Wartales cover
Wartales screenshot
Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Indie

Wartales

Wartales Soundtrack

Shiro Games and the whole Wartales team are proud to announce the release of the Wartales official Soundtrack.

On March 6th, along with the release of our fifth Community Update, you will get the chance to purchase the full tracklist.

For over 1 hour and 58 minutes, let these mighty compositions lead your fighting and exploration as you carve your legend into the unforgiving lands of Wartales!

The soundtrack will feature 43 tracks (MP3 and WAV files) from the Wartales base game as well as the DLCs (to date) from the composer Camille Schoell (Northgard and Evoland soundtracks) and our Audio Lead & Composer Pierre Galibert (Big Helmet Heroes as a composer, Have a Nice Death and Edge of Eternity as an audio designer).



The soundtrack will be available for ($4.99 / 4.99€ / £4.29) with an additional 10% discount until Thursday 20th of March (included).

https://store.steampowered.com/app/3533110/Wartales__The_Official_Soundtrack/

Wishlist now and get notified once the soundtrack has been released!

Wartales - 2025 Roadmap

Mercenaries,

It took us time to recover and rebuild from the Skelmar Invasion, thank you for helping us out on that front!
Now, the whole team is now ready to take 2025 head-on!

We have learnt a lot in 2024, during a year packed with updates and DLCs. Thanks to your feedback and contributions, the team now has a good overview of what you would like to see added to Wartales in 2025.
Your Steam review and comments on our social channels as well as your answers from the community survey, have all been paramount in designing the 2025 Roadmap.


Expect regular Roadmap updates throughout the year, but for now, we are going to kick the year off with our fifth community update, which is stacked with bug fixes, but also long-awaited QoL changes! A full-breakdown will be available in the days to come, so stay tuned.

- Shiro Games

Ale Abbey | Out Now

Our second third party title, Ale Abbey, has just released in Early Access under our publishing label Shiro Unlimited

After 2 years of partnership with Hammer & Ravens, we're proud to see this project come to fruition! Stay tuned for the roadmap of upcoming content.

Click the widget below to get Ale Abbey

https://store.steampowered.com/app/2789460/Ale_Abbey/

Player Satisfaction Survey

Attention Mercenaries,

To help us in our efforts to improve the player experience in Wartales, we're running a satisfaction survey and we would massively appreciate it if you could take a couple of minutes to fill it out!

Survey link

- Shiro Games

The Skelmar Invasion & Winter Sale

Greetings Mercenaries,

Our goal was to craft an authentic Wartales experience, and we’re proud to say that the feedback from both the Closed Beta and the wider community played a pivotal role in shaping the DLC. The Beta allowed us to gather invaluable insights from a diverse range of players, helping us fine-tune the new features and gameplay mechanics to ensure we provided you with the best possible experience.

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

As of now, The Skelmar Invasion boasts very positive reviews on Steam, a testament to the dedication of our team and your support. We couldn’t be happier to close out the year on such a high note!

As a thank you we're extending the sale that began a few weeks ago, carrying it into the Steam Winter Sale! You can pick up Wartales and its DLC for up to 50% off.

https://store.steampowered.com/app/1527950/Wartales/

Thank you for your continued support, and we can’t wait to share our plans for next year. In the meantime we wish you all happy holidays (unless you're a Skelmar)!

- Shiro Games

Patch Notes v.1.0.39291

Base Game


General


  • Fixed out of memory issue
  • Fixed Bernna’s arena
  • Fixed crash with oils + Lighter belt accessory
  • Fixed fishing points
  • Fixed some ponies that couldn’t be level up
  • Fixed Pedlar dialog
  • Fixed several UI, FX and animation issues

CoOp


  • Fixed animations not properly replicated

The Skelmar Invasion


General


  • Fixed towers in siege battles that didn’t damage battering rams after being destroyed
  • Fixed several UI issues
  • Fixed bridges that couldn’t be restored after finishing the DLC
  • Fixed “Leader” status for Jarl Skeda

Skill


  • Dispersion shot rework
  • Fixed Hunting Mechanism

Pirates of Belerion


General


  • Fixed boats that disappeared for some players

Patch Notes v.1.0.39212

Base Game


General


  • Fixed specialization of captured pony from merchants
  • Fixed “Lit Up” status -> it was persistent in some context
  • Fixed some bounty names
  • Fixed Crossbowman start

Skill


  • Fixed Pugilist stance

CoOp


  • Fixed old coop saves that couldn’t be loaded since the last Community Update
  • Fixed “Mud Sling” skill causing crash in coop
  • Fixed UI issue in Rouste
  • Fixed FX that couldn’t be seen by players
  • Fixed a crash in ruins

The Skelmar Invasion


General


  • Fixed some bounty names
  • Fixed “I had to do it to 'em” achievement

Battle


  • Fixed prison battle -> ally faction shouldn’t kill the Countess anymore

Pirates of Belerion


General


  • Fixed a crash when loading/entering the DLC

Patch Notes v.1.0.39173

Base Game


With the release of The Skelmar Invasion, we rebalanced the stats of your units and those of opposing units to smooth out the progression to level 15. This has had an impact on the calculation of transport capacity, which has turned out to be greater than initially anticipated. To remedy this, and thanks to your feedback, we have slightly increased the amount of transport capacity conferred by the constitution, which should correct any problems.

General


  • Fixed Crossbowman class -> may now carry 2 weapons
  • Fixed Meadowsweet skill tree -> you may now upgrade its skills properly
  • Fixed food reduction bonus that wasn’t properly applied

CoOp


  • Fixed items disappearing after clicking on them

Skill


  • Berserk status can now be triggered on bear


The Skelmar Invasion


General


  • Fixed tutorials
  • Added an outline on the Siege banners
  • Fixed issue with NPCs that didn't have their proper clothing
  • Fixed ruin's codex
  • Fixed ruin battle between Skelmars and Creepers
  • Fixed some UI issues

Battle


  • Fixed camera issue during execution

Skill


  • Fixed “Bullseye” passif


Pirates of Belerion


General


  • Fixed belerion’s guard recruitment, they can’t be recruited in prison anymore.
  • Fixed Ihrian Helm considered as “Common”. It’s now “Rare”.

Battle


  • Fixed Belerion boss battle

Wartales: The Skelmar Invasion - Out Now!

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

Gameplay Trailer





The Skelmar Invasion



Roam a war-torn land


With this DLC, Wartales returns to its roots with an entirely new region to explore.

Ormance is under the control of the Skelmars, violent invaders from the Marches of the World. The new region is divided into sub-regions, called baronies, that have fallen into the hands of the Skelmars. Faced with such brutality, the Legion alone is no longer strong enough to hold back the barbarians… So who you gonna call? Mercenaries!

As you reclaim territory from the Skelmars, you’ll have the chance to repair buildings which have been destroyed by the invaders. This will allow you to gather resources to boost the war effort, request support from local factions with unique combat skills, and take back each stronghold one by one until Ormance is finally liberated!



To free the baronies, you’ll need to wrest these strongholds back from the Skelmars’ grasp. And since we’re all about being kind and gentle in Wartales, what better way to siege a fort than to ask nicely with battering rams and catapult fire?

Sieges introduce the first-ever version of multi-stage epic battles in Wartales. Begin at the fort’s outer defenses, take down archer towers and breach the gate to infiltrate the inner courtyard. Once inside, the fort’s defenders will try to stop your advance as you push toward assassinating the enemy leader and raising your banner. Hold your position for several rounds, reclaim the stronghold, and liberate the barony from the Skelmars’ control!



You won’t be alone in this assault; Ormance’s forces will support you with new command skills you can use during battles in the region. On top of that, you’ll be managing the war effort your way by rebuilding destroyed structures, unlocking unique bonuses and resources to aid in your reconquest.

Content


  • An entire new barbarian faction with 7 new units
  • 9 new tailor-made armor sets
  • 9 new safety first helmets
  • 13 new weapons: stick ‘em with the pointy end
  • 5 new well-worn battlemaps
  • 2 new champions: none of them are Tottenham
  • 1 new arena: are you not entertained??
  • 1 new muddy rouste field
  • 1 new spooky ruin
  • 2 new fancy-chic layers
  • 3 new belt accessories for your companions… or cadavers
  • 3 new backpack accessories made by mum :)
  • 1 new stylish animal accessory
  • 1 new mysterious camp tool (devs won’t tell us what it is)
  • 3 new mouth-watering cooking recipes
  • 3 new essential oil recipes
  • 4 new shiny trinkets
  • 4 new hr-approved recruitments traits
  • 4 new VERY well hidden traits
  • 18 new achievable achievements


Free update



New Class


The highly anticipated Crossbow class has been added, along with new crossbow units added to factions already present in the game. You can read the overview in this article.

Level cap increase


You can now level up each character in your party to level 15. This brings several changes:
  • The experience points required to level up have been recalculated and reduced starting from level 8.
  • Character stats have been slightly lowered at level 13, so proceed with caution, as this could impact your party’s overall carrying capacity.


At level 15, you’ll unlock a new specialization for each class in the game, with abilities at levels 3, 5, and 8. These specializations revolve around the concepts of Initiative and Patience, featuring additional effects that trigger depending on whether the target has already acted or not. Experiment with new builds for your party!

New Customization Options


Inspired by the Viking-like Skelmars, you’ll gain access to:
  • New facial tattoos
  • New hairstyles
  • New beard styles


https://store.steampowered.com/bundle/47182/Wartales_The_Skelmar_Edition/

Crossbowman: Class Overview

Greetings Mercenaries,

Your eyes do not deceive you: crossbows are coming to Wartales, for free!
As a bit of context for newcomers, crossbows have probably been the most requested (or at least way up there) feature since early access. We know a lot of you have waited a long time to see them added to the game, and we thank you for your patience!
We are happy with the current design and wanted to share a little introduction to the class ahead of their addition in a free update on December 10th, the same day as The Skelmar Invasion release.





Unlike traditional crossbow mechanics, which often alternate between firing and reloading every other turn, this class uses a unique "Loaded" and "Empty" system. When the crossbow is "Loaded" it can fire. After firing, it becomes "Empty" and needs to reload before it can fire again.

The dexterity-based class starts with a basic “Shoot” attack that can be replaced with a new attack at level three. For example, the Multi-Shot attack deals damage to the target and attacks one additional time for each “Reload” this unit has performed in the same turn.



A “Reload” can be triggered multiple times in the same turn thanks to passive skills that are unlocked as your Crossbowman levels up or that are tied to the crossbow itself, this is unlike any other weapon in Wartales as they all have attack skills tied to them.

At level five, these passive skills build upon the "Reload" mechanic by introducing effects or bonuses triggered by reloading, how often the unit reloads, or whether the unit is in a "Loaded" state at the end of its turn. At level eight, the skills introduce new ways to trigger reloading such as applying status effects, landing critical hits, or using different abilities. The right skills can lead to deadly combos.



Don’t be fooled into thinking that the Crossbowman must maintain its distance with enemies like its ranged cousin the archer. The class can equip medium (and light) armour, and if paired with the right passives and weapon, can get up close and personal to devastating effect.

The Crossbowman is a versatile and dynamic addition to the mercenary roster that can shift the momentum of an engagement.

Once again mercenaries, we thank you for your feedback and can’t wait to see what interesting builds and combinations you’ll be able to create with the new class!

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.



- Shiro Games