Warstone TD cover
Warstone TD screenshot
PC Mac Steam
Genre: Strategy, Indie

Warstone TD

Our new game TD has been released on Steam!



Hello dear players,

Age of Defense finally leaves Early Access. We worked hard on this game for last years. It took a lot of time and our efforts to finally bring the game to current state.

Age of Defense is a classic TD game in unusual setting of ancient earth. Actually, we made 5 different ages for game. The players start in the Microbe Age and plays forward to Ice Age.
Each Age contains unique bestiary of monsters with cool abilities and etc. In the end of each Age, the player must defeat a Boss. Boss fights are really epic.

There is a cool trailer our artist made.



We added all content we wanted to the game. All defender haves various abilities. So expect various strategy option to pass levels. We made a cool in-game story with 10 animated movies. We prepared epic soundtrack for the game. Each Age contains 3 tracks. Huge skill tree is unlocked after beating Level 3. It allows to power up your tribe during the game.

In other words, we really hope that Age of Defense brings something new to the TD genre.

https://store.steampowered.com/app/603320/Age_of_Defense/

Age of Defense: Prehistory


Also, we prepared a small prologue for the game. It contains 3 unique missions and other cool stuff. So, if you doubt, just try this first. The duration of the game is about 2 hours. It has 15% of main game content. So, if you like it. You should definitely try the original game.

We even added 7 Steam Achievements to it. We know ,you like it.

https://store.steampowered.com/app/3042480/Age_of_Defense_Prehistory/

We had a long marathon to prepare these titles for release. So, we are going to polish them in future after a little rest. Let us know what you think and please reports about bugs you find.

Have a good game!


Warstone Soundtrack is on YouTube & Preview of upcoming games.


Hello there,

We have received an abundance of positive feedback regarding the Warstone soundtrack. It is available in a special DLC along with 30 artbook pages and contains 14 beautiful tracks with 35 minutes of total length. As a special treat, we've decided to create a video showcasing the complete soundtrack. This means you can now enjoy these melodic masterpieces anytime and anywhere, essentially creating a digital monument for the game!

Our talented artist has crafted simple yet charming visuals to accompany the music. If this initiative is well-received, we are excited about the prospect of sharing soundtracks from our other games on YouTube as well. Thank you for your continued support!

Upcoming Games


Warstone was released more than 5 years ago. We have worked diligently on our new games, and they are both nearing their release. Age of Defense and Guards II are set to be released in Q1 of 2024. Let's delve into more details about them.

https://store.steampowered.com/app/603320/Age_of_Defense/

Age of Defense is a casual tower defense game set in the backdrop of ancient eras.

We've dedicated five years to the development of this game, overcoming numerous challenges along the way. Currently, the game stands at 95% completion, with only the addition of sounds and bug fixes remaining.

We put our souls into that title. The game features five intricately designed and unique worlds, each with its own bestiary. The culmination of each world is marked by an epic Boss Battle. We've crafted a compelling storyline for the game, complemented by eight minutes of animated cartoon videos to narrate it.



Players are presented with a choice among 24 towers and 5 spells as they defend against hordes of monsters. Our design incorporates over 100 distinct monsters, offering an extensive array of content.

Additionally, Age of Defense boasts a substantial skill tree, featuring over 80 skills in total, all crafted in the style of cave paintings.

The soundtrack, a formidable task undertaken by four different composers, comprises 18 tracks. The challenge lay in the scarcity of references for this particular moment in Earth's history, compelling us to pioneer and create a unique musical atmosphere for the game.



In essence, we aspire for Age of Defense to make a significant mark in the TD genre. Currently in Early Access, the game is available at a substantial discount. It's worth noting that the game's core elements won't change in the Full release, making this an excellent opportunity to dive in.

Have a good game!

https://store.steampowered.com/app/2394780/Guards_II_Chaos_in_Hell/

Guards II: Chaos in Hell is a sequel to our first game.

At a certain juncture, our producer found himself with an abundance of free time and decided to embark on the creation of another game. Forming a new team, we dedicated two years of hard work, leveraging our collective game development experience to expedite the process. As of now, the game stands at 95% completion, with only the tasks of crafting the music and finalizing localizations remaining.



Guards I originated as a side project when our main programmer fell ill. Leveraging the graphics and sounds from Warstone, we managed to create a new game swiftly. Guards marked our debut on Steam Greenlight and the first game we shipped to Steam.

However, being our initial endeavor, Guards I exhibited some significant flaws. Learning from this experience, during the development of Guards II, we addressed these issues and implemented better design decisions, resulting in a game that is nearly flawless. With the addition of numerous new mechanics, Guards II feels like an entirely new and impressive game.

The gameplay is seemingly simple—just swap two heroes to make a turn. However, the mechanics are remarkably intricate. Players are compelled to make crucial decisions to sustain their progress. The core concept encourages forward-thinking, resembling a tiny chess game, as some players have noted.

Furthermore, the game unfolds across five distinct underworlds: Egyptian, Asian, Nordic, Slavic, and Christian Hell. This diverse setting introduces players to a plethora of mythological creatures, while the ambiance is enriched by 12 captivating tracks.



By the way, Guards II boasts truly unique main game mechanics. We are confident you won't find anything like it on Steam. The rules are simple, yet the mechanics delve into profound complexity.

As mentioned, the game is nearly complete. Be sure to add it to your wishlist so you won't miss out.

Play with us,

Fifth anniversary with 80% discount!



Hello dear gamers!

It has been 5 (five!) wonderful years since the Warstone TD release. We kept improving the game and years passed very quickly. We had prepared many good updates, the last of which was published just a few months ago. We also made astonishing Astral Voyage DLC and launched offline mode.

We are very proud of the Warstone TD, it became a great TD game. To celebrate the date we would like to announce BIG SALE! 80% off for two weeks.

Long live to Warstone!



Fifth anniversary with 80% discount!



Hello dear gamers!

It has been 5 (five!) wonderful years since the Warstone TD release. We kept improving the game and years passed very quickly. We had prepared many good updates, the last of which was published just a few months ago. We also made astonishing Astral Voyage DLC and launched offline mode.

We are very proud of the Warstone TD, it became a great TD game. To celebrate the date we would like to announce BIG SALE! 80% off for two weeks.

Long live to Warstone!



Streamers play Warstone - Elizombeth



Hello players,

Our game is completed and got deserved retirement. But it is still alive and attract new players.
Today, our cute friend Elizombeth will play Warstone from the beginning.

For newcomers, there is a 50% discount to get a great Tower Defense game. Warstone has a lot of intersting features, well-detailed campaign with story and so much content, so you can play it more than 50 hours.

If someone wants to make a stream with Warstone in future - let us know.

Watch and play with us,

Online mode will be unavailable for 10 hours.

Technical work on hosting.
Online mode is unavailable for some time.

Thanks for understanding

Final version 2.13 is available now!



Hello Dear players,

Finally, we are releasing the last update for Warstone. It contains nothing new but a huge list of fixed bugs. We always wanted to make Warstone immortal, so we spent so much time on polishing it.

We really happy what we brought development of the game to its logical end. It was a great adventure. Development of Warstone began in 2013 as a game for social networks. It evolved later into PC game (thanks to Steam Greenlight). There was a 1 year of Early Access with adding a lot of new stuff to the game. Long awaited release was in 2018. We participated in 2 Steam Daily Promo and had a part in one of Humble Bundle Monthly. We temporarily stopped development of other game to complete Astral Voyage DLC. We translated whole game to 9 other languages. We spent several months to port the game and make full Offline mode. Finally, we fixed all bugs we found. So we proudly send Warstone to its endless independent journey with faces full of happiness.

Thanks for playing our game! Really!

P.S. If you haven't left a review yet, then please do it now. It is the best time for this action. Just write a couple of words about the game! Thanks in advance.



We are still there. The game should be in perfect state. BUT if you will meet a nasty bug which doesn't let you play the game with joy - let us know. We are ready to release hot fixes for the next month.

Also, we added an option to start the game in Windowed mode with selected screen resolution. A lot of people asked for that. Finally, we revised Mac. It works OK.

And we need more players with Linux to be sure the game works fine for you.



Bug Fixes and other changes.



  • Fixed a critical bug when progress wasn't saved sometimes after completion of a mission.
  • Fixed the bug with Chinese version of the game when Chinese players couldn't change game mode to Online. It occurred a bug when they were forced to play Offline with another save data, so they thought their progress is lost.
  • Added 50 more starting gold to On the March mission.
  • Fixed a critical bug when player couldn't close story window for building a workshop after second mission.
  • Hell+ command now works in Offline mode.
  • Fixed a bug with a recall bar (selling a tower) was displayed wrong when playing with 2560*1440 screen resolution.
  • Spell had wrong cooldowns. Base mana regeneration was broken. It was fixed. (Offline mode).
  • Fixed a bug when resetting skills sometimes could lead to SP lose. (Offline version).
  • Co-op maps in Hot Air Balloon can be purchased now. (Offline version).
  • Encyclopedia works fine now. (Offline version).
  • Goblet (Rating menu)is disabled on Offline version.
  • Items which reduced manacost works properly now. Previously they gave double bonus (Offline mode).
  • Fixed the bug when tower had flat 0-1 extra damage bonus when player played on the Server.
  • Resource bubble appears after completion missions. Previously they appeared only after game restart.
  • Duration of stun of Wonder Beetle was slightly increased.
  • Fixed a critical bug with crashing the game when player started a wave when no stones are placed but Slowing Stones skill learnt. (Offline mode).
  • Slowing Stones skill uses right amount of stones now. (Offline mode).
  • Fixed a bug when abilities of towers was shown in PvP summoning menu. For example, Novice had Slow ability.
  • There were 2 quests for getting 25 stars. Amount of Stars for Star Hunter quest was reduced from 25 to 10.
  • Visual fixes of Heart of Corruption mission.
  • Visual fix of one special effect of Thunderstorm spell.
  • Fixed a bug when Economist skill visually didn't reduce prices in Treasurer's market.
  • Fixed a bug when Commander's Horn and Captain's Horn gave double bonus. (Offline mode).
  • Fixed a bug when Bomb Box item gave double bonus. (Offline mode).
  • Scenario on Forest Edge mission can not be broken now.
  • Selection of mobs who appeared after someone death was broken. We fixed it.
  • Fixed a bug when amount of stars in quests for getting new stars were changing when a player changed Chapter 1 and 2 in the map of adventures.
  • Small visual fixes for Mercenary and Rifleman icons.
  • Some improvements of all text bubbles.
  • Enemies disappear properly in the end of the path of Fight to The Death mission.
  • Fixed a typo for Mysticism skill in Russian localization.
  • Fixed a typo for Astral Flame upgrade.
  • Fixed a bug when a spell which player just got was visible in 2 places of the spellbook at the same time.
  • Air enemies are landing now if they got stunned. (Offline mode)
  • Fixed a bug when name of Boomba and Shaman King were in Russian.
  • Added proper translation for Scorch Elemental for all languages.
  • Fixed a typo in attack tooltip in French localization.
  • Default ability of scenario Amazons on Crossroads missions was replaced with right one, Notched Arrow.
  • Fixed a bug when Meteor Shower spell cast less Meteors when it is supposed to. (Offline mode)
  • Fixed a bug in Two Mountains when starting message disappeared too fast.
  • Fixed a bug in Final mission when a text after casting Armageddon didn't disappear for long.
  • Two final comics in the end of Final mission are shown now in the right order.
  • Slowing stones skill now have proper description.
  • Fixed a bug when gold/mithril counters didn't updated after buying/selling items in the market.
  • Added fully descriptions for Lightning Sword and Magical Chakram abilities.
  • Fixed a bug when player could start a wave and break a scenario on The Forest of Gloom mission.
  • Fixed a visual bug in the info menu of Amazon as a mob.
  • PvP upgrades are displayed properly in Workshop now. It displayed 4 icons instead of 2 previously. (Offline mode).
  • Fixed a bug when wave icon appeared on wave 4 of Mission 3 but couldn't be clicked on.
  • Scenario of Going for Mithril was slightly changed to reduce chances to break a scenario.
  • Fixed a bug when Steam Stone Level 1 didn't work.
  • Gold chains do not affect Dwarfs' mines now. (Offline mode).
  • Looter skill do no trigger when Dwarfs' mine being destroyed.
  • Fixed a bug when upgrade sound in the Workshop were played twice.
  • Chakram no longer bounces on ghost enemies. (Offline mode).
  • Fixed a bug when barrack icons start twitching again after learning a new upgrade.
  • Fixed a bug when message "Not enough resources' didn't appear when a player tries to construct a building with a lack of resources.
  • Added a special window for changing items if a player got new item but inventory is full. (Offline mode).
  • Bubble with a text about Income are shown properly now (Forest of The Gloom Mission).
  • Barracks icons in the Workshop menu was slightly rescaled to remove gray lines.
  • Stone of teleportation no longer give Experience reward. (Offline mode).
  • Some system texts was updated (like titles for enemy movement speed).
  • Visual fix of special effect of Sacrifice spell.
  • Visual fix of special effect of Transmutation spell.
  • Dwarfs upgrades for increasing % of splash damage now works properly. (Offline mode).
  • Nechai's Flower works properly now. It calculated max level wrong. (Offline mode).
  • Quests requirements for researching upgrades were worked wrong. They didn't check for level of an upgrade. Now they work as they should. (Oаfline mode).
  • Available area for clicking to Town Hall in the tutorial of the city part was greatly increased.
  • System message about type of the game (Server, Local, Offline) is shown properly now.
  • Fixed the bug with displaying info about PvP upgrades.
  • Fixed a typo in Mysticism skill description of Russian
  • Fixed a bug when dispell scroll didn't dispell red buff of Dark Priestess. (Offline mode)
  • Fixed a bug when Level 5 and higher upgrades of Crushing Blow ability couldn't be researched.
  • Same for last 2 levels of Steel Arrows (Amazon). Same for Steel Pitchforks (Peasant).
  • Fixed a bug when Shieldmaiden had more levels of Chakram upgrade when it should have.
  • Fixed a bug when last damage upgrade didn't work for Bombardier and Valkyrie.
  • Last 3 levels of Final blow upgrade didn't worked for Mystic. Last 4 levels of damage upgrade didn't work for Deathmongers.
  • Fixed a bug when a sound for researching an upgrade was played twice.
  • Fixed a bug when Space button didn't start new wave.
  • Resource buildings was working but didn't show hint bubble when resources are ready to collect.
  • Animation of loading window was fixed.
  • Attack sound of Rifleman sometimes is not played
  • Improved display of gold prices in summoning menus.
  • Looter skill works properly now (Offline mode).
  • Fixed the bug when a player couldn't summon a unit on newly appeared stone.

Play with us,

Version 2.12 is here now!



Hello there,

We are keeping polishing Warstone TD. It is pre-final version now. There won't be any new features. We are going to fix remaining bugs.

We added Steam Cloud Saves during development of 2.11 version. It had a big flow what players couldn't keep save files on their PC. So, we made an another system in 2.12. The game uses PC save file as priorited. If there is no save file on the PC (player deleted it or reinstalled game) then the game will download it from Steam Cloud. Now players can keep and share their save files whatever they want and do not fear to lose their progress.

Also, we made Offline mode is default for Chinese players, because they are having troubles often playing Online.



Gameplay Changes


We revised whole game and made a lot of small tweaks in mission wave fulfillment. Some waves got easier, some got harder. It should make overall difficulty curve of the game is more linear.

  • Damage of Witcher was increased by 2. Damage of Inquisitor was increased by 3-4.
  • Scream ability of Chiroptera gives 2 bonus armor instead of 3 now.
  • Difficulty of first four missions of the story were slightly weakened. Because we fixed a bug with extra 0-1 damage to all towers and it affected early levels a lot.
  • The Forest of The Amazons. We reduce amount of air enemies in later waves. Added extra divine stone.
  • In the Vicinity of the Temple. Two last waves got easier. Added 3 stones to the drops in the top line.
  • Crossroads. Added 4 divine stones to the drops after Wave 10. Previously player has got much more gold when he could spent.
  • Small improvements of wave fulfillment of next missions: Ordeal, The Dark Forest, The Outpost. Added some Stones and scrolls to drop rewards. Some waves were weakened.
  • Fight to the Death was weakened (later waves). Armor of Boomba was weakened by 2. Added more mana balls and Rend scrolls to the drops.
  • Added 25 gold to the starting gold on On the March mission.
  • Difficulty of Piedmont missions was reduced in certain waves. Added more scroll drops.
  • Difficulty of Spirits Gorge was slightly increased.
  • Difficulty of certain waves of Magical Gem was dramatically reduced. This map was kinda imbalanced.
  • Starting gold of The Valley mission was increased by 75. Starting waves were weakened. Later waves got buffed.
  • The Final mission. First waves got stronger. Later waves got easier. Boss was nerfed at all waves.


Bug Fixes



  • Fixed the bug when some Skill Points can be lost after resetting Skill tree (Offline Version).
  • Fixed the bug when players didn't get currency for Hot Air Balloon (Offline Version).
  • Spirit's Gorge is playable now (Offline Version).
  • Quest and Steam Achievement for playing 1 PvP battle is automatically completed now. (Both versions).
  • Lost Soul mob has proper icon now.
  • Player can't research upgrades of the barrack which is not opened yet now.
  • Some fixes in the text of English comics.
  • Removed a sound of starting new wave when the last mob appeared in Survival missions.
  • Comics about losing in PvP were placed correctly.
  • Mines of Destroyer can't be selected now.
  • Scorch Elemental as a mob has a proper icon now.
  • Fixed the wrong parameter in info text of Block ability (Troll Champion)
  • Fixed tooltips of English localization for tooltip bubbles of info panel (Attack range and etc.)
  • Fixed typo in the text of Sorcery upgrade.
  • Knight Templar no longer hits air units in the Final mission.
  • Corrected numbers in the building preview for economic buildings.
Play with us,

Version 2.11 is available now!



Hello there,
We have great news. Our programmer worked hard during last months. And he did it. He ported all server code to the client code. So, in this update we have added a complete offline version of the game.
It is a really solid work. It is like to write whole game code from the beginning, because he moved the code from one programming language to another one. He spent more than 400 man hours and more than 4 months in total. We did it, because A LOT of players asked for full offline version. So, here it comes!

Offline mode works as you would play alone in the server and this server is located on your PC. It means, you do not need internet connection at all. There is no lags and no delays. You can move your save_file whatever your want to continue playing.

You can move from Offline to Online version of the game at any time in the main menu. These versions use different save files, so you won't lose your progress if you want to try Offline version. If you want to move your progress from Online version to Offline version - write in the forum.

There is no multiplayer in Offline version. You still can play co-op missions in solo. Also, offline accounts don't participate in leaderboards.



Also, we started making a new guide with all info about game mods and hidden features. It is still in a progress. We are going to finish it in the next update. Section about repetitive rewards are completely finished for now.

You can help us with your ideas what we should add to this guide also.

Original game (online version) is almost bug-free. We have only 20 tasks in our track list. Most of them are so small, so you can't even notice it. We are working on fixing them.

Offline version requires a lot of testing and checking. Basically, it feels like we should test every spell, item, upgrade, ability and check/fix it. So, you can help us with your bug reports. It will speed up the development, so complete bug-free version will come sooner. Thanks in advance.



Bug fixes



  • Fixed a bug when towers dealt extra 0-1 damage with each attack. It affected early missions dramatically. So, the game should be a little tougher in the beginning.
  • We replaced Russian text on the pointer in Mission 1 to the saw icon.
  • Now if a player have not enough mithril in the market it shows "Not enough mithril" text hint instead of "Not enough gold".
  • Fixed a typo in comics after Crossroads mission.
  • Fixed the bug when special effects of Ancestral Spirits on Monks, Predators, Sorcerers was turned at wrong direction.
  • Fixed the typo in the hint about attack speed on English.
  • Betelgeuse's ability which kills a unit with crystals now works only at 1 target. it could kills several towers close to each other.
  • Fixed the bug when archer with skills on attack range started attacking Nechai's troops in "For The Love" mission.
  • Changed the text of "Can you give me combat advice". Now it tells that you can focus your towers with right click also.
  • Fixed a typo in "beatiful" word in the dialogue about portal stone.
  • Removed identical rewards from quests. "Speed aura" and "Weakening" upgrades were given twice.
  • Fixed 2 typos in the dialogue about "Tell me more about Warlord's path."
  • Added missing title for Poison Daggers ability on English localization.
  • Improved text of Inborn talents upgrade.
  • Fixed the bug when boss name of Chapter 1 was written on Russian.
  • Improved texts of scenario in "In the vicinity of the temple" mission.
  • Added a sound for Gold Mine Level 2 building.
  • Improved text of dialogue "Who's the weird man with a guitar, or whatever it is? What does he want from me?".
  • Fixed the bug when Collect Gold and Collect wood bubbles didn't disappear while playing with Auto-city option.
  • Fixed the bug, when player had enough gold/wood for building Bunkhouse (quest after second story mission) without collecting taxes.

Play with us,

Version 2.10 is here now!



Hello there,

In this update we added Linux port (a lot people asked for it). We tested it, it works fine.
We are keeping polishing the game. So we fixed a lot of bugs. There will be 2 more updates for Warstone. Please, if you see any bug, report it in the bug thread in the forum. We try to fix it.

Game changes



  • As you know the game has an option to command all units attack certain enemy. You need to make double left button click. Now we added an option to target units with a single right button click. It is more common in RTS and just easier to use.
  • We added all DLC comics to the Artbook DLC. Also, we placed them in the order of appearance. So now they are kind of a small story book with 99 pictures. Also we fixed all typos we found in comics (for all localizations).
  • We slightly improved efficiency of rune items. Defender Spirit now adds 150% bonus damage instead of 100%. Rune of Meteor deals 200 damage instead of 100.
  • Also we improved damage of Final Blow ability (Ninja) from 80/155 (min/max) to 100/250 (min/max).



Bug fixes


Thanks to all players who helped us with bug reports. Without your support we could find most of these bugs. Special thanks to Manxome, he wrote a huge post with a lot of info. For now we fixed all we could except 8 bugs. They require more time. They will be fixed in the next update. The game is almost in ideal state. Please, if you see any bug, report in the bug thread in the forum. We try to fix it.


  • We discovered that DLC missions on several languages had a missed translation. We fixed it. All text in missions should be translated on all languages now.
  • Fixed the bug when casting a spell above an item icon would result in the item being collected.
  • We found that Korean version missed 4 comics and Spanish version missed 1 comics. We added them to the game.
  • Fixed the bug when all abilities in Spanish used Portuguese text.
  • Casting a spell on a unit (as a tower) do not highlight the unit.
  • Fixed the bug when cast of Spirit of Stone Level 3 used two stones instead of one. Also, it has 5 seconds cooldown now to prevent a second cast on the stone in the process of transformation.
  • Fixed the bug when Enhanced Stone (Level 2 and 3) skill stunned enemies for 4 seconds instead of 8/12 seconds. Also we shortened title of this skill.
  • Fixed the bug with Unbreakable (Bomber), Fortification (Armadillo), Defensive Aura (Tamplier) abilities. They reduced armor instead of buffing it. Same about Level 8 of Protector ability (Knight).
  • Fixed the bug when Inquisitor with last damage upgrade got no extra damage at all.
  • Fixed the bug when an icon which leads to Chapter opened early than it was intended.
  • Star achievement description for Forest of Gloom (challenge) was corrected.
  • Added missing texts for skill descriptions in Portuguese: Mana Reserve, Electric Beetle, Assortment, Spirit of Stone, Wisdom.
  • Name of skill which gives user a spell of summoning Electric Beetle was changed on all languages. It was similar with Warrior Elemental and could be confused.
  • Corrected description of Tribute, Mysticism, Businessman skills on all languages.
  • Electric Beetle now has Spell attack ability icon. It had the ability but the icon wasn't shown.
  • Fixed the difference in Boot Camp (Mercenary) upgrade between description and actual effect.
  • Fixed the difference in Supernatural (Witcher) upgrade between description and actual effect.
  • Fixed the difference in the two last levels of Chakram (Shieldmaiden) upgrade between description and actual effect.
  • Fixed the difference in Dwarf Ingredient (Bombardier) upgrade between description and actual effect.
  • Fixed the difference in Jagged Kunais (Assassin) upgrade between description and actual effect.
  • Description of Bless (Priestess) upgrade of English and Korean localization was corrected,
  • Star achievement description of We Came in Peace (Survival) mission of German localization was corrected.
  • Fixed the bug when Resistance (Witcher) upgrade at 3 last levels didn't give any bonus.
  • Fixed the bug when Blacksmith Power (Bombardier) upgrade at 4 last levels didn't give any health bonus.
  • Fixed the visual bug on Fight to the Death mission where enemies didn't use "portal" animation in the end of the path.
  • Fixed description of Fire Glove item. It should be 150% instead of 150.
  • Description of Spell attack was corrected in Russian localization.
  • Fixed the bug when Thick Skin upgrade (Wolf) gave move speed instead of health.
  • Added translation of titles for DLC co-op missions in French localization.
  • Attack bonus in Electric Beetle skill Level 3 was corrected.
  • Lightning damage in Thunderstorm skill Level 1 was corrected.
  • Corrected parameters of Warcraft and Warcraft II skills in all localization. It should be 15%/30%.
  • Description of Hammer of Gods skill was corrected in Japanese localization.
  • Some improvements for lightning sounds of Thunderstorm spell.
  • Removed a redundant reward in New Challenges V since it broke UI.
  • Fixed the description of Troll Chanter Armor Aura ability. It had negative value.
  • Small fix of Courage (Valkyrie) upgrade.
  • A lot of typos fixed in skill menu for Portuguese and French localization.
  • Description of Peddlers (Bombardier) upgrades was corrected in Portuguese localization.
  • Description of Astral Ore (Destroyer) upgrade was corrected in Russian localization.
  • Added one missing text block in The Forest of Amazon and I'll Find you missions on Portuguese translation.
  • Corrected description of Void Stone upgrade.
  • Added one missions text block in the We cam in Peace of Korean translation.
  • Fixed incorrect health bonus of Leader (Eagle) upgrades.
  • Fixed incorrect cooldowns of Land Mines (Eagle) upgrades.
  • Fixed incorrect health bonus of Shadow Training (Assassin) upgrades.
  • Fixed incorrect health bonus of last level of Training (Wolf) upgrade.
  • Small fix if Defender upgrade (Knight).
  • Corrected description of Mana Reserve skill on Portuguese Translation.
  • Removed a lot of extra space symbols in Polish localization.
  • Corrected parameters of Fire Staff item on several languages.
  • Corrected damage dealt with Meteor rune item on English.
  • Corrected damage dealt with Lightning parcel on English and Russian localizations.
  • Corrected parameters of Bandage, Ninja Bandage, Bandage of Assassin, Feather, Feathery Amulet and Feathery Bracelet items on Polish localization.
  • Corrected parameters of Spirit staff item on Spanish localization.
  • Corrected parameters of Mithril Arrows on all languages.
  • Corrected parameters of Ice Whirlwind spell on Portuguese translation.
  • Corrected parameters of Rend spell on Portuguese translation.
  • Added translation of last levels of Healing ability for all localizations.
  • Added translation of the last level of Flying Guard ability for all localizations.
  • Corrected parameters of Windwalk ability on French localization.
  • Corrected parameters of Poison Knife (Assassin) ability on Spanish localization.
  • Added translation of the last level of Astral Magic (Betelgeuse) ability for all localizations.
  • Corrected parameters of Death Cry (Valkyrie) ability on Japanese localization.
  • Corrected parameters of Death Cry Level 3 (Plasma Elemental) ability on 3 languages.
  • Corrected parameters of Crystal Aura (Crystal Shaman) ability on French localization.

Play with us,