Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 1.6.5 - Welcome new Hero - Treasure Hunter

Game Features


- [Treasure Hunter] new Hero
- [Treasure hunter][Hoarder]fixed explosion effect
- [Treasure hunter][Hoarder]show ability range when aiming at the "Use icon"
- Colletables (Health and damage) double the time before they explode ( increased the minimum delay from 15 to 30 seconds - GET THEM ALL!!)


Bugs


- in the menu, reset stars when changing hero
- [AI]fixed when AI were shooting grenades too fast
- [Hook]hopefully fixed the rotation problem
- fixed endgame experience board bug


Update 1.6.0

Welcome a NEW HERO: Chrono



  • First ability - Reverse Time - Once triggered on a hero ( enemy, friendly or casted on themselves) the hero will release every second an explosion within
    5 metres radius. After X seconds, if the hero didn't die, they will teleport back to the original place with the original life.
  • Second Ability - Accelerator - Chrono will shoot a missile that creates an energy explosion which will speed up all attacks and ability cooldowns on all friendly heroes/creeps/towers and slow down attacks and ability cooldowns of enemy heroes.


Gameplay changes



  • [Interceptor] doubled the cast range for dash
  • [Interceptor] Markers are shot like rockets + slightly changed design
  • friendly hero's teleport destination is now the color of their team, hero can see progress of the teleport only of a friendly hero


Bugs / fixes / minor improvements



  • [Critical fix] when destroying a core with a grenade would cause too much experience so a hero would level up too fast.
  • add trail to grenade
  • Low health screen stays and donesn't fade
  • fixed drones and small creeps not doing damage to buildings
  • fixed when user goes back to menu it looks as if they have already locked a hero
  • fixed AI ignoring creeps
  • change slightly hero death effect
  • probably fixed the incorrect hook rotation
  • added respawn effects to AI and neetwork players

Update 1.5.4

Gameplay changes



  • Added Death penalty, every time a hero dies, 3 seconds are added to their respawn time.
  • [Healer] Spikes damage set to 200/300/400
  • Added more end game stats
  • Added new AI Very hard difficulty between Hard and Nightmare



Fixes


<*> [Healer] Fixed healing not working
<*> [Healer] Fixed spikes not disabling
<*> [Ordnance] Fixed bounce not causing all explosions
<*> Fixed incorrect end game stats when AI is present
<*> !!!Hopefully fixed game crash!!!

Update 1.5.0

New Feature



  • More end game statistics - you can review
  • What targets did you destroy
  • How was your overall game
  • How well did you handle your main weapons
  • And how well did you use your hero's special abilities


This version has also been updated to Unity 2018.3.9 which should fix a VR performance bug.

Update 1.4.1

Gameplay changes



  • [Interceptor][Dash] increase the width of the damage/disable area, increased damage to 300/600/900
  • [Interceptor][Dash] dash is now visible for friendly players
  • [Interceptor][Markers] projectiles are not shot automatically anymore, increased damage to 125/200/275 per projectile
  • [Artillery][Ordnance] number of projectiles changed to 10/13/16 damage 150/250/350 per projectile
  • change hero models


Bug fixes or minor changes


- don't force small resolution mirror window when VR is detected
- dont play dash teleport if player dies
- fixed bug when multipple pickups would be spawned at the same place and they would look like "they are merged"
- [Interceptor][hook] fixed when hook that didn't work
- change pickup highlight
- change critical highlight size to match the original size
- fix chat/ingame hero tag name for non english characters
- add a clear center to the cracked image effect when taking damage
- when being healed show green screen effect
- level not correct in the lobby when I open the lobby before receiving the score
- welcome audio overlapping for the chosen ones
- after removing bot in the lobby difficulty buttons are wrong

Update 1.4.0

Gameplay changes


  • change Tank to Artillery
  • change Rock to Ordnance
  • [Interceptor] - change meteor to dash
  • [Interceptor] - change chain ammo to Markers


BUGS
- fix when multipple pickups were collected by a blue team while shooting chain ammunition
- fix straight missiles at 30 minutes mark not equipping when another special ammunition is equipped

Update 1.3.9

- fixed ranking not loading
- changed Bounce effect

Update 1.3.8

Gameplay change

  • When a hero is next to an enemy tower, they will no longer be equipped with straight missiles.
  • Grenade launcher attack range has been increased
  • From 30 minutes of the gameplay, all heroes will be equipped with straight missiles
  • Added leveling system


Bugs / minor changes

  • AI will no longer shoot pickups that fast.
  • Added more hero voices
  • Fixed displaying of non english characters
  • Hide teleport marker at the beginning ofthe game
  • Show "Bonus" text next to the pickup that has been shot ( not the ones that are shared by the team

Update 1.3.6

- reduced agresivity of AI to make sure they don't get killed that easily
- missile effects changes
- audio bugs changes
- changed some audio
- fixed bug when red team last three towers were not shooting
- known bug healer does sometimes too big damage ( this is being investigated)
- fixed bug when Nightmare AI would shoot too quickly pickups

Update 1.3.5

- fixed ranking that was not updated at the end of the game
- play hook only locally ( no AI )
- hide minimap when not active
- change sound for shooting drones
- fix audio bug when explosion was playing on full volume