted the napalm effect used by certain units to reduce the excessively large area of impact.
  • Fixed a crash occurring in the map selection filter.
  • Fixed a bug still playing a unit's engine sound even after its death
  • Some unit info's sheet stats were in red, even though they are very good.
  • Copyrighted music were played despite the "Only Copyright free music" option being activated.
  • Changed the weapon thumbnail for Dragon Missiles
  • Fixed a crash occurring in multiplayer
  • Fixed some unit cards in the armory not being deployable when collapsed
  • Fixed mods from the Steam Workshop not displaying correctly
  • Improving AI behavior when faced with threats
  • Updated the Spetsrazvedka unit thumbnail to remove the paratrooper icon.
  • Enhanced the Army General system in both co-op and versus modes to prevent crashes and ensure campaign progression.
  • Fixed missing pawn icons in Army General mode.
  • The scale of the MI-14PL AT unit pod has been reduced

Data fixes



  • Background correction icon for sapeur FR

Generic



  • Decreased METIS-M's range from 1750m to 1250m
  • Decreased M47 DRAGON (both)'s range from 1575m to 1250m
  • Air to ground missile HE splash reduced by 20%
  • Air to air missile HE splash radius reduced by 25%
  • Aircraft autocanon HE splah radius reduced by 20%

Nato forces




    USA




    • Added smoke launchers on both M150
    • M1A1 ABRAMS CP : Price increased 290 to 310
    • M1A1(HA) ABRAMS CP : Price increased 340 to 350
    • M1IP ABRAMS CP : Price increased 270 to 280
    • N.G. M2 BRADLEY IFV : Price increased 55 to 60
    • M3A1 BRADLEY CFV : Price increased 115 to 120
    • M3A2 BRADLEY CFV : Price increased 130 to 140
    • M60A3 (TTS) renamed M60A3 (TTS) CP
    • M60A3 (TTS) CP : Price decreased 165 to 155, Speed decreased 54 km/h to 45 km/h
    • M60A3 (TTS) : Speed decreased 54 km/h to 45 km/h
    • M728 CEV : Speed increased 36 km/h to 45 km/h
    • EH-60A QUICK FIX II : Price increased 60 to 80
    • OH-58C CMD : Price decreased 75 to 60
    • UH-1A ACP : Price decreased 65 to 60
    • UH-60A CO : Price decreased 80 to 75
    • A-10A [AT] : Price increased 215 to 230, Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • A-10A [RKT] : Price increased 200 to 215, Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • A-10A [HE] : Price increased 180 to 215, Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • F-16CG [LGB] : Price increased 265 to 275
    • F-16C [AA2] : Price increased 220 to 225
    • F-16C [AT] : Price increased 235 to 245
    • F-16C [CLU] : Price increased 235 to 245
    • F-16C [HE] : Price increased 235 to 245
    • F-16C [NPLM] : Price increased 235 to 245
    • AERO-RIFLES LDR. : Price decreased 90 to 60
    • AIRBORNE LDR. : Price increased 90 to 115
    • AIRBORNE (DRAGON) : Price decreased 80 to 75
    • AB ENGINEERS LDR. : Price increased 90 to 115
    • AIRBORNE ENGINEERS : Price increased 50 to 55
    • AB FIRE TEAM (DRAGON) : Price decreased 50 to 40
    • AB MP PATROL (M67) : Price decreased 70 to 50
    • AB MP PATROL : trait Security added
    • AIRBORNE SCOUTS : Price decreased 50 to 40
    • N.G. TOW : Price increased 50 to 55, Base Availability decreased 9 to 8
    • ENGINEERS LDR. : Price decreased 75 to 40
    • ENGINEERS (DRAGON) : Price increased 45 to 50
    • ENGINEERS : Price increased 45 to 50
    • PSSE-B : trait Military Police added
    • BERLIN LIGHT RIFLES LDR. : Price decreased 80 to 45
    • BERLIN LIGHT RIFLES (LAW) : Base Availability increased 6 to 9
    • BERLIN LIGHT RIFLES (RCL) : Price decreased 70 to 55, Base Availability increased 6 to 8
    • MP LEADER : Price decreased 80 to 75, trait Security removed
    • MP PATROL (M67) : Price decreased 65 to 45
    • MP PATROL : trait Security added
    • RANGERS (DRAGON) : Price decreased 80 to 75
    • RANGERS LDR. : Price decreased 85 to 75
    • MECH. RIFLES LDR. : Price decreased 90 to 60
    • N.G. FIRE TEAM LDR. : Price decreased 75 to 35
    • FIRE TEAM LDR. : Price decreased 75 to 35
    • FIRE TEAM (DRAGON) : Price decreased 45 to 40
    • N.G. SCOUTS : Price decreased 20 to 15
    • M106A2 MORTAR : Price decreased 80 to 75
    • M125 MORTAR : Price decreased 70 to 65
    • AB M30 107mm : Price decreased 60 to 50
    • AB M1025 HUMVEE CP : Price increased 90 to 100
    • M1038 HUMVEE : Speed increased 72 km/h to 81 km/h
    • N.G. M151A2 I-TOW : Price increased 40 to 50
    • M2A1 BRADLEY CP : Price decreased 110 to 100
    • M2A2 BRADLEY CP : Price decreased 120 to 115
    • M577 CPC : Price decreased 60 to 40
    • M998 HUMVEE : Speed increased 72 km/h to 81 km/h
    • M163A1 CS : Base Availability increased 7 to 8
    • M163A2 PIVADS : Base Availability increased 6 to 7

      3RD ARMORED DIVISION


      • AH-64A APACHE [ATGM] : cards increased 4 to 5
      • AH-64A APACHE [RKT] : cards increased 2 to 5
      • M163A2 PIVADS : Veterancy ratio fixed according to base availability
      • Removed AH-64A APACHE, EH-60A QUICK FIX II

      8TH INFANTRY DIVISION (MECH.)


      • A-10A [AT] : cards decreased 2 to 1
      • A-10A [HE] : cards decreased 2 to 1
      • M163A1 CS : Veterancy ratio fixed according to base availability
      • M163A2 PIVADS : Veterancy ratio fixed according to base availability

      11TH ARM. CAVALRY REGT.


      • A-10A [AT] : cards decreased 2 to 1
      • A-10A [HE] : cards decreased 2 to 1
      • M163A2 PIVADS : Veterancy ratio fixed according to base availability

      24TH INFANTRY DIVISION (MECH.)


      • M163A2 PIVADS : Veterancy ratio fixed according to base availability

      82ND AIRBORNE DIVISION


      • AIRBORNE GUNNERS : base Veterancy increased from XP0 to XP1

    United Kingdom




    • CHALLENGER MK.2 : Price increased 265 to 275
    • FV721 FOX : Price increased 65 to 70
    • GAZELLE AH.1 CP : Price decreased 75 to 60
    • LYNX AH.7 HELARM : Price increased 60 to 65
    • LYNX AH.1 [RKT] : Price decreased 80 to 70
    • HARRIER GR.3 [CLU] : Price increased 150 to 165
    • HARRIER GR.3 [HE1] : Price increased 150 to 165
    • HARRIER GR.3 [HE2] : Price increased 150 to 165
    • JAGUAR GR.1 [CLU] : Price increased 265 to 275
    • JAGUAR GR.1 [HE1] : Price increased 265 to 275
    • JAGUAR GR.1 [HE2] : Price increased 265 to 275
    • JAGUAR GR.1 [RKT] : Price increased 165 to 175
    • TORNADO GR.1 [CLU] : Price increased 265 to 275
    • TORNADO GR.1 [HE] : Price increased 265 to 275
    • TORNADO GR.1 [SEAD] : Price increased 265 to 275
    • AIRMOBILE LDR. : Price decreased 80 to 50
    • MOT. AIRMOBILE LDR. : Price decreased 75 to 50
    • ASSAULT PIONEERS LDR. : Price decreased 70 to 40
    • PARA. LDR. : Price increased 90 to 100
    • RIFLES LDR. : Price decreased 85 to 45
    • AIRMOBILE SCOUTS : Price increased 45 to 50
    • SCOUTS (LAW-80) : Price decreased 50 to 45
    • SCOUTS : Price decreased 40 to 35
    • TERRIERS LDR. : Price decreased 80 to 50
    • FV432 MORTAR : Price decreased 70 to 65
    • FV105 SULTAN : Price decreased 80 to 65
    • FV432 COMMAND : Price decreased 65 to 40
    • ROVER WOMBAT : Base Availability decreased 9 to 6
    • FV511 WARRIOR ICV : Price decreased 100 to 70
    • AT105 SAXON renamed SAXON
    • JAVELIN LML : Optics decreased Normal to Mediocre

      1ST ARMOURED DIVISION


      • Removed HARRIER GR.3 [CLU], HARRIER GR.3 [HE2]
      • Changed one 1-pt AIR slot into one 2-pts,Remove two 3-pts AIR slot
      • Changed one 3-pts TNK slot into one 2-pts

      2ND INFANTRY DIVISION


      • PHANTOM F.3 [AA] : base Veterancy decreased from XP2 to XP1

      BERLIN COMMAND


      • ROVER WOMBAT : Veterancy ratio fixed according to base availability
      • BERLIN LIGHT RIFLES (LAW) : Veterancy ratio fixed according to base availability
      • M163A2 PIVADS : Veterancy ratio fixed according to base availability
      • MIRAGE IV [HE] : cards decreased 2 to 1, Veterancy ratio fixed according to base availability
      • MIRAGE IV [SEAD] : Veterancy ratio fixed according to base availability
      • Added RAPIER FSA

    Federal Republic of Germany (Bundesrepublik Deutschland)




    • PZ.BEF. LEOPARD 2A3 : Price increased 265 to 275
    • F-104G [HE] : Price increased 145 to 155, Base Availability decreased 4 to 3
    • F-4F [AA] : Price increased 165 to 200, Base Availability decreased 4 to 3
    • F-4F [AT] : Price increased 195 to 215
    • F-4F [HE1] : Base Availability decreased 3 to 2
    • F-4F [RKT] : Price increased 145 to 155, Base Availability decreased 4 to 3
    • TORNADO IDS [AT] : Price increased 240 to 245
    • M40A1 : Price decreased 50 to 45
    • B.G.S. : trait Security removed
    • B.G.S. STREIFE : trait Security removed
    • PIONIER FÜH. : Price decreased 80 to 45
    • PIONIER (Flam.) : Price decreased 50 to 45
    • PIONIER : Price increased 40 to 50
    • Fs-JÄGER FÜH. : Price increased 80 to 85
    • FELDJÄGER : trait Security added
    • Fs-MG-3 7,62mm : Base Availability decreased 7 to 6
    • JÄGER FÜH. : Price decreased 85 to 35
    • PZ.GREN. FÜH. : Price decreased 90 to 55
    • AUFKLÄRER : Price decreased 40 to 35
    • HS.30 PZ.MORSER : Price increased 75 to 80
    • LARS 2 : Price increased 130 to 140
    • PANZERMÖRSER : Price increased 80 to 85
    • Mrs. 120mm Tampella : Price increased 45 to 50
    • KRAKA : Removed Forward Deployment trait
    • JAGUAR 1 : Price increased 60 to 65
    • JAGUAR 2 : Price increased 70 to 80
    • M577GA2 : Price decreased 60 to 45
    • GEPARD 1A1 : Base Availability increased 5 to 6
    • FRP ROLAND 2 : Top Armor decreased 2 to 1
    • FRP ROLAND 3 : Top Armor decreased 2 to 1

      2. PZ.GRENADIER-DIVISION


      • GEPARD 1A1 : Veterancy ratio fixed according to base availability
      • Fs-MG-3 7,62mm : Veterancy ratio fixed according to base availability

      5. PANZERDIVISION


      • F-4F [AA] : Veterancy ratio fixed according to base availability
      • F-4F [HE1] : Veterancy ratio fixed according to base availability
      • GEPARD 1A1 : Veterancy ratio fixed according to base availability
      • PZ.BEF. LEOPARD 2A3 : cards decreased 3 to 2
      • Changed one 1-pt INF slot into one 2-pts
      • Changed one 3-pts LOG slot into one 2-pts

      TERRITORIALKOMMANDO SÜD


      • F-104G [HE] : Veterancy ratio fixed according to base availability

    France




    • AMX-10 VOA : Top Armor decreased 2 to 1
    • AMX-10 RC SURBLINDE : trait Dazzler added
    • AMX-13/90 : Top Armor decreased 2 to 1
    • AMX-30 B2 BRENUS : trait Dazzler added
    • PUMA HET : Price increased 55 to 80
    • PUMA PC : Price decreased 80 to 75
    • JAGUAR [AT] : Price increased 195 to 215, Base Availability increased 2 to 3
    • JAGUAR [CLUS] renamed JAGUAR [CLU]
    • MIRAGE IV [HE] : Price decreased 260 to 240, Base Availability increased 1 to 2
    • MIRAGE IV [SEAD] : Price decreased 260 to 240, Base Availability increased 1 to 2
    • CMDT CHASSEURS : Price decreased 75 to 40
    • CHASSEURS : Price increased 45 to 50
    • ESCORTE PC : Price increased 25 to 35, Base Availability increased 9 to 10
    • PRÉVÔTÉ : trait Security added
    • PARA. CMDT : Price increased 80 to 85
    • CMDT SAPEURS-PARAS : Price increased 80 to 85
    • CMDT AEROMOBILES : Price decreased 75 to 40
    • GREN.-VOLTIGEURS (APILAS) : Base Availability increased 7 to 8
    • CMDT GREN.-VOLTIGEURS : Price decreased 75 to 40
    • CMDT SAPEURS : Price decreased 80 to 55
    • ECLAIREURS : Price decreased 40 to 35
    • PARA. ECLAIREURS : Price decreased 45 to 40
    • AMX AuF1 : Top Armor decreased 2 to 1
    • MO-120-RT61 : Price increased 45 to 50
    • PARA. MO-120-RT61 : Price increased 50 to 55
    • AML-60-12 : Base Availability decreased 5 to 4
    • AML-60 GENDARM. : Base Availability decreased 5 to 4
    • AMX-10 HOT : Top Armor decreased 2 to 1
    • AMX-10 PC : Price decreased 90 to 60, Top Armor decreased 2 to 1
    • AMX-13 DCA : Base Availability increased 5 to 6
    • ROLAND 2 : Top Armor decreased 2 to 1
    • ROLAND 3 : Top Armor decreased 2 to 1

      5E DIVISION BLINDEE


      • AMX-13 DCA : Veterancy ratio fixed according to base availability
      • JAGUAR [AT] : Veterancy ratio fixed according to base availability

      11E DIVISION PARACHUTISTE


      • JAGUAR [AT] : Veterancy ratio fixed according to base availability

    Belgium




    • F-16A [AA] : Price increased 170 to 175
    • ECLAIREURS : Price increased 30 to 35
    • CVR(T) SULTAN : Price decreased 80 to 65

Pact forces




    USSR (СССР)




    • BMP-1P : Price decreased 40 to 35
    • BMP-1PG : Price decreased 45 to 40
    • T-64B : Price increased 240 to 245
    • T-64BVK : Price increased 270 to 300
    • T-64BV : Price increased 255 to 260
    • T-80BK : Price increased 280 to 290
    • T-80BVK : Price increased 290 to 305
    • TO-55 : Speed increased 45 km/h to 50 km/h
    • Mi-9 : Price decreased 75 to 60
    • Mi-8MTPI : Price increased 60 to 80
    • Mi-8MT ESKORTNIY : Price decreased 130 to 110
    • L-39ZO [HE1] : Price decreased 80 to 60
    • L-39ZO [NPLM] : Price decreased 80 to 60
    • MiG-27K [LGB] renamed MiG-27K [LGB1]
    • MiG-27K [LGB1] : Price decreased 265 to 260
    • MiG-27M [HE] : Price decreased 185 to 180
    • MiG-27M [CLU] : Price decreased 185 to 180
    • MiG-27M [NPLM] : Price decreased 185 to 180
    • MiG-27M [RKT] : Price decreased 165 to 160
    • MiG-27M [AT] : Price increased 185 to 190
    • Su-24M [LGB] renamed Su-24M [LGB1]
    • Su-24MP [SEAD] : Base Availability decreased 3 to 2
    • Su-25 [CLU] : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • Su-25 [HE] : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • Su-25 [NPLM] : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • Su-25 [RKT] : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • Su-25 [AT] : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • T-8M : Helicopter weapon Range decreased 2825m to 2475m, Aircraft weapon Range decreased 3175m to 2275m
    • SPETSGRUPPA "A" : Price decreased 70 to 65
    • SPG-9 : Price decreased 50 to 45, weapon Range decreased 1575m to 1400m
    • DESANT. SPG-9 : Price decreased 55 to 50, weapon Range decreased 1575m to 1400m
    • DSh. KOM. : Price decreased 85 to 60
    • SAPERI KOM. : Price decreased 80 to 40
    • RAZVEDKA SAPERI : Price decreased 60 to 55
    • DSh. MOT. RAZVEDKA : Price decreased 55 to 50
    • MOT. RAZVEDKA : Price decreased 60 to 50
    • MOTOSTRELKI KOM. : Price decreased 80 to 35
    • MOTOSTRELKI (Metis) : Base Availability increased 7 to 8
    • KOMENDATURA : trait Security added
    • SPETSNAZ GRU : Price decreased 85 to 75
    • RAZVEDKA : Price decreased 40 to 35
    • SPETSNAZ KOM. : Price decreased 95 to 70
    • DESANT. KOM. : Price increased 95 to 100
    • DESANTNIKI (METIS) : Base Availability increased 6 to 7
    • 2S23 NONA-SVK 120mm : Price increased 110 to 120
    • 2S9 NONA-S 120mm : Price increased 95 to 100
    • 2S12 120mm : Price increased 45 to 50
    • DESANT. 2S12 120mm : Price increased 45 to 55
    • BMD-1KSh SOROKA : Price decreased 65 to 45
    • BMD-1K : Price decreased 85 to 65
    • BMD-2K : Price decreased 105 to 85
    • BMP-1K3 : Price decreased 90 to 70
    • BMP-2K : Price decreased 110 to 90
    • RAZV. BMP-2 : Price increased 80 to 100
    • RKhM : Price decreased 55 to 40
    • DESANT. BELOZOR : Price increased 85 to 90, Base Availability decreased 3 to 2
    • UAZ-469 KOMENDATURA : trait Military Police added,trait Resolute removed
    • UAZ-3151 SPG-9 : Price decreased 50 to 45, weapon Range decreased 1575m to 1400m
    • DESANT. UAZ-3151 SPG-9 : Price decreased 55 to 50, weapon Range decreased 1575m to 1400m
    • 2K22 TUNGUSKA : Base Availability increased 3 to 4
    • ZSU-23-4M2 AFGHANSKII : Base Availability increased 7 to 8
    • ZSU-23-4M3 BIRYUSA : Base Availability increased 5 to 6

      6-YA OG MOTOSTRELK. BRIG.


      • Mi-8MT ESKORTNIY : Veterancy ratio fixed according to base availability
      • 2K22 TUNGUSKA : Veterancy ratio fixed according to base availability
      • Changed one 2-pts AIR slot into one 1-pt

      27-YA GV. MOTOSTRELK. DIV.


      • 2K22 TUNGUSKA : Veterancy ratio fixed according to base availability

      35-YA OG DESANTNO-SHTURMOVAYA BRIG.


      • DESANT. BELOZOR : base Veterancy decreased from XP2 to XP1
      • DESANTNIKI (METIS) : Veterancy ratio fixed according to base availability
      • ZSU-23-4M2 AFGHANSKII : Veterancy ratio fixed according to base availability

      39-YA GV. MOTOSTRELK. DIV.


      • Su-25 [CLU] : cards decreased 2 to 1
      • Su-25 [NPLM] : cards decreased 2 to 1
      • Su-25 [AT] : cards decreased 2 to 1
      • ZSU-23-4M3 BIRYUSA : Veterancy ratio fixed according to base availability

      79-YA GV. TANK. DIV.


      • Su-25 [CLU] : cards decreased 2 to 1
      • Su-25 [HE] : cards decreased 2 to 1
      • Su-25 [NPLM] : cards decreased 2 to 1
      • Su-25 [AT] : cards decreased 2 to 1
      • 2K22 TUNGUSKA : Veterancy ratio fixed according to base availability
      • Remove one 3-pts AIR slot
      • Add one 2-pts TNK slot

      119-Y ODT. TANK. POLK


      • Su-24MP [SEAD] : Veterancy ratio fixed according to base availability
      • 2K22 TUNGUSKA : Veterancy ratio fixed according to base availability

    German Democratic Republic (Deutsche Demokratische Republik)




    • SPz BMP-1P : Price decreased 40 to 35
    • KPZ. T-34/85M : Top Armor decreased 2 to 1
    • FÜPZ. T-54AMK : Speed increased 45 km/h to 50 km/h
    • KPz. T-54AM : Speed increased 45 km/h to 50 km/h
    • FÜPZ. T-55AK : Speed increased 45 km/h to 50 km/h
    • KPz. T-55A : Speed increased 45 km/h to 50 km/h
    • FÜPZ. T-55AM2K3 : Speed increased 45 km/h to 54 km/h
    • KPz. T-55AM2 : Speed increased 45 km/h to 54 km/h
    • KPz. T-55AM2B : Speed increased 45 km/h to 54 km/h
    • FlamPz. TO-55 : Speed increased 45 km/h to 50 km/h
    • Mi-2US ADDER : weapon Range increased 1025m to 1200m, Helicopter weapon Range increased 875m to 1050m
    • Mi-9 : Price decreased 75 to 60
    • L-39ZO [HE1] : Price decreased 80 to 60
    • MiG-21bis [RKT2] : Price decreased 135 to 110
    • MiG-21bis [RKT1] : Price decreased 135 to 110
    • Su-22M4K [AT] : Base Availability decreased 3 to 2
    • SPG-9 : Price decreased 50 to 45, weapon Range decreased 1575m to 1400m
    • Fs-SPG-9 : Price decreased 55 to 50, weapon Range decreased 1575m to 1400m
    • PIONIER (AGI) : Base Availability increased 6 to 8
    • PIONIER FÜH. : Price decreased 80 to 45
    • Fs-JÄGER FÜH. : Price decreased 95 to 90
    • Fs-JÄGER (Metis) : Price decreased 80 to 75
    • MOT. AUFKLÄRER : Price decreased 60 to 50
    • K.d.A. FÜH. : Price decreased 75 to 40
    • K.d.A. SCHÜTZEN. : Price increased 40 to 45
    • LUFTSTURM-JÄGER FÜH. : Price decreased 90 to 50
    • LUFTSTURM-JÄGER (Metis) : Price decreased 70 to 60
    • FLA-RAK. IGLA : Price increased 35 to 40
    • MOT.-SCHÜTZEN FÜH. : Price decreased 80 to 40
    • MOT.-SCHÜTZEN (Metis) : Price decreased 60 to 55, Base Availability increased 7 to 8
    • RESERVISTEN FÜH. : Price decreased 80 to 75
    • RESERVISTEN : Price increased 40 to 45
    • AUFKLÄRER : Price decreased 40 to 35
    • SPEZIALAUFKLÄRER : Price decreased 85 to 75
    • VOPOS FÜH. : Price decreased 60 to 40
    • WACHSCHÜTZEN FÜH. : Price decreased 100 to 70
    • ZiS-3 76,2mm : Price decreased 60 to 55
    • PaK ZiS-2 57mm : Price decreased 40 to 30
    • BMP-1K SP2 : Price decreased 90 to 70
    • SPW-40P2 MALYUTKA-P : Price decreased 55 to 50
    • BTR-50PU renamed SPW-50PU
    • SPW-50PU : Price decreased 60 to 35
    • BTR-50PK renamed SPW-50PK
    • UAZ-469 SPG-9 : Price decreased 50 to 45, weapon Range decreased 1575m to 1400m
    • Fs-UAZ-469 SPG-9 : Price decreased 55 to 50, weapon Range decreased 1575m to 1400m
    • ZPU-4 renamed FLA-MG ZPU-4
    • Flak ZU-23-2 renamed FLAK ZU-23-2 23mm
    • Fla-SFL 23-4 SHILKA : Base Availability increased 6 to 7

      4. MOT.-SCHÜTZEN-DIVISION


      • Fla-SFL 23-4 SHILKA : Veterancy ratio fixed according to base availability

      7. PANZERDIVISION


      • Su-22M4K [AT] : Veterancy ratio fixed according to base availability
      • Fla-SFL 23-4 SHILKA : Veterancy ratio fixed according to base availability

      BERLINER GRUPPIERUNG


      • Su-22M4K [AT] : Veterancy ratio fixed according to base availability
      • Fla-SFL 23-4 SHILKA : Veterancy ratio fixed according to base availability

      K.d.A. BEZIRK ERFURT


      • Su-24MP [SEAD] : Veterancy ratio fixed according to base availability

Nemesis #2 - And the Winner Is...

Gather round, commanders!

The propaganda battle was brutal, unrelenting almost, with much ammunition spent by all sides. Many a meme were shared, all in your epic effort to sway the community’s vote for one of the three Nemesis #2 options.

We wholeheartedly commend your attempts; the Nemesis game was played fair and square and with much joy and respect to all players and potential votes included.

And, the very close results for Nemesis #2 reflect the titanic struggle on the interwebs for your precious vote.

Without further ado, let’s crown the victor of Nemesis #2.

…drumrollmaestroplease…



Nemesis #2 Winner


The official winner of Nemesis #2 is Nemesis #2.2 - Plateau d'Albion!

The full breakdown of the vote:
  • Nemesis #2.2 - Plateau d'Albion captured your imagination with a 37,05% of the ballot.
  • Nemesis #2.3 - Second Wave came a close second with 34,00% of the vote.
  • And Nemesis #2.1 - Hof Corridor third and last with 28,95%.




As we mentioned before, Nemesis #2 was a very tight race. By the end of the first day, the three options were so close (less than 2% difference between first and third) that the Eugen team had flashbacks from the latest French parliamentary elections!

Soon after, Nemesis #2.1 - Hof Corridor fell behind, with Nemesis #2.2 - Plateau d'Albion and #2.3 - Second Wave racing ahead, yet none keeping the lead for long over the next 48 hours. There was no clear winner until after the weekend, with Nemesis #2.2 - Plateau d'Albion chipping away at the vote and slowly widening the gap until the ballot’s finish line. Strangely, it appears that "Nuke France" was an appealing enough slogan to give Plateau d'Albion the extra push it needed. We wonder why?

There you have it: Nemesis #2.2 - Plateau d'Albion is official and will be coming to WARNO in the not-too-distant future!



Nemesis #2.2 - Plateau d'Albion


Nemesis #2.2 - Plateau d'Albion contains a scenario straight out of a 1980s technothriller with a daring Warsaw Pact effort to take control of the French silo-based nuclear weapons on Plateau d'Albion in south-eastern France. The Soviet 76th Guards Airborne Division air assaults deep behind enemy lines and faces off against the local French defenders of the 152e Division d’Infanterie. Read more lore background and unit details in this dedicated DevBlog here.



New units and weapons for Nemesis #2.2 - Plateau d'Albion include:

  • The French 152e Division d’Infanterie features the new heavy supply truck TRM-10000 LOG, new M201 jeeps in several variants, new ALOUETTE II PC command helicopter, reworked RESERVISTES infantry plus a new command variant squad.
  • Other new infantry squads include MARSOUINS naval infantry in various flavors, as well as special French Air Force COMMANDOS DE L’AIR squads riding to battle in the new VIB APC. Other new units will be RES. MLE. 50/63 155mm howitzers, light AML-90 used as tanks, Panhard EBR armored cars, twin-engined ECUREUIL plus ALOUETTE SS-11 helicopters, CROTALE SAMs and BOFORS 40mm AA guns. Aircraft able to deploy are FOUGA MAGISTER and ALPHA JET E.




  • The Soviet 76th Guards Airborne Division brings the new LuAZ SNAB. and DESANT. GAZ-66B SNAB as supply units. The formation will have plenty of BMD-2-borne DESANTNIKI infantry squads. The new and advanced BMD-3 will be a mainstay as a “light airborne tank”.
  • Another new interesting unit is the SCHMEL-1 unarmed aerial vehicle with the new UAV trait (fragile but hard to spot and immune to Suppression). More new toys include DESANT. GAZ-66B ZU-23-2 AA guns, RAZV. BMD-3 recon IFV, Su-24 in a new AT variant.




The next Nemesis DLC for WARNO will now enter the design and production pipeline. A release is planned for later this year, but keep in mind that this is not a fixed date.

Meanwhile, the other two Nemesis options will go into Eugen’s ideas box and will be shelved. Perhaps we will dust off the ideas for a run-off vote later down the line, or cannibalize some divisions for other offerings.

EA Pack Plus Progress


Before we leave you to rest and recuperate from the exhaustive Nemesis #2 battles, a little update on the EA Pack Plus. The Early Access Pack (made available for free to all EA owners of WARNO) is in the process of being updated with two brand-new divisions. The current roster of 5 divisions will see the NATO’s US 35th Infantry Division and Warsaw Pact’s Rügener Gruppierung be added for free for those who already own it, and no price change for those who don't.



https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

The two new divisions that will make up the EA Pack Plus are basically done. We are in the process of finalizing some last-minute hiccups, including polishing new models’ textures, plus recording and integrating the new Polish voice lines. Then, we will build a candidate version and set a release date. The two new battlegroups should be with you very shortly!







Until Next Time


That’s it! We’ll be back next week with a brand-new WARNO DevBlog!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

As always, see you on the battlefield, commander.

Nemesis #2 Vote Now Open!

Are you ready, commanders? Let’s vote!

The Nemesis #2 vote has officially opened (the link is further below). Before you scramble to cast your ballot (and influence your fellow commanders in unrelenting propaganda battles afterward), let’s recap the three Nemesis options, as well as laying down some rules regarding this very first WARNO community vote.

Let’s go!

Nemesis #2 In Brief


Nemesis #2 is ready to be voted on, but first, let’s review each of the options in turn.

Each paid Nemesis mini-expansion contains two themed divisions featuring new units, vehicles, and weapons. And you get to vote on which of three Nemesis options should be developed.

The Nemesis pairings are all “what if” battles, operations, doctrine, or types of formation set in WARNO’s alternative World War III. The Nemesis chosen by you through a majority vote will “write” WARNO’s lore. Note that the Nemesis options coming in second and third go back on the Eugen’s workshop shelves for potential later use.

Nemesis #2 Recap


Which Nemesis #2 offerings can be voted on?


  • The Nemesis #2.1 - Hof Corridor centers on a key valley in southern East Germany turning into the counter-attack vector for the Bundeswehr’s 12 Panzerdivision, with plentiful American support, going up against the ad-hoc defensive-minded Soviet battlegroup Protivotankovyy Rezerv with East German reservists.



  • The Nemesis #2.2 - Plateau d'Albion features a war scenario straight out of a 1980s technothriller with a life-or-death struggle to take control of the French silo-based nuclear weapons on Plateau d'Albion. The Soviet 76th Guards Airborne Division air assault deep behind enemy lines and face off against the local French defenders of the 152e Division d’Infanterie.



  • The Nemesis #2.3 - Second Wave brings forward two rear-area but reinforced divisions and plunges them straight into combat. The Soviet 34th Tank Division is unleashed from the USSR’s heartland with its plentiful T-62 tanks and air forces, while NATO British Support Command needs to use all the reservist forces present in its area of command, from artillery to aircraft and even detachments of famous Gurkha’s.



With that out of the way, let’s get voting!

Nemesis #2 Vote is Now Live!


Our Nemesis #2 community vote is now live!

You can find the vote by following this link.

Voting will close on Thursday, August 22nd, at 12:00 (CEST) / 11:00 AM (BST) / 6 AM (EDT). We will publish the results as soon as possible, or potentially the next day.

You can vote multiple times, but only your LAST vote will be taken into account! Be respectful of the ballot and your fellow players. As always, no cheating, bullying, spamming, or insults will be tolerated.
The industrious WARNO community (you) has already put a lot of effort into swaying the vote into one of the above three options. What’s more, there are plenty of highly detailed posts and comments on WARNO’s social channels discussing the (supposed) pros and cons, unique weapons or units, the rarity of equipment, and all the nitty-gritty details of each of the above new battlegroups. Be sure to check them out - but do so at your own peril as Nemesis #2 propaganda battles are far from over and will last until the very last day of the vote!

Until Next Time


We know that the various propaganda offenses have been unleashed in full, and be sure that this will continue for the next couple of days. Whatever the outcome, let the most popular Nemesis option win.

That’s all, commanders. We’ll return next week with the results for Nemesis #2!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
May the most popular Nemesis/b] option win! See you on the battlefield, commander.

Nemesis #2.3 - Second Wave

Hello, hello!

Excited for the final Nemesis #2 option? We sure are! Let’s jump straight into action with today’s Nemesis #2.3 - Second Wave.

We welcome to the stage the NATO’s British Support Command reinforcing the lines much like the Warsaw Pact’s Soviet 34-ya Tankovaya Diviziya or 34th Tank Division.

Go, go, go!

Nemesis #2.3 - Second Wave


In this offering, we focus on two divisions that - unlike the preceding options - weren’t meant to face each other directly but did fulfill a similar function as rear-area battlefield reinforcements. Hence, the name Second Wave.

NATO’s British Support Command and the Soviet 34-ya Tankovaya Diviziya were both reserve divisions designed to be worked up and mobilized in the lead-up to war. In the British case, it is a battlegroup amalgamating a host of rear-area and second-line forces in the British Army of the Rhine’s area of command; for the Soviets, the division is a typical lower readiness formation set to be trained and equipped deep in the USSR’s hinterland before deploying to the front.

We saw it fit to add some very interesting and unique units to both these divisions. Keep reading to find out more!

The British Support Command


The British Support Command encompassed all British units not under the I (BR) Corps in NORTHAG (so not the main combat formations). HQ British Army of the Rhine (BAOR) was situated in Rheindahlen, West Germany. In case of war, the BAOR would come under direct NATO command and turn into NORTHAG. The remaining elements of the HQ BAOR would form the British Support Command.

The formation’s mission was to secure the Corps’ rear area against communist infiltrators, saboteurs, special forces, or airborne drops. It was also to take command of any reinforcement from the United Kingdom, which didn’t have any direct combat assignment.



As such, the BRSC could count on seven infantry battalions, one regular and the rest being Territorial Army (TA), as well as many independent AA, artillery, and security units, all the way down to lone companies. While the TA troops were very lightly armed, the British Army stored lots of older equipment on the continent. This materiel, despite being obsolete, would have been a great help to bolster the forces’ firepower.

The British Support Command in WARNO


How will the British Support Command look like in-game?

LOG

  • A very good category for the BRSC. The formation was in charge of keeping the supply flowing to I (BR) Corps, meaning a well-stocked and capable logistical train.
  • You’ll deploy the light ROVER 101FC SUPPLY, medium (new) AEC MILITANT Mk.3 and the massive FODEN 16t truck (with 3000 Supply). The latter will be bound to the road, hardly able to move off-road. And, of course, a FOB.
  • CHINOOK supply helicopter.
  • Command vehicles will be ROVER CP, FV510 SARACEN CP and the FV105 SULTAN.




INF

  • A good combination of slots, costs, plus some interesting units.
  • Of course, all existing TERRIERS squads deployable in jeeps, trucks or SARACEN.
  • RIFLES LDR. and MOT. RIFLES in trucks and SAXON, but with a handful of cards only.
  • Numerous squads with the Security trait. Much like its strong logistical category, the battlegroup’s primary mission was rear area security against enemy threats (and maintaining order and discipline). This means HSF squads, a new RAF RIFLES (the real one, not the existing reservist Berlin-based ones, which we will rename), plus PIONEERS. The latter squad was specifically in charge of HQ’s security.
  • Two companies of the famous and dreaded GURKHAS were kept in reserve as demolition groups. These were to blow up bridges or other infrastructure if things should go haywire, and a Soviet breakthrough was all but assured. Teased in WARNO’s Army General Campaign, the “Left Hook”, these special soldiers are featured as a half-platoon of airmobile troops. They feature 12 men (so super-sized squad) with L85A1, 3x L86A1 LSW, and LAW-80. The Gurkhas having extra LAW-80, we also created a 6-man GURKHAS AT GROUP featuring two of these anti-tank weapons, plus GURKHAS RIFLES LDR.. All Gurkhas will come with the Shock and Resolute traits, plus veterancy, but only with a few cards.




ART

  • A rather average category as the BRSC didn’t have artillery of its own. It did command over several training units and field depots filled with stored weapons. As you can imagine, the artillery forces available will be a hodgepodge of many guns.
  • These include the standard L16 81mm mortar and L118 105mm howitzer.
  • In light of us introducing the British MLRS to the other divisions (seeing service only a few months before our World War III kicked off), the M110A2 it replaced wouldn’t be far removed from the action, operated by unvetted crews.
  • There were also plenty of old World War 2-era BL 5,5-INCH (140mm) in storage.
  • Finally, the three TA Observation Post Batteries assigned to the BAOR reportedly retained their World War 2 QF 25-POUNDER (87mm) field guns in perfect order until 1990.




TANK

  • Also pretty average in terms of options, costs, and slot availability.
  • Gathering all serviceable CHIEFTAIN tanks in the area of command, including those in training units and under repair in workshops, warrants a card of older Mk.6/2 or even older variants (to be determined).
  • The British Army had hundreds of even older CENTURION tanks in storage, some of them pre-positioned in West Germany. As is common practice in war, obsolete tanks still make perfect mobile pillboxes to protect airfields or other key infrastructure. This warrants the inclusion of a single card of CENTURION Mk.13.
  • Airfield security was the domain of the RAF Regiment. As we already feature RAF RIFLES (the current variant to be renamed as mentioned previously), we will continue with this practice and add some armor elements: one card each of RAF SCORPION and RAF SCIMITAR, both in a tank role and with the Security trait.
  • And to round it off: lots of ROVER MILAN.




RECO

  • Rather abysmal, with the battlegroup unable to count on any dedicated recon battalion.
  • This means a classic selection of SCOUTS, TERRIERS SCOUTS, FERRET, and FOX.
  • Some helicopter recon will appear in the form of the unarmed (and new) WESTLAND SCOUT.



AA

  • A pretty good category as the division would take over all AA assets not assigned to the I (BR) Corps, including various flavors of the king of all non-self-propelled SAM and MANPADs: you’ll get to play with the RAPIER FSA, RAPIER FSB1, and the new RAPIER FSB2 DARFIRE (with +2 missiles per launcher). Plus the standard BLOWPIPE, JAVELIN and JAVELIN LML.
  • We are also throwing in some RAF storage TIGERCAT SAMs.




HELO

  • Now we are at another extreme with an almost non-existent HELO category.
  • There wasn't any combat helicopter detachment in the area to provide support to the BRSC. If this Nemesis option is picked, we will see if the division needs some foreign rotorcraft or can do without it.

AIR

  • The BRSC’s air support will be plentiful. The exact composition of this category has not been determined yet, but unlike the helicopters, the battlegroup’s mission was airfield defense. This means quite a few options will be available in both air superiority and CAS sorties.
  • As with other rear-area divisions, it will include trainers-turned-light attack aircraft. One of the examples is the British (new) HAWK T.1A.
  • Some older F.6 LIGHTNING fighters will also be added. These were kept in storage in the United Kingdom, almost two squadrons worth.




The BRSC would play not too dissimilar to the West German TerrKdo Süd or the East German K.d.A. The British division will be a reserve battlegroup relying on quantity and cheap units over high-quality equipment, with plenty of infantry, artillery, and strong AA and air forces.

The Soviet 34th Tank Division


The 34th Tank Division was a Category C type, meaning the lowest level of combat readiness within the Soviet army. Originally formed under this name at the start of World War II, the division, as it was during the Cold War, began its second life in 1957. The armored formation was based in the Byelorussian Military District, where a skeleton crew kept it dusted-off and functional during peacetime. As far as we can tell, the 34th Tank Division was the last remaining Soviet armored divisions to be equipped fully with T-62 tanks.



The division was not maintained at full strength and would incorporate a large number of reservists to get up to war footing. Being the lowest tier of combat readiness, the formation was also very low on the priority list for new or updated equipment or even having its aging ones replaced!

The 34th Tank Division never transitioned to the T-64 or T-80; it was even short of the venerable BMP-1. Other forces were also lacking, such as not being able to count on any organic artillery at all, save for a few BM-21 Grad. Garrisoned near an artillery training division and artillery schools, the industrious 34th Tank Division’s command staff would likely have “dragooned” some long-range indirect fire pieces to bolster the division’s artillery arm.

The Soviet 34th Tank Division in WARNO


How will the Soviet 34th Tank Division look like in-game?

LOG

  • A good amount of slots and ditto costs, but no helicopter units.
  • Medium URAL-4320 SNAB, heavy KRAZ-225B SNAB and armored MT-LB SNAB. supply vehicles.
  • Command vehicles are the BELOZOR jeep, CHAIKA and BMP-1K3 units.
  • A new unit is the MV-650 KOMENDATURA - a command motorcycle with a side-car - which we hope will bring our Steel Division 2 fans some happy, carefree memories.


INF

  • A pretty strong category for a tank division.
  • One single card of a MOTOSTRELKI (BMP) squad with the (new) BMP-1 SP-2 as a transport option. This latter unit is armed with the older-generation Malyutka ATGM, the same as the DDR version.
  • The rest of the MOTOSTRELKI squads are all centered around BTR transports. This includes the new REZERVISTI unit, which is a 10-man squad fielding AKM, RPK and RPG-7VM (14 AP). Finally a Soviet unit with the Reservist trait! The ratio between regular soldiers and reservists in these divisions should be one to two.
  • The SAPERI KOM. and SAPERI squads will be the same as other Soviet divisions. The new REZ. SAPERI is armed with older AKMS and LPO flamethrowers and also carries the Reservist trait into battle.
  • As mentioned, transport options will be between jeeps, trucks, BTR-60PB, and the older, turretless (new) BTR-60PA.
  • KOMENDATURA and ZAGRADOTRYAD military police units will help keep the weary green recruits and reservists in line.
  • Infantry support weapons include the usual array of SPG-9, FAGOT, KONKURS, PKM/, PLAMYA and the new REZ. NSV.




ART

  • Average but with some new, interesting units.
  • These include regimental artillery pieces such as the old (but new for the Soviets) M-43 82mm and PM-43 120mm mortars (only seen with our East German forces so far), and the ubiquitous D-30 122mm howitzers.
  • As mentioned, the 34th Tank Division could only count on BM-21, but no organic “tube” artillery battalions. As the Grad turns out to be the main indirect artillery system for this battlegroup, it will come both in BM-21 [HE] and the new BM-21 [NPLM] variants.
  • To beef up its artillery forces, the battlegroup will receive a smattering of other weapons, likely occurring in transit from the rear to the front. These units include 2S3 AKATSIYA, old WW2-era (but new) ML-20 152mm howitzers and even the sole Soviet-fielding DANA wheeled self-propelled artillery gun. These were Czech-made units available to the Central Group of Forces (Soviet Army stationed in Czechoslovakia), with the school located near the division.




TANK

  • As can be expected, a pretty strong category with lots of cheap slots.
  • The 34th Tank Division has access to numerous T-62MK, T-62M1, T-62M and T-62MV.
  • Additionally, older (and new) REZ. T-62 Obr. 72 and REZ. T-62 Obr. 74 with the Reservist trait will also be made available.
  • And dedicated tank destroying units will be restricted to a few older (and new) BRDM-2 MALYUTKA-P and BRDM-2 FALANGA-P.




RECO

  • Recon forces in this battlegroup are pretty decent. They include classic RAZVEKDA SAPERI and MOT. RAZVEDKA., the latter squad deployable with RAZV. BTR-60PB transport.
  • New REZ. RAZVEDKA with 4xAKM and RPG-18, sporting the Reservist trait.
  • One card each of the BRDM-2 and BRM-1.
  • A new unit will be the REZ. MV-650 DNJEPR motorcycle with sidecar, armed with an AGS-17. Think of it as a faster but more fragile UAZ with an automatic grenade launcher.




AA

  • Anti-air category is average, with the division’s regimental AA weapons limited to a few BRDM-2 STRELA-1 and (older, as fielded by the East Germans) ZSU-23-4 SHILKA.
  • MANPAD teams will vary between the usual IGLA and REZ. STRELA-2.
  • Heavier AA systems amounted to older OSA with only 4 unboxed missiles and less range.
  • In the march to the front, and to make up for the lack of AA systems, the division would commandeer REZ. AZP S-60 towed 57mm guns.




HELO

  • It's not very promising, with the sole helicopter regiment located nearby to the 34th Tank Division having gained some notoriety (even in WARNO’s timeline). These were the pilots that flew the dangerous rescue and water-dosing missions about Chernobyl’s exposed reactor at dramatic personal risk. As a result, one of the regiment’s four squadrons was disbanded.
  • This means that (no—they won’t be radioactive) helicopter support will come in the form of a handful of older Mi-24D (currently only featured as East German) in the anti-tank role and Mi-8 in a fire support one.




AIR

  • Air forces assigned to the division are very good, however. While moving west to join the fight against NATO, the 34th Tank Division relied on the powerful Byelorussian Military District’s air force with several Su-25 regiments deployable. These will form a sizable core of the divisional air support.
  • Other aircraft to be added will be picked from other Belarusian air regiments: MiG-29, Su-24 or MiG-25, as well as the older Yak-28PP in the EW role.




The second-echelon 34th Tank Division’s strength would be its large number of cheap tanks—chiefly the T-62—further backed by reservist infantry and a strong air force.

Nemesis #2 So Far


Nemesis #2 is in full swing. Each paid Nemesis mini-expansion contains two themed divisions featuring new units, vehicles, and weapons. And you get to vote on which of three Nemesis options should be developed.

The Nemesis pairings are all “what if” battles, operations, or decisive campaigns in WARNO’s alternative World War III. The Nemesis chosen by you through a majority vote will “write” WARNO’s lore. Note that the Nemesis options coming in second and third go back on the Eugen’s workshop shelves for potential later use.

And so it came to pass:


  • The Nemesis #2.1 - Hof Corridor centers on a key valley in southern East Germany turning into the counter-attack vector for the Bundeswehr’s 12 Panzerdivision, with plentiful American support, going up against the ad-hoc defensive-minded Soviet battlegroup Protivotankovyy Rezerv with East German reservists.
  • Nemesis #2.2 - Plateau d'Albion features a war scenario straight out of a 1980s technothriller with a life-or-death struggle to take control of the French silo-based nuclear weapons on Plateau d'Albion. The Soviet 76th Guards Airborne Division air assault deep behind enemy lines and face off against the local French defenders of the 152e Division d’Infanterie.


Nemesis: Air Assault



https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault, featuring the Warsaw Pact’s Soviet 56-ya O.G. DShB or the 56th Separate Guards Air Assault and NATO’s US U.S. 101st Airborne Division (Air Assault) is WARNO’s very first Nemesis DLC. The choice for this particular offering was already made ahead of time to speed up development.

Until Next Time


That’s all. Start your propaganda engines and get ready to make a choice. We’ll be back next week with the kick-off of the Nemesis #2 vote!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander.

Nemesis #2.2 - Plateau d'Albion

Hello commanders,

We return with another WARNO Nemesis offering! In today’s DevBlog, we’ll continue our Nemesis #2 series with option deux.

Nemesis #2.2 - Plateau d'Albion is a very “what if” scenario within WARNO’s fictional World War III: a Soviet airborne strike deep, deep inside French territory to neutralize the nation’s nuclear capacity and missile silos before they could be used.

In today’s preview, we look at NATO’s French 152e Division d’Infanterie versus the Warsaw Pact’s Soviet 76-ya Gvardiyska Vozdushno-Desantnaya Diviziya or the 76th Guards Airborne Division.

The Nemesis Concept


Before continuing, here's a short disclaimer about WARNO’s Nemesis concept. Each paid Nemesis mini-expansion contains two themed divisions featuring new units, vehicles, and weapons. The cool part is that you can vote on which of three Nemesis options gets developed.

The Nemesis pairings are all “what if” battles, operations, or decisive campaigns in WARNO’s alternative World War III. The Nemesis chosen to be developed will “write” WARNO’s lore. Note that the Nemesis options coming in second and third go back on the Eugen’s workshop shelves. They might be used in a run-off, or perhaps we’ll see fit to reuse these battlegroups in one form or another.

With Nemesis #2, get ready for some rather persuasive and imaginative propaganda battles. However, we kindly ask you to keep the ballot clean, with no cheating, flame wars, or other unwanted or toxic behavior. Be respectful to the vote, the fellow players, the devs, and the WARNO community.

Nemesis #2 So Far


Nemesis #2 is in full swing. This is what came to pass:

  • The Nemesis #2.1 - Hof Corridor centers on a key valley in southern East Germany the counter-attack vector for the Bundeswehr’s 12 Panzerdivision, with plentiful American support, going up against the ad-hoc defensive-minded Soviet battlegroup Protivotankovyy Rezerv with East German reservists.


Nemesis: Air Assault



https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault, featuring the Warsaw Pact’s Soviet 56-ya O.G. DShB or the 56th Separate Guards Air Assault and NATO’s US U.S. 101st Airborne Division (Air Assault) is WARNO’s very first Nemesis DLC. The choice for this particular offering was already made ahead of time to speed up development.

Nemesis #2.2 - Plateau d'Albion


Now to the meat and potatoes of Nemesis #2.2 - Plateau d'Albion. This option will be, so far, one of the more outlandish war scenarios we propose within WARNO’s lore. What are we talking about? A Soviet airborne strike deep inside French territory to neutralize the country’s nuclear missile silos.

France left NATO’s integrated military command structure in 1966 (but not NATO itself). This meant that the French retained the possibility of using their nuclear arsenal of their own accord—without NATO’s approval. The West Germans would have very likely opposed the use of nuclear weapons on their soil, though France was a wild card.

Now, we already established that in WARNO’s conventional World War III, nuclear weapons are not used. However, nuclear warfare was a real possibility, and though no tactical or strategic exchange occurred within our timeline, the threat was considered very acute.

A Spectacular Strike


In real life, the most likely war scenarios by both sides were the sumptuous use of nuclear weapons, either as an opening shot, decapitating strikes, to annihilate a Soviet armored breakthrough, or to obliterate NATO’s political will to continue the fight. Indeed, it was generally considered the French’s last resort to turn the eastern bank of the Rhine (meaning allied West Germany) into a radioactive wasteland to prevent Soviet tanks from breaking through the French border. How delightful.

In the 1980s, France had three different means of delivering its strategic nuclear weapons: submarine (SNLE), aircraft (Mirage IV), and land-based silos (S2). The former two could be countered by Warsaw Pact navies, air forces, and air defenses, but the latter strike option remained well-protected on French soil. Specifically, these missiles were housed in the Base Aérienne 200 (BA 200) on the Plateau d’Albion in southeastern France.



Nemesis #2.2 - Plateau d'Albion highlights a spectacular airborne coup de main conducted by the Warsaw Pact to neutralize the missile silos fielded far behind enemy lines. It would be one of the first - perhaps initial strike in the war, together with the covert Kassel-Calden airport takeover in West Germany. The Soviet airborne forces would likely be routed over neutral Austria and Switzerland in the chaotic first minutes and hours of the conflict before entering French airspace and dropping in hot.

In any case, the battle would be short and extremely violent; no quarter given nor asked. Massive armored doors protected BA 200’s silos, designed to resist a nuclear blast, but so heavy it took 20 minutes to close (or open). This means the operation would be decided in the first 20 minutes, with Warsaw Pact airborne troops landing right on top of the defenders. Both Soviet and French troops would have to accomplish their tasks within this time frame.



The hypothetical scenario sketched is more in line with James Bond's movies or the techno-thrillers of the 1980s and 90s, but is still faintly plausible.

The French 152e Division d’Infanterie


Unlike so many other French divisions, the 152e Division d’Infanterie doesn’t trace its origins to the Napoleonic wars, but “just” World War I. It was raised in 1915 and, though missing the first year, took part in the conflict’s most grueling battles: Artois, Verdun, Somme, Chemin des Dames, all the way up to the final Hundred Days Offensive. Disbanded afterward, the division was reconstituted for World War II, being listed in official records but apparently never forming or taking part in any action.



Fast-forward to 1979. The 152e Division d’Infanterie saw the light again as a training formation in the later stages of the Cold War. During peacetime, its units were reduced to a cadre of professional troops operating out of various military schools in the administrative 5e Division Militaire (in the southeast of France).

In WARNO, as mounting tensions lead up to a World War III in the summer of 1989, the formation hurriedly formed the 4e and 24e Régiment d’Infanterie de Marine (naval infantry regiments), the 86e Régiment d’Infanterie (regular infantry) and 19e Régiment de Chasseurs à Cheval (armored cavalry). A further HQ staff and two independent engineer companies resulted in the 152e Division d’Infanterie, mimicking real-life plans.

While the two naval infantry regiments were regular, though under-strength, the infantry and armored cavalry regiments were created out of the school’s cadre and filled with reservists. With the featured forces, the 152e Division d’Infanterie was just shy of being a full-fledged infantry division, lacking one engineer company - and, more importantly - one artillery regiment.



The 152e Division d’Infanterie’s wartime mission was simple: protect the Base Aérienne 200 on the Plateau d’Albion. As such, when under attack, it would receive some additional detachments. These include the Base Aérienne 200’s own defenses, with lots of AA, a helicopter squadron, the Commandos de l’Air (security commandos), plus reserve artillery units.

The French 152e Division d’Infanterie in WARNO


As always, units that are both bolded and italic are new! Note that we have not listed “reserve” variants of existing units as new.

LOG
  • A good category. Though the 152e Division d’Infanterie had a limited logistical train, it would be operating from a well-established and supplied military base.
  • Supply units include the TRM-2000 LOG and its bigger brother, the much heavier (and new) TRM-10000 LOG. During the deployment phase, a FOB can also be used.
  • Command units featured are the new M201 PC (which is the P4‘s ancestor, basically a locally produced World War II Willy’s jeep), VAB PC, and the new ALOUETTE II PC.





INF
  • This will clearly be the division’s strongest category.
  • The most numerous infantry unit on the table will be (reworked) RESERVISTES featuring the old LRAC 73 as a 4th Weapon, led by the new CMDT RESERVISTES squad. Both units feature the Reservist trait and will ride to battle in either a (new) M201 jeep, truck, or VAB APC.



  • Naval infantry will be present with a few cards of regular and new CMDT MARSOUINS, MARSOUINS and MARSOUINS (APILAS). These are organized and equipped exactly like their GRENADIER-VOLTIGEURS counterparts, with the only notable difference being the specific headgear the soldiers wore (the French Army being rather fashionista). To follow our approach of granting the Shock trait to airborne troops as a whole (to emphasize their close-quarter combat training), we intend for naval infantry of all nations to come featured with the Resolute trait, emphasizing their usually stronger esprit de corps. Therefore, these new squads will be organized along the lines of the already existing GRENADIER-VOLTIGEURS but with the Resolute trait. They will also deploy in either a M201 jeep, truck, or VAB.
  • Engineers deploy from regular companies and are identical to existing SAPEURS (in all variants), although less numerous than in a regular division.
  • PREVOTE military police will be complemented by some heavy-duty airfield security GENDARMES DE L’AIR combat squads.
  • The French Air Force, the Armée de l’Air, could count on its own COMMANDOS DE L’AIR, assigned to secure the perimeter of the Base Aérienne 200. These are special forces armed with FAMAS, Minimi Para, and FR-F2 and are the sole known French users of the WASP 58 disposable AT launcher. These units will be granted the Security and Special Forces traits, with transports being either trucks, PUMA, or the new VIB. This latter unit is a Véhicule d’Intervention Blindé (Armored Intervention Vehicle), being an air force VAB T20/13 designed for airfield protection. Although visually slightly different, it will be roughly similar in stats to the latter with only two main differences: it is non-amphibious and will be a transport featuring the Security trait.
  • Infantry crew-served weapon teams will be the RES. M40A1 recoilless rifle, MILAN ATGM team and the AANF1 machine guns.




ART
  • A pretty mediocre tab. As explained, the division could not count on any organic artillery, only some reservist detachments.
  • This means regimental MO-81-61C 81mm and MO-120-RT61 120mm mortars, as well as the self-propelled VAB PM-81.
  • Heavier guns take the form of reserve RES. HM2A1 105mm and RES. Mle. 50/63 155mm howitzers.




TANK
  • An average category. The 152e Division d’Infanterie could count on a full regiment of light AML-90 used in a tank role. These will be divided into AML-90 PC command variant, a non-reservists variant, perhaps even vetted with experience as instructors, as well as the RES. AML-90 with Reservist trait.
  • Dedicated tank-destroying units are composed of the M201 MILAN.




RECON
  • A pretty strong category with the usual complement of AML-60 and AML-90.
  • New units include 4-man RES. ECLAIREURS with FAMAS, AANF1 and LRAC 73, transportable in either M201 or armed M201 MG (which mounts the AA52 which is an older AANF1 chambered in 7,5mm rounds).
  • Although removed from frontline units, being either replaced with the ERC-90 or AMX-10RC, in 1989 France still had several hundred Panhard EBR armored cars in storage. There would be no better opportunity to include some of these golden oldies than in this battlegroup, thanks to its resident armored cavalry school unit. This vehicle will be modeled as a single card of the RES. EBR 90.



  • In the flying department, the Armée de l’Air replaced their Gazelle helicopters with the ECUREUIL before the French Army’s aviation arm, meaning the unarmed twin-engine helicopter will be deployable here first.




AA
  • A very good category. The French division only had a few regimental guns, but the Base Aérienne 200’s was very well-defended against air attacks, which is reflected in the units available.
  • These range from divisional 53T2 20mm guns, either towed or in the TRM-2000 TARASQUE variant.
  • The base and Plateau d’Albion as a whole fielded the (new) CERBERE twin 20mm guns (crewed by commandos, hence Special Forces trait) plus BOFORS 40mm guns, as well as self-propelled CROTALE SAMs and MISTRAL MANPAD teams.




HELO

  • Not very good with only a few armed helicopters available. From the base’s own squadron, a few ECUREUIL 20mm can be deployed with an autocannon.
  • The nearest outside helicopter force, which could deploy in support, would come from Lyon’s 5e Groupe d’Hélicoptères Légers’ in the form of (new) older ATGM-equipped ALOUETTE SS-11.




AIR
  • As can be expected, the 152e Division d’Infanterie was close to several major air bases and could call on rapid French air support.
  • The closest one was rather unusual, though: the Patrouille de France (PaF)’s base at Salon de Provence, 50km away. The PaF is the Armée de l’Air’s aerobatic aerial team, with veteran pilots amongst its ranks. At the end of the 1980s, they had recently traded their older (but new in-game) FOUGA MAGISTER for (new) ALPHA JET E (without a gun). Both will be available as light but experienced bombers.
  • More existing aircraft will be added depending on the divisional needs once in playtesting.




The 152e Division d’Infanterie will be a reserve division with versatile infantry and many light armored cars sporting heavy armaments. This battlegroup will also have powerful anti-air defenses, with aircraft making up for the lack of artillery and helicopter forces.

The 76th Guards Airborne Division highlighted


The 76th Guards Airborne Division would have had the unenviable task of destroying the French nuclear weapons and likely die trying in the process. As can be guessed, the Soviet VDV formation traces its lineage back to World War II, where its parent division - the 157th Rifle Division - fought with distinction in various epic battles, including the Battle of Stalingrad, Battle of Kursk, Operation Bagration, and the Berlin Offensive. After the war, it was reformed as a Soviet airborne division, part of the VDV.



While it never served in the Afghanistan War, it was used to quell inter-ethnic tensions in the Soviet Union's near abroad in the late 1980s. In our WARNO scenario, with the “March to War,” it was pulled out and given plenty of time to prepare for their - potentially heroic but very much sacrificial - war mission.

Since you should be pretty familiar with Soviet air assault units, let’s see how the 76th Guards Airborne Division compares to the currently featured 35th Guards Air Assault Brigade and Nemesis: Air Assault’s 56th Separate Air Assault Brigade. This Nemesis division leans more towards the base game’s 35th Guards being a mechanized airborne infantry division with widespread Forward Deployment trait. The only specific feature from the 56th Separate battlegroup will be the LuAZ amphibious jeep featuring the Forward Deployment trait replacing the UAZ.

Also, being a full division and not a brigade, it can count on a higher proportion of its infantry going to battle with BMD in support. It also receives an entire airborne artillery regiment. In Nemesis #2.2 - Plateau d'Albion’s deep raid scenario, no non-droppable heavy equipment will be available. This also means no Shilka SPAAGs and only a few helicopters.



The 76th Guards Airborne Division in WARNO


How will the 76th Guards Airborne Division look like in-game?

LOG
  • As can be expected from an airborne division dropped far behind enemy lines, it will have to make do with only a few slots and no FOB.
  • The new supply units are the DESANT. LuAZ SNAB. and DESANT. GAZ-66B SNAB.
  • Command vehicles include the LuAZ jeep and BTR/BMD units.


INF
  • The infantry available to the 76th is very strong. It will have all the DESANT. (except the AFGANTSY) units from the 35th Guards, but none of the DSh. and SPETSNAZ squads.
  • BMD-borne DESANTNIKI will be featured in greater numbers than truck-borne ones (GAZ-66B). The division is also lavishly equipped with BMD-2, with transport option choices being BTR-D or BMD 2, but not the BMD-1.
  • DESANT. SAPERY squads will get access to GAZ-66B and BTR-D.
  • Specialized ATGM teams will get access to the BTR-D and BTR-RD.
  • None of the infantry will be heliborne.
  • The DESANT. UAZ SPG-9 will be replaced by its DESANT. LuAZ SPG-9 counterpart.




ART
  • Actually pretty good, being very similar to the 35th Guards, but without the MT-LB VASILEK or NONA-K.
  • On the other hand, the division had many more 2S9 NONA-S but also included some DESANT. 2B14 82mm (introduced with 56th Separate).


TANK
  • An average category with some limited choices (though better than the 35th Guards).
  • Technically, the 76th Guards featured no airborne-deployable tank. Yet, the division was (in 1991, so fitting within our “March to War” timeline) the first one to be equipped with a battalion (and a bit more, see the RECO category) of the new BMD-3. This, to be completely honest, was the main reason we picked the division for this Nemesis DLC.
  • As an IFV, the BMD-3 would have been too close to BMD-2 and would have been restricted to a single card of 4-strong infantry squads. Instead, we considered them to be regrouped as an “armored” battalion.
  • The division, therefore, will receive some BMD-3 “light airborne tanks” with +1 Front Armor (compared to the BMD-2) and armed with 30mm autocannon, Konkurs-M ATGM, PKT, and AGS-17 (thanks to the new 4th Weapon Slot).
  • DESANT. UAZ KONKURS will be replaced with a DESANT. LuAZ KONKURS counterpart.
  • No D-44 nor BRDM-2 KONKURS.




RECON
  • This category can be considered slightly better than the 35th Guards in terms of slots and costs while featuring a different set of units.
  • It can count on the DESANT. RAZVEDKA, SPETSNAZ GRU and 1V119 REOSTAT.
  • The UAZ KPV will be replaced with the new DESANT. LuAZ AGS-17.
  • A new ”heavy DESANT. SCOUT" (name to be translated) will be created, transportable with recon RAZV. BMD-2., or in the few armed and unarmed transport Mi-8 available.
  • One card of RAZV. BMP-3 as a “recon tank” will be added as well.
  • Lastly, another new unit will be the new recon SCHMEL-1 unarmed aerial vehicle with a specific UAV trait. Working as a plane, but from the RECO tab, these slow and fragile units will be very hard to spot and target and impervious to Suppression.




AA
  • Pretty mediocre category. Though the 76th Guards had an entire AA battalion at its disposal, meaning slots, the choices are limited to light units only.
  • The division’s entire AA defense hinges on two weapon systems: Igla and the good ‘ol ZU-23-2.
  • The latter unit will come as a towed DESANT. ZU-23-2 and the self-propelled (and new) DESANT. GAZ-66B ZU-23-2 (based on the modified GAZ-66B, with Forward Deployment[[/i] trait).
  • The DESANT. IGLA MANPAD team, coming in LuAZ, BTR-D or BTR-ZD (mounting a ZU-23-2) flavors.




HELO
  • A pretty dismal category. In real-life, it only had under a dozen Mi-8 helicopters, mostly for support. Some of these will be given as transport options for recon troops.
  • This means none will be left as gunships.
  • We are still debating whether a single Mi-8MT card with rockets should be included.


AIR
  • This is a pretty strong category. Considering that the 76 Guards would be on a one-way trip deep inside enemy territory, whatever close air support was given was to be long-range.
  • This means plentiful support of the Su-24, including a new AT variant fielding the Kh-29.
  • Some long-range fighters will provide some critically needed air cover.




The 76th Guards Airborne Division uniquely features the BMD-3 in both a tank and recon tank role. This results in this VDV air assault formation being closer in style to the American 82nd Airborne Division (with its Sheridans) than comparable existing Soviet airborne battlegroups.

Grand Final of SDL WARNO League Season 1


Before we leave, a message for your competitive WARNO players. The Grand Final of the SDL WARNO League Season 1 will be played this coming Saturday, the 3rd of August, at 3 pm CEST (4 pm BST).



YukiPaw and Berthags, who both vanquished quite a few of the top players, will duel it out for the title to be crowned WARNO League Champion and a prize pool of over $300 dollars.

As always, the Grand Final will be streamed live on YouTube and Twitch.

Make sure to read all the juicy details in on the SDL WARNO League’s website.

Until Next Time


That’s all for this DevBlog. Next week, we’ll be back with Nemesis #2.3!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

EA Pack Plus - Rügener Gruppierung

Hello commanders,

We are back! In last week’s DevBlog, we talked about the first of the two new divisions being added for free to WARNO’s EA Pack DLC: NATO’s National Guard-focused US 35th Infantry Division.

Today is the Warsaw Pact’s turn. Let’s shine a spotlight on the communist offering: the East German Rügener Gruppierung.

Let’s go, commanders!

EA Pack plus


A brief note on the EA Pack. With WARNO’s official launch out of Early Access, we encountered some snafus, especially affecting the WARNO’s Early Access owners. To make amends, we promised to add two new divisions for free to the EA Pack.

https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

The EA Pack, featuring five divisions, was made available for free to all EA owners of WARNO. Check out the existing formations by following the above link.

In the not-too-distant future (release date to be determined), we’ll add the new NATO’s US 35th Infantry Division and Warsaw Pact’s Rügener Gruppierung.

The Nationale Volksarmee’s Rügener Gruppierung


The Rügener Gruppierung takes its name from Rügen Island, on the East German Baltic Coast, where the communist Volksmarine had its main naval base. To defend this critically important site, a substantial local Nationale Volksarmee force was in place, to be bolstered by reservists and foreign allied troops at the outbreak of war. These formations, mostly training units and navy personnel, were to guard the base against the threat of NATO amphibious and air assaults.



The NVA’s Besondere Gruppierung II (Special Grouping II) was the name for this special force. Next to the Rügen Island, the mobilized defensive battlegroup was to secure the key Sassnitz ferry port, through which much of Warsaw Pact’s strategic supply entered East Germany. It was expected that this direct link to the USSR would be one of the first targets in a military exchange, with the East German and Soviet military fully expecting a naval assault by American marines.
The officers of the military academy Offiziershochschule “Otto Winzler” in Prora, together with the staff of the neighboring military technical school “Erich Habersaath,” would take command of the Rügener Gruppierung. The formation would also be composed of local motorized rifle units, engineers, a military transport regiment, and reservists.



The Rügener Gruppierung Detailed


How will the Rügener Gruppierung look in WARNO? Consider it the second “special group” of the East German Nationale Volksarmee (the other being the already in-game and EA Pack featured Berliner Gruppierung).

In very much the same fashion, the battlegroup contains various independent formations under a single command. In our Berlin case, the 1. Motorisierte Schutzendivision formed its core, while in Rügener Gruppierung, we are talking about a whole array of local East German units, further reinforced by reservists. As mentioned, divisional staff would be provided by the Offiziershochschule “Otto Winzler”. This HQ troop also provides the battlegroup’s coat of arms in WARNO.

Since the island of Rügen was very close to the Polish border, and surrounding naval infrastructure a key asset for the Warsaw Pact, it was intended for the Poles to send additional forces to bolster the East German garrison quickly.

Hence, much like the Belgians teased with the base game’s West German 2. Panzergrenadier-Division, the Rügener Gruppierung will play host to the very first Polish units in WARNO!

The Rügener Gruppierung in WARNO


All right, let’s look at the mix of East German and Polish units you can expect with the Rügener Gruppierung.

As always, new units are marked in bold and italic.


  • LOG - pretty good in terms of slots and costs. Although the battlegroup’s command structure was only semi-permanent, its logistical base was well-established thanks to the naval infrastructure on Rügen Island. This is reflected in the WARNO battlegroup.

    • Command vehicles are mainly non-combatant: UAZ-469 FÜH., SPW-60PUM (an East German variant of the Soviet CHAÏKA introduced with Nemesis: Air Assault’s 56-ya OG DShB) and the new helicopter Mi-2D.
    • Supply units include the MT-LB MUN., URAL-4320 MUN. and the Volksmarine’s amphibious barge, the new SCHWIM. PTS-M MUN.



  • INF - pretty strong, though not as powerful as a regular infantry division. The battlegroup can count on a varied amount of choices.

    • The core of the Rügener Gruppierung was the s.MSR 25, an independent motorized infantry regiment trained to cooperate closely with the East German Volksmarine. This unit provides a sizable chunk of the foot soldiers, though in smaller numbers. This includes:

      • MOT.-SCHÜTZEN FÜH., MOT.-SCHÜTZEN, MOT.-SCHÜTZEN FÜH. (SVD) and MOT.-SCHÜTZEN (BTR), as well as PANZERJÄGER squads, PKM and GR.-MG. weapon teams, plus FAGOT and KONKURS ATGM teams.

    • Additional infantry squads are MILITARSTREIFEN, SICHERUNGS, VOPOS, plus the SPG-9 recoilless rifle available in regular foot team variant and jeep-mounted.
    • Furthermore, a good chunk of the infantry is made up of RESERVISTEN FÜH., RESERVISTEN, and RESERVISTEN (s.MG), all lacking the Resolute trait.
    • Specific to Rügen island was the local Marinepionierbataillon 18, which, in war would have been quickly expanded to regiment-size through a large influx of reservists.

      • Large 12-man new MARINEPIONIER (with explosives) and MARINEPIONIER (Flam.) plus the leader variant MARINEPIONIER FÜH. will be featured. They lack the Resolute trait.

    • And finally, a handful of Polish mechanized infantry will make their debut in WARNO.

      • These come in the form of the new PIECHOTA ZMECH. which are 7-man squads with AK, PKM and RPG-7VM, PIECHOTA ZMECH. (SVD) with two assault rifles replaced with one SVD and one extra PKM, and lastly, the command PIECHOTA ZMECH. DOW. with 7 men equipped with AK, RPG-76 Komar and smoke grenades.
      • Polish infantry will ride to battle in either a new STAR-266 truck or TOPAS-2A APC (which is a modified BTR-50).


  • ART - rather average as this battlegroup didn’t have any dedicated artillery reserve. Most of the pieces available were regimental guns or simple mortars, sourced from local artillery or engineering schools. These include:

    • The Gr.Wfr. M43 120mm mortar.
    • The D-30 122mm and M-46 130mm howitzers.
    • One new - and quite rare - unit is the SPW-50PK(MRF) with the “MRF” standing for Minenräumfahrzeug. This is a mine-clearing vehicle, designed to fire two massive coffin-shaped explosive charges to clear enemy minefields. When used as an impoverished MLRS, it can deliver a devastating set of explosives at short ranges. It only contains two shots and no other weaponry. Consider this an East German “Pooratino”!



  • TANK - mediocre in terms of slots and costs, but with some new options.

    • East German armor is quite rare in the area. There are some regimental KPz. T-55A, including the command variant, and the SPW-40P2 MALYUTKA-P courtesy of the s.MSR25.
    • A single card of KPz. T-72 is also featured. A handful of these more “advanced” main battle tanks were located in a training and conversion academy near Rügen island.
    • Drawn from the reserves, a new Nationale Volksarmee unit: the PAK K-52 85mm, which was a Czechoslovakian-made towed anti-tank gun with performance quite similar to the D-44. It lacks the Resolute trait.
    • The Poles will provide a single card of their trademark T-55AM MERIDA, considered an improved T-55AM2.



  • RECO - very good and despite being far from the frontline, with plenty of naval helicopters and Grenztruppen to watch over the East German sea frontier.

    • Classic recon units featured are AUFKLÄRER, AUFKL. PT-76B, and GRENZER. squads.
    • New units include the RES.-AUFKLÄRER, which are 3-man scouts with 2x MPi-KMS-72 (AK-47) and 1x LMG-K (RPK light machine guns), lacking the Resolute trait. They can either deploy in armed or unarmed UAZ-469 jeeps or in the new BRDM-1 armored scout car.
    • The other new unit is the PIO.AUFK.-TAUCHER, which are scout-engineer divers from the Marinepionierbataillon 18. These squads are reinforced by reservists, making them an 8-man recon squad fielding MPi-AKS-74N, LMG-K, and explosives, lacking the Resolute trait but coming with the Shock trait.
    • The cream of the crop will be the elite KSK or Kampfschwimmerkommando 18, the Volksmarine’s combat divers. These are special forces, much like a NVA’s version of the US Navy Seals.



    • The Rügener Gruppierung also contains the Volksmarine’s Marinehubschraubergeschwader 18 (Naval Helicopter Squadron 18), the sole user of the new AUKL.Mi-14PL. Although dedicated to anti-submarine hunting, this specialized helicopter carried a ton of sensors and electronic equipment, making it the first domestic East German radar recon helicopter in WARNO.
    • Used alongside the Mi-14PL for naval surveillance was the AUFKL. Mi-8TB. This variant is similar to the regular gunship variant but used instead as a recon helicopter decked in a classy blue naval livery. Our existing models have been “tinkered” with for the time being to accommodate the Malyutka rails, but will be redone entirely for the division (this new unit, as well as the existing Mi-8 variants).


  • AA - another strong category, likely being the battlegroup’s strongest, thanks to its function as an anti-landing battlegroup.

    • The usual FLA-RAK. STRELA-2M, FLAK ZU-23-2, and a single card of FLA-SFL 23-4 SHILKA.
    • New units include the FLAK S-60 57mm and FLAK KS-19M2 100mm. The first is an ancient World War 2-era gun, a crude Bofors with a larger caliber. The second unit is, once again, an old gun but modernized. World War 2 buffs (and enjoyers of Steel Division 2) should be reminded of the Flak 88mm. This Cold War piece is a similar dual-purpose AA and AT gun, though its anti-air effectiveness lies more in quick-firing barrages and suppression rather than accuracy. However, in a sneaky feat of engineering, it is designed to fire the same ground shells as the T-55A, making good use as a secondary towed anti-tank gun!
    • The Volksmarine provides close air defense with several systems used in a shore-based role: the new FASTA-4 which is quad-Strela launcher, reminiscent of the JAVELIN LML; the LO-1800 FASTA-4, using the same missile system but made self-propelled by mounting it on a truck; and the W50 LA/A 25mm, which is a twin 25mm naval gun on a truck.
    • Lastly, a beast of a unit. We attached some old and rear area-defense SAMs to the battlegroup in the form of the 2K11M3 KRUG-M3, which is the KUB’s ancestor. Two massive SAM missiles, capable of pulverizing a small plane by just flying into them, feature a range similar to the BUK, but due to their obsolete targeting and on-board electronics can only engage aircraft (not helicopters). It has low accuracy, long reload, and (pricey) supply.



  • HELO - average with only a few costly slots (though offset by interesting choices).

    • These include the light Mi-2URN gunship with rockets and machine guns.
    • The Mi-8TB heavy gunship (with the model to be remade, as mentioned before).
    • The new Mi-14PL was tested as an anti-ship killer armed with a single Kh-23M. This missile is the same as used by AGM by anti-tank planes. This means we now have a helicopter with a long-range “sniper” anti-tank missile.



  • AIR - a pretty decent category with plenty of options, some being new. The battlegroup’s air arm focuses on close air support over air superiority with dedicated rocket- and anti-tank planes, plus bombers.

    • The sole fighter is the Mi-23ML [AA].
    • The Su-22M4 in various CAS loadouts (RKT, HE, CLU), but also a new Su-22M4K [AT2] version with 4x Kh-25ML anti-tank missiles.
    • Another new variant of an existing plane is the MiG-23BN [KMGU], which is the Warsaw Pact’s HE cluster answer to NATO’s anti-personnel TORNADO [MW1].
    • And lastly, the Poles will provide the ancient Lim-6M, which is a locally produced variant of the venerable MiG-17. Deployed with the battlegroup in full rocket loadout, it's more at home close to the border rather than being deployed in the field by a frontline Polish division.



The Rügener Gruppierung is a reserve defensive battlegroup with strong AA and versatile infantry. This division will be more at ease defending than attacking.

Until Next Time


That’s all for the EA Pack Plus divisions. We hope to be able to share when they launch soon. We’ll return with more juicy WARNO news next week…

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.
See you on the battlefield, commander.

EA Pack Plus - The US 35th Infantry Division

Hello commanders,

Not too long ago, we released a little game called WARNO out of Early Access, and with this wonderful launch, we experienced the necessary last-minute technical hic-ups and issues (to be known hereafter as “the snafu”).

As you might remember, we promised to make amend by adding two extra new divisions - for free - to the already existing EA Pack (creating in effect an EA Pack Plus). As you might remember, this EA Pack, with five divisions, was made available for free to all EA owners of WARNO.

In today’s DevBlog, we’ll go into detail about NATO’s offering, showing you what you can expect in-game (next week, it will be the Warsaw Pact’s turn which we will keep a secret for now).

So, let’s welcome to the stage NATO’s US 35th Infantry Division!



EA Pack plus


What’s this whole EA Pack thingy? All owners of WARNO during its Early Access period have automatic and free access to this pack. Latecomers (so players who bought WARNO after its official launch) can still purchase the EA Pack separately.

https://store.steampowered.com/app/2978610/WARNO__Early_Access_Pack/

The EA Pack features 5 divisions, 3 of them representing formations in and around a Cold War-era divided Berlin and 2 additional battlegroups. And soon, 2 more will be added.

The current list:
  • NATO’s Berlin Command contains the combined forces of three Western Allied garrisons stationed in West Berlin during the Cold War.
  • The Soviet 6th Separate Guards Motorized Rifle Brigade is East Berlin’s powerful garrison.
  • The East German Berliner Gruppierung is built up around a Nationale Volksarmee’s motorized rifle division, its wartime task to eliminate West Berlin as part of Unternehmen Zentrum.
  • American 24th Infantry Division (Mechanized) contains a substantial National Guard component.
  • The Soviet 27th Guards Motorized Rifle Division was used to trial the latest Cold War equipment available to the Soviet Army as part of the “Division 90” concept.

In the very near future, NATO’s US 35th Infantry Division and the still-to-be-disclosed Warsaw Pact division will make their way to the EA Pack (release date to be determined)!

Please note that the Early Access Pack is not the same as the Expansion Pack, which gives pre-order access to two major expansions and two Nemesis DLC.



The US 35th Infantry Division’s History


The National Guards’ 35th Infantry Division has a long and distinguished combat career, seeing the light in World War I, with action in the Vosges mountains area in France in the summer and fall of 1918. One of the notable soldiers was the later US president, Captain Harry S. Truman. After the war, the division was inactivated until the next big conflict.

The 35th Infantry Division got its nickname, the “Santa Fe Division,” from the distinctive blue cross in a circle insignia. Most of its initial recruits hailed from Kansas, Missouri, and Nebraska, with a heavy presence of National Guard units.

During World War II, the division spent its first few years training and working up before shipping out to England and then France, landing in early July 1944. Fighting with distinction in Normandy, the 35th Infantry Division took later part in the relief efforts aimed at Bastogne. After further combat in Germany saw the formation finishing the war in Hanover.



During the Cold War, once again after a brief intermission, the division was first reformed as a pentomic division before being inactivated. The 35th Infantry Division was re-established as a mechanized infantry division in the early 1980s. Its fighting forces were composed of Kansas, Missouri, Nebraska, Colorado, and Kentucky National Guard units. The division was earmarked for deployment in Europe in case of WW3.



The US 35th Infantry Division’s Detailed


What can we expect from the 35th Infantry Division in WARNO? Aside from its air forces, the battlegroup will be a 95% filled National Guard formation, acting as the true American counterpart to the West German Territorialkommando Süd or East German K.d.A. Bezirk Erfurt.



One distinctive feature is that the division has as many armored as it has infantry battalions. This makes it sort of a missing link between an American mechanized and tank division. In WARNO, there will be an equal number of INF and TANK slots.

Please note that a lot of the units are already existing ones with the Reservist trait added. We only marked the really new units in bold and italic (see further below). Likewise, if not mentioned specifically, all units with N.G. (National Guard) will feature the Reservist trait.

The US 35th Infantry Division in WARNO


How will the National Guard units of the 35th Infantry Division look like in WARNO?

  • LOG - pretty average.
    • The division still uses the old GAMA GOAT (introduced with the 101st Airborne Division in Nemesis: Air Assault and hasn’t received the new HEMTT as a supply truck. And, instead of the M35, it relies squarely on the heavier (and new unit) M813A1 truck for its supply haulin’. This new supply truck will feature more payload than the M35 but less than the HEMTT.
    • CVs featured are the usual array of M151 MUTT, M577 CPC, and a few heliborne UH-60A CO.




  • INF - a solid category. As explained, the 35th Infantry Division can call on more INF slots than an armored division, but less compared to a mechanized one.
    • Riflemen squads receive the Reservist trait. This includes the N.G. RIFLES LDR. Combat squads are 9 men strong, fielding M16A1 and M60 machine guns, with different AT weapons available: N.G. RIFLES (LAW), N.G. RIFLES (DRAGON) and N.G. RIFLES (M67).
    • Engineers also sport the Reservist trait and include N.G. ENGINEERS LDR., N.G. ENGINEERS, N.G. ENGINEERS (FLAM.) and N.G. ENGINEERS (M67). These are larger squads, sometimes sporting old equipment, even WW2-vintage M3 Grease Guns and M2 Flamethrowers.


    • All infantry support weapon teams are available. These include M60, M2HB, the new M40A1 RCL, TOW and I-TOW, all with the Reservist trait.
    • All the National Guardsmen are brought to the battlefield in trucks or N.G. M113A1 APCs.
    • The only infantry units without the Reservist trait will be the MPs, with a rather useful Military Police trait. These squads will even get their own (new) M1025 HUMVEE MP (armed with an M60). This jeep will also have the Military Police trait.



  • ART - a pretty good and strong category with plenty of cheap slots. While it can’t count on an MLRS battery, it receives an entire M110A2 battalion instead.
    • All of its choices are National Guard units with the Reservist trait. These include the new M29 81mm (towed “foot” version of the one mounted on the M125) plus M30 107mm mortars, M125 and M106A2 self-propelled mortars, M109A2 and M110A2 self-propelled howitzers.


  • TANK - another good category. As mentioned previously, the 35th Infantry Division features more TANK slots than a mechanized division but fewer than a true armored formation.
    • The battlegroup relies entirely on older M60 Patton tanks, both N.G. M60A3 (TTS) and National Guards’ M60A1 RISE PASSIVE (abbreviated to N.G. M60A1 RISE in-game). All units will deploy with the Reservist trait.


    • Much like the Marines did with their tanks during Operation Desert Storm in 1991, we have added a battlefield-customized (new) N.G. M60A3 (TTS) ERA variant with reactive bricks.
    • Both the new M60A1 CP and M60A3 (TTS) CP are leader units without the Reservist trait.
    • The division can also deploy the N.G. M728 CEV.
    • And lastly, the tank destroying department is made up of older N.G. M151A2 I-TOW and the newer (and new) N.G. M150A2 TOW-2.




  • RECO - a little bit less stellar, with some original choices, but mediocre in terms of slots and cost.
    • The division’s recon battalion was an old-style “cavalry” one with tanks and scouts intermixed (much like the 11th Armored Cavalry Regiment).
    • These include the N.G. SCOUTS already featured with the 24th Infantry Division, transported in M151, N.G. M113 ACAV or UH-1H HUEY.
    • The new N.G. CAV. SCOUTS (LAW) and N.G. CAV. SCOUTS (Dragon), which are large 8-man squads brought to the battlefield in trucks, N.G. M113A1 or UH-1H HUEY.
    • The unarmed (new) N.G. OH-58A recon helicopter.
    • The “cavalry” N.G. M60A1 ACAV recon tank.
    • And a brand-new unit type that will be tested for the very first time with this division: the recon plane! This will take the form of the new and non-National Guard OA-37B DRAGONFLY, a slow (but faster than any helicopter) plane armed with rockets.




  • AA - average in terms of slots and costs, but there are some interesting unit options, probably better than most other American divisions.
    • Why’s that? The division uses shiny Euro-tech! In the 1980s, the US Army was interested in the Roland missile system, testing it and even approving it, but this endeavor never materialized into something more concrete. Instead, it passed whatever Roland stock that was acquired to the National Guard.
    • This means that the 35th Infantry Division is equipped with the new N.G. XM1058 US-ROLAND. This is basically a Roland turret mounted on a M812 truck (the same heavy chassis as the M813A1 supply truck in LOG). In real life, the US Army bought the Roland 2, but with low stock, we considered they would have been supplied upon landing on the Old Continent due to World War III, with compatible Roland 3 missiles by their thankful French and German NATO allies.


    • Another new unit is the much older (but cool) N.G. M42A1 DUSTER, a SPAAG sporting twin Bofors in an open-top turret. Lacking radar and equipped with old-fashioned sights, this AA vehicle is not a sniper but still very dangerous and lethal at close range to both low-flying and ground targets.
    • MANPAD teams are divided between the new N.G. REDEYE and N.G. STINGER.
    • And some non-National Guard I-HAWK have been added to the formation.




  • HELO - not very good, with only a few slots and all being very pricey.
    • The division can only count on Cobra gunships in the form of the new N.G. AH-1S (ECAS)[[/b]. This one is, stat-wise at least, exactly the same as the AH-1F Cobra with the Reservist trait, but featuring a new model. The N.G. AH-1F TOWCOBRA can also be deployed.
    • The National Guard kept some old UH-1M GUNSHIP running. These are Vietnam War-era predecessors of the AH-1E, with 2x M134 gatling guns, 2x 19-strong rocket pods, and 1x grenade launcher in the nose.




  • AIR - is average but all aircraft are non-National Guard.
    • The division relies on the F-111F in HE, CLU, NPLM, and LGB2 load-outs for ground pounding and the F-16C in AA, AT, and SEAD for air superiority and armor sniping.
    • A new plane includes close air support variants of the Dragonfly, in the form of the light AB-37B [HE] and AB-37B [NPLM] bombers.




The 35th Infantry Division will turn out to be a well-rounded formation, lacking resilience due to the widespread Reservist trait, but compensating this with low prices and high unit availability.

Some General Unit Changes


On a separate note, we plan two generic changes that are not specifically related to the 35th Infantry Division but will affect it:


  • All Dragon I and II plus Metis light ATGM will be decreased in range to a more realistic 1250m. On the other hand, there will be an increase in accuracy and/or a price buff for the units equipped with these weapons.
  • All 4-man MP squads with only assault rifles or machine guns will also feature the Security trait. More heavily armed or larger squads, including leader MP units, will continue to feature only the Military Police trait. Dedicated military police vehicles will all receive the Military Police trait as well.




Until Next Time


All right, commanders, we’ll be back next week with more of our beefed-up EA Pack: the East German Rügener Gruppierung.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.

4th Weapon Slot Preview

Hello, hello, hello.

Nemesis: Air Assault’s release featured the first unit with the fabled 4th weapon slot. This was not an error or a one-off. In today’s DevBlog, we’ll shine the light on an upcoming new feature coming to WARNO on a broader scale in the near future: the 4th Weapon Slot.

Keep reading for all the juicy details!

A Mystical Beast


The 4th Weapon Slot is a mystical beast that has long been sought after, but after tweaking the UI and some engine changes, it is finally within reach. It might not look so on the surface, but adding an additional weapon required development and extensive testing. Mind you, that the addition of the 4th Weapon Slot will be implemented wherever useful (not all units will gain this extra slot).



In order to check if it works (and we didn’t blow up WARNO in the process), it was decided that the guinea pigs of the 4th Weapon Slot were going to be a new nation in active development: the Poles! This also gives us the cheeky opportunity to show off some of the new units of the upcoming NORTHAG expansion.



Keep in mind that the following is all work in progress.

The 4th Weapon Slot In Action


So, why the 4th Weapon Slot? It holds several advantages:

  • It allows us to distinguish between different infantry units better.
    For example, the Polish motorized infantry (SKOT-borne) was organized as 9-man squads, although a tenth hot seat in the APC was reserved for “hitchhikers” which could include the platoon’s lone DMR marksman. The regular Polish squad will be organized in WARNO as per regulation, with 9 soldiers, which will include one PKM (the Poles didn’t use a magazine-fed SAW) and one RPG-7. However, we will create another unit (see below), representing the one-out-of-three squads in each platoon that housed the DMR - thus adding one soldier equipped with a SVD. Since Polish platoons held an extra PKM at platoon level for discretionary use, it will also be given to the latter squad, in effect forming the “fire base” element of the platoon.



  • Some armies still used SMGs or short-carbine versions of assault rifles for officers and second-line troops. The new 4th weapon slot lets us feature this on top of the “holy trinity” currently featured: assault rifles, LGMs, and AT weapons.
  • But it also lets us correct some historical small arms and weapon distribution we couldn’t model accurately until now. For instance, the American MECH. RIFLES field 3x SAW in-game, though in real life it was 2x SAW plus 1x LMG (and other weapons).



  • We can also now model disposable anti-tank rocket launchers with those engineer units deprived of them due to having maxed out their assault rifle, SAW/LMG, and explosives loadout.
  • This allows us to add a 4th weapon to the squads where this was the case, such as a DMR in an infantry unit already fielding assault rifles, SAWs, or LMG, plus an AT weapon.



Featuring the 4th Weapon Slot


As you can see, the upcoming Warsaw Pact’s new communist-led Ludowe Wojsko Polskie or Polish People’s Army will also benefit from this 4th Weapon Slot. It will be retroactively added to all other armies in WARNO wherever necessary or we see fit. This will come as part of a future patch. We will also use this opportunity to add a new weapon and mechanic to some specialized infantry units, including commanding units and assault squads: the smoke grenade.

And yes, the 4th Weapon Slot will also find its way to select vehicles. In certain cases, we had to delete a machine gun on a main battle tank as it exceeded the number of weapon slots available. This was most often the case when we had to feature an ATGM, chiefly on gun-tube-missile-firing Soviet tanks.



Our intention is also to expand the 4th Weapon Slot to aircraft, but this is still under consideration. It requires more thorough model and engine changes, and we cannot be sure this will be feasible. We will update you, of course, but keep this in mind if, in the first batch, planes will not be updated with the new weapon slot mechanic.


Nemesis: Air Assault


As you might know, the Nemesis: Air Assault DLC dropped earlier this week. As one of the first Nemesis DLC for WARNO, it features two new divisions and a host of new units, models, weapons, and the like.

https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault features the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.

Until Next Week


That’s all for this week. We’ll be back soon with more WARNO news.

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

As always, see you on the battlefield, commander.

v.125630: Hot fix

Code fixes



  • Fixed a crash that occurred when a FOB was captured or destroyed by an enemy.
  • Fixed a crash that happened when attempting to launch a multiplayer campaign initiated in a previous version.
  • Resolved a black screen issue that appeared when trying to start a multiplayer campaign from a previous version.
  • Fixed a bug in Army General that occurred when loading an autosave created before a battle.
  • Adjusted the napalm effect used by certain units to reduce the excessively large area of impact.

Nemesis: Air Assault and #RP1 - Urban Frontlines Out Now!

Hello,

In last week’s DevBlog, we mentioned that Nemesis: Air Assault and the free Reinforcement Pack: Urban Frontlines would launch in the very near future. Surprise! When we said “very soon”, we meant it!

Both are now available!



Nemesis: Air Assault



https://store.steampowered.com/app/2978640/WARNO__Nemesis_1__Air_Assault/

Nemesis: Air Assault is a two-division mini-expansion that follows the popular Steel Division 2 Nemesis DLC concept. Each Nemesis DLC is themed, bringing two new divisions plus new weapons, units, and models. The idea is simple: for each Nemesis, we present three options, and afterward, you get to vote on which Nemesis DLC should be developed next.



In Nemesis: Air Assault ’s case, we already made the choice ahead of time to speed up development. Future Nemesis DLC will run the public gauntlet as advertised above.

The air-mobile focus of Nemesis: Air Assault is evident with the hardy veterans of the Soviet 56-ya O.G. DShB, or 56th Separate Guards Air Assault, and the elite American 101st Airborne Division. Check out the dedicated previews to read all about the new weapons and units featured by these two new divisions in Nemesis: Air Assault.



Reinforcement Pack: Urban Frontlines



https://store.steampowered.com/app/3025400



Reinforcement Pack are free DLCs that we will release for WARNO along the way, be they maps, units, new features, and the like. The first one today brings to you a brand-new map: Urban Frontlines.



We already showcased this heavily urbanized map - the biggest for WARNO so far - in this DevBlog.

Join the Community


That’s it for today’s release!

Join the WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.