As our title says, our new arrow system is working. The system is now lighter, has more accurate and faster arrows. We hope this will bring a better performance in matches with a lot of players.
Our soldiers will also have a stamina bar that will be consumed by some skills, and health will slowly regenerate while out of combat, to make the game less dependent on support characters.
We hope to bring you new updates soon.
To victory!
[previewyoutube="LYTO9Tw1VTc;rightthumb"]
New Assets, Bot AI reformulated, Dev Updates
So, yeah. How you guys doing during quarentine? As the title says, we stayed a long time without posting stuff for you. And we apologize for that. Today I bring a video about our progress in reformulating combat, AI and ingame assets. We hope finish this ASAP. And again, sorry for our delay. Best Regards
PS: Don't worry, the music ingame will be different from the one in the video XD
[previewyoutube="z1huC99PsXI;leftthumb"]
Testing Mounts
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that!
This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it.
Hope you guys like it!
Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks.
Below is a link for a youtube video showing the test.
https://youtu.be/717GlwQnemo
Testing Mounts
I've always wanted to put mounts in Warriors & Castles, so now I'm using the moment that we are reworking the game to do just that!
This video shows testing if its random skin code is working, movement (in diverse terrain slopes), animations, and (obvious) if the player can mount it and control it.
Hope you guys like it!
Steam Matchmaking is proving to be kind of a pain in the ass to implement and I'm now doing some coding so the main coder can focus on steamworks.
Below is a link for a youtube video showing the test.
https://youtu.be/717GlwQnemo
Hello (Just to say we're not dead)
Hello Forks.
I here to tell you we're working on new content, but we're not releasing it because bugs, tons of bugs, big and evil bugs that consume our souls.
So, since the devs are busy with stuff like that, here is some preview of the new art for the game.
PS: I forgot to say:
A and D turns the camera
Space changes equips
Hey Hey Hey (Some art for you)
Hello guys.
I'm working to finish the dedicated server for the current version of the game, and our artist are running free with his work.
Checkout it
https://skfb.ly/66Vop
Hey Hey Hey (News for the developer)
Hello guys.
I have somethings to say:
First of all:
I apologize for the long time without news and patches. As you may know, the game isn't enough to pay our bills, so part of us have a second job (and that consumes a lot of time, sorry about that). But that will be not a big problem anymore, since the developers take vacation at same time, and we'll try rush the most possible amount of stuff during that time (we'll really try, I promise.)
Second:
We're trying to grant access (like a parallel game) to the remake, but we're a bunch of noobs and didn't get the know-how about this topic (Sorry about that)
So, next time we announce something, we hope that is a patch news.
Greetings to all
Mariochi
Sorry Guys! Bug Fix!
I know Patch 1.9 was a pure bug!
Huge FPS drops and the game was unplayable with lots of bots.
I worked hard since I've launched the patch and managed to fix most of them!
I'll keep on working on more fixes, but I've managed to make the game playable again!
Fixed (partial) huge fps drops
Fixed turned stones
Fixed bots trying to attack an already opened gate
Fixed some floating plants
Fixed invisible Red Queen
Reworked Regeneratus visual effect
Now 64bit version for windows and linux (might need reinstall on windows)
Sorry for all the trouble!
If you guys find any more huge bugs, please tell!
Have Fun!
Patch 1.9
Launched Patch 1.9
New Shaders (now using toon shader)
New Textures (more detailed textures)
New details on maps (new plants, new rocks, new dead tree...)
New Loading screens (with the map objective)
New auto balance option (now you can co-op against bots, just turn off auto balance)
Scene Level of Detail
Sun shafts
Bots A.I. tweaked (they stopped running to the same objective)
Some bugs been exterminated (some new ones may appear)
Some new coding
Fixed the master servers (now your game will be seen online by others)
Please be kind and report any bugs you encounter, that helps a lot!
Sorry for the long time without news.
One of the Developers Grandfather passed away this year, and this bring some trouble to us.
Bad news first:
-Our Masterserver is closed for now, so even if you create a match, people couldn't see it. We're trying to fix it ASAP, but for now only singleplayer. (Sorry)
Now the Good news:
-We'll have some visual upgrades soon, since our Artist worked when the dev was sad with his life.
-From version 2.0 onwards, the base code of the game will be more based on dedicated Server-Side, so we hope the performance on network improves ( yeah, we want epic battles)
-We have a new developer and a new Artist as well working on the team, so probably things are going faster now.
Things comming in version 2.0:
-Equipament System
-Female Characters
-Better Sounds (not confirmed yet)
-UI Improves (not confirmed yet)