We are keeping polishing the game. Our mate composer prepared awesome sounds for all DLC stuff. Unit attacks, mob deaths, abilities, special actions and etc. They are really cool. The game becomes for atmospheric with them. We hope you will like the game more with them.
Also, we slightly changed some sounds of Prophecy campaign. Like Stone aura spell, shoot sounds for Spirit Elementals. Added a sound for activation of Defender Spirit spell. We got player reports and made changes. Finally, we added sounds for procs of Knights, Amazons and Assassins passive abilities.
What will we do next?
First of all, we want to try to port the game on Linux. We have got a lot of requests for a past few years. We can't promise anything, but we will give a try.
Another feature we want to add is the Steam Leaderboards. We think it's cool when your friends can see you on first page of the leaderboard.
Finally, our programmer is working on full offline version of the game. It is like playing on other server with only you online. Player could play co-op missions in solo only. Also, both versions will use own save progress. But you can play both version at the same time.
Bug fixes
Fixed the bug when the game got crushed after using Aura of the Stone spell.
Fixed the bug when spells in Spanish localisation was written with Portuguese.
Fixed the bug when a spell wasn't cast if a player moved a cursor.
Fixed the bug when Plasma Elementals walk animation was broken.
Fixed annoying bug with locking co-op missions. If a player joined to a uncompleted co-op mission and finished it, then this mission were removed from Hot Air Ballon and 2 other stages were permanently unavailable.
Chakram of Valkyries no longer bounces between dwarfs' mines.
Fixed the bug when a player couldn't place new stones after destroying previous one with Stone explosion spell.
Fixed the bug when players couldn't start Narrow Island mission sometimes.
Fixed the bug when a tower under polymorf spell started playing walking animation.
Difficulty icons in the arena have been brought to the same size.
Player who joined co-op battle can't longer press "Start solo" button.
Fixed the bu when dispell scroll could dispell certain unit abilities like Critical Strike of Assasins, aura bonus of Stone Aura and etc.
A stone under the effect of Stone aura no longer can be selected.
Increased activation range of Satellite ability. It casts when an enemy nearby.
Improved death animation of Flame Elemental.
Attack animation of Cannoneer and Destroyer was improved.
Fixed the bug when players could learn unavailable Level 2 and Level 3 spells after using Respec.
Improved special effect for Fear ability of Astral Bat.
Fixed the bug
Fixed the visual bug in story PvP missions when player could add new units to the attack group and start new wave earlier.
Removed tower build sound when player uses summoning spells.
Fixed the bug when player could lose PvP points upon win.
Removed a wrong sound when Nechai Illusions disappear.
Play with us,
Version 2.08 is here now! + Patch #1
Hello there,
The development of Warstone is coming to its end. We made the DLC. We translated it to all languages.Now we are finishing polishing the game. Anyway, we added 2 new features with this update.
First one is the ability to play co-op levels in solo. A lot of players asked for this for a long time. It was an uneasy task, but our programmer could make things work. Just create a co-op mission and click the start button. Now anyone can finish them If they couldn't find a mate to beat co-op missions. Go get all Steam achievements!
Secondly, we added Hell+ mode feature. We made this option for hardcore players who find Warstone too easy game. When you start a game on Hell difficulty then write hell+ xxx in chat. Where xxx is a number from 300 to 5000. So if you write hell+ 5000 then health of enemies will be set to 5000% from default. Try to complete the first mission when the usual boar has 750 health. Can you beat? We sure you can. Enjoy!
Finally, we added improved font style for Polish localisation and improved tower attacks. Now ranged units finish their attack if the targeted unit leaves the attack area.
Bug fixes
We are finishing polishing the game. In that update we checked and fixed all bugs which had been reported. So it's kinda of a pre-final version. We are going to gather bug reports for another month. We will upload the last update after that. So, if you see any kind of bug, please report about it in the forum. Help us make Warstone bug free and send it to a well-deserved pension.
When the player starts Astral, The Dark Forest, Secret Level missions on Hell then enemies have 200% of health instead of 300%.
Fixed the bug when items on Spanish were mistakenly misplaced with Portuguese.
Amplification ability (Sorceresses and Demigoddesses ability) works in AoE now.
Sorceresses and Demigoddesses can target air units now.
Mystic casts his Mystic ball properly now. Fixed animation and effect. Changed cast delay. Added impact special effect.
Location of output_log file was changed. Now if the game breaks the system message appears with a hint how to find it.
Fixed the bug when constant clicking on a single unit prevented certain towers from attacking.
First wave of Valley Survival was fixed. It contained several Troll Blademaster by mistake.
Added an icon to a sheep unit (Demigoddess ability).
Ice Whirlwind scroll no longer affects mines (Destroyer ability).
Valley map now have proper icons for entry and exit points in all 3 game stages (Campaign, Challenge, Survival).
Fixed the bug when Nechai's Flower blocked 1 SP from quests even if there were no quests with SP reward. The problem is a hidden quest for getting 75 stars. It is a visible quest now.
Added 2 more New Challenges quests in the list of quests for Nechai's Flower.
Fixed the bug when Betelgeuse lost his health after casting Astral Spikes ability.
Fixed the bug when icons on runes were slightly displaced.
Added a sound for purchasing gold ability (Warlord skill).
Elemental Spirit and Warriors now finish an attack even if the targeted unit left the attack area.
Attack projectile of Sorceresses and Demigoddesses was visually improved.
Explosion effect of Wonder Beetle was improved.
Fixed the bug when a unit which was teleported with a spell from/to warstones didn't lose/get a warstone buff.
Fixed descriptions of Astral Warriors and Defender Spirit spells in English and Russian.
Added sound for a hit of Rushana Magic Arrow ability.
Added sounds to purchasing items in the Treasurer's shop.
Added sound to using items in the backpack.
Added sound to Nechai reborn.
Fixed the bug when some visual effects under Dwarfs tower could be seen.
Fixed the bug with a visually broken tutorial at The Battle on the Meadow when playing with 4k game screen resolution.
Fixed the bug when a player could see the third cell of the treasurer market with no item inside in the start of the mission.
Improved visuals of Double Spiral mission.
Fixed the bug with 1 DLC building which didn't have an icon preview.
All DLC buildings are shown at the end of the building list now.
Reduced amount of numbers in unit damage to one after ".".
Added missing sounds for Nechai's abilities; Roar and Cleave strike.
Fixed the bug with broken pointers when playing with 4k game screen resolution.
Mailbox building now leads to Co-op thread in the forum.
Warstone building now leads to Guides section in the forum.
Added a missing sound for Armadillo when he uses his ability.
Added a missing sound for Troll Berserker when he uses his ability.
Fixed the bug when the DLC promo banner can't be closed when a player played with low game screen resolutions.
Fixed walk paths in Olymp map.
Fixed the death sound of Valkyrie.
Icons of Beetle and Royal Beetle were misplaced with each other.
Fixed the bug when the last built building still appeared in the construction menu.
Ordeal misson now have proper icons for entry and exit points in all 3 game stages (Campaign, Challenge, Survival).
Fixed the bug when sheep turned into black models.
Items in the backpack in the mission are shown properly now. They were slightly displaced.
Fixed the bug when playing some co-op levels (Olymp, Horrors of the Dark Forest, Round Dances) led to a sudden drop from the level !!!
Fixed the bug when buying new maps in Hot Air Balloon could open not three modes.
Frozen stone in the Olymp map works properly.
Fixed a lot of bugs in the Old School map.
Fixed some bugs which could lead to a stuck in the end of a co-op mission.
Fixed the bug when single maps didn't start with socket.dll option after playing co-op missions.
Fixed the bug when The thunderstorm sound keeps playing on the home screen after a mission has ended.
Fixed the bug when playing co-op game with Auto City mode ON could occur a stuck the game in the end of mission.
Bug fixes of Patch#1
Bug with broken campaign PvP missions was fixed.
Bug with Stone Explosion spell should be fixed.
The bug when players couldn't start wave in solo co-op mission was fixed.
The bug when player couldn't create co-op solo mission of Challenge and Survival difficulty was fixed.
The bug with rounded lifebars was fixed (after that the game was completely unplayable)
Play with us,
Version 2.07 is available now!
Hello there,
We added last language in this update. The Korean translation was made by Jaeik and Nyanco Chanel. Jaeik translated the original game and improved the text several times, so it should be great. Also, our fan Grzegorz corrected the whole Polish translation. He made more than 400 changes in the text. We have added names of these men to game credits. Thanks for helping us!
This update doesn't bring something really new, but we made a lot of fixes in game balance. Check the lists below.
Also we lowered the difficulty of the Final mission of Chapter 1. Several players complained of a sudden increase of difficulty compared to the previous missions.
Units Changes
We have gathered a lot of information about towers and their usability. Most of users prefers one towers to another. So, we decided to make unpopular towers more useful.
Scorch Elemental and Plasma Elemental attack speed was changed from 3.75 to 2.25 seconds. Gold price was reduced by 25 and 40. Base damage was incresed by 2-3 and 5.
Attack speed of Monks and Mystics was reduced by 0.05 seconds.
Damage of Knights was increased by 3-9. Gold price was increased by 5.
Damage of Knight Templars was increased by 25. Gold price was increased by 10.
Damage of Witchers was increased by 1.
Damage of Inquisitors was increased by 4.
Attack speed of Predators and Deathmongers was changed from 1.9 to 1.25 seconds. Gold price was increased by 10 and 20.
Damage of Shieldmaidens was increased by 7.
Damage of Valkyries was increased by 15.
Gold price of Priestesses was increased by 5.
Amplification spell of Sorceresses and Demigoddesses applies with every attack in a small area now.
Skills Changes
When Astral Voyage add-on came, it increased total amount of skill points significantly, so it was hard to change a skill build. In previous updates we improved skill system. We added an option to remove a single skill with right mouse button. If this action is unavailble then the game shows which skill blocks an action. Reset skill button reset skills of one class only now. All these changes were asked by players and we implemented them. Now we think the system is easy to change your skill build. We hope players will praise these change.
Also we made a lot of changes in skills. We made unpopular skills stronger. There is the list below.
Faerie Fire and Sorceressess skills now work for Sorceresses and Demigoddesses.
Colleagues skill now works on Cannoneers and Destroyers as well.
Lightning Sword gold price was reduced from 35 to 25. Ability cooldown was reduced from 25 seconds to 20 seconds. Damage was increased from 135 to 175. Duration of slow effect was increased by 50%.
God's Hammer gold price was reduced from 50 to 40. Damage was increased from 60 to 75.
Death Strike gold price was reduced from 65 to 50. Ability cooldown was reduced from 60 seconds to 40 seconds. Damage was increased from 25 to 30.
Magic Chakram gold price was reduced from 90 to 70. Ability cooldown was reduced from 90 to 55 seconds. Armor reduction was increased from 5 to 10. Damage was increased from 75 to 95. Duration of armor reduction effect was increased by 100%.
Corrosive Shells gold price was reduced from 40 to 25.
Enchanted summoned skill stun duration was increased from 3/6/9 seconds to 4/8/12 seconds. Area of effect was slightly increased.
Aura of Stone spell. Attack speed bonus was increased from 25% to 33%. Slow effect was increased from 24% to 30%. Damage bonus effect was improved from 40% to 66%. Cooldown of spell was increased from 60 to 70 seconds.
Stone explosion damage was increased from 175/225/350 to 200/250/400. Armor reduction effect was increased from 10 to 20. Armor reduction duration was increased by 100%.
Slowing stones skill duration was increased from 8/8/12 to 12/12/18 seconds. Area of effect was increased by 20%.
Contract skill recall time was increased from 400%/850%/1400% to 600%/1100%/1750%.
Mason skill cooldown changed from 120/80/45 seconds to 100/55/35 seconds.
Keeper skill chance increased from 10%/20%/30% to 13%/27%/40%.
Bomb spell damage was changed from 100/125/150 to 125/150/200.
Gold Rush spell duration was increased from 8/8/12 to 12/12/16 seconds. Area of effect was increased by 33%.
Fireball damage was rescaled from 55/55/80 to 70/70/100. Burn damage was increased from 0/2/3 to 0/3/5. Burn duration was increased from 10/15 seconds to 14/21 seconds.
Lightning damage was increased from 100/135/175/225 to 100/140/190/250.
Static Charge radius (seeking closest tower) was increased by 40%.
Base radius of teleportation was increased by 25%.
Storm duration was increased from 9/12/12 seconds to 13/13/18 seconds.
Firewall damage per seconds was increased from 35/35/55 to 50/50/75.
War Fire bonus damage was rescaled from 30%/60%/100% to 50%/100%/150%.
Minituarize duration was increased from 8/12/12 seconds to 10/15/15 seconds. Area of effect on Level 3 was increased by 15%.
Thunderstorm damage was changed from 25/25/40 to 35/35/50. Armor reduction effect was improved from 4 to 12. Duration of effect was increased from 8 seconds to 20 seconds.
Damage of Meteor (Meteor Shower spell) was increased from 100 to 175. Burn damage was increased from 4 to 10.
Ancestor's Spirits bonus damage was rescaled from 30%/30%/45% to 40%/40%/60%. Manacost was increased by 5. Area of effect was increased by 25%.
Owl's Wisdom Manacost reduction was increased from 20 to 40.
Carry Over mana bonus was increased from 5/10/15 to 7/11/15.
Defender Spirit rune item. Cooldown was reduced from 30 seconds to 15 seconds. Manacost was changed from 15 to 10. Spell duration was increased from 15 to 35 seconds.
Meteor rune item. Damage was increased from 100 to 175. Manacost was reduced from 30 to 20. Burn damage was increased from 2 to 10.
Bug Fixes
Thanks for reporting in the forum about bugs. Without you support we couldn't find them all. There is a list of bugs we fixed.
Fixed the critical bug when player got negative rewards after resetting skills several times. (Players who have negative values now, please, add Rurik to friends. He will help)
Mac version of the game should work properly now.
Fixed the bug in multiplayer games when joined player got stuck in the end of the session.
Enemy towers can be opened in encyclopedia now.
Description of items in the backpack and treasure market shows real numbers now.
Fixed the bug when click on the old mage could open comics and a dialogue at the same time.
Addded missing texts of Portuguese skills
Fixed the bug when Demigoddesses could polymorph dwarf mines.
Fixed wrong description of Execution ability in Russian localisation.
Player do not get "Impossible to position" message in the start of the game anymore (it happened because of Auto-city mode).
Fixed descriptions of attack types in Russian localisation.
Fixed descpriptions on tower info in Portuguese translation.
Visual and sound fixes of Lightning Sword ability perfomance (Witcher skill).
Fixed Scully name in English localisation.
Bonus damage from Warlord skill is applied to bonus damage now.
Added German transaltion for 10-12 hotkeys.
Fixed the bug with Rating menu when title name was oversized in Spanish and Portuguese translations.
Fixed the bug with Start game text button in Arema of French Description. It was oversized.
Changed the text in Hot Air Balloon message when no maps available in English localisation.
Fixed typos in German promo banner.
The Order of Knigh Templars was shortened in English localisation.
Fixed description of Armor Aura of Troll Chanter.
Fixed the bug with %val instead of number in Gold Chains spell.
Fixed the bug with %val instead of number in Defender Spirit spell.
Fixed the bug with %val instead of number in Lightning spell in Chinese localisation.
Fixed wrong number in the description of Stone Fist spell.
Play with us,
Version 2.06 is here! We need help with Korean!
Happy New Year!
We added 2 more languages for DLC. It is Chinese made by Yue and French made by Vasco. These people translated the original game, so it should be done great.
We are still looking for someone who can help with translation of DLC to Korean. There is not much text, so it shouldn't take a lot of time.
Items in the Treasurer shop (in the battle) are blinking when they are about to expire. A lot of players asked to add this small feature. So there it is.
Bug Fixes
Battle of the Meadow Survival mission works properly now.
Towers in the encyclopedia shows researched ability upgrades now
Duration of Curse scroll was fixes
Added missing descriptions for some Portuguese skills
Graphics settings save properly now. They were reset each time previously
Fixed the bug when units could remain in astral form even after the duration of spell was ended
Fixed the bug when animation of Firewall was keeping going even the spell ended
Fixed the bug when sound of Thunderstorm kept going after using of co-op game
Animations of sheep (Demigoddess spell) was fixes
Fixed the bug when player could use 5th cell in spell book after resetting Memory skill
Fixed the bug when parameters of units in encyclopedia was default despite of chosen difficulty
Small fixes with ability of Crystal Troll
Fixed the bug when skills of higher level wasn't applied right after learning.
Fixed the bug when the game stopped working after changing hotkeys on Chinese
Lost soul physical form death animation was changed
Added missing comics with mercenary (when he offered to buy another unit option for mifril) in French
Troll Champion uses white shield animation. It used Purple shields by mistake
Players see proper name of each other in co-op games
Fists of Monks get burned when using Combo strike only
Play with us,
Major Update! Version 2.05 is here!
Hello there,
We added 3 more languages for DLC. It is Spanish localisation made by Eugenio It is Portuguese localisation made by Jose. Finally, our mate Marcin completed Polish translation. These people translated the original game, so I am pretty sure the game is translated great.
So, 7 languages for DLC are in the game and 3 left. French is almost done, Chinese is half done. We have a light problem with Korean. If you are Korean native speaker and like Warstone, please help us with Korean translation. Leave a comment or add Rurik to friends.
Also, in the next update we will add a minor feature, Hell+ difficulty. It will allow players to set enemies HP to the value they want. Should be fun for hardcore players!
We are keeping polishing the game, so we mostly fix bugs. There are 2 small game changes and a lot of bug fixes.
When you try reset a single skill which is unavailable for resetting the game will show you what skill blocks it.
Unit armor counter is refreshing in real time now.
Bug fixes
Fixed the bug when Battle of the Meadow Survival didn't work
Fixed the important bug when player could see 2 same magics in the spellbook
The game doesn't display 99999s cooldowns anymore
Knight Templar mob white big bubble fix
Fixed the bug when "-" and "=" hotkeys were displayed wrong
Summoned units can't be upgraded with SuperUberMega
Fixed the bug when players couldn't start the game if Korean or Portuguese language were chosen
Fixed the bug when skill for reducing magic cooldown worked for Nechai abilities
Fixed broken names of Nechai and Scullhead
Fixed the bug when Summoned Shaman King couldn't be selected
Letter C in certain description were displayed incorrectly. Fixed
"Complete the level without using a Scroll of Purge" In Polish translation it gave wrong information about. Fixed
Regeneration ability has proper name and description now
Fixed wrong translation in 2 battle achievements when Fireball and Firewall was confused
Fixed the bug when Fireball rune didn't have a name in Polish and English
Fixed the bug in Polish when some fury potion had $val2$ in the description
Fixed a wrong translation for 1 battle achievement in Polish translation (Rend Scroll was confused with Purge scroll)
Some fixes in scenario of Ordeal mission
Some buttons in the game were increased in size because text on them in some translations didn't fit
Play with us,
Major Update! Version 2.04 is available!
Hello there,
First of all, we added improved and edited English localisation made by Andreea. She did it a great job. We worked for about 1 month to discuss and fix all unclear phrases and fix typos. She said after she finishes nobody will ever complain about bad English localisation. I believe her.
Also we added Deutsch localisation for DLC made by Raffael and Japanese localisation made by Yuji. They finished translations earlier when we expected,we include it in this update. Say thanks to these great guys if you use German or Japanese :D
Translation of DLC content of other 6 languages (Chinese, Portuguese, French, Korean, Polish and Spanish) is on a way. We finish our games.
Also, our mate composer is making sounds for all towers and enemies from DLC. They should come with next update too.
We changed Astral Voyage DLC Store presence. We added new banners and comics to the description. It is available on English, German, Russian and Japanese languages now. In our opinion it looks very cool now.
Game changes
Cooldown of spells is disabled until player starts first wave
Players of all leagues can play with each other now in PvP
Added hotkeys for 3 more spells
Plasma Elemental uses red ray now (Visual effect)
Elementals are covered with flame when they don't fight. Flame disappear when they start an attack
Added chapter titles in the map of adventures
Bug fixes
Fixed the critical bug on maze levels when player couldn't place stones anymore and game got stuck a bit later
Fixed a bug when scenario of missions could get broken if player pressed Pause button
Fixed the bug when Midas Touch killed ghost mobs only visually
Fixed the bug in 6th mission, when player couldn't place a stone in the white square (scenario)
Fixed the bug when PvP missions didn't finish if an opponent left the match
Fixed the bug when players couldn't start last DLC co-op missions
In-game DLC banners on English and Russian was fixed (new text, visual fixes, button fix)
Money Power skill should work properly and show real values in info panel.
Bonus damage from Tavern buildings now displayed in extra damage (+x)
Summoned units (Beetle, Shaman King and Troll Hunter) can not be upgraded with SuberUberMega
The Outpost mission was fixed. It had enemies from DLC
Fixed the bug when texts for buildings and magic upgrades were missing
Fixed small visual bug on The Rift mission when the game shown that player can place a stone but it wasn't true
Added missing sound effects for an arrow on Map of adventures, Mithril buttons in certain menus, leave a review button, create a game button (in a the arena)
Added Secret Mob name for all mobs in the Secret Level
Fixed the bug when menu of tower summoning appeared after using of Teleportation skill
Fixed the bug with display of reward for story PvP missions. It shown less than player got
Fixed the bug with globe of freeze which could freeze own troops in PvP match
Fixed the bug when Mitfril Totem didn't work for some players
Animation of attack of Shaman King was corrected
Shaman King as tower now has blue projectile and blue visual effect of hit
Fixed the bug when letter "у" in Russian localisation was displayed incorrectly
Fixed the bug when effect of summoning Scully could not disappear
Fixed the bug when timer of new wave was displayed incorrectly after starting new PvP mission
Some fixes in Arena UI
Play with us,
Major Update! Version 2.03 is here!
Co-op improvements
In this update we added the rest of Astral Voyage DLC missions, End of Story Survival; Narrow Island Survival; Crystal Swirls Survival; Double Spiral Challenge and Survival. This update took a lot of time because we fixed and tested a lot of bugs. You can see a huge list of bug fixes below.
The development of Warstone is nearing completion. We are translating the text of DLC content to other languages and making sounds for new units and abilities. We are polishing the game as well. If you find any bug even a minor one, please post in the forum about it.
Anyway, there comes some cool features. Stay tuned!
Bug fixes
Fixed the bug when game got stuck if player opened a menu in PvP missions
Fixed the critical bug in the game scenario/tutorial after completion of Prologue mission. Player could accidentally click on wrong building and got stuck.
Fixed the bug when Valkyrie didn't receive last levels of Chakram ability
Base damage of Shieldmaidens and Valkyries was increased by 2-4
Warcraft skills give proper values now 15%/30%/45%. It gave old values 10%/25%/45%
A lot of damage buffs now show damage with fractional quantities
Reward for killing an enemy was moved to dropped coins when a unit was killed with Midas Touch
Second cast of Berserk ability now resets number of shots
Skill for decreasing spell duration now work for scrolls as well
We changed a way of showing game version in the left bottom corner. Now it is easier to see where you play (on server or with Socket.dll)
Treasurer skill no longer reduces price of summoning attacking units in PvP missions
If a player tries to use Teleportation skill far from ability range when spell doesn't go on cooldown but shows a warning tool-tip instead
Carry over skill worked wrong. It reduces manacost of all abilities after each spell use. It works properly now.
Fixed the bug when Glove of Fire (item) didn't work
Fixed the bug when it wasn't possible to complete an achievement in the End of story mission because 1 Astral Boar wasn't scored
Fixed the bug when skill Potency (increases duration of spells) was apllied 2 times, If you had level 1 of skill, player got 20%*20%=44% extra duration
Removed a white line in the animation of fire of Inquisitor barracks
Windrun ability of Amazon in PvP works properly now
Removed extra frame in the walking animation of Astral Boar
Fixed the bug when mines of Destroyers was destroyed right after deployment
Sorcerers can't longer transform mines into sheeps
Small visual improvement in the city. Cloud nearby Gold Mine now stand in front of it. Looks much better.
Fixed the bug when a warstone of toad gave a discount for SuberUberMega upgrade
Fixed the bug when placing the game on pause didn't pause a star achievement with a timer.
Colored and grey icons of Valkyrie were synchronized
Paths in the Map of Adventures were moved to proper place
Fixed a font of title of Caravan building
Fixed the bug in Two Mountains mission when player couldn't place new towers after destroying default ones
Time is shown with fractional quantities in ability descriptions
Fixed a wrong number in Gold Chains skill description
Fixed a visual bug with grass in The Forest Of Gloom mission
Fixed the bug when timer on skull icon didn't work in PvP missions
Fixed a star achievement for The Dwarven Shooting Range
Removed sound effect for Astral Boar in the Encyclopedia
Double Shot skill description fix
Improved Russian localisation in certain parts of the game (Gold chains description, Arena tooltip, Skeleton Nechai name and etc.)
Removed excess letters in some tooltips (like вжхвжх) in Russian localisation
Play with us,
Major Update! Version 2.02 is available!
Co-op improvements
First of all, we finally found and fixed the nasty bug which made the game stuck in end of win/lose of all co-op missions. It wasn't easy, really. Our programmer spent several days on this task.
We added the last co-op map in Warstone universe. It is Double Spiral mission. It is the biggest map in Warstone, contains 2 roads and a lot of space for stone placement. An Idea of spirals should motivate teammates to communicate better if they want to pass this mission. For now, we added only story mode of this map. Harder version comes later and they will be nearly insane.
There were an annoying bug with numbers of rewards for co-op missions. There were displayed wrong in several places. We made some changes in the code. It should show right numbers everywhere now.
Achievements in co-op mission are shown for both players if at least 1 player didn't have it
Green potions in co-op missions give proper values now. It was halved in co-op missions
Counter of online player and current games works properly now
Countdown timer in arena was improved
Fixed the bug when the game didn't show passed missions in arena if they were passed without achievement
Fixed the bug when player should click 2 times on reward button to close reward window
Hell Boars in Sold School Map Survival (85 wave) are killable now
Small fixes of button status in Map creation and Map created menus
Fixed the small bug when name of player in co-op could changed on single_player
Visual improvements
Visuals of Meteor spell look much better now, especially in Astral missions
Lost Soul troll carries crystal swords now in both forms. Also, we added visual effect when it changes form
Gases after death of Freak enemy exist full duration
Wonder Beetle ability animation improvements
Added new visual effect for Poison Cloud (appears after death of Big Beetle)
Arrow pointer of description tooltips points at right direction now
Bug fixes
Midas Touch spell fix. It killed Astral Soarer, Crystal Soarer, Astral Wolf, Elemental Spirit, Elemental Warrior, Lost Soul enemies visually, but they were still alive but invisible and could took life.
Numbers of damage in description of scrolls show real numbers now
Fixed the bug when summoned Scorch Elemental (Nechai ability) didn't used player's skill (like damage bonuses and etc)
Fixed the bug when Scully mob summoned from Scullhead didn't use Astral Curse ability
Added visual effect (small black cloud) for Destroyer attack
Improvements of resetting one skill option
Increased text field in Construction menu
Fixed the bug when first summoned units could get gold abilities for free
We returned missing scenario/tutorial for all DLC missions
Fixed the bug when some spells remained in spellbook even after skill reset
Fixed the bug when Scorch Elementals didn't used Avatar abilities at certain maps
Beetle and Astral Soarer mobs are more easily targetable with spell cursor
Goblet building related bug fixes
Added missing sound effect for Ore Samples building
Crystal Swirls visual improvements
Fixed a typo in Architect tooltip of Russian localisation
Fixed a typo in tooltip of arrow to Astral of Russian localisation
Reward for starting waves earlier is displayed right if bravery skill learnt
Fixed the bug when enemies start walking being under stun effect upon getting damaged
Some system texts improvements
Crying Rushana building uses right link now (goes to Leave a review on DLC)
Play with us,
Major Update! Version 2.01 is here!
Skill points system improvements
First of all, we added new building, Nechai's Flower. It allows to buy extra SP. We set SP limit of 140 for all players. A few players duo different reasons had more than 140 SP. We manually reset their SP and reduced their amount to 133. So, all players have equal possibilities in co-op and PvP battles now.
We added an ability to reset asingle skill with right mouse button. The game was designed for 60-70 SP. It was doubled with DLC release, so sometimes it was really annoying to reset skills and choose them again. A lot of people asked for this feature. It wasn't an easy task, but we did it.
Also, we added another small feature. When you press Reset of Skills button then you reset only skills of chosen class.
Also, we added 99 level.
We hope, these changes will make Warstone more pleasant game.
Another changes and improvements
Added Survival mode for Awakening and Death Trap missions and Challenge mode for Crystal Swirls
Enemies in Awakening and Secret mission of Hell difficulty now have 200% of basic health instead of 300%. So, you can complete them now (they were kinda unbeatable)
Players who passed The End of Story mission got an ability to build Castle V
Info of incoming waves is divided for different roads now. It helps to plan better strategy
We added sounds for all DLC buildings. Sounds for battle part of DLC come a bit later.
Players can see what missions they have already passed in Create Mission menu of Arena
End of Story mission (8th DLC mission) can be passed usual way since a lot players just don't read texts and complain about "the game doesn't finish"
Restart button in co-op and PvP games is hidden now. Pressing that button broke the game
Encyclopedia gets Hell button setting
Menu music is disabled if music is turned off
Death Ray of Plasma Elementals deal Pure damage. It is not reduced by magic resistance now
Bug fixes
Totem should work properly now and give mithril to player. It didn't work when player used local server
Look of Crying Rushana building was improved.
Enemies in Maze levels walk properly now without twitching
Fixed the bug when parchment of Lightning scroll gave Fireball scrolls
Fixed the bug when PvP wave didn't end when a mine was placed on the road
Crystal and Astral Soarers in PvP are flying units now (were ground)
Fixed the bug when selling indicator was shown at incorrect place when player had screen resolution
First summoned PvP unit had wrong abilities in PvP battles. Fixed
Fixed the bug when players couldn't change difficulty in arena after being in Skills menu
Fixed the bug with selling tower which stands on Eagle warstone
Price of Sorcerers was too low. Fixed
Fixed the bug when flying comets could went through an island
Animation of covering under a shield for Nechai Skeleton and Skeleton was fixed
Added missing description for Plasma Elemental upgrades
Start and entry point in Death Trap mission was confused
Nechai Skeleton can't be killed with Midas Touch now
Removed wrong ability for one of Novices tower in In the Vicinity of the Temple mission
Fixed bug with star achievement for Two Mountains mission
Fixed broken names of Boomba and Betelgeuse as mobs in Russian localisation
Fixed the bug when Cannoner stunned air units with Shockwave ability
Some fixes of building and upgrade descriptions in Russian localisation
Fixed the bug when stones in End of Story mission were in the ground
State animation of Shamans as tower was fixed
Fixed the bug when Destroyer could destroy his own mine with splash
Animation of death for a lot of troll was fixed
Fixed the bug with 2 divine stones at the same place in Piedmont missions
Scully which appears after Scullhead death can be killed with magic while appearing now
Visual of Rocky mob was improved
Look of Scullhead and Sorcerer in the encyclopedia was fixed
Enemies and towers in secret level have standard icon now
Minor UI fixes of arena menu
Fixed the bug when ]Inquisitors attacked mines placed by their allied cannon units with their 'silence' ability.
Removed flying comets at Death Trap missions
Small fixes of Loading menu
Play with us,
Major Update! Version 2.00 is available now.
Hello there,
This update came much faster than previous, but it still adds a lot to the game.
First of all, we added last mithril abilities for level 4 units. Destroyer got Mines ability. It allows to place mines on the ground which damage and stun enemies. One Destroyer can have 3 mines placed at the same time. Demigoddesses get Polymorph ability. They can transform enemies into harmless sheep reducing their armor, magic resistance and movement speed. It also disables their active abilities. Finally, Plasma Elemental has got Death Ray ability. If unit dies under effect of Plasma Ray, it explodes. Nearby units get damaged and slowed. It is extremely strong ability.
New PvP stuff
We removed 9999 mifril price for barracks of Wolves and Eagles. Now you can build them, obtain achievements and summon units in PvP games. Another 10 units also available in PvP now.
We rebalanced some units before DLC release. In this update we balanced their PvP forms as well. We changed Knight Tamplier, Inquisitor, Spirit and Warrior Elemental. They have another price and stats now.
Also we fixed some bugs with PvP units. For example, Armored Wolf had wrong movement speed, Sorcerer cost more than she did in tower form and etc.
New units and their abilities
Monk and Mystic have Phase Shift ability with 15% / 20% chance (it allows to avoid any damage). Mystic also can regenerate over time.
Predator and Deathmonger have Crystal Shield ability which absorbs damage. Deathmonger also cast Execution ability which stuns towers.
Cannoneer and Destroyer have Mortar ability. It shoots projectiles at PvP units at other roads. Destroyer also stuns towers in small area for a short period of time.
Sorcerer and Demigodess have Medium ability (moves to astral on getting damage) and improved Healing. Demigoddesses also get Polymorph and Astral Burst abilities (move all allies to astral upon death).
Scorch and Plasma Elementals have Avatar ability which increases armor and magic resistance with low health. Plasma Elementals also significantly slow all nearby towers when it dies.
Astral Soarer and Crystal Soarer have Phase Shift ability with 3 seconds cooldown. Crystal Soarer also spawns little crystal creepers in getting damage.
Finally, Rocket and Turbo wolves can increase their movement speed. Turbo wolf also leaves a Smoke Cloud which helps allies to evade some attacks.
Also, we added Worse than Death Survival and Challenges of The Power of Love and Crystal Swirls.
Bug fixes and other stuff
Lightning scroll spell damage was increased from 200 to 300
Fixed the red error when starting We Came in Piece Survival mission
Added range of attack for all astral co-op missions
There were a bug with time between attacks of Plasma Elemental. It was doubled. So basically, it was 6 seconds between attacks. We fixed bug and set it to 4. So, it attacks faster now.
Fixed the bug with retargeting of towers which froze their attack
Economy skill no more reduces prices in the city market
Betelgeuse in The End of Story mission couldn't be killed with Midas Touch now
Fixed the bug when menu of skills couldn't be scrolled after wining The Lair mission
Armageddon spell price was increased from 5 to 45 mana in The Final mission to prevent miss casts
Wave 51 Boss was weakened in the secret level.
Fixed the bug when the last upgrade icon in Workshop was shown wrong
Attack animation of Destroyer was improved. It had a few excess frames
Visual of Crystal Swirls was improved
Fixed the bug when Owl of Wisdom could stop raising max level
Execution ability visual improvements
Added missing letter in word Construction in the Architect building
Added missing frame to stand animation of Demigoddesses
Visual fixes of Electrobug
Death animation of sheep was fixed
Fixed the bug when polymorphed Mutant still could summon Shroomies
Added info icon for Scully mob
Visual fixes of Spirit and Warrior Elementals
Fixed the bug when player could target polymorphed sheep with magic
Fixed the bug when health bars of enemies were missing sometimes
Polymorph now also disable regeneration of affected units
P.s. In the next update we will add Nechai's Flower, it is the building where players can buy extra SP. A lot of players asked for this feature.