Warriors of Titus cover
Warriors of Titus screenshot
Genre: Shooter, Indie

Warriors of Titus

2.9.3

Fixed bug after game over when stats wouldn't be counted

Patch 2.9.2

New Hero F.R.E.D



    2.9.2 - NEW HERO F.R.E.D
  • - New Healer's achievement skin
  • - Players can shoot pickup with secondary ammo as well
  • - Dragon Slave won't hurt heroes if they are hidden behind some static object like a shield/wall
  • - Shotgun has 50% less damage against buildings/towers
  • - Chrono/Reverse time -> After returning player to the start position, the current dash will be interrupted
  • - Monthly ranking is now shown instead of Qualifier ranking
  • - New game version can see older compatible replays
  • - Hide the game replay winning team by default and show it on click
  • - Change to Time lords upgrade path
    level 6 change from +1 sec to Time Control to +5 seconds to Time Resistance duration
    level 13 change from +2 sec to Time Control to +10 seconds to Time Resistance duration
    level 18 change from +3 sec to Time Control to +1 sec to Time Control

2.8.19


  • - Fixed when Commander would upgrade locked down tower, it would increase too much the damage
  • - Fixed when first user joining a team in Captains mode would not be the captain
  • - Fixed Secondary skin on commander not showing

2.8.18

Fixes



  • - Fixed when add bots would be shown during a qualifier match
  • - Don't show join another game anymore when user is watching existing lobbies
  • - Fixed when user could click the join lobby even when they were not connected to server resulting in user seing empty lobby
  • - Fixed when the unlock button would sometimes not be visible and player wouldn't be able to change hero
  • - Changed Behemoth's secondary skin

Update 2.8.17

Changelog



  • - Added Captains mode
  • - Added unassigned players view - this is defauilt in private matches, and can be used in normal matches when the teams are already 3 vs 3 so people don't have to leave the lobby to change the team
  • - Fixed when user was able to teleport outside of the map
  • - Captains mode plays are automaticaly published with comment "Captains mode"
  • - Captains mode is saved automatically when user leaves the app without finishing the game
  • - Damage and Health pickups can be collected with S ammo only when they are not moving anymore
  • - Behemoth has different secondary ammo that slightly grows in damage/size

Pach 2.8.14

Changes



  • - Fixed when the movement config (in the hand controlls) wouldn't show correct values
  • - Fixed when Healer's spikes disable radius would be much bigger than the effect
  • - Pom Pom no longer looses healing missiles on respawn
  • - Pom Pom's mines now hit Commander as well
  • - Pom Pom's healing missiles have double the health regen and they now show correctly if a unit is affected by multiple missiles
  • - Fixed rage having incorrect skin unlock color
  • - Fixed when Time lord shoots an ally with time resistance, the time resistance would stay forever
  • - Fixed when too long matches wouldn't be saved as online replay
  • - Fixed Third category calculation on the MVP stand ( Most damage, Most greedy, Next Best)
  • - Fixed when Enforcer could level up Bot swap up to 6 times, and fixed the numbers level 1/2/3 will spawn 1/2/3 creeps
  • - Commander's level 10 upgrade - changed from 2x dash to +50% to tower upgrade
  • - Changed Behemot's level 10 upgrade from 2x projectile dostance to +50% to EMP distance
  • - Effort to push Warriors of Titus to the App Lab ( waiting for Oculus feedback)

2.8.11 Changelog



  • - Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500
  • - added ammo limit
    - P 30
    P+/S+ -12
    Secondary ammo cap:
    single shot users (Behemoth, commander, chrono, interceptor, etc) = 20
    shotgun users (rage, enforcer) = 20
    fast shot users (whiskers, pom pom, healer) = 50
    multishot users (artillery, defender) = 30
  • - when player dies only S+ and P+ ammunition are lost
  • - Artillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK
  • - Increased Interceptor Marker speed
  • - Fixed when player could die on host but not on his client -> invisibility/invincibility bug
  • - Fixed when user could join a lobby while the lobby wouldn't be ready -> the user wouldn't be able to start the game
  • - Chrono skill tree on level 10 option changed from double the projectile speed to +7 seconds to Accelerator
  • - Chrono- fixed when Accelerator wouldn't speed up primary and secondary reloading of Chrono
  • - Time Lord - time resistance missiles now applies also to towers and creeps (as well as upgrade level 19 -> your allies ignore effect of slow down time)
  • - Commander can Reinforce the same unit maximum 3 times
  • - Commander -Change 2x dash at level 10, to 1.5x dash
  • - Commander changed upgrade path ( shield regeneration from 6/12/24 -> 3/6/12 per second)
  • - Artillery Bounce now shows prediction for all 3 bounce targets
  • - Special ability ammunition can be unequipped - if it has not been shot it will just be kept for later, if if has been shot then the ammo is lost
  • - Added a kick button for the Host, whehn player is kicked he can't join this lobby for 1 minute, let me know if you think this number should be changed
  • - Defender/Artillery - Hook Push previous damage 75/200/300 now 100/250/500
  • - Hook pull heroes previous damage 50/125/200 -> now 50/125/250
  • - Defender's turret does only 25% damage to buildings
  • - Defender's turret change Attack-Life from 30-400/42-560/54-720 to 50-400/75-700/100-1000

Version 2.8.9

Finally a proper lobby system that will show you games in progress and allow choosing what lobbies you want to join

WoT Qualifiers

Qualifiers



Welcome to the Qualifiers. Over the next month, everyone will have a chance to play the game to collect Qualifier Points.
If you earn enough points you will have a chance to gain access to the Tournament with a prize pool of over $1,000

- The total prize pool will grow during the Qualifiers with a portion of the sales from people who buy the game.
That's right if you buy Champions of Titus during this time a portion of that money will go into the prize pool!

1st place team --> 50% of the total prize
2nd place team -> 25% of the total prize
3nd place team -> 10% of the total prize
4th place team ---> 5% of the total prize
5th place team ---> 5% of the total prize
6th place team ---> 5% of the total prize

- To qualify for the tournament, you need to earn at least 200 points by playing "Qualifier games"
- Qualifiers will star sometime at the end of January, will last about a month and the tournament will start up shortly after.

Once Qualified:
-You have to join the Discord to stay in communication with everyone involved to schedule events.
- If you want to compete for the prize pool, you will need a PayPal account (players who don't have PayPal will get an amazon gift card).
- You will need to agree to the conditions (to be finalized before the start of the tournament).
- You will need to create a team of 3 users that all qualified. If you can't form a team of 3, you will be offered a random team slot on a still open team, if available.
- To determine the starting places on the brackets for each team, your total Qualifier Points between all 3 team members will help slot you in the brackets.
- Once the tournament starts the times undetermined yet, but they should be some common times between EU and US. Most likely weekends.

Untitled

Change log



  • level indicators in the ability menu are brighter
  • Chronor's Reverse time, will reverse the HP only on Friendly units
  • Safety meassure - when I am shooting an ability but I have 0 ammo, my ability will unequip
  • hide automaticaly description of an ability in the hand menu if the menu is closed
  • Added a cleaning process that will delete old replay files (which are no longer visible on my device)
  • Fixed when gaining quickly Two levels would not give me an upgrade option
  • Whisker's army (little cats) when spawned, they will not explode when hitting a wall, but they will bounce away
  • fix when dying, the hero icons wouldn't countdown properly friendly respawn time
  • dragon slave does only 25% damage to structures
  • Hide chronos targetting circle when chrono unequips it's Reverse time
  • Fixed - when pyre unlocks all ignoring sparkle time the UI still shows crosses
  • Fixed when Artillery's bounce would be doing 3x damage instead of 2x when selecting the level 20 upgrade
  • Fixed secondary ammo not showing accuracy
  • Ordnance does now also damage to buildings but the damage is reduced (as Pyre's from Dragon Slave)
  • Fixed when Artillery's Ordnance would not hit commander
  • Added a check to make sure all secondary weapon skins that should have been unlocked are unlocked
  • Rage's Slow is now applied also to dashing
  • Fixed visual bug when Stolen bonuses would still fly to the person who shot them and not the interceptor
  • Artillery's bounce has now always only 1 projectile on level 1/2/3, but the damage multiplier increases with each level