Major Update 1.98 is here. DLC campaign is finished!
Hello there,
We want to apologize for such a long delay before an update. We had several unexpected things which we need to deal with before we could continue the development.
Anyway, it is here and it is ready. First of all, we added 2 last story DLC missions. The Lair is maze level. Actually, it is the biggest maze level in the game with a lot of possible ways of placing stones. By the way, our programmer improved the code for maze building, So players could build the longest maze with 50 or more stones. We hope you enjoy that.
The Power of Love is the last story mission of Warstone. You start only with Nechai and debt of 750 gold. There are 3 long roads which converge at the point of Sleeping Rushana. So, you need to be everywhere to win. Later stages you will have so high gold income, so you could build/place up to 50 towers.. Also, Evil Betelgeuse casts bad spells on you. So, this map is full of action. We hope you will like it.
Besides of missions, we added last 2 battle units. It is Executioner (an upgrade of Predator) and Plasma Elemental (an upgrade of Scorch Elemental). They are the strongest and the most expensive units in the game. Also, a bunch of new upgrades comes with Tavern level 2 to 5.
We fixed Hot Air Ballon and we added 2 astral co-op missions, Narrow Island and Crystal Swirls. They have different difficulty and contain enemies from Astral world only. Anyway, players who don't have DLC can play the level.
We added Challenge mode of Awakening, Death Trap and Survival mode of The Frontier, We Came in Peace and New Allies missions. So, we added 10 missions in total whereas DLC previously had only 10 missions.
Scorch Elemental changes
We have got several reports about weakness of new Elemental towers. Yeah, they were weak. So, we made several changes.
First of all, we increased base damage from 15-15 to 17-18. Secondly, they have armor reduction which stacks, so the longer they attack the stronger effect enemy suffer. Thirdly, upgrade for summoning cost comes after you pass 8th mission, so Elementals will be cheaper. Finally, Scorch Elemental now has similar to Witcher ability. It increases damage with every second. Actually, it increases the damage by 2 every second. So after attacking same target for 9 seconds, damage dealt is doubled. Not bad. The strong point of Elemental level 3 & 4 is to kill the big and tough enemies. We think, it fits this role perfectly. P.s. Elemental level 4 will have awesome mithril ability which we will add in the next update.
Bug reports
Enemies in Maze level chose better ways now
Fixed the bug when players couldn't build very long mazes and got "Impossible to Position" message all the time
Fixed the critical bug when killing Scully mob with Spear Throw led to game crash.
Fixed the bug when cast of Purge spell removed Bounce ability from Shieldmaidens and Valkyries
Name of Skullhead mob is shown properly now (was with Russian letters previously)
Fixed the bug when fast enemies slowed down on corners
Visual effects of Elemental Warrior on Night map were corrected
Fixed the bug when first frame of attack animation of Priestess got lost on the game screen
A lot of visual fixes of attack animation of Plasma Elementals.
Fixed the bug when damage spells like Lightning didn't deal damage to Crystalbacks
Fixed speed movement bonus animation for Boards (Chapter 1)
Fixed the bug when retargeting didn't change a target of Plasma Elemental
Predator and Executioner mobs now have red color backs
About next update
DLC is almost finished. We will add all PvP units and their buildings in the next update. The building where you can buy more SPs also comes with next update. Finally, we will add remaining mithril abilities/upgrades for last units (Polymorph, Mines and etc.). After that we will just need to add sounds, translate texts to other languages and fix reamaining bugs
Play with us,
Small delay!
Hello there,
There were some unpredictable events 3 weeks ago. Our team was forced to change location of the office. So we did not do much for the game. Today is the first day we work full time. New update should come soon.
We have some good news. Besides 2 story missions we will add 3 co-op missions to the game. Our artist designed some really cool concepts for co-op missions. You can see some of them on the picture above.
Finally, we decided to add new special building where you can buy extra skill points. Also there will be SP limit. So all players who reached the end of the game will have equal capabilities.
P.s. 7th story mission of DLC is a maze level.
Stay with us.
Tech Update 1.94 is here!
Hello there,
it is a techical update with no new content. We have got several reports about crashes last days. We are trying to do our best.
First of all, we uploaded x64 version of the game instead of x86. We expect it should fix crashes with "Too many heap sections". If you had them before, tell us in future did it help or now. Be aware, that you need x64 OS to launch the game. We hope nobody uses it in 2020 :)
Secondly, we made special server for seeking co-op bugs. Our testers constantly play the game in search of trigger of "Connection to server lost" in co-op games. We hope to find them in next 1-3 days.
Also, we fixed some minor bugs with Hidden Texts, economist skills and etc. They are not so important now.
UPDATE Finally, we found the reasonof crashes with red lineConnection to server lost and fixed them. 1) First could occur when a player upgraded Monk tower to Mystic tower after Summong Fury buff faded off. 2) Another bug occured when ghost wolfs were damaged by area damage of Bombardiers. 3) We found a glitch which could occur crashes during co-op missions. For now, co-op battles should be extremely more stable
Stay with us.
Major Update 1.93 is available now!
Hello there,
We wanted to release update with every new map ready. Eventually, we were forced to prepare all remain missions and mobs at once. It is the reason why the update took so much time. For now, all enemies with all abilities are ready and we release today 2 new missions.
We will do our best to bring next update and the end of story as soon as possible. It will take less time for sure than we spent on this update. Also, I can say that last 2 missions will have some special features.
What's new.
Awakening mission is a Hero mission. You will control Nechai like you did it in original campaign. But this time hero will have another 5 abilities. They are really fun to use. Also, there will be completely other enemies and some surprises at later waves. So we hope you will like this mission.
Death trap is usual mission with 1 long road. There is a lot of great spots for towers. Also, you will meet 2 new towers here. They will have their mithril abilities.
Challenge modes for The Frontier, We Came in Peace, New Allies, Worse than Death
We increased size of comic in Chapter 2. We think they are much better in this way.
Achievement requirement in co-op missions are shown for both players now if one of them doesn't have it. A lot of player asked about this feature.
4 new towers. 1) Mystic is an upgrade of Monk; 2) Scorch Elemental is an upgrade of Warrior Elemental; 3) Demigoddess is an upgrade of Priestess; 4) Destroyer is an upgrade of Cannoneer
4 upgrades for DLC towers
5 new Steam achievements
Bug fixes
Fixed the bug when Money Power skill gave maximal bonus with small amount of gold
Top arrow in the map of adventures shows funny comics now
Experience tooltip now tells Max Level if player achieved max level
Death animation of Scorch Elemental was fixed
Scorch Elemental turns special visual effect on when ability is on
Fixed the bug when animations of hit for abilitiy projectiles weren't displayed. Greande explosion of Dwarf Sniper for example
Fixed the bug when damage was displayed as x(0.0) when player had negative gold value and Money Power skill.
Bug fixes of Patch #1
Fixed Achievements for Challenge modes of The Frontier and We Came in Peace missions
Both players see requirements of an achievement now
Added star rewards for Challenges of first four astral missions
Fixed the bug when killing Troll Blademaster occurs huge visual bugs
Critical Strikes dealt too much damage. They work properly now
Fixed the bug with Skullhead mob
Fixed wrong displayed names of Predator and Skullhead mobs
Fixed the bug when player received red error Connection Lost if he tried to start the battle with Memory Skill learnt
Awakening and Death Trap looks OK now for Mac players
Blazing Elemental visual fixes
Some UI improvements in the Encyclopedia
Fixed bugs with targeting of Scorch Elemental tower
Removed 9999 mithril prices of new builings
Some fixes of Russina translation
Tech Update 1.91 is here!
Hello there,
This is a technical update. We fixed all bugs which came with DLC release. We fixed more then 35 bugs and prepared a release of 5th and 6th missions. Map visuals and comics are ready. We finished discussion of new abilities, so we just need to draw effects and check game balance.
We improved visuals of second and third missions of Astral Voyage. Also, we changed parameters for Hell difficulty. Also there were a bug, they didn't worked at co-op missions. Everything should work fine now.
Hell difficulty changes
Health. It was +100% health, now it gives +200% health (Nightmare adds +50% health) Armor. It was +75% extra armor, now it gives +100% armor (Nightmare adds +50% armor) Resistance. It was +30%, now it gives +40% magic resistance (Nightmare adds +25% resistance)
We expect it adds an extra challenge for veteran players.
Bug fixes
Mac version of the game should work fine now
It is possible to create co-op missions with Hell difficulty setting now
Predator tower works properly now. It attack all targets in the area
Fixed the bug with UI after using Stone Aura spell
The ridge co-op mission is shown in the arena list now
Added a note in the exp tooltip when a player reached max level
Fixed the bug when Elemental towers shot twice each time with Double Shot skill learnt
Added 99 level
Fixed the bug when there were no area of attack of towers in Worse than Death mission
Added new units from DLC to Encyclopedia
Fixed the bug when players didn't receive any money in Hot Air Ballon
Achievements for Old School Map on Hell have proper values now
Achievement for The Dark Forest mission on Hell is possible to get now
Placement of first 2 missions of Astral were confused with each other
Totem of Mithril II gives proper 15 mithril (were 5)
Stone of teleportation in the city should work properly now (give random resources periodically)
Fixed the bug with Russian names for Predator and Lost Soul enemies
Fixed the text bug with %val at description of Gold Chains spell
Added visual effect at the point which Cannoneer attacked
Completion co-op missions on Hell gives higher reward now
Health of Invincible boars In the Survival of Old school map were halved
Top arrow in the Map of Adventures opens the funny comics. It did nothing
Ice crystals freeze towers properly in Olympus map now.
Added portrait picture for Nechai Skeleton
Added tooltip to Hell difficulty button
Some mistakes in comics were fixed
9999s cooldown is no more shown in ability tooltips
Tenacity upgrades shows proper values now
Fixed typo for Ancient Rune and Owl of Wisdom II buildings description
Fixed typo For Rocket Wolves building and Satellite ability
Fixed typo in the old mage speech of new missions
Fixed typo for Ancient Rune and Owl of Wisdom II buildings description
Astral Voyage add-on is available now!
Hello there,
We have worked hard for last 3 months to release this add-on. We didn't make all we wanted but we couldn't postpone release anymore. So we released Astral Voyage add-on in kind of Early Access state. Please keep it in mind purchasing the game. We will finish add-on main story in 4-6 weeks and we will keep improving it. Buy the DLC now if you want to support us, developers of Warstone.
Originally we planned to make Tower Power Pack. We wanted to add just new towers. That's all. Yeah, it is only 15% from what we are going to add. We decided to do it because we wanted to complete the main story about Nechai. Also a lot of players asked to make another chapter. It helped us to make a decision to make the add-on completed.
It is the reason why it took so much time. Sorry for the delay. Hopefully, you will enjoy it a lot how you did playing original Warstone.
We want to say thanks to all players who helped us to make this add-on alive by playing, testing, sharing thoughts, advising and writing reviews. It couldn't be done without you!
What is available now?
4 missions in astral setting. They look more diverse than missions from original campaign.
19 new enemies with absolutely new abilities and parameters. Prepare to look for new strategies to pass levels.
Continuation of Nechai story. It means there are a lot of quests with rewards. Also we added 14 comics for the first part of the story. Our artist`s skills have been improved for last 2 years, so comics should look awesome.
New towers. You will get access to Monk (Level 3 melee tower) with ability to make combo strikes and deal an extra damage which depends on max enemy health. Predator (Level 3 archer tower) has an ability to attack all targets simultaneously in the area. Also, it reduces their magic resistance. Sorcerer is Level 3 Magic Tower. She applies amplification ability with each attack. It increases incoming damage. Finally, new Level 3 Siege tower Cannoneer has a huge level of damage and Blast wave ability which stuns all nearby enemies for a short period of time . More towers will appear in the next update.
Magic Academy Level 3. Improve power of your favorite spells
Owl of Wisdom is a new building which increases max level from 60 to 99 and also rewards with some skill points. A lot of players asked for it.
Ancient runes II increases experience gathering for extra 50%
Tavern is a new building which increases damage of ALL towers by 5% for each level of building. Only level 1 is available now
What is unavailable but it comes in future updates.
The last 4 missions of the add-on.
Remaining 6 towers. Level 4 of Melee, Archer, Siege and Magic towers and Level 3 & 4 of Elemental tower.
The end of the story with 15 new comics
4 PvP towers. Level 3 & 4 of Eagle and Wolf towers. Also we will add PvP option for other DLC towers
Challenge and Survival modes for 8 new maps
Localisation to other 8 languages
Sound effects for towers, units and new buildings
Mithril abilities for all Level 4 towers
Surely, all those things we will add to the game. Another content depends on your activity!
If you passed all available missions, please visit our forum. https://steamcommunity.com/app/562500/discussions/0/2269195350112474293/
Also, please share your thoughts about DLC in Steam Review. They help us a lot!
Hello there, The update is the last one before the release of the DLC. The preparation has been already done. So DLC comes in 7-10 days.
All players who meet requirements should get new quests and buildings. Buildings will be available for construction when DLC releases.
Players who passed The Dark Forest missions should get new dialogue with the old mage which leads to "Key to Astral" quest and give "Ore Samples" building.
Players who have Magic Runes II on Tree of Life should get "Ancient Runes II" building and "Spell of greater experience" quest .
Players who have Book of Arcane Knowledge building should get "Call of the spirit" quest and "Spirit of Wisdom" building.
We added new colorful banner for people who doesn't have DLC and click on the Chapter 2 button.
There will be only English and Russian texts for all new DLC stuff for first few weeks.
About upcoming DLC
Finally, we can tell a few words about DLC. It will be called Astral Voyage. Originally we planned just add new towers and some cool features, but we decided to finish Nechai story. It is the reason why it takes so long. Astral Voyage is kinda Chapter 2. There will be a story with comics, quests, dialogues. There will be 33 new enemies. It is more than original game has. 8 new maps in new setting. So, it should be fun. We hope at least. It will cost only 7.99$.
We decided to release DLC in unfinished state, because we have already failed all deadlines. At start there will be available only 4 of 8 missions, no challenge and survival modes. DLC will be available with English and Russian languages only. We plan to add another 4 missions in 1 month, complete challenge and survival mods in 2 months, add other 8 languages in 2-3 months.
So, DLC is unfinished, you are aware, please buy it only in case if you are OK with it and want to support us. We fulfill our promises. The game will be finished.
Balance changes
We were forced to change characteristics of certain towers because 10 new towers will be added in DLC. They affect gameplay significantly.
We made melee units stronger, especially Level 4 melee units. Also we made the, more expensive to compare with Elemental towers Level 3 & 4. Price and damage of Valkyrie and Ninja were also raised a little. Price of Bombardiers was reduced significantly, we hope it makes this unit more popular.
Finally, we were forced to make Elemental towers cheaper and weaker, because Elemental towers 3 would be disproportionately expensive. For example, Old Inquisitor cost 180 in total when Warrior Elemental cost 300. If we don't change anything, Elemental Level 4 would cost 5 strongest melee units. It is not great.
Damage of Knight was increased by 2-7
Damage of Witcher was increased by 1-2
Damage of Shieldmaiden was increased by 0-3
Base/final price of Knight Templar was increased from 100/90 to 165/155. Base/final attack damage was increased from 38-52 / 57-71 to 66-82 / 85-101
Base/final price of Inquisitor was increased from 85/75 to 145/135. Base/final attack damage was increased from 23-27 / 32-35 to 42-47 / 51-55
Base/final price of Valkyrie was increased from 135/125 to 160/150. Base/final attack damage was increased from 25-37 / 35-47 to 32-47 / 42-57
Base/final price of Ninja was increased from 105/95 to 135/125. Base/final attack damage was increased from 17-21 / 20-23 to 20-23 / 23-25
Price of Bombardiers was decreased by 15 from 75/65 to 60/50
Price of Spirit Elemental was decreased from 125 to 75. Base/final attack damage was deacreased from 35-55 / 45-65 to 20-30 / 30-40. Attack range was decreased by 50.
Base/final price of Warrior Elemental Spirit was decreased from 190/175 to 115/100. Base/final attack damage was deacreased from 65-115 / 75-125 to 45-65 / 55-75. Attack range was decreased by 50.
Bug fixes
We updated Mac build
Fixed the bug with star counter
Totem of mithril and stone of teleportation are now work properly. They give resources
Tech Update. Version 1.20 is here! + Patch #4
Hey all, It was a long time since we posted something.
This update is a tech update. It offers nothing new, but fixes a lot of things. Also it is the first uploading of the game for almost a year, so we need to be sure it works fine before we give access to DLC. We temporarily added development console, so we can find all new and old bugs asap. Thanks for playing and helping us.
General changes and bug fixes
Resource amount from gathering buildings was increased. Gathering time was increased as well. For example it took 6 hours of battle time for mithril and 2 hours for gold, now it requires 2,5 hours for getting mithril and just 40 minutes to get gold. It should help. Also, we want to notice that gathering depends on battle time (time spent playing battles), not real time.
Mana cost of all magic upgrades was reduced. Mana cost of Earth and Water schools was reduced by half.
The building in the city now play a sound if you click on it to read comics. It adds greater involvment in the story.
Main menu of the game was dramatically visually improved.
We added a special icon for PvP upgrades, so players wouldn't worry about getting them and thinking they are forced to play co-op missions.
A lot of UI improvements.
Fixed a bug when dialogue windows blinked while reading them.
Fixed visual bugs of moon well. It was shown filled when it was empty sometimes.
Message from devs
Guys, you can help us a lot. If you see development console with red errors, it means you found a bug. You can help us great, if you click on Open file and send output_log file to euler@battlecruiser.ruwith a small explanation when the bug happens. We will fix all found bugs as soon as possible. Thanks in advance!
After uploading of new update we have got several critical errors. There is a list of bugs we have already fixed.
Bug fixes of Patch #2
Players couldn't login on other languages. It is working on all languages now
Dwarfs did no damage. Works ok now
Game got stuck when a player should see comics. Fixed
Russian names for units. Should be fixed
Removed Artbook Folder
Lightning and Fireball spell do normal damage. It was overpowered
Dwarfs do not attack air units now
Texts of upgrades were
The game is playable on 32x bit systems now
Speed ability of boards was broken. It works now
Fixed the bug with usage of Fury potions
Walking animation of Witcher was fixed
Fixed the error with dwarf_bundle not found (Patch #2)
Russian names of Robust Gremlin and Armadillo were fixed (Patch #2)
Fixed the bug with red errors after placing dfivine stone at certain maps (Patch #2)
Fixed endless message from Old mage at The Finale mission "Why did you do that? You have elementals now.." (Patch #2)
Fixed the bug with animated visual effects of Ogres' ability effect (Patch #2)
Several fixes of arena bugs (Patch #2)
Fixed the bug with red errors after double clicking arena (Patch #3)
Fixed online and count (Patch #3)
Fixed the bug when a player didn't see any games in the arena after finishing a co-op game (Patch #3)
Fixed the bug with animated visual effects of SuberUberMega ability effect (Patch #3)
Fixed the bug with Discount skill of Merchant when skill visually lowers the price of items but it didn't work in reality (Patch #4)
Fixed the bug with summoning lifebar of Nechai after his death (Patch #4)
Fixed visual bug with Decapitating blow ability (Patch #4)
Fixed the bug when SuberUberMega Level 3 allowed melee units to attack targets far from their attack range (Patch #4)
Fixed red errors with SuberUberMega icon and Eagle warstone (Patch #4)
You no more can kill Nechai with Explosive Stone spell (Patch #4)
Countdown timer in Arena works fine now (Patch #4)
Icon of Spirit Stone spell no longer moves after hovering cursor (Patch #4)
Fixed typos in Collect Gold and Collect Iron of city bubbles in Polish localisation (Patch #4)
Fixed visual bug of Ghost in Encyclopedia (Patch #4)
Fixed the bug when a unit stayed alive after stone explosive if he was in astral form (Patch #4)
Removed a typo in Regeneration ability (Patch #4)
Fixed the bug when effect of teleportation was remaining on the stone
Fixed the bug when MISS and CRIT messages appeared after each strike if they missed with an attack against Troll Hunter
Chapter 2. We need your participation!
Hello there,
It was long time since we posted any info about Warstone because we were extremely busy with Age of Defense. We have some good news. We have been considering an option to change our plans, so we returned to the idea of DLC with Chapter 2. We need your to hear your expectaions and your opinion. Let me tell what we have now.
So most of 14 new towers add Level 3 & 4 upgrades for towers who don't have them. It should open a lot of new tactics. Rifleman weren't popular becauase they took place of 1 stone where you spend 150 gold maximum at this. So using elemantals were more profitable in most cases. Lvl 4 rifleman wil lcost much more, Lvl4 of Elemental gonna be a ultimate weapon. Other units get several featrues. For example Demonesses damage units in area around here and Monk can do devastating damage at single targets.
Also, we have all new buildings for the city drawn. So we can add them easily. We also modelled 6 new missions in astral setting. As we said Chapter 2 is half done. But we don't have enemies (we need about 20 different models for enemies), comics (they take a lot of time to draw them) and approved storyline (dependences of battles/quests/new content. When a quest unlock maps, the map gives another quest and etc). So we can't make Chapter 2 alive fast.
We have several options what we can do:
Release DLC as a pack of towers. We will add all 14 new towers. Increase max lvl of the player from 61 to 99 or 125 (a lot of people asked for it) and probably add another hard difficulty setting. That all is kinda easy to implement in the game. Can be done in several weeks. It will cost about 5$.
Release Chapter 2 in unfinished State. We will add 3-5 maps with new enemies, buildings, quests and etc. The rest of Chapter will be locked. We will add new content every 2-4 weeks. It will look like Early access of Chapter. Like we did with Warstone in EA when we started with 8 missions only and added 1 new missions with each new patch. So Chapter 2 will be done in a couple of months. Only English language during will be implemeted the development. We value this option as 10$.
Do nothing now. Wait until release of Age of Defense and start full development of the DLC. It postpones Chapter even more further. Probably it will be never be released.
So, summarazing it. Release complete Chapter II when it is ready look unpromising. We kinda afraid we can spend a lot of time on this DLC and only a few players will buy it. Option to release a tower pack seem easy to implement, but it doesnt fit our plans to leave a story unfinished. Early Access of Chapter II looks great for us. But we need to be sure our players will be ready to support us during development.
Let's have a talk.
Battlecruiser Games
Our new game is released in Early Access!
Hello dear players,
We worked a lot and proud to present our new game, Age of Defense. We wanted to make the game different from Warstone. It is in 2D with a lot of colorful animations. The story contains animated cinematics instead of comics. There are more enemies with diverse abilities. In other hand, the game is more casual but anyway it should be fun on hard difficulty.
The game is in deep Beta state, but we would happy if you play it and give us your feedback. We promise to work hard on the game. It evolves in 2 months significantly.