Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

Update 2.12.2

Change log



  • - global voice chat so people can play one vs one
  • - Fixed when challenge would sometimes be not considered as won
  • - Hide changing AI difficulty when playing a challenge
  • - Fixed lights in the new lobby abruptly switching off
  • - Fixed Golem not giving correct number of XP when using XP modifier
  • - Repositioned the Lobby change audio volume icon so it is not blocked
  • - Fixed Golem xp was not multiplied
  • - By Default Users will have max level 20
  • - Change of player Challenge 1 user vs bots -> in this case the stalker points will not belong only to the blue team but they can be captured
  • - Fixed when Pom pom secondary gun would have the same skin as Healer
  • - Fixed when user could see modifiers for 5 and 10 users at the same time
  • - Added safety so we can shoot only one grapple hook at a time
  • - Fixed when tower in lockdown would hit it's own shield
  • - Fixed when AI would ignore the base and attack the base tower
  • - Fixed when in Space port and Titus tower hp modifiers wouldn't work
  • - Critical spots don't disappear when you miss (I will create a modifier to bring this back)

2.12.1 Game Modifiers + Challenges

2.12.1 this version brings more challenges, more options and hopefully more fun

- Modifiers
- All 6 players can play in the same team against AI

Players can setup some game properties for example
- life/damage of creeps
- quantity/damage of cores ( ma favourite )
- respawn time
- if is jungle active
- You can setup starting level per player
and more

When Modifiers are active
- certain heroes can be used multiple times!!! ( Interceptor/whiskers/treasure hunter and more)
- the final XP are reduced by 50% and there is a cap 5k per match
- If the "Core quantity" is not default then the XP from collecting them doesn't count (as this could be exploited)
- Up to 10 AI can be on each side


Change log
- Fixed floor collider in "Space port"
- Fixed Azure's level 20 bonus not working
- Azure doesn't gain hp regeneration from towers and Golem (if it is idle)
- Azure's hp regeneration is now limited to max 50/100/150 ( based on the level)
- Added option to disable haptics
- Reduce the damage of Rail gun, but increased the ammo rechargins speed
- AI is improved and little bit more agressive ( based on their dificulty they try to avoid Dragon Slave. In Eden if they reach a tower that can't be destroyed, they change lines

Challenges

Players can activate time challenges, these challenges is a combination of
User players / AI players / AI bonus levels
your goal is to win as fast as possible. Based on your winning time you will be placed on the ranking board

For each combination there is a ranking board so you can play with your friends and try to beat the current best time, for now there is no XP reward if you are first since the boards are empty, but I will look into this

As always with big update comes ocasional bugs so report them as soon as you see them and I will try to fix the most urgent one before the weekend ( if there are some)

2.11.2

Change log



  • - Fixed when Azure jump multipple times
  • - Fixed when Azure's lightning would be triggered on each client -> 4 users playing together = 4x time the actual damage
  • - Storm activation takes 2 seconds instead of immediate activation
  • - Fixed grappe projectile audio not being positional
  • - Fixed when jup landing wouldn't slow down creeps
  • - Add Jump Effect and grapple "in the air effect"
  • - Fixed Azur's grapple gun having incorrect model on quest

2.11.0

First Melee Hero
Try Azure and let us know in the discord how do you like this hero

2.10.5

Change log



    2.10.5
  • - Fixed commander on level 10 having stronger tower upgrade and double dash speed
  • - Shared pickups are awarded ONLY if the user can actually see the pickup ( if I shoot a pickup and my team mate is in another lane behing walls they will not receive this pickup)
  • - Fixed clickering floor in the jungle
  • - Fixed portals not working on Minions
  • - Added a hint when player missed a critical, this can be deactivated in the game settings tab
  • - Fixed pagination on the online user list
  • - New End game animation in Eden
  • - New Jungle reward in Eden

2.10.3

Fixed user presenece list
added option to show it only on click

2.10.2 User Presence

Change Log



  • - Added user presence ( watch menu on your left hand ) that shows all online users and their status
  • - Fixed Pyre's Dragon slave first explosion not working correctly in Eden
  • - Fix Dragon Slave not hitting heroes
  • - Fix towers not hitting heroes
  • - fix when players could teleport to the base tower and not be healed
  • - fixed when pom pom would have double health regeneration when using link on level 20
  • - Fixed when creeps would sometimes spawn and immediately walk a bit backward
  • - Fixed creeps sometimes not walking correctly in line when touching css ( space station )
  • - Fixed healer collecting all pickups with spikes after killing a hero

2.10.1 fixes

Bugs



  • - Fixed blue towers having red shield on quest
  • - Fixed PC towers having quest part not hidden
  • - Fixed when transparent walls would use occlusion and would hide static objects
  • - Fixed ground cracks on quest 1
  • - users can't walk inside of a tower now and friendly projectiles won't go through the tower shield
  • - Fixed incorrect colors on quest (orange was almost red, and colors were too saturated)
  • - Fixed minimap in Eded not showing towers and units
  • - Hopefully added a fix to infinite greed ability
  • - Fixed when Golem would remember attackers after death and would attack them with drones across the map
  • - Identified the floor that disappeared ( unity bug ) as a work around the android floor is just below to make sure users can't see nothing
  • - Rreduced P+ ammo bonus to 1/3 of the original amount

2.10.0 New Map

- Added new map
- there are no spawns so creeps spawn all the time
- there are 6 Stalker spawn points
- total normal jungle and 2 special jungles
- in order to destroy the junction tower both lane towers need to be
destroyed as well
- Fixed when collectables would be collected at the creation by an explosion so they would appear not to be created at all
- tower should shoot only if it sees the enemy (shouldn't shoot through the wall)
- Fixed when some heroes would have lower damage on S+ after the 25 minute mark
- temporary disabled "Do you want to join existing lobby" popup as it didn't work correctly

2.9.4

Change log



  • - Fixed - [Bug] commander can't buff towers unless the shields are down
  • - Changed portal collider to be only on the floor and not to block shots
  • - Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45
  • - Fixed when client could shoot many times pickup with secondary ammo
  • - Increased Healer's healing missile radius to match more the effect
  • - Fixed when "Do you want to join existing lobby" wouldn't appear
  • - Fixed when Dragon Slave after explosion left a collider that would block shots
  • - <#0f0>Experimental feature if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip
    and the gun you use normally will shoot, this is to avoid being stuck on an ability thinking you will shoot, but in fact you would be trying to cast the ability (this is
    most noticable with Commander), abilities impacted should be only Behemoth/Shield, Commander/Reinforcement, Tower Upgrade
  • - Hiding hero description (in the lobby) until I find better system