Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 1.3.4

- disable links from friendly drones
- Fixed popping audio when moving
- hide turret's "safe zone"
- changed turret range indicator when placing them
- Fixed rotation when spawned
- hidden teleport yellow ring at the start
- reduced smoke and fire coming from units
- fixed when missile pickup didn't give the hero missiles
- changed experience reward color when hitting critical

Update 1.3.3

- [Enforcer] redesigned Multiply ability
- All pickups are shared
- Dead heroes don't receive shared pickups
- Added visual aid to drones and their parent, hero can now see cores that are attacking them, everytime a unit attacks a hero, the path to the attacker is highlighted
- Added Oculus native support
- Added option to change player height
- Added option to change gun rotation
- Added visual aid when unit is taking damage
- When hero destroys a unit, they will see how much experience have they received
- Cores attack the player that has destroyed the unit
- If the unit has not been destroyed by a hero, the cores will attack the closest player

Bugs fixed
- AI no longer announces when they hook a player
- Rail gun laser shouldn't disappear anymore
- Buttons are now correctly changing colors when changing focus


Update 1.3.0

A lot of bug fixes and small adjustments have been done, but mainly the grenades have 300% of it's original area of damage so you can deal with those pesky cores :-)

FEATURES
- hitting rolling at any point with a railgun is a skill shot
- [Defender] disable projectile will disable also the movement
- allow to heal friendly towers that are protected with shield
- increased heal area damage to 300% of it's original size
- health missile fixed heal damage 100,125,150 health +-10%
- grenade / missile explosion increased to 300%

Small changes
- out of ammo lasers changed
- new audio
- remove generic commentary for hero died / respawned
- fixed: bug spawn building not releasing invincible shield
- fixed: ai not making level 5
- fixed: show always ability stars not only when the ability is ready
- minimap change the base icon so people teleport directly to the base
- fixed: Critical damage indicator was sometimes not getting red
- fixed: button bug, it keeps clicking
- fixed: bots not counting shot grenades in stats
- fixed: rock wasn't causing damage to towers

- If player is 1st, 2nd or 3rd on global ranking a "badge" will be shown on their hero

Update 1.2.11

Bug fixes
- missing red critical highlight
- laser sometimes disappear,
- stars missing on abilities
- bots didn't send stats
- bots were not hooking properly

Update 1.2.9

- when the hook hits a wall, turret or another flying hook, the hero will move towards this point
- hide difficulty button when choosing bots and reaching max/min
- Lot of Ui changes
-fix - AI should not attack after game over
- Added audio announcements for some heroes
- move all players to a fixed position at the game over
- voice reduces other effects volume
- added more voices
- change laser when out of ammo/change of ammunition
- redone menu
- added shield with impacts

Update 1.2.8

- fix when hero hits chain effect that is shared, the other heroes would receive only a railgun ammunition
- fixed double hook bug
- fixed bug when no ranking was added
- added gray icons for not equipped abilities
- laser pointer "shoots" through friendly units - to indicate that we can shoot through
- Show healh missile area effect
- highlight on pickup
- fixed bug when one hand would disappear
- turret was showing incorrect attack range
- add skill shot to the stats
- Add defender announcement for the team
- physical hud can be fully removed
- fixed incorrect health HUD indicator
- fixed when health missiles are not equipped in priority
- if the unit is disabled while hooking their hook will be desactivated
- fixed when I couldn't shoot through a friendly hero
- added healed effect

Have fun and see you in the game:-)

Update 1.2.6

- Added winning reward estimation
- Balancing changes
- Removed experimental health missile pickup ( it was just causing confusion)
- Fixed Enforcer bot which wasn't using skills properly

If you can do it, they can do it!! Update 1.2.1

- Bots now use all abilities
- 4 different bot difficulties are available
- Towers can be damaged only if they are in "Attack mode"
- When hitting a drone that is not active* the hero receives bonus experience
- Laser changes based on ammunition
- When using secondary hud once a special ammunition has been equipped a small icon can be seen representing the ammunition type.


* Drone has just been spawned and is flying up or the parent tank has been destroyed and they are falling to the ground.

Enjoy and see you in the game!

Update 1.1.0

With great feedback comes great content:-)
After some amazing feedback here are the changes for version 1.1.0
- Added snap turn option
- Fixed Oculus touch joystic movement
- Fixed head mounted movement
- Added second customizable HUD for VR


- The HUD can be modified based on user's preference


- Added an ability menu on the gun ( once the user holds the grip button they will see the three active abilities, they can click the ability or aim at the ability and release the grip button to equip it.


- Increased critical hitpoint of small units by 30%
- Indicator when pointing at a critical hitpoint
- Added indicator on units when they have disabled movement/attack
- Adjusted difficulty of bots leveling
- Special ammo stacks ( behaviour before: equipping a special ammo overrided the current special )

Have fun and see you in the game:-)



Full release

After about a year of testing and improving, I am pleased to announce that Dead Shot Heroes is leaving Early access here is the New Trailer
https://youtu.be/XFnkn6UDjOo]

ːsteamhappyː