Implemented achievements. Achievement stats can be found here.
Improved AI energy management.
Minor update - 1.3.0
Features
Added a new precursor artifact.
Added option to order allies to lower their shields to teleport crew between ships.
Added adjustable volume controls.
Bugfixes
Improved support for low resolution displays.
Update 1.2.0 - Modular upgrades, new events, and more!
New Features
Ship upgrades are now represented by items in the refit menu.
Added many new planetary events and rebalanced event frequencies.
Added a unique event to Altaris Prime.
Rebalanced all weapons.
Rebalanced higher-tier enemies.
Added a tutorial.
Time limit increased to 2000 days.
Interposing terrain now provides defensive cover.
Items in cargo hold can now be jettisoned when not docked at a station.
Significantly reduced the number of pirate stations.
Significantly reduced the number of warp anomalies, and added a new navigational anomaly type.
Ships no longer suffer damage from moving over a terrestrial planet at speed 1.
Ships no longer suffer damage at any speed when taking off from a planet they have just landed on.
Added an optional display setting to increase anomaly visibility.
Clues are now saved and displayed on the galaxy map.
Bugfixes
Fixed logic for determining if player can afford a refit.
Fixed logic for determining whether a planet has been explored.
Fixed logic for determining initial NPC ship momentum.
Fixed rendering bugs with missed attacks.
Fixed additional bugs related to saving and loading games.
Space Game Junkie Podcast #434 - WarpVector
Update 1.1.0 - New Items!
1.1.0 is our first content update for WarVector! It features a ton of new items and bugfixes.
Note: This update is incompatible with earlier game saves.
Added ten new items that can be purchased at shipyards or looted from enemies!
Added descriptions to all items.
Consumable items can be activated from the inventory menu.
Added indicator for selected items in the inventory menu.
Improved NPC weapon selection AI.
Audio, video, and gameplay settings are now saved between games.
Fixed numerous display bugs.
Fixed numerous save & loading bugs.
Devlog - Consumable items
The first content update for WarpVector will introduce a slew of new items!
One of the key features of roguelikes is resource management. In this tradition, WarpVector captains will be able to find useful consumable capsules on alien planets, in the cargo holds of defeated enemies, and even available for purchase from merchants.
These capsules have no mass, and provide a valuable boost to ship systems when used. You can activate capsules to instantly overcharge your shields, deploy a swarm of hull-regenerating nanobots, or even trigger truly anomalous effects!
Minor Update 1.0.4
Gameplay Changes
It's easier to recruit merchants after hailing them with the comlink
You can steal a small amount of credits from a destroyed or derelict ship using the comlink
Quality of Life
You can enable camera auto-follow in the Settings menu
Pressing ESC closes the Settings menu
Hotfix 1.0.3
Fixed a bug that allowed destroyed ships to be looted multiple times.
Fixed a bug that prevented mass from changing when buying and selling weapons at a station.
Hotfix 1.0.2
Prevent a game lock caused by player death
Prevent rare anomalies from spawning in the starting system