Wartales cover
Wartales screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Wartales

Patch Notes v1.0.41230

Base Game


General


  • Fixed a crash during all Trivetta fights (Hoevendrop Arena, Arena of Legends)
  • Fixed game performance

The Beast Hunt


General


  • Fixed legendary helmets that couldn’t be upgraded
  • Fixed a crash in the Tomb of Brigga
  • Fixed an issue with transformed animals that could be captured
  • Fixed new crypt that couldn’t be opened
  • Fixed AI behavior during the final battle

Patch Notes v1.0.41212

Base Game


General


  • Fixed several crashes:
    • after AI turns
    • after using the reinforcement interface in battle
    • crash in Drombach final battle Celestium Battle

  • Fixed Recruit System in taverns
  • Fixed mud and lightening zones in battles

Skill


  • Fixed upgraded “Spear Wall” description, value wasn’t properly displayed

CO-OP


  • Fixed CO-OP saves that weren't loading for some players
  • Fixed an issue with client black screening

The Skelmar Invasion


  • Fixed issues with Jarl and Tower during Siege Battle that couldn’t be targeted

Pirates of Belerion


  • Fixed rouste in Belerion

The Pits


  • Fixed bomb item name and description
    • it was the same name and description as the “Hand Bomblet”

Wartales: The Beast Hunt - Out Now

https://store.steampowered.com/app/3559560/Wartales__The_Beast_Hunt/

Gameplay Trailer





The Beast Hunt


New Region: Brigga


A new region is now available. Brigga is a barren and hostile land to the south of Ludern, where the Elite Trackers have gathered to face a legendary threat. Their target is the Beast, a cursed creature that resurfaces every few years and poses a danger to the Five Kingdoms. Their goal is to stop it before it can reach other lands.



Beast Tracking Gameplay


To support the Trackers, you will explore Brigga in search of clues that reveal the Beast’s hidden lair. Once found, you can strike when it is most vulnerable. During the hunt, you can earn bonuses that will help you in combat against the Beast and the Ghost Pack enemies. The Beast is not confined to one place and may appear throughout the region at any time.



Beast Influence


The Beast has a disturbing effect on animals in your troop, they may come under its influence and transform into Ghost Pack monsters. Once this happens, there is no way to get them back. Keeping your animals safe from this influence is part of the challenge in Brigga. Perhaps you could find a cure…



The Heralds


Some animals that have remained close to the Beast for too long have turned into powerful, mutated enemies called the Heralds. You will need to locate and eliminate the three of them with the help of the Elite Trackers in order to weaken the Beast.



The Beast Fight


The final battle against the Beast will test the full strength of your troop. This is a major encounter, similar in scale to the fight against the Sea Serpent found in the Pirates of Belerion DLC. If you succeed, you will gain access to new crafting materials used to forge new weapons. This new set of weaponry is available for all classes and introduces a new gameplay mechanic known as the Mark of the Beast.
This new boss will return in the future, and when it does, the Trackers will need your help once again.

Content


  • 1 new region including a tracker’s village, multiple tracker settlements, a ruin, and more
  • Wartales' first replayable bossfight
  • Elite Tracker Units
  • 2 new battlemaps
  • 4 new ghost pack enemies
  • 15 new weapons, 13 of which are craftable after finishing the setting
  • 3 new helmets
  • 8 new accessories
  • 4 new animal accessories
  • 2 new crafting components
  • 8 new achievements
  • A few miscellaneous items

Free Update


  • New profession: Huntsman (read more in our last blog post)
    • Hunts are now scattered around the world

  • New camp tool: Huntsman Gear
    • Allows you to earn fangs on each rest and occasionally meat


  • New animal units: Fierce animals
    • Increased stats compared to regular and alpha animals
    • Increased loot dropped when killed
    • Can get the dying status
    • Can equip 2 accessories
    • Only available in hunts
    • Can learn one of 3 passives at level 2
      • Equip 3 accessories
      • Generate Valor Points
      • Gains guard when health is low


  • Gameplay changes
    • It now takes 6 terror for a unit to flee a battle instead of 5

Bug Fixes


List of bug fixes as of v1.0.41212

https://store.steampowered.com/bundle/43565/Wartales_The_Mercenaries_Edition/

The Beast Hunt - Release Date and Trailer Reveal!

Greetings Mercenaries,

We are excited to share with you that The Beast Hunt will be released on April 29th at $12.99 | £10.99 | €12.99 with a 10% discount for 7 days!



Every decade, a monstrous force of nature awakens, leaving only ruin in its wake. For generations, the Trackers have fought to contain the curse. But this time… they need you (to wishlist the DLC).


https://store.steampowered.com/app/3559560/Wartales__The_Beast_Hunt/

Let us know what you think of the upcoming content by joining our Wartales community on Discord, Reddit, as well as following us on BlueSky, Twitter or Facebook to stay up to date with the latest news.

Shiro Games

New Profession: The Huntsman

Wartales’ latest DLC will offer a story-driven experience in which you will get the opportunity to track down one of the most dangerous creatures of the world: The Beast.

In order to immerse your mercenaries into a proper hunt step by step in a new region, our team had to come up with a dedicated gameplay experience.

Additionally, and thanks to your extensive feedback received during our latest survey in early January, we identified that the new animal unit we introduced had a difficult time finding a good spot among your mercenaries.

This is where the new Huntsman profession comes in: there is an opportunity for us to strengthen an aspect of the Wartales experience. It makes sense for this DLC, and because the new profession will be available to all, it will offer new opportunities to those of you who want to rely on animals.


Where can we learn it?


You can discover the Huntsman job by interacting with new elements in the worldmap that have a glowing red paw above them. These are traces left by animals. You can also learn it in The Beast Hunt DLC where the Master Trappers will teach you all about hunting The Beast.

How does it work?


While wandering in the regions of Wartales, players will come across traces such as paw marks, animal remains, destroyed camps and many others…
Your band of mercenaries will then follow those clues, to ultimately lead to a fight against animals.
During those fights, your party will face dangerous and powerful versions of already existing animals from Wartales.

As usual, different proficiency levels are available for this new profession:
  • Novice: The troop earns more loot after a battle against a group of animals
  • Apprentice: Animals in the troop earn more experience
  • Journeyman: Reduces animals’ daily food consumption
  • Master: Has a chance to find loot when examining a trace

Huntsman earn XP by:
  • Capturing animals
  • Using the Hunting Gear
  • Examining traces

But the most interesting aspect for any dedicated Wartales player is that those events are a great opportunity to capture more dangerous animals than the ones you have crossed paths with so far. We named them “Fierce Animals” and we hope that they will offer more diversity in terms of group composition and tactics.

Fierce Animals will boast a better health pool, stronger attacking power as well as the ability to equip two different accessories.



The huntsman can also craft a new camp tool: the Hunting Gear
The blueprint can be purchased from the Trackers for 50 fangs (in any tracker’s camp in the world) and is a good way to generate fangs and food passively during sleep, if a Mercenary is assigned to the Hunting Gear.

New Camp Tool:

[table][table equalcells=1]
[tr]
[th][/th]
[th]Resources needed to craft the Hunting Gear[/th]
[th]Production output[/th]
[/tr]
[tr]
[td]Tier 1[/td]
[td]6 Leather
6 Rope
8 Wood
2 Iron Ore[/td]
[td]Produces fangs during a rest[/td]
[/tr]
[tr]
[td]Tier 2[/td]
[td]8 Leather
8 Rope
10 Wood
4 Iron Ore
25 Fangs[/td]
[td]Produces fangs during a rest, and has a small chance of producing meat[/td]
[/tr]
[tr]
[td]Tier 3[/td]
[td]10 Leather
10 Rope
12 Wood
6 Iron Ore
50 Fangs[/td]
[td]Produces fangs during a rest, has a good chance of producing meat[/td]
[/tr]
[/table]



A new backstory for your troop “Hunters always on the lookout for new prey”, lets you start with 5 Game Meat, 5 traps and -5 Influence, and can be unlocked by completing one of the following requirements:
  • Must have an Experienced Huntsman or higher
  • Must have completed the storyline of a region
  • Must complete a contract in a region other than Tiltren

Don't forget to wishlist the upcoming DLC, The Beast Hunt, coming later this month!

https://store.steampowered.com/app/1527950/Wartales/

The team hopes you have enjoyed reading and would love to read your thoughts on the contents of the next update.

Wartales: The Beast Hunt - Reveal

Greetings Mercenaries,

We are delighted to reveal that our next DLC The Beast Hunt is set to release later this month.





A monstrous force of nature haunts the deadly region of Brigga, leaving only ruin in its wake. Its presence twists the land, warping animals into ruthless ghost packs, drawn to anything that moves. For generations, the Trackers have fought to contain the curse. But this time… they need you.
Hunt the Beast through the mist-laden valleys of Brigga, unravel the truth behind its cursed existence and follow its trail into its den.

[table noborder=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[/tr]


Fierce Animal units as well as the new Huntsman profession will be available to all Wartales players in a free update. We will showcase the new content in our next Steam blog post.

In the meantime, you can wishlist The Beast Hunt to let us know if you’re interested in the next DLC!

https://store.steampowered.com/app/3559560/Wartales__The_Beast_Hunt/

Let us know what you think of the upcoming content by joining our Wartales community on Discord, Reddit, as well as following us on BlueSky, Twitter or Facebook to stay up to date with the latest news.

Shiro Games

Wartales Spring Sale

Mercenaries!
2025 is already upon us and the year ahead is already packed with content and improvements for the game.
We recently updated some of the core mechanics of the game with the Community Update#5 and we are continuing our efforts to improve the experience for all our dedicated Mercenaries.

At the occasion of the Steam Spring Sale, the base game as well as all our DLCs are discounted!
Whether you have never set foot on the fields of Tiltren or if you are an experienced veteran with mud-stained boots from your last excursion to the marshes of Harag: we have something for you.



Enjoy the base game with 50% off


Get your hands on one of the most critically acclaimed tactical RPGs in recent years

https://store.steampowered.com/app/1527950/Wartales/



15% off on the latest Wartales DLC to date


Free and rebuild the newly added region of Ormance, culminating in an epic siege battle!

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/



Undecided? The bundle featuring Wartales and all our DLCs is available for even cheaper!


The very best of Wartales, and at an unmissable discount

https://store.steampowered.com/bundle/43565/Wartales_The_Mercenaries_Edition/

See you soon for The Beast Hunt, Mercenaries!

-Shiro Games

Patch Notes v.1.0.40128

Base Game


General


  • Fixed encounter generation on Extreme Combat Difficulty and in Region Locked mode leading to overwhelming reinforcement waves
  • Fixed emplacements for repositioning companions at the start of a combat
  • Fixed zone skills preview (User Interface)
  • Fixed destiny choices not being applied upon starting a new game with a gamepad

Coop


  • Fixed crashes due to converting a solo save from an ongoing encounter into a coop save
  • Fixed Some Gosenberg areas were unreachable due to the other coop player being incorrectly described as too far away

Patch Notes v.1.0.40090

Base Game


General


  • Fixed several crashes
    • when starting a battle
    • during an allie's turn
    • when crossbow enemies were attacking

  • Fixed Brute's skilltree that was locked for some players
  • Fixed prisoner's skilltree after recruiting them
  • Fixed Master Tracker Bionn battle
  • Fixed Ludern’s new road battlemap causing a crash

CO-OP


  • Fixed CO-OP when starting/loading a game with 3 or 4 players
  • Fixed a crash after using “Imbibed Bolt” skill
  • Fixed a crash when starting a Rouste match

Known Issues


  • We are aware of Co-Op mode crash impacting players who joined a solo game which has been converted into a Co-Op save. The crash would only happen if the save game had been done during a battle.
    • Player 1 has a solo save game, from an ongoing battle
    • Player 2 joins Player 1's game, the solo save is now converted into a COOP save
    • Player 2 can only spectate the ongoing battle, as no unit has been assigned to them
    • Player 2, as a spectator can still click on units and check skills or units
    • Once player 2 inspects objects on the ground or traps, a crash occurs
The team has identified the source of the issue and is already working on a fix.

Community Update 5 Out Now!

Hello Mercenaries,

Here comes the fifth Community Update, as well as the first update for Wartales of 2025.

The update comes with many changes and improvements for the game. In this blog, we’ll have a look at AI improvements our team has been working on, the arrival of New Road Battle Maps, adjustments to the Morale Meter as well as our usual Balancing and Bug Fixes.

Those fixes have been chosen thanks to your feedback. Sharing an opinion on our social channels, or taking the time to answer our surveys, gives us great working material to understand which are the most interesting topics to explore.
We have been extremely happy to read what you had to say about our latest DLC: The Skelmar Invasion and Wartales in general.

You can expect more of those surveys, which will serve as a basis for future Community Updates.


Given the length of this blogpost, here is a brief summary of the main sections of the article:

AI Improvements


Tired of allies rushing into fire? The Extreme difficulty is just a walk in the park? The team has been working on the core AI system of Wartales...

New Road Battle Maps


More destinations for your confrontations

Morale Meter Adjustments


'Tis but a scratch... Not anymore! Your enemies will now have a more realistic assessment on the outcome of the battle... and run for their lives!

Balancing


We have seen your feedback on the Crossbowman class, and identified a few interesting changes... Let us know what you think!

Bug Fixes


Did we mention we have a coop save fix?

AI Improvements


For veteran Wartales players, our AI (the system commanding non-playable characters in battle, not the technology preventing all of us to buy a beefier GPU) has always been quite predictable and tends to always attack their closest enemy.

With this update, the AI in Wartales will change his behaviour in two major areas: Movement and Decision-Making

Movement:


Prior to this Community Update, the AI (friendly or enemy) was simply engaging the closest opponent, no matter the potential dangers on its way. With this update, Friendly AIs will always take into account various areas of effect of skills, traps, hazards (full list below) and will prioritize not taking damage over dealing damage.
this should be glaringly beneficial to animals from your party.

[table equalcells=1]
[tr][th]Skills[/th]
[th]Traps[/th]
[th]Hazards[/th]
[/tr]
[tr][td]

  • Barrage
  • Spear Wall
  • Reactive grip
[/td]
[td]

  • Bee Swarm
  • Eokeld's Trap (Belerion)
  • Alazarian Mine
[/td]
[td]

  • Fire
  • Poison
  • The Eye's Reckoning
[/td][/tr]
[TAG-50]

Enemies will also adopt this behaviour but based on additional criteria: combat difficulty and their unit type (refer to the table below for more detail).

Decision-Making:


Following this update, we introduced new criteria impacting the decision-making of our AI:
  • The target’s distance
  • The target’s status (dying…)
  • The attacker’s skill (backstab for instance)
Now, the AI will assess which options are available based on those criteria and pick a target.
If no target is within range, the AI will strive to get closer to the one with the highest score.

This should lead to more diversity in its behaviour as well as a bit more challenge.

Enemy units are impacted a bit differently by this change: this new behaviour will differ based on both NPC types and combat difficulty.

[table equalcells=1]
[tr][th]Combat Difficulty[/th]
[th]Better Movement[/th]
[th]Improved Decion-Making[/th]
[/tr]
[tr][td]
Easy[/td]
[td]

  • Allies
[/td]
[td]

  • Allies
[/td][/tr]
[tr][td]
Experienced[/td]
[td]

  • Allies
  • Seasoned enemies
  • Leader enemies
[/td]
[td]

  • Allies
[/td][/tr]
[tr][td]
Expert[/td]
[td]

  • Allies
  • Seasoned enemies
  • Leader enemies
[/td]
[td]

  • Allies
  • Seasoned enemies
  • Leader enemies
[/td][/tr]
[tr][td]
Extreme[/td]
[td]

  • Allies
  • All enemies
[/td]
[td]

  • Allies
  • All enemies
[/td][/tr]

New Road Battle Maps


With this title update, we are also adding seven new battle maps. Encounters around roads of the following regions will trigger a battle on those new maps:

  • Edoran
  • Gosenberg
  • Gosenberg (Beach)
  • Alazar
  • Alazar (Mountain)
  • Harag
  • Harag (Marshes)
[table noborder=1]
[tr]
[td]Alazar Plains[/td]
[td]Harag[/td]
[/tr]
[tr]
[td]Harag Swamps[/td]
[td]Edoran Plains[/td]
[/tr]

Morale Meter Adjustments





Morale was initially designed to speed-up the battles. The closer to victory, the more powerful your mercenaries become. However, as the maximum level gradually increased over time, our morale formula no longer fulfilled its role properly. Leading to large groups of enemies taking longer to defeat proportionally.

Initially, Willpower was used to calculate team morale gauges at the start of combat. With enemy level increasing, our original calculation (designed around the willpower values from lower-level opponents) led to a diminishing impact on morale, against high-level enemies.

With this update, we introduced a change to the way morale is calculated. Now, the enemy Willpower is set to 18 at max level (vs. 15 at level 5 previously). Additionally, the level of units in combat no longer has an impact.
To compensate, killing enemies one after the other yields slightly less morale, but raising your Willpower will have a greater impact.

In practice, this should speed up the progress of battles involving large numbers of units. And both the Galvanisation and Victory thresholds should be reached earlier as well.
In late game, morale should now have the same impact it had in early game previously.

Balancing


With this update, and following the Skelmar Invasion release, we are going to look at the newly-introduced Crossbowman class.
While we are quite happy with the community reception, and the new take offered on the ranged damage-dealing archetype in Wartales, we feel that there is room for improvement.

We have come to the conclusion that the class was getting really interesting around level 8, once the reload mechanic gets unlocked. Therefore, we have decided to swap the passive skills from level 8 to 5 in the crossbowman skill tree. This should unlock the potential of the class earlier in your playthrough and lead to more creative gameplay.

We noticed that the Gunner sub-class could become quite strong at higher levels, so much so that players wouldn’t even take full advantage of the Multiple Shot skill. That is why we have decided to slightly reduce the base damage of that skill from [3-5] to [2-3]. Consequently, should now be able to visually notice the triggering of the Gunners Multiple Shot skill.

To those of you who already completed Attia’s Arena from the Skelmar Invasion DLC (it’s discounted right now, and yes this is a shameless plug) and who unlocked the Machinist sub-class at the Military Academy, we felt that the Scatter Shot skill was a bit too situational and difficult to use.
From [5-9] base damage on the initial target + 20% damage to all units behind the target, we now have [2-3] base damage on the initial target + a whopping 150% damage (200% when upgraded) to all units behind the target (cannot trigger a critical hit).

Scatter shot should now be an interesting skill to use in crowded environments, surely the most evil among you will even deliberately shoot their own mercenaries to trigger the effect on the unsuspecting enemies.

Bug Fixes


General



  • Fixed out of memory issues, the team has identified the source of many memory leaks, our investigations continue on the remaining issues
  • Fixed several crashes, including:

    • Crash after disarming enemies using crossbows
    • Crash after using the “Deafening Roar” skill
    • Crash when trying to start battles with too many companions
    • Crash during Ghost Packs encounters
    • Crash during Ludern’s boss fight The Beast fight

  • Fixed gear disappearing from inventory after unequiping
  • Fixed job experience resetting for some characters after entering the Heretic’s Farm
  • Fixed the execution animation for 2 hand-weapons
  • Fixed the Brute skill tree getting locked after choosing a specialization
  • Fixed players being unable to exit the Unstable Bridge
  • Fixed bounty spawning in unreachable places
  • Fixed the “End Turn issue”, preventing players to continue their fights
  • Fixed Cursed Village issue: some fights were not triggered after exceeding the noise threshold
  • Fixed guards not moving on the map
  • Fixed the “Accused” feature sending companions to prison in another region
  • Fixed several fishing spots being unreachable or placed in the ground
  • Fixed an issue preventing players to place pitons in certain areas
  • Fixed collision issues on the battle map
  • Fixed the “Icy Bay Fishery” background which was missing, thus making the building floating in the void.
  • Fixed a lighting issue, leading to visual artifacts on water
  • Fixed an issue with the “Dejected” trait, which remained active even if the companion who left the
  • troop had returned
  • Fixed an issue related to the morning fog which was still displayed after disabling “Weather Effects” in the options menu
  • Fixed several animations and UI issues potentially leading skills to be added on the second bar. (Click the reset order button on the character sheet to quickly reassign the missing skills).
  • Fixed an issue with the”fog of war” not properly clearing
  • Fixed the “hide helmet” feature on prisoners
  • Fixed some group of enemies not appearing in the world
  • Dumuzi’s Half-Necklace bonus has been replaced with a brand-new unique one

Quests


  • Fixed two quests in the Vertruse region of the map:

    • Fate of Vertruse: the ending of the quest could be restarted, leading to a crash
    • Help requested: the Old Pig Keeper - You now get to fight the pigs instead of the poor farmer

Skills


  • Fixed skills (e.g: “Spear Wall”) looping indefinitely, preventing players to continue the fight
  • Fixed “War Mechanism” passive not triggered after killing an enemy
  • Fixed “Scatter Shot” hitting units behind walls and buildings
  • Fixed “Limit Break” that could be upgraded two times
  • Fixed “Destabilising Strike” which could not be upgraded
  • Fixed “Reactive Grip” description for upgraded and non-upgraded versions

Coop


  • Fixed Coop savegames converting into Solo savegames (Go to the multiplayer menu to load a single player save to convert the file into a coop save)
  • Fixed client teleporting through the map
  • Fixed players ended up stuck on top of the mountain when trying to exit the Gosenberg’s Tomb
  • Fixed a missing input on gamepad: it wasn’t possible to remove a player from a coop save
    You may now press “X” in order to delete a player from a coop save

The Skelmar Invasion


General


  • Fixed several crashes, including:
    • Crash after “Opportunistic Eye” was triggered
    • Crash after destroying siege gates
    • Crash when using “Silent Slaughter" in the Inquisition battle

  • Fixed players getting stuck behind the Edorian Border Crossing in the Barony of Mayance
  • Fixed the missing “Corrosive Collar” recipe in Ormance
  • Fixed enemy who could raise the flag during siege battles
  • Fixed Skald AI killing their allies
  • Fixed Captain Cleance dialog after capturing Skelmars from prisoners convoy
  • Fixed Sabretooth Smorgasbord recipe which couldn’t be learned
  • Fixed Skelmar prisoners who couldn’t be handed over in prison after completing the DLC
  • Fixed an issue with roaming Sabretooths which didn’t properly respawn
  • Fixed an issue causing players being unable to give Snapdragon back to its owner
  • Fixed knowledge bonus path after discovering the new Sepulchre in Ormance
  • Fixed an issue with the “Y” input on gamepad (same input was used during the forge activity + opening the Strategic Map)
  • New items can now be purchased from merchants:

    • Glögg
    • Akvavit
    • Tuft of fur
    • Retractable claw
    • Stringy meat
  • Fixed the “World's Edge Cap” helmet which could not be looted
  • Fixed “Glögg” and “Akvavit” that couldn’t be crafted

Pirates of Belerion


General


  • Fixed a crash when reinforcements spawn on a ship
  • Fixed an issue in which the ship would disappear after starting the DLC rendering the exploration impossible
  • Fixed a crash during boss fight Sea Serpent fight
  • Fixed a ship collision issue, making it stuck at the edge of the map
  • Fixed Meryem level during Meryem and Hana Captain fight
  • Fixed a collision issue preventing players to control their ship
  • Fixed an interaction with the treasure from “Treasure Map - I”
  • Fixed the guard ship near the Belerion Boss despawning after reloading a save

Quest


  • Fixed multiple informant’s bounty quests issues

The Pits


General


  • Fixed a crash happening during the first battle of the first pit

The Tavern Opens!


General


  • Removed the “T” keybind while in the camp, opening the Tavern DLC, leading to a conflict with the keybind for the coop chat.


Attention Mercenaries!

To celebrate our first Major Update of 2025, and from March 6th until March 20th, Wartales (Main game) will be 50% off. The sale also includes a 15% discount on our latest DLC: The Skelmar Invasion with 25% off on all remaining DLCs.

The Wartales OST is also now available, with 10% off until March 20th.


https://store.steampowered.com/app/3533110/Wartales__The_Official_Soundtrack/




https://store.steampowered.com/bundle/43565/Wartales_The_Mercenaries_Edition/