- [Treasure Hunter] new Hero
- [Treasure hunter][Hoarder]fixed explosion effect
- [Treasure hunter][Hoarder]show ability range when aiming at the "Use icon"
- Colletables (Health and damage) double the time before they explode ( increased the minimum delay from 15 to 30 seconds - GET THEM ALL!!)
Bugs
- in the menu, reset stars when changing hero
- [AI]fixed when AI were shooting grenades too fast
- [Hook]hopefully fixed the rotation problem
- fixed endgame experience board bug
Update 1.6.0
Welcome a NEW HERO: Chrono
First ability - Reverse Time - Once triggered on a hero ( enemy, friendly or casted on themselves) the hero will release every second an explosion within
5 metres radius. After X seconds, if the hero didn't die, they will teleport back to the original place with the original life.
Second Ability - Accelerator - Chrono will shoot a missile that creates an energy explosion which will speed up all attacks and ability cooldowns on all friendly heroes/creeps/towers and slow down attacks and ability cooldowns of enemy heroes.
Gameplay changes
[Interceptor] doubled the cast range for dash
[Interceptor] Markers are shot like rockets + slightly changed design
friendly hero's teleport destination is now the color of their team, hero can see progress of the teleport only of a friendly hero
Bugs / fixes / minor improvements
[Critical fix] when destroying a core with a grenade would cause too much experience so a hero would level up too fast.
add trail to grenade
Low health screen stays and donesn't fade
fixed drones and small creeps not doing damage to buildings
fixed when user goes back to menu it looks as if they have already locked a hero
fixed AI ignoring creeps
change slightly hero death effect
probably fixed the incorrect hook rotation
added respawn effects to AI and neetwork players
Update 1.5.4
Gameplay changes
Added Death penalty, every time a hero dies, 3 seconds are added to their respawn time.
[Healer] Spikes damage set to 200/300/400
Added more end game stats
Added new AI Very hard difficulty between Hard and Nightmare
Fixes
<*> [Healer] Fixed healing not working
<*> [Healer] Fixed spikes not disabling
<*> [Ordnance] Fixed bounce not causing all explosions
<*> Fixed incorrect end game stats when AI is present
<*> !!!Hopefully fixed game crash!!!
Update 1.5.0
New Feature
More end game statistics - you can review
What targets did you destroy
How was your overall game
How well did you handle your main weapons
And how well did you use your hero's special abilities
This version has also been updated to Unity 2018.3.9 which should fix a VR performance bug.
Update 1.4.1
Gameplay changes
[Interceptor][Dash] increase the width of the damage/disable area, increased damage to 300/600/900
[Interceptor][Dash] dash is now visible for friendly players
[Interceptor][Markers] projectiles are not shot automatically anymore, increased damage to 125/200/275 per projectile
[Artillery][Ordnance] number of projectiles changed to 10/13/16 damage 150/250/350 per projectile
change hero models
Bug fixes or minor changes
- don't force small resolution mirror window when VR is detected
- dont play dash teleport if player dies
- fixed bug when multipple pickups would be spawned at the same place and they would look like "they are merged"
- [Interceptor][hook] fixed when hook that didn't work
- change pickup highlight
- change critical highlight size to match the original size
- fix chat/ingame hero tag name for non english characters
- add a clear center to the cracked image effect when taking damage
- when being healed show green screen effect
- level not correct in the lobby when I open the lobby before receiving the score
- welcome audio overlapping for the chosen ones
- after removing bot in the lobby difficulty buttons are wrong
Update 1.4.0
Gameplay changes
change Tank to Artillery
change Rock to Ordnance
[Interceptor] - change meteor to dash
[Interceptor] - change chain ammo to Markers
BUGS
- fix when multipple pickups were collected by a blue team while shooting chain ammunition
- fix straight missiles at 30 minutes mark not equipping when another special ammunition is equipped
Update 1.3.9
- fixed ranking not loading
- changed Bounce effect
Update 1.3.8
Gameplay change
When a hero is next to an enemy tower, they will no longer be equipped with straight missiles.
Grenade launcher attack range has been increased
From 30 minutes of the gameplay, all heroes will be equipped with straight missiles
Added leveling system
Bugs / minor changes
AI will no longer shoot pickups that fast.
Added more hero voices
Fixed displaying of non english characters
Hide teleport marker at the beginning ofthe game
Show "Bonus" text next to the pickup that has been shot ( not the ones that are shared by the team
Update 1.3.6
- reduced agresivity of AI to make sure they don't get killed that easily
- missile effects changes
- audio bugs changes
- changed some audio
- fixed bug when red team last three towers were not shooting
- known bug healer does sometimes too big damage ( this is being investigated)
- fixed bug when Nightmare AI would shoot too quickly pickups
Update 1.3.5
- fixed ranking that was not updated at the end of the game
- play hook only locally ( no AI )
- hide minimap when not active
- change sound for shooting drones
- fix audio bug when explosion was playing on full volume